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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/vehicles/Automobile.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp5884
1 files changed, 5884 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
new file mode 100644
index 0000000..06dc1b5
--- /dev/null
+++ b/src/vehicles/Automobile.cpp
@@ -0,0 +1,5884 @@
+#include "common.h"
+#include "main.h"
+
+#include "General.h"
+#include "RwHelper.h"
+#include "Pad.h"
+#include "ModelIndices.h"
+#include "VisibilityPlugins.h"
+#include "DMAudio.h"
+#include "Clock.h"
+#include "Timecycle.h"
+#include "ZoneCull.h"
+#include "Camera.h"
+#include "Darkel.h"
+#include "Rubbish.h"
+#include "Fire.h"
+#include "Explosion.h"
+#include "Particle.h"
+#include "ParticleObject.h"
+#include "Glass.h"
+#include "Antennas.h"
+#include "Skidmarks.h"
+#include "WindModifiers.h"
+#include "Shadows.h"
+#include "PointLights.h"
+#include "Coronas.h"
+#include "SpecialFX.h"
+#include "WaterCannon.h"
+#include "WaterLevel.h"
+#include "Floater.h"
+#include "World.h"
+#include "SurfaceTable.h"
+#include "Weather.h"
+#include "HandlingMgr.h"
+#include "Record.h"
+#include "Remote.h"
+#include "Population.h"
+#include "CarCtrl.h"
+#include "CarAI.h"
+#include "Stats.h"
+#include "Garages.h"
+#include "PathFind.h"
+#include "Replay.h"
+#include "AnimManager.h"
+#include "RpAnimBlend.h"
+#include "AnimBlendAssociation.h"
+#include "Ped.h"
+#include "PlayerPed.h"
+#include "Object.h"
+#include "Automobile.h"
+#include "Bike.h"
+#include "Wanted.h"
+
+bool bAllCarCheat;
+
+RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
+
+bool CAutomobile::m_sAllTaxiLights;
+
+const uint32 CAutomobile::nSaveStructSize =
+#ifdef COMPATIBLE_SAVES
+ 1500;
+#else
+ sizeof(CAutomobile);
+#endif
+
+CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
+ : CVehicle(CreatedBy)
+{
+ int i;
+
+ m_vehType = VEHICLE_TYPE_CAR;
+
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ m_fFireBlowUpTimer = 0.0f;
+ m_doingBurnout = 0;
+ bTaxiLight = m_sAllTaxiLights;
+ bFixedColour = false;
+ bBigWheels = false;
+ bWaterTight = false;
+
+ SetModelIndex(id);
+
+ // Already done in CVehicle...
+ switch(GetModelIndex()){
+ case MI_HUNTER:
+ case MI_ANGEL:
+ case MI_FREEWAY:
+ m_nRadioStation = V_ROCK;
+ break;
+ case MI_RCBARON:
+ case MI_RCBANDIT:
+ case MI_RCRAIDER:
+ case MI_RCGOBLIN:
+ case MI_TOPFUN:
+ case MI_CADDY:
+ case MI_BAGGAGE:
+ m_nRadioStation = RADIO_OFF;
+ break;
+ }
+
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
+ pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)mi->m_handlingId);
+
+ m_auto_unused1 = 20.0f;
+ m_auto_unused2 = 0;
+
+ mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
+
+ bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN);
+ bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG);
+ bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS);
+ bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW);
+
+ // Doors
+ if(bIsBus){
+ Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2);
+ Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2);
+ }else{
+ Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
+ Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
+ }
+ if(bIsVan){
+ Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2);
+ Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2);
+ }else{
+ Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
+ Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
+ }
+ if(pHandling->Flags & HANDLING_REV_BONNET)
+ Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0);
+ else
+ Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0);
+ if(pHandling->Flags & HANDLING_HANGING_BOOT)
+ Doors[DOOR_BOOT].Init(-PI*0.4f, 0.0f, 0, 0);
+ else if(pHandling->Flags & HANDLING_TAILGATE_BOOT)
+ Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0);
+ else
+ Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0);
+ if(pHandling->Flags & HANDLING_NO_DOORS){
+ Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
+ }
+
+ for(i = 0; i < 6; i++)
+ m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
+
+ m_fMass = pHandling->fMass;
+ m_fTurnMass = pHandling->fTurnMass;
+ m_vecCentreOfMass = pHandling->CentreOfMass;
+ m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
+ m_fElasticity = 0.05f;
+ m_fBuoyancy = pHandling->fBuoyancy;
+
+ m_fOrientation = m_fPlaneSteer = 0.0f;
+
+ m_nBusDoorTimerEnd = 0;
+ m_nBusDoorTimerStart = 0;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 0.0f;
+ m_pSetOnFireEntity = nil;
+ m_fGasPedalAudio = 0.0f;
+ bNotDamagedUpsideDown = false;
+ bMoreResistantToDamage = false;
+ bTankDetonateCars = true;
+ bStuckInSand = false;
+ bHeliDestroyed = false;
+ m_fVelocityChangeForAudio = 0.0f;
+ m_hydraulicState = 0;
+
+ for(i = 0; i < 4; i++){
+ m_aGroundPhysical[i] = nil;
+ m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
+ m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
+ m_aWheelTimer[i] = 0.0f;
+ m_aWheelRotation[i] = 0.0f;
+ m_aWheelSpeed[i] = 0.0f;
+ m_aWheelState[i] = WHEEL_STATE_NORMAL;
+ m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL;
+ m_aWheelSkidmarkBloody[i] = false;
+ }
+
+ m_nWheelsOnGround = 0;
+ m_nDriveWheelsOnGround = 0;
+ m_nDriveWheelsOnGroundPrev = 0;
+ m_fHeightAboveRoad = 0.0f;
+ m_fTraction = 1.0f;
+ m_fTireTemperature = 1.0f;
+
+ CColModel *colModel = mi->GetColModel();
+ if(colModel->lines == nil){
+ colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
+ colModel->numLines = 4;
+ }
+
+ SetupSuspensionLines();
+
+ SetStatus(STATUS_SIMPLE);
+ bUseCollisionRecords = true;
+
+ m_nNumPassengers = 0;
+
+ if(m_nDoorLock == CARLOCK_UNLOCKED &&
+ (id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
+ m_nDoorLock = CARLOCK_LOCKED_INITIALLY;
+
+ m_fCarGunLR = 0.0f;
+ m_fCarGunUD = 0.05f;
+ m_fPropellerRotation = 0.0f;
+ m_fHeliOrientation = -1.0f;
+ m_weaponDoorTimerLeft = 0.0f;
+ m_weaponDoorTimerRight = m_weaponDoorTimerLeft;
+
+ if(GetModelIndex() == MI_DODO){
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
+ CMatrix mat1;
+ mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
+ CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
+ mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
+ mat1.UpdateRW();
+ }else if(GetModelIndex() == MI_HUNTER){
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }else if(IsRealHeli()){
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }else if(GetModelIndex() == MI_RHINO){
+ bExplosionProof = true;
+ bBulletProof = true;
+ }
+}
+
+void
+CAutomobile::SetModelIndex(uint32 id)
+{
+ CVehicle::SetModelIndex(id);
+ SetupModelNodes();
+}
+
+#define SAND_SLOWDOWN (0.01f)
+float CAR_BALANCE_MULT = 0.3f;
+CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f);
+CVector vecHunterGunPos(0.0f, 4.8f, -1.3f);
+CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f);
+CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
+CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
+
+#pragma optimize("", off) // a workaround for another compiler bug
+
+void
+CAutomobile::ProcessControl(void)
+{
+ int i;
+ float wheelRot;
+ CColModel *colModel;
+ float brake = 0.0f;
+
+ if(bUsingSpecialColModel)
+ colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
+ else
+ colModel = GetColModel();
+ bool drivingInSand = false;
+ bWarnedPeds = false;
+ m_doingBurnout = 0;
+ bStuckInSand = false;
+ bRestingOnPhysical = false;
+
+ bool carHasNitro = bAllTaxisHaveNitro && GetStatus() == STATUS_PLAYER && IsTaxi();
+
+ if(CReplay::IsPlayingBack())
+ return;
+
+ // Heli wind
+ if(IsRealHeli())
+ if((GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS) && m_aWheelSpeed[1] > 0.075f ||
+ GetStatus() == STATUS_SIMPLE)
+ CWindModifiers::RegisterOne(GetPosition(), 1);
+
+ UpdatePassengerList();
+
+ // Improve grip of vehicles in certain cases
+ bool strongGrip1 = false;
+ bool strongGrip2 = false;
+ if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 &&
+ (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
+ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
+ FindPlayerSpeed().Magnitude() > 0.3f){
+
+ strongGrip1 = true;
+ if(FindPlayerSpeed().Magnitude() > 0.4f &&
+ m_vecMoveSpeed.Magnitude() < 0.3f)
+ strongGrip2 = true;
+ else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
+ strongGrip2 = true;
+ }else if(GetModelIndex() == MI_RCBANDIT && GetStatus() != STATUS_PLAYER_REMOTE)
+ strongGrip1 = true;
+
+ if(bIsBus)
+ ProcessAutoBusDoors();
+
+ ProcessCarAlarm();
+
+ // Scan if this car sees the player committing any crimes
+ if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED &&
+ GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){
+ switch(GetModelIndex())
+ case MI_FBIRANCH:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_SECURICA:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ ScanForCrimes();
+ }
+
+ // Process driver
+ if(pDriver)
+ if(IsUpsideDown() && CanPedEnterCar()){
+ if(!pDriver->IsPlayer() &&
+ !(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
+ pDriver->CharCreatedBy != MISSION_CHAR)
+ pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
+ }
+
+ ActivateBombWhenEntered();
+
+ // Process passengers
+ if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i])
+ if(!pPassengers[i]->IsPlayer() &&
+ !(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) &&
+ pPassengers[i]->CharCreatedBy != MISSION_CHAR)
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
+ }
+
+ CRubbish::StirUp(this);
+
+ UpdateClumpAlpha();
+
+ AutoPilot.m_bSlowedDownBecauseOfCars = false;
+ AutoPilot.m_bSlowedDownBecauseOfPeds = false;
+
+ // Set Center of Mass to make car more stable
+ if(strongGrip1 || bCheat3)
+ m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0f*m_fHeightAboveRoad;
+ else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && GetStatus() == STATUS_PHYSICS)
+ m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z;
+ else
+ m_vecCentreOfMass = pHandling->CentreOfMass;
+
+ // Park car
+ if(bCanPark && !bParking && VehicleCreatedBy != MISSION_VEHICLE && AutoPilot.m_nCarMission == MISSION_CRUISE &&
+ ((CTimer::GetFrameCounter() + m_randomSeed)&0xF) == 0 && !IsTaxi()){
+ CVector parkPosition = GetPosition() + 3.0f*GetRight() + 10.0f*GetForward();
+ CEntity *ent = nil;
+ CColPoint colpoint;
+ if(!CWorld::ProcessLineOfSight(GetPosition(), parkPosition, colpoint, ent, true, true, true, false, false, false) ||
+ ent == this)
+ CCarAI::GetCarToParkAtCoors(this, &parkPosition);
+ }
+
+ // Process depending on status
+
+ bool playerRemote = false;
+ switch(GetStatus()){
+ case STATUS_PLAYER_REMOTE:
+#ifdef FIX_BUGS
+ if(CPad::GetPad(0)->CarGunJustDown() && !bDisableRemoteDetonation){
+#else
+ if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){
+#endif
+ BlowUpCar(FindPlayerPed());
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ }
+
+ if(GetModelIndex() == MI_RCBANDIT && !bDisableRemoteDetonationOnContact){
+ //CVector pos = GetPosition();
+ // FindPlayerCoors unused
+ if(RcbanditCheckHitWheels() || bIsInWater){
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ BlowUpCar(FindPlayerPed());
+ }
+ }
+
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this)
+ playerRemote = true;
+ // fall through
+ case STATUS_PLAYER:
+ if(playerRemote ||
+ pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR && pDriver->GetPedState() != PED_ARRESTED){
+ // process control input if controlled by player
+ if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1)
+ ProcessControlInputs(0);
+
+ PruneReferences();
+
+ if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
+ DoDriveByShootings();
+
+ // Tweak center on mass when driving on two wheels
+ int twoWheelTime = CWorld::Players[CWorld::PlayerInFocus].m_nTimeNotFullyOnGround;
+ if(twoWheelTime > 500 && !IsRealHeli() && !IsRealPlane()){
+ float tweak = Min(twoWheelTime-500, 1000)/500.0f;
+ if(GetUp().z > 0.0f){
+ // positive when on left wheels, negative on right wheels
+ if(GetRight().z <= 0.0f)
+ tweak *= -1.0f;
+ m_vecCentreOfMass.z = pHandling->CentreOfMass.z +
+ CPad::GetPad(0)->GetSteeringLeftRight()/128.0f *
+ CAR_BALANCE_MULT * tweak * colModel->boundingBox.max.z;
+ }
+ }else
+ m_vecCentreOfMass.z = pHandling->CentreOfMass.z;
+
+ if(bHoverCheat)
+ DoHoverSuspensionRatios();
+
+ if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
+ if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){
+ float slowdown;
+ CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
+ float fSpeed = parallelSpeed.MagnitudeSqr();
+ if(fSpeed > SQR(0.3f)){
+ fSpeed = Sqrt(fSpeed);
+ parallelSpeed *= 0.3f / fSpeed;
+ slowdown = SAND_SLOWDOWN * Max(1.0f - 2.0f*fSpeed, 0.2f);
+ }else{
+ bStuckInSand = true;
+ slowdown = SAND_SLOWDOWN;
+ }
+ if(pHandling->Flags & HANDLING_GOOD_INSAND)
+ slowdown *= 0.5f;
+ if(CWeather::WetRoads > 0.2f)
+ slowdown *= (1.2f - CWeather::WetRoads);
+ ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*slowdown*m_fMass);
+ drivingInSand = true;
+ }
+ }
+ }else if(pDriver && pDriver->IsPlayer() &&
+ (pDriver->GetPedState() == PED_ARRESTED ||
+ pDriver->GetPedState() == PED_DRAG_FROM_CAR ||
+ (pDriver->GetPedState() == PED_EXIT_CAR || pDriver->m_objective == OBJECTIVE_LEAVE_CAR) && !CanPedJumpOutCar())){
+ bIsHandbrakeOn = true;
+ m_fBrakePedal = 1.0f;
+ m_fGasPedal = 0.0f;
+ }
+ if(CPad::GetPad(0)->CarGunJustDown())
+ ActivateBomb();
+ break;
+
+ case STATUS_SIMPLE:
+ CCarAI::UpdateCarAI(this);
+ CPhysical::ProcessControl();
+ CCarCtrl::UpdateCarOnRails(this);
+
+ m_nWheelsOnGround = 4;
+ m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
+ m_nDriveWheelsOnGround = 4;
+
+ pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
+
+ wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
+ for(i = 0; i < 4; i++)
+ m_aWheelRotation[i] += wheelRot;
+
+ PlayHornIfNecessary();
+ ReduceHornCounter();
+ bVehicleColProcessed = false;
+ bAudioChangingGear = false;
+ // that's all we do for simple vehicles
+ return;
+
+ case STATUS_PHYSICS:
+ CCarAI::UpdateCarAI(this);
+ CCarCtrl::SteerAICarWithPhysics(this);
+ PlayHornIfNecessary();
+
+ if(bIsBeingCarJacked){
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+ }
+
+ if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
+ m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
+ if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_SANDKING && GetModelIndex() != MI_BFINJECT){
+ bStuckInSand = true;
+ if(CWeather::WetRoads > 0.0f)
+ ApplyMoveForce(m_vecMoveSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass * (1.0f-CWeather::WetRoads));
+ else
+ ApplyMoveForce(m_vecMoveSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass);
+ }
+ }
+ break;
+
+ case STATUS_ABANDONED:
+ if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f))
+ m_fBrakePedal = 0.2f;
+ else
+ m_fBrakePedal = 0.0f;
+ bIsHandbrakeOn = false;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ if(!IsAlarmOn())
+ m_nCarHornTimer = 0;
+
+ if(bIsBeingCarJacked){
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+ }
+ break;
+
+ case STATUS_WRECKED:
+ m_fBrakePedal = 0.05f;
+ bIsHandbrakeOn = true;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ if(!IsAlarmOn())
+ m_nCarHornTimer = 0;
+ break;
+
+ case STATUS_PLAYER_DISABLED:
+ if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) ||
+ (pDriver && pDriver->IsPlayer() &&
+ (pDriver->GetPedState() == PED_ARRESTED ||
+ pDriver->GetPedState() == PED_DRAG_FROM_CAR ||
+ (pDriver->GetPedState() == PED_EXIT_CAR || pDriver->m_objective == OBJECTIVE_LEAVE_CAR) && !CanPedJumpOutCar()))){
+ bIsHandbrakeOn = true;
+ m_fBrakePedal = 1.0f;
+ m_fGasPedal = 0.0f;
+ }else{
+ m_fBrakePedal = 0.0f;
+ bIsHandbrakeOn = false;
+ }
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ if(!IsAlarmOn())
+ m_nCarHornTimer = 0;
+ break;
+ default: break;
+ }
+
+ // Skip physics if object is found to have been static recently
+ bool skipPhysics = false;
+ if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED)){
+ bool makeStatic = false;
+ float moveSpeedLimit, turnSpeedLimit, distanceLimit;
+
+ if(!bVehicleColProcessed &&
+ m_vecMoveSpeed.IsZero() &&
+ // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
+ m_aSuspensionSpringRatioPrev[3] != 1.0f)
+ makeStatic = true;
+
+ if(GetStatus() == STATUS_WRECKED){
+ moveSpeedLimit = 0.006f;
+ turnSpeedLimit = 0.0015f;
+ distanceLimit = 0.015f;
+ }else{
+ moveSpeedLimit = 0.003f;
+ turnSpeedLimit = 0.0009f;
+ distanceLimit = 0.005f;
+ }
+
+ m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
+ m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
+
+ if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
+ m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
+ m_fDistanceTravelled < distanceLimit &&
+ !(m_fDamageImpulse > 0.0f && m_pDamageEntity && m_pDamageEntity->IsPed()) ||
+ makeStatic){
+ m_nStaticFrames++;
+
+ if(m_nStaticFrames > 10 || makeStatic)
+ if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
+ if(!makeStatic || m_nStaticFrames > 10)
+ m_nStaticFrames = 10;
+
+ skipPhysics = true;
+
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ }else
+ m_nStaticFrames = 0;
+ if(IsRealHeli() && m_aWheelSpeed[1] > 0.0f){
+ skipPhysics = false;
+ m_nStaticFrames = 0;
+ }
+ }
+
+ // Postpone
+ for(i = 0; i < 4; i++)
+ if(m_aGroundPhysical[i]){
+ bRestingOnPhysical = true;
+ if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){
+ bWasPostponed = true;
+ return;
+ }
+ }
+
+ if(bRestingOnPhysical){
+ skipPhysics = false;
+ m_nStaticFrames = 0;
+ }
+
+ VehicleDamage(0.0f, 0);
+
+ // special control
+ switch(GetModelIndex()){
+ case MI_FIRETRUCK:
+ FireTruckControl();
+ break;
+ case MI_RHINO:
+ TankControl();
+ BlowUpCarsInPath();
+ break;
+ case MI_VOODOO:
+ HydraulicControl();
+ break;
+ default:
+ if(CVehicle::bCheat3 || carHasNitro){
+ // Make vehicle jump when horn is sounded
+ if(GetStatus() == STATUS_PLAYER && m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f) &&
+ // BUG: game checks [0] four times, instead of all wheels
+ m_aSuspensionSpringRatio[0] < 1.0f &&
+ CPad::GetPad(0)->HornJustDown()){
+
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, 1.0f);
+
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
+ m_aWheelColPoints[0].point + 0.5f*GetUp(),
+ 1.3f*m_vecMoveSpeed, nil, 2.5f);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
+ m_aWheelColPoints[0].point + 0.5f*GetUp(),
+ 1.2f*m_vecMoveSpeed, nil, 2.0f);
+
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
+ m_aWheelColPoints[2].point + 0.5f*GetUp(),
+ 1.3f*m_vecMoveSpeed, nil, 2.5f);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
+ m_aWheelColPoints[2].point + 0.5f*GetUp(),
+ 1.2f*m_vecMoveSpeed, nil, 2.0f);
+
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
+ m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(),
+ 1.3f*m_vecMoveSpeed, nil, 2.5f);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
+ m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(),
+ 1.2f*m_vecMoveSpeed, nil, 2.0f);
+
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
+ m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(),
+ 1.3f*m_vecMoveSpeed, nil, 2.5f);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
+ m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(),
+ 1.2f*m_vecMoveSpeed, nil, 2.0f);
+
+ ApplyMoveForce(CVector(0.0f, 0.0f, 1.0f)*m_fMass*0.4f);
+ ApplyTurnForce(GetUp()*m_fTurnMass*0.01f, GetForward()*1.0f);
+ }
+ }
+ break;
+ }
+
+ if(GetStatus() == STATUS_PHYSICS || GetStatus() == STATUS_SIMPLE)
+ if(AutoPilot.m_nCarMission == MISSION_HELI_FLYTOCOORS ||
+ AutoPilot.m_nCarMission == MISSION_PLANE_FLYTOCOORS)
+ skipPhysics = true;
+
+ if(skipPhysics){
+ bHasContacted = false;
+ bIsInSafePosition = false;
+ bWasPostponed = false;
+ bHasHitWall = false;
+ m_nCollisionRecords = 0;
+ bHasCollided = false;
+ bVehicleColProcessed = false;
+ bAudioChangingGear = false;
+ m_nDamagePieceType = 0;
+ m_fDamageImpulse = 0.0f;
+ m_pDamageEntity = nil;
+ m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_fTireTemperature = 1.0f;
+ }else{
+
+ // This has to be done if ProcessEntityCollision wasn't called
+ if(!bVehicleColProcessed){
+ CMatrix mat(GetMatrix());
+ bIsStuck = false;
+ bHasContacted = false;
+ bIsInSafePosition = false;
+ bWasPostponed = false;
+ bHasHitWall = false;
+ m_fDistanceTravelled = 0.0f;
+ m_bIsVehicleBeingShifted = false;
+ bSkipLineCol = false;
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ for(i = 0; CheckCollision() && i < 5; i++){
+ GetMatrix() = mat;
+ ApplyMoveSpeed();
+ ApplyTurnSpeed();
+ }
+ bIsInSafePosition = true;
+ bIsStuck = false;
+ }
+
+ CPhysical::ProcessControl();
+
+ ProcessBuoyancy();
+
+ // Rescale spring ratios, i.e. subtract wheel radius
+ for(i = 0; i < 4; i++){
+ // wheel radius in relation to suspension line
+ float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
+ // rescale such that 0.0 is fully compressed and 1.0 is fully extended
+ m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
+ }
+
+ float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
+ CVector contactPoints[4]; // relative to model
+ CVector contactSpeeds[4]; // speed at contact points
+ CVector springDirections[4]; // normalized, in world space
+
+ for(i = 0; i < 4; i++){
+ // Set spring under certain circumstances
+ if(Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ else if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST){
+ // wheel more bumpy the faster we are
+ if(CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100){
+ m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+ }else if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[i].surfaceB) == ADHESIVE_SAND &&
+ GetModelIndex() != MI_RHINO){
+ fwdSpeed *= 0.7f;
+ float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads;
+ f = Max(f, 0.4f);
+ m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+
+ // get points and directions if spring is compressed
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
+ springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
+ springDirections[i].Normalise();
+ }
+ }
+
+ // Make springs push up vehicle
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ float bias = pHandling->fSuspensionBias;
+ if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
+ bias = 1.0f - bias;
+
+ ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel,
+ springDirections[i], contactPoints[i],
+ m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal);
+
+ m_aWheelSkidmarkUnk[i] = false;
+ if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY)
+ m_aWheelSkidmarkType[i] = SKIDMARK_MUDDY;
+ else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){
+ m_aWheelSkidmarkType[i] = SKIDMARK_SANDY;
+ m_aWheelSkidmarkUnk[i] = true;
+ }else
+ m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL;
+ }else{
+ contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
+ }
+ }
+
+ // Get speed at contact points
+ for(i = 0; i < 4; i++){
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if(m_aGroundPhysical[i]){
+ // subtract movement of physical we're standing on
+ contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
+#ifndef FIX_BUGS
+ // this shouldn't be reset because we still need it below
+ m_aGroundPhysical[i] = nil;
+#endif
+ }
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].normal.z > 0.35f)
+ springDirections[i] = -m_aWheelColPoints[i].normal;
+ }
+
+ // dampen springs
+ for(i = 0; i < 4; i++)
+ if(m_aSuspensionSpringRatio[i] < 0.99999f)
+ ApplySpringDampening(pHandling->fSuspensionDampingLevel,
+ springDirections[i], contactPoints[i], contactSpeeds[i]);
+
+ // Get speed at contact points again
+ for(i = 0; i < 4; i++){
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if(m_aGroundPhysical[i]){
+ // subtract movement of physical we're standing on
+ contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
+ m_aGroundPhysical[i] = nil;
+ }
+ }
+
+ bool gripCheat = true;
+ fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ if(!strongGrip1 && !CVehicle::bCheat3)
+ gripCheat = false;
+ float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
+ acceleration /= m_fForceMultiplier;
+
+ if(IsRealHeli() || IsRealPlane())
+ acceleration = 0.0f;
+
+ if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f &&
+ this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){
+ if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){
+ if(m_nBusDoorTimerEnd == 0)
+ m_nBusDoorTimerEnd = 1000;
+ else {
+ uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds();
+ if(m_nBusDoorTimerEnd > timeStepInMs)
+ m_nBusDoorTimerEnd -= timeStepInMs;
+ else
+ m_nBusDoorTimerEnd = 0;
+ }
+ }
+
+ if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
+ (m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f))
+ ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward());
+ }
+
+ brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
+ bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
+ float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
+ float brakeBiasRear = neutralHandling ? 1.0f : 2.0f-pHandling->fBrakeBias; // looks like a bug, but it was correct in III...
