summaryrefslogtreecommitdiff
path: root/src/rw/TexRead.cpp
diff options
context:
space:
mode:
authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/rw/TexRead.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/rw/TexRead.cpp')
-rw-r--r--src/rw/TexRead.cpp487
1 files changed, 487 insertions, 0 deletions
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
new file mode 100644
index 0000000..1f96180
--- /dev/null
+++ b/src/rw/TexRead.cpp
@@ -0,0 +1,487 @@
+#pragma warning( push )
+#pragma warning( disable : 4005)
+#pragma warning( pop )
+#define FORCE_PC_SCALING
+#ifndef LIBRW
+#define WITHD3D
+#endif
+#include "common.h"
+#ifdef ANISOTROPIC_FILTERING
+#include "rpanisot.h"
+#endif
+#include "crossplatform.h"
+#include "platform.h"
+
+#include "Timer.h"
+#ifdef GTA_PC
+#include "FileMgr.h"
+#include "Pad.h"
+#include "main.h"
+#include "Directory.h"
+#include "Streaming.h"
+#include "TxdStore.h"
+#include "CdStream.h"
+#include "Font.h"
+#include "Sprite2d.h"
+#include "Text.h"
+#include "RwHelper.h"
+#include "Frontend.h"
+#endif //GTA_PC
+
+float texLoadTime;
+int32 texNumLoaded;
+
+#ifdef LIBRW
+#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size)
+#else
+#define READNATIVE(stream, tex, size) RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, tex, size))
+#endif
+
+RwTexture*
+RwTextureGtaStreamRead(RwStream *stream)
+{
+ RwUInt32 size, version;
+ RwTexture *tex;
+
+ if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version))
+ return nil;
+
+ float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+
+ if(!READNATIVE(stream, &tex, size))
+ return nil;
+
+ if (gGameState == GS_INIT_PLAYING_GAME) {
+ texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
+ texNumLoaded++;
+ }
+
+#ifdef ANISOTROPIC_FILTERING
+ if(tex && RpAnisotGetMaxSupportedMaxAnisotropy() > 1) // BUG? this was RpAnisotTextureGetMaxAnisotropy, but that doesn't make much sense
+ RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotGetMaxSupportedMaxAnisotropy());
+#endif
+
+ return tex;
+}
+
+RwTexture*
+destroyTexture(RwTexture *texture, void *data)
+{
+ RwTextureDestroy(texture);
+ return texture;
+}
+
+RwTexDictionary*
+RwTexDictionaryGtaStreamRead(RwStream *stream)
+{
+ RwUInt32 size, version;
+ RwInt32 numTextures;
+ RwTexDictionary *texDict;
+ RwTexture *tex;
+
+ if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
+ return nil;
+ if(RwStreamRead(stream, &numTextures, size) != size)
+ return nil;
+
+ texDict = RwTexDictionaryCreate();
+ if(texDict == nil)
+ return nil;
+
+ while(numTextures--){
+ tex = RwTextureGtaStreamRead(stream);
+ if(tex == nil){
+ RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
+ RwTexDictionaryDestroy(texDict);
+ return nil;
+ }
+ RwTexDictionaryAddTexture(texDict, tex);
+ }
+
+ return texDict;
+}
+
+static int32 numberTextures = -1;
+static int32 streamPosition;
+
+RwTexDictionary*
+RwTexDictionaryGtaStreamRead1(RwStream *stream)
+{
+ RwUInt32 size, version;
+ RwInt32 numTextures;
+ RwTexDictionary *texDict;
+ RwTexture *tex;
+
+ numberTextures = 0;
+ if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
+ return nil;
+ assert(size == 4);
+ if(RwStreamRead(stream, &numTextures, size) != size)
+ return nil;
+
+ texDict = RwTexDictionaryCreate();
+ if(texDict == nil)
+ return nil;
+
+ numberTextures = numTextures/2;
+
+ while(numTextures > numberTextures){
+ numTextures--;
+
+ tex = RwTextureGtaStreamRead(stream);
+ if(tex == nil){
+ RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
+ RwTexDictionaryDestroy(texDict);
+ return nil;
+ }
+ RwTexDictionaryAddTexture(texDict, tex);
+ }
+
+ numberTextures = numTextures;
+ streamPosition = STREAMPOS(stream);
+
+ return texDict;
+}
+
+RwTexDictionary*
+RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
+{
+ RwTexture *tex;
+
+ RwStreamSkip(stream, streamPosition - STREAMPOS(stream));
+
+ while(numberTextures--){
+ tex = RwTextureGtaStreamRead(stream);
+ if(tex == nil){
+ RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
