diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/peds/PedDebug.cpp | |
| download | re3-miami.tar.gz re3-miami.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/peds/PedDebug.cpp')
| -rw-r--r-- | src/peds/PedDebug.cpp | 346 |
1 files changed, 346 insertions, 0 deletions
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp new file mode 100644 index 0000000..aed1135 --- /dev/null +++ b/src/peds/PedDebug.cpp @@ -0,0 +1,346 @@ +#include "common.h" +#ifndef MASTER +#include "main.h" +#include "Camera.h" +#include "Font.h" +#include "Ped.h" +#include "Sprite.h" +#include "Text.h" + +static char ObjectiveText[][28] = { + "No Obj", + "Wait on Foot", + "Wait on Foot for cop", + "Flee on Foot Till Safe", + "Guard Spot", + "Guard Area", + "Wait in Car", + "Wait in Car then Getout", + "Kill Char on Foot", + "Kill Char Any Means", + "Flee Char on Foot Till Safe", + "Flee Char on Foot Always", + "GoTo Char on Foot", + "GoTo Char on Foot walking", + "Hassle char", + "Follow Char in Formation", + "Leave Car", + "Enter Car as Passenger", + "Enter Car as Driver", + "Follow Car in Car", + "Fire at Obj from Vehicle", + "Destroy Obj", + "Destroy Car", + "GoTo Area Any Means", + "GoTo Area on Foot", + "Run to Area", + "GoTo Area in Car", + "Follow Car on Foot Woffset", + "Guard Attack", + "Set Leader", + "Follow Route", + "Solicit vehicle", + "Take Taxi", + "Catch Train", + "Buy IceCream", + "Steal Any Car", + "Steal any mission car", + "Mug Char", + "Lv car die", + "Goto seat", + "Goto atm", + "Flee car", + "Sunbathe", + "Goto bus stop", + "Goto pizza", + "Goto shelter", + "Aim gun at", + "Wander", + "Wait on foot at shltr", + "Sprint to area", + "Kill char on boat", + "Solicit ped", + "Wait at bus stop", + "Goto ice cream van foot", + "Wait foot icecream van" +}; + +static char StateText[][18] = { + "None", + "Idle", + "Look Entity", + "Look Heading", + "Wander Range", + "Wander Path", + "Seek Pos", + "Seek Entity", + "Flee Pos", + "Flee Entity", + "Pursue", + "Follow Path", + "Sniper Mode", + "Rocket Mode", + "Dummy", + "Pause", + "Attack", + "Fight", + "Face Phone", + "Make Call", + "Chat", + "Mug", + "AimGun", + "AI Control", + "Seek Car", + "Seek InBoat", + "Follow Route", + "C.P.R.", + "Solicit", + "Buy IceCream", + "Investigate", + "Step away", + "On Fire", + "Bathe", + "Flash", + "Jog", + "Answer mobile", + "Hang out", + "STATES_NO_AI", + "Abseil", + "Sit", + "Jump", + "Fall", + "GetUp", + "Stagger", + "Dive away", + "STATES_NO_ST", + "Enter Train", + "Exit Train", + "Arrest Plyr", + "Driving", + "Passenger", + "Taxi Passngr", + "Open Door", + "Die", + "Dead", + "CarJack", + "Drag fm Car", + "Enter Car", + "Steal Car", + "Exit Car", + "Hands Up", + "Arrested", + "Deply stgr" +}; + +static char PersonalityTypeText[][18] = { + "Player", + "Cop", + "Medic", + "Fireman", + "Gang 1", + "Gang 2", + "Gang 3", + "Gang 4", + "Gang 5", + "Gang 6", + "Gang 7", + "Street Guy", + "Suit Guy", + "Sensible Guy", + "Geek Guy", + "Old Guy", + "Tough Guy", + "Street Girl", + "Suit Girl", + "Sensible Girl", + "Geek Girl", + "Old Girl", + "Tough Girl", + "Tramp", + "Tourist", + "Prostitute", + "Criminal", + "Busker", + "Taxi Driver", + "Psycho", + "Steward", + "Sports Fan", +}; + +static char WaitStateText[][16] = { + "No Wait", + "Traffic Lights", + "Pause CrossRoad", + "Look CrossRoad", + "Look Ped", + "Look Shop", + "Look Accident", + "FaceOff Gang", + "Double Back", + "Hit Wall", + "Turn 180deg", + "Surprised", + "Ped Stuck", + "Look About", + "Play Duck", + "Play Cower", + "Play Taxi", + "Play HandsUp", + "Play HandsCower", + "Play Chat", + "Finish Flee", + "Sit down", + "Sit down rvrs", + "Sit up", + "Sit idle", + "Use atm", + "Sunbth pre", + "Sunbth down", + "Sunbth idle", + "Riot", + "Fast fall", + "Bomber", + "Stripper", + "Ground attack", + "Lance sitting", + "Handsup simple" +}; + +void +CPed::DebugDrawPedDestination(CPed *, int, int) +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawPedDesiredHeading(CPed *, int, int) +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawCollisionRadius(float, float, float, float, int) +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawVisionRange(CVector a1, float) +{ + for (int i = a1.x - 90; i < a1.x + 89; i += 30) { +#ifndef FINAL + // TODO: something was here +#endif // !FINAL + } +} + +void +CPed::DebugDrawVisionSimple(CVector, float) +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawLook() +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawPedPsyche() +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +void +CPed::DebugDrawDebugLines() +{ +#ifndef FINAL + // TODO: something was here +#endif // !FINAL +} + +int nDisplayDebugInfo = 0; + +void +CPed::SwitchDebugDisplay(void) +{ + if (++nDisplayDebugInfo > 2) + nDisplayDebugInfo = 0; +} + +int +CPed::GetDebugDisplay(void) +{ + return nDisplayDebugInfo; +} + +void +CPed::DebugDrawLookAtPoints() +{ + // TODO: mobile code +} + +void +CPed::DebugRenderOnePedText(void) +{ + if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) { + float width, height; + RwV3d screenCoords; + CVector bitAbove = GetPosition(); + bitAbove.z += 2.0f; + if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) { + + float lineHeight = SCREEN_SCALE_Y(Min(height / 100.0f, 0.7f) * 22.0f); + + DefinedState(); + CFont::SetPropOn(); + CFont::SetBackgroundOn(); + + // Originally both of them were being divided by 60.0f. + float xScale = Min(width / 240.0f, 0.7f); + float yScale = Min(height / 80.0f, 0.7f); + + CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale)); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 0, 255)); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetFontStyle(1); + AsciiToUnicode(StateText[m_nPedState], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y, gUString); + AsciiToUnicode(ObjectiveText[m_objective], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString); + AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString); + AsciiToUnicode(WaitStateText[m_nWaitState], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString); + if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) { + sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone); + AsciiToUnicode(gString, gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString); + } + DefinedState(); + } + } +} + +void +CPed::DebugRenderClosePedText() +{ + // TODO: mobile code +} +#endif
\ No newline at end of file |