+ float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
+ float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
+
+ // Count how many wheels are touching the ground
+
+ m_nWheelsOnGround = 0;
+ m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
+ m_nDriveWheelsOnGround = 0;
+
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatio[i] < 1.0f)
+ m_aWheelTimer[i] = 4.0f;
+ else
+ m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
+
+ if(m_aWheelTimer[i] > 0.0f){
+ m_nWheelsOnGround++;
+ switch(pHandling->Transmission.nDriveType){
+ case '4':
+ m_nDriveWheelsOnGround++;
+ break;
+ case 'F':
+ if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
+ m_nDriveWheelsOnGround++;
+ break;
+ case 'R':
+ if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
+ m_nDriveWheelsOnGround++;
+ break;
+ }
+ }
+ }
+
+ float traction;
+ if(GetStatus() == STATUS_PHYSICS)
+ traction = 0.004f * m_fTraction;
+ else
+ traction = 0.004f;
+ traction *= pHandling->fTractionMultiplier / 4.0f;
+ traction /= m_fForceMultiplier;
+ if(CVehicle::bCheat3)
+ traction *= 4.0f;
+
+ if(FindPlayerVehicle() != this && (strongGrip1 || CVehicle::bCheat3)){
+ traction *= 1.2f;
+ acceleration *= 1.4f;
+ if(strongGrip2 || CVehicle::bCheat3){
+ traction *= 1.3f;
+ acceleration *= 1.4f;
+ }
+ }
+
+ static float fThrust;
+ static tWheelState WheelState[4];
+
+ bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST);
+
+ // Process front wheels on ground - first try
+
+ if(!rearWheelsFirst){
+ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
+ float s = Sin(m_fSteerAngle);
+ float c = Cos(m_fSteerAngle);
+
+ CVector wheelFwd, wheelRight, tmp;
+
+ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
+ fThrust = acceleration;
+ else
+ fThrust = 0.0f;
+
+ wheelFwd = GetForward();
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal);
+ wheelRight.Normalise();
+ tmp = c*wheelFwd - s*wheelRight;
+ wheelRight = s*wheelFwd + c*wheelRight;
+ wheelFwd = tmp;
+
+ m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
+ WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
+
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
+ CARWHEEL_FRONT_LEFT,
+ &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
+ &WheelState[CARWHEEL_FRONT_LEFT],
+ WHEEL_STATUS_BURST);
+ else
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront,
+ CARWHEEL_FRONT_LEFT,
+ &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
+ &WheelState[CARWHEEL_FRONT_LEFT],
+ WHEEL_STATUS_OK);
+ }
+
+ if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
+ fThrust = acceleration;
+ else
+ fThrust = 0.0f;
+
+ wheelFwd = GetForward();
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal);
+ wheelRight.Normalise();
+ tmp = c*wheelFwd - s*wheelRight;
+ wheelRight = s*wheelFwd + c*wheelRight;
+ wheelFwd = tmp;
+
+ m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
+ WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
+
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
+ CARWHEEL_FRONT_RIGHT,
+ &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
+ &WheelState[CARWHEEL_FRONT_RIGHT],
+ WHEEL_STATUS_BURST);
+ else
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront,
+ CARWHEEL_FRONT_RIGHT,
+ &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
+ &WheelState[CARWHEEL_FRONT_RIGHT],
+ WHEEL_STATUS_OK);
+ }
+ }
+
+ // Process front wheels off ground
+
+ if(!IsRealHeli()){
+ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
+ }else{
+ if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
+ }
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
+ }
+ m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
+ }
+ if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
+ }else{
+ if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
+ }
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
+ }
+ m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
+ }
+ }
+ }
+
+ // Process rear wheels
+
+ if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
+ CVector wheelFwd = GetForward();
+ CVector wheelRight = GetRight(); // overwritten for resp. wheel
+
+ float rearBrake = brake;
+ float rearTraction = traction;
+ if(bIsHandbrakeOn){
+#ifdef FIX_BUGS
+ // Not sure if this is needed, but brake usually has timestep as a factor
+ rearBrake = 20000.0f * CTimer::GetTimeStepFix();
+#else
+ rearBrake = 20000.0f;
+#endif
+ if(fwdSpeed > 0.1f && pHandling->Flags & HANDLING_HANDBRAKE_TYRE){
+ m_fTireTemperature += 0.005*CTimer::GetTimeStep();
+ if(m_fTireTemperature > 2.0f)
+ m_fTireTemperature = 2.0f;
+ }
+ }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){
+ rearBrake = 0.0f;
+ rearTraction = 0.0f;
+ // BUG: missing timestep
+ ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight());
+ }else if(m_fTireTemperature > 1.0f){
+ rearTraction *= m_fTireTemperature;
+ }
+
+ if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
+ fThrust = acceleration;
+ else
+ fThrust = 0.0f;
+
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal);
+ wheelRight.Normalise();
+
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*rearTraction;
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
+ WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
+
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
+ m_nWheelsOnGround, fThrust,
+ rearBrake*brakeBiasRear,
+ adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
+ CARWHEEL_REAR_LEFT,
+ &m_aWheelSpeed[CARWHEEL_REAR_LEFT],
+ &WheelState[CARWHEEL_REAR_LEFT],
+ WHEEL_STATUS_BURST);
+ else
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
+ m_nWheelsOnGround, fThrust,
+ rearBrake*brakeBiasRear,
+ adhesion*tractionBiasRear,
+ CARWHEEL_REAR_LEFT,
+ &m_aWheelSpeed[CARWHEEL_REAR_LEFT],
+ &WheelState[CARWHEEL_REAR_LEFT],
+ WHEEL_STATUS_OK);
+ }
+
+#ifdef FIX_BUGS
+ // Shouldn't we reset these after the left wheel?
+ wheelFwd = GetForward();
+ wheelRight = GetRight(); // actually useless
+#endif
+
+ if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
+ fThrust = acceleration;
+ else
+ fThrust = 0.0f;
+
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal);
+ wheelRight.Normalise();
+
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*rearTraction;
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
+ WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
+
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
+ m_nWheelsOnGround, fThrust,
+ rearBrake*brakeBiasRear,
+ adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
+ CARWHEEL_REAR_RIGHT,
+ &m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
+ &WheelState[CARWHEEL_REAR_RIGHT],
+ WHEEL_STATUS_BURST);
+ else
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
+ m_nWheelsOnGround, fThrust,
+ rearBrake*brakeBiasRear,
+ adhesion*tractionBiasRear,
+ CARWHEEL_REAR_RIGHT,
+ &m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
+ &WheelState[CARWHEEL_REAR_RIGHT],
+ WHEEL_STATUS_OK);
+ }
+ }
+
+ if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) &&
+ (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
+ m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
+ if(m_fTireTemperature > 3.0f)
+ m_fTireTemperature = 3.0f;
+ }else if(m_fTireTemperature > 1.0f){
+ m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f;
+ }
+
+ // Process rear wheels off ground
+
+ if(!IsRealHeli()){
+ if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
+ if(bIsHandbrakeOn)
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f;
+ else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
+ }else{
+ if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
+ }
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
+ }
+ m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
+ }
+ if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
+ if(bIsHandbrakeOn)
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f;
+ else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
+ }else{
+ if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
+ }
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
+ }
+ m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
+ }
+ }
+
+ // Process front wheels on ground - second try
+
+ if(rearWheelsFirst){
+ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
+ float s = Sin(m_fSteerAngle);
+ float c = Cos(m_fSteerAngle);
+
+ CVector wheelFwd, wheelRight, tmp;
+
+ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
+ fThrust = acceleration;
+ else
+ fThrust = 0.0f;
+
+ wheelFwd = GetForward();
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal);
+ wheelRight.Normalise();
+ tmp = c*wheelFwd - s*wheelRight;
+ wheelRight = s*wheelFwd + c*wheelRight;
+ wheelFwd = tmp;
+
+ m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
+ WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
+
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
+ CARWHEEL_FRONT_LEFT,
+ &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
+ &WheelState[CARWHEEL_FRONT_LEFT],
+ WHEEL_STATUS_BURST);
+ else
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront,
+ CARWHEEL_FRONT_LEFT,
+ &m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
+ &WheelState[CARWHEEL_FRONT_LEFT],
+ WHEEL_STATUS_OK);
+ }
+
+ if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
+ fThrust = acceleration;
+ else
+ fThrust = 0.0f;
+
+ wheelFwd = GetForward();
+ wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
+ wheelFwd.Normalise();
+ wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal);
+ wheelRight.Normalise();
+ tmp = c*wheelFwd - s*wheelRight;
+ wheelRight = s*wheelFwd + c*wheelRight;
+ wheelFwd = tmp;
+
+ m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
+ float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
+ if(GetStatus() == STATUS_PLAYER)
+ adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
+ WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
+
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
+ CARWHEEL_FRONT_RIGHT,
+ &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
+ &WheelState[CARWHEEL_FRONT_RIGHT],
+ WHEEL_STATUS_BURST);
+ else
+ ProcessWheel(wheelFwd, wheelRight,
+ contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
+ m_nWheelsOnGround, fThrust,
+ brake*brakeBiasFront,
+ adhesion*tractionBiasFront,
+ CARWHEEL_FRONT_RIGHT,
+ &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
+ &WheelState[CARWHEEL_FRONT_RIGHT],
+ WHEEL_STATUS_OK);
+ }
+ }
+
+ // Process front wheels off ground
+
+ if (!IsRealHeli()) {
+ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
+ }else{
+ if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
+ }
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
+ }
+ m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
+ }
+ if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
+ if(acceleration > 0.0f){
+ if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
+ }else{
+ if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
+ }
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
+ }
+ m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
+ }
+ }
+ }
+
+ for(i = 0; i < 4; i++){
+ float wheelPos = colModel->lines[i].p0.z;
+ if(m_aSuspensionSpringRatio[i] > 0.0f)
+ wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i];
+ if(GetModelIndex() == MI_VOODOO && bUsingSpecialColModel)
+ m_aWheelPosition[i] = wheelPos;
+ else
+ m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f;
+ }
+ for(i = 0; i < 4; i++)
+ m_aWheelState[i] = WheelState[i];
+ if(m_fGasPedal < 0.0f){
+ if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
+ m_aWheelState[CARWHEEL_REAR_LEFT] = WHEEL_STATE_NORMAL;
+ if(m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
+ m_aWheelState[CARWHEEL_REAR_RIGHT] = WHEEL_STATE_NORMAL;
+ }
+
+ // Process horn
+
+ if(GetStatus() != STATUS_PLAYER){
+ if(!IsAlarmOn())
+ ReduceHornCounter();
+ }else{
+ if(UsesSiren()){
+ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
+ if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
+ Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
+ m_nCarHornTimer = 1;
+ else
+ m_nCarHornTimer = 0;
+ }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
+ !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
+ m_nCarHornTimer = 0;
+ m_bSirenOrAlarm = !m_bSirenOrAlarm;
+ }else
+ m_nCarHornTimer = 0;
+ }else if(GetModelIndex() != MI_VOODOO && !CVehicle::bCheat3 && !carHasNitro){
+ if(!IsAlarmOn()){
+ if(Pads[0].GetHorn())
+ m_nCarHornTimer = 1;
+ else
+ m_nCarHornTimer = 0;
+ }
+ }
+ }
+
+ // Flying
+
+ bool playRotorSound = false;
+ bool isPlane = GetModelIndex() == MI_DODO || bAllDodosCheat;
+#ifdef FIX_BUGS
+ isPlane = isPlane && !IsRealHeli();
+#endif
+ if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
+ if(IsRealHeli()){
+ bEngineOn = false;
+ m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f);
+ if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN)
+ if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
+ playRotorSound = true;
+ }
+ }else if(isPlane && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
+ if(GetModelIndex() == MI_DODO)
+ FlyingControl(FLIGHT_MODEL_DODO);
+ else
+ FlyingControl(FLIGHT_MODEL_PLANE);
+ }else if(GetModelIndex() == MI_RCBARON){
+ FlyingControl(FLIGHT_MODEL_RCPLANE);
+ }else if(IsRealHeli() || bAllCarCheat){
+#ifdef RESTORE_ALLCARSHELI_CHEAT
+ if (bAllCarCheat)
+ FlyingControl(FLIGHT_MODEL_HELI);
+ else
+#endif
+ {
+ // Speed up rotor
+ if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) {
+ if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
+ m_aWheelSpeed[1] += 0.003f;
+ else
+ m_aWheelSpeed[1] += 0.001f;
+ }
+
+ // Fly
+ if (m_aWheelSpeed[1] > 0.15f) {
+ if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
+ FlyingControl(FLIGHT_MODEL_RCHELI);
+ else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
+ CPad::GetPad(0)->GetAccelerate() != 0 ||
+#ifndef FREE_CAM
+ CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
+#else
+ ((!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) && CPad::GetPad(0)->GetCarGunUpDown() > 1.0f) ||
+#endif
+ Abs(m_vecMoveSpeed.x) > 0.02f ||
+ Abs(m_vecMoveSpeed.y) > 0.02f ||
+ Abs(m_vecMoveSpeed.z) > 0.02f)
+ FlyingControl(FLIGHT_MODEL_HELI);
+ }
+ }
+
+ // Blade collision
+ if(m_aWheelSpeed[1] > 0.015f && m_aCarNodes[CAR_BONNET]){
+ CMatrix mat;
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
+ if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
+ DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 0.72f, 0.9f);
+ else if(GetModelIndex() == MI_SPARROW || GetModelIndex() == MI_SEASPAR)
+ DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 5.15f, 0.8f);
+ else if(GetModelIndex() == MI_HUNTER)
+ DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 6.15f, 0.5f);
+ else
+ DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 6.15f, 1.0f);
+ }
+
+ // Heli weapons
+ if(GetModelIndex() == MI_HUNTER && GetStatus() == STATUS_PLAYER){
+ // Hunter rockets
+ if(CPad::GetPad(0)->CarGunJustDown() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+350){
+ CWeapon gun(WEAPONTYPE_ROCKETLAUNCHER, 100);
+ CVector source = vecHunterRocketPos;
+ source = GetMatrix()*source + Max(DotProduct(m_vecMoveSpeed, GetForward()), 0.0f)*GetForward()*CTimer::GetTimeStep();
+ gun.FireProjectile(this, &source, 0.0f);
+
+ source = vecHunterRocketPos;
+ source.x = -source.x;
+ source = GetMatrix()*source + Max(DotProduct(m_vecMoveSpeed, GetForward()), 0.0f)*GetForward()*CTimer::GetTimeStep();
+ gun.FireProjectile(this, &source, 0.0f);
+
+ CStats::RoundsFiredByPlayer++;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+ // Hunter gun
+ }else if(CPad::GetPad(0)->GetHandBrake() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+60){
+ CWeapon gun(WEAPONTYPE_HELICANNON, 5000);
+ CVector source = vecHunterGunPos;
+ source = GetMatrix()*source + m_vecMoveSpeed*CTimer::GetTimeStep();
+ gun.FireInstantHit(this, &source);
+ gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f);
+ CStats::RoundsFiredByPlayer++;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+ }
+ }else if(GetModelIndex() == MI_SEASPAR && GetStatus() == STATUS_PLAYER){
+ // Sea sparrow gun
+ if(CPad::GetPad(0)->GetHandBrake() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+40){
+ CWeapon gun(WEAPONTYPE_M4, 5000);
+ CVector source = vecSeaSparrowGunPos;
+ source = GetMatrix()*source + m_vecMoveSpeed*CTimer::GetTimeStep();
+ gun.FireInstantHit(this, &source);
+ gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f);
+ CStats::RoundsFiredByPlayer++;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+ }
+ }
+
+ if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN)
+ if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
+ playRotorSound = true;
+ }
+
+ // Play rotor sound
+ if(playRotorSound && m_aCarNodes[CAR_BONNET]){
+ CVector camDist = TheCamera.GetPosition() - GetPosition();
+ float distSq = camDist.MagnitudeSqr();
+ if(distSq < SQR(20.0f) && Abs(m_fPropellerRotation - m_aWheelRotation[1]) > DEGTORAD(30.0f)){
+ CMatrix mat;
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
+ CVector blade = mat.GetRight();
+ blade = Multiply3x3(blade, GetMatrix());
+ camDist /= Max(Sqrt(distSq), 0.01f);
+ if(Abs(DotProduct(camDist, blade)) > 0.95f){
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f);
+ m_fPropellerRotation = m_aWheelRotation[1];
+ }
+ }
+ }
+ }
+
+
+
+ // Process car on fire
+ // A similar calculation of damagePos is done elsewhere for smoke
+
+ uint8 engineStatus = Damage.GetEngineStatus();
+ CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
+
+ switch(Damage.GetDoorStatus(DOOR_BONNET)){
+ case DOOR_STATUS_OK:
+ case DOOR_STATUS_SMASHED:
+ // Bonnet is still there, smoke comes out at the edge
+ damagePos += vecDAMAGE_ENGINE_POS_SMALL;
+ break;
+ case DOOR_STATUS_SWINGING:
+ case DOOR_STATUS_MISSING:
+ // Bonnet is gone, smoke comes out at the engine
+ damagePos += vecDAMAGE_ENGINE_POS_BIG;
+ break;
+ }
+
+ // move fire forward if in first person
+ if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
+ if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){
+ if(GetModelIndex() == MI_FIRETRUCK)
+ damagePos += CVector(0.0f, 3.0f, -0.2f);
+ else
+ damagePos += CVector(0.0f, 1.2f, -0.8f);
+ }
+
+ damagePos = GetMatrix()*damagePos;
+ damagePos.z += 0.15f;
+
+ if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){
+ // Car is on fire
+
+ CParticle::AddParticle(PARTICLE_CARFLAME, damagePos,
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)),
+ nil, 0.63f);
+
+ CVector coors = damagePos;
+ coors.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
+ coors.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
+ coors.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f);
+ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, coors, CVector(0.0f, 0.0f, 0.0f));
+
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
+
+ // Blow up car after 5 seconds
+ m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds();
+ if(m_fFireBlowUpTimer > 5000.0f)
+ BlowUpCar(m_pSetOnFireEntity);
+ }else
+ m_fFireBlowUpTimer = 0.0f;
+
+ // Decrease car health if engine is damaged badly
+ if(engineStatus > ENGINE_STATUS_ON_FIRE && m_fHealth > 250.0f)
+ m_fHealth -= 2.0f;
+
+ ProcessDelayedExplosion();
+
+
+ if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 &&
+ UsesSiren() && GetModelIndex() != MI_MRWHOOP)
+ CCarAI::MakeWayForCarWithSiren(this);
+
+
+ // Find out how much to shake the pad depending on suspension and ground surface
+
+ float suspShake = 0.0f;
+ float surfShake = 0.0f;
+ float speedsq = m_vecMoveSpeed.MagnitudeSqr();
+ for(i = 0; i < 4; i++){
+ float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
+ if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){
+ if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
+ else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
+ if(suspChange > suspShake)
+ suspShake = suspChange;
+ }
+
+ uint8 surf = m_aWheelColPoints[i].surfaceB;
+ if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
+ if(surfShake < 0.2f)
+ surfShake = 0.3f;
+ }else if(surf == SURFACE_MUD_DRY){
+ if(surfShake < 0.1f)
+ surfShake = 0.2f;
+ }else if(surf == SURFACE_GRASS){
+ if(surfShake < 0.05f)
+ surfShake = 0.1f;
+ }
+
+ if(this == FindPlayerVehicle())
+// BUG: this only observes one of the wheels
+ TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
+
+ m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+