+ RwTexDictionaryDestroy(texDict);
+ return nil;
+ }
+ RwTexDictionaryAddTexture(texDict, tex);
+ }
+
+ return texDict;
+}
+
+#ifdef GTA_PC
+
+#ifdef LIBRW
+
+#define CAPSVERSION 0
+
+struct GPUcaps
+{
+ uint32 version; // so we can force regeneration easily
+ uint32 platform;
+ uint32 subplatform;
+ uint32 dxtSupport;
+};
+
+static void
+GetGPUcaps(GPUcaps *caps)
+{
+ caps->version = CAPSVERSION;
+ caps->platform = rw::platform;
+ caps->subplatform = 0;
+ caps->dxtSupport = 0;
+ // TODO: more later
+#ifdef RW_GL3
+ caps->subplatform = rw::gl3::gl3Caps.gles;
+ caps->dxtSupport = rw::gl3::gl3Caps.dxtSupported;
+#endif
+#ifdef RW_D3D9
+ caps->dxtSupport = 1; // TODO, probably
+#endif
+}
+
+void
+ReadVideoCardCapsFile(GPUcaps *caps)
+{
+ memset(caps, 0, sizeof(GPUcaps));
+
+ int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
+ if (file != 0) {
+ CFileMgr::Read(file, (char*)&caps->version, 4);
+ CFileMgr::Read(file, (char*)&caps->platform, 4);
+ CFileMgr::Read(file, (char*)&caps->subplatform, 4);
+ CFileMgr::Read(file, (char*)&caps->dxtSupport, 4);
+ CFileMgr::CloseFile(file);
+ }
+}
+
+bool
+CheckVideoCardCaps(void)
+{
+ GPUcaps caps, fcaps;
+ GetGPUcaps(&caps);
+ ReadVideoCardCapsFile(&fcaps);
+ return caps.version != fcaps.version ||
+ caps.platform != fcaps.platform ||
+ caps.subplatform != fcaps.subplatform ||
+ caps.dxtSupport != fcaps.dxtSupport;
+}
+
+void
+WriteVideoCardCapsFile(void)
+{
+ GPUcaps caps;
+ GetGPUcaps(&caps);
+ int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
+ if (file != 0) {
+ CFileMgr::Write(file, (char*)&caps.version, 4);
+ CFileMgr::Write(file, (char*)&caps.platform, 4);
+ CFileMgr::Write(file, (char*)&caps.subplatform, 4);
+ CFileMgr::Write(file, (char*)&caps.dxtSupport, 4);
+ CFileMgr::CloseFile(file);
+ }
+}
+
+
+#else
+extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
+extern "C" RwBool _rwD3D8CheckValidTextureFormat(RwInt32 format);
+void
+ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
+{
+ cap32 = UINT32_MAX;
+ cap24 = UINT32_MAX;
+ cap16 = UINT32_MAX;
+ cap8 = UINT32_MAX;
+
+ int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
+ if (file != 0) {
+ CFileMgr::Read(file, (char*)&cap32, 4);
+ CFileMgr::Read(file, (char*)&cap24, 4);
+ CFileMgr::Read(file, (char*)&cap16, 4);
+ CFileMgr::Read(file, (char*)&cap8, 4);
+ CFileMgr::CloseFile(file);
+ }
+}
+
+bool
+CheckVideoCardCaps(void)
+{
+ uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
+ uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
+ uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
+ uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
+ uint32 fcap32, fcap24, fcap16, fcap8;
+ ReadVideoCardCapsFile(fcap32, fcap24, fcap16, fcap8);
+ return cap32 != fcap32 || cap24 != fcap24 || cap16 != fcap16 || cap8 != fcap8;
+}
+
+void
+WriteVideoCardCapsFile(void)
+{
+ uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
+ uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
+ uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
+ uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
+ int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
+ if (file != 0) {
+ CFileMgr::Write(file, (char*)&cap32, 4);
+ CFileMgr::Write(file, (char*)&cap24, 4);
+ CFileMgr::Write(file, (char*)&cap16, 4);
+ CFileMgr::Write(file, (char*)&cap8, 4);
+ CFileMgr::CloseFile(file);
+ }
+}
+#endif
+
+bool
+CanVideoCardDoDXT(void)
+{
+#ifdef LIBRW
+ // TODO
+#ifdef RW_OPENGL
+ return false;
+#else
+ return true;
+#endif
+#else
+ return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3);
+#endif
+}
+
+void
+ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
+{
+ HandleExit();
+
+ CSprite2d *splash = LoadSplash(nil);
+ if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
+ return;
+
+ CSprite2d::SetRecipNearClip();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
+
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
+#ifdef FIX_BUGS
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255));
+#else
