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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/skel/win/win.cpp
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/skel/win/win.cpp')
-rw-r--r--src/skel/win/win.cpp3460
1 files changed, 3460 insertions, 0 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
new file mode 100644
index 0000000..21bd0eb
--- /dev/null
+++ b/src/skel/win/win.cpp
@@ -0,0 +1,3460 @@
+#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
+
+#define _WIN32_WINDOWS 0x0500
+#define WINVER 0x0500
+
+#include <winerror.h>
+#include <windows.h>
+#include <mmsystem.h>
+#include <shellapi.h>
+
+#include <windowsx.h>
+#include <basetsd.h>
+
+#include <regstr.h>
+#include <shlobj.h>
+
+#include <dbt.h>
+
+#pragma warning( push )
+#pragma warning( disable : 4005)
+
+#ifdef __MWERKS__
+#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
+#endif
+
+#include <ddraw.h>
+#include <DShow.h>
+#pragma warning( pop )
+
+#define WM_GRAPHNOTIFY WM_USER+13
+
+#ifndef USE_D3D9
+#pragma comment( lib, "d3d8.lib" )
+#endif
+#pragma comment( lib, "ddraw.lib" )
+#pragma comment( lib, "Winmm.lib" )
+#pragma comment( lib, "dxguid.lib" )
+#pragma comment( lib, "strmiids.lib" )
+#pragma comment( lib, "dinput8.lib" )
+
+#define WITHD3D
+#define WITHDINPUT
+#include "common.h"
+#if (defined(_MSC_VER))
+#include <tchar.h>
+#endif /* (defined(_MSC_VER)) */
+#include <stdio.h>
+#include "rwcore.h"
+#include "resource.h"
+#include "skeleton.h"
+#include "platform.h"
+#include "crossplatform.h"
+
+#define MAX_SUBSYSTEMS (16)
+
+static RwBool ForegroundApp = TRUE;
+
+static RwBool RwInitialised = FALSE;
+
+static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
+static RwInt32 GnumSubSystems = 0;
+static RwInt32 GcurSel = 0, GcurSelVM = 0;
+
+static RwBool startupDeactivate;
+
+static RwBool useDefault;
+
+/* Class name for the MS Window's window class. */
+
+static const RwChar *AppClassName = RWSTRING("Grand theft auto 3");
+
+static psGlobalType PsGlobal;
+
+
+#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
+
+#undef MAKEPOINTS
+#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
+
+#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
+#define JIF(x) if (FAILED(hr=(x))) \
+ {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
+
+#include "main.h"
+#include "FileMgr.h"
+#include "Text.h"
+#include "Pad.h"
+#include "Timer.h"
+#include "DMAudio.h"
+#include "ControllerConfig.h"
+#include "Frontend.h"
+#include "Game.h"
+#include "PCSave.h"
+#include "AnimViewer.h"
+#include "MemoryMgr.h"
+
+#ifdef PS2_MENU
+#include "MemoryCard.h"
+#include "Font.h"
+#endif
+
+VALIDATE_SIZE(psGlobalType, 0x28);
+
+// DirectShow interfaces
+IGraphBuilder *pGB = nil;
+IMediaControl *pMC = nil;
+IMediaEventEx *pME = nil;
+IVideoWindow *pVW = nil;
+IMediaSeeking *pMS = nil;
+
+DWORD dwDXVersion;
+SIZE_T _dwMemTotalPhys;
+size_t _dwMemAvailPhys;
+SIZE_T _dwMemTotalVirtual;
+SIZE_T _dwMemAvailVirtual;
+DWORD _dwMemTotalVideo;
+DWORD _dwMemAvailVideo;
+DWORD _dwOperatingSystemVersion;
+
+RwUInt32 gGameState;
+CJoySticks AllValidWinJoys;
+
+#ifdef DETECT_JOYSTICK_MENU
+char gSelectedJoystickName[128] = "";
+#endif
+
+// What is that for anyway?
+#ifndef IMPROVED_VIDEOMODE
+static RwBool defaultFullscreenRes = TRUE;
+#else
+static RwBool defaultFullscreenRes = FALSE;
+static RwInt32 bestWndMode = -1;
+#endif
+
+CJoySticks::CJoySticks()
+{
+ for (int i = 0; i < MAX_JOYSTICKS; i++)
+ {
+ ClearJoyInfo(i);
+ }
+}
+
+void CJoySticks::ClearJoyInfo(int joyID)
+{
+ m_aJoys[joyID].m_State = JOYPAD_UNUSED;
+ m_aJoys[joyID].m_bInitialised = false;
+ m_aJoys[joyID].m_bHasAxisZ = false;
+ m_aJoys[joyID].m_bHasAxisR = false;
+}
+
+
+
+/*
+ *****************************************************************************
+ */
+void _psCreateFolder(LPCSTR path)
+{
+ HANDLE hfle = CreateFile(path, GENERIC_READ,
+ FILE_SHARE_READ,
+ nil,
+ OPEN_EXISTING,
+ FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL,
+ nil);
+
+ if ( hfle == INVALID_HANDLE_VALUE )
+ CreateDirectory(path, nil);
+ else
+ CloseHandle(hfle);
+}
+
+/*
+ *****************************************************************************
+ */
+const char *_psGetUserFilesFolder()
+{
+#ifdef USE_MY_DOCUMENTS
+ HKEY hKey = NULL;
+
+ static CHAR szUserFiles[256];
+
+ if ( RegOpenKeyEx(HKEY_CURRENT_USER,
+ REGSTR_PATH_SPECIAL_FOLDERS,
+ REG_OPTION_RESERVED,
+ KEY_READ,
+ &hKey) == ERROR_SUCCESS )
+ {
+ DWORD KeyType;
+ DWORD KeycbData = sizeof(szUserFiles);
+ if ( RegQueryValueEx(hKey,
+ "Personal",
+ NULL,
+ &KeyType,
+ (LPBYTE)szUserFiles,
+ &KeycbData) == ERROR_SUCCESS )
+ {
+ RegCloseKey(hKey);
+ strcat(szUserFiles, "\\GTA Vice City User Files");
+ _psCreateFolder(szUserFiles);
+ return szUserFiles;
+ }
+
+ RegCloseKey(hKey);
+ }
+
+ strcpy(szUserFiles, "data");
+ return szUserFiles;
+#else
+ static CHAR szUserFiles[256];
+ strcpy(szUserFiles, "userfiles");
+ _psCreateFolder(szUserFiles);
+ return szUserFiles;
+#endif
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psCameraBeginUpdate(RwCamera *camera)
+{
+ if ( !RwCameraBeginUpdate(Scene.camera) )
+ {
+ ForegroundApp = FALSE;
+ RsEventHandler(rsACTIVATE, (void *)FALSE);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+void
+psCameraShowRaster(RwCamera *camera)
+{
+#ifdef LEGACY_MENU_OPTIONS
+ if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive)
+#else
+ if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive)
+#endif
+ RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
+ else
+ RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
+
+ return;
+}
+
+
+/*
+ *****************************************************************************
+ */
+RwImage *
+psGrabScreen(RwCamera *pCamera)
+{
+#ifndef LIBRW
+ RwRaster *pRaster = RwCameraGetRaster(pCamera);
+ if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
+ RwImageAllocatePixels(pImage);
+ RwImageSetFromRaster(pImage, pRaster);
+ return pImage;
+ }
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ image->removeMask();
+ if(image)
+ return image;
+#endif
+ return nil;
+}
+
+/*
+ *****************************************************************************
+ */
+RwUInt32
+psTimer(void)
+{
+ RwUInt32 time;
+
+ TIMECAPS TimeCaps;
+
+ timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS));
+
+ timeBeginPeriod(TimeCaps.wPeriodMin);
+
+ time = (RwUInt32) timeGetTime();
+
+ timeEndPeriod(TimeCaps.wPeriodMin);
+
+ return time;
+}
+
+/*
+ *****************************************************************************
+ */
+void
+psMouseSetPos(RwV2d *pos)
+{
+ POINT point;
+
+ point.x = (RwInt32) pos->x;
+ point.y = (RwInt32) pos->y;
+
+ ClientToScreen(PSGLOBAL(window), &point);
+
+ SetCursorPos(point.x, point.y);
+
+ PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x;
+
+ PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y;
+
+ return;
+}
+
+/*
+ *****************************************************************************
+ */
+RwMemoryFunctions*
+psGetMemoryFunctions(void)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
+ return nil;
+#endif
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psInstallFileSystem(void)
+{
+ return (TRUE);
+}
+
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psNativeTextureSupport(void)
+{
+ return RwD3D8DeviceSupportsDXTTexture();
+}
+
+/*
+ *****************************************************************************
+ */
+static HWND
+InitInstance(HANDLE instance)
+{
+ /*
+ * Perform any necessary initialization for this instance of the
+ * application.
+ *
+ * Create the MS Window's window instance for this application. The
+ * initial window size is given by the defined camera size. The window
+ * is not given a title as we set it during Init3D() with information
+ * about the version of RenderWare being used.
+ */
+
+ RECT rect;
+
+ rect.left = rect.top = 0;
+ rect.right = RsGlobal.maximumWidth;
+ rect.bottom = RsGlobal.maximumHeight;
+
+ AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
+
+ return CreateWindow(AppClassName, RsGlobal.appName,
+ WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ rect.right - rect.left, rect.bottom - rect.top,
+ (HWND)nil, (HMENU)nil, (HINSTANCE)instance, nil);
+}
+
+void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible)
+{
+ HRESULT hr;
+ LPDIRECTDRAW7 pDD7;
+
+ hr = DirectDrawCreateEx(nil, (VOID**)&pDD7, IID_IDirectDraw7, nil);
+
+ if ( FAILED(hr) )
+ return;
+
+ DDSCAPS2 caps;
+
+ ZeroMemory(&caps, sizeof(DDSCAPS2));
+ caps.dwCaps = DDSCAPS_VIDEOMEMORY;
+
+ pDD7->GetAvailableVidMem(&caps, total, avaible);
+
+ pDD7->Release();
+}
+
+/*
+ *****************************************************************************
+ */
+typedef HRESULT(WINAPI * DIRECTDRAWCREATEEX)( GUID*, VOID**, REFIID, IUnknown* );
+
+
+//-----------------------------------------------------------------------------
+// Name: GetDXVersion()
+// Desc: This function returns the DirectX version number as follows:
+// 0x0000 = No DirectX installed
+// 0x0700 = At least DirectX 7 installed.
+// 0x0800 = At least DirectX 8 installed.
+//
+// Please note that this code is intended as a general guideline. Your
+// app will probably be able to simply query for functionality (via
+// QueryInterface) for one or two components.