+ // Shake pad
+
+ if(!drivingInSand && (suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){
+ float speed = m_vecMoveSpeed.MagnitudeSqr();
+ if(speed > sq(0.1f)){
+ speed = Sqrt(speed);
+ if(suspShake > 0.0f){
+ uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
+ CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
+ }else{
+ uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
+ CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
+ }
+ }
+ }
+
+ bVehicleColProcessed = false;
+ bAudioChangingGear = false;
+
+ if(!bWarnedPeds && GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE)
+ CCarCtrl::ScanForPedDanger(this);
+
+
+ // Turn around at the edge of the world
+ // TODO: make the numbers defines
+
+ float heading;
+ if(GetPosition().x > 1950.0f-400.0f){
+ if(m_vecMoveSpeed.x > 0.0f)
+ m_vecMoveSpeed.x *= -1.0f;
+ heading = GetForward().Heading();
+ if(heading > 0.0f) // going west
+ SetHeading(-heading);
+ }else if(GetPosition().x < -1950.0f-400.0f){
+ if(m_vecMoveSpeed.x < 0.0f)
+ m_vecMoveSpeed.x *= -1.0f;
+ heading = GetForward().Heading();
+ if(heading < 0.0f) // going east
+ SetHeading(-heading);
+ }
+ if(GetPosition().y > 1950.0f){
+ if(m_vecMoveSpeed.y > 0.0f)
+ m_vecMoveSpeed.y *= -1.0f;
+ heading = GetForward().Heading();
+ if(heading < HALFPI && heading > 0.0f)
+ SetHeading(PI-heading);
+ else if(heading > -HALFPI && heading < 0.0f)
+ SetHeading(-PI-heading);
+ }else if(GetPosition().y < -1950.0f){
+ if(m_vecMoveSpeed.y < 0.0f)
+ m_vecMoveSpeed.y *= -1.0f;
+ heading = GetForward().Heading();
+ if(heading > HALFPI)
+ SetHeading(PI-heading);
+ else if(heading < -HALFPI)
+ SetHeading(-PI-heading);
+ }
+
+ if(bInfiniteMass){
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ }else if(!skipPhysics &&
+ (m_fGasPedal == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){
+ if(Abs(m_vecMoveSpeed.x) < 0.005f &&
+ Abs(m_vecMoveSpeed.y) < 0.005f &&
+ Abs(m_vecMoveSpeed.z) < 0.005f &&
+ !(m_fDamageImpulse > 0.0f && m_pDamageEntity == FindPlayerPed()) &&
+ (m_aSuspensionSpringRatioPrev[0] < 1.0f || m_aSuspensionSpringRatioPrev[1] < 1.0f ||
+ m_aSuspensionSpringRatioPrev[2] < 1.0f || m_aSuspensionSpringRatioPrev[3] < 1.0f)){
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed.z = 0.0f;
+ }
+ }
+
+ if(IsRealHeli() && bHeliDestroyed && !bRenderScorched){
+ ApplyMoveForce(0.0f, 0.0f, -2.0f*CTimer::GetTimeStep());
+ m_vecTurnSpeed.z += -0.002f*CTimer::GetTimeStep();
+ m_vecTurnSpeed.x += -0.0002f*CTimer::GetTimeStep();
+
+ RwRGBA col = { 84, 84, 84, 255 };
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, GetMatrix()*CVector(0.0f, 0.0f, -10.0f),
+ CVector(0.0f, 0.0f, 0.0f), nil, 0.7f, col, 0, 0, 0, 3000);
+
+ if(CWorld::TestSphereAgainstWorld(GetPosition(), 10.0f, this, true, false, false, false, false, false) ||
+ GetPosition().z < 6.0f)
+ if(!bRenderScorched){ // we already know this is true...
+ CExplosion::AddExplosion(this, nil, EXPLOSION_CAR, GetPosition(), 0);
+ bRenderScorched = true;
+ }
+ }
+}
+
+#pragma optimize("", on)
+
+void
+CAutomobile::Teleport(CVector pos)
+{
+ CWorld::Remove(this);
+
+ SetPosition(pos);
+ SetOrientation(0.0f, 0.0f, 0.0f);
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+
+ ResetSuspension();
+
+ CWorld::Add(this);
+}
+
+void
+CAutomobile::PreRender(void)
+{
+ int i, j, n;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){
+ // Rotate Rhino turret
+ CMatrix m;
+ CVector p;
+ m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
+ p = m.GetPosition();
+ m.SetRotateZ(m_fCarGunLR);
+ m.Translate(p);
+ m.UpdateRW();
+ }
+
+ if(GetModelIndex() == MI_RCBANDIT){
+ CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f);
+ CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f);
+ }
+
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
+
+
+ // Wheel particles
+
+ if(GetModelIndex() == MI_DODO || GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR){
+ ; // nothing
+ }else if(GetModelIndex() == MI_RCBANDIT){
+ for(i = 0; i < 4; i++){
+ // Game has same code three times here
+ switch(m_aWheelState[i]){
+ case WHEEL_STATE_SPINNING:
+ case WHEEL_STATE_SKIDDING:
+ case WHEEL_STATE_FIXED:
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.05f),
+ CVector(0.0f, 0.0f, 0.0f), nil, 0.1f);
+ break;
+ default: break;
+ }
+ }
+ }else{
+ if(GetStatus() == STATUS_SIMPLE){
+ CMatrix mat;
+ CVector pos;
+
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
+ pos = mat.GetPosition();
+ pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_RIGHT];
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point = GetMatrix() * pos;
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB = SURFACE_DEFAULT;
+
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
+ pos = mat.GetPosition();
+ pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_LEFT];
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].point = GetMatrix() * pos;
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB = SURFACE_DEFAULT;
+
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
+ pos = mat.GetPosition();
+ pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
+ m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point = GetMatrix() * pos;
+ m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB = SURFACE_DEFAULT;
+
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
+ pos = mat.GetPosition();
+ pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_LEFT];
+ m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point = GetMatrix() * pos;
+ m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB = SURFACE_DEFAULT;
+ }
+
+ int drawParticles = Abs(fwdSpeed) < 90.0f;
+ if(GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS ||
+ GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){
+ bool rearSkidding = false;
+ if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SKIDDING ||
+ m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SKIDDING)
+ rearSkidding = true;
+
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatioPrev[i] < 1.0f && m_aWheelColPoints[i].surfaceB != SURFACE_WATER)
+ switch(m_aWheelState[i]){
+ case WHEEL_STATE_SPINNING:
+ if(AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles)){
+ CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
+ m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.0f));
+
+ CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
+ m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.05f));
+ }
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.0f));
+
+ if(m_aWheelTimer[i] > 0.0f)
+ CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
+ GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]);
+ break;
+
+ case WHEEL_STATE_SKIDDING:
+ if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT || rearSkidding){
+ // same as below
+
+ if(Abs(fwdSpeed) > 5.0f){
+ AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.0f));
+ }
+
+ if(m_aWheelTimer[i] > 0.0f)
+ CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
+ GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]);
+ }
+ break;
+
+ case WHEEL_STATE_FIXED:
+ if(Abs(fwdSpeed) > 5.0f){
+ AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.0f));
+ }
+
+ if(m_aWheelTimer[i] > 0.0f)
+ CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
+ GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]);
+ break;
+
+ default:
+ if(Abs(fwdSpeed) > 0.5f)
+ AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
+ if((m_aWheelSkidmarkBloody[i] || m_aWheelSkidmarkUnk[i]) && m_aWheelTimer[i] > 0.0f)
+ CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
+ GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]);
+ }
+
+ // Sparks for friction of burst wheels
+ if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){
+ static float speedSq;
+ speedSq = m_vecMoveSpeed.MagnitudeSqr();
+ if(speedSq > SQR(0.1f) &&
+ m_aWheelColPoints[i].surfaceB != SURFACE_GRASS &&
+ m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY &&
+ m_aWheelColPoints[i].surfaceB != SURFACE_SAND &&
+ m_aWheelColPoints[i].surfaceB != SURFACE_SAND_BEACH &&
+ m_aWheelColPoints[i].surfaceB != SURFACE_WATER){
+ CVector normalSpeed = m_aWheelColPoints[i].normal * DotProduct(m_aWheelColPoints[i].normal, m_vecMoveSpeed);
+ CVector frictionSpeed = m_vecMoveSpeed - normalSpeed;
+ if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_REAR_LEFT)
+ frictionSpeed -= 0.05f*GetRight();
+ else
+ frictionSpeed += 0.05f*GetRight();
+ CVector unusedRight = 0.15f*GetRight();
+ CVector sparkDir = 0.25f*frictionSpeed;
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir);
+
+ if(speedSq > 0.04f)
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir);
+ if(speedSq > 0.16f){
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir);
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if(m_aCarNodes[CAR_WHEEL_RM]){
+ // assume middle wheels are two units before rear ones
+ CVector offset = GetForward()*2.0f;
+
+ switch(m_aWheelState[CARWHEEL_REAR_LEFT]){
+ // Game has same code three times here
+ case WHEEL_STATE_SPINNING:
+ case WHEEL_STATE_SKIDDING:
+ case WHEEL_STATE_FIXED:
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + CVector(0.0f, 0.0f, 0.25f) + offset,
+ CVector(0.0f, 0.0f, 0.0f));
+
+ if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f)
+ CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT,
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset,
+ GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]);
+ break;
+ default: break;
+ }
+
+ switch(m_aWheelState[CARWHEEL_REAR_RIGHT]){
+ // Game has same code three times here
+ case WHEEL_STATE_SPINNING:
+ case WHEEL_STATE_SKIDDING:
+ case WHEEL_STATE_FIXED:
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + CVector(0.0f, 0.0f, 0.25f) + offset,
+ CVector(0.0f, 0.0f, 0.0f));
+
+ if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f)
+ CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT,
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset,
+ GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]);
+ break;
+ default: break;
+ }
+ }
+
+
+ // Rain on roof
+ if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() &&
+ Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){
+ CColModel *colModel = GetColModel();
+
+ for(i = 0; i < colModel->numTriangles; i++){
+ CVector p1, p2, p3, c;
+
+ colModel->GetTrianglePoint(p1, colModel->triangles[i].a);
+ p1 = GetMatrix() * p1;
+ colModel->GetTrianglePoint(p2, colModel->triangles[i].b);
+ p2 = GetMatrix() * p2;
+ colModel->GetTrianglePoint(p3, colModel->triangles[i].c);
+ p3 = GetMatrix() * p3;
+ c = (p1 + p2 + p3)/3.0f;
+
+ n = 6.0f*CWeather::Rain;
+ for(j = 0; j <= n; j++)
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP,
+ c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f),
+ CVector(0.0f, 0.0f, 0.0f),
+ nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1);
+ }
+ }
+
+ AddDamagedVehicleParticles();
+
+ // Exhaust smoke
+ if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){
+ CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
+ CVector pos1, pos2, dir1, dir2;
+
+ if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
+ dir1.z = 0.0f;
+ dir2.z = 0.0f;
+ if(fwdSpeed < 10.0f){
+ CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
+ steerFwd = Multiply3x3(GetMatrix(), steerFwd);
+ float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
+ dir1.x = steerFwd.x * r;
+ dir1.y = steerFwd.y * r;
+ }else{
+ dir1.x = m_vecMoveSpeed.x;
+ dir1.y = m_vecMoveSpeed.y;
+ }
+
+ bool dblExhaust = false;
+ pos1 = GetMatrix() * exhaustPos;
+ if(pHandling->Flags & HANDLING_DBL_EXHAUST){
+ dblExhaust = true;
+ pos2 = exhaustPos;
+ pos2.x = -pos2.x;
+ pos2 = GetMatrix() * pos2;
+ dir2 = dir1;
+ }
+
+ static float fumesLimit = 2.0f;
+ if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit)
+ for(i = 0; i < 4;){
+ CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1);
+ if(pHandling->Flags & HANDLING_DBL_EXHAUST)
+ CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2);
+
+ static float extraFumesLimit = 0.5f;
+ if(m_fGasPedal > extraFumesLimit && m_nCurrentGear < 3){
+ if(CGeneral::GetRandomNumber() & 1)
+ CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1);
+ else if(pHandling->Flags & HANDLING_DBL_EXHAUST)
+ CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2);
+ }
+
+ // Fire on Cuban hermes
+ if(GetModelIndex() == MI_CUBAN && i == 1 && m_fGasPedal > 0.9f){
+ if(m_nCurrentGear == 1 || m_nCurrentGear == 3 && (CTimer::GetTimeInMilliseconds()%1500) > 750){
+ if(CGeneral::GetRandomNumber() & 1){
+ CParticle::AddParticle(PARTICLE_FIREBALL, pos1, dir1, nil, 0.05f, 0, 0, 2, 200);
+ CParticle::AddParticle(PARTICLE_FIREBALL, pos1, dir1, nil, 0.05f, 0, 0, 2, 200);
+ }else{
+ CParticle::AddParticle(PARTICLE_FIREBALL, pos2, dir2, nil, 0.05f, 0, 0, 2, 200);
+ CParticle::AddParticle(PARTICLE_FIREBALL, pos2, dir2, nil, 0.05f, 0, 0, 2, 200);
+ }
+ }
+ }
+
+ if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 &&
+ CWeather::Rain == 0.0f && i == 0){
+ CVector camDist = GetPosition() - TheCamera.GetPosition();
+ if(DotProduct(GetForward(), camDist) > 0.0f ||
+ TheCamera.GetLookDirection() == LOOKING_LEFT ||
+ TheCamera.GetLookDirection() == LOOKING_RIGHT){
+ CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
+ if(pHandling->Flags & HANDLING_DBL_EXHAUST)
+ CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
+
+ CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
+ if(pHandling->Flags & HANDLING_DBL_EXHAUST)
+ CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
+ }
+ }
+
+ if(GetModelIndex() == MI_CUBAN && i < 1){
+ i = 1;
+ pos1 = GetMatrix() * CVector(1.134f, -1.276f, -0.56f);
+ pos2 = GetMatrix() * CVector(-1.134f, -1.276f, -0.56f);
+ dir1 += 0.05f*GetRight();
+ dir2 -= 0.05f*GetRight();
+ }else
+ i = 99;
+ }
+ }
+ }
+
+
+ // Siren and taxi lights
+ switch(GetModelIndex()){
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ if(m_bSirenOrAlarm){
+ CVector pos1, pos2;
+ uint8 r1, g1, b1;
+ uint8 r2, g2, b2;
+ uint8 r, g, b;
+
+ switch(GetModelIndex()){
+ case MI_FIRETRUCK:
+ pos1 = CVector(1.1f, 1.7f, 2.0f);
+ pos2 = CVector(-1.1f, 1.7f, 2.0f);
+ r1 = 255; g1 = 0; b1 = 0;
+ r2 = 255; g2 = 255; b2 = 0;
+ break;
+ case MI_AMBULAN:
+ pos1 = CVector(1.1f, 0.9f, 1.6f);
+ pos2 = CVector(-1.1f, 0.9f, 1.6f);
+ r1 = 255; g1 = 0; b1 = 0;
+ r2 = 255; g2 = 255; b2 = 255;
+ break;
+ case MI_POLICE:
+ pos1 = CVector(0.7f, -0.4f, 1.0f);
+ pos2 = CVector(-0.7f, -0.4f, 1.0f);
+ r1 = 255; g1 = 0; b1 = 0;
+ r2 = 0; g2 = 0; b2 = 255;
+ break;
+ case MI_ENFORCER:
+ pos1 = CVector(1.1f, 0.8f, 1.2f);
+ pos2 = CVector(-1.1f, 0.8f, 1.2f);
+ r1 = 255; g1 = 0; b1 = 0;
+ r2 = 0; g2 = 0; b2 = 255;
+ break;
+ }
+
+ uint32 t = CTimer::GetTimeInMilliseconds() & 0x3FF; // 1023
+ if(t < 512){
+ r = r1/6;
+ g = g1/6;
+ b = b1/6;
+ }else{
+ r = r2/6;
+ g = g2/6;
+ b = b2/6;
+ }
+
+ t = CTimer::GetTimeInMilliseconds() & 0x1FF; // 511
+ if(t < 100){
+ float f = t/100.0f;
+ r *= f;
+ g *= f;
+ b *= f;
+ }else if(t > 412){
+ float f = (512-t)/100.0f;
+ r *= f;
+ g *= f;
+ b *= f;
+ }
+
+ CVector pos = GetPosition();
+ float angle = (CTimer::GetTimeInMilliseconds() & 0x3FF)*TWOPI/0x3FF;
+ float s = 8.0f*Sin(angle);
+ float c = 8.0f*Cos(angle);
+ //CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex,
+ // &pos, c, s, s, -c, r, g, b, 8.0f);
+
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos + GetUp()*2.0f, CVector(0.0f, 0.0f, 0.0f), 12.0f,
+ r*0.02f, g*0.02f, b*0.02f, CPointLights::FOG_NONE, true);
+
+ pos1 = GetMatrix() * pos1;
+ pos2 = GetMatrix() * pos2;
+
+ for(i = 0; i < 4; i++){
+ uint8 sirenTimer = ((CTimer::GetTimeInMilliseconds() + (i<<6))>>8) & 3;
+ pos = (pos1*i + pos2*(3.0f-i))/3.0f;
+
+ switch(sirenTimer){
+ case 0:
+ CCoronas::RegisterCorona((uintptr)this + 21 + i,
+ r1, g1, b1, 255,
+ pos, 0.4f, 50.0f,
+ CCoronas::TYPE_STAR,
+ i == 1 ? CCoronas::FLARE_HEADLIGHTS : CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ break;
+ case 2:
+ CCoronas::RegisterCorona((uintptr)this + 21 + i,
+ r2, g2, b2, 255,
+ pos, 0.4f, 50.0f,
+ CCoronas::TYPE_STAR,
+ CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ break;
+ default:
+ CCoronas::UpdateCoronaCoors((uintptr)this + 21 + i, pos, 50.0f, 0.0f);
+ break;
+ }
+ }
+ }
+ break;
+
+ case MI_FBIRANCH:
+ case MI_VICECHEE:
+ if(m_bSirenOrAlarm){
+ CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f);
+ if(CTimer::GetTimeInMilliseconds() & 0x100 &&
+ DotProduct(GetForward(), GetPosition() - TheCamera.GetPosition()) < 0.0f)
+ if(GetModelIndex() == MI_VICECHEE)
+ CCoronas::RegisterCorona((uintptr)this + 21,
+ 255, 70, 70, 255,
+ pos, 0.4f, 50.0f,
+ CCoronas::TYPE_STAR,
+ CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)this + 21,
+ 0, 0, 255, 255,
+ pos, 0.4f, 50.0f,
+ CCoronas::TYPE_STAR,
+ CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::UpdateCoronaCoors((uintptr)this + 21, pos, 50.0f, 0.0f);
+ }
+ break;
+
+ case MI_TAXI:
+ case MI_CABBIE:
+ case MI_ZEBRA:
+ case MI_KAUFMAN:
+ if(bTaxiLight){
+ CVector pos = GetPosition() + GetUp()*0.95f;
+ CCoronas::RegisterCorona((uintptr)this + 21,
+ 128, 128, 0, 255,
+ pos, 0.8f, 50.0f,
+ CCoronas::TYPE_NORMAL,
+ CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f), 10.0f,
+ 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true);
+ }
+ break;
+ }
+
+ if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_DODO &&
+ GetModelIndex() != MI_RHINO && GetModelIndex() != MI_RCBARON &&
+ GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI) {
+ // Process lights
+
+ // Turn lights on/off
+ bool shouldLightsBeOn =
+ CClock::GetHours() > 20 ||
+ CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
+ CClock::GetHours() < 7 ||
+ CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
+ m_randomSeed/50000.0f < CWeather::Foggyness ||
+ m_randomSeed/50000.0f < CWeather::WetRoads;
+ if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){
+ if(GetStatus() == STATUS_ABANDONED){
+ // Turn off lights on abandoned vehicles only when we they're far away
+ if(bLightsOn &&
+ Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
+ bLightsOn = false;
+ }else
+ bLightsOn = shouldLightsBeOn;
+ }
+
+ // Actually render the lights
+ bool alarmOn = false;
+ bool alarmOff = false;
+ if(IsAlarmOn()){
+ if(CTimer::GetTimeInMilliseconds() & 0x100)
+ alarmOn = true;
+ else
+ alarmOff = true;
+ }
+ if(bEngineOn && bLightsOn || alarmOn || alarmOff){
+ CVector lookVector = GetPosition() - TheCamera.GetPosition();
+ float camDist = lookVector.Magnitude();
+ if(camDist != 0.0f)
+ lookVector *= 1.0f/camDist;
+ else
+ lookVector = CVector(1.0f, 0.0f, 0.0f);
+
+ // 1.0 if directly behind car, -1.0 if in front
+ float behindness = DotProduct(lookVector, GetForward());
+ behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
+ // 0.0 if behind car, PI if in front
+ // Abs not necessary
+ float angle = Abs(Acos(behindness));
+
+ // Headlights
+
+ CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
+ CVector lightR = GetMatrix() * headLightPos;
+ CVector lightL = lightR;
+ lightL -= GetRight()*2.0f*headLightPos.x;
+
+ // Headlight coronas
+ if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) < 0.0f &&
+ (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON || this != FindPlayerVehicle())){
+ // In front of car
+ float intensity = -0.5f*behindness + 0.3f;
+ float size = 1.0f - behindness;
+
+ if(behindness < -0.97f && camDist < 30.0f){
+ // Directly in front and not too far away
+ if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
+ lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 7, 150, 150, 195, 255,
+ lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
+ }else{
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
+ lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 7, 160, 160, 140, 255,
+ lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
+ }
+ }
+
+ if(alarmOff){
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
+ lightL, size, 0.0f,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 1, 0, 0, 0, 0,
+ lightR, size, 0.0f,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this, 190*intensity, 190*intensity, 255*intensity, 255,
+ lightL, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
+ lightR, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this, 210*intensity, 210*intensity, 195*intensity, 255,
