diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/peds/Ped.cpp | |
| download | re3-miami.tar.gz re3-miami.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/peds/Ped.cpp')
| -rw-r--r-- | src/peds/Ped.cpp | 9597 |
1 files changed, 9597 insertions, 0 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp new file mode 100644 index 0000000..ba09e8a --- /dev/null +++ b/src/peds/Ped.cpp @@ -0,0 +1,9597 @@ +#include "common.h" + +#include "main.h" +#include "Pools.h" +#include "Particle.h" +#include "RpAnimBlend.h" +#include "Bones.h" +#include "Ped.h" +#include "AnimBlendAssociation.h" +#include "Fire.h" +#include "DMAudio.h" +#include "General.h" +#include "VisibilityPlugins.h" +#include "HandlingMgr.h" +#include "Replay.h" +#include "Radar.h" +#include "PedPlacement.h" +#include "Shadows.h" +#include "Weather.h" +#include "ZoneCull.h" +#include "Population.h" +#include "Pad.h" +#include "Phones.h" +#include "TrafficLights.h" +#include "CopPed.h" +#include "Script.h" +#include "CarCtrl.h" +#include "Garages.h" +#include "WaterLevel.h" +#include "Timecycle.h" +#include "ParticleObject.h" +#include "Floater.h" +#include "Range2D.h" +#include "Streaming.h" +#include "PedAttractor.h" +#include "GameLogic.h" +#include "Bike.h" +#include "WindModifiers.h" +#include "CutsceneShadow.h" +#include "Clock.h" +#include "Wanted.h" + +CPed *gapTempPedList[50]; +uint16 gnNumTempPedList; + +static CColPoint aTempPedColPts[MAX_COLLISION_POINTS]; + +uint16 CPed::nThreatReactionRangeMultiplier = 1; +uint16 CPed::nEnterCarRangeMultiplier = 1; + +bool CPed::bNastyLimbsCheat; +bool CPed::bFannyMagnetCheat; +bool CPed::bPedCheat3; +CVector2D CPed::ms_vec2DFleePosition; + +void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } +void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); } +void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } +void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); } + +float gfTommyFatness = 1.0f; + +CPed::CPed(uint32 pedType) : m_pedIK(this) +{ +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + m_pRTShadow = nil; +#endif + m_vecAnimMoveDelta.x = 0.0f; + m_vecAnimMoveDelta.y = 0.0f; + m_fHealth = 100.0f; + m_fArmour = 0.0f; + m_nPedType = pedType; + m_lastSoundStart = 0; + m_soundStart = 0; + m_lastQueuedSound = SOUND_NO_SOUND; + m_queuedSound = SOUND_NO_SOUND; + m_canTalk = true; + + m_type = ENTITY_TYPE_PED; + bPedPhysics = true; + bUseCollisionRecords = true; + + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; +#ifdef FIX_BUGS + m_objectiveTimer = 0; +#endif + CharCreatedBy = RANDOM_CHAR; + m_leader = nil; + m_pedInObjective = nil; + m_attractorHeading = 0.0f; + m_carInObjective = nil; + m_attractorHeading = 0.0f; + bInVehicle = false; + m_pMyVehicle = nil; + m_pVehicleAnim = nil; + m_vecOffsetSeek.x = 0.0f; + m_vecOffsetSeek.y = 0.0f; + m_vecOffsetSeek.z = 0.0f; + m_attractor = nil; + m_positionInQueue = -1; + m_pedFormation = FORMATION_UNDEFINED; + m_collidingThingTimer = 0; + m_nPedStateTimer = 0; + m_actionX = 0.0f; + m_actionY = 0.0f; + m_phoneTalkTimer = 0; + m_stateUnused = 0; + m_leaveCarTimer = 0; + m_getUpTimer = 0; + m_attackTimer = 0; + m_timerUnused = 0; + m_lookTimer = 0; + m_chatTimer = 0; + m_shootTimer = 0; + m_carJackTimer = 0; + m_duckAndCoverTimer = 0; + m_moved = CVector2D(0.0f, 0.0f); + m_fRotationCur = 0.0f; + m_headingRate = 15.0f; + m_fRotationDest = 0.0f; + m_vehDoor = CAR_DOOR_LF; + m_walkAroundType = 0; + m_pCurrentPhysSurface = nil; + m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f); + m_pSeekTarget = nil; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + m_wepSkills = 0; + m_distanceToCountSeekDone = 1.0f; + m_acceptableHeadingOffset = 0.1f; + m_followPathDestPos = CVector(0.f, 0.f, 0.f); + m_followPathAbortDist = 0.0f; + m_followPathMoveState = PEDMOVE_NONE; + bRunningToPhone = false; + m_phoneId = -1; + m_lastAccident = 0; + m_fleeFrom = nil; + m_fleeFromPos = CVector2D(0.0f, 0.0f); + m_fleeTimer = 0; + m_threatEx = nil; + m_vecSpotToGuard = CVector(0.0f, 0.0f, 0.0f); + m_radiusToGuard = 0.0f; + m_nWaitState = WAITSTATE_FALSE; + m_nWaitTimer = 0; + m_pCollidingEntity = nil; + m_nPedState = PED_IDLE; + m_nLastPedState = PED_NONE; + m_nMoveState = PEDMOVE_STILL; +#ifdef FIX_BUGS + m_nPrevMoveState = PEDMOVE_NONE; +#endif + m_nStoredMoveState = PEDMOVE_NONE; + m_pFire = nil; + m_pPointGunAt = nil; + m_pLookTarget = nil; + m_fLookDirection = 0.0f; + m_pCurSurface = nil; + m_wanderRangeBounds = nil; + + for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) { + m_pathNodesToGo[i] = nil; + } + m_nNumPathNodes = 0; + m_nCurPathNodeId = 0; + m_nPathDir = 0; + m_pLastPathNode = nil; + m_pNextPathNode = nil; + m_followPathWalkAroundEnt = nil; + m_followPathTargetEnt = nil; + m_pathNodeTimer = 0; + m_pCurPathNode = nil; + + m_threatFlags = 0; + m_threatCheckTimer = 0; + m_threatCheckInterval = CGeneral::GetRandomNumberInRange(250, 1000); + + m_routeLastPoint = -1; + m_routeStartPoint = 0; + m_routePointsPassed = 0; + m_routeType = 0; + + m_fMass = 70.0f; + m_fTurnMass = 100.0f; + m_fAirResistance = 0.4f / m_fMass; + m_fElasticity = 0.05f; + + m_ceaseAttackTimer = 0; + m_bodyPartBleeding = -1; + + bIsStanding = false; + bWasStanding = false; + bIsAttacking = false; + bIsPointingGunAt = false; + bIsLooking = false; + bKeepTryingToLook = false; + bIsRestoringLook = false; + bIsAimingGun = false; + + bIsRestoringGun = false; + bCanPointGunAtTarget = false; + bIsTalking = false; + bIsInTheAir = false; + bIsLanding = false; + bIsRunning = false; + bHitSomethingLastFrame = false; + bVehEnterDoorIsBlocked = false; + + bCanPedEnterSeekedCar = false; + bRespondsToThreats = true; + bRenderPedInCar = true; + bChangedSeat = false; + bUpdateAnimHeading = false; + bBodyPartJustCameOff = false; + bIsShooting = false; + bFindNewNodeAfterStateRestore = false; + + bGonnaInvestigateEvent = false; + bPedIsBleeding = false; + bStopAndShoot = false; + bIsPedDieAnimPlaying = false; + bUsePedNodeSeek = false; + bObjectiveCompleted = false; + bScriptObjectiveCompleted = false; + + bKindaStayInSamePlace = false; + bBeingChasedByPolice = false; + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + bIsDucking = false; + bGetUpAnimStarted = false; + bDoBloodyFootprints = false; + bFleeAfterExitingCar = false; + + bWanderPathAfterExitingCar = false; + bIsLeader = false; + bDontDragMeOutCar = false; + bWillBeQuickJacked = false; + bCancelEnteringCar = false; + bObstacleShowedUpDuringKillObjective = false; + bDuckAndCover = false; + + bStillOnValidPoly = false; + bAllowMedicsToReviveMe = true; + bResetWalkAnims = false; + bStartWanderPathOnFoot = false; + bOnBoat = false; + bBusJacked = false; + bGonnaKillTheCarJacker = false; + bFadeOut = false; + + bKnockedUpIntoAir = false; + bHitSteepSlope = false; + bCullExtraFarAway = false; + bClearObjective = false; + bTryingToReachDryLand = false; + bCollidedWithMyVehicle = false; + bRichFromMugging = false; + bChrisCriminal = false; + + bShakeFist = false; + bNoCriticalHits = false; + bVehExitWillBeInstant = false; + bHasAlreadyBeenRecorded = false; + bFallenDown = false; + bDontAcceptIKLookAts = false; + bReachedAttractorHeadingTarget = false; + bTurnedAroundOnAttractor = false; +#ifdef KANGAROO_CHEAT + m_ped_flagI80 = false; +#endif + + bHasAlreadyUsedAttractor = false; + bHasAlreadyStoleACar = false; + bCarPassenger = false; + bFleeWhenStanding = false; + bGotUpOfMyOwnAccord = false; + bMiamiViceCop = false; + bMoneyHasBeenGivenByScript = false; + bHasBeenPhotographed = false; + + bIsDrowning = false; + bDrownsInWater = true; + bWaitForLeaderToComeCloser = false; + bHeldHostageInCar = false; + bIsPlayerFriend = true; + bHeadStuckInCollision = false; + bDeadPedInFrontOfCar = false; + + m_gangFlags = 0xFF; + + bStayInCarOnJack = false; + + bDontFight = false; + bDoomAim = true; + bCanBeShotInVehicle = true; + bPushedAlongByCar = false; + bRemoveMeWhenIGotIntoCar = false; + bIgnoreThreatsBehindObjects = false; + + bNeverEverTargetThisPed = false; + bCrouchWhenScared = false; + bKnockedOffBike = false; + b158_8 = false; + bCollectBusFare = false; + bBoughtIceCream = false; + bDonePositionOutOfCollision = false; + bCanAttackPlayerWithCops = false; + + if (CGeneral::GetRandomNumber() & 3) + bHasACamera = false; + else + bHasACamera = true; + + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) + bCanGiveUpSunbathing = false; + else + bCanGiveUpSunbathing = true; + + m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); + DMAudio.SetEntityStatus(m_audioEntityId, true); + m_fearFlags = CPedType::GetThreats(m_nPedType); + m_threatEntity = nil; + m_eventOrThreat = CVector2D(0.0f, 0.0f); + m_pEventEntity = nil; + m_fAngleToEvent = 0.0f; + m_numNearPeds = 0; + + for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { + m_nearPeds[i] = nil; + } + m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED; + m_currentWeapon = WEAPONTYPE_UNARMED; + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; + + for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + CWeapon &weapon = GetWeapon(i); + weapon.m_eWeaponType = WEAPONTYPE_UNARMED; + weapon.m_eWeaponState = WEAPONSTATE_READY; + weapon.m_nAmmoInClip = 0; + weapon.m_nAmmoTotal = 0; + weapon.m_nTimer = 0; + } + + m_curFightMove = m_lastFightMove = FIGHTMOVE_IDLE; + GiveWeapon(WEAPONTYPE_UNARMED, 0, true); + m_wepAccuracy = 60; + m_lastWepDam = -1; + m_lastDamEntity = nil; + m_attachedTo = nil; + m_attachWepAmmo = 0; + m_collPoly.valid = false; + m_fCollisionSpeed = 0.0f; + m_wepModelID = -1; + uint16 random = CGeneral::GetRandomNumber(); + m_nPedMoney = random % 25; + if (m_nPedMoney == 23) + m_nPedMoney = 400; + m_bleedCounter = 0; + m_nExtendedRangeTimer = 0; + m_vehicleInAccident = nil; + m_attractor = nil; + m_positionInQueue = -1; + m_pWeaponModel = nil; + m_delayedSoundID = -1; + m_delayedSoundTimer = 0; + CPopulation::UpdatePedCount((ePedType)m_nPedType, false); + m_lastComment = UINT32_MAX; +} + +CPed::~CPed(void) +{ +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + if ( m_pRTShadow ) delete m_pRTShadow; +#endif + CWorld::Remove(this); + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); + if (InVehicle()){ + uint8 door_flag = GetCarDoorFlag(m_vehDoor); + if (m_pMyVehicle->pDriver == this) + m_pMyVehicle->pDriver = nil; + else { + // FIX: Passenger counter now being decreased after removing ourself from vehicle. + m_pMyVehicle->RemovePassenger(this); + } + if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR) + m_pMyVehicle->m_nGettingOutFlags &= ~door_flag; + bInVehicle = false; + m_pMyVehicle = nil; + } else if (EnteringCar()) { + QuitEnteringCar(); + } + if (m_pFire) + m_pFire->Extinguish(); + + ClearWeapons(); + if (bCarPassenger) + CPopulation::ms_nTotalCarPassengerPeds--; + if (bMiamiViceCop) + CPopulation::NumMiamiViceCops--; + CPopulation::UpdatePedCount((ePedType)m_nPedType, true); + DMAudio.DestroyEntity(m_audioEntityId); +} + +void +CPed::Initialise(void) +{ + debug("Initialising CPed...