+//
+// Please also note:
+// "if( dwDXVersion != 0x500 ) return FALSE;" is VERY BAD.
+// "if( dwDXVersion < 0x500 ) return FALSE;" is MUCH BETTER.
+// to ensure your app will run on future releases of DirectX.
+//-----------------------------------------------------------------------------
+DWORD GetDXVersion()
+{
+ DIRECTDRAWCREATEEX DirectDrawCreateEx = NULL;
+ HINSTANCE hDDrawDLL = nil;
+ HINSTANCE hD3D8DLL = nil;
+ HINSTANCE hDPNHPASTDLL = NULL;
+ DWORD dwDXVersion = 0;
+ //HRESULT hr;
+
+ // First see if DDRAW.DLL even exists.
+ hDDrawDLL = LoadLibrary( "DDRAW.DLL" );
+ if( hDDrawDLL == nil )
+ {
+ dwDXVersion = 0;
+ OutputDebugString( "Couldn't LoadLibrary DDraw\r\n" );
+ return dwDXVersion;
+ }
+
+
+ //-------------------------------------------------------------------------
+ // DirectX 7.0 Checks
+ //-------------------------------------------------------------------------
+
+ // Check for DirectX 7 by creating a DDraw7 object
+ LPDIRECTDRAW7 pDD7;
+ DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( hDDrawDLL,
+ "DirectDrawCreateEx" );
+ if( nil == DirectDrawCreateEx )
+ {
+ FreeLibrary( hDDrawDLL );
+ OutputDebugString( "Couldn't GetProcAddress DirectDrawCreateEx\r\n" );
+ return dwDXVersion;
+ }
+
+ if( FAILED( DirectDrawCreateEx( nil, (VOID**)&pDD7, IID_IDirectDraw7,
+ nil ) ) )
+ {
+ FreeLibrary( hDDrawDLL );
+ OutputDebugString( "Couldn't DirectDrawCreateEx\r\n" );
+ return dwDXVersion;
+ }
+
+ // DDraw7 was created successfully. We must be at least DX7.0
+ dwDXVersion = 0x700;
+ pDD7->Release();
+
+#ifdef USE_D3D9
+ HINSTANCE hD3D9DLL = LoadLibrary("D3D9.DLL");
+ if (hD3D9DLL != nil) {
+ FreeLibrary(hDDrawDLL);
+ FreeLibrary(hD3D9DLL);
+
+ dwDXVersion = 0x900;
+ return dwDXVersion;
+ }
+#endif
+
+ //-------------------------------------------------------------------------
+ // DirectX 8.0 Checks
+ //-------------------------------------------------------------------------
+
+ // Simply see if D3D8.dll exists.
+ hD3D8DLL = LoadLibrary( "D3D8.DLL" );
+ if( hD3D8DLL == nil )
+ {
+ FreeLibrary( hDDrawDLL );
+ OutputDebugString( "Couldn't LoadLibrary D3D8.DLL\r\n" );
+ return dwDXVersion;
+ }
+
+ // D3D8.dll exists. We must be at least DX8.0
+ dwDXVersion = 0x800;
+
+
+ //-------------------------------------------------------------------------
+ // DirectX 8.1 Checks
+ //-------------------------------------------------------------------------
+
+ // Simply see if dpnhpast.dll exists.
+ hDPNHPASTDLL = LoadLibrary( "dpnhpast.dll" );
+ if( hDPNHPASTDLL == nil )
+ {
+ FreeLibrary( hDPNHPASTDLL );
+ OutputDebugString( "Couldn't LoadLibrary dpnhpast.dll\r\n" );
+ return dwDXVersion;
+ }
+
+ // dpnhpast.dll exists. We must be at least DX8.1
+ dwDXVersion = 0x801;
+
+
+ //-------------------------------------------------------------------------
+ // End of checking for versions of DirectX
+ //-------------------------------------------------------------------------
+
+ // Close open libraries and return
+ FreeLibrary( hDDrawDLL );
+ FreeLibrary( hD3D8DLL );
+
+ return dwDXVersion;
+}
+
+/*
+ *****************************************************************************
+ */
+#ifndef _WIN64
+static char cpuvendor[16] = "UnknownVendr";
+__declspec(naked) const char * _psGetCpuVendr()
+{
+ __asm
+ {
+ push ebx
+ xor eax, eax
+ cpuid
+ mov dword ptr [cpuvendor+0], ebx
+ mov dword ptr [cpuvendor+4], edx
+ mov dword ptr [cpuvendor+8], ecx
+ mov eax, offset cpuvendor
+ pop ebx
+ retn
+ }
+}
+
+/*
+ *****************************************************************************
+ */
+__declspec(naked) RwUInt32 _psGetCpuFeatures()
+{
+ __asm
+ {
+ mov eax, 1
+ cpuid
+ mov eax, edx
+ retn
+ }
+}
+
+/*
+ *****************************************************************************
+ */
+__declspec(naked) RwUInt32 _psGetCpuFeaturesEx()
+{
+ __asm
+ {
+ mov eax, 80000000h
+ cpuid
+
+ cmp eax, 80000000h
+ jbe short _NOEX
+
+ mov eax, 80000001h
+ cpuid
+
+ mov eax, edx
+ jmp short _RETEX
+
+_NOEX:
+ xor eax, eax
+ mov eax, eax
+
+_RETEX:
+ retn
+ }
+}
+
+#ifdef __MWERKS__
+#pragma dont_inline on
+#endif
+void _psPrintCpuInfo()
+{
+ RwUInt32 features = _psGetCpuFeatures();
+ RwUInt32 FeaturesEx = _psGetCpuFeaturesEx();
+
+ debug("Running on a %s", _psGetCpuVendr());
+
+ if ( features & 0x800000 )
+ debug("with MMX");
+ if ( features & 0x2000000 )
+ debug("with SSE");
+ if ( FeaturesEx & 0x80000000 )
+ debug("with 3DNow");
+}
+#ifdef __MWERKS__
+#pragma dont_inline off
+#endif
+#endif
+
+/*
+ *****************************************************************************
+ */
+#ifdef UNDER_CE
+#define CMDSTR LPWSTR
+#else
+#define CMDSTR LPSTR
+#endif
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psInitialize(void)
+{
+ PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
+
+ RsGlobal.ps = &PsGlobal;
+
+ PsGlobal.fullScreen = FALSE;
+
+ PsGlobal.dinterface = nil;
+ PsGlobal.mouse = nil;
+ PsGlobal.joy1 = nil;
+ PsGlobal.joy2 = nil;
+
+ CFileMgr::Initialise();
+
+#ifdef PS2_MENU
+ CPad::Initialise();
+ CPad::GetPad(0)->Mode = 0;
+
+ CGame::frenchGame = false;
+ CGame::germanGame = false;
+ CGame::nastyGame = true;
+ CMenuManager::m_PrefsAllowNastyGame = true;
+
+ WORD lang = PRIMARYLANGID(GetSystemDefaultLCID());
+ if ( lang == LANG_ITALIAN )
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
+ else if ( lang == LANG_SPANISH )
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
+ else if ( lang == LANG_GERMAN )
+ {
+ CGame::germanGame = true;
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
+ }
+ else if ( lang == LANG_FRENCH )
+ {
+ CGame::frenchGame = true;
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
+ }
+ else
+ CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
+
+ FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
+
+ TheMemoryCard.Init();
+#else
+ C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
+
+ InitialiseLanguage();
+#endif
+
+ gGameState = GS_START_UP;
+ TRACE("gGameState = GS_START_UP");
+#ifndef _WIN64
+ _psPrintCpuInfo();
+#endif
+ OSVERSIONINFO verInfo;
+ verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+
+ GetVersionEx(&verInfo);
+
+ _dwOperatingSystemVersion = OS_WIN95;
+
+ if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ if ( verInfo.dwMajorVersion == 4 )
+ {
+ debug("Operating System is WinNT\n");
+ _dwOperatingSystemVersion = OS_WINNT;
+ }
+ else if ( verInfo.dwMajorVersion == 5 )
+ {
+ debug("Operating System is Win2000\n");
+ _dwOperatingSystemVersion = OS_WIN2000;
+ }
+ else if ( verInfo.dwMajorVersion > 5 )
+ {
+ debug("Operating System is WinXP or greater\n");
+ _dwOperatingSystemVersion = OS_WINXP;
+ }
+ }
+ else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
+ {
+ if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
+ {
+ debug("Operating System is Win98\n");
+ _dwOperatingSystemVersion = OS_WIN98;
+ }
+ else
+ {
+ debug("Operating System is Win95\n");
+ _dwOperatingSystemVersion = OS_WIN95;
+ }
+ }
+
+#ifndef PS2_MENU
+ FrontEndMenuManager.LoadSettings();
+#endif
+
+ dwDXVersion = GetDXVersion();
+ debug("DirectX version 0x%x\n", dwDXVersion);
+
+ if ( _dwOperatingSystemVersion == OS_WIN95 )
+ {
+ MessageBoxW(nil,
+ (LPCWSTR)TheText.Get("WIN_95"), // Grand Theft Auto III cannot run on Windows 95
+ (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
+ MB_OK);
+
+ return FALSE;
+ }
+
+ if ( dwDXVersion < 0x801 )
+ {
+ MessageBoxW(nil,
+ (LPCWSTR)TheText.Get("WIN_DX"), // Grand Theft Auto III requires at least DirectX version 8.1
+ (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
+ MB_OK);
+
+ return FALSE;
+ }
+
+ MEMORYSTATUS memstats;
+ GlobalMemoryStatus(&memstats);
+
+ _dwMemTotalPhys = memstats.dwTotalPhys;
+ _dwMemAvailPhys = memstats.dwAvailPhys;
+ _dwMemTotalVirtual = memstats.dwTotalVirtual;
+ _dwMemAvailVirtual = memstats.dwAvailVirtual;
+
+ _GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo);
+#ifdef FIX_BUGS
+ debug("Physical memory size %lu\n", _dwMemTotalPhys);
+ debug("Available physical memory %lu\n", _dwMemAvailPhys);
+ debug("Video memory size %lu\n", _dwMemTotalVideo);
+ debug("Available video memory %lu\n", _dwMemAvailVideo);
+#else
+ debug("Physical memory size %d\n", _dwMemTotalPhys);
+ debug("Available physical memory %d\n", _dwMemAvailPhys);