+ lightL, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
+ lightR, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }
+ }
+ }else{
+ // Behind car
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::UpdateCoronaCoors((uintptr)this, lightL, 50.0f*TheCamera.LODDistMultiplier, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::UpdateCoronaCoors((uintptr)this + 1, lightR, 50.0f*TheCamera.LODDistMultiplier, angle);
+ }
+
+ // bright lights
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
+ CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
+ CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
+
+ // Taillights
+
+ CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
+ lightR = GetMatrix() * tailLightPos;
+ lightL = lightR;
+ lightL -= GetRight()*2.0f*tailLightPos.x;
+
+ // Taillight coronas
+ if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) > 0.0f){
+ // Behind car
+ float intensity = 0.4f*behindness + 0.4f;
+ float size = (behindness + 1.0f)/2.0f;
+
+ if(m_fGasPedal < 0.0f){
+ // reversing
+ intensity += 0.4f;
+ size += 0.3f;
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255,
+ lightL, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255,
+ lightR, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ if(m_fBrakePedal > 0.0f){
+ intensity += 0.4f;
+ size += 0.3f;
+ }
+
+ if(alarmOff){
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0,
+ lightL, size, 0.0f,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0,
+ lightR, size, 0.0f,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255,
+ lightL, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255,
+ lightR, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }
+ }
+ }else{
+ // In front of car
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle);
+ }
+
+ // bright lights
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
+
+ // Light shadows
+ if(!alarmOff){
+ CVector pos = GetPosition();
+ CVector2D fwd(GetForward());
+ fwd.Normalise();
+ float f = headLightPos.y + 6.0f;
+ pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
+
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
+ Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
+ 7.0f*fwd.x, 7.0f*fwd.y, 5.5f*fwd.y, -5.5f*fwd.x, 45, 45, 45, 7.0f);
+
+ f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
+ pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
+ Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
+ 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
+ }
+
+ if(this == FindPlayerVehicle() && !alarmOff){
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
+ Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
+ 20.0f, 1.0f, 1.0f, 1.0f,
+ FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
+ false);
+ CVector pos = GetPosition() - 4.0f*GetForward();
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
+ Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) {
+ if(m_fBrakePedal > 0.0f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
+ 10.0f, 1.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, false);
+ else
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
+ 7.0f, 0.6f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, false);
+ }
+ }
+ }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
+ // Lights off
+
+ CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
+ CVector lightR = GetMatrix() * lightPos;
+ CVector lightL = lightR;
+ lightL -= GetRight()*2.0f*lightPos.x;
+
+ if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
+ CVector lookVector = GetPosition() - TheCamera.GetPosition();
+ lookVector.Normalise();
+ float behindness = DotProduct(lookVector, GetForward());
+ if(behindness > 0.0f){
+ if(m_fGasPedal < 0.0f){
+ // reversing
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255,
+ lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255,
+ lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT);
+ }else{
+ // braking
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255,
+ lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255,
+ lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
+ }
+ }else{
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ }
+ }else{
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ }
+ }
+ // end of lights
+ }
+
+ if (IsRealHeli())
+ CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
+ else if ( GetModelIndex() == MI_RCBARON)
+ CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_RCPLANE);
+ else
+ CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR);
+
+ DoSunGlare();
+
+ // Heli dust
+ if(IsRealHeli() && m_aWheelSpeed[1] > 0.1125f && GetPosition().z < 30.0f){
+ bool foundGround = false;
+ float waterZ = -1000.0f;
+ float groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, GetPosition().z, &foundGround);
+ if(!CWaterLevel::GetWaterLevel(GetPosition(), &waterZ, false))
+ waterZ = 0.0f;
+ groundZ = Max(groundZ, waterZ);
+ float rnd = (m_aWheelSpeed[1]-0.1125f)*((int)Max(16.0f-4.0f*CTimer::GetTimeStep(),2.0f))*400.0f/43.0f;
+ float radius = 10.0f;
+ if(GetModelIndex() == MI_RCGOBLIN || GetModelIndex() == MI_RCRAIDER)
+ radius = 3.0f;
+ if(GetPosition().z - groundZ < radius)
+ HeliDustGenerate(this, radius-(GetPosition().z - groundZ), groundZ, Ceil(rnd));
+ }
+
+ CMatrix mat;
+ CVector pos;
+
+ bool onlyFrontWheels = false;
+ if(IsRealHeli()){
+ // top rotor
+ m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
+ if(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI;
+ // rear rotor
+ m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
+ if(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI;
+ onlyFrontWheels = true;
+ }
+
+ CVector contactPoints[4]; // relative to model
+ CVector contactSpeeds[4]; // speed at contact points
+ CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
+ CVector rearWheelFwd = GetForward();
+ for(i = 0; i < 4; i++){
+ if (m_aWheelTimer[i] > 0.0f && (!onlyFrontWheels || i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)) {
+ contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
+ contactSpeeds[i] = GetSpeed(contactPoints[i]);
+ if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
+ m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
+ else
+ m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
+ m_aWheelRotation[i] += m_aWheelSpeed[i];
+ }
+ }
+
+ RwRGBA hoverParticleCol = { 255, 255, 255, 32 };
+
+ // Rear right wheel
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT];
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
+ mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT]));
+ else
+ mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]);
+ if(GetStatus() == STATUS_PLAYER){
+ if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_RIGHT] < 1.0f &&
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){
+ // hovering on water
+ mat.RotateY(-HALFPI);
+ if((CTimer::GetFrameCounter()+CARWHEEL_REAR_RIGHT) & 1){
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point,
+ 0.5f*m_vecMoveSpeed+0.1f*GetRight(), nil, 0.4f, hoverParticleCol);
+ }else{
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point,
+ 0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ }
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(-HALFPI);
+#endif
+ }else{
+ // tilt wheel depending oh how much it presses on ground
+ float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
+ if(GetModelIndex() == MI_VOODOO)
+ groundOffset *= 0.6f;
+ mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ }
+ }
+ if(pHandling->Flags & HANDLING_FAT_REARW)
+ mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale);
+ else
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ // Rear left wheel
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT];
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
+ mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_LEFT]));
+ else
+ mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI);
+ if(GetStatus() == STATUS_PLAYER){
+ if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_LEFT] < 1.0f &&
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){
+ // hovering on water
+ mat.RotateY(HALFPI);
+ if((CTimer::GetFrameCounter()+CARWHEEL_REAR_LEFT) & 1){
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point,
+ 0.5f*m_vecMoveSpeed-0.1f*GetRight(), nil, 0.4f, hoverParticleCol);
+ }else{
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point,
+ 0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ }
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(HALFPI);
+#endif
+ }else{
+ // tilt wheel depending oh how much it presses on ground
+ float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
+ if(GetModelIndex() == MI_VOODOO)
+ groundOffset *= 0.6f;
+ mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ }
+ }
+ if(pHandling->Flags & HANDLING_FAT_REARW)
+ mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale);
+ else
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ // Mid right wheel
+ if(m_aCarNodes[CAR_WHEEL_RM]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT];
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
+ mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT]));
+ else
+ mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]);
+ if(GetStatus() == STATUS_PLAYER){
+ if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_RIGHT] < 1.0f &&
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){
+ // hovering on water
+ mat.RotateY(-HALFPI);
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(-HALFPI);
+#endif
+ }else{
+ // tilt wheel depending oh how much it presses on ground
+ float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
+ if(GetModelIndex() == MI_VOODOO)
+ groundOffset *= 0.6f;
+ mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ }
+ }
+ if(pHandling->Flags & HANDLING_FAT_REARW)
+ mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale);
+ else
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+
+ // Mid left wheel
+ if(m_aCarNodes[CAR_WHEEL_LM]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT];
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
+ mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_LEFT]));
+ else
+ mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI);
+ if(GetStatus() == STATUS_PLAYER){
+ if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_LEFT] < 1.0f &&
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){
+ // hovering on water
+ mat.RotateY(HALFPI);
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(HALFPI);
+#endif
+ }else{
+ // tilt wheel depending oh how much it presses on ground
+ float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
+ if(GetModelIndex() == MI_VOODOO)
+ groundOffset *= 0.6f;
+ mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ }
+ }
+ if(pHandling->Flags & HANDLING_FAT_REARW)
+ mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale);
+ else
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+
+ if(GetModelIndex() == MI_DODO){
+ // Front wheel
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
+ mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT]));
+ else
+ mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle);
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ // Rotate propeller
+ if(m_aCarNodes[CAR_WINDSCREEN]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
+ pos = mat.GetPosition();
+ mat.SetRotateY(m_fPropellerRotation);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ m_fPropellerRotation += m_fGasPedal != 0.0f ? TWOPI/13.0f : TWOPI/26.0f;
+ if(m_fPropellerRotation > TWOPI)
+ m_fPropellerRotation -= TWOPI;
+ }
+
+ // Rudder
+ if(Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING && m_aCarNodes[CAR_BOOT]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT]));
+ pos = mat.GetPosition();
+ mat.SetRotate(0.0f, 0.0f, -m_fSteerAngle);
+ mat.Rotate(0.0f, Sin(m_fSteerAngle)*DEGTORAD(22.0f), 0.0f);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+
+ ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ }else if(GetModelIndex() == MI_RHINO){
+ // Front right wheel
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
+ // no damaged wheels or steering
+ mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, 0.0f);
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ // Front left wheel
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT];
+ // no damaged wheels or steering
+ mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI);
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }else if(IsRealHeli()){
+ // Top rotor
+ if(m_aCarNodes[CAR_BONNET]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
+ pos = mat.GetPosition();
+ mat.SetRotateZ(m_aWheelRotation[1]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+ // Blurred top rotor
+ if(m_aCarNodes[CAR_WINDSCREEN]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
+ pos = mat.GetPosition();
+ mat.SetRotateZ(-m_aWheelRotation[1]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+ // Rear rotor
+ if(m_aCarNodes[CAR_BOOT]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT]));
+ pos = mat.GetPosition();
+ mat.SetRotateX(m_aWheelRotation[3]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+ // Blurred rear rotor
+ if(m_aCarNodes[CAR_BUMP_REAR]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BUMP_REAR]));
+ pos = mat.GetPosition();
+ mat.SetRotateX(-m_aWheelRotation[3]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+ }else{
+ // Front right wheel
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
+ mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT]));
+ else
+ mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle);
+ if(GetStatus() == STATUS_PLAYER){
+ if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_FRONT_RIGHT] < 1.0f &&
+ m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB == SURFACE_WATER){
+ // hovering on water
+ mat.RotateY(-HALFPI);
+ if((CTimer::GetFrameCounter()+CARWHEEL_FRONT_RIGHT) & 1){
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point,
+ 0.5f*m_vecMoveSpeed+0.1f*GetRight(), nil, 0.4f, hoverParticleCol);
+ }else{
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point,
+ 0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ }
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(-HALFPI);
+#endif
+ }else{
+ // tilt wheel depending oh how much it presses on ground
+ float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
+ if(GetModelIndex() == MI_VOODOO)
+ groundOffset *= 0.6f;
+ mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ }
+ }
+ if(pHandling->Flags & HANDLING_NARROW_FRONTW)
+ mat.Scale(0.7f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale);
+ else
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ // Front left wheel
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
+ pos = mat.GetPosition();
+ pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT];
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
+ mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_LEFT]));
+ else
+ mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle);
+ if(GetStatus() == STATUS_PLAYER){
+ if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_FRONT_LEFT] < 1.0f &&
+ m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB == SURFACE_WATER){
+ // hovering on water
+ mat.RotateY(HALFPI);
+ if((CTimer::GetFrameCounter()+CARWHEEL_FRONT_LEFT) & 1){
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point,
+ 0.5f*m_vecMoveSpeed-0.1f*GetRight(), nil, 0.4f, hoverParticleCol);
+ }else{
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point,
+ 0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ }
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
+ mat.RotateY(HALFPI);
+#endif
+ }else{
+ // tilt wheel depending oh how much it presses on ground
+ float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
+ if(GetModelIndex() == MI_VOODOO)
+ groundOffset *= 0.6f;
+ mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ }
+ }
+ if(pHandling->Flags & HANDLING_NARROW_FRONTW)
+ mat.Scale(0.7f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale);
+ else
+ mat.Scale(mi->m_wheelScale);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ ProcessSwingingDoor(CAR_DOOR_LR, DOOR_REAR_LEFT);
+ ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT);
+ ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET);
+ ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT);
+ }
+
+ if((GetModelIndex() == MI_PHEONIX || GetModelIndex() == MI_BFINJECT) &&
+ GetStatus() == STATUS_PLAYER && m_aCarNodes[CAR_WING_LR]){
+ float rotation = 0.0f;
+
+ if(GetModelIndex() == MI_BFINJECT)
+ if(m_fPropellerRotation > TWOPI) m_fPropellerRotation -= TWOPI;
+
+ if(Abs(m_fGasPedal) > 0.0f){
+ if(GetModelIndex() == MI_BFINJECT){
+ m_fPropellerRotation += 0.2f*CTimer::GetTimeStep();
+ rotation = m_fPropellerRotation;
+ }else{
+ if(m_fPropellerRotation < 1.3f){
+ m_fPropellerRotation = Min(m_fPropellerRotation+0.1f*CTimer::GetTimeStep(), 1.3f);
+ rotation = m_fPropellerRotation;
+ }else{
+ float wave = Sin((CTimer::GetTimeInMilliseconds()%10000)/70.0f);
+ rotation = m_fPropellerRotation + 0.13*wave;
+ }
+ }
+ }else{
+ if(GetModelIndex() == MI_BFINJECT){
+ m_fPropellerRotation += 0.1f*CTimer::GetTimeStep();
+ rotation = m_fPropellerRotation;
+ }else{
+ if(m_fPropellerRotation > 0.0f){
+ m_fPropellerRotation = Max(m_fPropellerRotation-0.05f*CTimer::GetTimeStep(), 0.0f);
+ rotation = m_fPropellerRotation;
+ }
+ }
+ }
+
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WING_LR]));
+ pos = mat.GetPosition();
+ if(GetModelIndex() == MI_BFINJECT)
+ mat.SetRotateY(rotation);
+ else
+ mat.SetRotateX(rotation);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+}
+
+void
+CAutomobile::Render(void)
+{
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ mi->SetVehicleColour(m_currentColour1, m_currentColour2);
+
+ if(IsRealHeli()){
+ RpAtomic *atomic = nil;
+ int rotorAlpha = (1.5f - Min(1.7f*Max(m_aWheelSpeed[1],0.0f)/0.22f, 1.5f))*255.0f;
+ rotorAlpha = Min(rotorAlpha, 255);
+ int blurAlpha = Max(1.5f*m_aWheelSpeed[1]/0.22f - 0.4f, 0.0f)*150.0f;
+ blurAlpha = Min(blurAlpha, 150);
+
+ // Top rotor
+ if(m_aCarNodes[CAR_BONNET]){
+ RwFrameForAllObjects(m_aCarNodes[CAR_BONNET], GetCurrentAtomicObjectCB, &atomic);
+ if(atomic)
+ SetComponentAtomicAlpha(atomic, rotorAlpha);
+ }
+ atomic = nil;
+ // Rear rotor
+ if(m_aCarNodes[CAR_BOOT]){
+ RwFrameForAllObjects(m_aCarNodes[CAR_BOOT], GetCurrentAtomicObjectCB, &atomic);
+ if(atomic)
+ SetComponentAtomicAlpha(atomic, rotorAlpha);
+ }
+ atomic = nil;
+ // Blurred top rotor
+ if(m_aCarNodes[CAR_WINDSCREEN]){
+ RwFrameForAllObjects(m_aCarNodes[CAR_WINDSCREEN], GetCurrentAtomicObjectCB, &atomic);
+ if(atomic)
+ SetComponentAtomicAlpha(atomic, blurAlpha);
+ }
+ atomic = nil;
+ // Blurred rear rotor
+ if(m_aCarNodes[CAR_BUMP_REAR]){
+ RwFrameForAllObjects(m_aCarNodes[CAR_BUMP_REAR], GetCurrentAtomicObjectCB, &atomic);
+ if(atomic)
+ SetComponentAtomicAlpha(atomic, blurAlpha);
+ }
+ }
+
+ if(CVehicle::bWheelsOnlyCheat){
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]));
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]));
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]));
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]));
+ if(m_aCarNodes[CAR_WHEEL_RM])
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RM]));
+ if(m_aCarNodes[CAR_WHEEL_LM])
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LM]));
+ }else
+ CEntity::Render();
+}
+
+int32
+CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
+{
+ int i;
+ CColModel *colModel;
+
+ if(GetStatus() != STATUS_SIMPLE)
+ bVehicleColProcessed = true;
+
+ if(bUsingSpecialColModel)
+ colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
+ else
+ colModel = GetColModel();
+
+ int numWheelCollisions = 0;
+ float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
+ for(i = 0; i < 4; i++)
+ prevRatios[i] = m_aSuspensionSpringRatio[i];
+
+ if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() ||
+ GetModelIndex() == MI_DODO && ent->IsVehicle())
+ colModel->numLines = 0;
+
+ int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
+ ent->GetMatrix(), *ent->GetColModel(),
+ colpoints,
+ m_aWheelColPoints, m_aSuspensionSpringRatio);
+
+ // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
+ // In ProcessControl these will be re-normalized to ignore the tyre radius.