\n"); + CPedType::Initialise(); + LoadFightData(); + SetAnimOffsetForEnterOrExitVehicle(); + debug("CPed ready\n"); +} + +void +CPed::SetModelIndex(uint32 mi) +{ + CEntity::SetModelIndex(mi); + RpAnimBlendClumpInit(GetClump()); + RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames); + CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); + SetPedStats(modelInfo->m_pedStatType); + m_headingRate = m_pedStats->m_headingChangeRate; + m_animGroup = (AssocGroupId) modelInfo->m_animGroup; + CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE); + + if (!CanUseTorsoWhenLooking()) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta; + + if(modelInfo->GetHitColModel() == nil) + modelInfo->CreateHitColModelSkinned(GetClump()); + + UpdateRpHAnim(); +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + if (!m_pRTShadow) + { + m_pRTShadow = new CCutsceneShadow; + m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1); + //m_pRTShadow->Create(m_rwObject, 8, 0, 0, 0); + } +#endif +} + +void +CPed::SetPedStats(ePedStats pedStat) +{ + m_pedStats = CPedStats::ms_apPedStats[pedStat]; +} + +void +CPed::DeleteRwObject() +{ + CEntity::DeleteRwObject(); +} + +void +CPed::BuildPedLists(void) +{ + if (((CTimer::GetFrameCounter() + m_randomSeed) % 16) == 0) { + CVector centre = CEntity::GetBoundCentre(); + int deadsRegistered = 0; + CRect rect(centre.x - 20.f * nThreatReactionRangeMultiplier, + centre.y - 20.f * nThreatReactionRangeMultiplier, + centre.x + 20.f * nThreatReactionRangeMultiplier, + centre.y + 20.f * nThreatReactionRangeMultiplier); + int xstart = CWorld::GetSectorIndexX(rect.left); + int ystart = CWorld::GetSectorIndexY(rect.top); + int xend = CWorld::GetSectorIndexX(rect.right); + int yend = CWorld::GetSectorIndexY(rect.bottom); + gnNumTempPedList = 0; + + for(int y = ystart; y <= yend; y++) { + for(int x = xstart; x <= xend; x++) { + for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) { + CPed *ped = (CPed*)pedPtrNode->item; + if (ped != this && (!ped->bInVehicle || (ped->m_pMyVehicle && ped->m_pMyVehicle->IsBike()))) { + + if (nThreatReactionRangeMultiplier * 30.0f > (ped->GetPosition() - GetPosition()).Magnitude2D()) { + if (ped->m_nPedState == PED_DEAD) { + if (deadsRegistered > 3) + continue; + deadsRegistered++; + } + gapTempPedList[gnNumTempPedList] = ped; + gnNumTempPedList++; + assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList)); + } + } + } + } + } + gapTempPedList[gnNumTempPedList] = nil; + SortPeds(gapTempPedList, 0, gnNumTempPedList - 1); + for (m_numNearPeds = 0; m_numNearPeds < ARRAY_SIZE(m_nearPeds); m_numNearPeds++) { + CPed *ped = gapTempPedList[m_numNearPeds]; + if (!ped) + break; + + m_nearPeds[m_numNearPeds] = ped; + } + for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++) + m_nearPeds[pedToClear] = nil; + } + + for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) { + bool removePed = false; + if (m_nearPeds[i]) { + if (m_nearPeds[i]->IsPointerValid()) { + float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); + if (distSqr > sq(nThreatReactionRangeMultiplier * 30.f)) { + removePed = true; + } + } else { + removePed = true; + } + } + if (removePed) { + // If we arrive here, the ped we're checking isn't "near", so we should remove it. + for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { + m_nearPeds[j] = m_nearPeds[j + 1]; + m_nearPeds[j + 1] = nil; + } + // Above loop won't work on last slot, so we need to empty it. + m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; + m_numNearPeds--; + } else + i++; + } +} + +bool +CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock) +{ + CColPoint colpoint; + CEntity *ent; + + CVector2D dist = CVector2D(target->GetPosition()) - CVector2D(GetPosition()); + + // Check if target is behind ped + if (DotProduct2D(dist, CVector2D(GetForward())) < 0.0f) + return false; + + // Check if target is too far away + if (dist.Magnitude() >= 40.0f) + return false; + + // Check line of sight from head + return !CWorld::ProcessLineOfSight(GetPosition() + CVector(0.f, 0.f, 1.f), target->GetPosition() + CVector(0.f, 0.f, 1.f), + colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock); +} + +// Some kind of binary sort +void +CPed::SortPeds(CPed **list, int min, int max) +{ + if (min >= max) + return; + + CVector leftDiff, rightDiff; + CVector middleDiff = GetPosition() - list[(max + min) / 2]->GetPosition(); + float middleDist = middleDiff.Magnitude(); + + int left = max; + int right = min; + while(right <= left){ + float rightDist, leftDist; + do { + rightDiff = GetPosition() - list[right]->GetPosition(); + rightDist = rightDiff.Magnitude(); + } while (middleDist > rightDist && ++right); + + do { + leftDiff = GetPosition() - list[left]->GetPosition(); + leftDist = leftDiff.Magnitude(); + } while (middleDist < leftDist && left--); + + if (right <= left) { + CPed *ped = list[right]; + list[right] = list[left]; + list[left] = ped; + right++; + left--; + } + } + SortPeds(list, min, left); + SortPeds(list, right, max); +} + +void +CPed::SetMoveState(eMoveState state) +{ + m_nMoveState = state; +} + +void +CPed::SetMoveAnim(void) +{ + if (m_nStoredMoveState == m_nMoveState || !IsPedInControl() || m_attachedTo) + return; + + if (m_nMoveState == PEDMOVE_NONE) { + m_nStoredMoveState = PEDMOVE_NONE; + return; + } + + AssocGroupId animGroupToUse; + if (m_leader && m_leader->IsPlayer()) + animGroupToUse = ASSOCGRP_PLAYER; + else + animGroupToUse = m_animGroup; + + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK); + if (!animAssoc) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); + + if (animAssoc && m_nPedState == PED_FIGHT) + return; + + if (animAssoc) { + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 8.0f); + } + } + } + if (!animAssoc) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + if (animAssoc) + if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE) + return; + + if (animAssoc) { + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f); + } + } + } + if (!animAssoc) { + m_nStoredMoveState = m_nMoveState; + if (m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT) { + for (CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + assoc; assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_PARTIAL)) { + + if (!(assoc->flags & ASSOC_FADEOUTWHENDONE)) { + assoc->blendDelta = -2.0f; + assoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + + ClearAimFlag(); + ClearLookFlag(); + } + + switch (m_nMoveState) { + case PEDMOVE_STILL: + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f); + break; + case PEDMOVE_WALK: + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_WALK, 1.0f); + break; + case PEDMOVE_RUN: + if (m_nPedState == PED_FLEE_ENTITY) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 3.0f); + } else { + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 1.0f); + } + break; + case PEDMOVE_SPRINT: + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUNFAST, 1.0f); + break; + default: + break; + } + + if (animAssoc) { + if (m_leader) { + CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_WALK); + if (!walkAssoc) + walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUN); + + if (!walkAssoc) + walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUNFAST); + + if (walkAssoc) { + animAssoc->speed = walkAssoc->speed; + } else { + if (CharCreatedBy == MISSION_CHAR) + animAssoc->speed = 1.0f; + else + animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX; + + } + } else { + if (CharCreatedBy == MISSION_CHAR) + animAssoc->speed = 1.0f; + else + animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX; + } + } + } +} + +void +CPed::StopNonPartialAnims(void) +{ + CAnimBlendAssociation *assoc; + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + if (!assoc->IsPartial()) + assoc->flags &= ~ASSOC_RUNNING; + } +} + +void +CPed::RestartNonPartialAnims(void) +{ + CAnimBlendAssociation *assoc; + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + if (!assoc->IsPartial()) + assoc->SetRun(); + } +} + +void +CPed::SetStoredState(void) +{ + if (m_nLastPedState != PED_NONE || !CanPedReturnToState()) + return; + + if (m_nPedState == PED_WANDER_PATH) { + bFindNewNodeAfterStateRestore = true; + if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) + m_nMoveState = PEDMOVE_WALK; + } + if (m_nPedState != PED_IDLE) { + m_nLastPedState = m_nPedState; + if (m_nMoveState >= m_nPrevMoveState) + m_nPrevMoveState = m_nMoveState; + } +} + +void +CPed::RestorePreviousState(void) +{ + if (!CanSetPedState() || m_nPedState == PED_FALL) + return; + + if (m_nPedState == PED_GETUP && !bGetUpAnimStarted) + return; + + if (InVehicle()) { + SetPedState(PED_DRIVING); + m_nLastPedState = PED_NONE; + } else { + if (m_nLastPedState == PED_NONE) { + if (!IsPlayer() && CharCreatedBy != MISSION_CHAR && m_objective == OBJECTIVE_NONE) { + if (SetWanderPath(CGeneral::GetRandomNumber() & 7) != 0) + return; + } + SetIdle(); + return; + } + + switch (m_nLastPedState) { + case PED_IDLE: + SetIdle(); + break; + case PED_WANDER_PATH: + SetPedState(PED_WANDER_PATH); + bIsRunning = false; + if (bFindNewNodeAfterStateRestore) { + if (m_pNextPathNode) { + CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + CVector diff = nextNode - GetPosition(); + if (diff.MagnitudeSqr() < sq(7.0f)) { + SetMoveState(PEDMOVE_WALK); + break; + } + } + } + SetWanderPath(m_nPedState == PED_FOLLOW_PATH ? m_nPathDir : CGeneral::GetRandomNumber() & 7); + break; + default: + SetPedState(m_nLastPedState); + SetMoveState((eMoveState) m_nPrevMoveState); + break; + } + m_nLastPedState = PED_NONE; + } +} + +uint32 +CPed::ScanForThreats(void) +{ + int fearFlags = m_fearFlags; + CVector ourPos = GetPosition(); + float closestPedDist = 60.0f; + CVector2D explosionPos = GetPosition(); + if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) { + m_eventOrThreat = explosionPos; + return PED_FLAG_EXPLOSION; + } + + if (fearFlags & PED_FLAG_GUN) { + CPed *shooter = CheckForGunShots(); + if (shooter && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) { + if (!IsGangMember()) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity**)&m_threatEntity); + return PED_FLAG_GUN; + } + + if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags || m_nPedType == PEDTYPE_GANG5) { + if (m_threatEntity) + m_threatEntity->CleanUpOldReference(&m_threatEntity); + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity**)&m_threatEntity); + return CPedType::GetFlag(shooter->m_nPedType); + } + } + } + + CPed *deadPed; + if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR + && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f) +#ifdef FIX_BUGS + && !deadPed->bIsInWater +#endif + ) { + m_pEventEntity = deadPed; + m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); + return PED_FLAG_DEADPEDS; + } else { + uint32 flagsOfNearPed = 0; + + CPed *pedToFearFrom = nil; + bool weSawOurEnemy = false; + bool weMaySeeOurEnemy = false; + float closestEnemyDist = 60.0f; + if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) { + + for (int i = 0; i < m_numNearPeds; ++i) { + if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) { + continue; + } + + // BUG: Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. + // Fixed at the bottom of the function. + flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); + + if (flagsOfNearPed & fearFlags) { + if (m_nearPeds[i]->m_fHealth > 0.0f) { + if (OurPedCanSeeThisOne(m_nearPeds[i], !!bIgnoreThreatsBehindObjects)) { + if (m_nearPeds[i]->m_nPedState == PED_ATTACK) { + if (m_nearPeds[i]->m_pedInObjective == this) { + + float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestEnemyDist) > enemyDistSqr) { + float enemyDist = Sqrt(enemyDistSqr); + weSawOurEnemy = true; + closestPedDist = enemyDist; + closestEnemyDist = enemyDist; + pedToFearFrom = m_nearPeds[i]; + } + } + } else { + float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) { + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } else if (!weSawOurEnemy) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->m_nPedState == PED_ATTACK) { + CColPoint foundCol; + CEntity *foundEnt; + + // We don't see him yet but he's behind a ped, vehicle or object + if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt, + true, false, false, !!bIgnoreThreatsBehindObjects, false, false, false)) { + + if (nearPed->m_pedInObjective == this) { + float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestEnemyDist) > enemyDistSqr) { + float enemyDist = Sqrt(enemyDistSqr); + weMaySeeOurEnemy = true; + closestPedDist = enemyDist; + closestEnemyDist = enemyDist; + pedToFearFrom = m_nearPeds[i]; + } + } else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) { + float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestPedDist) > nearPedDistSqr) { + weMaySeeOurEnemy = true; + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } + } + } + } + } + } + } + + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CVehicle* foundVeh = nil; + for (int i = 0; i < lastVehicle; i++) { + CVehicle* nearVeh = (CVehicle*)vehicles[i]; + + CPed *driver = nearVeh->pDriver; + if (driver) { + + // BUG: Same bug as above. Fixed at the bottom of function. + flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType); + if (flagsOfNearPed & fearFlags) { + + if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { + // FIX: Taken from VC +#ifdef FIX_BUGS + float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D(); +#else + float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); +#endif + if (sq(closestPedDist) > driverDistSqr) { + closestPedDist = Sqrt(driverDistSqr); + pedToFearFrom = nearVeh->pDriver; + } + } + } + } + } + m_threatEntity = pedToFearFrom; + if (m_threatEntity) + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + +#ifdef FIX_BUGS + if (pedToFearFrom) + flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); + else + flagsOfNearPed = 0; +#endif + + return flagsOfNearPed; + } +} + +void +CPed::ScanForDelayedResponseThreats(void) +{ + if (m_threatFlags) + return; + + m_threatEntity = nil; + m_pEventEntity = nil; + m_threatFlags = ScanForThreats(); + if (m_threatFlags) { + if (m_threatEntity || m_pEventEntity) { + m_threatCheckTimer = CTimer::GetTimeInMilliseconds() + m_threatCheckInterval; + return; + } + m_threatFlags = 0; + } + m_threatCheckTimer = 0; +} + +void +CPed::CheckThreatValidity(void) +{ + if (m_threatEntity && !IsEntityPointerValid(m_threatEntity)) { + m_threatFlags = 0; + m_threatEntity = nil; + } + if (m_pEventEntity && !IsEntityPointerValid(m_pEventEntity)) { + m_threatFlags = 0; + m_pEventEntity = nil; + } + if (!m_threatEntity && !m_pEventEntity) + m_threatFlags = 0; +} + +bool +CPed::CanUseTorsoWhenLooking(void) +{ + if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { + if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) + return true; + } + return false; +} + +void +CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious) +{ + if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) { + bIsLooking = true; + bIsRestoringLook = false; + m_fLookDirection = direction; + m_pLookTarget = nil; + m_lookTimer = 0; + bKeepTryingToLook = keepTryingToLook; + if (CanUseTorsoWhenLooking()) { + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + } + } +} + +void +CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious) +{ + if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) { + bIsLooking = true; + bIsRestoringLook = false; + m_pLookTarget = target; + m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); + m_fLookDirection = 999999.0f; + m_lookTimer = 0; + bKeepTryingToLook = keepTryingToLook; + if (CanUseTorsoWhenLooking()) { + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + } + } +} + +void +CPed::ClearLookFlag(void) { + if (bIsLooking) { + bIsLooking = false; + bIsRestoringLook = true; + bShakeFist = false; + + if (CanUseTorsoWhenLooking()) + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + + if (IsPlayer()) + m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000; + else + m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; + + if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) { + ClearLook(); + } + } +} + +void +CPed::MoveHeadToLook(void) +{ + CVector lookPos; + + if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) { + ClearLookFlag(); + } + + if (bIsLooking || bIsRestoringLook) + if (!CanUseTorsoWhenLooking()) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + + if (m_pLookTarget) { + if (m_pLookTarget->IsPed()) { + ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID); + } else { + lookPos = m_pLookTarget->GetPosition(); + } + + if (!m_pedIK.LookAtPosition(lookPos)) { + if (!bKeepTryingToLook) { + ClearLookFlag(); + } + return; + } + + if (!bShakeFist || bIsAimingGun || bIsRestoringGun) + return; + + if (m_nPedState == PED_ANSWER_MOBILE) + return; + + if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000) + return; + + bool handFreeToMove = false; + AnimationId animToPlay = ANIM_STD_NUM; + + if (!GetWeapon()->IsType2Handed() && GetWeapon()->m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER) + handFreeToMove = true; + + if (IsPlayer() && handFreeToMove) { + + if (m_pLookTarget->IsPed()) { +#ifdef FIX_BUGS + if (m_pedStats->m_temper > 49 || ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) +#else + if (m_pedStats->m_temper < 49 || ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) +#endif + animToPlay = ANIM_STD_PARTIAL_FUCKU; + else if(m_pedStats->m_temper < 47) + animToPlay = ANIM_STD_PARTIAL_PUNCH; + } else { + if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) + animToPlay = ANIM_STD_PARTIAL_FUCKU; + } + } else if (handFreeToMove && (CGeneral::GetRandomNumber() & 1)) { + animToPlay = ANIM_STD_PARTIAL_FUCKU; + } + + if (animToPlay != ANIM_STD_NUM) { + CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); + + if (newAssoc) { + newAssoc->flags |= ASSOC_FADEOUTWHENDONE; + newAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + bShakeFist = false; + } else if (m_fLookDirection == 999999.0f) { + ClearLookFlag(); + } else if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) { + if (!bKeepTryingToLook) + ClearLookFlag(); + } +} + +void +CPed::RestoreHeadPosition(void) +{ + if(!CanUseTorsoWhenLooking()) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + + if (m_pedIK.RestoreLookAt()) { + bIsRestoringLook = false; + if(CanUseTorsoWhenLooking()) + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + } +} + +void +CPed::SetAimFlag(float angle) +{ + bIsAimingGun = true; + bIsRestoringGun = false; + m_fLookDirection = angle; + m_lookTimer = 0; + m_pLookTarget = nil; + m_pSeekTarget = nil; + + if (bIsDucking) + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) + m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; + else + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; +} + +void +CPed::SetAimFlag(CEntity *to) +{ + bIsAimingGun = true; + bIsRestoringGun = false; + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); + m_pLookTarget = to; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + if (m_pSeekTarget) + m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget); + m_pSeekTarget = to; + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + m_lookTimer = 0; +} + +void +CPed::ClearAimFlag(void) +{ + if (bIsAimingGun) { + bIsAimingGun = false; + bIsRestoringGun = true; + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + m_lookTimer = 0; + } + + if (IsPlayer()) + ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f; +} + +void +CPed::AimGun(void) +{ + CVector vector; + + if (IsPlayer() && bIsDucking) + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + + if (m_pSeekTarget) { + if (m_pSeekTarget->IsPed()) { + ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(vector, PED_MID); + } else { + vector = m_pSeekTarget->GetPosition(); + } + + if (!IsPlayer()) + Say(SOUND_PED_ATTACK); + + bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector); + if (m_pLookTarget != m_pSeekTarget) { + SetLookFlag(m_pSeekTarget, true, true); + } + + } else { + if (IsPlayer()) { + bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading); + } else { + bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f); + } + } +} + +void +CPed::RestoreGunPosition(void) +{ + if (bIsLooking) { + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + bIsRestoringGun = false; + } else if (m_pedIK.RestoreGunPosn()) { + bIsRestoringGun = false; + } else { + if (IsPlayer()) + ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f; + } +} + +bool +CPed::CanWeRunAndFireWithWeapon(void) +{ + return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM); +} + +void +CPed::ScanForInterestingStuff(void) +{ + if (!IsPedInControl()) + return; + + if (m_objective != OBJECTIVE_NONE) + return; + + if (CharCreatedBy == MISSION_CHAR) + return; + + LookForSexyPeds(); + LookForSexyCars(); + if (LookForInterestingNodes()) + return; + + if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) { + // Find a car to steal or a ped to mug if we haven't already decided to steal a car + if (CGeneral::GetRandomNumber() % 100 < 10) { + int mostExpensiveVehAround = -1; + int bestMonetaryValue = 0; + + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity *vehicles[8]; + CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->VehicleCreatedBy != MISSION_VEHICLE) { + if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal() + && veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) { + mostExpensiveVehAround = i; + bestMonetaryValue = veh->pHandling->nMonetaryValue; + } + } + } + if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]); + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; + return; + } + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; + } else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) { + CPed *charToMug = nil; + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + + if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f)) + break; + + if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE + || nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1 + || nearPed->m_nPedType == PEDTYPE_PROSTITUTE) + && nearPed->CharCreatedBy != MISSION_CHAR + && nearPed->IsPedShootable() + && nearPed->m_objective != OBJECTIVE_MUG_CHAR) { + charToMug = nearPed; + break; + } + } + if (charToMug) + SetObjective(OBJECTIVE_MUG_CHAR, charToMug); + + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + } + + if (m_nPedState == PED_WANDER_PATH) { + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) { + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { + for (int i = 0; i < m_numNearPeds; i ++) { + if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f + && CanSeeEntity(m_nearPeds[i]) + && m_nearPeds[i]->CanSeeEntity(this) + && WillChat(m_nearPeds[i])) { + + int time = CGeneral::GetRandomNumber() % 4000 + 10000; + SetChat(m_nearPeds[i], time); + m_nearPeds[i]->SetChat(this, time); + } + } + } + } + } else { + m_chatTimer = CTimer::GetTimeInMilliseconds() + 200; + } + } +} + +bool +CPed::WillChat(CPed *stranger) +{ + if (m_pNextPathNode && m_pLastPathNode) { + if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) { + return false; + } + } + if (m_nSurfaceTouched == SURFACE_TARMAC) + return false; + if (stranger == this) + return false; + if (m_nPedType == stranger->m_nPedType) + return true; + if (m_nPedType == PEDTYPE_CRIMINAL) + return false; + if (stranger->m_nPedType == PEDTYPE_COP) + return false; + if (stranger->IsPlayer()) + return false; + if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType) + return false; + return true; +} + +void +CPed::CalculateNewVelocity(void) +{ + if (IsPedInControl()) { + float headAmount = DEGTORAD(m_headingRate) * CTimer::GetTimeStep(); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float limitedRotDest = CGeneral::LimitRadianAngle(m_fRotationDest); + + if (m_fRotationCur - PI > limitedRotDest) { + limitedRotDest += 2 * PI; + } else if(PI + m_fRotationCur < limitedRotDest) { + limitedRotDest -= 2 * PI; + } + + float neededTurn = limitedRotDest - m_fRotationCur; + if (neededTurn <= headAmount) { + if (neededTurn > (-headAmount)) + m_fRotationCur += neededTurn; + else + m_fRotationCur -= headAmount; + } else { + m_fRotationCur += headAmount; + } + } + + CVector2D forward(Sin(m_fRotationCur), Cos(m_fRotationCur)); + + m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * Cos(m_fRotationCur)) + -Sin(m_fRotationCur) * m_vecAnimMoveDelta.y; + m_moved.y = DotProduct2D(m_vecAnimMoveDelta, forward); // m_vecAnimMoveDelta.y* Cos(m_fRotationCur) + (m_vecAnimMoveDelta.x * Sin(m_fRotationCur)); + + if (CTimer::GetTimeStep() >= 0.01f) { + m_moved = m_moved * (1 / CTimer::GetTimeStep()); + } else { + m_moved = m_moved * (1 / 100.0f); + } + + if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam()) + || FindPlayerPed() != this || !CanStrafeOrMouseControl()) { + + if (FindPlayerPed() == this) + FindPlayerPed()->m_fWalkAngle = 0.0f; + return; + } + + float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur); + float pedSpeed = m_moved.Magnitude(); + float localWalkAngle = CGeneral::LimitRadianAngle(walkAngle - m_fRotationCur); + + if (localWalkAngle < -0.5f * PI) { + localWalkAngle += PI; + } else if (localWalkAngle > 0.5f * PI) { + localWalkAngle -= PI; + } + + // Interestingly this part is responsible for diagonal walking. + if (localWalkAngle > -DEGTORAD(50.0f) && localWalkAngle < DEGTORAD(50.0f)) { + TheCamera.Cams[TheCamera.ActiveCam].m_fPlayerVelocity = pedSpeed; + m_moved = CVector2D(-Sin(walkAngle), Cos(walkAngle)) * pedSpeed; + } + + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + if(!fightAssoc) + fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + + if(!fightAssoc) + fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); + + if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) { + LimbOrientation newUpperLegs; + newUpperLegs.yaw = localWalkAngle; + + if (newUpperLegs.yaw < -DEGTORAD(100.0f)) { + newUpperLegs.yaw += PI; + } else if (newUpperLegs.yaw > DEGTORAD(100.0f)) { + newUpperLegs.yaw -= PI; + } + + if (newUpperLegs.yaw > -DEGTORAD(50.0f) && newUpperLegs.yaw < DEGTORAD(50.0f)) { + newUpperLegs.pitch = 0.1f; + RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + RwV3d Zaxis = { 0.0f, 0.0f, 1.0f }; + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); + bDontAcceptIKLookAts = true; + } + } +} + +float +CPed::WorkOutHeadingForMovingFirstPerson(float offset) +{ + if (!IsPlayer()) + return 0.0f; + + CPad *pad0 = CPad::GetPad(0); + float leftRight = pad0->GetPedWalkLeftRight(); + float upDown = pad0->GetPedWalkUpDown(); + float &angle = ((CPlayerPed*)this)->m_fWalkAngle; + + if (upDown != 0.0f) { + angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); + } else { + if (leftRight < 0.0f) + angle = HALFPI; + else if (leftRight > 0.0f) + angle = -HALFPI; + } + + return CGeneral::LimitRadianAngle(offset + angle); +} + +void +CPed::UpdatePosition(void) +{ + if (CReplay::IsPlayingBack() || !bIsStanding || m_attachedTo) + return; + + CVector2D velocityChange; + + SetHeading(m_fRotationCur); + if (m_pCurrentPhysSurface) { + CVector2D velocityOfSurface; + if (!IsPlayer() && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) { + + // It seems R* didn't like m_vecOffsetFromPhysSurface for boats + CVector offsetToSurface = GetPosition() - m_pCurrentPhysSurface->GetPosition(); + offsetToSurface.z -= FEET_OFFSET; + + CVector surfaceMoveVelocity = m_pCurrentPhysSurface->m_vecMoveSpeed; + CVector surfaceTurnVelocity = CrossProduct(m_pCurrentPhysSurface->m_vecTurnSpeed, offsetToSurface); + + // Also we use that weird formula instead of friction if it's boat + float slideMult = -m_pCurrentPhysSurface->m_vecTurnSpeed.MagnitudeSqr(); + velocityOfSurface = slideMult * offsetToSurface * CTimer::GetTimeStep() + (surfaceTurnVelocity + surfaceMoveVelocity); + m_vecMoveSpeed.z = slideMult * offsetToSurface.z * CTimer::GetTimeStep() + (surfaceTurnVelocity.z + surfaceMoveVelocity.z); + } else { + velocityOfSurface = m_pCurrentPhysSurface->GetSpeed(m_vecOffsetFromPhysSurface); + } + // Reminder: m_moved is displacement from walking/running. + velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed; + m_fRotationCur += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); + m_fRotationDest += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); + } else if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF && (m_vecDamageNormal.x != 0.0f || m_vecDamageNormal.y != 0.0f)) { + // Ped got damaged by steep slope + m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); + // some kind of + CVector2D reactionForce = m_vecDamageNormal; + reactionForce.Normalise(); + + velocityChange = 0.02f * reactionForce + m_moved; + + float reactionAndVelocityDotProd = DotProduct2D(reactionForce, velocityChange); + // they're in same direction + if (reactionAndVelocityDotProd < 0.0f) { + velocityChange -= reactionAndVelocityDotProd * reactionForce; + } + } else { + velocityChange = m_moved - m_vecMoveSpeed; + } + + // Take time step into account + if (m_pCurrentPhysSurface && (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) { + float speedChange = velocityChange.Magnitude(); + float changeMult = speedChange; + if (m_nPedState == PED_DIE && m_pCurrentPhysSurface->IsVehicle()) { + changeMult = 0.002f * CTimer::GetTimeStep(); + } else if (!