+ debug("Video memory size %d\n", _dwMemTotalVideo);
+ debug("Available video memory %d\n", _dwMemAvailVideo);
+#endif
+
+ if ( _dwMemAvailVideo < (12 * 1024 * 1024) /*12 MB*/ )
+ {
+ MessageBoxW(nil,
+ (LPCWSTR)TheText.Get("WIN_VDM"), // Grand Theft Auto III requires at least 12MB of available video memory
+ (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
+ MB_OK);
+
+ return FALSE;
+ }
+
+ TheText.Unload();
+
+ return TRUE;
+}
+
+
+/*
+ *****************************************************************************
+ */
+void
+psTerminate(void)
+{
+ return;
+}
+
+/*
+ *****************************************************************************
+ */
+static RwChar **_VMList;
+
+RwInt32 _psGetNumVideModes()
+{
+ return RwEngineGetNumVideoModes();
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool _psFreeVideoModeList()
+{
+ RwInt32 numModes;
+ RwInt32 i;
+
+ numModes = _psGetNumVideModes();
+
+ if ( _VMList == nil )
+ return TRUE;
+
+ for ( i = 0; i < numModes; i++ )
+ {
+ RwFree(_VMList[i]);
+ }
+
+ RwFree(_VMList);
+
+ _VMList = nil;
+
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+RwChar **_psGetVideoModeList()
+{
+ RwInt32 numModes;
+ RwInt32 i;
+
+ if ( _VMList != nil )
+ {
+ return _VMList;
+ }
+
+ numModes = RwEngineGetNumVideoModes();
+
+ _VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*));
+
+ for ( i = 0; i < numModes; i++ )
+ {
+ RwVideoMode vm;
+
+ RwEngineGetVideoModeInfo(&vm, i);
+
+ if ( vm.flags & rwVIDEOMODEEXCLUSIVE )
+ {
+ if ( vm.width >= 640
+ && vm.height >= 480
+ && (vm.width == 640
+ && vm.height == 480)
+ || !(vm.flags & rwVIDEOMODEEXCLUSIVE)
+ || (_dwMemTotalVideo - vm.depth * vm.height * vm.width / 8) > (12 * 1024 * 1024)/*12 MB*/ )
+ {
+ _VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar));
+ rwsprintf(_VMList[i],"%lu X %lu X %lu", vm.width, vm.height, vm.depth);
+ }
+ else
+ _VMList[i] = nil;
+ }
+ else
+ _VMList[i] = nil;
+ }
+
+ return _VMList;
+}
+
+/*
+ *****************************************************************************
+ */
+void _psSelectScreenVM(RwInt32 videoMode)
+{
+ RwTexDictionarySetCurrent( nil );
+
+ FrontEndMenuManager.UnloadTextures();
+
+ if ( !_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode) )
+ {
+ RsGlobal.quit = TRUE;
+
+ ShowWindow(PSGLOBAL(window), SW_HIDE);
+
+ MessageBoxW(nil,
+ (LPCWSTR)TheText.Get("WIN_RSZ"), // Failed to select new screen resolution
+ (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
+ MB_OK);
+ }
+ else
+ FrontEndMenuManager.LoadAllTextures();
+}
+
+/*
+ *****************************************************************************
+ */
+void WaitForState(FILTER_STATE State)
+{
+ HRESULT hr;
+
+ ASSERT(pMC != nil);
+
+ // Make sure we have switched to the required state
+ LONG lfs;
+ do
+ {
+ hr = pMC->GetState(10, &lfs);
+ } while (State != lfs);
+}
+
+/*
+ *****************************************************************************
+ */
+void HandleGraphEvent(void)
+{
+ LONG evCode, evParam1, evParam2;
+ HRESULT hr=S_OK;
+
+ ASSERT(pME != nil);
+
+ // Process all queued events
+ while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1,
+ (LONG_PTR *)&evParam2, 0)))
+ {
+ // Free memory associated with callback, since we're not using it
+ hr = pME->FreeEventParams(evCode, evParam1, evParam2);
+
+ // If this is the end of the clip, reset to beginning
+ if (EC_COMPLETE == evCode)
+ {
+ switch (gGameState)
+ {
+ case GS_LOGO_MPEG:
+ {
+ gGameState = GS_INIT_INTRO_MPEG;
+ TRACE("gGameState = GS_INIT_INTRO_MPEG");
+ break;
+ }
+ case GS_INTRO_MPEG:
+ {
+ gGameState = GS_INIT_ONCE;
+ TRACE("gGameState = GS_INIT_ONCE");
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ pME->SetNotifyWindow((OAHWND)NULL, 0, 0);
+ }
+ }
+}
+
+/*
+ *****************************************************************************
+ */
+LRESULT CALLBACK
+MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ POINTS points;
+ static BOOL noMemory = FALSE;
+
+
+ switch( message )
+ {
+ case WM_SETCURSOR:
+ {
+ ShowCursor(FALSE);
+
+ SetCursor(nil);
+
+ break; // is this correct ?
+ }
+
+ case WM_SIZE:
+ {
+ RwRect r;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = LOWORD(lParam);
+ r.h = HIWORD(lParam);
+
+ if (RwInitialised && r.h > 0 && r.w > 0)
+ {
+ RsEventHandler(rsCAMERASIZE, &r);
+
+ if (r.w != LOWORD(lParam) && r.h != HIWORD(lParam))
+ {
+ WINDOWPLACEMENT wp;
+
+ /* failed to create window of required size */
+ noMemory = TRUE;
+
+ /* stop re-sizing */
+ ReleaseCapture();
+
+ /* handle maximised window */
+ GetWindowPlacement(window, &wp);
+ if (wp.showCmd == SW_SHOWMAXIMIZED)
+ {
+ SendMessage(window, WM_WINDOWPOSCHANGED, 0, 0);
+ }
+ }
+ else
+ {
+ noMemory = FALSE;
+ }
+
+ }
+
+ return 0L;
+ }
+
+ case WM_SIZING:
+ {
+ /*
+ * Handle event to ensure window contents are displayed during re-size
+ * as this can be disabled by the user, then if there is not enough
+ * memory things don't work.
+ */
+ RECT *newPos = (LPRECT) lParam;
+ RECT rect;
+
+ /* redraw window */
+
+ if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ {
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+
+ /* Manually resize window */
+ rect.left = rect.top = 0;
+ rect.bottom = newPos->bottom - newPos->top;
+ rect.right = newPos->right - newPos->left;
+
+ SetWindowPos(window, HWND_TOP, rect.left, rect.top,
+ (rect.right - rect.left),
+ (rect.bottom - rect.top), SWP_NOMOVE);
+
+ return 0L;
+ }
+
+ case WM_LBUTTONDOWN:
+ {
+ SetCapture(window);
+
+ return 0L;
+ }
+
+ case WM_RBUTTONDOWN:
+ {
+ SetCapture(window);
+
+ return 0L;
+ }
+
+ case WM_MBUTTONDOWN:
+ {
+ SetCapture(window);
+
+ return 0L;
+ }
+
+ case WM_MOUSEWHEEL:
+ {
+ return 0L;
+ }
+
+ case WM_MOUSEMOVE:
+ {
+ points = MAKEPOINTS(lParam);
+
+ FrontEndMenuManager.m_nMouseTempPosX = points.x;
+ FrontEndMenuManager.m_nMouseTempPosY = points.y;
+
+ return 0L;
+ }
+
+ case WM_LBUTTONUP:
+ {
+ ReleaseCapture();
+
+ return 0L;
+ }
+
+ case WM_RBUTTONUP:
+ {
+ ReleaseCapture();
+
+ return 0L;
+ }
+
+ case WM_MBUTTONUP:
+ {
+ ReleaseCapture();
+
+ return 0L;
+ }
+
+ case WM_KEYDOWN:
+ {
+ RsKeyCodes ks;
+
+ if ( _InputTranslateKey(&ks, lParam, wParam) )
+ RsKeyboardEventHandler(rsKEYDOWN, &ks);
+
+ if ( wParam == VK_SHIFT )
+ _InputTranslateShiftKeyUpDown(&ks);
+#ifdef FIX_BUGS
+ break;
+#else
+ return 0L;
+#endif
+ }
+
+ case WM_KEYUP:
+ {
+ RsKeyCodes ks;
+
+ if ( _InputTranslateKey(&ks, lParam, wParam) )
+ RsKeyboardEventHandler(rsKEYUP, &ks);
+
+ if ( wParam == VK_SHIFT )
+ _InputTranslateShiftKeyUpDown(&ks);
+
+#ifdef FIX_BUGS
+ break;
+#else
+ return 0L;
+#endif
+ }
+
+ case WM_SYSKEYDOWN:
+ {
+ RsKeyCodes ks;
+
+ if ( _InputTranslateKey(&ks, lParam, wParam) )
+ RsKeyboardEventHandler(rsKEYDOWN, &ks);
+
+ if ( wParam == VK_SHIFT )
+ _InputTranslateShiftKeyUpDown(&ks);
+
+#ifdef FIX_BUGS
+ break;
+#else
+ return 0L;
+#endif
+ }
+
+ case WM_SYSKEYUP:
+ {
+ RsKeyCodes ks;
+
+ if ( _InputTranslateKey(&ks, lParam, wParam) )
+ RsKeyboardEventHandler(rsKEYUP, &ks);
+
+ if ( wParam == VK_SHIFT )
+ _InputTranslateShiftKeyUpDown(&ks);
+
+#ifdef FIX_BUGS
+ break;
+#else
+ return 0L;
+#endif
+ }
+
+ case WM_ACTIVATEAPP:
+ {
+ switch ( gGameState )
+ {
+ case GS_LOGO_MPEG:
+ case GS_INTRO_MPEG:
+ {
+ ASSERT(pMC != nil);
+
+ LONG state;
+ pMC->GetState(10, &state);
+
+ if ( !(BOOL)wParam ) // losing activation
+ {
+ if ( state == State_Running && pMC != nil )
+ {
+ HRESULT hr = pMC->Pause();
+
+ if (hr == S_FALSE)
+ OutputDebugString("Failed to pause the MPEG");
+ else
+ WaitForState(State_Paused);
+ }
+ }
+ else
+ {
+ CenterVideo();
+
+ if ( state != State_Running && pMC != nil )
+ {
+ HRESULT hr = pMC->Run();
+
+ if ( hr == S_FALSE )
+ OutputDebugString("Failed to run the MPEG");
+ else
+ {
+ WaitForState(State_Running);
+ SetFocus(PSGLOBAL(window));
+ }
+ }
+ }
+
+ break;
+ }
+
+ case GS_START_UP:
+ {
+ if ( !(BOOL)wParam && PSGLOBAL(fullScreen) ) // losing activation
+ startupDeactivate = TRUE;
+
+ break;
+ }
+ }
+
+ CPad::GetPad(0)->Clear(false);
+ CPad::GetPad(1)->Clear(false);
+
+ return 0L;
+ }
+
+ case WM_TIMER:
+ {
+ return 0L;
+ }
+
+ case WM_GRAPHNOTIFY:
+ {
+ if (gGameState == GS_INTRO_MPEG || gGameState == GS_LOGO_MPEG)
+ HandleGraphEvent();
+
+ break;
+ }
+
+ case WM_CLOSE:
+ case WM_DESTROY:
+ {
+ /*
+ * Quit message handling.