+
+ if(colModel->numLines){
+ for(i = 0; i < 4; i++)
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
+ numWheelCollisions++;
+
+ // wheel is touching a physical
+ if(ent->IsVehicle() || ent->IsObject()){
+ CPhysical *phys = (CPhysical*)ent;
+
+ m_aGroundPhysical[i] = phys;
+ phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
+ m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
+ }
+
+ m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
+ if(ent->IsBuilding())
+ m_pCurGroundEntity = ent;
+ }
+ }else
+ colModel->numLines = 4;
+
+ if(numCollisions > 0 || numWheelCollisions > 0){
+ AddCollisionRecord(ent);
+ if(!ent->IsBuilding())
+ ((CPhysical*)ent)->AddCollisionRecord(this);
+
+ if(numCollisions > 0)
+ if(ent->IsBuilding() ||
+ ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
+ bHasHitWall = true;
+ }
+
+ return numCollisions;
+}
+
+static int16 nLastControlInput;
+static float fMouseCentreRange = 0.35f;
+static float fMouseSteerSens = -0.0035f;
+static float fMouseCentreMult = 0.975f;
+
+void
+CAutomobile::ProcessControlInputs(uint8 pad)
+{
+ float speed = DotProduct(m_vecMoveSpeed, GetForward());
+
+ if(!CPad::GetPad(pad)->GetExitVehicle() ||
+ pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS ||
+ pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS))
+ bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
+ else
+ bIsHandbrakeOn = true;
+
+ // Steer left/right
+ if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
+ if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
+ m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
+ nLastControlInput = 2;
+ if(Abs(m_fSteerInput) < fMouseCentreRange)
+ m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
+ }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
+ // mouse hasn't move, steer with pad like below
+ m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
+ 0.2f*CTimer::GetTimeStep();
+ nLastControlInput = 0;
+ }
+ }else{
+ m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
+ 0.2f*CTimer::GetTimeStep();
+ nLastControlInput = 0;
+ }
+ m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
+
+ // Accelerate/Brake
+ float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
+ if(GetModelIndex() == MI_DODO && acceleration < 0.0f)
+ acceleration *= 0.3f;
+ if(Abs(speed) < 0.01f){
+ // standing still, go into direction we want
+ if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){
+ m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f;
+ m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f;
+ m_doingBurnout = 1;
+ }else{
+ m_fGasPedal = acceleration;
+ m_fBrakePedal = 0.0f;
+ }
+ }else{
+#if 1
+ // simpler than the code below
+ if(speed * acceleration < 0.0f){
+ // if opposite directions, have to brake first
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = Abs(acceleration);
+ }else{
+ // accelerating in same direction we were already going
+ m_fGasPedal = acceleration;
+ m_fBrakePedal = 0.0f;
+ }
+#else
+ if(speed < 0.0f){
+ // moving backwards currently
+ if(acceleration < 0.0f){
+ // still go backwards
+ m_fGasPedal = acceleration;
+ m_fBrakePedal = 0.0f;
+ }else{
+ // want to go forwards, so brake
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = acceleration;
+ }
+ }else{
+ // moving forwards currently
+ if(acceleration < 0.0f){
+ // want to go backwards, so brake
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = -acceleration;
+ }else{
+ // still go forwards
+ m_fGasPedal = acceleration;
+ m_fBrakePedal = 0.0f;
+ }
+ }
+#endif
+ }
+
+ // Actually turn wheels
+ static float fValue; // why static?
+ if(m_fSteerInput < 0.0f)
+ fValue = -sq(m_fSteerInput);
+ else
+ fValue = sq(m_fSteerInput);
+ m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
+
+ if(bComedyControls){
+ int rnd = CGeneral::GetRandomNumber() % 10;
+ switch(m_comedyControlState){
+ case 0:
+ if(rnd < 2)
+ m_comedyControlState = 1;
+ else if(rnd < 4)
+ m_comedyControlState = 2;
+ break;
+ case 1:
+ m_fSteerAngle += 0.05f;
+ if(rnd < 2)
+ m_comedyControlState = 0;
+ break;
+ case 2:
+ m_fSteerAngle -= 0.05f;
+ if(rnd < 2)
+ m_comedyControlState = 0;
+ break;
+ }
+ }else
+ m_comedyControlState = 0;
+
+ // Brake if player isn't in control
+ // BUG: game always uses pad 0 here
+#ifdef FIX_BUGS
+ if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
+#else
+ if(CPad::GetPad(0)->ArePlayerControlsDisabled()){
+#endif
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+ m_fGasPedal = 0.0f;
+
+ FindPlayerPed()->KeepAreaAroundPlayerClear();
+
+ // slow down car immediately
+ speed = m_vecMoveSpeed.Magnitude();
+ if(speed > 0.28f)
+ m_vecMoveSpeed *= 0.28f/speed;
+ }
+}
+
+void
+CAutomobile::FireTruckControl(void)
+{
+ if(this == FindPlayerVehicle()){
+ if(!CPad::GetPad(0)->GetCarGunFired())
+ return;
+#ifdef FREE_CAM
+ if (!CCamera::bFreeCam)
+#endif
+ {
+ m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
+ m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
+ }
+ m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
+
+
+ CVector cannonPos(0.0f, 1.5f, 1.9f);
+ cannonPos = GetMatrix() * cannonPos;
+ CVector cannonDir(
+ Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Sin(m_fCarGunUD));
+ cannonDir = Multiply3x3(GetMatrix(), cannonDir);
+ cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
+ CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
+ }else if(GetStatus() == STATUS_PHYSICS){
+ CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
+ if(fire == nil)
+ return;
+
+ // Target cannon onto fire
+ float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y);
+ float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ float targetCannonAngle = fwdAngle - targetAngle;
+ float angleDelta = CTimer::GetTimeStep()*0.01f;
+ float cannonDelta = targetCannonAngle - m_fCarGunLR;
+ while(cannonDelta < PI) cannonDelta += TWOPI;
+ while(cannonDelta > PI) cannonDelta -= TWOPI;
+ if(Abs(cannonDelta) < angleDelta)
+ m_fCarGunLR = targetCannonAngle;
+ else if(cannonDelta > 0.0f)
+ m_fCarGunLR += angleDelta;
+ else
+ m_fCarGunLR -= angleDelta;
+
+ // Go up and down a bit
+ float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI);
+ m_fCarGunUD = 0.2f + 0.2f*upDown;
+
+ // Spray water every once in a while
+ if((CTimer::GetTimeInMilliseconds()>>10) & 3){
+ CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck!
+ cannonPos = GetMatrix() * cannonPos;
+ CVector cannonDir(
+ Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Sin(m_fCarGunUD));
+ cannonDir = Multiply3x3(GetMatrix(), cannonDir);
+ cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
+ CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
+ }
+ }
+}
+
+void
+CAutomobile::TankControl(void)
+{
+ int i;
+
+ // These coords are 1 unit higher then they should be relative to model center
+ CVector turrentBase(0.0f, -1.394f, 2.296f);
+ CVector gunEnd(0.0f, 1.813f, 2.979f);
+ CVector baseToEnd = gunEnd - turrentBase;
+
+ if(this != FindPlayerVehicle())
+ return;
+ if(CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
+ return;
+
+ // Rotate turret
+ float prevAngle = m_fCarGunLR;
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam)
+#endif
+ m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
+
+ if(m_fCarGunLR < 0.0f)
+ m_fCarGunLR += TWOPI;
+ if(m_fCarGunLR > TWOPI)
+ m_fCarGunLR -= TWOPI;
+ if(m_fCarGunLR != prevAngle)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(m_fCarGunLR - prevAngle));
+
+ // Shoot
+ if(CPad::GetPad(0)->CarGunJustDown() &&
+ CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun + 800){
+ CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun = CTimer::GetTimeInMilliseconds();
+
+ // more like -sin(angle), cos(angle), i.e. rotated (0,1,0)
+ CVector turretDir = CVector(Sin(-m_fCarGunLR), Cos(-m_fCarGunLR), 0.0f);
+ turretDir = Multiply3x3(GetMatrix(), turretDir);
+
+ float c = Cos(m_fCarGunLR);
+ float s = Sin(m_fCarGunLR);
+ CVector rotatedEnd(
+ c*baseToEnd.x - s*baseToEnd.y,
+ s*baseToEnd.x + c*baseToEnd.y,
+ baseToEnd.z - 1.0f); // correct offset here
+ rotatedEnd += turrentBase;
+
+ CVector point1 = GetMatrix() * rotatedEnd;
+ CVector point2 = point1 + 60.0f*turretDir;
+ m_vecMoveSpeed -= 0.06f*turretDir;
+ m_vecMoveSpeed.z += 0.05f;
+
+ CWeapon::DoTankDoomAiming(FindPlayerVehicle(), FindPlayerPed(), &point1, &point2);
+ CColPoint colpoint;
+ CEntity *entity = nil;
+ CWorld::ProcessLineOfSight(point1, point2, colpoint, entity, true, true, true, true, true, true, false);
+ if(entity)
+ point2 = colpoint.point - 0.04f*(colpoint.point - point1);
+
+ CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_TANK_GRENADE, point2, 0);
+
+ // Add particles on the way to the explosion;
+ float shotDist = (point2 - point1).Magnitude();
+ int n = shotDist/4.0f;
+ RwRGBA black = { 0, 0, 0, 0 };
+ for(i = 0; i < n; i++){
+ float f = (float)i/n;
+ CParticle::AddParticle(PARTICLE_HELI_DUST,
+ point1 + f*(point2 - point1),
+ CVector(0.0f, 0.0f, 0.0f),
+ nil, 0.1f, black);
+ }
+
+ // More particles
+ CVector shotDir = point2 - point1;
+ shotDir.Normalise();
+ for(i = 0; i < 15; i++){
+ float f = i/15.0f;
+ CParticle::AddParticle(PARTICLE_GUNSMOKE2, point1,
+ shotDir*CGeneral::GetRandomNumberInRange(0.3f, 1.0f)*f,
+ nil, CGeneral::GetRandomNumberInRange(0.5f, 1.5f)*f, black);
+ }
+
+ // And some gun flashes near the gun
+ CVector flashPos = point1;
+ CVector nullDir(0.0f, 0.0f, 0.0f);
+ int lifeSpan = 250;
+ if(m_vecMoveSpeed.Magnitude() > 0.08f){
+ lifeSpan = 125;
+ flashPos.x += 5.0f*m_vecMoveSpeed.x;
+ flashPos.y += 5.0f*m_vecMoveSpeed.y;
+ }
+ CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.4f, black, 0, 0, 0, lifeSpan);
+ flashPos += 0.3f*shotDir;
+ CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.2f, black, 0, 0, 0, lifeSpan);
+ flashPos += 0.1f*shotDir;
+ CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan);
+ }
+}
+
+#define HYDRAULIC_UPPER_EXT (-0.16f)
+#define HYDRAULIC_LOWER_EXT (0.16f)
+
+void
+CAutomobile::HydraulicControl(void)
+{
+ int i;
+ float wheelPositions[4];
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ CColModel *normalColModel = mi->GetColModel();
+ float wheelRadius = 0.5f*mi->m_wheelScale;
+ CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+ CColModel *specialColModel = &playerInfo->m_ColModel;
+
+ if(GetStatus() != STATUS_PLAYER){
+ // reset hydraulics for non-player cars
+
+ if(!bUsingSpecialColModel)
+ return;
+ if(specialColModel != nil) // this is always true
+ for(i = 0; i < 4; i++)
+ wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
+ for(i = 0; i < 4; i++){
+ m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
+ m_aSuspensionLineLength[i] = normalColModel->lines[i].p0.z - normalColModel->lines[i].p1.z;
+ m_aSuspensionSpringRatio[i] = (normalColModel->lines[i].p0.z - wheelPositions[i]) / m_aSuspensionLineLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+
+ if(m_hydraulicState == 0)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
+ else if(m_hydraulicState >= 100)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
+
+ if(playerInfo->m_pVehicleEx == this)
+ playerInfo->m_pVehicleEx = nil;
+ bUsingSpecialColModel = false;
+ m_hydraulicState = 0;
+ return;
+ }
+
+ // Player car
+
+ float normalUpperLimit = pHandling->fSuspensionUpperLimit;
+ float normalLowerLimit = pHandling->fSuspensionLowerLimit;
+ float normalSpringLength = normalUpperLimit - normalLowerLimit;
+ float extendedUpperLimit = normalUpperLimit - 0.2f;
+ float extendedLowerLimit = normalLowerLimit - 0.2f;
+ float extendedSpringLength = extendedUpperLimit - extendedLowerLimit;
+
+ if(!bUsingSpecialColModel){
+ // Init special col model
+
+ if(playerInfo->m_pVehicleEx && playerInfo->m_pVehicleEx == this)
+ playerInfo->m_pVehicleEx->bUsingSpecialColModel = false;
+ playerInfo->m_pVehicleEx = this;
+ playerInfo->m_ColModel = *normalColModel;
+ bUsingSpecialColModel = true;
+ specialColModel = &playerInfo->m_ColModel;
+
+ if(m_fVelocityChangeForAudio > 0.1f)
+ m_hydraulicState = 20;
+ else{
+ m_hydraulicState = 0;
+ normalUpperLimit += HYDRAULIC_UPPER_EXT;
+ normalSpringLength = normalUpperLimit - (normalLowerLimit+HYDRAULIC_LOWER_EXT);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
+ }
+
+ // Setup suspension
+ float normalLineLength = normalSpringLength + wheelRadius;
+ CVector pos;
+ for(i = 0; i < 4; i++){
+ wheelPositions[i] = normalColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
+ mi->GetWheelPosn(i, pos);
+ pos.z += normalUpperLimit;
+ specialColModel->lines[i].p0 = pos;
+ pos.z -= normalLineLength;
+ specialColModel->lines[i].p1 = pos;
+ m_aSuspensionSpringLength[i] = normalSpringLength;
+ m_aSuspensionLineLength[i] = normalLineLength;
+
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+ }
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
+
+ // Adjust col model
+ mi->GetWheelPosn(0, pos);
+ float minz = pos.z + extendedLowerLimit - wheelRadius;
+ if(minz < specialColModel->boundingBox.min.z)
+ specialColModel->boundingBox.min.z = minz;
+ float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
+ if(specialColModel->boundingSphere.radius < radius)
+ specialColModel->boundingSphere.radius = radius;
+ return;
+ }
+
+ if(playerInfo->m_WBState != WBSTATE_PLAYING)
+ return;
+
+ bool setPrevRatio = false;
+ if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
+ if(m_hydraulicState == 0){
+ m_hydraulicState = 20;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
+ setPrevRatio = true;
+ }else{
+ m_hydraulicState++;
+ }
+ }else if(m_hydraulicState != 0){ // must always be true
+ if(m_hydraulicState < 21 && m_fVelocityChangeForAudio < 0.1f){
+ m_hydraulicState--;
+ if(m_hydraulicState == 0)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
+ }
+ }
+
+ if(CPad::GetPad(0)->HornJustDown()){
+ // Switch between normal and extended
+
+ if(m_hydraulicState < 100)
+ m_hydraulicState = 100;
+ else{
+ if(m_fVelocityChangeForAudio > 0.1f)
+ m_hydraulicState = 20;
+ else
+ m_hydraulicState = 0;
+ }
+
+ if(m_hydraulicState < 100){
+ if(m_hydraulicState == 0){
+ normalUpperLimit += HYDRAULIC_UPPER_EXT;
+ normalLowerLimit += HYDRAULIC_LOWER_EXT;
+ normalSpringLength = normalUpperLimit - normalLowerLimit;
+ }
+
+ // Reset suspension to normal
+ float normalLineLength = normalSpringLength + wheelRadius;
+ CVector pos;
+ for(i = 0; i < 4; i++){
+ wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
+ mi->GetWheelPosn(i, pos);
+ pos.z += normalUpperLimit;
+ specialColModel->lines[i].p0 = pos;
+ pos.z -= normalLineLength;
+ specialColModel->lines[i].p1 = pos;
+ m_aSuspensionSpringLength[i] = normalSpringLength;
+ m_aSuspensionLineLength[i] = normalLineLength;
+
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+ }
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
+ }else{
+ // Reset suspension to extended
+ float extendedLineLength = extendedSpringLength + wheelRadius;
+ CVector pos;
+ for(i = 0; i < 4; i++){
+ wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
+ mi->GetWheelPosn(i, pos);
+ pos.z += extendedUpperLimit;
+ specialColModel->lines[i].p0 = pos;
+ pos.z -= extendedLineLength;
+ specialColModel->lines[i].p1 = pos;
+ m_aSuspensionSpringLength[i] = extendedSpringLength;
+ m_aSuspensionLineLength[i] = extendedLineLength;
+
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+
+ setPrevRatio = true;
+ }
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
+ }
+ }else{
+ float suspChange[4];
+ float maxDelta = 0.0f;
+ float rear = CPad::GetPad(0)->GetCarGunUpDown()/128.0f;
+ float front = -rear;
+ float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f;
+ float left = -right;
+ suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f);
+ suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f);
+ suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f);
+ suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f);
+
+ if(m_hydraulicState < 100){
+ // Lowered, move wheels up
+
+ if(m_hydraulicState == 0){
+ normalUpperLimit += HYDRAULIC_UPPER_EXT;
+ normalLowerLimit += HYDRAULIC_LOWER_EXT;
+ normalSpringLength = normalUpperLimit - normalLowerLimit;
+ }
+
+ // Set suspension
+ CVector pos;
+ for(i = 0; i < 4; i++){
+ if(suspChange[i] > 1.0f)
+ suspChange[i] = 1.0f;
+
+ float upperLimit = suspChange[i]*(extendedUpperLimit-normalUpperLimit) + normalUpperLimit;
+ float springLength = suspChange[i]*(extendedSpringLength-normalSpringLength) + normalSpringLength;
+ float lineLength = springLength + wheelRadius;
+
+ wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
+ mi->GetWheelPosn(i, pos);
+ pos.z += upperLimit;
+ specialColModel->lines[i].p0 = pos;
+ pos.z -= lineLength;
+ if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta))
+ maxDelta = pos.z - specialColModel->lines[i].p1.z;
+ specialColModel->lines[i].p1 = pos;
+ m_aSuspensionSpringLength[i] = springLength;
+ m_aSuspensionLineLength[i] = lineLength;
+
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+ }
+ }else{
+ if(m_hydraulicState < 104)
+ m_hydraulicState++;
+
+ if(m_fVelocityChangeForAudio < 0.1f){
+ normalUpperLimit += HYDRAULIC_UPPER_EXT;
+ normalLowerLimit += HYDRAULIC_LOWER_EXT;
+ normalSpringLength = normalUpperLimit - normalLowerLimit;
+ }
+
+ // Set suspension
+ CVector pos;
+ for(i = 0; i < 4; i++){
+ if(suspChange[i] > 1.0f)
+ suspChange[i] = 1.0f;
+
+ float upperLimit = suspChange[i]*(normalUpperLimit-extendedUpperLimit) + extendedUpperLimit;
+ float springLength = suspChange[i]*(normalSpringLength-extendedSpringLength) + extendedSpringLength;
+ float lineLength = springLength + wheelRadius;
+
+ wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
+ mi->GetWheelPosn(i, pos);
+ pos.z += upperLimit;
+ specialColModel->lines[i].p0 = pos;
+ pos.z -= lineLength;
+ if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta))
+ maxDelta = pos.z - specialColModel->lines[i].p1.z;
+ specialColModel->lines[i].p1 = pos;
+ m_aSuspensionSpringLength[i] = springLength;
+ m_aSuspensionLineLength[i] = lineLength;
+
+ if(m_aSuspensionSpringRatio[i] < 1.0f){
+ m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
+ if(m_aSuspensionSpringRatio[i] > 1.0f)
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ }
+ }
+ }
+
+ float limitDiff = extendedLowerLimit - normalLowerLimit;
+ if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
+ float f = (maxDelta + limitDiff)/2.0f/limitDiff;
+ f = clamp(f, 0.0f, 1.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
+ if(f < 0.4f || f > 0.6f)
+ setPrevRatio = true;
+ if(f < 0.25f)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
+ else if(f > 0.75f)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
+ }
+ }
+
+ if(setPrevRatio)
+ for(i = 0; i < 4; i++){
+ // wheel radius in relation to suspension line
+ float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
+ m_aSuspensionSpringRatioPrev[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
+ }
+}
+
+void
+CAutomobile::ProcessBuoyancy(void)
+{
+ int i;
+ CVector impulse, point;
+
+ if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
+ float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
+ float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
+ float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= waterResistance;
+ m_vecTurnSpeed *= waterResistance;
+
+ bool heliHitWaterHard = false;
+ if(IsRealHeli() && m_aWheelSpeed[1] > 0.15f){
+ if(GetModelIndex() == MI_SEASPAR){
+ if(impulseRatio > 3.0f){
+ m_aWheelSpeed[1] = 0.0f;
+ heliHitWaterHard = true;
+ }
+ }else{
+ float strength = 1.0f/Max(8.0f*impulseRatio, 1.0f);
+ ApplyMoveForce(-2.0f*impulse/strength);
+ ApplyTurnForce(-impulse/strength, point);
+ if(impulseRatio > 0.9f){
+ m_aWheelSpeed[1] = 0.0f;
+ heliHitWaterHard = true;
+ }else
+ return;
+ }
+ }
+
+ bTouchingWater = true;
+ ApplyMoveForce(impulse);
+ ApplyTurnForce(impulse, point);
+ CVector initialSpeed = m_vecMoveSpeed;
+
+ if(m_modelIndex == MI_SEASPAR && impulseRatio < 3.0f && (GetUp().z > -0.5f || impulseRatio < 0.6f) ||
+ CVehicle::bHoverCheat && GetStatus() == STATUS_PLAYER && GetUp().z > 0.1f){
+ bIsInWater = false;
+ bIsDrowning = false;
+ }else if(heliHitWaterHard || impulseRatio > 1.0f ||
+ impulseRatio > 0.6f && (m_aSuspensionSpringRatio[0] == 1.0f ||
+ m_aSuspensionSpringRatio[1] == 1.0f ||
+ m_aSuspensionSpringRatio[2] == 1.0f ||
+ m_aSuspensionSpringRatio[3] == 1.0f)){
+ bIsInWater = true;
+ bIsDrowning = true;
+ if(m_vecMoveSpeed.z < -0.1f)
+ m_vecMoveSpeed.z = -0.1f;
+
+ if(pDriver){
+ pDriver->bIsInWater = true;
+ if(pDriver->IsPlayer() || !bWaterTight)
+ pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i]){
+ pPassengers[i]->bIsInWater = true;
+ if(pPassengers[i]->IsPlayer() || !bWaterTight)
+ pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ }else{
+ bIsInWater = false;
+ bIsDrowning = false;
+ }
+
+ static uint32 nGenerateRaindrops = 0;
+ static uint32 nGenerateWaterCircles = 0;
+
+ if(initialSpeed.z < -0.1f && impulse.z > 0.3f || heliHitWaterHard){
+ RwRGBA color;
+ color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255;
+ color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255;
+ color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255;
+ color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128;
+ CVector target = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.45f));
+ CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(),
+ target, 0.0f, 75, color, true);
+
+ nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
+ nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
+
+ if(heliHitWaterHard){
+ CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
+ CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() + right,
+ target, 0.0f, 75, color, true);
+ CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() - right,
+ target, 0.0f, 75, color, true);
+ }
+
+ if(m_vecMoveSpeed.z < -0.2f)
+ m_vecMoveSpeed.z = -0.2f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f);
+ }
+
+ if(nGenerateWaterCircles > 0 && nGenerateWaterCircles <= CTimer::GetTimeInMilliseconds()){
+ CVector pos = GetPosition();
+ float waterLevel = 0.0f;
+ if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
+ pos.z = waterLevel;
+ static RwRGBA black;
+ if(pos.z != 0.0f){
+ nGenerateWaterCircles = 0;
+ pos.z += 1.0f;
+ for(i = 0; i < 4; i++){
+ CVector p = pos;
+ p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
+ p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW,
+ p, CVector(0.0f, 0.0f, 0.0f),
+ nil, 0.0f, black, 0, 0, 0, 0);
+ }
+ }
+ }
+
+ if(nGenerateRaindrops > 0 && nGenerateRaindrops <= CTimer::GetTimeInMilliseconds()){
+ CVector pos = GetPosition();
+ float waterLevel = 0.0f;
+ if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
+ pos.z = waterLevel;
+ static RwRGBA black;
+ if(pos.z >= 0.0f){
+ nGenerateRaindrops = 0;
+ pos.z += 0.5f;
+ CParticleObject::AddObject(POBJECT_SPLASHES_AROUND,
+ pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true);
+ }
+ }
+ }else{
+ bIsInWater = false;
+ bIsDrowning = false;
+ bTouchingWater = false;
+
+ static RwRGBA splashCol = {155, 155, 185, 196};
+ static RwRGBA smokeCol = {255, 255, 255, 255};
+
+ for(i = 0; i < 4; i++){
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){
+ CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
+ CVector vSpeed = GetSpeed(pos);
+ vSpeed.z = 0.0f;
+ float fSpeed = vSpeed.MagnitudeSqr();
+ if(fSpeed > sq(0.05f)){
+ fSpeed = Sqrt(fSpeed);
+
+ float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
+ CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed;
+
+ CParticle::AddParticle(PARTICLE_PED_SPLASH,
+ pos + GetPosition(), -0.5f*right,
+ nil, size, splashCol,
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ pos + GetPosition(), -0.6f*right,
+ nil, size, smokeCol, 0, 0, 0, 0);
+
+ if((CTimer::GetFrameCounter() & 0xF) == 0)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
+ }
+ }
+ }
+ }
+}
+
+void
+CAutomobile::DoDriveByShootings(void)
+{
+ CAnimBlendAssociation *anim = nil;
+ CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed();
+ if (playerInfo && !playerInfo->m_bDriveByAllowed)
+ return;
+
+ CWeapon *weapon = pDriver->GetWeapon();
+ if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != WEAPONSLOT_SUBMACHINEGUN)
+ return;
+
+ weapon->Update(pDriver->m_audioEntityId, nil);
+
+ bool lookingLeft = false;
+ bool lookingRight = false;
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.m_bObbeCinematicCarCamOn){
+ if(CPad::GetPad(0)->GetLookLeft())
+ lookingLeft = true;
+ if(CPad::GetPad(0)->GetLookRight())
+ lookingRight = true;
+ }else{
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
+ lookingLeft = true;
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
+ lookingRight = true;
+ }
+
+ AnimationId rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT;
+ AnimationId leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT;
+ if (pDriver->m_pMyVehicle->bLowVehicle) {
+ rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO;
+ leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO;
+ }
+
+ if(lookingLeft || lookingRight){
+ if(lookingLeft){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, leftAnim);
+ }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, rightAnim);
+ }
+
+ if (!anim || !anim->IsRunning()) {
+ if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
+ weapon->FireFromCar(this, lookingLeft, true);
+ weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
+ }
+ }
+ }else{
+ weapon->Reload();
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ }
+
+ // TODO: what is this?
