diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/skel/win | |
| download | re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/skel/win')
| -rw-r--r-- | src/skel/win/gtavc.ico | bin | 0 -> 81817 bytes | |||
| -rw-r--r-- | src/skel/win/resource.h | 21 | ||||
| -rw-r--r-- | src/skel/win/win.cpp | 3460 | ||||
| -rw-r--r-- | src/skel/win/win.h | 91 | ||||
| -rw-r--r-- | src/skel/win/win.rc | 47 |
5 files changed, 3619 insertions, 0 deletions
diff --git a/src/skel/win/gtavc.ico b/src/skel/win/gtavc.ico Binary files differnew file mode 100644 index 0000000..7bfcc5a --- /dev/null +++ b/src/skel/win/gtavc.ico diff --git a/src/skel/win/resource.h b/src/skel/win/resource.h new file mode 100644 index 0000000..93f1421 --- /dev/null +++ b/src/skel/win/resource.h @@ -0,0 +1,21 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Developer Studio generated include file. +// Used by dungeon.rc +// +#define IDD_DIALOG1 104 +#define IDC_DEVICESEL 1000 +#define IDC_VIDMODE 1001 +#define IDEXIT 1002 +#define IDC_SELECTDEVICE 1005 + +#define IDI_MAIN_ICON 100 +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 104 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1000 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp new file mode 100644 index 0000000..21bd0eb --- /dev/null +++ b/src/skel/win/win.cpp @@ -0,0 +1,3460 @@ +#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__ + +#define _WIN32_WINDOWS 0x0500 +#define WINVER 0x0500 + +#include <winerror.h> +#include <windows.h> +#include <mmsystem.h> +#include <shellapi.h> + +#include <windowsx.h> +#include <basetsd.h> + +#include <regstr.h> +#include <shlobj.h> + +#include <dbt.h> + +#pragma warning( push ) +#pragma warning( disable : 4005) + +#ifdef __MWERKS__ +#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how? +#endif + +#include <ddraw.h> +#include <DShow.h> +#pragma warning( pop ) + +#define WM_GRAPHNOTIFY WM_USER+13 + +#ifndef USE_D3D9 +#pragma comment( lib, "d3d8.lib" ) +#endif +#pragma comment( lib, "ddraw.lib" ) +#pragma comment( lib, "Winmm.lib" ) +#pragma comment( lib, "dxguid.lib" ) +#pragma comment( lib, "strmiids.lib" ) +#pragma comment( lib, "dinput8.lib" ) + +#define WITHD3D +#define WITHDINPUT +#include "common.h" +#if (defined(_MSC_VER)) +#include <tchar.h> +#endif /* (defined(_MSC_VER)) */ +#include <stdio.h> +#include "rwcore.h" +#include "resource.h" +#include "skeleton.h" +#include "platform.h" +#include "crossplatform.h" + +#define MAX_SUBSYSTEMS (16) + +static RwBool ForegroundApp = TRUE; + +static RwBool RwInitialised = FALSE; + +static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS]; +static RwInt32 GnumSubSystems = 0; +static RwInt32 GcurSel = 0, GcurSelVM = 0; + +static RwBool startupDeactivate; + +static RwBool useDefault; + +/* Class name for the MS Window's window class. */ + +static const RwChar *AppClassName = RWSTRING("Grand theft auto 3"); + +static psGlobalType PsGlobal; + + +#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) + +#undef MAKEPOINTS +#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l))) + +#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; } +#define JIF(x) if (FAILED(hr=(x))) \ + {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;} + +#include "main.h" +#include "FileMgr.h" +#include "Text.h" +#include "Pad.h" +#include "Timer.h" +#include "DMAudio.h" +#include "ControllerConfig.h" +#include "Frontend.h" +#include "Game.h" +#include "PCSave.h" +#include "AnimViewer.h" +#include "MemoryMgr.h" + +#ifdef PS2_MENU +#include "MemoryCard.h" +#include "Font.h" +#endif + +VALIDATE_SIZE(psGlobalType, 0x28); + +// DirectShow interfaces +IGraphBuilder *pGB = nil; +IMediaControl *pMC = nil; +IMediaEventEx *pME = nil; +IVideoWindow *pVW = nil; +IMediaSeeking *pMS = nil; + +DWORD dwDXVersion; +SIZE_T _dwMemTotalPhys; +size_t _dwMemAvailPhys; +SIZE_T _dwMemTotalVirtual; +SIZE_T _dwMemAvailVirtual; +DWORD _dwMemTotalVideo; +DWORD _dwMemAvailVideo; +DWORD _dwOperatingSystemVersion; + +RwUInt32 gGameState; +CJoySticks AllValidWinJoys; + +#ifdef DETECT_JOYSTICK_MENU +char gSelectedJoystickName[128] = ""; +#endif + +// What is that for anyway? +#ifndef IMPROVED_VIDEOMODE +static RwBool defaultFullscreenRes = TRUE; +#else +static RwBool defaultFullscreenRes = FALSE; +static RwInt32 bestWndMode = -1; +#endif + +CJoySticks::CJoySticks() +{ + for (int i = 0; i < MAX_JOYSTICKS; i++) + { + ClearJoyInfo(i); + } +} + +void CJoySticks::ClearJoyInfo(int joyID) +{ + m_aJoys[joyID].m_State = JOYPAD_UNUSED; + m_aJoys[joyID].m_bInitialised = false; + m_aJoys[joyID].m_bHasAxisZ = false; + m_aJoys[joyID].m_bHasAxisR = false; +} + + + +/* + ***************************************************************************** + */ +void _psCreateFolder(LPCSTR path) +{ + HANDLE hfle = CreateFile(path, GENERIC_READ, + FILE_SHARE_READ, + nil, + OPEN_EXISTING, + FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL, + nil); + + if ( hfle == INVALID_HANDLE_VALUE ) + CreateDirectory(path, nil); + else + CloseHandle(hfle); +} + +/* + ***************************************************************************** + */ +const char *_psGetUserFilesFolder() +{ +#ifdef USE_MY_DOCUMENTS + HKEY hKey = NULL; + + static CHAR szUserFiles[256]; + + if ( RegOpenKeyEx(HKEY_CURRENT_USER, + REGSTR_PATH_SPECIAL_FOLDERS, + REG_OPTION_RESERVED, + KEY_READ, + &hKey) == ERROR_SUCCESS ) + { + DWORD KeyType; + DWORD KeycbData = sizeof(szUserFiles); + if ( RegQueryValueEx(hKey, + "Personal", + NULL, + &KeyType, + (LPBYTE)szUserFiles, + &KeycbData) == ERROR_SUCCESS ) + { + RegCloseKey(hKey); + strcat(szUserFiles, "\\GTA Vice City User Files"); + _psCreateFolder(szUserFiles); + return szUserFiles; + } + + RegCloseKey(hKey); + } + + strcpy(szUserFiles, "data"); + return szUserFiles; +#else + static CHAR szUserFiles[256]; + strcpy(szUserFiles, "userfiles"); + _psCreateFolder(szUserFiles); + return szUserFiles; +#endif +} + +/* + ***************************************************************************** + */ +RwBool +psCameraBeginUpdate(RwCamera *camera) +{ + if ( !RwCameraBeginUpdate(Scene.camera) ) + { + ForegroundApp = FALSE; + RsEventHandler(rsACTIVATE, (void *)FALSE); + return FALSE; + } + + return TRUE; +} + +/* + ***************************************************************************** + */ +void +psCameraShowRaster(RwCamera *camera) +{ +#ifdef LEGACY_MENU_OPTIONS + if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive) +#else + if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive) +#endif + RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); + else + RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); + + return; +} + + +/* + ***************************************************************************** + */ +RwImage * +psGrabScreen(RwCamera *pCamera) +{ +#ifndef LIBRW + RwRaster *pRaster = RwCameraGetRaster(pCamera); + if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) { + RwImageAllocatePixels(pImage); + RwImageSetFromRaster(pImage, pRaster); + return pImage; + } +#else + rw::Image *image = RwCameraGetRaster(pCamera)->toImage(); + image->removeMask(); + if(image) + return image; +#endif + return nil; +} + +/* + ***************************************************************************** + */ +RwUInt32 +psTimer(void) +{ + RwUInt32 time; + + TIMECAPS TimeCaps; + + timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS)); + + timeBeginPeriod(TimeCaps.wPeriodMin); + + time = (RwUInt32) timeGetTime(); + + timeEndPeriod(TimeCaps.wPeriodMin); + + return time; +} + +/* + ***************************************************************************** + */ +void +psMouseSetPos(RwV2d *pos) +{ + POINT point; + + point.x = (RwInt32) pos->x; + point.y = (RwInt32) pos->y; + + ClientToScreen(PSGLOBAL(window), &point); + + SetCursorPos(point.x, point.y); + + PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x; + + PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y; + + return; +} + +/* + ***************************************************************************** + */ +RwMemoryFunctions* +psGetMemoryFunctions(void) +{ +#ifdef USE_CUSTOM_ALLOCATOR + return &memFuncs; +#else + return nil; +#endif +} + +/* + ***************************************************************************** + */ +RwBool +psInstallFileSystem(void) +{ + return (TRUE); +} + + +/* + ***************************************************************************** + */ +RwBool +psNativeTextureSupport(void) +{ + return RwD3D8DeviceSupportsDXTTexture(); +} + +/* + ***************************************************************************** + */ +static HWND +InitInstance(HANDLE instance) +{ + /* + * Perform any necessary initialization for this instance of the + * application. + * + * Create the MS Window's window instance for this application. The + * initial window size is given by the defined camera size. The window + * is not given a title as we set it during Init3D() with information + * about the version of RenderWare being used. + */ + + RECT rect; + + rect.left = rect.top = 0; + rect.right = RsGlobal.maximumWidth; + rect.bottom = RsGlobal.maximumHeight; + + AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); + + return CreateWindow(AppClassName, RsGlobal.appName, + WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, CW_USEDEFAULT, + rect.right - rect.left, rect.bottom - rect.top, + (HWND)nil, (HMENU)nil, (HINSTANCE)instance, nil); +} + +void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible) +{ + HRESULT hr; + LPDIRECTDRAW7 pDD7; + + hr = DirectDrawCreateEx(nil, (VOID**)&pDD7, IID_IDirectDraw7, nil); + + if ( FAILED(hr) ) + return; + + DDSCAPS2 caps; + + ZeroMemory(&caps, sizeof(DDSCAPS2)); + caps.dwCaps = DDSCAPS_VIDEOMEMORY; + + pDD7->GetAvailableVidMem(&caps, total, avaible); + + pDD7->Release(); +} + +/* + ***************************************************************************** + */ +typedef HRESULT(WINAPI * DIRECTDRAWCREATEEX)( GUID*, VOID**, REFIID, IUnknown* ); + + +//----------------------------------------------------------------------------- +// Name: GetDXVersion() +// Desc: This function returns the DirectX version number as follows: +// 0x0000 = No DirectX installed +// 0x0700 = At least DirectX 7 installed. +// 0x0800 = At least DirectX 8 installed. +// +// Please note that this code is intended as a general guideline. Your +// app will probably be able to simply query for functionality (via +// QueryInterface) for one or two components. +// +// Please also note: +// "if( dwDXVersion != 0x500 ) return FALSE;" is VERY BAD. +// "if( dwDXVersion < 0x500 ) return FALSE;" is MUCH BETTER. +// to ensure your app will run on future releases of DirectX. +//----------------------------------------------------------------------------- +DWORD GetDXVersion() +{ + DIRECTDRAWCREATEEX DirectDrawCreateEx = NULL; + HINSTANCE hDDrawDLL = nil; + HINSTANCE hD3D8DLL = nil; + HINSTANCE hDPNHPASTDLL = NULL; + DWORD dwDXVersion = 0; + //HRESULT hr; + + // First see if DDRAW.DLL even exists. + hDDrawDLL = LoadLibrary( "DDRAW.DLL" ); + if( hDDrawDLL == nil ) + { + dwDXVersion = 0; + OutputDebugString( "Couldn't LoadLibrary DDraw\r\n" ); + return dwDXVersion; + } + + + //------------------------------------------------------------------------- + // DirectX 7.0 Checks + //------------------------------------------------------------------------- + + // Check for DirectX 7 by creating a DDraw7 object + LPDIRECTDRAW7 pDD7; + DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( hDDrawDLL, + "DirectDrawCreateEx" ); + if( nil == DirectDrawCreateEx ) + { + FreeLibrary( hDDrawDLL ); + OutputDebugString( "Couldn't GetProcAddress DirectDrawCreateEx\r\n" ); + return dwDXVersion; + } + + if( FAILED( DirectDrawCreateEx( nil, (VOID**)&pDD7, IID_IDirectDraw7, + nil ) ) ) + { + FreeLibrary( hDDrawDLL ); + OutputDebugString( "Couldn't DirectDrawCreateEx\r\n" ); + return dwDXVersion; + } + + // DDraw7 was created successfully. We must be at least DX7.0 + dwDXVersion = 0x700; + pDD7->Release(); + +#ifdef USE_D3D9 + HINSTANCE hD3D9DLL = LoadLibrary("D3D9.DLL"); + if (hD3D9DLL != nil) { + FreeLibrary(hDDrawDLL); + FreeLibrary(hD3D9DLL); + + dwDXVersion = 0x900; + return dwDXVersion; + } +#endif + + //------------------------------------------------------------------------- + // DirectX 8.0 Checks + //------------------------------------------------------------------------- + + // Simply see if D3D8.dll exists. + hD3D8DLL = LoadLibrary( "D3D8.DLL" ); + if( hD3D8DLL == nil ) + { + FreeLibrary( hDDrawDLL ); + OutputDebugString( "Couldn't LoadLibrary D3D8.DLL\r\n" ); + return dwDXVersion; + } + + // D3D8.dll exists. We must be at least DX8.0 + dwDXVersion = 0x800; + + + //------------------------------------------------------------------------- + // DirectX 8.1 Checks + //------------------------------------------------------------------------- + + // Simply see if dpnhpast.dll exists. + hDPNHPASTDLL = LoadLibrary( "dpnhpast.dll" ); + if( hDPNHPASTDLL == nil ) + { + FreeLibrary( hDPNHPASTDLL ); + OutputDebugString( "Couldn't LoadLibrary dpnhpast.dll\r\n" ); + return dwDXVersion; + } + + // dpnhpast.dll exists. We must be at least DX8.1 + dwDXVersion = 0x801; + + + //------------------------------------------------------------------------- + // End of checking for versions of DirectX + //------------------------------------------------------------------------- + + // Close open libraries and return + FreeLibrary( hDDrawDLL ); + FreeLibrary( hD3D8DLL ); + + return dwDXVersion; +} + +/* + ***************************************************************************** + */ +#ifndef _WIN64 +static char cpuvendor[16] = "UnknownVendr"; +__declspec(naked) const char * _psGetCpuVendr() +{ + __asm + { + push ebx + xor eax, eax + cpuid + mov dword ptr [cpuvendor+0], ebx + mov dword ptr [cpuvendor+4], edx + mov dword ptr [cpuvendor+8], ecx + mov eax, offset cpuvendor + pop ebx + retn + } +} + +/* + ***************************************************************************** + */ +__declspec(naked) RwUInt32 _psGetCpuFeatures() +{ + __asm + { + mov eax, 1 + cpuid + mov eax, edx + retn + } +} + +/* + ***************************************************************************** + */ +__declspec(naked) RwUInt32 _psGetCpuFeaturesEx() +{ + __asm + { + mov eax, 80000000h + cpuid + + cmp eax, 80000000h + jbe short _NOEX + + mov eax, 80000001h + cpuid + + mov eax, edx + jmp short _RETEX + +_NOEX: + xor eax, eax + mov eax, eax + +_RETEX: + retn + } +} + +#ifdef __MWERKS__ +#pragma dont_inline on +#endif +void _psPrintCpuInfo() +{ + RwUInt32 features = _psGetCpuFeatures(); + RwUInt32 FeaturesEx = _psGetCpuFeaturesEx(); + + debug("Running on a %s", _psGetCpuVendr()); + + if ( features & 0x800000 ) + debug("with MMX"); + if ( features & 0x2000000 ) + debug("with SSE"); + if ( FeaturesEx & 0x80000000 ) + debug("with 3DNow"); +} +#ifdef __MWERKS__ +#pragma dont_inline off +#endif +#endif + +/* + ***************************************************************************** + */ +#ifdef UNDER_CE +#define CMDSTR LPWSTR +#else +#define CMDSTR LPSTR +#endif + +/* + ***************************************************************************** + */ +RwBool +psInitialize(void) +{ + PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f; + + RsGlobal.ps = &PsGlobal; + + PsGlobal.fullScreen = FALSE; + + PsGlobal.dinterface = nil; + PsGlobal.mouse = nil; + PsGlobal.joy1 = nil; + PsGlobal.joy2 = nil; + + CFileMgr::Initialise(); + +#ifdef PS2_MENU + CPad::Initialise(); + CPad::GetPad(0)->Mode = 0; + + CGame::frenchGame = false; + CGame::germanGame = false; + CGame::nastyGame = true; + CMenuManager::m_PrefsAllowNastyGame = true; + + WORD lang = PRIMARYLANGID(GetSystemDefaultLCID()); + if ( lang == LANG_ITALIAN ) + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + else if ( lang == LANG_SPANISH ) + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + else if ( lang == LANG_GERMAN ) + { + CGame::germanGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + } + else if ( lang == LANG_FRENCH ) + { + CGame::frenchGame = true; + CGame::nastyGame = false; + CMenuManager::m_PrefsAllowNastyGame = false; + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + } + else + CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + + FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); + + TheMemoryCard.Init(); +#else + C_PcSave::SetSaveDirectory(_psGetUserFilesFolder()); + + InitialiseLanguage(); +#endif + + gGameState = GS_START_UP; + TRACE("gGameState = GS_START_UP"); +#ifndef _WIN64 + _psPrintCpuInfo(); +#endif + OSVERSIONINFO verInfo; + verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); + + GetVersionEx(&verInfo); + + _dwOperatingSystemVersion = OS_WIN95; + + if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) + { + if ( verInfo.dwMajorVersion == 4 ) + { + debug("Operating System is WinNT\n"); + _dwOperatingSystemVersion = OS_WINNT; + } + else if ( verInfo.dwMajorVersion == 5 ) + { + debug("Operating System is Win2000\n"); + _dwOperatingSystemVersion = OS_WIN2000; + } + else if ( verInfo.dwMajorVersion > 5 ) + { + debug("Operating System is WinXP or greater\n"); + _dwOperatingSystemVersion = OS_WINXP; + } + } + else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) + { + if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 ) + { + debug("Operating System is Win98\n"); + _dwOperatingSystemVersion = OS_WIN98; + } + else + { + debug("Operating System is Win95\n"); + _dwOperatingSystemVersion = OS_WIN95; + } + } + +#ifndef PS2_MENU + FrontEndMenuManager.LoadSettings(); +#endif + + dwDXVersion = GetDXVersion(); + debug("DirectX version 0x%x\n", dwDXVersion); + + if ( _dwOperatingSystemVersion == OS_WIN95 ) + { + MessageBoxW(nil, + (LPCWSTR)TheText.Get("WIN_95"), // Grand Theft Auto III cannot run on Windows 95 + (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III + MB_OK); + + return FALSE; + } + + if ( dwDXVersion < 0x801 ) + { + MessageBoxW(nil, + (LPCWSTR)TheText.Get("WIN_DX"), // Grand Theft Auto III requires at least DirectX version 8.1 + (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III + MB_OK); + + return FALSE; + } + + MEMORYSTATUS memstats; + GlobalMemoryStatus(&memstats); + + _dwMemTotalPhys = memstats.dwTotalPhys; + _dwMemAvailPhys = memstats.dwAvailPhys; + _dwMemTotalVirtual = memstats.dwTotalVirtual; + _dwMemAvailVirtual = memstats.dwAvailVirtual; + + _GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo); +#ifdef FIX_BUGS + debug("Physical memory size %lu\n", _dwMemTotalPhys); + debug("Available physical memory %lu\n", _dwMemAvailPhys); + debug("Video memory size %lu\n", _dwMemTotalVideo); + debug("Available video memory %lu\n", _dwMemAvailVideo); +#else + debug("Physical memory size %d\n", _dwMemTotalPhys); + debug("Available physical memory %d\n", _dwMemAvailPhys); + debug("Video memory size %d\n", _dwMemTotalVideo); + debug("Available video memory %d\n", _dwMemAvailVideo); +#endif + + if ( _dwMemAvailVideo < (12 * 1024 * 1024) /*12 MB*/ ) + { + MessageBoxW(nil, + (LPCWSTR)TheText.Get("WIN_VDM"), // Grand Theft Auto III requires at least 12MB of available video memory + (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III + MB_OK); + + return FALSE; + } + + TheText.Unload(); + + return TRUE; +} + + +/* + ***************************************************************************** + */ +void +psTerminate(void) +{ + return; +} + +/* + ***************************************************************************** + */ +static RwChar **_VMList; + +RwInt32 _psGetNumVideModes() +{ + return RwEngineGetNumVideoModes(); +} + +/* + ***************************************************************************** + */ +RwBool _psFreeVideoModeList() +{ + RwInt32 numModes; + RwInt32 i; + + numModes = _psGetNumVideModes(); + + if ( _VMList == nil ) + return TRUE; + + for ( i = 0; i < numModes; i++ ) + { + RwFree(_VMList[i]); + } + + RwFree(_VMList); + + _VMList = nil; + + return TRUE; +} + +/* + ***************************************************************************** + */ +RwChar **_psGetVideoModeList() +{ + RwInt32 numModes; + RwInt32 i; + + if ( _VMList != nil ) + { + return _VMList; + } + + numModes = RwEngineGetNumVideoModes(); + + _VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*)); + + for ( i = 0; i < numModes; i++ ) + { + RwVideoMode vm; + + RwEngineGetVideoModeInfo(&vm, i); + + if ( vm.flags & rwVIDEOMODEEXCLUSIVE ) + { + if ( vm.width >= 640 + && vm.height >= 480 + && (vm.width == 640 + && vm.height == 480) + || !(vm.flags & rwVIDEOMODEEXCLUSIVE) + || (_dwMemTotalVideo - vm.depth * vm.height * vm.width / 8) > (12 * 1024 * 1024)/*12 MB*/ ) + { + _VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar)); + rwsprintf(_VMList[i],"%lu X %lu X %lu", vm.width, vm.height, vm.depth); + } + else + _VMList[i] = nil; + } + else + _VMList[i] = nil; + } + + return _VMList; +} + +/* + ***************************************************************************** + */ +void _psSelectScreenVM(RwInt32 videoMode) +{ + RwTexDictionarySetCurrent( nil ); + + FrontEndMenuManager.UnloadTextures(); + + if ( !_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode) ) + { + RsGlobal.quit = TRUE; + + ShowWindow(PSGLOBAL(window), SW_HIDE); + + MessageBoxW(nil, + (LPCWSTR)TheText.Get("WIN_RSZ"), // Failed to select new screen resolution + (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III + MB_OK); + } + else + FrontEndMenuManager.LoadAllTextures(); +} + +/* + ***************************************************************************** + */ +void WaitForState(FILTER_STATE State) +{ + HRESULT hr; + + ASSERT(pMC != nil); + + // Make sure we have switched to the required state + LONG lfs; + do + { + hr = pMC->GetState(10, &lfs); + } while (State != lfs); +} + +/* + ***************************************************************************** + */ +void HandleGraphEvent(void) +{ + LONG evCode, evParam1, evParam2; + HRESULT hr=S_OK; + + ASSERT(pME != nil); + + // Process all queued events + while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1, + (LONG_PTR *)&evParam2, 0))) + { + // Free memory associated with callback, since we're not using it + hr = pME->FreeEventParams(evCode, evParam1, evParam2); + + // If this is the end of the clip, reset to beginning + if (EC_COMPLETE == evCode) + { + switch (gGameState) + { + case GS_LOGO_MPEG: + { + gGameState = GS_INIT_INTRO_MPEG; + TRACE("gGameState = GS_INIT_INTRO_MPEG"); + break; + } + case GS_INTRO_MPEG: + { + gGameState = GS_INIT_ONCE; + TRACE("gGameState = GS_INIT_ONCE"); + break; + } + default: + { + break; + } + } + + pME->SetNotifyWindow((OAHWND)NULL, 0, 0); + } + } +} + +/* + ***************************************************************************** + */ +LRESULT CALLBACK +MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) +{ + POINTS points; + static BOOL noMemory = FALSE; + + + switch( message ) + { + case WM_SETCURSOR: + { + ShowCursor(FALSE); + + SetCursor(nil); + + break; // is this correct ? + } + + case WM_SIZE: + { + RwRect r; + + r.x = 0; + r.y = 0; + r.w = LOWORD(lParam); + r.h = HIWORD(lParam); + + if (RwInitialised && r.h > 0 && r.w > 0) + { + RsEventHandler(rsCAMERASIZE, &r); + + if (r.w != LOWORD(lParam) && r.h != HIWORD(lParam)) + { + WINDOWPLACEMENT wp; + + /* failed to create window of required size */ + noMemory = TRUE; + + /* stop re-sizing */ + ReleaseCapture(); + + /* handle maximised window */ + GetWindowPlacement(window, &wp); + if (wp.showCmd == SW_SHOWMAXIMIZED) + { + SendMessage(window, WM_WINDOWPOSCHANGED, 0, 0); + } + } + else + { + noMemory = FALSE; + } + + } + + return 0L; + } + + case WM_SIZING: + { + /* + * Handle event to ensure window contents are displayed during re-size + * as this can be disabled by the user, then if there is not enough + * memory things don't work. + */ + RECT *newPos = (LPRECT) lParam; + RECT rect; + + /* redraw window */ + + if (RwInitialised && gGameState == GS_PLAYING_GAME) + { + RsEventHandler(rsIDLE, (void *)TRUE); + } + + /* Manually resize window */ + rect.left = rect.top = 0; + rect.bottom = newPos->bottom - newPos->top; + rect.right = newPos->right - newPos->left; + + SetWindowPos(window, HWND_TOP, rect.left, rect.top, + (rect.right - rect.left), + (rect.bottom - rect.top), SWP_NOMOVE); + + return 0L; + } + + case WM_LBUTTONDOWN: + { + SetCapture(window); + + return 0L; + } + + case WM_RBUTTONDOWN: + { + SetCapture(window); + + return 0L; + } + + case WM_MBUTTONDOWN: + { + SetCapture(window); + + return 0L; + } + + case WM_MOUSEWHEEL: + { + return 0L; + } + + case WM_MOUSEMOVE: + { + points = MAKEPOINTS(lParam); + + FrontEndMenuManager.m_nMouseTempPosX = points.x; + FrontEndMenuManager.m_nMouseTempPosY = points.y; + + return 0L; + } + + case WM_LBUTTONUP: + { + ReleaseCapture(); + + return 0L; + } + + case WM_RBUTTONUP: + { + ReleaseCapture(); + + return 0L; + } + + case WM_MBUTTONUP: + { + ReleaseCapture(); + + return 0L; + } + + case WM_KEYDOWN: + { + RsKeyCodes ks; + + if ( _InputTranslateKey(&ks, lParam, wParam) ) + RsKeyboardEventHandler(rsKEYDOWN, &ks); + + if ( wParam == VK_SHIFT ) + _InputTranslateShiftKeyUpDown(&ks); +#ifdef FIX_BUGS + break; +#else + return 0L; +#endif + } + + case WM_KEYUP: + { + RsKeyCodes ks; + + if ( _InputTranslateKey(&ks, lParam, wParam) ) + RsKeyboardEventHandler(rsKEYUP, &ks); + + if ( wParam == VK_SHIFT ) + _InputTranslateShiftKeyUpDown(&ks); + +#ifdef FIX_BUGS + break; +#else + return 0L; +#endif + } + + case WM_SYSKEYDOWN: + { + RsKeyCodes ks; + + if ( _InputTranslateKey(&ks, lParam, wParam) ) + RsKeyboardEventHandler(rsKEYDOWN, &ks); + + if ( wParam == VK_SHIFT ) + _InputTranslateShiftKeyUpDown(&ks); + +#ifdef FIX_BUGS + break; +#else + return 0L; +#endif + } + + case WM_SYSKEYUP: + { + RsKeyCodes ks; + + if ( _InputTranslateKey(&ks, lParam, wParam) ) + RsKeyboardEventHandler(rsKEYUP, &ks); + + if ( wParam == VK_SHIFT ) + _InputTranslateShiftKeyUpDown(&ks); + +#ifdef FIX_BUGS + break; +#else + return 0L; +#endif + } + + case WM_ACTIVATEAPP: + { + switch ( gGameState ) + { + case GS_LOGO_MPEG: + case GS_INTRO_MPEG: + { + ASSERT(pMC != nil); + + LONG state; + pMC->GetState(10, &state); + + if ( !(BOOL)wParam ) // losing activation + { + if ( state == State_Running && pMC != nil ) + { + HRESULT hr = pMC->Pause(); + + if (hr == S_FALSE) + OutputDebugString("Failed to pause the MPEG"); + else + WaitForState(State_Paused); + } + } + else + { + CenterVideo(); + + if ( state != State_Running && pMC != nil ) + { + HRESULT hr = pMC->Run(); + + if ( hr == S_FALSE ) + OutputDebugString("Failed to run the MPEG"); + else + { + WaitForState(State_Running); + SetFocus(PSGLOBAL(window)); + } + } + } + + break; + } + + case GS_START_UP: + { + if ( !(BOOL)wParam && PSGLOBAL(fullScreen) ) // losing activation + startupDeactivate = TRUE; + + break; + } + } + + CPad::GetPad(0)->Clear(false); + CPad::GetPad(1)->Clear(false); + + return 0L; + } + + case WM_TIMER: + { + return 0L; + } + + case WM_GRAPHNOTIFY: + { + if (gGameState == GS_INTRO_MPEG || gGameState == GS_LOGO_MPEG) + HandleGraphEvent(); + + break; + } + + case WM_CLOSE: + case WM_DESTROY: + { + /* + * Quit message handling. + */ + ClipCursor(nil); + + _InputShutdown(); + + PostQuitMessage(0); + + return 0L; + } + + case WM_DEVICECHANGE: + { + if( wParam == DBT_DEVICEREMOVECOMPLETE ) + { + PDEV_BROADCAST_HDR pDev = (PDEV_BROADCAST_HDR)lParam; + + if (pDev->dbch_devicetype != DBT_DEVTYP_VOLUME) + break; + + if ( DMAudio.IsAudioInitialised() ) + { + PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev; + if ( pVol->dbcv_flags & DBTF_MEDIA ) + { + char c = DMAudio.GetCDAudioDriveLetter(); + + if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) ) + { + OutputDebugString("About to check CD drive..."); + + while ( true ) + { + FrontEndMenuManager.WaitForUserCD(); + + if ( !FrontEndMenuManager.m_bQuitGameNoCD ) + { + if ( DMAudio.CheckForAnAudioFileOnCD() ) + { + OutputDebugString("GTA3 Audio CD has been inserted"); + break; + } + } + else + { + OutputDebugString("Exiting game as Audio CD was not inserted"); + break; + } + } + } + } + } + } + + break; + } + +#ifdef FIX_BUGS // game turns on menu when focus is re-gained rather than lost + case WM_KILLFOCUS: +#else + case WM_SETFOCUS: +#endif + { + CGame::InitAfterFocusLoss(); + break; + } + + } + + /* + * Let Windows handle all other messages. + */ + return DefWindowProc(window, message, wParam, lParam); +} + +/* + ***************************************************************************** + */ +static BOOL +InitApplication(HANDLE instance) +{ + /* + * Perform any necessary MS Windows application initialization. Basically, + * this means registering the window class for this application. + */ + + WNDCLASS windowClass; + + windowClass.style = CS_BYTEALIGNWINDOW; + windowClass.lpfnWndProc = (WNDPROC)MainWndProc; + windowClass.cbClsExtra = 0; + windowClass.cbWndExtra = 0; + windowClass.hInstance = (HINSTANCE)instance; + windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON); + windowClass.hCursor = LoadCursor(nil, IDC_ARROW); + windowClass.hbrBackground = nil; + windowClass.lpszMenuName = NULL; + windowClass.lpszClassName = AppClassName; + + return RegisterClass(&windowClass); +} + + +/* + ***************************************************************************** + */ + +RwBool IsForegroundApp() +{ + return !!ForegroundApp; +} + +UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) +{ +#ifdef USE_D3D9 + LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION); +#else + LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION); +#endif + ASSERT(d3d != nil); + + UINT refreshRate = INT_MAX; + D3DFORMAT format; + + if ( depth == 32 ) + format = D3DFMT_X8R8G8B8; + else if ( depth == 24 ) + format = D3DFMT_R8G8B8; + else + format = D3DFMT_R5G6B5; + +#ifdef USE_D3D9 + UINT modeCount = d3d->GetAdapterModeCount(GcurSel, format); +#else + UINT modeCount = d3d->GetAdapterModeCount(GcurSel); +#endif + + for ( UINT i = 0; i < modeCount; i++ ) + { + D3DDISPLAYMODE mode; + +#ifdef USE_D3D9 + d3d->EnumAdapterModes(GcurSel, format, i, &mode); +#else + d3d->EnumAdapterModes(GcurSel, i, &mode); +#endif + if ( mode.Width == width && mode.Height == height && mode.Format == format ) + { + if ( mode.RefreshRate == 0 ) { + d3d->Release(); + return 0; + } + + if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 ) + refreshRate = mode.RefreshRate; + } + } + + d3d->Release(); + + if ( refreshRate == -1 ) + return -1; + + return refreshRate; +} + +/* + ***************************************************************************** + */ +RwBool +psSelectDevice() +{ + RwVideoMode vm; + RwInt32 subSysNum; + RwInt32 AutoRenderer = 0; + + + RwBool modeFound = FALSE; + + if ( !useDefault ) + { + GnumSubSystems = RwEngineGetNumSubSystems(); + if ( !GnumSubSystems ) + { + return FALSE; + } + + /* Just to be sure ... */ + GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems; + + /* Get the names of all the sub systems */ + for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++) + { + RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum); + } + + /* Get the default selection */ + GcurSel = RwEngineGetCurrentSubSystem(); +#ifdef IMPROVED_VIDEOMODE + if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems) + GcurSel = FrontEndMenuManager.m_nPrefsSubsystem; +#endif + } + + /* Set the driver to use the correct sub system */ + if (!RwEngineSetSubSystem(GcurSel)) + { + return FALSE; + } + +#ifdef IMPROVED_VIDEOMODE + FrontEndMenuManager.m_nPrefsSubsystem = GcurSel; +#endif + +#ifndef IMPROVED_VIDEOMODE + if ( !useDefault ) + { + if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode ) + { + FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode; + GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode; + } + else + { +#ifdef DEFAULT_NATIVE_RESOLUTION + // get the native video mode + HDC hDevice = GetDC(NULL); + int w = GetDeviceCaps(hDevice, HORZRES); + int h = GetDeviceCaps(hDevice, VERTRES); + int d = GetDeviceCaps(hDevice, BITSPIXEL); +#else + const int w = 640; + const int h = 480; + const int d = 16; +#endif + while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() ) + { + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + if ( defaultFullscreenRes && vm.width != w + || vm.height != h + || vm.depth != d + || !(vm.flags & rwVIDEOMODEEXCLUSIVE) ) + ++GcurSelVM; + else + modeFound = TRUE; + } + + if ( !modeFound ) + { +#ifdef DEFAULT_NATIVE_RESOLUTION + GcurSelVM = 1; +#else + MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK); + return FALSE; +#endif + } + } + } +#else + if ( !useDefault ) + { + if(FrontEndMenuManager.m_nPrefsWidth == 0 || + FrontEndMenuManager.m_nPrefsHeight == 0 || + FrontEndMenuManager.m_nPrefsDepth == 0){ + // Defaults if nothing specified + FrontEndMenuManager.m_nPrefsWidth = GetSystemMetrics(SM_CXSCREEN); + FrontEndMenuManager.m_nPrefsHeight = GetSystemMetrics(SM_CYSCREEN); + FrontEndMenuManager.m_nPrefsDepth = 32; + FrontEndMenuManager.m_nPrefsWindowed = 0; + } + + // Find the videomode that best fits what we got from the settings file + RwInt32 bestFsMode = -1; + RwInt32 bestWidth = -1; + RwInt32 bestHeight = -1; + RwInt32 bestDepth = -1; + for (GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++) { + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + + if (!(vm.flags & rwVIDEOMODEEXCLUSIVE)) { + bestWndMode = GcurSelVM; + } else { + // try the largest one that isn't larger than what we wanted + if (vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth && + vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight && + vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){ + bestWidth = vm.width; + bestHeight = vm.height; + bestDepth = vm.depth; + bestFsMode = GcurSelVM; + } + } + } + + if(bestFsMode < 0){ + MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK); + return FALSE; + } + GcurSelVM = bestFsMode; + + FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM; + FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode; + + FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed; + } +#endif + + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + +#ifdef IMPROVED_VIDEOMODE + if (FrontEndMenuManager.m_nPrefsWindowed) + GcurSelVM = bestWndMode; + + // Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below + FrontEndMenuManager.m_nPrefsWidth = vm.width; + FrontEndMenuManager.m_nPrefsHeight = vm.height; + FrontEndMenuManager.m_nPrefsDepth = vm.depth; +#endif + +#ifndef PS2_MENU + FrontEndMenuManager.m_nCurrOption = 0; +#endif + + /* Set up the video mode and set the apps window + * dimensions to match */ + if (!RwEngineSetVideoMode(GcurSelVM)) + { + return FALSE; + } + +#ifdef IMPROVED_VIDEOMODE + if (!FrontEndMenuManager.m_nPrefsWindowed) +#else + if (vm.flags & rwVIDEOMODEEXCLUSIVE) +#endif + { + debug("%dx%dx%d", vm.width, vm.height, vm.depth); + + UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth); + + if ( refresh != (UINT)-1 ) + { + debug("refresh %d", refresh); + RwD3D8EngineSetRefreshRate((RwUInt32)refresh); + } + } + +#ifdef IMPROVED_VIDEOMODE + if (!FrontEndMenuManager.m_nPrefsWindowed) +#else + if (vm.flags & rwVIDEOMODEEXCLUSIVE) +#endif + { + RsGlobal.maximumWidth = vm.width; + RsGlobal.maximumHeight = vm.height; + RsGlobal.width = vm.width; + RsGlobal.height = vm.height; + + PSGLOBAL(fullScreen) = TRUE; + +#ifdef IMPROVED_VIDEOMODE + SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP); + SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0, + SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER| + SWP_FRAMECHANGED); + }else{ + RECT rect; + rect.left = rect.top = 0; + rect.right = FrontEndMenuManager.m_nPrefsWidth; + rect.bottom = FrontEndMenuManager.m_nPrefsHeight; + AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); + + // center it + int spaceX = GetSystemMetrics(SM_CXSCREEN) - (rect.right-rect.left); + int spaceY = GetSystemMetrics(SM_CYSCREEN) - (rect.bottom-rect.top); + + SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW); + SetWindowPos(PSGLOBAL(window), HWND_NOTOPMOST, spaceX/2, spaceY/2, + (rect.right - rect.left), + (rect.bottom - rect.top), 0); + + // Have to get actual size because the window perhaps didn't fit + GetClientRect(PSGLOBAL(window), &rect); + RsGlobal.maximumWidth = rect.right; + RsGlobal.maximumHeight = rect.bottom; + RsGlobal.width = rect.right; + RsGlobal.height = rect.bottom; + + PSGLOBAL(fullScreen) = FALSE; +#endif + } +#ifdef MULTISAMPLING + RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel); +#endif + return TRUE; +} + +/* + ***************************************************************************** + */ +RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode) +{ + RwInitialised = FALSE; + + RsEventHandler(rsRWTERMINATE, nil); + + GcurSel = subSystem; + GcurSelVM = videoMode; + + useDefault = TRUE; + + if ( RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) == rsEVENTERROR ) + return FALSE; + + RwInitialised = TRUE; + useDefault = FALSE; + + RwRect r; + + r.x = 0; + r.y = 0; + r.w = RsGlobal.maximumWidth; + r.h = RsGlobal.maximumHeight; + + RsEventHandler(rsCAMERASIZE, &r); + + return TRUE; +} + +/* + ***************************************************************************** + */ +static RwChar ** +CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount) +{ + RwInt32 numArgs = 0; + RwBool inArg, inString; + RwInt32 i, len; + RwChar *res, *str, **aptr; + + len = (int)strlen(cmdLine); + + /* + * Count the number of arguments... + */ + inString = FALSE; + inArg = FALSE; + + for(i=0; i<=len; i++) + { + if( cmdLine[i] == '"' ) + { + inString = !inString; + } + + if( (cmdLine[i] <= ' ' && !inString) || i == len ) + { + if( inArg ) + { + inArg = FALSE; + + numArgs++; + } + } + else if( !inArg ) + { + inArg = TRUE; + } + } + + /* + * Allocate memory for result... + */ + res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1); + str = res + sizeof(RwChar *) * numArgs; + aptr = (RwChar **)res; + + strcpy(str, cmdLine); + + /* + * Walk through cmdLine again this time setting pointer to each arg... + */ + inArg = FALSE; + inString = FALSE; + + for(i=0; i<=len; i++) + { + if( cmdLine[i] == '"' ) + { + inString = !inString; + } + + if( (cmdLine[i] <= ' ' && !inString) || i == len ) + { + if( inArg ) + { + if( str[i-1] == '"' ) + { + str[i-1] = '\0'; + } + else + { + str[i] = '\0'; + } + + inArg = FALSE; + } + } + else if( !inArg && cmdLine[i] != '"' ) + { + inArg = TRUE; + + *aptr++ = &str[i]; + } + } + + *argCount = numArgs; + + return (RwChar **)res; +} + +/* + ***************************************************************************** + */ +void InitialiseLanguage() +{ + WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID()); + WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID()); + WORD primLayout = PRIMARYLANGID((DWORD_PTR)GetKeyboardLayout(0)); + + WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID()); + WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID()); + WORD subLayout = SUBLANGID((DWORD_PTR)GetKeyboardLayout(0)); + + if ( primUserLCID == LANG_GERMAN + || primSystemLCID == LANG_GERMAN + || primLayout == LANG_GERMAN ) + { + CGame::nastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; + CGame::germanGame = true; + } + + if ( primUserLCID == LANG_FRENCH + || primSystemLCID == LANG_FRENCH + || primLayout == LANG_FRENCH ) + { + CGame::nastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; + CGame::frenchGame = true; + } + + if ( subUserLCID == SUBLANG_ENGLISH_AUS + || subSystemLCID == SUBLANG_ENGLISH_AUS + || subLayout == SUBLANG_ENGLISH_AUS ) + CGame::noProstitutes = true; + +#ifdef NASTY_GAME + CGame::nastyGame = true; + FrontEndMenuManager.m_PrefsAllowNastyGame = true; + CGame::noProstitutes = false; +#endif + + int32 lang; + + switch ( primSystemLCID ) + { + case LANG_GERMAN: + { + lang = LANG_GERMAN; + break; + } + case LANG_FRENCH: + { + lang = LANG_FRENCH; + break; + } + case LANG_SPANISH: + { + lang = LANG_SPANISH; + break; + } + case LANG_ITALIAN: + { + lang = LANG_ITALIAN; + break; + } + default: + { + lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH; + break; + } + } + + FrontEndMenuManager.OS_Language = primUserLCID; + + switch ( lang ) + { + case LANG_GERMAN: + { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + break; + } + case LANG_SPANISH: + { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + break; + } + case LANG_FRENCH: + { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + break; + } + case LANG_ITALIAN: + { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + break; + } + default: + { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + break; + } + } + + TheText.Unload(); + TheText.Load(); +} + +/* + ***************************************************************************** + */ +void CenterVideo(void) +{ + HRESULT hr = S_OK; + RECT rect; + + ASSERT(pVW != nil); + + GetClientRect(PSGLOBAL(window), &rect); + + JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom)); + + JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window))); + + SetFocus(PSGLOBAL(window)); +} + +/* + ***************************************************************************** + */ +void PlayMovieInWindow(int cmdShow, const char* szFile) +{ + WCHAR wFileName[256]; + HRESULT hr; + + // Clear open dialog remnants before calling RenderFile() + UpdateWindow(PSGLOBAL(window)); + + // Convert filename to wide character string + MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1); + + // Initialize COM +#ifdef FIX_BUGS // will also return S_FALSE if it has already been inited in the same thread + CoInitialize(nil); +#else + JIF(CoInitialize(nil)); +#endif + + // Get the interface for DirectShow's GraphBuilder + JIF(CoCreateInstance(CLSID_FilterGraph, nil, CLSCTX_INPROC, + IID_IGraphBuilder, (void **)&pGB)); + + if(SUCCEEDED(hr)) + { + // Have the graph builder construct its the appropriate graph automatically + JIF(pGB->RenderFile(&wFileName[0], nil)); + + // QueryInterface for DirectShow interfaces + JIF(pGB->QueryInterface(IID_IMediaControl, (void **)&pMC)); + JIF(pGB->QueryInterface(IID_IMediaEventEx, (void **)&pME)); + JIF(pGB->QueryInterface(IID_IMediaSeeking, (void **)&pMS)); + + // Query for video interfaces, which may not be relevant for audio files + JIF(pGB->QueryInterface(IID_IVideoWindow, (void **)&pVW)); + + JIF(pVW->put_Owner((OAHWND) PSGLOBAL(window))); + JIF(pVW->put_WindowStyle(WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN)); + + // Have the graph signal event via window callbacks for performance + JIF(pME->SetNotifyWindow((OAHWND)PSGLOBAL(window), WM_GRAPHNOTIFY, 0)); + + CenterVideo(); + + // Run the graph to play the media file + JIF(pMC->Run()); + + SetFocus(PSGLOBAL(window)); + } + + ASSERT(pGB != nil); + ASSERT(pVW != nil); + ASSERT(pME != nil); + ASSERT(pMC != nil); + + if(FAILED(hr)) + CloseClip(); +} + +/* + ***************************************************************************** + */ +void CloseInterfaces(void) +{ + // Release and zero DirectShow interfaces + SAFE_RELEASE(pME); + SAFE_RELEASE(pMS); + SAFE_RELEASE(pMC); + SAFE_RELEASE(pVW); + SAFE_RELEASE(pGB); +} + +/* + ***************************************************************************** + */ +void CloseClip(void) +{ + HRESULT hr; + + // Stop playback + if(pMC) + hr = pMC->Stop(); + + // Free DirectShow interfaces + CloseInterfaces(); +} + +/* + ***************************************************************************** + */ +void HandleExit() +{ + MSG message; + while ( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) ) + { + if( message.message == WM_QUIT ) + { + RsGlobal.quit = TRUE; + } + else + { + TranslateMessage(&message); + DispatchMessage(&message); + } + } +} + +/* + ***************************************************************************** + */ +int PASCAL +WinMain(HINSTANCE instance, + HINSTANCE prevInstance __RWUNUSED__, + CMDSTR cmdLine, + int cmdShow) +{ + MSG message; + RwV2d pos; + RwInt32 argc, i; + RwChar **argv; + SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); + +#ifndef MASTER + if (strstr(cmdLine, "-console")) + { + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); + } +#endif + +#ifdef USE_CUSTOM_ALLOCATOR + InitMemoryMgr(); +#endif + + /* + * Initialize the platform independent data. + * This will in turn initialize the platform specific data... + */ + if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR ) + { + return FALSE; + } + + /* + * Register the window class... + */ + if( !InitApplication(instance) ) + { + return FALSE; + } + + /* + * Get proper command line params, cmdLine passed to us does not + * work properly under all circumstances... + */ + cmdLine = GetCommandLine(); + + /* + * Parse command line into standard (argv, argc) parameters... + */ + argv = CommandLineToArgv(cmdLine, &argc); + + + /* + * Parse command line parameters (except program name) one at + * a time BEFORE RenderWare initialization... + */ + for(i=1; i<argc; i++) + { + RsEventHandler(rsPREINITCOMMANDLINE, argv[i]); + } + + /* + * Create the window... + */ + PSGLOBAL(window) = InitInstance(instance); + if( PSGLOBAL(window) == nil ) + { + return FALSE; + } + + PSGLOBAL(instance) = instance; + + ControlsManager.MakeControllerActionsBlank(); + ControlsManager.InitDefaultControlConfiguration(); + + if ( _InputInitialise() == S_OK ) + { + _InputInitialiseMouse(false); + _InputInitialiseJoys(); + } + + ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); + +#ifndef IMPROVED_VIDEOMODE + SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP); + SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0, + SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER| + SWP_FRAMECHANGED); +#endif + + /* + * Initialize the 3D (RenderWare) components of the app... + */ + if( rsEVENTERROR == RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) ) + { + DestroyWindow(PSGLOBAL(window)); + + RsEventHandler(rsTERMINATE, nil); + + return FALSE; + } + + /* + * Parse command line parameters (except program name) one at + * a time AFTER RenderWare initialization... + */ + for(i=1; i<argc; i++) + { + RsEventHandler(rsCOMMANDLINE, argv[i]); + } + + /* + * Force a camera resize event... + */ + { + RwRect r; + + r.x = 0; + r.y = 0; + r.w = RsGlobal.maximumWidth; + r.h = RsGlobal.maximumHeight; + + RsEventHandler(rsCAMERASIZE, &r); + } + + SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, nil, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETPOWEROFFACTIVE, FALSE, nil, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETLOWPOWERACTIVE, FALSE, nil, SPIF_SENDCHANGE); + + + STICKYKEYS SavedStickyKeys; + SavedStickyKeys.cbSize = sizeof(STICKYKEYS); + + SystemParametersInfo(SPI_GETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE); + + STICKYKEYS NewStickyKeys; + NewStickyKeys.cbSize = sizeof(STICKYKEYS); + NewStickyKeys.dwFlags = SKF_TWOKEYSOFF; + + SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE); + + + /* + * Show the window, and refresh it... + */ + ShowWindow(PSGLOBAL(window), cmdShow); + UpdateWindow(PSGLOBAL(window)); + + { + CFileMgr::SetDirMyDocuments(); + +#ifdef LOAD_INI_SETTINGS + // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons. + // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it, + // so we can add new joy bindings **on top of** stored bindings. + int connectedPadButtons = ControlsManager.ms_padButtonsInited; +#endif + + int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r"); + + if ( gta3set ) + { + ControlsManager.LoadSettings(gta3set); + CFileMgr::CloseFile(gta3set); + } + + CFileMgr::SetDir(""); + +#ifdef LOAD_INI_SETTINGS + LoadINIControllerSettings(); + if (connectedPadButtons != 0) { + ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons); + SaveINIControllerSettings(); + } +#endif + } + + SetErrorMode(SEM_FAILCRITICALERRORS); + + +#ifdef PS2_MENU + int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE); + if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT + && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE ) + { + LoadingScreen(nil, nil, "loadsc0"); + + TheText.Unload(); + TheText.Load(); + + CFont::Initialise(); + + FrontEndMenuManager.DrawMemoryCardStartUpMenus(); + } +#endif + +#ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewer in LCS + LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); + CAnimViewer::Initialise(); + CTimer::Update(); +#ifndef PS2_MENU + FrontEndMenuManager.m_bGameNotLoaded = false; +#endif + } +#endif + + while ( TRUE ) + { + RwInitialised = TRUE; + + /* + * Set the initial mouse position... + */ + pos.x = RsGlobal.maximumWidth * 0.5f; + pos.y = RsGlobal.maximumHeight * 0.5f; + + RsMouseSetPos(&pos); + + WINDOWPLACEMENT wp; + wp.length = sizeof(WINDOWPLACEMENT); + + /* + * Enter the message processing loop... + */ +#ifdef PS2_MENU + if (TheMemoryCard.m_bWantToLoad) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + + TheMemoryCard.m_bWantToLoad = false; + + CTimer::Update(); + + while( !RsGlobal.quit && !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) ) +#else + while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart ) +#endif + { + if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) ) + { + if( message.message == WM_QUIT ) + { + break; + } + else + { + TranslateMessage(&message); + DispatchMessage(&message); + } + } +#ifndef MASTER + else if (gbModelViewer) { + // This is TheModelViewerCore in LCS + TheModelViewer(); + } +#endif + else if( ForegroundApp ) + { + switch ( gGameState ) + { + case GS_START_UP: + { +#ifdef NO_MOVIES + gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG; +#else + gGameState = GS_INIT_LOGO_MPEG; +#endif + TRACE("gGameState = GS_INIT_LOGO_MPEG"); + break; + } + + case GS_INIT_LOGO_MPEG: + { + if ( !startupDeactivate ) + PlayMovieInWindow(cmdShow, "movies\\Logo.mpg"); + gGameState = GS_LOGO_MPEG; + TRACE("gGameState = GS_LOGO_MPEG;"); + break; + } + + case GS_LOGO_MPEG: + { + CPad::UpdatePads(); + + if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) + ++gGameState; + else if ( CPad::GetPad(0)->NewState.CheckForInput() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetEnterJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetCharJustDown(' ') ) + ++gGameState; + else if ( CPad::GetPad(0)->GetAltJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetTabJustDown() ) + ++gGameState; + + break; + } + + case GS_INIT_INTRO_MPEG: + { +#ifdef NO_MOVIES + if (!gbNoMovies) +#endif + CloseClip(); +#ifndef FIX_BUGS + CoUninitialize(); +#endif + + if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN ) + PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); + else + PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg"); + + gGameState = GS_INTRO_MPEG; + TRACE("gGameState = GS_INTRO_MPEG;"); + break; + } + + case GS_INTRO_MPEG: + { + CPad::UpdatePads(); + + if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) + ++gGameState; + else if ( CPad::GetPad(0)->NewState.CheckForInput() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetEnterJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetCharJustDown(' ') ) + ++gGameState; + else if ( CPad::GetPad(0)->GetAltJustDown() ) + ++gGameState; + else if ( CPad::GetPad(0)->GetTabJustDown() ) + ++gGameState; + + break; + } + + case GS_INIT_ONCE: + { +#ifdef NO_MOVIES + if (!gbNoMovies) +#endif + CloseClip(); +#ifndef FIX_BUGS + CoUninitialize(); +#endif + +#ifdef FIX_BUGS + // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on + RsCameraShowRaster(Scene.camera); +#endif + +#ifdef PS2_MENU + extern char version_name[64]; + if ( CGame::frenchGame || CGame::germanGame ) + LoadingScreen(NULL, version_name, "loadsc24"); + else + LoadingScreen(NULL, version_name, "loadsc0"); + + printf("Into TheGame!!!\n"); +#else + LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate +#endif + if ( !CGame::InitialiseOnceAfterRW() ) + RsGlobal.quit = TRUE; + +#ifdef PS2_MENU + gGameState = GS_INIT_PLAYING_GAME; +#else + gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND;"); +#endif + break; + } + +#ifndef PS2_MENU + case GS_INIT_FRONTEND: + { + LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate + + FrontEndMenuManager.m_bGameNotLoaded = true; + + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; + + if ( defaultFullscreenRes ) + { + defaultFullscreenRes = FALSE; + FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM; + FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM; + } + + gGameState = GS_FRONTEND; + TRACE("gGameState = GS_FRONTEND;"); + break; + } + + case GS_FRONTEND: + { + GetWindowPlacement(PSGLOBAL(window), &wp); + + if (wp.showCmd != SW_SHOWMINIMIZED) + RsEventHandler(rsFRONTENDIDLE, nil); + +#ifdef PS2_MENU + if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad ) +#else + if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad ) +#endif + { + gGameState = GS_INIT_PLAYING_GAME; + TRACE("gGameState = GS_INIT_PLAYING_GAME;"); + } + +#ifdef PS2_MENU + if (TheMemoryCard.m_bWantToLoad ) +#else + if ( FrontEndMenuManager.m_bWantToLoad ) +#endif + { + InitialiseGame(); + FrontEndMenuManager.m_bGameNotLoaded = false; + gGameState = GS_PLAYING_GAME; + TRACE("gGameState = GS_PLAYING_GAME;"); + } + break; + } +#endif + + case GS_INIT_PLAYING_GAME: + { +#ifdef PS2_MENU + CGame::Initialise("DATA\\GTA3.DAT"); + + //LoadingScreen("Starting Game", NULL, GetRandomSplashScreen()); + + if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS + && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir) + && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true + && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile)) + { + strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile); + TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true; + + if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) + { + CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); + TheText.Unload(); + TheText.Load(); + } + + CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad(); + } +#else + InitialiseGame(); + + FrontEndMenuManager.m_bGameNotLoaded = false; +#endif + gGameState = GS_PLAYING_GAME; + TRACE("gGameState = GS_PLAYING_GAME;"); + break; + } + + case GS_PLAYING_GAME: + { + float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + if ( RwInitialised ) + { + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + RsEventHandler(rsIDLE, (void *)TRUE); + } + break; + } + } + } + else + { + if ( RwCameraBeginUpdate(Scene.camera) ) + { + RwCameraEndUpdate(Scene.camera); + ForegroundApp = TRUE; + RsEventHandler(rsACTIVATE, (void *)TRUE); + } + + WaitMessage(); + } + } + + + /* + * About to shut down - block resize events again... + */ + RwInitialised = FALSE; + + FrontEndMenuManager.UnloadTextures(); +#ifdef PS2_MENU + if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)) + break; +#else + if ( !FrontEndMenuManager.m_bWantToRestart ) + break; +#endif + + CPad::ResetCheats(); + CPad::StopPadsShaking(); + + DMAudio.ChangeMusicMode(MUSICMODE_DISABLE); + +#ifdef PS2_MENU + CGame::ShutDownForRestart(); +#endif + CTimer::Stop(); + +#ifdef PS2_MENU + if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) + { + if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad) + { + FrontEndMenuManager.m_bWantToRestart = true; + TheMemoryCard.m_bWantToLoad = true; + } + + CGame::InitialiseWhenRestarting(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + FrontEndMenuManager.m_bWantToRestart = false; + + continue; + } + + CGame::ShutDown(); + CTimer::Stop(); + + break; +#else + if ( FrontEndMenuManager.m_bWantToLoad ) + { + CGame::ShutDownForRestart(); + CGame::InitialiseWhenRestarting(); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + FrontEndMenuManager.m_bWantToLoad = false; + } + else + { +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); + + CTimer::Stop(); + + if ( FrontEndMenuManager.m_bFirstTime == true ) + { + gGameState = GS_INIT_FRONTEND; + TRACE("gGameState = GS_INIT_FRONTEND;"); + } + else + { + gGameState = GS_INIT_PLAYING_GAME; + TRACE("gGameState = GS_INIT_PLAYING_GAME;"); + } + } + + FrontEndMenuManager.m_bFirstTime = false; + FrontEndMenuManager.m_bWantToRestart = false; +#endif + } + + +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); + + DMAudio.Terminate(); + + _psFreeVideoModeList(); + + + /* + * Tidy up the 3D (RenderWare) components of the application... + */ + RsEventHandler(rsRWTERMINATE, nil); + + /* + * Kill