+ */
+ ClipCursor(nil);
+
+ _InputShutdown();
+
+ PostQuitMessage(0);
+
+ return 0L;
+ }
+
+ case WM_DEVICECHANGE:
+ {
+ if( wParam == DBT_DEVICEREMOVECOMPLETE )
+ {
+ PDEV_BROADCAST_HDR pDev = (PDEV_BROADCAST_HDR)lParam;
+
+ if (pDev->dbch_devicetype != DBT_DEVTYP_VOLUME)
+ break;
+
+ if ( DMAudio.IsAudioInitialised() )
+ {
+ PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev;
+ if ( pVol->dbcv_flags & DBTF_MEDIA )
+ {
+ char c = DMAudio.GetCDAudioDriveLetter();
+
+ if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) )
+ {
+ OutputDebugString("About to check CD drive...");
+
+ while ( true )
+ {
+ FrontEndMenuManager.WaitForUserCD();
+
+ if ( !FrontEndMenuManager.m_bQuitGameNoCD )
+ {
+ if ( DMAudio.CheckForAnAudioFileOnCD() )
+ {
+ OutputDebugString("GTA3 Audio CD has been inserted");
+ break;
+ }
+ }
+ else
+ {
+ OutputDebugString("Exiting game as Audio CD was not inserted");
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ break;
+ }
+
+#ifdef FIX_BUGS // game turns on menu when focus is re-gained rather than lost
+ case WM_KILLFOCUS:
+#else
+ case WM_SETFOCUS:
+#endif
+ {
+ CGame::InitAfterFocusLoss();
+ break;
+ }
+
+ }
+
+ /*
+ * Let Windows handle all other messages.
+ */
+ return DefWindowProc(window, message, wParam, lParam);
+}
+
+/*
+ *****************************************************************************
+ */
+static BOOL
+InitApplication(HANDLE instance)
+{
+ /*
+ * Perform any necessary MS Windows application initialization. Basically,
+ * this means registering the window class for this application.
+ */
+
+ WNDCLASS windowClass;
+
+ windowClass.style = CS_BYTEALIGNWINDOW;
+ windowClass.lpfnWndProc = (WNDPROC)MainWndProc;
+ windowClass.cbClsExtra = 0;
+ windowClass.cbWndExtra = 0;
+ windowClass.hInstance = (HINSTANCE)instance;
+ windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON);
+ windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
+ windowClass.hbrBackground = nil;
+ windowClass.lpszMenuName = NULL;
+ windowClass.lpszClassName = AppClassName;
+
+ return RegisterClass(&windowClass);
+}
+
+
+/*
+ *****************************************************************************
+ */
+
+RwBool IsForegroundApp()
+{
+ return !!ForegroundApp;
+}
+
+UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
+{
+#ifdef USE_D3D9
+ LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION);
+#else
+ LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
+#endif
+ ASSERT(d3d != nil);
+
+ UINT refreshRate = INT_MAX;
+ D3DFORMAT format;
+
+ if ( depth == 32 )
+ format = D3DFMT_X8R8G8B8;
+ else if ( depth == 24 )
+ format = D3DFMT_R8G8B8;
+ else
+ format = D3DFMT_R5G6B5;
+
+#ifdef USE_D3D9
+ UINT modeCount = d3d->GetAdapterModeCount(GcurSel, format);
+#else
+ UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
+#endif
+
+ for ( UINT i = 0; i < modeCount; i++ )
+ {
+ D3DDISPLAYMODE mode;
+
+#ifdef USE_D3D9
+ d3d->EnumAdapterModes(GcurSel, format, i, &mode);
+#else
+ d3d->EnumAdapterModes(GcurSel, i, &mode);
+#endif
+ if ( mode.Width == width && mode.Height == height && mode.Format == format )
+ {
+ if ( mode.RefreshRate == 0 ) {
+ d3d->Release();
+ return 0;
+ }
+
+ if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
+ refreshRate = mode.RefreshRate;
+ }
+ }
+
+ d3d->Release();
+
+ if ( refreshRate == -1 )
+ return -1;
+
+ return refreshRate;
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psSelectDevice()
+{
+ RwVideoMode vm;
+ RwInt32 subSysNum;
+ RwInt32 AutoRenderer = 0;
+
+
+ RwBool modeFound = FALSE;
+
+ if ( !useDefault )
+ {
+ GnumSubSystems = RwEngineGetNumSubSystems();
+ if ( !GnumSubSystems )
+ {
+ return FALSE;
+ }
+
+ /* Just to be sure ... */
+ GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems;
+
+ /* Get the names of all the sub systems */
+ for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++)
+ {
+ RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum);
+ }
+
+ /* Get the default selection */
+ GcurSel = RwEngineGetCurrentSubSystem();
+#ifdef IMPROVED_VIDEOMODE
+ if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
+ GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
+#endif
+ }
+
+ /* Set the driver to use the correct sub system */
+ if (!RwEngineSetSubSystem(GcurSel))
+ {
+ return FALSE;
+ }
+
+#ifdef IMPROVED_VIDEOMODE
+ FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
+#endif
+
+#ifndef IMPROVED_VIDEOMODE
+ if ( !useDefault )
+ {
+ if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
+ {
+ FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
+ GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
+ }
+ else
+ {
+#ifdef DEFAULT_NATIVE_RESOLUTION
+ // get the native video mode
+ HDC hDevice = GetDC(NULL);
+ int w = GetDeviceCaps(hDevice, HORZRES);
+ int h = GetDeviceCaps(hDevice, VERTRES);
+ int d = GetDeviceCaps(hDevice, BITSPIXEL);
+#else
+ const int w = 640;
+ const int h = 480;
+ const int d = 16;
+#endif
+ while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
+ {
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+ if ( defaultFullscreenRes && vm.width != w
+ || vm.height != h
+ || vm.depth != d
+ || !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
+ ++GcurSelVM;
+ else
+ modeFound = TRUE;
+ }
+
+ if ( !modeFound )
+ {
+#ifdef DEFAULT_NATIVE_RESOLUTION
+ GcurSelVM = 1;
+#else
+ MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK);
+ return FALSE;
+#endif
+ }
+ }
+ }
+#else
+ if ( !useDefault )
+ {
+ if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
+ FrontEndMenuManager.m_nPrefsHeight == 0 ||
+ FrontEndMenuManager.m_nPrefsDepth == 0){
+ // Defaults if nothing specified
+ FrontEndMenuManager.m_nPrefsWidth = GetSystemMetrics(SM_CXSCREEN);
+ FrontEndMenuManager.m_nPrefsHeight = GetSystemMetrics(SM_CYSCREEN);
+ FrontEndMenuManager.m_nPrefsDepth = 32;
+ FrontEndMenuManager.m_nPrefsWindowed = 0;
+ }
+
+ // Find the videomode that best fits what we got from the settings file
+ RwInt32 bestFsMode = -1;
+ RwInt32 bestWidth = -1;
+ RwInt32 bestHeight = -1;
+ RwInt32 bestDepth = -1;
+ for (GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++) {
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+ if (!(vm.flags & rwVIDEOMODEEXCLUSIVE)) {
+ bestWndMode = GcurSelVM;
+ } else {
+ // try the largest one that isn't larger than what we wanted
+ if (vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth &&
+ vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight &&
+ vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){
+ bestWidth = vm.width;
+ bestHeight = vm.height;
+ bestDepth = vm.depth;
+ bestFsMode = GcurSelVM;
+ }
+ }
+ }
+
+ if(bestFsMode < 0){
+ MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK);
+ return FALSE;
+ }
+ GcurSelVM = bestFsMode;
+
+ FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
+ FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
+
+ FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed;
+ }
+#endif
+
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+#ifdef IMPROVED_VIDEOMODE
+ if (FrontEndMenuManager.m_nPrefsWindowed)
+ GcurSelVM = bestWndMode;
+
+ // Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below
+ FrontEndMenuManager.m_nPrefsWidth = vm.width;
+ FrontEndMenuManager.m_nPrefsHeight = vm.height;
+ FrontEndMenuManager.m_nPrefsDepth = vm.depth;
+#endif
+
+#ifndef PS2_MENU
+ FrontEndMenuManager.m_nCurrOption = 0;
+#endif
+
+ /* Set up the video mode and set the apps window
+ * dimensions to match */
+ if (!RwEngineSetVideoMode(GcurSelVM))
+ {
+ return FALSE;
+ }
+
+#ifdef IMPROVED_VIDEOMODE
+ if (!FrontEndMenuManager.m_nPrefsWindowed)
+#else
+ if (vm.flags & rwVIDEOMODEEXCLUSIVE)
+#endif
+ {
+ debug("%dx%dx%d", vm.width, vm.height, vm.depth);
+
+ UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
+
+ if ( refresh != (UINT)-1 )
+ {
+ debug("refresh %d", refresh);
+ RwD3D8EngineSetRefreshRate((RwUInt32)refresh);
+ }
+ }
+
+#ifdef IMPROVED_VIDEOMODE
+ if (!FrontEndMenuManager.m_nPrefsWindowed)
+#else
+ if (vm.flags & rwVIDEOMODEEXCLUSIVE)
+#endif
+ {
+ RsGlobal.maximumWidth = vm.width;
+ RsGlobal.maximumHeight = vm.height;
+ RsGlobal.width = vm.width;
+ RsGlobal.height = vm.height;
+
+ PSGLOBAL(fullScreen) = TRUE;
+
+#ifdef IMPROVED_VIDEOMODE
+ SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
+ SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0,
+ SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
+ SWP_FRAMECHANGED);
+ }else{
+ RECT rect;
+ rect.left = rect.top = 0;
+ rect.right = FrontEndMenuManager.m_nPrefsWidth;
+ rect.bottom = FrontEndMenuManager.m_nPrefsHeight;
+ AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
+
+ // center it
+ int spaceX = GetSystemMetrics(SM_CXSCREEN) - (rect.right-rect.left);
+ int spaceY = GetSystemMetrics(SM_CYSCREEN) - (rect.bottom-rect.top);
+
+ SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW);
+ SetWindowPos(PSGLOBAL(window), HWND_NOTOPMOST, spaceX/2, spaceY/2,
+ (rect.right - rect.left),
+ (rect.bottom - rect.top), 0);
+
+ // Have to get actual size because the window perhaps didn't fit
+ GetClientRect(PSGLOBAL(window), &rect);
+ RsGlobal.maximumWidth = rect.right;
+ RsGlobal.maximumHeight = rect.bottom;
+ RsGlobal.width = rect.right;
+ RsGlobal.height = rect.bottom;
+
+ PSGLOBAL(fullScreen) = FALSE;
+#endif
+ }
+#ifdef MULTISAMPLING
+ RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
+#endif
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
+{
+ RwInitialised = FALSE;
+
+ RsEventHandler(rsRWTERMINATE, nil);
+
+ GcurSel = subSystem;
+ GcurSelVM = videoMode;
+
+ useDefault = TRUE;
+
+ if ( RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) == rsEVENTERROR )
+ return FALSE;
+
+ RwInitialised = TRUE;
+ useDefault = FALSE;
+
+ RwRect r;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = RsGlobal.maximumWidth;
+ r.h = RsGlobal.maximumHeight;
+
+ RsEventHandler(rsCAMERASIZE, &r);
+
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+static RwChar **
+CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
+{
+ RwInt32 numArgs = 0;
+ RwBool inArg, inString;
+ RwInt32 i, len;
+ RwChar *res, *str, **aptr;
+
+ len = (int)strlen(cmdLine);
+
+ /*
+ * Count the number of arguments...