+ if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
+ m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
+ ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft);
+ }
+ if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
+ m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
+ ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight);
+ }
+}
+
+void
+CAutomobile::DoHoverSuspensionRatios(void)
+{
+ int i;
+
+ if(GetUp().z < 0.1f)
+ return;
+
+ CColModel *colmodel = GetColModel();
+ for(i = 0; i < 4; i++){
+ float z, waterZ;
+ CVector upper = GetMatrix() * colmodel->lines[i].p0;
+ CVector lower = GetMatrix() * colmodel->lines[i].p1;
+ if(m_aSuspensionSpringRatio[i] < 1.0f)
+ z = m_aWheelColPoints[i].point.z;
+ else
+ z = -100.0f;
+ // see if touching water
+ if(CWaterLevel::GetWaterLevel(lower, &waterZ, false) &&
+ waterZ > z && lower.z-1.0f < waterZ){
+ // compress spring
+ if(lower.z < waterZ){
+ if(upper.z < waterZ)
+ m_aSuspensionSpringRatio[i] = 0.0f;
+ else
+ m_aSuspensionSpringRatio[i] = (upper.z - waterZ)/(upper.z - lower.z);
+ }else
+ m_aSuspensionSpringRatio[i] = 0.99999f;
+
+ m_aWheelColPoints[i].point.x = (lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x;
+ m_aWheelColPoints[i].point.y = (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y;
+ m_aWheelColPoints[i].point.z = waterZ;
+ m_aWheelColPoints[i].normal = CVector(0.01f, 0.0f, 1.0f);
+ m_aWheelColPoints[i].surfaceB = SURFACE_WATER;
+ }
+ }
+}
+
+int32
+CAutomobile::RcbanditCheckHitWheels(void)
+{
+ int x, xmin, xmax;
+ int y, ymin, ymax;
+
+ xmin = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
+ if(xmin < 0) xmin = 0;
+ xmax = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
+ if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1;
+ ymin = CWorld::GetSectorIndexY(GetPosition().y - 2.0f);
+ if(ymin < 0) ymin = 0;
+ ymax = CWorld::GetSectorIndexY(GetPosition().y + 2.0f);
+ if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for(y = ymin; y <= ymax; y++)
+ for(x = xmin; x <= xmax; x++){
+ CSector *s = CWorld::GetSector(x, y);
+ if(RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES]) ||
+ RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]))
+ return 1;
+ }
+ return 0;
+}
+
+int32
+CAutomobile::RcbanditCheck1CarWheels(CPtrList &list)
+{
+ static CMatrix matW2B;
+ int i;
+ CPtrNode *node;
+ CAutomobile *car;
+ CColModel *colModel = GetColModel();
+ CVehicleModelInfo *mi;
+
+ for(node = list.first; node; node = node->next){
+ car = (CAutomobile*)node->item;
+ if(this != car && car->IsCar() && car->GetModelIndex() != MI_RCBANDIT &&
+ car->m_scanCode != CWorld::GetCurrentScanCode()){
+ car->m_scanCode = CWorld::GetCurrentScanCode();
+
+ if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f &&
+ Abs(this->GetPosition().y - car->GetPosition().y) < 10.0f){
+ mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->GetModelIndex());
+
+ for(i = 0; i < 4; i++){
+ if(car->m_aSuspensionSpringRatioPrev[i] < 1.0f || car->GetStatus() == STATUS_SIMPLE){
+ CVector wheelPos;
+ CColSphere sph;
+ mi->GetWheelPosn(i, wheelPos);
+ matW2B = Invert(GetMatrix());
+ sph.center = matW2B * (car->GetMatrix() * wheelPos);
+ sph.radius = mi->m_wheelScale*0.25f;
+ if(CCollision::TestSphereBox(sph, colModel->boundingBox))
+ return 1;
+ }
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+void
+CAutomobile::PlaceOnRoadProperly(void)
+{
+ CColPoint point;
+ CEntity *entity;
+ CColModel *colModel = GetColModel();
+ float lenFwd, lenBack;
+ float frontZ, rearZ;
+
+ lenFwd = colModel->boundingBox.max.y;
+ lenBack = -colModel->boundingBox.min.y;
+
+ CVector front(GetPosition().x + GetForward().x*lenFwd,
+ GetPosition().y + GetForward().y*lenFwd,
+ GetPosition().z + 5.0f);
+ if(CWorld::ProcessVerticalLine(front, GetPosition().z - 5.0f, point, entity,
+ true, false, false, false, false, false, nil)){
+ frontZ = point.point.z;
+ m_pCurGroundEntity = entity;
+ }else{
+ frontZ = m_fMapObjectHeightAhead;
+ }
+
+ CVector rear(GetPosition().x - GetForward().x*lenBack,
+ GetPosition().y - GetForward().y*lenBack,
+ GetPosition().z + 5.0f);
+ if(CWorld::ProcessVerticalLine(rear, GetPosition().z - 5.0f, point, entity,
+ true, false, false, false, false, false, nil)){
+ rearZ = point.point.z;
+ m_pCurGroundEntity = entity;
+ }else{
+ rearZ = m_fMapObjectHeightBehind;
+ }
+
+ float len = lenFwd + lenBack;
+ float angle = Atan((frontZ - rearZ)/len);
+ float c = Cos(angle);
+ float s = Sin(angle);
+
+ GetMatrix().GetRight() = CVector((front.y - rear.y) / len, -(front.x - rear.x) / len, 0.0f);
+ GetMatrix().GetForward() = CVector(-c * GetRight().y, c * GetRight().x, s);
+ GetMatrix().GetUp() = CrossProduct(GetRight(), GetForward());
+ GetMatrix().GetPosition() = CVector((front.x + rear.x) / 2.0f, (front.y + rear.y) / 2.0f, (frontZ + rearZ) / 2.0f + GetHeightAboveRoad());
+}
+
+void
+CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
+{
+ int i;
+ float damageMultiplier = 0.333f;
+
+ if(impulse == 0.0f){
+ impulse = m_fDamageImpulse;
+ damagedPiece = m_nDamagePieceType;
+ damageMultiplier = 1.0f;
+ }
+
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ impulse *= 0.5f;
+
+ CVector pos(0.0f, 0.0f, 0.0f);
+
+ if(!bCanBeDamaged)
+ return;
+
+ if(m_pDamageEntity && m_pDamageEntity->IsPed() && ((CPed*)m_pDamageEntity)->bIsStanding){
+ float speed = ((CPed*)m_pDamageEntity)->m_vecAnimMoveDelta.y * DotProduct(GetForward(), m_vecDamageNormal);
+ if(speed < 0.0f)
+ impulse = Max(impulse + ((CPed*)m_pDamageEntity)->m_fMass * speed, 0.0f);
+ }
+
+ // damage flipped over car
+ if(GetUp().z < 0.0f && this != FindPlayerVehicle()){
+ if(bNotDamagedUpsideDown || GetStatus() == STATUS_PLAYER_REMOTE || bIsInWater)
+ return;
+ if(GetStatus() != STATUS_WRECKED)
+ m_fHealth = Max(m_fHealth - 4.0f*CTimer::GetTimeStep(), 0.0f);
+ }
+
+ float minImpulse = GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN ? 1.0f : 25.0f;
+ if(impulse > minImpulse && GetStatus() != STATUS_WRECKED){
+ if(bIsLawEnforcer &&
+ FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
+ GetStatus() != STATUS_ABANDONED &&
+ FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
+ FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f)
+ FindPlayerPed()->SetWantedLevelNoDrop(1);
+
+ if(GetStatus() == STATUS_PLAYER && impulse > 50.0f){
+ uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
+ CPad::GetPad(0)->StartShake(40000/freq, freq);
+ }
+
+ if(GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer){
+ if(m_pDamageEntity != FindPlayerPed() &&
+ m_pDamageEntity != FindPlayerVehicle())
+ return;
+ }
+
+ if(m_pDamageEntity && m_pDamageEntity->IsVehicle()){
+ m_nLastWeaponDamage = WEAPONTYPE_RAMMEDBYCAR;
+ m_pLastDamageEntity = m_pDamageEntity;
+ }
+
+ if(bCollisionProof)
+ return;
+
+ if(m_pDamageEntity){
+ if(m_pDamageEntity->IsBuilding() &&
+ DotProduct(m_vecDamageNormal, GetUp()) > 0.6f)
+ return;
+ }
+
+ int oldLightStatus[4];
+ for(i = 0; i < 4; i++)
+ oldLightStatus[i] = Damage.GetLightStatus((eLights)i);
+
+ if(GetUp().z > 0.0f || m_vecMoveSpeed.MagnitudeSqr() > 0.1f){
+ float impulseMult = bMoreResistantToDamage ? 0.5f : 4.0f;
+
+ switch(damagedPiece){
+ case CAR_PIECE_BUMP_FRONT:
+ GetComponentWorldPosition(CAR_BUMP_FRONT, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
+ if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){
+ case CAR_PIECE_BONNET:
+ GetComponentWorldPosition(CAR_BONNET, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(GetModelIndex() != MI_DODO)
+ if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetDoorDamage(CAR_BONNET, DOOR_BONNET);
+ }
+ break;
+
+ case CAR_PIECE_BUMP_REAR:
+ GetComponentWorldPosition(CAR_BUMP_REAR, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
+ if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){
+ case CAR_PIECE_BOOT:
+ GetComponentWorldPosition(CAR_BOOT, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetDoorDamage(CAR_BOOT, DOOR_BOOT);
+ }
+ break;
+
+ case CAR_PIECE_DOOR_LF:
+ GetComponentWorldPosition(CAR_DOOR_LF, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ break;
+ case CAR_PIECE_DOOR_RF:
+ GetComponentWorldPosition(CAR_DOOR_RF, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ break;
+ case CAR_PIECE_DOOR_LR:
+ GetComponentWorldPosition(CAR_DOOR_LR, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
+ break;
+ case CAR_PIECE_DOOR_RR:
+ GetComponentWorldPosition(CAR_DOOR_RR, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
+ break;
+
+ case CAR_PIECE_WING_LF:
+ GetComponentWorldPosition(CAR_WING_LF, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
+ break;
+ case CAR_PIECE_WING_RF:
+ GetComponentWorldPosition(CAR_WING_RF, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
+ break;
+ case CAR_PIECE_WING_LR:
+ GetComponentWorldPosition(CAR_WING_LR, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
+ break;
+ case CAR_PIECE_WING_RR:
+ GetComponentWorldPosition(CAR_WING_RR, pos);
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
+ break;
+
+ case CAR_PIECE_WHEEL_LF:
+ case CAR_PIECE_WHEEL_LR:
+ case CAR_PIECE_WHEEL_RF:
+ case CAR_PIECE_WHEEL_RR:
+ break;
+
+ case CAR_PIECE_WINDSCREEN:
+ if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN);
+ SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN);
+ if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){
+ // DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
+ }
+ }
+ break;
+ }
+ }
+
+ float damage = (impulse-minImpulse)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier;
+
+ if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER)
+ damage *= 7.0f;
+
+ if(GetModelIndex() == MI_RCGOBLIN || GetModelIndex() == MI_RCRAIDER)
+ damage *= 30.0f;
+
+ if(damage > 0.0f){
+ if(damage > 5.0f &&
+ pDriver &&
+ m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
+ (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
+ ((CVehicle*)m_pDamageEntity)->pDriver){
+ if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
+ pDriver->Say(SOUND_PED_CRASH_CAR);
+ else
+ pDriver->Say(SOUND_PED_CRASH_VEHICLE);
+ }
+
+ int oldHealth = m_fHealth;
+ if(this == FindPlayerVehicle())
+ m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
+ else if(bTakeLessDamage)
+ m_fHealth -= damage/12.0f;
+ else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle())
+ m_fHealth -= damage/1.5f;
+ else
+ m_fHealth -= damage/4.0f;
+ if(m_fHealth <= 0.0f && oldHealth > 0)
+ m_fHealth = 1.0f;
+ }
+
+ // play sound if a light broke
+ for(i = 0; i < 4; i++)
+ if(oldLightStatus[i] != 1 && Damage.GetLightStatus((eLights)i) == 1){
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_LIGHT_BREAK, i); // BUG? i?