the window... + */ + DestroyWindow(PSGLOBAL(window)); + + /* + * Free the platform dependent data... + */ + RsEventHandler(rsTERMINATE, nil); + + /* + * Free the argv strings... + */ + free(argv); + + ShowCursor(TRUE); + + SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, nil, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, nil, SPIF_SENDCHANGE); + SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, TRUE, nil, SPIF_SENDCHANGE); + + SetErrorMode(0); + + return message.wParam; +} + +/* + ***************************************************************************** + */ + +#define DEVICE_AXIS_MIN -2000 +#define DEVICE_AXIS_MAX 2000 + + +HRESULT _InputInitialise() +{ + HRESULT hr; + + // Create a DInput object + if( FAILED( hr = DirectInput8Create( GetModuleHandle(nil), DIRECTINPUT_VERSION, + IID_IDirectInput8, (VOID**)&PSGLOBAL(dinterface), nil ) ) ) + return hr; + + return S_OK; +} + +HRESULT _InputInitialiseMouse(bool exclusive) +{ + HRESULT hr; + + // Obtain an interface to the system mouse device. + if( FAILED( hr = PSGLOBAL(dinterface)->CreateDevice( GUID_SysMouse, &PSGLOBAL(mouse), nil ) ) ) + return hr; + + // Set the data format to "mouse format" - a predefined data format + // + // A data format specifies which controls on a device we + // are interested in, and how they should be reported. + // + // This tells DirectInput that we will be passing a + // DIMOUSESTATE2 structure to IDirectInputDevice::GetDeviceState. + if( FAILED( hr = PSGLOBAL(mouse)->SetDataFormat( &c_dfDIMouse2 ) ) ) + return hr; + + if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), (exclusive ? DISCL_EXCLUSIVE : DISCL_NONEXCLUSIVE) | DISCL_FOREGROUND ) ) ) + return hr; + + // Acquire the newly created device + PSGLOBAL(mouse)->Acquire(); + + return S_OK; +} + +RwV2d leftStickPos; +RwV2d rightStickPos; + +HRESULT CapturePad(RwInt32 padID) +{ + HRESULT hr; + DIJOYSTATE2 js; + LPDIRECTINPUTDEVICE8 *pPad = nil; + + if( padID == 0 ) + pPad = &PSGLOBAL(joy1); + else if( padID == 1) + pPad = &PSGLOBAL(joy2); + else + assert("invalid padID"); + + if ( nil == (*pPad) ) + return S_OK; + + // Poll the device to read the current state + hr = (*pPad)->Poll(); + + if( FAILED(hr) ) + { + // DInput is telling us that the input stream has been + // interrupted. We aren't tracking any state between polls, so + // we don't have any special reset that needs to be done. We + // just re-acquire and try again. + hr = (*pPad)->Acquire(); + while( hr == DIERR_INPUTLOST ) + hr = (*pPad)->Acquire(); + + // hr may be DIERR_OTHERAPPHASPRIO or other errors. This + // may occur when the app is minimized or in the process of + // switching, so just try again later + + if( FAILED(hr) ) + return hr; + + hr = (*pPad)->Poll(); + if( FAILED(hr) ) + return hr; + } + + // Get the input's device state + if( FAILED( hr = (*pPad)->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) ) + return hr; // The device should have been acquired during the Poll() + + if ( ControlsManager.m_bFirstCapture == true ) + { + memcpy(&ControlsManager.m_OldState, &js, sizeof(DIJOYSTATE2)); + memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2)); + + ControlsManager.m_bFirstCapture = false; + } + else + { + memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(DIJOYSTATE2)); + memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2)); + } + + RsPadButtonStatus bs; + bs.padID = padID; + + RsPadEventHandler(rsPADBUTTONUP, (void *)&bs); + + bool deviceAvailable = (*pPad) != nil; + + if ( deviceAvailable ) + { + leftStickPos.x = (float)js.lX / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + leftStickPos.y = (float)js.lY / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + + if (LOWORD(js.rgdwPOV[0]) != 0xFFFF) + { + float angle = DEGTORAD((float)js.rgdwPOV[0] / 100.0f); + + leftStickPos.x = Sin(angle); + leftStickPos.y = -Cos(angle); + } + + if ( AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisR && AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisZ ) + { + rightStickPos.x = (float)js.lZ / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + rightStickPos.y = (float)js.lRz / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + } + } + + { + if (CPad::m_bMapPadOneToPadTwo) + bs.padID = 1; + + RsPadEventHandler(rsPADBUTTONUP, (void *)&bs); + RsPadEventHandler(rsPADBUTTONDOWN, (void *)&bs); + } + + { + if (CPad::m_bMapPadOneToPadTwo) + bs.padID = 1; + + CPad *pad = CPad::GetPad(bs.padID); + + if ( Abs(leftStickPos.x) > 0.3f ) + pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f); + + if ( Abs(leftStickPos.y) > 0.3f ) + pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f); + + if ( Abs(rightStickPos.x) > 0.3f ) + pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f); + + if ( Abs(rightStickPos.y) > 0.3f ) + pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); + } + + return S_OK; +} + +void _InputInitialiseJoys() +{ + DIPROPDWORD prop; + DIDEVCAPS devCaps; + + for ( int32 i = 0; i < _TODOCONST(2); i++ ) + AllValidWinJoys.ClearJoyInfo(i); + + _InputAddJoys(); + + if ( PSGLOBAL(joy1) != nil ) + { + devCaps.dwSize = sizeof(DIDEVCAPS); + PSGLOBAL(joy1)->GetCapabilities(&devCaps); + + prop.diph.dwSize = sizeof(DIPROPDWORD); + prop.diph.dwHeaderSize = sizeof(DIPROPHEADER); + prop.diph.dwObj = 0; + prop.diph.dwHow = 0; + + PSGLOBAL(joy1)->GetProperty(DIPROP_VIDPID, (LPDIPROPHEADER)&prop); + AllValidWinJoys.m_aJoys[0].m_nVendorID = LOWORD(prop.dwData); + AllValidWinJoys.m_aJoys[0].m_nProductID = HIWORD(prop.dwData); + AllValidWinJoys.m_aJoys[0].m_bInitialised = true; + + ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); + } + + if ( PSGLOBAL(joy2) != nil ) + { + PSGLOBAL(joy2)->GetProperty(DIPROP_VIDPID, (LPDIPROPHEADER)&prop); + AllValidWinJoys.m_aJoys[1].m_nVendorID = LOWORD(prop.dwData); + AllValidWinJoys.m_aJoys[1].m_nProductID = HIWORD(prop.dwData); + AllValidWinJoys.m_aJoys[1].m_bInitialised = true; + } +} + +void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num) +{ + DIDEVICEOBJECTINSTANCE objInst; + + objInst.dwSize = sizeof( DIDEVICEOBJECTINSTANCE ); + + DIPROPRANGE range; + range.diph.dwSize = sizeof(DIPROPRANGE); + range.diph.dwHeaderSize = sizeof(DIPROPHEADER); + range.lMin = DEVICE_AXIS_MIN; + range.lMax = DEVICE_AXIS_MAX; + range.diph.dwHow = DIPH_BYOFFSET; + + // get the info about the object from the device + + range.diph.dwObj = DIJOFS_X; + if ( lpDevice != nil ) + { + if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_X, DIPH_BYOFFSET ) ) ) + { + if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) ) + return; + else + ; + } + } + + range.diph.dwObj = DIJOFS_Y; + if ( lpDevice != nil ) + { + if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Y, DIPH_BYOFFSET ) ) ) + { + if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) ) + return; + else + ; + } + } + + range.diph.dwObj = DIJOFS_Z; + if ( lpDevice != nil ) + { + if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Z, DIPH_BYOFFSET ) ) ) + { + if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) ) + return; + else + AllValidWinJoys.m_aJoys[num].m_bHasAxisZ = true; // z rightStickPos.x + } + } + + range.diph.dwObj = DIJOFS_RZ; + if ( lpDevice != nil ) + { + if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_RZ, DIPH_BYOFFSET ) ) ) + { + if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) ) + return; + else + AllValidWinJoys.m_aJoys[num].m_bHasAxisR = true; // r rightStickPos.y + } + } +} + +HRESULT _InputAddJoys() +{ + HRESULT hr; + + hr = PSGLOBAL(dinterface)->EnumDevices(DI8DEVCLASS_GAMECTRL, _InputEnumDevicesCallback, nil, DIEDFL_ATTACHEDONLY ); + + if( FAILED(hr) ) + return hr; + + if ( PSGLOBAL(joy1) == nil ) + return S_FALSE; + + _InputAddJoyStick(PSGLOBAL(joy1), 0); + + if ( PSGLOBAL(joy2) == nil ) + return S_OK; // we have one device already so return OK and ignore second + + _InputAddJoyStick(PSGLOBAL(joy2), 1); + + return S_OK; +} + +HRESULT _InputGetMouseState(DIMOUSESTATE2 *state) +{ + HRESULT hr; + + if ( PSGLOBAL(mouse) == nil ) + return S_FALSE; + + // Get the input's device state, and put the state in dims + ZeroMemory( state, sizeof(DIMOUSESTATE2) ); + + hr = PSGLOBAL(mouse)->GetDeviceState( sizeof(DIMOUSESTATE2), state ); + + if( FAILED(hr) ) + { + // DirectInput may be telling us that the input stream has been + // interrupted. We aren't tracking any state between polls, so + // we don't have any special reset that needs to be done. + // We just re-acquire and try again. + + // If input is lost then acquire and keep trying + hr = PSGLOBAL(mouse)->Acquire(); + while( hr == DIERR_INPUTLOST ) + hr = PSGLOBAL(mouse)->Acquire(); + + ZeroMemory( state, sizeof(DIMOUSESTATE2) ); + hr = PSGLOBAL(mouse)->GetDeviceState( sizeof(DIMOUSESTATE2), state ); + + return hr; + } + + return S_OK; +} + +void _InputShutdown() +{ + SAFE_RELEASE(PSGLOBAL(dinterface)); +} + +void _InputShutdownMouse() +{ + if (PSGLOBAL(mouse) == nil) + return; + + PSGLOBAL(mouse)->Unacquire(); + SAFE_RELEASE(PSGLOBAL(mouse)); +} + +bool _InputMouseNeedsExclusive(void) +{ + // FIX: I don't know why R* needed that, but it causes infamous mouse bug on modern systems. + // Probably DirectInput bug, since Acquire() and GetDeviceState() reports everything A-OK. +#ifdef FIX_BUGS + return false; +#endif + RwVideoMode vm; + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + + return vm.flags & rwVIDEOMODEEXCLUSIVE; +} + +BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext ) +{ + HRESULT hr; + + static INT Count = 0; + + LPDIRECTINPUTDEVICE8 *pJoystick = nil; + + if ( Count == 0 ) + pJoystick = &PSGLOBAL(joy1); + else if ( Count == 1 ) + pJoystick = &PSGLOBAL(joy2); + else + assert("too many pads"); + + // Obtain an interface to the enumerated joystick. + hr = PSGLOBAL(dinterface)->CreateDevice( pdidInstance->guidInstance, pJoystick, nil ); + + // If it failed, then we can't use this joystick. (Maybe the user unplugged + // it while we were in the middle of enumerating it.) + if( hr != S_OK ) + return DIENUM_CONTINUE; + + hr = (*pJoystick)->SetDataFormat( &c_dfDIJoystick2 ); + if( hr != S_OK ) + { + (*pJoystick)->Release(); + return DIENUM_CONTINUE; + } + + ++Count; + + hr = (*pJoystick)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE|DISCL_FOREGROUND ); + if( hr != S_OK ) + { + (*pJoystick)->Release(); +#ifdef FIX_BUGS + // BUG: enum will be called with Count == 2, which will write to a null pointer + // So decrement count again since we're not using this pad + --Count; +#endif + return DIENUM_CONTINUE; + } + + // Stop enumeration. Note: we're just taking the first two joysticks we get. You + // could store all the enumerated joysticks and let the user pick. + if ( Count == 2 ) + return DIENUM_STOP; + + return DIENUM_CONTINUE; +} + +BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key) +{ + *rs = rsNULL; + + switch ( key ) + { + case VK_SHIFT: + { + if ( _dwOperatingSystemVersion == OS_WIN98 ) + *rs = rsSHIFT; + break; + } + + case VK_RETURN: + { + if ( _InputIsExtended(flag) ) + *rs = rsPADENTER; + else + *rs = rsENTER; + break; + } + + case VK_CONTROL: + { + if ( _InputIsExtended(flag) ) + *rs = rsRCTRL; + else + *rs = rsLCTRL; + break; + } + + case VK_MENU: + { + if ( _InputIsExtended(flag) ) + *rs = rsRALT; + else + *rs = rsLALT; + break; + } + + case VK_APPS: + { + *rs = rsAPPS; + break; + } + + case VK_PAUSE: + { + *rs = rsPAUSE; + break; + } + + case VK_CAPITAL: + { + *rs = rsCAPSLK; + break; + } + + case VK_ESCAPE: + { + *rs = rsESC; + break; + } + + case VK_PRIOR: + { + if ( _InputIsExtended(flag) ) + *rs = rsPGUP; + else + *rs = rsPADPGUP; + break; + } + + case VK_NEXT: + { + if ( _InputIsExtended(flag) ) + *rs = rsPGDN; + else + *rs = rsPADPGDN; + break; + } + + case VK_END: + { + if ( _InputIsExtended(flag) ) + *rs = rsEND; + else + *rs = rsPADEND; + break; + } + + case VK_HOME: + { + if ( _InputIsExtended(flag) ) + *rs = rsHOME; + else + *rs = rsPADHOME; + break; + } + + case VK_LEFT: + { + if ( _InputIsExtended(flag) ) + *rs = rsLEFT; + else + *rs = rsPADLEFT; + break; + } + + case VK_UP: + { + if ( _InputIsExtended(flag) ) + *rs = rsUP; + else + *rs = rsPADUP; + break; + } + + case VK_RIGHT: + { + if ( _InputIsExtended(flag) ) + *rs = rsRIGHT; + else + *rs = rsPADRIGHT; + break; + } + + case VK_DOWN: + { + if ( _InputIsExtended(flag) ) + *rs = rsDOWN; + else + *rs = rsPADDOWN; + break; + } + + case VK_INSERT: + { + if ( _InputIsExtended(flag) ) + *rs = rsINS; + else + *rs = rsPADINS; + break; + } + + case VK_DELETE: + { + if ( _InputIsExtended(flag) ) + *rs = rsDEL; + else + *rs = rsPADDEL; + break; + } + + case VK_LWIN: + { + *rs = rsLWIN; + break; + } + + case VK_RWIN: + { + *rs = rsRWIN; + break; + } + + case VK_NUMPAD0: + { + *rs = rsPADINS; + break; + } + + case VK_NUMPAD1: + { + *rs = rsPADEND; + break; + } + + case VK_NUMPAD2: + { + *rs = rsPADDOWN; + break; + } + + case VK_NUMPAD3: + { + *rs = rsPADPGDN; + break; + } + + case VK_NUMPAD4: + { + *rs = rsPADLEFT; + break; + } + + case VK_NUMPAD5: + { + *rs = rsPAD5; + break; + } + + case VK_NUMPAD6: + { + *rs = rsPADRIGHT; + break; + } + + case VK_NUMPAD7: + { + *rs = rsPADHOME; + break; + } + + case VK_NUMPAD8: + { + *rs = rsPADUP; + break; + } + + case VK_NUMPAD9: + { + *rs = rsPADPGUP; + break; + } + + case VK_MULTIPLY: + { + *rs = rsTIMES; + break; + } + + case VK_DIVIDE: + { + *rs = rsDIVIDE; + break; + } + + case VK_ADD: + { + *rs = rsPLUS; + break; + } + + case VK_SUBTRACT: + { + *rs = rsMINUS; + break; + } + + case VK_DECIMAL: + { + *rs = rsPADDEL; + break; + } + + case VK_F1: + { + *rs = rsF1; + break; + } + + case VK_F2: + { + *rs = rsF2; + break; + } + + case VK_F3: + { + *rs = rsF3; + break; + } + + case VK_F4: + { + *rs = rsF4; + break; + } + + case VK_F5: + { + *rs = rsF5; + break; + } + + case VK_F6: + { + *rs = rsF6; + break; + } + + case VK_F7: + { + *rs = rsF7; + break; + } + + case VK_F8: + { + *rs = rsF8; + break; + } + + case VK_F9: + { + *rs = rsF9; + break; + } + + case VK_F10: + { + *rs = rsF10; + break; + } + + case VK_F11: + { + *rs = rsF11; + break; + } + + case VK_F12: + { + *rs = rsF12; + break; + } + + case VK_NUMLOCK: + { + *rs = rsNUMLOCK; + break; + } + + case VK_SCROLL: + { + *rs = rsSCROLL; + break; + } + + case VK_BACK: + { + *rs = rsBACKSP; + break; + } + + case VK_TAB: + { + *rs = rsTAB; + break; + } + + default: + { + UINT vkey = MapVirtualKey(key, MAPVK_VK_TO_CHAR) & 0xFFFF; + if ( vkey < 255 ) + *rs = (RsKeyCodes)vkey; + break; + } + } + + return *rs != rsNULL; +} + +void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) +{ + if ( _dwOperatingSystemVersion != OS_WIN98 ) + { + if ( _InputTranslateShiftKey(rs, VK_LSHIFT, TRUE) ) + RsKeyboardEventHandler(rsKEYDOWN, rs); + if ( _InputTranslateShiftKey(rs, VK_RSHIFT, TRUE) ) + RsKeyboardEventHandler(rsKEYDOWN, rs); + if ( _InputTranslateShiftKey(rs, VK_LSHIFT, FALSE) ) + RsKeyboardEventHandler(rsKEYUP, rs); + if ( _InputTranslateShiftKey(rs, VK_RSHIFT, FALSE) ) + RsKeyboardEventHandler(rsKEYUP, rs); + } +} + +BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown) +{ + *rs = rsNULL; + switch ( key ) + { + case VK_LSHIFT: + { + if ( bDown == (GetKeyState(VK_LSHIFT) & 0x8000) >> 15 ) + *rs = rsLSHIFT; + break; + } + + case VK_RSHIFT: + { + if ( bDown == (GetKeyState(VK_RSHIFT) & 0x8000) >> 15 ) + *rs = rsRSHIFT; + break; + } + + default: + { + return *rs != rsNULL; + } + } + + return TRUE; +} + +BOOL _InputIsExtended(INT flag) +{ + return (flag & 0x1000000) != 0; +} + +#if (defined(_MSC_VER)) +int strcasecmp(const char *str1, const char *str2) +{ + return _strcmpi(str1, str2); +} +int strncasecmp(const char *str1, const char *str2, size_t len) +{ + return _strnicmp(str1, str2, len); +} +#endif +#endif diff --git a/src/skel/win/win.h b/src/skel/win/win.h new file mode 100644 index 0000000..be84089 --- /dev/null +++ b/src/skel/win/win.h @@ -0,0 +1,91 @@ + +// DON'T include directly. crossplatform.h includes this if you're using D3D9 backend(win.cpp). + +#if (!defined(_PLATFORM_WIN_H)) +#define _PLATFORM_WIN_H + +#if (!defined(RSREGSETBREAKALLOC)) +#define RSREGSETBREAKALLOC(_name) /* No op */ +#endif /* (!defined(RSREGSETBREAKALLOC)) */ + +#ifdef __DINPUT_INCLUDED__ +/* platform specfic global data */ +typedef struct +{ + HWND window; + HINSTANCE instance; + RwBool fullScreen; + RwV2d lastMousePos; + + DWORD field_14; + + LPDIRECTINPUT8 dinterface; + LPDIRECTINPUTDEVICE8 mouse; + LPDIRECTINPUTDEVICE8 joy1; + LPDIRECTINPUTDEVICE8 joy2; +} +psGlobalType; + +#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) + +enum eJoypads +{ + JOYSTICK1 = 0, + JOYSTICK2, + MAX_JOYSTICKS +}; + +enum eJoypadState +{ + JOYPAD_UNUSED, + JOYPAD_ATTACHED, +}; + +struct tJoy +{ + eJoypadState m_State; + bool m_bInitialised; + bool m_bHasAxisZ; + bool m_bHasAxisR; + int m_nVendorID; + int m_nProductID; +}; + +class CJoySticks +{ +public: + tJoy m_aJoys[MAX_JOYSTICKS]; + + CJoySticks(); + void ClearJoyInfo(int joyID); +}; + +extern CJoySticks AllValidWinJoys; +#endif + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +#ifdef __DINPUT_INCLUDED__ +HRESULT _InputInitialise(); +HRESULT CapturePad(RwInt32 padID); +void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num); +HRESULT _InputAddJoys(); +HRESULT _InputGetMouseState(DIMOUSESTATE2 *state); +void _InputShutdown(); +BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext ); +BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key); +BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown); +BOOL _InputIsExtended(INT flag); +#endif + +void CenterVideo(void); +void CloseClip(void); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* (!defined(_PLATFORM_WIN_H)) */ diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc new file mode 100644 index 0000000..9b5aa30 --- /dev/null +++ b/src/skel/win/win.rc @@ -0,0 +1,47 @@ +#include "resource.h" + +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +//#if !defined(__GNU_C__) +//#include "afxres.h" +//#else +#include "winresrc.h" +//#endif /* !defined(__GNU_C__) */ + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// +// Dialog +// + +IDD_DIALOG1 DIALOG DISCARDABLE 0, 0, 186, 90 +STYLE DS_MODALFRAME | DS_CENTER | DS_CENTERMOUSE | WS_POPUP | WS_CAPTION | + WS_SYSMENU +CAPTION "Device Selection" +FONT 8, "MS Sans Serif" +BEGIN + COMBOBOX IDC_DEVICESEL,7,25,172,33,CBS_DROPDOWNLIST | WS_VSCROLL | + WS_TABSTOP + COMBOBOX IDC_VIDMODE,7,46,172,74,CBS_DROPDOWNLIST | WS_VSCROLL | + WS_TABSTOP + DEFPUSHBUTTON "EXIT",IDEXIT,103,69,52,14 + DEFPUSHBUTTON "OK",IDOK,28,69,50,14 + LTEXT "Please select the Device To Use:",IDC_SELECTDEVICE,7,7, + 137,8 +END + + +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_MAIN_ICON ICON DISCARDABLE "gtavc.ico" + +/////////////////////////////////////////////////////////////////////////////
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