+ */
+ inString = FALSE;
+ inArg = FALSE;
+
+ for(i=0; i<=len; i++)
+ {
+ if( cmdLine[i] == '"' )
+ {
+ inString = !inString;
+ }
+
+ if( (cmdLine[i] <= ' ' && !inString) || i == len )
+ {
+ if( inArg )
+ {
+ inArg = FALSE;
+
+ numArgs++;
+ }
+ }
+ else if( !inArg )
+ {
+ inArg = TRUE;
+ }
+ }
+
+ /*
+ * Allocate memory for result...
+ */
+ res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1);
+ str = res + sizeof(RwChar *) * numArgs;
+ aptr = (RwChar **)res;
+
+ strcpy(str, cmdLine);
+
+ /*
+ * Walk through cmdLine again this time setting pointer to each arg...
+ */
+ inArg = FALSE;
+ inString = FALSE;
+
+ for(i=0; i<=len; i++)
+ {
+ if( cmdLine[i] == '"' )
+ {
+ inString = !inString;
+ }
+
+ if( (cmdLine[i] <= ' ' && !inString) || i == len )
+ {
+ if( inArg )
+ {
+ if( str[i-1] == '"' )
+ {
+ str[i-1] = '\0';
+ }
+ else
+ {
+ str[i] = '\0';
+ }
+
+ inArg = FALSE;
+ }
+ }
+ else if( !inArg && cmdLine[i] != '"' )
+ {
+ inArg = TRUE;
+
+ *aptr++ = &str[i];
+ }
+ }
+
+ *argCount = numArgs;
+
+ return (RwChar **)res;
+}
+
+/*
+ *****************************************************************************
+ */
+void InitialiseLanguage()
+{
+ WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
+ WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
+ WORD primLayout = PRIMARYLANGID((DWORD_PTR)GetKeyboardLayout(0));
+
+ WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
+ WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
+ WORD subLayout = SUBLANGID((DWORD_PTR)GetKeyboardLayout(0));
+
+ if ( primUserLCID == LANG_GERMAN
+ || primSystemLCID == LANG_GERMAN
+ || primLayout == LANG_GERMAN )
+ {
+ CGame::nastyGame = false;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
+ CGame::germanGame = true;
+ }
+
+ if ( primUserLCID == LANG_FRENCH
+ || primSystemLCID == LANG_FRENCH
+ || primLayout == LANG_FRENCH )
+ {
+ CGame::nastyGame = false;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
+ CGame::frenchGame = true;
+ }
+
+ if ( subUserLCID == SUBLANG_ENGLISH_AUS
+ || subSystemLCID == SUBLANG_ENGLISH_AUS
+ || subLayout == SUBLANG_ENGLISH_AUS )
+ CGame::noProstitutes = true;
+
+#ifdef NASTY_GAME
+ CGame::nastyGame = true;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = true;
+ CGame::noProstitutes = false;
+#endif
+
+ int32 lang;
+
+ switch ( primSystemLCID )
+ {
+ case LANG_GERMAN:
+ {
+ lang = LANG_GERMAN;
+ break;
+ }
+ case LANG_FRENCH:
+ {
+ lang = LANG_FRENCH;
+ break;
+ }
+ case LANG_SPANISH:
+ {
+ lang = LANG_SPANISH;
+ break;
+ }
+ case LANG_ITALIAN:
+ {
+ lang = LANG_ITALIAN;
+ break;
+ }
+ default:
+ {
+ lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH;
+ break;
+ }
+ }
+
+ FrontEndMenuManager.OS_Language = primUserLCID;
+
+ switch ( lang )
+ {
+ case LANG_GERMAN:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
+ break;
+ }
+ case LANG_SPANISH:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
+ break;
+ }
+ case LANG_FRENCH:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
+ break;
+ }
+ case LANG_ITALIAN:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
+ break;
+ }
+ default:
+ {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
+ break;
+ }
+ }
+
+ TheText.Unload();
+ TheText.Load();
+}
+
+/*
+ *****************************************************************************
+ */
+void CenterVideo(void)
+{
+ HRESULT hr = S_OK;
+ RECT rect;
+
+ ASSERT(pVW != nil);
+
+ GetClientRect(PSGLOBAL(window), &rect);
+
+ JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom));
+
+ JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window)));
+
+ SetFocus(PSGLOBAL(window));
+}
+
+/*
+ *****************************************************************************
+ */
+void PlayMovieInWindow(int cmdShow, const char* szFile)
+{
+ WCHAR wFileName[256];
+ HRESULT hr;
+
+ // Clear open dialog remnants before calling RenderFile()
+ UpdateWindow(PSGLOBAL(window));
+
+ // Convert filename to wide character string
+ MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1);
+
+ // Initialize COM
+#ifdef FIX_BUGS // will also return S_FALSE if it has already been inited in the same thread
+ CoInitialize(nil);
+#else
+ JIF(CoInitialize(nil));
+#endif
+
+ // Get the interface for DirectShow's GraphBuilder
+ JIF(CoCreateInstance(CLSID_FilterGraph, nil, CLSCTX_INPROC,
+ IID_IGraphBuilder, (void **)&pGB));
+
+ if(SUCCEEDED(hr))
+ {
+ // Have the graph builder construct its the appropriate graph automatically
+ JIF(pGB->RenderFile(&wFileName[0], nil));
+
+ // QueryInterface for DirectShow interfaces
+ JIF(pGB->QueryInterface(IID_IMediaControl, (void **)&pMC));
+ JIF(pGB->QueryInterface(IID_IMediaEventEx, (void **)&pME));
+ JIF(pGB->QueryInterface(IID_IMediaSeeking, (void **)&pMS));
+
+ // Query for video interfaces, which may not be relevant for audio files
+ JIF(pGB->QueryInterface(IID_IVideoWindow, (void **)&pVW));
+
+ JIF(pVW->put_Owner((OAHWND) PSGLOBAL(window)));
+ JIF(pVW->put_WindowStyle(WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN));
+
+ // Have the graph signal event via window callbacks for performance
+ JIF(pME->SetNotifyWindow((OAHWND)PSGLOBAL(window), WM_GRAPHNOTIFY, 0));
+
+ CenterVideo();
+
+ // Run the graph to play the media file
+ JIF(pMC->Run());
+
+ SetFocus(PSGLOBAL(window));
+ }
+
+ ASSERT(pGB != nil);
+ ASSERT(pVW != nil);
+ ASSERT(pME != nil);
+ ASSERT(pMC != nil);
+
+ if(FAILED(hr))
+ CloseClip();
+}
+
+/*
+ *****************************************************************************
+ */
+void CloseInterfaces(void)
+{
+ // Release and zero DirectShow interfaces
+ SAFE_RELEASE(pME);
+ SAFE_RELEASE(pMS);
+ SAFE_RELEASE(pMC);
+ SAFE_RELEASE(pVW);
+ SAFE_RELEASE(pGB);
+}
+
+/*
+ *****************************************************************************
+ */
+void CloseClip(void)
+{
+ HRESULT hr;
+
+ // Stop playback
+ if(pMC)
+ hr = pMC->Stop();
+
+ // Free DirectShow interfaces
+ CloseInterfaces();
+}
+
+/*
+ *****************************************************************************
+ */
+void HandleExit()
+{
+ MSG message;
+ while ( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
+ {
+ if( message.message == WM_QUIT )
+ {
+ RsGlobal.quit = TRUE;
+ }
+ else
+ {
+ TranslateMessage(&message);
+ DispatchMessage(&message);
+ }
+ }
+}
+
+/*
+ *****************************************************************************
+ */
+int PASCAL
+WinMain(HINSTANCE instance,
+ HINSTANCE prevInstance __RWUNUSED__,
+ CMDSTR cmdLine,
+ int cmdShow)
+{
+ MSG message;
+ RwV2d pos;
+ RwInt32 argc, i;
+ RwChar **argv;
+ SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
+
+#ifndef MASTER
+ if (strstr(cmdLine, "-console"))
+ {
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+ }
+#endif
+
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
+ /*
+ * Initialize the platform independent data.
+ * This will in turn initialize the platform specific data...
+ */
+ if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR )
+ {
+ return FALSE;
+ }
+
+ /*
+ * Register the window class...
+ */
+ if( !InitApplication(instance) )
+ {
+ return FALSE;
+ }
+
+ /*
+ * Get proper command line params, cmdLine passed to us does not
+ * work properly under all circumstances...
+ */
+ cmdLine = GetCommandLine();
+
+ /*
+ * Parse command line into standard (argv, argc) parameters...
+ */
+ argv = CommandLineToArgv(cmdLine, &argc);
+
+
+ /*
+ * Parse command line parameters (except program name) one at
+ * a time BEFORE RenderWare initialization...
+ */
+ for(i=1; i<argc; i++)
+ {
+ RsEventHandler(rsPREINITCOMMANDLINE, argv[i]);
+ }
+
+ /*
+ * Create the window...
+ */
+ PSGLOBAL(window) = InitInstance(instance);
+ if( PSGLOBAL(window) == nil )
+ {
+ return FALSE;
+ }
+
+ PSGLOBAL(instance) = instance;
+
+ ControlsManager.MakeControllerActionsBlank();
+ ControlsManager.InitDefaultControlConfiguration();
+
+ if ( _InputInitialise() == S_OK )
+ {
+ _InputInitialiseMouse(false);
+ _InputInitialiseJoys();
+ }
+
+ ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
+
+#ifndef IMPROVED_VIDEOMODE
+ SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
+ SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0,
+ SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
+ SWP_FRAMECHANGED);
+#endif
+
+ /*
+ * Initialize the 3D (RenderWare) components of the app...