+ break;
+ }
+ }
+
+ if(m_fHealth < 250.0f){
+ // Car is on fire
+ if(Damage.GetEngineStatus() < ENGINE_STATUS_ON_FIRE){
+ // Set engine on fire and remember who did this
+ Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
+ m_fFireBlowUpTimer = 0.0f;
+ m_pSetOnFireEntity = m_pDamageEntity;
+ if(m_pSetOnFireEntity)
+ m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
+ }
+ }else{
+ if(GetModelIndex() == MI_BFINJECT){
+ if(m_fHealth < 400.0f)
+ Damage.SetEngineStatus(200);
+ else if(m_fHealth < 600.0f)
+ Damage.SetEngineStatus(100);
+ }
+ }
+}
+
+void
+CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
+{
+ int i, n;
+
+ if(!GetIsOnScreen())
+ return;
+
+ // FindPlayerSpeed() unused
+
+ n = (int)amount/20;
+
+ for(i = 0; i < ((n+4)&0x1F); i++)
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, pos,
+ CVector(CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
+ CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
+ 0.006f));
+
+ for(i = 0; i < n+2; i++)
+ CParticle::AddParticle(PARTICLE_CARCOLLISION_DUST,
+ CVector(CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.x,
+ CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.y,
+ pos.z),
+ CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
+
+ n = (int)amount/50 + 1;
+ for(i = 0; i < n; i++)
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos,
+ CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
+ CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f)),
+ nil,
+ CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
+ CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
+ CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
+ 0,
+ CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
+}
+
+void
+CAutomobile::AddDamagedVehicleParticles(void)
+{
+ int i, n;
+
+ if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
+ return;
+ if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
+ return;
+ if(m_fHealth >= 650.0f)
+ return;
+
+ CVector direction = 0.85f*m_vecMoveSpeed;
+ CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
+
+ switch(Damage.GetDoorStatus(DOOR_BONNET)){
+ case DOOR_STATUS_OK:
+ case DOOR_STATUS_SMASHED:
+ // Bonnet is still there, smoke comes out at the edge
+ damagePos += vecDAMAGE_ENGINE_POS_SMALL;
+ break;
+ case DOOR_STATUS_SWINGING:
+ case DOOR_STATUS_MISSING:
+ // Bonnet is gone, smoke comes out at the engine
+ damagePos += vecDAMAGE_ENGINE_POS_BIG;
+ break;
+ }
+
+ if(GetModelIndex() == MI_BFINJECT)
+ damagePos = CVector(0.3f, -1.5f, -0.1f);
+ else if(GetModelIndex() == MI_CADDY)
+ damagePos = CVector(0.6f, -1.0f, -0.25f);
+ else if(IsRealHeli()){
+ damagePos.x = 0.4f*GetColModel()->boundingBox.max.x;
+ damagePos.y = 0.2f*GetColModel()->boundingBox.min.y;
+ damagePos.z = 0.3f*GetColModel()->boundingBox.max.z;
+ }else
+ damagePos.z += 0.4f*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed);
+ damagePos = GetMatrix()*damagePos;
+ damagePos.z += 0.15f;
+
+ bool electric = pHandling->Transmission.nEngineType == 'E';
+
+ if(electric && m_fHealth < 320.0f && m_fHealth > 1.0f){
+ direction = 0.85f*m_vecMoveSpeed;
+ direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
+ direction.z += 0.001f;
+ n = (CGeneral::GetRandomNumber() & 7) + 2;
+ for(i = 0; i < n; i++)
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction);
+ if(((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0)
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000);
+ }else if(electric && m_fHealth < 460.0f){
+ direction = 0.85f*m_vecMoveSpeed;
+ direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
+ direction.z += 0.001f;
+ n = (CGeneral::GetRandomNumber() & 3) + 2;
+ for(i = 0; i < n; i++)
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction);
+ if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0)
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000);
+ }else if(m_fHealth < 250.0f){
+ // nothing
+ }else if(m_fHealth < 320.0f){
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*direction);
+ }else if(m_fHealth < 390.0f){
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.85f*direction);
+ }else if(m_fHealth < 460.0f){
+ int rnd = CTimer::GetFrameCounter() + m_randomSeed;
+ if(rnd < 10 ||
+ rnd < 70 && rnd > 25 ||
+ rnd < 160 && rnd > 100 ||
+ rnd < 200 && rnd > 175 ||
+ rnd > 235)
+ return;
+ direction.z += 0.05f*Max(1.0f - 1.6f*m_vecMoveSpeed.Magnitude(), 0.0f);
+ if(electric){
+ // BUG. we had that case already
+ direction = 0.85f*m_vecMoveSpeed;
+ direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
+ direction.z += 0.001f;
+ n = (CGeneral::GetRandomNumber() & 2) + 2;
+ for(i = 0; i < n; i++)
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction);
+ if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0)
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000);
+ }else{
+ if(TheCamera.GetLookDirection() != LOOKING_FORWARD)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction);
+ else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.85f*m_vecMoveSpeed);
+ }
+ }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
+ ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.9f*direction);
+ }
+}
+
+int32
+CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
+{
+ int i;
+ CVector dir;
+ static RwRGBA grassCol = { 8, 24, 8, 255 };
+ static RwRGBA gravelCol = { 64, 64, 64, 255 };
+ static RwRGBA mudCol = { 64, 32, 16, 255 };
+ static RwRGBA sandCol = { 170, 165, 140, 255 };
+ static RwRGBA waterCol = { 48, 48, 64, 0 };
+
+ if(!belowEffectSpeed &&
+ colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH)
+ return 0;
+
+ switch(colpoint->surfaceB){
+ case SURFACE_GRASS:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
+ }
+ return 0;
+ case SURFACE_GRAVEL:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(0.05f, 0.09f), gravelCol);
+ }
+ return 1;
+ case SURFACE_MUD_DRY:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol);
+ }
+ return 0;
+ case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ if(CTimer::GetFrameCounter() & 2 ||
+ CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f)
+ return 0;
+ dir.x = 0.5f*m_vecMoveSpeed.x;
+ dir.y = 0.5f*m_vecMoveSpeed.y;
+ for(i = 0; i < 1; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f);
+ CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil,
+ 2.0f*m_vecMoveSpeed.Magnitude(), sandCol);
+ }
+ return 0;
+ default:
+ if(CWeather::WetRoads > 0.01f){
+ if(CTimer::GetFrameCounter() & 1)
+ CParticle::AddParticle(
+ PARTICLE_WATERSPRAY,
+ colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
+ nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
+ return 0;
+ }
+ return 1;
+ }
+}
+
+void
+CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
+{
+ if(m_aCarNodes[component] == nil){
+ printf("CarNode missing: %d %d\n", GetModelIndex(), component);
+ return;
+ }
+ RwMatrix *ltm = RwFrameGetLTM(m_aCarNodes[component]);
+ pos = *RwMatrixGetPos(ltm);
+}
+
+bool
+CAutomobile::IsComponentPresent(int32 comp)
+{
+ return m_aCarNodes[comp] != nil;
+}
+
+void
+CAutomobile::SetComponentRotation(int32 component, CVector rotation)
+{
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
+ CVector pos = mat.GetPosition();
+ // BUG: all these set the whole matrix
+ mat.SetRotateX(DEGTORAD(rotation.x));
+ mat.SetRotateY(DEGTORAD(rotation.y));
+ mat.SetRotateZ(DEGTORAD(rotation.z));
+ mat.Translate(pos);
+ mat.UpdateRW();
+}
+
+void
+CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
+{
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
+ CVector pos = mat.GetPosition();
+ float axes[3] = { 0.0f, 0.0f, 0.0f };
+ float wasClosed = false;
+
+ if(Doors[door].IsClosed()){
+ // enable angle cull for closed doors
+ RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
+ wasClosed = true;
+ }
+
+ Doors[door].Open(openRatio);
+
+ if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
+ // door opened
+ HideAllComps();
+ // turn off angle cull for swinging door
+ RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
+ }
+
+ if(!wasClosed && openRatio == 0.0f){
+ // door closed
+ if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
+ Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
+ ShowAllComps();
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
+ }
+
+ axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
+ mat.SetRotate(axes[0], axes[1], axes[2]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+}
+
+inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
+{
+ if(time > start && time < end){
+ float ratio = (time - start)/(end - start);
+ if(car->Doors[door].GetAngleOpenRatio() < ratio)
+ car->OpenDoor(component, door, ratio);
+ }else if(time > end){
+ car->OpenDoor(component, door, 1.0f);
+ }
+}
+
+inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
+{
+ if(time > start && time < end){
+ float ratio = 1.0f - (time - start)/(end - start);
+ if(car->Doors[door].GetAngleOpenRatio() > ratio)
+ car->OpenDoor(component, door, ratio);
+ }else if(time > end){
+ car->OpenDoor(component, door, 0.0f);
+ }
+}
+
+inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
+{
+ if(time > start && time < mid){
+ // open
+ float ratio = (time - start)/(mid - start);
+ if(car->Doors[door].GetAngleOpenRatio() < ratio)
+ car->OpenDoor(component, door, ratio);
+ }else if(time > mid && time < end){
+ // close
+ float ratio = 1.0f - (time - mid)/(end - mid);
+ if(car->Doors[door].GetAngleOpenRatio() > ratio)
+ car->OpenDoor(component, door, ratio);
+ }else if(time > end){
+ car->OpenDoor(component, door, 0.0f);
+ }
+}
+
+void
+CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
+{
+ eDoors door;
+
+ switch(component){
+ case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
+ case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
+ case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
+ case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
+ default: assert(0);
+ }
+
+ if(IsDoorMissing(door))
+ return;
+
+ switch(anim){
+ case ANIM_STD_QUICKJACK:
+ case ANIM_STD_CAR_OPEN_DOOR_LHS:
+ case ANIM_STD_CAR_OPEN_DOOR_RHS:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.41f, 0.89f);
+ break;
+ case ANIM_STD_CAR_CLOSE_DOOR_LHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_RHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
+ ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f);
+ break;
+ case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS:
+ ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
+ break;
+ case ANIM_STD_GETOUT_LHS:
+ case ANIM_STD_GETOUT_LO_LHS:
+ case ANIM_STD_GETOUT_RHS:
+ case ANIM_STD_GETOUT_LO_RHS:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
+ break;
+ case ANIM_STD_CAR_CLOSE_LHS:
+ case ANIM_STD_CAR_CLOSE_RHS:
+ ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
+ break;
+ case ANIM_STD_CAR_PULL_OUT_PED_RHS:
+ case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS:
+ OpenDoor(component, door, 1.0f);
+ break;
+ case ANIM_STD_COACH_OPEN_LHS:
+ case ANIM_STD_COACH_OPEN_RHS:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
+ break;
+ case ANIM_STD_COACH_GET_OUT_LHS:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
+ break;
+ case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS:
+ case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
+ break;
+ case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS:
+ case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS:
+ ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
+ break;
+ case ANIM_STD_VAN_GET_OUT_REAR_LHS:
+ case ANIM_STD_VAN_GET_OUT_REAR_RHS:
+ ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
+ break;
+ case ANIM_STD_NUM:
+ OpenDoor(component, door, time);
+ break;
+ }
+}
+
+bool
+CAutomobile::IsDoorReady(eDoors door)
+{
+ if(Doors[door].IsClosed() || IsDoorMissing(door))
+ return true;
+ int doorflag = 0;
+ switch(door){
+ case DOOR_FRONT_LEFT: doorflag = CAR_DOOR_FLAG_LF; break;
+ case DOOR_FRONT_RIGHT: doorflag = CAR_DOOR_FLAG_RF; break;
+ case DOOR_REAR_LEFT: doorflag = CAR_DOOR_FLAG_LR; break;
+ case DOOR_REAR_RIGHT: doorflag = CAR_DOOR_FLAG_RR; break;
+ default: break;
+ }
+ return (doorflag & m_nGettingInFlags) == 0;
+}
+
+bool
+CAutomobile::IsDoorFullyOpen(eDoors door)
+{
+ return Doors[door].IsFullyOpen() || IsDoorMissing(door);
+}
+
+bool
+CAutomobile::IsDoorClosed(eDoors door)
+{
+ return !!Doors[door].IsClosed();
+}
+
+bool
+CAutomobile::IsDoorMissing(eDoors door)
+{
+ return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING;
+}
+
+bool
+CAutomobile::IsDoorReady(uint32 door)
+{
+ switch(door){
+ case CAR_DOOR_RF: return IsDoorReady(DOOR_FRONT_RIGHT);
+ case CAR_DOOR_RR: return IsDoorReady(DOOR_REAR_RIGHT);
+ case CAR_DOOR_LF: return IsDoorReady(DOOR_FRONT_LEFT);
+ case CAR_DOOR_LR: return IsDoorReady(DOOR_REAR_LEFT);
+ default:
+ return false;
+ }
+}
+
+bool
+CAutomobile::IsDoorMissing(uint32 door)
+{
+ switch(door){
+ case CAR_DOOR_RF: return IsDoorMissing(DOOR_FRONT_RIGHT);
+ case CAR_DOOR_RR: return IsDoorMissing(DOOR_REAR_RIGHT);
+ case CAR_DOOR_LF: return IsDoorMissing(DOOR_FRONT_LEFT);
+ case CAR_DOOR_LR: return IsDoorMissing(DOOR_REAR_LEFT);
+ default:
+ return false;
+ }
+}
+
+bool
+CAutomobile::IsOpenTopCar(void)
+{
+ return GetModelIndex() == MI_STINGER ||
+ // component 0 is assumed to be a roof
+ GetModelIndex() == MI_COMET && m_aExtras[0] != 0 && m_aExtras[1] != 0 ||
+ GetModelIndex() == MI_STALLION && m_aExtras[0] != 0 && m_aExtras[1] != 0;
+}
+
+void
+CAutomobile::RemoveRefsToVehicle(CEntity *ent)
+{
+ int i;
+ for(i = 0; i < 4; i++)
+ if(m_aGroundPhysical[i] == ent)
+ m_aGroundPhysical[i] = nil;
+}
+
+void
+CAutomobile::BlowUpCar(CEntity *culprit)
+{
+ RpAtomic *atomic;
+
+ if(!bCanBeDamaged)
+ return;
+
+ if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){
+ CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20;
+ CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f;
+ CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000;
+ }
+
+ // explosion pushes vehicle up
+ m_vecMoveSpeed.z += 0.13f;
+ SetStatus(STATUS_WRECKED);
+ bRenderScorched = true;
+ m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
+ Damage.FuckCarCompletely();
+
+ if(GetModelIndex() != MI_RCBANDIT){
+ SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
+ SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
+ SetDoorDamage(CAR_BONNET, DOOR_BONNET);
+ SetDoorDamage(CAR_BOOT, DOOR_BOOT);
+ SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
+ SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
+ SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
+ atomic = nil;
+ RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
+ if(atomic)
+ RpAtomicSetFlags(atomic, 0);
+ }
+
+ m_fHealth = 0.0f;
+ m_nBombTimer = 0;
+ m_bombType = CARBOMB_NONE;
+
+ TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
+
+ KillPedsInVehicle();
+
+ bEngineOn = false;
+ bLightsOn = false;
+ m_bSirenOrAlarm = false;
+ bTaxiLight = false;
+ if(bIsAmbulanceOnDuty){
+ bIsAmbulanceOnDuty = false;
+ CCarCtrl::NumAmbulancesOnDuty--;
+ }
+ if(bIsFireTruckOnDuty){
+ bIsFireTruckOnDuty = false;
+ CCarCtrl::NumFiretrucksOnDuty--;
+ }
+ ChangeLawEnforcerState(false);
+
+ gFireManager.StartFire(this, culprit, 0.8f, true);
+ CDarkel::RegisterCarBlownUpByPlayer(this);
+ if(GetModelIndex() == MI_RCBANDIT)
+ CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0);
+ else
+ CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
+}
+
+bool
+CAutomobile::SetUpWheelColModel(CColModel *colModel)
+{
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ CColModel *vehColModel = mi->GetColModel();
+
+ if(GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI ||
+ GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)
+ return false;
+
+ colModel->boundingSphere = vehColModel->boundingSphere;
+ colModel->boundingBox = vehColModel->boundingBox;
+
+ CMatrix mat;
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
+ colModel->spheres[0].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
+ colModel->spheres[1].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
+ colModel->spheres[2].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
+ colModel->spheres[3].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
+
+ if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
+ colModel->spheres[4].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
+ colModel->spheres[5].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
+ colModel->numSpheres = 6;
+ }else
+ colModel->numSpheres = 4;
+
+ return true;
+}
+
+void
+CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
+{
+ if(GetModelIndex() == MI_RHINO || bTyresDontBurst)
+ return;
+
+ switch(wheel){
+ case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break;
+ case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break;
+ case CAR_PIECE_WHEEL_LR: wheel = CARWHEEL_REAR_LEFT; break;
+ case CAR_PIECE_WHEEL_RR: wheel = CARWHEEL_REAR_RIGHT; break;
+ }
+
+ int status = Damage.GetWheelStatus(wheel);
+ if(status == WHEEL_STATUS_OK){
+ Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
+ CStats::TyresPopped++;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f);
+
+ if(GetStatus() == STATUS_SIMPLE){
+ SetStatus(STATUS_PHYSICS);
+ CCarCtrl::SwitchVehicleToRealPhysics(this);
+ }
+
+ if(applyForces){
+ ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
+ ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
+ }
+ }
+}
+
+bool
+CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
+{
+ CColPoint colpoint;
+ CEntity *ent;
+ colpoint.point = CVector(0.0f, 0.0f, 0.0f);
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ CVector seatPos;
+ switch(component){
+ case CAR_DOOR_RF:
+ seatPos = mi->GetFrontSeatPosn();
+ break;
+ case CAR_DOOR_LF:
+ seatPos = mi->GetFrontSeatPosn();
+ seatPos.x = -seatPos.x;
+ break;
+ case CAR_DOOR_RR:
+ seatPos = mi->m_positions[CAR_POS_BACKSEAT];
+ break;
+ case CAR_DOOR_LR:
+ seatPos = mi->m_positions[CAR_POS_BACKSEAT];
+ seatPos.x = -seatPos.x;
+ break;
+ }
+ seatPos = GetMatrix() * seatPos;
+
+ CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
+ if(doorOffset){
+ CVector off = *doorOffset;
+ if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
+ off.x = -off.x;
+ doorPos += Multiply3x3(GetMatrix(), off);
+ }
+
+ if(GetUp().z < 0.0f){
+ seatPos.z += 0.5f;
+ doorPos.z += 0.5f;
+ }
+
+ CVector dist = doorPos - seatPos;
+
+ // Removing that makes thiProcessEntityCollisions func. return false for van doors.
