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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/rw/Lights.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/rw/Lights.cpp')
-rw-r--r--src/rw/Lights.cpp389
1 files changed, 389 insertions, 0 deletions
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
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+++ b/src/rw/Lights.cpp
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+#include "common.h"
+#include <rwcore.h>
+#include <rpworld.h>
+
+#include "Lights.h"
+#include "Timer.h"
+#include "Timecycle.h"
+#include "Coronas.h"
+#include "Weather.h"
+#include "ZoneCull.h"
+#include "Frontend.h"
+#include "MBlur.h"
+
+RpLight *pAmbient;
+RpLight *pDirect;
+RpLight *pExtraDirectionals[4] = { nil };
+int LightStrengths[4];
+int NumExtraDirLightsInWorld;
+
+RwRGBAReal AmbientLightColourForFrame;
+RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects;
+RwRGBAReal DirectionalLightColourForFrame;
+
+RwRGBAReal AmbientLightColour;
+RwRGBAReal DirectionalLightColour;
+
+#ifdef EXTENDED_COLOURFILTER
+#include "postfx.h"
+#define USEBLURCOLORS CPostFX::UseBlurColours()
+#else
+#define USEBLURCOLORS CMBlur::BlurOn
+#endif
+
+void
+SetLightsWithTimeOfDayColour(RpWorld *)
+{
+ CVector vec1, vec2, vecsun;
+ RwMatrix mat;
+
+ if(pAmbient){
+ if(USEBLURCOLORS){
+ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult;
+ }else{
+ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
+ }
+
+ if(USEBLURCOLORS){
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult;
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult;
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult;
+ }else{
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj() * CCoronas::LightsMult;
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj() * CCoronas::LightsMult;
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj() * CCoronas::LightsMult;
+ }
+
+ if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
+ AmbientLightColourForFrame.red = 1.0f;
+ AmbientLightColourForFrame.green = 1.0f;
+ AmbientLightColourForFrame.blue = 1.0f;
+
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = 1.0f;
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = 1.0f;
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = 1.0f;
+ }
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ }
+
+ if(pDirect){
+ DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult;
+ DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult;
+ DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult;
+ RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
+
+ vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue];
+ vec1 = CVector(0.0f, 0.0f, 1.0f);
+ vec2 = CrossProduct(vec1, vecsun);
+ vec2.Normalise();
+ vec1 = CrossProduct(vec2, vecsun);
+ mat.at.x = -vecsun.x;
+ mat.at.y = -vecsun.y;
+ mat.at.z = -vecsun.z;
+ mat.right.x = vec1.x;
+ mat.right.y = vec1.y;
+ mat.right.z = vec1.z;
+ mat.up.x = vec2.x;
+ mat.up.y = vec2.y;
+ mat.up.z = vec2.z;
+ RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
+ }
+
+ if(FrontEndMenuManager.m_PrefsBrightness > 256){
+ float f1 = 2.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+ float f2 = 3.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+
+ AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2);
+ AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2);
+ AmbientLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f2);
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
+#ifdef FIX_BUGS
+ DirectionalLightColourForFrame.red = Min(1.0f, DirectionalLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = Min(1.0f, DirectionalLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = Min(1.0f, DirectionalLightColourForFrame.blue * f1);
+#else
+ DirectionalLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f1);
+#endif
+ }
+}
+
+RpWorld*
+LightsCreate(RpWorld *world)
+{
+ int i;
+ RwRGBAReal color;
+ RwFrame *frame;
+
+ if(world == nil)
+ return nil;
+
+ pAmbient = RpLightCreate(rpLIGHTAMBIENT);
+ RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS);
+ color.red = 0.25f;
+ color.green = 0.25f;
+ color.blue = 0.2f;
+ RpLightSetColor(pAmbient, &color);
+
+ pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+ color.red = 1.0f;
+ color.green = 0.85f;
+ color.blue = 0.45f;
+ RpLightSetColor(pDirect, &color);
+ RpLightSetRadius(pDirect, 2.0f);
+ frame = RwFrameCreate();
+ RpLightSetFrame(pDirect, frame);
+ RwV3d axis = { 1.0f, 1.0f, 0.0f };
+ RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT);
+
+ RpWorldAddLight(world, pAmbient);
+ RpWorldAddLight(world, pDirect);
+
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++){
+ pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL);
+ RpLightSetFlags(pExtraDirectionals[i], 0);
+ color.red = 1.0f;
+ color.green = 0.5f;
+ color.blue = 0.0f;
+ RpLightSetColor(pExtraDirectionals[i], &color);
+ RpLightSetRadius(pExtraDirectionals[i], 2.0f);
+ frame = RwFrameCreate();
+ RpLightSetFrame(pExtraDirectionals[i], frame);
+ RpWorldAddLight(world, pExtraDirectionals[i]);
+ }
+
+ return world;
+}
+
+void
+LightsDestroy(RpWorld *world)
+{
+ int i;
+
+ if(world == nil)
+ return;
+
+ if(pAmbient){
+ RpWorldRemoveLight(world, pAmbient);
+ RpLightDestroy(pAmbient);
+ pAmbient = nil;