+ */
+ if( rsEVENTERROR == RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) )
+ {
+ DestroyWindow(PSGLOBAL(window));
+
+ RsEventHandler(rsTERMINATE, nil);
+
+ return FALSE;
+ }
+
+ /*
+ * Parse command line parameters (except program name) one at
+ * a time AFTER RenderWare initialization...
+ */
+ for(i=1; i<argc; i++)
+ {
+ RsEventHandler(rsCOMMANDLINE, argv[i]);
+ }
+
+ /*
+ * Force a camera resize event...
+ */
+ {
+ RwRect r;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = RsGlobal.maximumWidth;
+ r.h = RsGlobal.maximumHeight;
+
+ RsEventHandler(rsCAMERASIZE, &r);
+ }
+
+ SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, nil, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETPOWEROFFACTIVE, FALSE, nil, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETLOWPOWERACTIVE, FALSE, nil, SPIF_SENDCHANGE);
+
+
+ STICKYKEYS SavedStickyKeys;
+ SavedStickyKeys.cbSize = sizeof(STICKYKEYS);
+
+ SystemParametersInfo(SPI_GETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
+
+ STICKYKEYS NewStickyKeys;
+ NewStickyKeys.cbSize = sizeof(STICKYKEYS);
+ NewStickyKeys.dwFlags = SKF_TWOKEYSOFF;
+
+ SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
+
+
+ /*
+ * Show the window, and refresh it...
+ */
+ ShowWindow(PSGLOBAL(window), cmdShow);
+ UpdateWindow(PSGLOBAL(window));
+
+ {
+ CFileMgr::SetDirMyDocuments();
+
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
+ int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
+
+ if ( gta3set )
+ {
+ ControlsManager.LoadSettings(gta3set);
+ CFileMgr::CloseFile(gta3set);
+ }
+
+ CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
+ }
+
+ SetErrorMode(SEM_FAILCRITICALERRORS);
+
+
+#ifdef PS2_MENU
+ int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
+ if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
+ && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
+ {
+ LoadingScreen(nil, nil, "loadsc0");
+
+ TheText.Unload();
+ TheText.Load();
+
+ CFont::Initialise();
+
+ FrontEndMenuManager.DrawMemoryCardStartUpMenus();
+ }
+#endif
+
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
+ CAnimViewer::Initialise();
+ CTimer::Update();
+#ifndef PS2_MENU
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
+ }
+#endif
+
+ while ( TRUE )
+ {
+ RwInitialised = TRUE;
+
+ /*
+ * Set the initial mouse position...
+ */
+ pos.x = RsGlobal.maximumWidth * 0.5f;
+ pos.y = RsGlobal.maximumHeight * 0.5f;
+
+ RsMouseSetPos(&pos);
+
+ WINDOWPLACEMENT wp;
+ wp.length = sizeof(WINDOWPLACEMENT);
+
+ /*
+ * Enter the message processing loop...
+ */
+#ifdef PS2_MENU
+ if (TheMemoryCard.m_bWantToLoad)
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+
+ TheMemoryCard.m_bWantToLoad = false;
+
+ CTimer::Update();
+
+ while( !RsGlobal.quit && !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) )
+#else
+ while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
+#endif
+ {
+ if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
+ {
+ if( message.message == WM_QUIT )
+ {
+ break;
+ }
+ else
+ {
+ TranslateMessage(&message);
+ DispatchMessage(&message);
+ }
+ }
+#ifndef MASTER
+ else if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS
+ TheModelViewer();
+ }
+#endif
+ else if( ForegroundApp )
+ {
+ switch ( gGameState )
+ {
+ case GS_START_UP:
+ {
+#ifdef NO_MOVIES
+ gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG;
+#else
+ gGameState = GS_INIT_LOGO_MPEG;
+#endif
+ TRACE("gGameState = GS_INIT_LOGO_MPEG");
+ break;
+ }
+
+ case GS_INIT_LOGO_MPEG:
+ {
+ if ( !startupDeactivate )
+ PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
+ gGameState = GS_LOGO_MPEG;
+ TRACE("gGameState = GS_LOGO_MPEG;");
+ break;
+ }
+
+ case GS_LOGO_MPEG:
+ {
+ CPad::UpdatePads();
+
+ if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->NewState.CheckForInput() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetEnterJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetAltJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetTabJustDown() )
+ ++gGameState;
+
+ break;
+ }
+
+ case GS_INIT_INTRO_MPEG:
+ {
+#ifdef NO_MOVIES
+ if (!gbNoMovies)
+#endif
+ CloseClip();
+#ifndef FIX_BUGS
+ CoUninitialize();
+#endif
+
+ if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN )
+ PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
+ else
+ PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
+
+ gGameState = GS_INTRO_MPEG;
+ TRACE("gGameState = GS_INTRO_MPEG;");
+ break;
+ }
+
+ case GS_INTRO_MPEG:
+ {
+ CPad::UpdatePads();
+
+ if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->NewState.CheckForInput() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetEnterJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetAltJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetTabJustDown() )
+ ++gGameState;
+
+ break;
+ }
+
+ case GS_INIT_ONCE:
+ {
+#ifdef NO_MOVIES
+ if (!gbNoMovies)
+#endif
+ CloseClip();
+#ifndef FIX_BUGS
+ CoUninitialize();
+#endif
+
+#ifdef FIX_BUGS
+ // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on
+ RsCameraShowRaster(Scene.camera);
+#endif
+
+#ifdef PS2_MENU
+ extern char version_name[64];
+ if ( CGame::frenchGame || CGame::germanGame )
+ LoadingScreen(NULL, version_name, "loadsc24");
+ else
+ LoadingScreen(NULL, version_name, "loadsc0");
+
+ printf("Into TheGame!!!\n");
+#else
+ LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+#endif
+ if ( !CGame::InitialiseOnceAfterRW() )
+ RsGlobal.quit = TRUE;
+
+#ifdef PS2_MENU
+ gGameState = GS_INIT_PLAYING_GAME;
+#else
+ gGameState = GS_INIT_FRONTEND;
+ TRACE("gGameState = GS_INIT_FRONTEND;");
+#endif
+ break;
+ }
+
+#ifndef PS2_MENU
+ case GS_INIT_FRONTEND:
+ {
+ LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+
+ FrontEndMenuManager.m_bGameNotLoaded = true;
+
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+
+ if ( defaultFullscreenRes )
+ {
+ defaultFullscreenRes = FALSE;
+ FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
+ FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
+ }
+
+ gGameState = GS_FRONTEND;
+ TRACE("gGameState = GS_FRONTEND;");
+ break;
+ }
+
+ case GS_FRONTEND:
+ {
+ GetWindowPlacement(PSGLOBAL(window), &wp);
+
+ if (wp.showCmd != SW_SHOWMINIMIZED)
+ RsEventHandler(rsFRONTENDIDLE, nil);
+
+#ifdef PS2_MENU
+ if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad )
+#else
+ if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
+#endif
+ {
+ gGameState = GS_INIT_PLAYING_GAME;
+ TRACE("gGameState = GS_INIT_PLAYING_GAME;");
+ }
+
+#ifdef PS2_MENU
+ if (TheMemoryCard.m_bWantToLoad )
+#else
+ if ( FrontEndMenuManager.m_bWantToLoad )
+#endif
+ {
+ InitialiseGame();
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+ gGameState = GS_PLAYING_GAME;
+ TRACE("gGameState = GS_PLAYING_GAME;");
+ }
+ break;
+ }
+#endif
+
+ case GS_INIT_PLAYING_GAME:
+ {
+#ifdef PS2_MENU
+ CGame::Initialise("DATA\\GTA3.DAT");
+
+ //LoadingScreen("Starting Game", NULL, GetRandomSplashScreen());
+
+ if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
+ && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
+ && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
+ && TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
+ {
+ strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
+ TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
+
+ if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
+ {
+ CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
+ TheText.Unload();
+ TheText.Load();
+ }
+
+ CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad();
+ }
+#else
+ InitialiseGame();
+
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
+ gGameState = GS_PLAYING_GAME;
+ TRACE("gGameState = GS_PLAYING_GAME;");
+ break;
+ }
+
+ case GS_PLAYING_GAME:
+ {
+ float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+ if ( RwInitialised )
+ {
+ if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ if ( RwCameraBeginUpdate(Scene.camera) )
+ {
+ RwCameraEndUpdate(Scene.camera);
+ ForegroundApp = TRUE;
+ RsEventHandler(rsACTIVATE, (void *)TRUE);
+ }
+
+ WaitMessage();
+ }
+ }
+
+
+ /*
+ * About to shut down - block resize events again...
+ */
+ RwInitialised = FALSE;
+
+ FrontEndMenuManager.UnloadTextures();
+#ifdef PS2_MENU
+ if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
+ break;
+#else
+ if ( !FrontEndMenuManager.m_bWantToRestart )
+ break;
+#endif
+
+ CPad::ResetCheats();
+ CPad::StopPadsShaking();
+
+ DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
+
+#ifdef PS2_MENU
+ CGame::ShutDownForRestart();
+#endif
+ CTimer::Stop();
+
+#ifdef PS2_MENU
+ if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
+ {
+ if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
+ {
+ FrontEndMenuManager.m_bWantToRestart = true;
+ TheMemoryCard.m_bWantToLoad = true;
+ }
+
+ CGame::InitialiseWhenRestarting();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ FrontEndMenuManager.m_bWantToRestart = false;
+
+ continue;
+ }
+
+ CGame::ShutDown();
+ CTimer::Stop();
+
+ break;
+#else
+ if ( FrontEndMenuManager.m_bWantToLoad )
+ {
+ CGame::ShutDownForRestart();
+ CGame::InitialiseWhenRestarting();
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+ FrontEndMenuManager.m_bWantToLoad = false;
+ }
+ else
+ {
+#ifndef MASTER
+ if ( gbModelViewer )
+ CAnimViewer::Shutdown();
+ else
+#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
+ CTimer::Stop();
+
+ if ( FrontEndMenuManager.m_bFirstTime == true )
+ {
+ gGameState = GS_INIT_FRONTEND;
+ TRACE("gGameState = GS_INIT_FRONTEND;");
+ }
+ else
+ {
+ gGameState = GS_INIT_PLAYING_GAME;
+ TRACE("gGameState = GS_INIT_PLAYING_GAME;");
+ }
+ }
+
+ FrontEndMenuManager.m_bFirstTime = false;
+ FrontEndMenuManager.m_bWantToRestart = false;
+#endif
+ }
+
+
+#ifndef MASTER
+ if ( gbModelViewer )
+ CAnimViewer::Shutdown();
+ else
+#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
+ DMAudio.Terminate();
+
+ _psFreeVideoModeList();
+
+
+ /*
+ * Tidy up the 3D (RenderWare) components of the application...