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
+#endif
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
+
+ CFont::SetBackgroundOff();
+ CFont::SetPropOn();
+ CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
+ CFont::SetCentreOff();
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
+ CFont::SetJustifyOff();
+#ifdef FIX_BUGS
+ CFont::SetColor(CRGBA(255, 150, 225, 255));
+#else
+ CFont::SetColor(CRGBA(255, 217, 106, 255));
+#endif
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+}
+
+void
+DealWithTxdWriteError(uint32 num, uint32 count, const char *text)
+{
+ while (!RsGlobal.quit) {
+ ConvertingTexturesScreen(num, count, text);
+ CPad::UpdatePads();
+ if (CPad::GetPad(0)->GetEscapeJustDown())
+ break;
+ }
+ RsGlobal.quit = false;
+ LoadingScreen(nil, nil, nil);
+ RsGlobal.quit = true;
+}
+
+#ifdef LIBRW
+#define STREAMTELL(str) str->tell()
+#else
+#define STREAMTELL(str) filesys->rwftell((str)->Type.file.fpFile)
+#endif
+
+bool
+CreateTxdImageForVideoCard()
+{
+ uint8 *buf = new uint8[CDSTREAM_SECTOR_SIZE];
+ CDirectory *pDir = new CDirectory(TXDSTORESIZE);
+ CDirectory::DirectoryInfo dirInfo;
+
+ CStreaming::FlushRequestList();
+
+#ifndef LIBRW
+ RwFileFunctions *filesys = RwOsGetFileInterface();
+#endif
+
+ RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
+ if (img == nil) {
+ // original code does otherwise and it leaks
+ delete []buf;
+ delete pDir;
+
+ if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP)
+ DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT");
+
+ return false;
+ }
+
+#ifdef RW_GL3
+ // so we can read back DXT with GLES
+ // only works for textures that are not yet loaded
+ // so let's hope that is the case for all
+ rw::gl3::needToReadBackTextures = true;
+#endif
+
+#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
+ // let's disable vsync and frame limiter to speed up texture conversion
+ // (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P)
+ int8 vsyncState = FrontEndMenuManager.m_PrefsVsync;
+ int8 frameLimiterState = FrontEndMenuManager.m_PrefsFrameLimiter;
+ FrontEndMenuManager.m_PrefsVsync = 0;
+ FrontEndMenuManager.m_PrefsFrameLimiter = 0;
+#endif
+
+ int32 i;
+ for (i = 0; i < TXDSTORESIZE; i++) {
+ ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG");
+
+ if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) {
+#ifdef FIX_BUGS
+ if(strcmp(CTxdStore::GetTxdName(i), "generic") == 0)
+ continue;
+#endif
+
+ CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY);
+ CStreaming::RequestModelStream(0);
+ CStreaming::FlushChannels();
+
+ char filename[64];
+ sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i));
+
+ if (CTxdStore::GetSlot(i)->texDict) {
+
+ int32 pos = STREAMTELL(img);
+
+ if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) {
+ DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
+ RwStreamClose(img, nil);
+ delete []buf;
+ delete pDir;
+ CStreaming::RemoveTxd(i);
+#ifdef RW_GL3
+ rw::gl3::needToReadBackTextures = false;
+#endif
+ return false;
+ }
+
+ int32 size = STREAMTELL(img) - pos;
+ int32 num = size % CDSTREAM_SECTOR_SIZE;
+
+ size /= CDSTREAM_SECTOR_SIZE;
+ if (num != 0) {
+ size++;
+ num = CDSTREAM_SECTOR_SIZE - num;
+ RwStreamWrite(img, buf, num);
+ }
+
+ dirInfo.offset = pos / CDSTREAM_SECTOR_SIZE;
+ dirInfo.size = size;
+ strncpy(dirInfo.name, filename, sizeof(dirInfo.name));
+ pDir->AddItem(dirInfo);
+ CStreaming::RemoveTxd(i);
+ }
+ CStreaming::FlushRequestList();
+ }
+ }
+
+#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
+ // restore vsync and frame limiter states
+ FrontEndMenuManager.m_PrefsVsync = vsyncState;
+ FrontEndMenuManager.m_PrefsFrameLimiter = frameLimiterState;
+#endif
+
+ RwStreamClose(img, nil);
+ delete []buf;
+
+#ifdef RW_GL3
+ rw::gl3::needToReadBackTextures = false;
+#endif
+
+ if (!pDir->WriteDirFile("models\\txd.dir")) {
+ DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
+ delete pDir;
+ return false;
+ }
+
+ delete pDir;
+
+ WriteVideoCardCapsFile();
+ return true;
+}
+#endif // GTA_PC