+ }
+
+ if(pDirect){
+ RpWorldRemoveLight(world, pDirect);
+ RwFrameDestroy(RpLightGetFrame(pDirect));
+ RpLightDestroy(pDirect);
+ pDirect = nil;
+ }
+
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
+ if(pExtraDirectionals[i]){
+ RpWorldRemoveLight(world, pExtraDirectionals[i]);
+ RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i]));
+ RpLightDestroy(pExtraDirectionals[i]);
+ pExtraDirectionals[i] = nil;
+ }
+}
+
+void
+WorldReplaceNormalLightsWithScorched(RpWorld *world, float l)
+{
+ RwRGBAReal color;
+ color.red = l;
+ color.green = l;
+ color.blue = l;
+ RpLightSetColor(pAmbient, &color);
+ RpLightSetFlags(pDirect, 0);
+}
+
+void
+WorldReplaceScorchedLightsWithNormal(RpWorld *world)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+}
+
+void
+AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue)
+{
+ float strength;
+ int weakest;
+ int i, n;
+ RwRGBAReal color;
+ RwV3d *dir;
+
+ strength = Max(Max(red, green), blue);
+ n = -1;
+ if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
+ n = NumExtraDirLightsInWorld;
+ else{
+ weakest = strength;
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
+ if(LightStrengths[i] < weakest){
+ weakest = LightStrengths[i];
+ n = i;
+ }
+ }
+
+ if(n < 0)
+ return;
+
+ color.red = red;
+ color.green = green;
+ color.blue = blue;
+ RpLightSetColor(pExtraDirectionals[n], &color);
+ dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
+ dir->x = -dirx;
+ dir->y = -diry;
+ dir->z = -dirz;
+ RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
+ RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
+ RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
+ LightStrengths[n] = strength;
+ NumExtraDirLightsInWorld = Min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
+}
+
+void
+RemoveExtraDirectionalLights(RpWorld *world)
+{
+ int i;
+ for(i = 0; i < NumExtraDirLightsInWorld; i++)
+ RpLightSetFlags(pExtraDirectionals[i], 0);
+ NumExtraDirLightsInWorld = 0;
+}
+
+void
+SetAmbientAndDirectionalColours(float f)
+{
+ AmbientLightColour.red = AmbientLightColourForFrame.red * f;
+ AmbientLightColour.green = AmbientLightColourForFrame.green * f;
+ AmbientLightColour.blue = AmbientLightColourForFrame.blue * f;
+
+ DirectionalLightColour.red = DirectionalLightColourForFrame.red * f;
+ DirectionalLightColour.green = DirectionalLightColourForFrame.green * f;
+ DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f;
+
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+ RpLightSetColor(pDirect, &DirectionalLightColour);
+}
+
+// unused
+void
+SetFlashyColours(float f)
+{
+ if(CTimer::GetTimeInMilliseconds() & 0x100){
+ AmbientLightColour.red = 1.0f;
+ AmbientLightColour.green = 1.0f;
+ AmbientLightColour.blue = 1.0f;
+
+ DirectionalLightColour.red = DirectionalLightColourForFrame.red;
+ DirectionalLightColour.green = DirectionalLightColourForFrame.green;
+ DirectionalLightColour.blue = DirectionalLightColourForFrame.blue;
+
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+ RpLightSetColor(pDirect, &DirectionalLightColour);
+ }else{
+ SetAmbientAndDirectionalColours(f * 0.75f);
+ }
+}
+
+// unused
+void
+SetFlashyColours_Mild(float f)
+{
+ if(CTimer::GetTimeInMilliseconds() & 0x100){
+ AmbientLightColour.red = 0.65f;
+ AmbientLightColour.green = 0.65f;
+ AmbientLightColour.blue = 0.65f;
+
+ DirectionalLightColour.red = DirectionalLightColourForFrame.red;
+ DirectionalLightColour.green = DirectionalLightColourForFrame.green;
+ DirectionalLightColour.blue = DirectionalLightColourForFrame.blue;
+
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+ RpLightSetColor(pDirect, &DirectionalLightColour);
+ }else{
+ SetAmbientAndDirectionalColours(f * 0.9f);
+ }
+}
+
+void
+SetBrightMarkerColours(float f)
+{
+ AmbientLightColour.red = 0.6f;
+ AmbientLightColour.green = 0.6f;
+ AmbientLightColour.blue = 0.6f;
+
+ DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red;
+ DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green;
+ DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue;
+
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+ RpLightSetColor(pDirect, &DirectionalLightColour);
+}
+
+void
+ReSetAmbientAndDirectionalColours(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
+}
+
+void
+DeActivateDirectional(void)
+{
+ RpLightSetFlags(pDirect, 0);
+}
+
+void
+ActivateDirectional(void)
+{
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+}
+
+RwRGBAReal FullLight = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+void
+SetFullAmbient(void)
+{
+ RpLightSetColor(pAmbient, &FullLight);
+}
+
+void
+SetAmbientColours(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+}
+
+void
+SetAmbientColoursForPedsCarsAndObjects(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects);
+}
+
+uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 };
+uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 };
+uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 };
+
+void
+SetAmbientColoursToIndicateRoadGroup(int i)
+{
+ AmbientLightColour.red = IndicateR[i%7]/255.0f;
+ AmbientLightColour.green = IndicateG[i%7]/255.0f;
+ AmbientLightColour.blue = IndicateB[i%7]/255.0f;
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+}
+
+void
+SetAmbientColours(RwRGBAReal *color)
+{
+ RpLightSetColor(pAmbient, color);
+}