+ */
+ RsEventHandler(rsRWTERMINATE, nil);
+
+ /*
+ * Kill the window...
+ */
+ DestroyWindow(PSGLOBAL(window));
+
+ /*
+ * Free the platform dependent data...
+ */
+ RsEventHandler(rsTERMINATE, nil);
+
+ /*
+ * Free the argv strings...
+ */
+ free(argv);
+
+ ShowCursor(TRUE);
+
+ SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, nil, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, nil, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, TRUE, nil, SPIF_SENDCHANGE);
+
+ SetErrorMode(0);
+
+ return message.wParam;
+}
+
+/*
+ *****************************************************************************
+ */
+
+#define DEVICE_AXIS_MIN -2000
+#define DEVICE_AXIS_MAX 2000
+
+
+HRESULT _InputInitialise()
+{
+ HRESULT hr;
+
+ // Create a DInput object
+ if( FAILED( hr = DirectInput8Create( GetModuleHandle(nil), DIRECTINPUT_VERSION,
+ IID_IDirectInput8, (VOID**)&PSGLOBAL(dinterface), nil ) ) )
+ return hr;
+
+ return S_OK;
+}
+
+HRESULT _InputInitialiseMouse(bool exclusive)
+{
+ HRESULT hr;
+
+ // Obtain an interface to the system mouse device.
+ if( FAILED( hr = PSGLOBAL(dinterface)->CreateDevice( GUID_SysMouse, &PSGLOBAL(mouse), nil ) ) )
+ return hr;
+
+ // Set the data format to "mouse format" - a predefined data format
+ //
+ // A data format specifies which controls on a device we
+ // are interested in, and how they should be reported.
+ //
+ // This tells DirectInput that we will be passing a
+ // DIMOUSESTATE2 structure to IDirectInputDevice::GetDeviceState.
+ if( FAILED( hr = PSGLOBAL(mouse)->SetDataFormat( &c_dfDIMouse2 ) ) )
+ return hr;
+
+ if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), (exclusive ? DISCL_EXCLUSIVE : DISCL_NONEXCLUSIVE) | DISCL_FOREGROUND ) ) )
+ return hr;
+
+ // Acquire the newly created device
+ PSGLOBAL(mouse)->Acquire();
+
+ return S_OK;
+}
+
+RwV2d leftStickPos;
+RwV2d rightStickPos;
+
+HRESULT CapturePad(RwInt32 padID)
+{
+ HRESULT hr;
+ DIJOYSTATE2 js;
+ LPDIRECTINPUTDEVICE8 *pPad = nil;
+
+ if( padID == 0 )
+ pPad = &PSGLOBAL(joy1);
+ else if( padID == 1)
+ pPad = &PSGLOBAL(joy2);
+ else
+ assert("invalid padID");
+
+ if ( nil == (*pPad) )
+ return S_OK;
+
+ // Poll the device to read the current state
+ hr = (*pPad)->Poll();
+
+ if( FAILED(hr) )
+ {
+ // DInput is telling us that the input stream has been
+ // interrupted. We aren't tracking any state between polls, so
+ // we don't have any special reset that needs to be done. We
+ // just re-acquire and try again.
+ hr = (*pPad)->Acquire();
+ while( hr == DIERR_INPUTLOST )
+ hr = (*pPad)->Acquire();
+
+ // hr may be DIERR_OTHERAPPHASPRIO or other errors. This
+ // may occur when the app is minimized or in the process of
+ // switching, so just try again later
+
+ if( FAILED(hr) )
+ return hr;
+
+ hr = (*pPad)->Poll();
+ if( FAILED(hr) )
+ return hr;
+ }
+
+ // Get the input's device state
+ if( FAILED( hr = (*pPad)->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) )
+ return hr; // The device should have been acquired during the Poll()
+
+ if ( ControlsManager.m_bFirstCapture == true )
+ {
+ memcpy(&ControlsManager.m_OldState, &js, sizeof(DIJOYSTATE2));
+ memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2));
+
+ ControlsManager.m_bFirstCapture = false;
+ }
+ else
+ {
+ memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(DIJOYSTATE2));
+ memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2));
+ }
+
+ RsPadButtonStatus bs;
+ bs.padID = padID;
+
+ RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
+
+ bool deviceAvailable = (*pPad) != nil;
+
+ if ( deviceAvailable )
+ {
+ leftStickPos.x = (float)js.lX / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
+ leftStickPos.y = (float)js.lY / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
+
+ if (LOWORD(js.rgdwPOV[0]) != 0xFFFF)
+ {
+ float angle = DEGTORAD((float)js.rgdwPOV[0] / 100.0f);
+
+ leftStickPos.x = Sin(angle);
+ leftStickPos.y = -Cos(angle);
+ }
+
+ if ( AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisR && AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisZ )
+ {
+ rightStickPos.x = (float)js.lZ / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
+ rightStickPos.y = (float)js.lRz / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
+ }
+ }
+
+ {
+ if (CPad::m_bMapPadOneToPadTwo)
+ bs.padID = 1;
+
+ RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
+ RsPadEventHandler(rsPADBUTTONDOWN, (void *)&bs);
+ }
+
+ {
+ if (CPad::m_bMapPadOneToPadTwo)
+ bs.padID = 1;
+
+ CPad *pad = CPad::GetPad(bs.padID);
+
+ if ( Abs(leftStickPos.x) > 0.3f )
+ pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f);
+
+ if ( Abs(leftStickPos.y) > 0.3f )
+ pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f);
+
+ if ( Abs(rightStickPos.x) > 0.3f )
+ pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f);
+
+ if ( Abs(rightStickPos.y) > 0.3f )
+ pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f);
+ }
+
+ return S_OK;
+}
+
+void _InputInitialiseJoys()
+{
+ DIPROPDWORD prop;
+ DIDEVCAPS devCaps;
+
+ for ( int32 i = 0; i < _TODOCONST(2); i++ )
+ AllValidWinJoys.ClearJoyInfo(i);
+
+ _InputAddJoys();
+
+ if ( PSGLOBAL(joy1) != nil )
+ {
+ devCaps.dwSize = sizeof(DIDEVCAPS);
+ PSGLOBAL(joy1)->GetCapabilities(&devCaps);
+
+ prop.diph.dwSize = sizeof(DIPROPDWORD);
+ prop.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+ prop.diph.dwObj = 0;
+ prop.diph.dwHow = 0;
+
+ PSGLOBAL(joy1)->GetProperty(DIPROP_VIDPID, (LPDIPROPHEADER)&prop);
+ AllValidWinJoys.m_aJoys[0].m_nVendorID = LOWORD(prop.dwData);
+ AllValidWinJoys.m_aJoys[0].m_nProductID = HIWORD(prop.dwData);
+ AllValidWinJoys.m_aJoys[0].m_bInitialised = true;
+
+ ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
+ }
+
+ if ( PSGLOBAL(joy2) != nil )
+ {
+ PSGLOBAL(joy2)->GetProperty(DIPROP_VIDPID, (LPDIPROPHEADER)&prop);
+ AllValidWinJoys.m_aJoys[1].m_nVendorID = LOWORD(prop.dwData);
+ AllValidWinJoys.m_aJoys[1].m_nProductID = HIWORD(prop.dwData);
+ AllValidWinJoys.m_aJoys[1].m_bInitialised = true;
+ }
+}
+
+void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
+{
+ DIDEVICEOBJECTINSTANCE objInst;
+
+ objInst.dwSize = sizeof( DIDEVICEOBJECTINSTANCE );
+
+ DIPROPRANGE range;
+ range.diph.dwSize = sizeof(DIPROPRANGE);
+ range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+ range.lMin = DEVICE_AXIS_MIN;
+ range.lMax = DEVICE_AXIS_MAX;
+ range.diph.dwHow = DIPH_BYOFFSET;
+
+ // get the info about the object from the device
+
+ range.diph.dwObj = DIJOFS_X;
+ if ( lpDevice != nil )
+ {
+ if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_X, DIPH_BYOFFSET ) ) )
+ {
+ if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
+ return;
+ else
+ ;
+ }
+ }
+
+ range.diph.dwObj = DIJOFS_Y;
+ if ( lpDevice != nil )
+ {
+ if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Y, DIPH_BYOFFSET ) ) )
+ {
+ if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
+ return;
+ else
+ ;
+ }
+ }
+
+ range.diph.dwObj = DIJOFS_Z;
+ if ( lpDevice != nil )
+ {
+ if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Z, DIPH_BYOFFSET ) ) )
+ {
+ if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
+ return;
+ else
+ AllValidWinJoys.m_aJoys[num].m_bHasAxisZ = true; // z rightStickPos.x
+ }
+ }
+
+ range.diph.dwObj = DIJOFS_RZ;
+ if ( lpDevice != nil )
+ {
+ if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_RZ, DIPH_BYOFFSET ) ) )
+ {
+ if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
+ return;
+ else
+ AllValidWinJoys.m_aJoys[num].m_bHasAxisR = true; // r rightStickPos.y
+ }
+ }
+}
+
+HRESULT _InputAddJoys()
+{
+ HRESULT hr;
+
+ hr = PSGLOBAL(dinterface)->EnumDevices(DI8DEVCLASS_GAMECTRL, _InputEnumDevicesCallback, nil, DIEDFL_ATTACHEDONLY );
+
+ if( FAILED(hr) )
+ return hr;
+
+ if ( PSGLOBAL(joy1) == nil )
+ return S_FALSE;
+
+ _InputAddJoyStick(PSGLOBAL(joy1), 0);
+
+ if ( PSGLOBAL(joy2) == nil )
+ return S_OK; // we have one device already so return OK and ignore second
+
+ _InputAddJoyStick(PSGLOBAL(joy2), 1);
+
+ return S_OK;
+}
+
+HRESULT _InputGetMouseState(DIMOUSESTATE2 *state)
+{
+ HRESULT hr;
+
+ if ( PSGLOBAL(mouse) == nil )
+ return S_FALSE;
+
+ // Get the input's device state, and put the state in dims
+ ZeroMemory( state, sizeof(DIMOUSESTATE2) );
+
+ hr = PSGLOBAL(mouse)->GetDeviceState( sizeof(DIMOUSESTATE2), state );
+
+ if( FAILED(hr) )
+ {
+ // DirectInput may be telling us that the input stream has been
+ // interrupted. We aren't tracking any state between polls, so
+ // we don't have any special reset that needs to be done.
+ // We just re-acquire and try again.