+ doorPos.z += 0.5f;
+ float length = dist.Magnitude();
+ CVector pedPos = seatPos + dist*((length+0.6f)/length);
+
+ if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
+ return false;
+ if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
+ return false;
+ if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
+ if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
+ return false;
+ float upperZ = colpoint.point.z;
+ if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
+ return false;
+ if(upperZ != 0.0f && upperZ < colpoint.point.z)
+ return false;
+ return true;
+}
+
+float
+CAutomobile::GetHeightAboveRoad(void)
+{
+ return m_fHeightAboveRoad;
+}
+
+void
+CAutomobile::PlayCarHorn(void)
+{
+ int r;
+
+ if (IsAlarmOn() || m_nCarHornTimer != 0)
+ return;
+
+ if (m_nCarHornDelay) {
+ m_nCarHornDelay--;
+ return;
+ }
+
+ m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150;
+ r = m_nCarHornDelay & 7;
+ if(r < 2){
+ m_nCarHornTimer = 45;
+ }else if(r < 4){
+ if(pDriver)
+ pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
+ m_nCarHornTimer = 45;
+ }else{
+ if(pDriver)
+ pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
+ }
+}
+
+void
+CAutomobile::PlayHornIfNecessary(void)
+{
+ if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
+ AutoPilot.m_bSlowedDownBecauseOfCars)
+ if(!HasCarStoppedBecauseOfLight())
+ PlayCarHorn();
+}
+
+void
+CAutomobile::ResetSuspension(void)
+{
+ int i;
+ for(i = 0; i < 4; i++){
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ m_aWheelTimer[i] = 0.0f;
+ m_aWheelRotation[i] = 0.0f;
+ m_aWheelState[i] = WHEEL_STATE_NORMAL;
+ }
+}
+
+void
+CAutomobile::SetupSuspensionLines(void)
+{
+ int i;
+ CVector posn;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ CColModel *colModel = mi->GetColModel();
+
+ // Each suspension line starts at the uppermost wheel position
+ // and extends down to the lowermost point on the tyre
+ for(i = 0; i < 4; i++){
+ mi->GetWheelPosn(i, posn);
+ m_aWheelPosition[i] = posn.z;
+
+ // uppermost wheel position
+ posn.z += pHandling->fSuspensionUpperLimit;
+ colModel->lines[i].p0 = posn;
+
+ // lowermost wheel position
+ posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
+ // lowest point on tyre
+ posn.z -= mi->m_wheelScale*0.5f;
+ colModel->lines[i].p1 = posn;
+
+ // this is length of the spring at rest
+ m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
+ m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
+ }
+
+ // Compress spring somewhat to get normal height on road
+ m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel))
+ - colModel->lines[0].p0.z + mi->m_wheelScale*0.5f;
+ for(i = 0; i < 4; i++)
+ m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
+
+ // adjust col model to include suspension lines
+ if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
+ colModel->boundingBox.min.z = colModel->lines[0].p1.z;
+ float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
+ if(colModel->boundingSphere.radius < radius)
+ colModel->boundingSphere.radius = radius;
+
+ if(GetModelIndex() == MI_RCBANDIT){
+ colModel->boundingSphere.radius = 2.0f;
+ for(i = 0; i < colModel->numSpheres; i++)
+ colModel->spheres[i].radius = 0.3f;
+ }
+}
+
+// called on police cars
+void
+CAutomobile::ScanForCrimes(void)
+{
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
+ if(FindPlayerVehicle()->IsAlarmOn())
+ // if player's alarm is on, increase wanted level
+ if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
+}
+
+void
+CAutomobile::BlowUpCarsInPath(void)
+{
+ int i;
+
+ if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars)
+ for(i = 0; i < m_nCollisionRecords; i++)
+ if(m_aCollisionRecords[i] &&
+ m_aCollisionRecords[i]->IsVehicle() &&
+ m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
+ !m_aCollisionRecords[i]->bRenderScorched){
+ if(this == FindPlayerVehicle())
+ CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, m_aCollisionRecords[i], FindPlayerPed(), 2000);
+ ((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
+ }
+}
+
+bool
+CAutomobile::HasCarStoppedBecauseOfLight(void)
+{
+ int i;
+
+ if(GetStatus() != STATUS_SIMPLE && GetStatus() != STATUS_PHYSICS)
+ return false;
+
+ if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nNextRouteNode){
+ CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode];
+ for(i = 0; i < curnode->numLinks; i++)
+ if(ThePaths.ConnectedNode(curnode->firstLink + i) == AutoPilot.m_nNextRouteNode)
+ break;
+ if(i < curnode->numLinks &&
+ ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3)
+ return true;
+ }
+
+ if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nPrevRouteNode){
+ CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode];
+ for(i = 0; i < curnode->numLinks; i++)
+ if(ThePaths.ConnectedNode(curnode->firstLink + i) == AutoPilot.m_nPrevRouteNode)
+ break;
+ if(i < curnode->numLinks &&
+ ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3)
+ return true;
+ }
+
+ return false;
+}
+
+void
+CPed::DeadPedMakesTyresBloody(void)
+{
+ int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
+ if (minX < 0) minX = 0;
+ int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f);
+ if (minY < 0) minY = 0;
+ int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
+ if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1;
+ int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f);
+ if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int curY = minY; curY <= maxY; curY++) {
+ for (int curX = minX; curX <= maxX; curX++) {
+ CSector *sector = CWorld::GetSector(curX, curY);
+ MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES]);
+ MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
+ }
+ }
+}
+
+void
+CPed::MakeTyresMuddySectorList(CPtrList &list)
+{
+ CAutomobile *car = nil;
+ CBike *bike = nil;
+ for (CPtrNode *node = list.first; node; node = node->next) {
+ CVehicle *veh = (CVehicle*)node->item;
+ if (veh->m_scanCode != CWorld::GetCurrentScanCode()) {
+ veh->m_scanCode = CWorld::GetCurrentScanCode();
+
+ if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f && Abs(GetPosition().y - veh->GetPosition().y) < 10.0f) {
+ if (veh->IsCar()) {
+ bike = nil;
+ car = (CAutomobile*)veh;
+ } else if (veh->IsBike()) {
+ bike = (CBike*)veh;
+ car = nil;
+ }
+ if (veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) {
+ if (car) {
+ for (int wheel = 0; wheel < 4; wheel++) {
+ if (!car->m_aWheelSkidmarkBloody[wheel] && car->m_aSuspensionSpringRatio[wheel] < 1.0f) {
+
+ CColModel* vehCol = car->GetModelInfo()->GetColModel();
+ CVector approxWheelOffset;
+ switch (wheel) {
+ case 0:
+ approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f);
+ break;
+ case 1:
+ approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f);
+ break;
+ case 2:
+ approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f);
+ break;
+ case 3:
+ approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f);
+ break;
+ default:
+ break;
+ }
+
+ // I hope so
+ CVector wheelPos = car->GetMatrix() * approxWheelOffset;
+ if (Abs(wheelPos.z - GetPosition().z) < 2.0f) {
+
+ if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) {
+ if (CGame::nastyGame) {
+ car->m_aWheelSkidmarkBloody[wheel] = true;
+ DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_SPLATTER, 0.0f);
+ }
+ if (car->m_fMass > 500.f) {
+ car->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fMass * 0.001f)));
+
+ CVector vehAndWheelDist = wheelPos - car->GetPosition();
+ car->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fTurnMass * 0.0005f)), vehAndWheelDist);
+ if (car == FindPlayerVehicle()) {
+ CPad::GetPad(0)->StartShake(300, 70);
+ }
+ }
+ }
+ }
+ }
+ }
+ } else if (bike) {
+ for (int wheel = 0; wheel < 2; wheel++) {
+ if (!bike->m_aWheelSkidmarkBloody[wheel] && bike->m_aSuspensionSpringRatio[wheel] < 1.0f) {
+
+ CColModel* vehCol = bike->GetModelInfo()->GetColModel();
+ CVector approxWheelOffset;
+ switch (wheel) {
+ case 0:
+ approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.max.y, 0.0f);
+ break;
+ case 1:
+ approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.min.y, 0.0f);
+ default:
+ break;
+ }
+
+ // I hope so
+ CVector wheelPos = bike->GetMatrix() * approxWheelOffset;
+ if (Abs(wheelPos.z - GetPosition().z) < 2.0f) {
+
+ if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) {
+ if (CGame::nastyGame) {
+ bike->m_aWheelSkidmarkBloody[wheel] = true;
+ DMAudio.PlayOneShot(bike->m_audioEntityId, SOUND_SPLATTER, 0.0f);
+ }
+ if (bike->m_fMass > 100.0f) {
+ bike->ApplyMoveForce(CVector(0.0f, 0.0f, 10.0f));
+
+ CVector vehAndWheelDist = wheelPos - bike->GetPosition();
+ bike->ApplyTurnForce(CVector(0.0f, 0.0f, 10.0f), vehAndWheelDist);
+
+ if (bike == FindPlayerVehicle()) {
+ CPad::GetPad(0)->StartShake(300, 70);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
+{
+ if(timer < 1000)
+ timer = 1000;
+ if(type == 0)
+ // open and close
+ m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
+ else
+ // only close
+ m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
+ m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
+}
+
+void
+CAutomobile::ProcessAutoBusDoors(void)
+{
+ if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
+ if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
+ // close door
+ if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0){
+ if(IsDoorClosed(DOOR_FRONT_LEFT)){
+ m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
+ OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
+ }else{
+ OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
+ 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
+ }
+ }
+
+ if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0){
+ if(IsDoorClosed(DOOR_FRONT_RIGHT)){
+ m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
+ OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
+ }else{
+ OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
+ 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
+ }
+ }
+ }
+ }else{
+ // ended
+ if(m_nBusDoorTimerStart){
+ if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0)
+ OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
+ if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0)
+ OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
+ m_nBusDoorTimerStart = 0;
+ m_nBusDoorTimerEnd = 0;
+ }
+ }
+}
+
+void
+CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
+{
+ if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
+ return;
+
+ if (m_aCarNodes[component] == nil)
+ return;
+
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
+ CVector pos = mat.GetPosition();
+ float axes[3] = { 0.0f, 0.0f, 0.0f };
+
+ Doors[door].Process(this);
+ axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
+ mat.SetRotate(axes[0], axes[1], axes[2]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+
+ // make wind rip off bonnet
+ if(door == DOOR_BONNET && Doors[door].m_nDoorState == DOORST_OPEN &&
+ DotProduct(m_vecMoveSpeed, GetForward()) > 0.4f){
+#ifdef FIX_BUGS
+ CObject *comp = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET);
+#else
+ CObject *comp = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
+#endif
+ // make both doors invisible on car
+ SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
+ Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
+
+ if(comp){
+ if(CGeneral::GetRandomNumber() & 1)
+ comp->m_vecMoveSpeed = 0.4f*m_vecMoveSpeed + 0.1f*GetRight() + 0.5f*GetUp();
+ else
+ comp->m_vecMoveSpeed = 0.4f*m_vecMoveSpeed - 0.1f*GetRight() + 0.5f*GetUp();
+ comp->ApplyTurnForce(10.0f*GetUp(), GetForward());
+ }
+ }
+}
+
+void
+CAutomobile::Fix(void)
+{
+ int component;
+
+ Damage.ResetDamageStatus();
+
+ if(pHandling->Flags & HANDLING_NO_DOORS){
+ Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
+ }
+
+ bIsDamaged = false;
+ RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
+
+ for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
+ if(m_aCarNodes[component]){
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
+ mat.SetTranslate(mat.GetPosition());
+ mat.UpdateRW();
+ }
+ }
+
+ for(component = 0; component < 4; component++)
+ Damage.SetWheelStatus(component, WHEEL_STATUS_OK);
+
+ if(GetModelIndex() == MI_HUNTER){
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }else if(IsRealHeli()){
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }
+}
+
+void
+CAutomobile::SetupDamageAfterLoad(void)
+{
+ if(m_aCarNodes[CAR_BUMP_FRONT])
+ SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
+ if(m_aCarNodes[CAR_BONNET])
+ SetDoorDamage(CAR_BONNET, DOOR_BONNET);
+ if(m_aCarNodes[CAR_BUMP_REAR])
+ SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
+ if(m_aCarNodes[CAR_BOOT])
+ SetDoorDamage(CAR_BOOT, DOOR_BOOT);
+ if(m_aCarNodes[CAR_DOOR_LF])
+ SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
+ if(m_aCarNodes[CAR_DOOR_RF])
+ SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
+ if(m_aCarNodes[CAR_DOOR_LR])
+ SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
+ if(m_aCarNodes[CAR_DOOR_RR])
+ SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
+ if(m_aCarNodes[CAR_WING_LF])
+ SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
+ if(m_aCarNodes[CAR_WING_RF])
+ SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
+ if(m_aCarNodes[CAR_WING_LR])
+ SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
+ if(m_aCarNodes[CAR_WING_RR])
+ SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
+}
+
+RwObject*
+GetCurrentAtomicObjectCB(RwObject *object, void *data)
+{
+ RpAtomic *atomic = (RpAtomic*)object;
+ assert(RwObjectGetType(object) == rpATOMIC);
+ if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
+ *(RpAtomic**)data = atomic;
+ return object;
+}
+
+CObject*
+CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
+{
+ RpAtomic *atomic;
+ RwFrame *frame;
+ RwMatrix *matrix;
+ CObject *obj;
+
+ if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
+ return nil;
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
+ if(atomic == nil)
+ return nil;
+
+ obj = new CObject();
+ if(obj == nil)
+ return nil;
+
+ if(component == CAR_WINDSCREEN){
+ obj->SetModelIndexNoCreate(MI_CAR_BONNET);
+ }else switch(type){
+ case COMPGROUP_BUMPER:
+ obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
+ break;
+ case COMPGROUP_WHEEL:
+ obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
+ break;
+ case COMPGROUP_DOOR:
+ obj->SetModelIndexNoCreate(MI_CAR_DOOR);
+ obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
+ obj->bDrawLast = true;
+ break;
+ case COMPGROUP_BONNET:
+ obj->SetModelIndexNoCreate(MI_CAR_BONNET);
+ obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
+ break;
+ case COMPGROUP_BOOT:
+ obj->SetModelIndexNoCreate(MI_CAR_BOOT);
+ obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
+ break;
+ case COMPGROUP_PANEL:
+ default:
+ obj->SetModelIndexNoCreate(MI_CAR_PANEL);
+ break;
+ }
+
+ // object needs base model
+ obj->RefModelInfo(GetModelIndex());
+
+ // create new atomic
+ matrix = RwFrameGetLTM(m_aCarNodes[component]);
+ frame = RwFrameCreate();
+ atomic = RpAtomicClone(atomic);
+ *RwFrameGetMatrix(frame) = *matrix;
+ RpAtomicSetFrame(atomic, frame);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ obj->AttachToRwObject((RwObject*)atomic);
+ obj->bDontStream = true;
+
+ // init object
+ obj->m_fMass = 10.0f;
+ obj->m_fTurnMass = 25.0f;
+ obj->m_fAirResistance = 0.97f;
+ obj->m_fElasticity = 0.1f;
+ obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
+ obj->ObjectCreatedBy = TEMP_OBJECT;
+ obj->SetIsStatic(false);
+ obj->bIsPickup = false;
+ obj->bUseVehicleColours = true;
+ obj->m_colour1 = m_currentColour1;
+ obj->m_colour2 = m_currentColour2;
+
+ // life time - the more objects the are, the shorter this one will live
+ CObject::nNoTempObjects++;
+ if(CObject::nNoTempObjects > 20)
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
+ else if(CObject::nNoTempObjects > 10)
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
+ else
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
+
+ obj->m_vecMoveSpeed = m_vecMoveSpeed;
+ if(obj->m_vecMoveSpeed.z > 0.0f){
+ obj->m_vecMoveSpeed.z *= 1.5f;
+ }else if(GetUp().z > 0.0f &&
+ (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
+ obj->m_vecMoveSpeed.z *= -1.5f;
+ obj->m_vecMoveSpeed.z += 0.04f;
+ }else{
+ obj->m_vecMoveSpeed.z *= 0.25f;
+ }
+ obj->m_vecMoveSpeed.x *= 0.75f;
+ obj->m_vecMoveSpeed.y *= 0.75f;
+
+ obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
+
+ // push component away from car
+ CVector dist = obj->GetPosition() - GetPosition();
+ dist.Normalise();
+ if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
+ // push these up some
+ dist += GetUp();
+ if(GetUp().z > 0.0f){
+ // simulate fast upward movement if going fast
+ float speed = CVector2D(m_vecMoveSpeed).Magnitude();
+ obj->GetMatrix().Translate(GetUp()*speed);
+ }
+ }
+ obj->ApplyMoveForce(dist);
+
+ if(type == COMPGROUP_WHEEL){
+ obj->m_fTurnMass = 5.0f;
+ obj->m_vecTurnSpeed.x = 0.5f;
+ obj->m_fAirResistance = 0.99f;
+ }
+
+ if(GetStatus() == STATUS_WRECKED && IsVisible() && DotProduct(dist, TheCamera.GetPosition() - GetPosition()) > -0.5f){
+ dist = TheCamera.GetPosition() - GetPosition();
+ dist.Normalise();
+ dist.z += 0.3f;
+ ApplyMoveForce(5.0f*dist);
+ }
+
+ if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
+ this->GetMatrix(), *this->GetColModel(),
+ CWorld::m_aTempColPts, nil, nil) > 0)
+ obj->m_pCollidingEntity = this;
+
+ if(bRenderScorched)
+ obj->bRenderScorched = true;
+
+ CWorld::Add(obj);
+
+ return obj;
+}
+
+CObject*
+CAutomobile::RemoveBonnetInPedCollision(void)
+{
+ CObject *obj;
+
+ if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
+ Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
+#ifdef FIX_BUGS
+ obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET);
+#else
+ obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
+#endif
+ // make both doors invisible on car
+ SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
+ Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
+ return obj;
+ }
+ return nil;
+}
+
+void
+CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
+{
+ int status = Damage.GetPanelStatus(panel);
+ if(m_aCarNodes[component] == nil)
+ return;
+ if(status == PANEL_STATUS_SMASHED1){
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
+ // show damaged part
+ SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
+ }else if(status == PANEL_STATUS_MISSING){
+ if(!noFlyingComponents)
+ SpawnFlyingComponent(component, COMPGROUP_PANEL);
+ else
+ CGlass::CarWindscreenShatters(this, false);
+ // hide both
+ SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
+ }
+}
+
+void
+CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents)
+{
+ int status = Damage.GetPanelStatus(panel);
+ if(m_aCarNodes[component] == nil){
+ printf("Trying to damage component %d of %s\n",
+ component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
+ return;
+ }
+ if(status == PANEL_STATUS_SMASHED1){
+ // show damaged part
+ SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
+ }else if(status == PANEL_STATUS_MISSING){
+ if(!noFlyingComponents)
+ SpawnFlyingComponent(component, COMPGROUP_BUMPER);
+ // hide both
+ SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
+ }
+}
+
+void
+CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents)
+{
+ int status = Damage.GetDoorStatus(door);
+ if(m_aCarNodes[component] == nil){
+ printf("Trying to damage component %d of %s\n",
+ component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
+ return;
+ }
+
+ if(!CanDoorsBeDamaged() && status > DOOR_STATUS_SMASHED && door != DOOR_BONNET && door != DOOR_BOOT){
+ Damage.SetDoorStatus(door, DOOR_STATUS_SMASHED);
+ status = DOOR_STATUS_SMASHED;
+ }
+
+ if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){
+ Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
+ status = DOOR_STATUS_MISSING;
+ }
+
+ switch(status){
+ case DOOR_STATUS_SMASHED:
+ // show damaged part
+ SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
+ break;
+ case DOOR_STATUS_SWINGING:
+ // turn off angle cull for swinging doors
+ RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
+ break;
+ case DOOR_STATUS_MISSING:
+ if(!noFlyingComponents){
+ if(door == DOOR_BONNET)
+ SpawnFlyingComponent(component, COMPGROUP_BONNET);
+ else if(door == DOOR_BOOT)
+ SpawnFlyingComponent(component, COMPGROUP_BOOT);
+ else
+ SpawnFlyingComponent(component, COMPGROUP_DOOR);
+ }
+ // hide both
+ SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
+ break;
+ }
+}
+
+
+static RwObject*
+SetVehicleAtomicVisibilityCB(RwObject *object, void *data)
+{
+ uint32 flags = (uint32)(uintptr)data;
+ RpAtomic *atomic = (RpAtomic*)object;
+ if((CVisibilityPlugins::GetAtomicId(atomic) & (ATOMIC_FLAG_OK|ATOMIC_FLAG_DAM)) == flags)
+ RpAtomicSetFlags(atomic, rpATOMICRENDER);
+ else
+ RpAtomicSetFlags(atomic, 0);
+ return object;
+}
+
+void
+CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
+{
+ HideAllComps();
+ bIsDamaged = true;
+ RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
+}
+
+void
+CAutomobile::SetupModelNodes(void)
+{
+ int i;
+ for(i = 0; i < NUM_CAR_NODES; i++)
+ m_aCarNodes[i] = nil;
+ CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes);
+}
+
+void
+CAutomobile::SetTaxiLight(bool light)
+{
+ bTaxiLight = light;
+}
+
+bool
+CAutomobile::GetAllWheelsOffGround(void)
+{
+ return m_nDriveWheelsOnGround == 0;
+}
+
+void
+CAutomobile::HideAllComps(void)
+{
+ // empty
+}
+
+void
+CAutomobile::ShowAllComps(void)
+{
+ // empty
+}
+
+void
+CAutomobile::ReduceHornCounter(void)
+{
+ if(m_nCarHornTimer != 0)
+ m_nCarHornTimer--;
+}
+
+void
+CAutomobile::SetAllTaxiLights(bool set)
+{
+ m_sAllTaxiLights = set;
+}
+
+void
+CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed)
+{
+ AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS;
+ AutoPilot.m_vecDestinationCoors.x = x;
+ AutoPilot.m_vecDestinationCoors.y = y;
+ AutoPilot.m_vecDestinationCoors.z = z;
+ AutoPilot.m_nCruiseSpeed = speed;
+ SetStatus(STATUS_PHYSICS);
+
+ if(m_fOrientation == 0.0f){
+ m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y) + PI;
+ while(m_fOrientation > TWOPI) m_fOrientation -= TWOPI;
+ }
+}
+
+void
+CAutomobile::TellPlaneToGoToCoors(float x, float y, float z, uint8 speed)
+{
+ AutoPilot.m_nCarMission = MISSION_PLANE_FLYTOCOORS;
+ AutoPilot.m_vecDestinationCoors.x = x;
+ AutoPilot.m_vecDestinationCoors.y = y;
+ AutoPilot.m_vecDestinationCoors.z = z;
+ AutoPilot.m_nCruiseSpeed = speed;
+ SetStatus(STATUS_PHYSICS);
+
+ if(m_fOrientation == 0.0f)
+ m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+}
+
+void
+CAutomobile::PopBoot(void)
+{
+ switch(Damage.GetDoorStatus(DOOR_BOOT)){
+ case DOOR_STATUS_OK:
+ case DOOR_STATUS_SMASHED:
+ Doors[DOOR_BOOT].m_fAngle = Doors[DOOR_BOOT].m_fMinAngle;
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT]));
+ CVector pos = mat.GetPosition();
+ float axes[3] = { 0.0f, 0.0f, 0.0f };
+ axes[Doors[DOOR_BOOT].m_nAxis] = Doors[DOOR_BOOT].m_fAngle;
+ mat.SetRotate(axes[0], axes[1], axes[2]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+}
+
+void
+CAutomobile::PopBootUsingPhysics(void)
+{
+ switch(Damage.GetDoorStatus(DOOR_BOOT))
+ case DOOR_STATUS_OK:
+ case DOOR_STATUS_SMASHED:
+ Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_SWINGING);
+ Doors[DOOR_BOOT].m_fAngVel = -2.0f;
+}
+
+void
+CAutomobile::CloseAllDoors(void)
+{
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ if(!IsDoorMissing(DOOR_FRONT_LEFT))
+ OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
+ if(mi->m_numDoors > 1){
+ if(!IsDoorMissing(DOOR_FRONT_RIGHT))
+ OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
+ if(mi->m_numDoors > 2){
+ if(!IsDoorMissing(DOOR_REAR_LEFT))
+ OpenDoor(CAR_DOOR_LR, DOOR_REAR_LEFT, 0.0f);
+ if(!IsDoorMissing(DOOR_REAR_RIGHT))
+ OpenDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT, 0.0f);
+ }
+ }
+}
+
+void
+CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
+{
+ AnimationId anim = ANIM_STD_KO_FRONT;
+ if(ped == nil)
+ return;
+
+ ped->m_vehDoor = door;
+ ped->SetPedState(PED_IDLE);
+ CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f);
+ CPed::PedSetOutCarCB(nil, ped);
+ ped->SetMoveState(PEDMOVE_STILL);
+ if(GetUp().z < 0.0f)
+ ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI));
+ else
+ ped->SetHeading(GetForward().Heading());
+
+ switch(weapon){
+ case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_UNIDENTIFIED:
+ ped->m_vecMoveSpeed = m_vecMoveSpeed;
+ ped->m_pCollidingEntity = this;
+ anim = ANIM_STD_NUM;
+ break;
+
+ case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_RAMMEDBYCAR:
+ case WEAPONTYPE_FALL:
+ ped->m_vecMoveSpeed = m_vecMoveSpeed;
+ anim = ANIM_STD_SPINFORWARD_LEFT;
+ ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
+ break;
+ }
+
+ if(weapon != WEAPONTYPE_UNARMED){
+ ped->SetFall(1000, anim, 0);
+ ped->bIsStanding = false;
+ ped->m_headingRate = 0.0f;
+ }
+ ped->m_pMyVehicle = nil;
+}
+
+#ifdef COMPATIBLE_SAVES
+void
+CAutomobile::Save(uint8*& buf)
+{
+ CVehicle::Save(buf);
+ WriteSaveBuf<CDamageManager>(buf, Damage);
+ SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
+}
+
+void
+CAutomobile::Load(uint8*& buf)
+{
+ CVehicle::Load(buf);
+ Damage = ReadSaveBuf<CDamageManager>(buf);
+ SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
+ SetupDamageAfterLoad();
+}
+#endif