+
+ // If input is lost then acquire and keep trying
+ hr = PSGLOBAL(mouse)->Acquire();
+ while( hr == DIERR_INPUTLOST )
+ hr = PSGLOBAL(mouse)->Acquire();
+
+ ZeroMemory( state, sizeof(DIMOUSESTATE2) );
+ hr = PSGLOBAL(mouse)->GetDeviceState( sizeof(DIMOUSESTATE2), state );
+
+ return hr;
+ }
+
+ return S_OK;
+}
+
+void _InputShutdown()
+{
+ SAFE_RELEASE(PSGLOBAL(dinterface));
+}
+
+void _InputShutdownMouse()
+{
+ if (PSGLOBAL(mouse) == nil)
+ return;
+
+ PSGLOBAL(mouse)->Unacquire();
+ SAFE_RELEASE(PSGLOBAL(mouse));
+}
+
+bool _InputMouseNeedsExclusive(void)
+{
+ // FIX: I don't know why R* needed that, but it causes infamous mouse bug on modern systems.
+ // Probably DirectInput bug, since Acquire() and GetDeviceState() reports everything A-OK.
+#ifdef FIX_BUGS
+ return false;
+#endif
+ RwVideoMode vm;
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+ return vm.flags & rwVIDEOMODEEXCLUSIVE;
+}
+
+BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext )
+{
+ HRESULT hr;
+
+ static INT Count = 0;
+
+ LPDIRECTINPUTDEVICE8 *pJoystick = nil;
+
+ if ( Count == 0 )
+ pJoystick = &PSGLOBAL(joy1);
+ else if ( Count == 1 )
+ pJoystick = &PSGLOBAL(joy2);
+ else
+ assert("too many pads");
+
+ // Obtain an interface to the enumerated joystick.
+ hr = PSGLOBAL(dinterface)->CreateDevice( pdidInstance->guidInstance, pJoystick, nil );
+
+ // If it failed, then we can't use this joystick. (Maybe the user unplugged
+ // it while we were in the middle of enumerating it.)
+ if( hr != S_OK )
+ return DIENUM_CONTINUE;
+
+ hr = (*pJoystick)->SetDataFormat( &c_dfDIJoystick2 );
+ if( hr != S_OK )
+ {
+ (*pJoystick)->Release();
+ return DIENUM_CONTINUE;
+ }
+
+ ++Count;
+
+ hr = (*pJoystick)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE|DISCL_FOREGROUND );
+ if( hr != S_OK )
+ {
+ (*pJoystick)->Release();
+#ifdef FIX_BUGS
+ // BUG: enum will be called with Count == 2, which will write to a null pointer
+ // So decrement count again since we're not using this pad
+ --Count;
+#endif
+ return DIENUM_CONTINUE;
+ }
+
+ // Stop enumeration. Note: we're just taking the first two joysticks we get. You
+ // could store all the enumerated joysticks and let the user pick.
+ if ( Count == 2 )
+ return DIENUM_STOP;
+
+ return DIENUM_CONTINUE;
+}
+
+BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key)
+{
+ *rs = rsNULL;
+
+ switch ( key )
+ {
+ case VK_SHIFT:
+ {
+ if ( _dwOperatingSystemVersion == OS_WIN98 )
+ *rs = rsSHIFT;
+ break;
+ }
+
+ case VK_RETURN:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsPADENTER;
+ else
+ *rs = rsENTER;
+ break;
+ }
+
+ case VK_CONTROL:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsRCTRL;
+ else
+ *rs = rsLCTRL;
+ break;
+ }
+
+ case VK_MENU:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsRALT;
+ else
+ *rs = rsLALT;
+ break;
+ }
+
+ case VK_APPS:
+ {
+ *rs = rsAPPS;
+ break;
+ }
+
+ case VK_PAUSE:
+ {
+ *rs = rsPAUSE;
+ break;
+ }
+
+ case VK_CAPITAL:
+ {
+ *rs = rsCAPSLK;
+ break;
+ }
+
+ case VK_ESCAPE:
+ {
+ *rs = rsESC;
+ break;
+ }
+
+ case VK_PRIOR:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsPGUP;
+ else
+ *rs = rsPADPGUP;
+ break;
+ }
+
+ case VK_NEXT:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsPGDN;
+ else
+ *rs = rsPADPGDN;
+ break;
+ }
+
+ case VK_END:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsEND;
+ else
+ *rs = rsPADEND;
+ break;
+ }
+
+ case VK_HOME:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsHOME;
+ else
+ *rs = rsPADHOME;
+ break;
+ }
+
+ case VK_LEFT:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsLEFT;
+ else
+ *rs = rsPADLEFT;
+ break;
+ }
+
+ case VK_UP:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsUP;
+ else
+ *rs = rsPADUP;
+ break;
+ }
+
+ case VK_RIGHT:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsRIGHT;
+ else
+ *rs = rsPADRIGHT;
+ break;
+ }
+
+ case VK_DOWN:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsDOWN;
+ else
+ *rs = rsPADDOWN;
+ break;
+ }
+
+ case VK_INSERT:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsINS;
+ else
+ *rs = rsPADINS;
+ break;
+ }
+
+ case VK_DELETE:
+ {
+ if ( _InputIsExtended(flag) )
+ *rs = rsDEL;
+ else
+ *rs = rsPADDEL;
+ break;
+ }
+
+ case VK_LWIN:
+ {
+ *rs = rsLWIN;
+ break;
+ }
+
+ case VK_RWIN:
+ {
+ *rs = rsRWIN;
+ break;
+ }
+
+ case VK_NUMPAD0:
+ {
+ *rs = rsPADINS;
+ break;
+ }
+
+ case VK_NUMPAD1:
+ {
+ *rs = rsPADEND;
+ break;
+ }
+
+ case VK_NUMPAD2:
+ {
+ *rs = rsPADDOWN;
+ break;
+ }
+
+ case VK_NUMPAD3:
+ {
+ *rs = rsPADPGDN;
+ break;
+ }
+
+ case VK_NUMPAD4:
+ {
+ *rs = rsPADLEFT;
+ break;
+ }
+
+ case VK_NUMPAD5:
+ {
+ *rs = rsPAD5;
+ break;
+ }
+
+ case VK_NUMPAD6:
+ {
+ *rs = rsPADRIGHT;
+ break;
+ }
+
+ case VK_NUMPAD7:
+ {
+ *rs = rsPADHOME;
+ break;
+ }
+
+ case VK_NUMPAD8:
+ {
+ *rs = rsPADUP;
+ break;
+ }
+
+ case VK_NUMPAD9:
+ {
+ *rs = rsPADPGUP;
+ break;
+ }
+
+ case VK_MULTIPLY:
+ {
+ *rs = rsTIMES;
+ break;
+ }
+
+ case VK_DIVIDE:
+ {
+ *rs = rsDIVIDE;
+ break;
+ }
+
+ case VK_ADD:
+ {
+ *rs = rsPLUS;
+ break;
+ }
+
+ case VK_SUBTRACT:
+ {
+ *rs = rsMINUS;
+ break;
+ }
+
+ case VK_DECIMAL:
+ {
+ *rs = rsPADDEL;
+ break;
+ }
+
+ case VK_F1:
+ {
+ *rs = rsF1;
+ break;
+ }
+
+ case VK_F2:
+ {
+ *rs = rsF2;
+ break;
+ }
+
+ case VK_F3:
+ {
+ *rs = rsF3;
+ break;
+ }
+
+ case VK_F4:
+ {
+ *rs = rsF4;
+ break;
+ }
+
+ case VK_F5:
+ {
+ *rs = rsF5;
+ break;
+ }
+
+ case VK_F6:
+ {
+ *rs = rsF6;
+ break;
+ }
+
+ case VK_F7:
+ {
+ *rs = rsF7;
+ break;
+ }
+
+ case VK_F8:
+ {
+ *rs = rsF8;
+ break;
+ }
+
+ case VK_F9:
+ {
+ *rs = rsF9;
+ break;
+ }
+
+ case VK_F10:
+ {
+ *rs = rsF10;
+ break;
+ }
+
+ case VK_F11:
+ {
+ *rs = rsF11;
+ break;
+ }
+
+ case VK_F12:
+ {
+ *rs = rsF12;
+ break;
+ }
+
+ case VK_NUMLOCK:
+ {
+ *rs = rsNUMLOCK;
+ break;
+ }
+
+ case VK_SCROLL:
+ {
+ *rs = rsSCROLL;
+ break;
+ }
+
+ case VK_BACK:
+ {
+ *rs = rsBACKSP;
+ break;
+ }
+
+ case VK_TAB:
+ {
+ *rs = rsTAB;
+ break;
+ }
+
+ default:
+ {
+ UINT vkey = MapVirtualKey(key, MAPVK_VK_TO_CHAR) & 0xFFFF;
+ if ( vkey < 255 )
+ *rs = (RsKeyCodes)vkey;
+ break;
+ }
+ }
+
+ return *rs != rsNULL;
+}
+
+void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs)
+{
+ if ( _dwOperatingSystemVersion != OS_WIN98 )
+ {
+ if ( _InputTranslateShiftKey(rs, VK_LSHIFT, TRUE) )
+ RsKeyboardEventHandler(rsKEYDOWN, rs);
+ if ( _InputTranslateShiftKey(rs, VK_RSHIFT, TRUE) )
+ RsKeyboardEventHandler(rsKEYDOWN, rs);
+ if ( _InputTranslateShiftKey(rs, VK_LSHIFT, FALSE) )
+ RsKeyboardEventHandler(rsKEYUP, rs);
+ if ( _InputTranslateShiftKey(rs, VK_RSHIFT, FALSE) )
+ RsKeyboardEventHandler(rsKEYUP, rs);
+ }
+}
+
+BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown)
+{
+ *rs = rsNULL;
+ switch ( key )
+ {
+ case VK_LSHIFT:
+ {
+ if ( bDown == (GetKeyState(VK_LSHIFT) & 0x8000) >> 15 )
+ *rs = rsLSHIFT;
+ break;
+ }
+
+ case VK_RSHIFT:
+ {
+ if ( bDown == (GetKeyState(VK_RSHIFT) & 0x8000) >> 15 )
+ *rs = rsRSHIFT;
+ break;
+ }
+
+ default:
+ {
+ return *rs != rsNULL;
+ }
+ }
+
+ return TRUE;
+}
+
+BOOL _InputIsExtended(INT flag)
+{
+ return (flag & 0x1000000) != 0;
+}
+
+#if (defined(_MSC_VER))
+int strcasecmp(const char *str1, const char *str2)
+{
+ return _strcmpi(str1, str2);
+}
+int strncasecmp(const char *str1, const char *str2, size_t len)
+{
+ return _strnicmp(str1, str2, len);
+}
+#endif
+#endif