(m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat())) { + changeMult = 0.01f * CTimer::GetTimeStep(); + } + + if (speedChange > changeMult) { + velocityChange = velocityChange * (changeMult / speedChange); + } + } + m_vecMoveSpeed.x += velocityChange.x; + m_vecMoveSpeed.y += velocityChange.y; +} + +void +CPed::CalculateNewOrientation(void) +{ + if (CReplay::IsPlayingBack() || !IsPedInControl()) + return; + + SetHeading(m_fRotationCur); +} + +void +CPed::ClearAll(void) +{ + if (!IsPedInControl() && m_nPedState != PED_DEAD) + return; + + SetPedState(PED_NONE); + SetMoveState(PEDMOVE_NONE); + m_pSeekTarget = nil; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + m_fleeFromPos = CVector2D(0.0f, 0.0f); + m_fleeFrom = nil; + m_fleeTimer = 0; + m_threatEx = nil; + bUsesCollision = true; + ClearPointGunAt(); + bIsPointingGunAt = false; + bRenderPedInCar = true; + bKnockedUpIntoAir = false; + bKnockedOffBike = false; + m_pCollidingEntity = nil; +} + +void +CPed::ProcessBuoyancy(void) +{ + float buoyancyLevel = 1.1f; + static uint32 nGenerateRaindrops = 0; + static uint32 nGenerateWaterCircles = 0; + CRGBA color; + + if (bInVehicle) + return; + + CVector buoyancyPoint; + CVector buoyancyImpulse; + + if (DyingOrDead()) + buoyancyLevel = 1.8f; + + if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) { + bTouchingWater = true; + CEntity *entity; + CColPoint point; + if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, nil) + && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat() && !entity->bRenderScorched) { + bIsInWater = false; + return; + } + color.r = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f; + color.g = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f; + color.b = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f; + color.a = CGeneral::GetRandomNumberInRange(48.0f, 96.0f); + bIsInWater = true; + ApplyMoveForce(buoyancyImpulse); + if (!DyingOrDead()) { + if (bTryingToReachDryLand) { + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.4f * CTimer::GetTimeStep()) { + bTryingToReachDryLand = false; + CVector pos = GetPosition(); + if (PlacePedOnDryLand()) { + if (m_fHealth > 20.0f) + InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false); + + if (bIsInTheAir) { + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + bIsInTheAir = false; + } + pos.z = pos.z - 0.8f; + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true); + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + SetPedState(PED_IDLE); + return; + } + } + } + } + float speedMult = 0.0f; + if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep() + || mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + m_vecMoveSpeed.z *= speedMult; + bIsStanding = false; + bIsDrowning = true; + InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { + if (speedMult == 0.0f) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + } + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + if (m_vecMoveSpeed.z >= -0.1f) { + if (m_vecMoveSpeed.z < -0.04f) + m_vecMoveSpeed.z = -0.02f; + } else { + m_vecMoveSpeed.z = -0.01f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); + CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level; + + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; + } + } + if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; + + if (pos.z != 0.0f) { + nGenerateWaterCircles = 0; + for(int i = 0; i < 4; i++) { + pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); + } + } + } + if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; + + if (pos.z >= 0.0f) { + pos.z += 0.25f; + nGenerateRaindrops = 0; + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); + } + } + } else + bTouchingWater = false; +} + +void +CPed::ProcessControl(void) +{ + CColPoint foundCol; + CEntity *foundEnt = nil; + + if (CTimer::GetFrameCounter() + m_randomSeed % 32 == 0) + PruneReferences(); + + int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); + if (!bFadeOut) { + if (alpha < 255) { + alpha += 16; + if (alpha > 255) + alpha = 255; + } + } else { + alpha -= 8; + if (alpha < 0) + alpha = 0; + } + + CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); + bIsShooting = false; + bDonePositionOutOfCollision = false; + BuildPedLists(); + bIsInWater = false; + bIsDrowning = false; + ProcessBuoyancy(); + + if (m_nPedState != PED_ARRESTED) { + if (m_nPedState == PED_DEAD) { + DeadPedMakesTyresBloody(); + if (CGame::nastyGame && !bIsInWater) { + uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCountOrDeathTime; + float timeDependentDist; + if (remainingBloodyFpTime >= 2000) { + if (remainingBloodyFpTime <= 7000) + timeDependentDist = (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f; + else + timeDependentDist = 0.75f; + } else { + timeDependentDist = 0.0f; + } + + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (!nearPed->DyingOrDead()) { + CVector dist = nearPed->GetPosition() - GetPosition(); + if (dist.MagnitudeSqr() < sq(timeDependentDist)) { + nearPed->m_bloodyFootprintCountOrDeathTime = 200; + nearPed->bDoBloodyFootprints = true; + if (nearPed->IsPlayer()) { + if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) { + int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if (camMode != CCam::MODE_SNIPER + && camMode != CCam::MODE_CAMERA + && camMode != CCam::MODE_ROCKETLAUNCHER + && camMode != CCam::MODE_M16_1STPERSON + && camMode != CCam::MODE_1STPERSON + && camMode != CCam::MODE_HELICANNON_1STPERSON + && !TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn()) { + + nearPed->SetLookFlag(this, true); + nearPed->SetLookTimer(500); + } + } + } + } + } + } + + if (remainingBloodyFpTime > 2000) { + CVector bloodPos = GetPosition(); + if (remainingBloodyFpTime - 2000 >= 5000) { + if (!m_deadBleeding) { + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + 0.75f, 0.0f, 0.0f, -0.75f, 255, 255, 0, 0, 4.0f, 40000, 1.0f); + m_deadBleeding = true; + } + } else { + CShadows::StoreStaticShadow( + (uintptr)this + 17, SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f, 0.0f, + 0.0f, (remainingBloodyFpTime - 2000) / 5000.0f * -0.75f, + 255, 255, 0, 0, 4.0f, 1.0f, 40.0f, false, 0.0f); + } + } + } + if (ServiceTalkingWhenDead()) + ServiceTalking(); + + if (bIsInWater) { + bIsStanding = false; + bWasStanding = false; + CPhysical::ProcessControl(); + } + return; + } + + bWasStanding = false; + if (bIsStanding) { + if (!CWorld::bForceProcessControl) { + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->bIsInSafePosition) { + bWasPostponed = true; + return; + } + } + } + + if (!IsPedInControl() || m_nWaitState != WAITSTATE_FALSE || 0.01f * CTimer::GetTimeStep() <= m_fDistanceTravelled + || (m_nStoredMoveState != PEDMOVE_WALK && m_nStoredMoveState != PEDMOVE_RUN && m_nStoredMoveState != PEDMOVE_SPRINT)) + m_panicCounter = 0; + else if (m_panicCounter < 50) + ++m_panicCounter; + + if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding) + SetDie(); + + if (bIsStanding) + bPushedAlongByCar = false; + + bCollidedWithMyVehicle = false; + + CEntity *collidingEnt = m_pDamageEntity; + if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) { + bHitSomethingLastFrame = false; + if (m_nPedStateTimer <= 500 && bIsInTheAir) { + if (m_nPedStateTimer) + m_nPedStateTimer--; + } else if (m_nPedStateTimer < 1001) { + m_nPedStateTimer = 0; + } + } else if (!GetPedAttractorManager()->IsInQueue(this, m_attractor)) { + if (m_panicCounter == 50 && IsPedInControl()) { + SetWaitState(WAITSTATE_STUCK, nil); + // Leftover + /* + if (m_nPedType < PEDTYPE_COP) { + + } else { + + } + */ + } else if (collidingEnt) { + switch (collidingEnt->GetType()) + { + case ENTITY_TYPE_BUILDING: + case ENTITY_TYPE_OBJECT: + { + CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex()); + CColModel *collidingCol = collidingModel->GetColModel(); + if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_FENCEPART + || collidingCol->boundingBox.max.x < 3.0f + && collidingCol->boundingBox.max.y < 3.0f) { + + if (!IsPlayer()) { + SetDirectionToWalkAroundObject(collidingEnt); + break; + } + } + if (IsPlayer()) { + bHitSomethingLastFrame = true; + break; + } + + float angleToFaceWhenHit = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, + GetPosition().y, + m_vecDamageNormal.x + GetPosition().x, + m_vecDamageNormal.y + GetPosition().y); + + float neededTurn = Abs(m_fRotationCur - angleToFaceWhenHit); + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest); + + if (m_nPedState == PED_FOLLOW_PATH) { + if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) { + SetJump(); + } + break; + } + + if (m_pedInObjective && + (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) { + + if (m_pedInObjective->IsPlayer() + && (neededTurn < DEGTORAD(20.0f) || m_panicCounter > 10)) { + if (CanPedJumpThis(collidingEnt)) { + SetJump(); + } else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { + if (m_nPedType == PEDTYPE_COP && m_nWaitState != WAITSTATE_LOOK_ABOUT) + ((CCopPed*)this)->field_624++; + + SetWaitState(WAITSTATE_LOOK_ABOUT, nil); + } else { + SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil); + m_headingRate = 0.0f; + SetLookFlag(m_pedInObjective, true); + SetLookTimer(3000); + Say(SOUND_PED_TAXI_CALL); + } + } else { + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); + + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + TurnBody(); + } + } else { + if (m_nPedType != PEDTYPE_COP && neededTurn < DEGTORAD(15.0f) && m_nWaitState == WAITSTATE_FALSE) { + if ((m_nStoredMoveState == PEDMOVE_RUN || m_nStoredMoveState == PEDMOVE_SPRINT) && m_vecDamageNormal.z < 0.3f) { + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN); + if (!runAssoc) + runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); + + if (runAssoc && runAssoc->blendAmount > 0.9f && runAssoc->IsRunning()) { + SetWaitState(WAITSTATE_HITWALL, nil); + } + } + } + if (m_nPedState == PED_FLEE_POS) { + CVector2D fleePos = collidingEnt->GetPosition(); + uint32 oldFleeTimer = m_fleeTimer; + SetFlee(fleePos, 5000); + if (oldFleeTimer != m_fleeTimer) + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500; + + } else { + if (m_nPedState == PED_FLEE_ENTITY && (neededTurn < DEGTORAD(25.0f) || m_panicCounter > 10)) { + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; + m_collidingEntityWhileFleeing = collidingEnt; + m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing); + + if (m_nWaitState != WAITSTATE_HITWALL) + SetWaitState(WAITSTATE_TURN180, nil); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 5000; + Flee(); + } else { + if (neededTurn < DEGTORAD(60.0f)) { + CVector posToHead = m_vecDamageNormal * 4.0f; + posToHead.z = 0.0f; + posToHead += GetPosition(); + int closestNodeId = ThePaths.FindNodeClosestToCoors(posToHead, PATH_PED, + 999999.9f, false, false); + float angleToFace; + + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS) { + if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) { + if (m_nPedState == PED_WANDER_PATH) { + m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId]; + CVector bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + bestCoords.x, bestCoords.y, + GetPosition().x, GetPosition().y); + + } else if (m_nPedState == PED_FOLLOW_PATH) { + CVector bestCoords = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition(); + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + bestCoords.x, bestCoords.y, + GetPosition().x, GetPosition().y); + + } else { + if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f + || ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) { + posToHead = (3.0f * m_vecDamageNormal) + GetPosition(); + posToHead.x += (CGeneral::GetRandomNumber() % 512) / 250.0f - 1.0f; + posToHead.y += (CGeneral::GetRandomNumber() % 512) / 250.0f - 1.0f; + } else { + posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX(); + posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY(); + posToHead.z = ThePaths.m_pathNodes[closestNodeId].GetZ(); + } + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + posToHead.x, posToHead.y, + GetPosition().x, GetPosition().y); + + if (m_nPedState != PED_FOLLOW_PATH) + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500; + } + } else { + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + ThePaths.m_pathNodes[closestNodeId].GetX(), + ThePaths.m_pathNodes[closestNodeId].GetY(), + GetPosition().x, + GetPosition().y); + + CVector2D distToNode = ThePaths.m_pathNodes[closestNodeId].GetPosition() - GetPosition(); + CVector2D distToSeekPos = m_vecSeekPos - GetPosition(); + + if (DotProduct2D(distToNode, distToSeekPos) < 0.0f) { + m_fRotationCur = m_fRotationDest; + break; + } + } + } else { + float angleToFaceAwayDamage = CGeneral::GetRadianAngleBetweenPoints( + m_vecDamageNormal.x, + m_vecDamageNormal.y, + 0.0f, + 0.0f); + + if (angleToFaceAwayDamage < m_fRotationCur) + angleToFaceAwayDamage += TWOPI; + + float neededTurn = angleToFaceAwayDamage - m_fRotationCur; + + if (neededTurn <= PI) { + angleToFace = 0.5f * neededTurn + m_fRotationCur; + m_fRotationCur += DEGTORAD(m_pedStats->m_headingChangeRate) * 2.0f; + } else { + angleToFace = m_fRotationCur - (TWOPI - neededTurn) * 0.5f; + m_fRotationCur -= DEGTORAD(m_pedStats->m_headingChangeRate) * 2.0f; + } + + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 200; + if (m_nPedType == PEDTYPE_COP) { + if (m_pedInObjective) { + float angleToLookCriminal = CGeneral::GetRadianAngleBetweenPoints( + m_pedInObjective->GetPosition().x, + m_pedInObjective->GetPosition().y, + GetPosition().x, + GetPosition().y); + + angleToLookCriminal = CGeneral::LimitRadianAngle(angleToLookCriminal); + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + + if (angleToLookCriminal < angleToFace) + angleToLookCriminal += TWOPI; + + float neededTurnToCriminal = angleToLookCriminal - angleToFace; + + if (neededTurnToCriminal > DEGTORAD(150.0f) && neededTurnToCriminal < DEGTORAD(210.0f)) { + ((CCopPed*)this)->m_bStopAndShootDisabledZone = true; + } + } + } + } + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace); + + if (m_fRotationCur - PI > m_fRotationDest) { + m_fRotationDest += TWOPI; + } else if (PI + m_fRotationCur < m_fRotationDest) { + m_fRotationDest -= TWOPI; + } + + if (oldDestRot == m_fRotationDest && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 200; + m_fRotationDest += HALFPI; + } + } + } + } + } + + if (m_nPedState != PED_WANDER_PATH && m_nPedState != PED_FLEE_ENTITY) + m_pNextPathNode = nil; + + bHitSomethingLastFrame = true; + break; + } + case ENTITY_TYPE_VEHICLE: + { + CVehicle* collidingVeh = ((CVehicle*)collidingEnt); + float collidingVehSpeedSqr = collidingVeh->m_vecMoveSpeed.MagnitudeSqr(); + + if (collidingVeh == m_pMyVehicle) + bCollidedWithMyVehicle = true; + + float oldHealth = m_fHealth; + bool playerSufferSound = false; + + if (collidingVehSpeedSqr <= 1.0f / 400.0f) { + if (IsPedInControl() + && (!IsPlayer() + || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT + || m_objective == OBJECTIVE_RUN_TO_AREA + || m_objective == OBJECTIVE_SPRINT_TO_AREA + || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER + || IsUseAttractorObjective(m_objective))) { + + if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { + if (!bVehEnterDoorIsBlocked) { + if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { + + if (m_nPedState == PED_SEEK_CAR) { + SetDirectionToWalkAroundObject(collidingVeh); + CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; + } else { + SetDirectionToWalkAroundVehicle(collidingVeh); + } + } else { + if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer + || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) { + + if (m_nPedState == PED_SEEK_CAR) { + SetDirectionToWalkAroundObject(collidingVeh); + CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; + } else { + SetDirectionToWalkAroundVehicle(collidingVeh); + } + } else if (m_fleeFrom != collidingVeh) { + SetFlee(collidingVeh, 4000); + bUsePedNodeSeek = false; + SetMoveState(PEDMOVE_WALK); + } + } + } + } else { + float angleLeftToCompleteTurn = Abs(m_fRotationCur - m_fRotationDest); + if (angleLeftToCompleteTurn < 0.01f && CanPedJumpThis(collidingVeh)) { + SetJump(); + } + } + } else if (IsPlayer() && !bIsInTheAir) { + + if (IsPedInControl() && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f + && !bIsLooking && CTimer::GetTimeInMilliseconds() > m_lookTimer && collidingVeh->pDriver) { + + ((CPlayerPed*)this)->AnnoyPlayerPed(false); + SetLookFlag(collidingVeh, true); + SetLookTimer(1300); + + eWeaponType weaponType = GetWeapon()->m_eWeaponType; + uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (weaponType == WEAPONTYPE_UNARMED + || weaponSlot == 3 + || weaponSlot == 5 + || weaponSlot == 1) { + bShakeFist = true; + } + } else { + SetLookFlag(collidingVeh, true); + SetLookTimer(500); + } + } + } else { + float adjustedImpulse = m_fDamageImpulse; + if (IsPlayer()) { + if (bIsStanding) { + float forwardVecAndDamageDirDotProd = DotProduct(m_vecAnimMoveDelta.y * GetForward(), m_vecDamageNormal); + if (forwardVecAndDamageDirDotProd < 0.0f) { + adjustedImpulse = forwardVecAndDamageDirDotProd * m_fMass + m_fDamageImpulse; + if (adjustedImpulse < 0.0f) + adjustedImpulse = 0.0f; + } + } + } + if (m_fMass / 20.0f < adjustedImpulse) + DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, adjustedImpulse); + + if (IsPlayer()) { + if (adjustedImpulse > 20.0f) + adjustedImpulse = 20.0f; + + if (adjustedImpulse > 5.0f) { + if (adjustedImpulse <= 13.0f) + playerSufferSound = true; + else + Say(SOUND_PED_DAMAGE); + } + + CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(); + CVector colMinVec = collidingCol->boundingBox.min; + CVector colMaxVec = collidingCol->boundingBox.max; + + CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition(); + + // TLVC = To look vehicle center + + float angleToVehFront = collidingVeh->GetForward().Heading(); + float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading(); + angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC); + + // I don't know why do we use that + float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y); + + CVector vehDist = GetPosition() - collidingVeh->GetPosition(); + vehDist.Normalise(); + + float vehRightVecAndSpeedDotProd; + + if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) { + if (angleDiffFromLookingFrontTLVC <= 0.0f) { + vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); + + // vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right? + if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { + + // Car's right faces towards us and isn't coming directly to us + if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f + && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { + SetEvasiveStep(collidingVeh, 1); + } + } + } else { + vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); + + if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { + if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f + && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { + SetEvasiveStep(collidingVeh, 1); + } + } + } + } else { + vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed); + } + + if (vehRightVecAndSpeedDotProd <= 0.1f) { + if (m_nPedState != PED_FIGHT) { + SetLookFlag(collidingVeh, true); + SetLookTimer(700); + } + } else { + bIsStanding = false; + CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; + int dir = GetLocalDirection(collidingEntMoveDir); + SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false); + + float damage; + if (collidingVeh->m_modelIndex == MI_TRAIN) { + damage = 50.0f; + } else { + damage = 20.0f; + } + + InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir); + Say(SOUND_PED_DAMAGE); + } + } else { + KillPedWithCar(collidingVeh, m_fDamageImpulse); + } + + if (m_pCollidingEntity != collidingEnt) + bPushedAlongByCar = true; + } + if (m_fHealth < oldHealth && playerSufferSound) + Say(SOUND_PED_HIT); + + break; + } + case ENTITY_TYPE_PED: + { + CollideWithPed((CPed*)collidingEnt); + if (((CPed*)collidingEnt)->IsPlayer()) { + CPlayerPed *player = ((CPlayerPed*)collidingEnt); + Say(SOUND_PED_CHAT); + if (m_nMoveState > PEDMOVE_STILL && player->IsPedInControl()) { + if (player->m_fMoveSpeed < 1.0f) { + if (!player->bIsLooking) { + if (CTimer::GetTimeInMilliseconds() > player->m_lookTimer) { + player->AnnoyPlayerPed(false); + player->SetLookFlag(this, true); + player->SetLookTimer(1300); + eWeaponType weaponType = player->GetWeapon()->m_eWeaponType; + uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (weaponType == WEAPONTYPE_UNARMED + || weaponSlot == 3 + || weaponSlot == 5 + || weaponSlot == 1) { + player->bShakeFist = true; + } + } + } + } + } + } + break; + } + default: + break; + } + } + CVector forceDir; + if (!bIsInTheAir && m_nPedState != PED_JUMP && m_fDamageImpulse > 0.0f) { + forceDir = m_vecDamageNormal; + forceDir.z = 0.0f; + if (!bIsStanding) { + forceDir *= 4.0f; + } else { + forceDir *= 0.5f; + } + + ApplyMoveForce(forceDir); + } + if ((bIsInTheAir && !DyingOrDead()) || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)) { + if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) { + forceDir = GetPosition() - m_vecHitLastPos; + } else { + m_nPedStateTimer = 0; + m_vecHitLastPos = GetPosition(); + forceDir = CVector(0.0f, 0.0f, 0.0f); + } + + CVector offsetToCheck; + m_nPedStateTimer++; + + float adjustedTs = Max(CTimer::GetTimeStep(), 0.01f); + + CPad *pad0 = CPad::GetPad(0); + if ((m_nPedStateTimer <= 50.0f / (4.0f * adjustedTs) || m_nPedStateTimer * 0.01f <= forceDir.MagnitudeSqr()) + && (m_nCollisionRecords <= 1 || m_nPedStateTimer <= 50.0f / (2.0f * adjustedTs) || m_nPedStateTimer * 1.0f / 250.0f <= Abs(forceDir.z))) { + + if (m_nCollisionRecords == 1 && m_aCollisionRecords[0] != nil && m_aCollisionRecords[0]->IsBuilding() + && m_nPedStateTimer > 50.0f / (2.0f * adjustedTs) && m_nPedStateTimer * 1.0f / 250.0f > Abs(forceDir.z)) { + offsetToCheck.x = -forceDir.y; + offsetToCheck.z = 1.0f; + offsetToCheck.y = forceDir.x; + offsetToCheck.Normalise(); + + CVector posToCheck = GetPosition() + offsetToCheck; + + // These are either obstacle or ground to land, I don't know which one. + float obstacleForFlyingZ, obstacleForFlyingOtherDirZ; + CColPoint obstacleForFlying, obstacleForFlyingOtherDir; + + // Check is there any room for being knocked up in reverse direction of force + if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlying, foundEnt, true, false, false, false, false, false, nil)) { + obstacleForFlyingZ = obstacleForFlying.point.z; + } else { + obstacleForFlyingZ = 500.0f; + } + + posToCheck = GetPosition() - offsetToCheck; + + // Now check for direction of force this time + if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlyingOtherDir, foundEnt, true, false, false, false, false, false, nil)) { + obstacleForFlyingOtherDirZ = obstacleForFlyingOtherDir.point.z; + } else { + obstacleForFlyingOtherDirZ = 501.0f; + } + uint8 flyDir = 0; + float feetZ = GetPosition().z - FEET_OFFSET; +#ifdef FIX_BUGS + if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f) + flyDir = 1; + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f) + flyDir = 2; +#else + if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ)) + flyDir = 1; + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f) + flyDir = 2; +#endif + + if (flyDir != 0 && !bHeadStuckInCollision) { + SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); + GetMatrix().GetPosition().z += FEET_OFFSET; + GetMatrix().UpdateRW(); + SetLanding(); + bIsStanding = true; + } + if (obstacleForFlyingZ < obstacleForFlyingOtherDirZ) { + offsetToCheck *= -1.0f; + } + offsetToCheck.z = 1.0f; + forceDir = 4.0f * offsetToCheck; + forceDir.z = 4.0f; + ApplyMoveForce(forceDir); + + // What was that for?? It pushes player inside of collision sometimes and kills him. +#ifdef FIX_BUGS + if (!IsPlayer()) +#endif + GetMatrix().GetPosition() += 0.25f * offsetToCheck; + + m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + m_fRotationDest = m_fRotationCur; + SetHeading(m_fRotationCur); + + if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) { + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, true); + } + bIsInTheAir = false; + } else if (m_vecDamageNormal.z > 0.4f) { + if (m_nPedState == PED_JUMP) { + if (m_nWaitTimer <= 2000) { + if (m_nWaitTimer < 1000) + m_nWaitTimer += CTimer::GetTimeStep() * 0.02f * 1000.0f; + } else { + m_nWaitTimer = 0; + } + } + forceDir = m_vecDamageNormal; + forceDir.z = 0.0f; + forceDir.Normalise(); + if (m_nPedState != PED_JUMP || m_nWaitTimer >= 300) { + ApplyMoveForce(2.0f * forceDir); + } else { + ApplyMoveForce(-4.0f * forceDir); + } + } + } else if ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 3) & 7) { + if (IsPlayer() && m_nPedState != PED_JUMP && pad0->JumpJustDown()) { + int16 padWalkX = pad0->GetPedWalkLeftRight(); + int16 padWalkY = pad0->GetPedWalkUpDown(); + if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -padWalkX, padWalkY); + m_fRotationDest -= TheCamera.Orientation; + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + m_fRotationCur = m_fRotationDest; + SetHeading(m_fRotationCur); + } + SetJump(); + m_nPedStateTimer = 0; + m_vecHitLastPos = GetPosition(); + + // Why? forceDir is unused after this point. + forceDir = CVector(0.0f, 0.0f, 0.0f); + } else if (IsPlayer()) { + int16 padWalkX = pad0->GetPedWalkLeftRight(); + int16 padWalkY = pad0->GetPedWalkUpDown(); + if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -padWalkX, padWalkY); + m_fRotationDest -= TheCamera.Orientation; + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + m_fRotationCur = m_fRotationDest; + SetHeading(m_fRotationCur); + } + CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE); + + if (!jumpAssoc) + jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE); + + if (jumpAssoc) { + jumpAssoc->blendDelta = -3.0f; + jumpAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + if (m_nPedState == PED_JUMP) + m_nPedState = PED_IDLE; + } else { + CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE); + + if (!jumpAssoc) + jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE); + + if (jumpAssoc) { + jumpAssoc->blendDelta = -3.0f; + jumpAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + } else { + offsetToCheck = GetPosition(); + offsetToCheck.z += 0.5f; + + if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { + if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) { + GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; + GetMatrix().UpdateRW(); + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; + } + SetLanding(); + bIsStanding = true; + } + } + } else if (m_nPedStateTimer < 1001) { + m_nPedStateTimer = 0; + } + } + + if (bIsDucking) + Duck(); + + if (bStartWanderPathOnFoot) { + if (IsPedInControl()) { + ClearAll(); + SetWanderPath(m_nPathDir); + bStartWanderPathOnFoot = false; + } else if (m_nPedState == PED_DRIVING) { + bWanderPathAfterExitingCar = true; + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + bStartWanderPathOnFoot = false; + } + } + + if (!bIsStanding && m_vecMoveSpeed.z > 0.25) { + float airResistance = Pow(0.95f, CTimer::GetTimeStep()); + + m_vecMoveSpeed *= airResistance; + } + if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f + || (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) + || m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f + || m_nPedState == PED_JUMP + || bIsInTheAir + || m_pCurrentPhysSurface) { + + CPhysical::ProcessControl(); + } else { + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_nCollisionRecords = 0; + bHasCollided = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + } + + if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) { + RequestDelayedWeapon(); + PlayFootSteps(); + if (m_nPedState != PED_DEAD) { + CalculateNewVelocity(); + CalculateNewOrientation(); + } + UpdatePosition(); + if (IsPedInControl() && !bIsStanding && !m_pDamageEntity) { + if (m_attachedTo) { + bIsInTheAir = false; + } else if (CheckIfInTheAir()) { + SetInTheAir(); + bHeadStuckInCollision = false; + } + } + if (bHeadStuckInCollision) { + CVector posToCheck = GetPosition(); + posToCheck.z += 0.9f; + if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) + bHeadStuckInCollision = false; + } + ProcessObjective(); + if (!bIsAimingGun) { + if (bIsRestoringGun) + RestoreGunPosition(); + } else { + AimGun(); + } + + if (bIsLooking) { + MoveHeadToLook(); + } else if (bIsRestoringLook) { + RestoreHeadPosition(); + } + + if (bIsInTheAir) + InTheAir(); + + if (bUpdateAnimHeading) { + if (m_nPedState != PED_GETUP && m_nPedState != PED_FALL) { + m_fRotationCur -= HALFPI; + m_fRotationDest = m_fRotationCur; + bUpdateAnimHeading = false; + } + } + + if (m_nWaitState != WAITSTATE_FALSE) + Wait(); + +#ifdef CANCELLABLE_CAR_ENTER + static bool cancelJack = false; + if (IsPlayer()) { + if (EnteringCar() && m_pVehicleAnim) { + CPad *pad = CPad::GetPad(0); + + if (!pad->ArePlayerControlsDisabled()) { + int vehAnim = m_pVehicleAnim->animId; + + int16 padWalkX = pad->GetPedWalkLeftRight(); + int16 padWalkY = pad->GetPedWalkUpDown(); + if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { + if (vehAnim == ANIM_STD_CAR_OPEN_DOOR_LHS || vehAnim == ANIM_STD_CAR_OPEN_DOOR_RHS || vehAnim == ANIM_STD_COACH_OPEN_LHS || vehAnim == ANIM_STD_COACH_OPEN_RHS || + vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS) { + + if (!m_pMyVehicle->pDriver) { + cancelJack = false; + bCancelEnteringCar = true; + } else + cancelJack = true; + } else if (vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) { + cancelJack = true; + } else if (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS) { + bCancelEnteringCar = true; + cancelJack = false; + } + } + if (cancelJack && vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) { + cancelJack = false; + QuitEnteringCar(); + RestorePreviousObjective(); + } + if (cancelJack && (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS)) { + cancelJack = false; + bCancelEnteringCar = true; + } + } + } else + cancelJack = false; + } +#endif + + switch (m_nPedState) { + case PED_IDLE: + Idle(); + break; + case PED_LOOK_ENTITY: + case PED_LOOK_HEADING: + Look(); + break; + case PED_WANDER_RANGE: + // III has these in here(and they were unused): + /* + WanderRange(); + CheckAroundForPossibleCollisions(); + */ + break; + case PED_WANDER_PATH: + WanderPath(); + break; + case PED_ENTER_CAR: + case PED_CARJACK: + { + break; + } + case PED_FLEE_POS: + ms_vec2DFleePosition = m_fleeFromPos; + Flee(); + break; + case PED_FLEE_ENTITY: + if (!m_fleeFrom) { + bMakeFleeScream = false; + SetIdle(); + break; + } + + if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) + break; + + ms_vec2DFleePosition = m_fleeFrom->GetPosition(); + Flee(); + break; + case PED_FOLLOW_PATH: + FollowPath(); + break; + case PED_PAUSE: + Pause(); + break; + case PED_ATTACK: + Attack(); + break; + case PED_FIGHT: + Fight(); + break; + case PED_CHAT: + Chat(); + break; + case PED_AIM_GUN: + if (m_pPointGunAt && m_pPointGunAt->IsPed() +#ifdef FIX_BUGS + && !GetWeapon()->IsTypeMelee() +#endif + && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { + ((CPed*)m_pPointGunAt)->ReactToPointGun(this); + } + PointGunAt(); + break; + case PED_SEEK_CAR: + SeekCar(); + break; + case PED_SEEK_IN_BOAT: + SeekBoatPosition(); + break; + case PED_BUY_ICECREAM: + BuyIceCream(); + break; + case PED_INVESTIGATE: + InvestigateEvent(); + break; + case PED_ON_FIRE: + if (IsPlayer()) + break; + + if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) { + if (m_pFire) { + if (m_fleeFrom) { + ms_vec2DFleePosition = m_fleeFrom->GetPosition(); + } else { + ms_vec2DFleePosition = m_fleeFromPos; + } + Flee(); + } else { + m_nLastPedState = PED_NONE; + SetWanderPath(0); + SetWaitState(WAITSTATE_FINISH_FLEE, 0); + } + } else { + if (m_pFire) + m_pFire->Extinguish(); + } + break; + case PED_ANSWER_MOBILE: + AnswerMobile(); + break; + case PED_FALL: + Fall(); + break; + case PED_GETUP: + SetGetUp(); + break; +#ifdef GTA_TRAIN + case PED_ENTER_TRAIN: + EnterTrain(); + break; + case PED_EXIT_TRAIN: + ExitTrain(); + break; +#endif + case PED_DRIVING: + { + if (!m_pMyVehicle) { + bInVehicle = false; + FlagToDestroyWhenNextProcessed(); + return; + } + +#ifdef CAR_AIRBREAK + if (IsPlayer()) { + CPad* pad = CPad::GetPad(0); + if (!pad->ArePlayerControlsDisabled()) { + if (pad->GetHorn()) { + float c = Cos(m_fRotationCur); + float s = Sin(m_fRotationCur); + m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f); + m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f); + m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + if (pad->GetAccelerate()) { + m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f); + } + else if (pad->GetBrake()) { + m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f); + } + else { + int16 lr = pad->GetSteeringLeftRight(); + if (lr < 0) { + //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward()); + m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f); + } + else if (lr > 0) { + m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f); + } + else { + m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f); + } + } + } + } + } +#endif + + if (m_pMyVehicle->pDriver == this) { + DriveVehicle(); + if (!m_pMyVehicle) + return; + } else { + LookForSexyPeds(); + LookForSexyCars(); + } + + if (!IsPlayer() && m_pMyVehicle->IsBoat() + && FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle + && (CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend)) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_BOAT, FindPlayerPed()); + Say(SOUND_PED_CAR_JACKED); + } + + break; + } + case PED_DIE: + Die(); + break; + case PED_HANDS_UP: + if (m_pedStats->m_flags & STAT_GUN_PANIC) { + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSCOWER)) { + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER); + Say(SOUND_PED_HANDS_COWER); + } + } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP)) { + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP); + Say(SOUND_PED_HANDS_UP); + } + break; + default: + break; + } + SetMoveAnim(); + if (bPedIsBleeding || m_bleedCounter != 0) { + if (CGame::nastyGame) { + if (m_bleedCounter != 0) + m_bleedCounter--; + + if (!(CTimer::GetFrameCounter() & 3)) { + CVector cameraDist = GetPosition() - TheCamera.GetPosition(); + if (cameraDist.MagnitudeSqr() < sq(50.0f)) { + + float length = (CGeneral::GetRandomNumber() & 127) * 0.0015f + 0.15f; + CVector bloodPos( + ((CGeneral::GetRandomNumber() & 127) - 64) * 0.007f, + ((CGeneral::GetRandomNumber() & 127) - 64) * 0.007f, + 1.0f); + bloodPos += GetPosition(); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, length, 0.0f, + 0.0f, -length, 255, 255, 0, 0, 4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f); + } + } + } + } + ServiceTalking(); + if (bInVehicle && !m_pMyVehicle) + bInVehicle = false; + + if (bHeldHostageInCar) { + if (m_pMyVehicle && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer()) { + Say(SOUND_PED_FLEE_SPRINT); + } + } + + if (m_delayedSoundID >= 0 && CTimer::GetTimeInMilliseconds() > m_delayedSoundTimer) { + Say(m_delayedSoundID); + m_delayedSoundID = -1; + m_delayedSoundTimer = 0; + } + + if (bFannyMagnetCheat && m_nPedType == PEDTYPE_CIVFEMALE + && m_pedStats->m_sexiness > 40 && !m_leader) { + SetLeader(FindPlayerPed()); + } + + } else { + if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer()) + || bIsInWater || !bUsesCollision) { + SetDead(); + } + m_pCurrentPhysSurface = nil; + } + } else + ServiceTalking(); +} + +int32 +CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) +{ + bool collidedWithBoat = false; + bool belowTorsoCollided = false; + float gravityEffect = -0.15f * CTimer::GetTimeStep(); + CColPoint intersectionPoint; + CColLine ourLine; + + CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(); + CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel(); + + if (!bUsesCollision && !bJustCheckCollision) + return false; + + if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) + collidedWithBoat = true; + + // ofc we're not vehicle + if (!m_bIsVehicleBeingShifted && !bSkipLineCol && !collidingEnt->IsPed()) { + if (!bCollisionProcessed) { + m_pCurrentPhysSurface = nil; + if (bIsStanding) { + bIsStanding = false; + bWasStanding = true; + } + bCollisionProcessed = true; + m_fCollisionSpeed += m_vecMoveSpeed.Magnitude2D() * CTimer::GetTimeStep(); + bStillOnValidPoly = false; + if (IsPlayer() || m_fCollisionSpeed >= 1.0f + && (m_fCollisionSpeed >= 2.0f || m_nPedState != PED_WANDER_PATH)) { + m_collPoly.valid = false; + m_fCollisionSpeed = 0.0f; + bHitSteepSlope = false; + } else { + CVector pos = GetPosition(); + float potentialGroundZ = GetPosition().z - FEET_OFFSET; + if (bWasStanding) { + pos.z += -0.25f; + potentialGroundZ += gravityEffect; + } + if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { + bStillOnValidPoly = true; + if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; + } + m_vecMoveSpeed.z = 0.0f; + bIsStanding = true; + } else { + m_collPoly.valid = false; + m_fCollisionSpeed = 0.0f; + bHitSteepSlope = false; + } + } + } + + if (!bStillOnValidPoly) { + CVector potentialCenter = GetPosition(); + potentialCenter.z = GetPosition().z - 0.52f; + + // 0.52f should be a ped's approx. radius + float totalRadiusWhenCollided = collidingEnt->GetBoundRadius() + 0.52f - gravityEffect; + if (bWasStanding) { + if (collidedWithBoat) { + potentialCenter.z += 2.0f * gravityEffect; + totalRadiusWhenCollided += Abs(gravityEffect); + } else { + potentialCenter.z += gravityEffect; + } + } + if (sq(totalRadiusWhenCollided) > (potentialCenter - collidingEnt->GetBoundCentre()).MagnitudeSqr()) { + ourLine.p0 = GetPosition(); + ourLine.p1 = GetPosition(); + ourLine.p1.z = GetPosition().z - FEET_OFFSET; + if (bWasStanding) { + ourLine.p1.z = ourLine.p1.z + gravityEffect; + ourLine.p0.z = ourLine.p0.z + -0.25f; + } + float minDist = 1.0f; + belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol, + intersectionPoint, minDist, false, false, &m_collPoly); + + if (collidedWithBoat && bWasStanding && !belowTorsoCollided) { + ourLine.p0.z = ourLine.p1.z; + ourLine.p1.z = ourLine.p1.z + gravityEffect; + belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol, + intersectionPoint, minDist, false, false, &m_collPoly); + } + if (belowTorsoCollided) { + if (!bIsStanding + || FEET_OFFSET + intersectionPoint.point.z > GetPosition().z + || collidedWithBoat && 3.12f + intersectionPoint.point.z > GetPosition().z) { + + if (!collidingEnt->IsVehicle() && !collidingEnt->IsObject()) { + m_pCurSurface = collidingEnt; + collidingEnt->RegisterReference((CEntity**)&m_pCurSurface); + bTryingToReachDryLand = false; + bOnBoat = false; + } else { + m_pCurrentPhysSurface = (CPhysical*)collidingEnt; + collidingEnt->RegisterReference((CEntity**)&m_pCurrentPhysSurface); + m_vecOffsetFromPhysSurface = intersectionPoint.point - collidingEnt->GetPosition(); + m_pCurSurface = collidingEnt; + collidingEnt->RegisterReference((CEntity**)&m_pCurSurface); + m_collPoly.valid = false; + if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) { + bOnBoat = true; + } else { + bOnBoat = false; + } + } + + if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; + } + m_nSurfaceTouched = intersectionPoint.surfaceB; + if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) { + bHitSteepSlope = true; + m_vecDamageNormal = intersectionPoint.normal; + } + } + + float upperSpeedLimit = 0.33f; + float lowerSpeedLimit = -0.25f; + float speed = m_vecMoveSpeed.Magnitude2D(); + if (m_nPedState == PED_IDLE) { + upperSpeedLimit *= 2.0f; + lowerSpeedLimit *= 1.5f; + } + CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); + if (!bWasStanding && speed > upperSpeedLimit && (!bPushedAlongByCar || m_vecMoveSpeed.z < lowerSpeedLimit) + && m_pCollidingEntity != collidingEnt) { + + float damage = 100.0f * Max(speed - 0.25f, 0.0f); + float damage2 = damage; + if (m_vecMoveSpeed.z < -0.25f) + damage += (-0.25f - m_vecMoveSpeed.z) * 150.0f; + + uint8 dir = 2; // from backward + if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) { + CVector2D offset = -m_vecMoveSpeed; + dir = GetLocalDirection(offset); + } + if (CSurfaceTable::IsSoftLanding(intersectionPoint.surfaceB)) + damage *= 0.5f; + + InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir); + if (IsPlayer() && damage2 > 5.0f) + Say(SOUND_PED_LAND); + + } else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { + InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); + } + m_vecMoveSpeed.z = 0.0f; + bIsStanding = true; + } else { + bOnBoat = false; + } + } + } + } + + int ourCollidedSpheres = CCollision::ProcessColModels(GetMatrix(), *ourCol, collidingEnt->GetMatrix(), *hisCol, collidingPoints, nil, nil); + if (ourCollidedSpheres > 0 || belowTorsoCollided) { + AddCollisionRecord(collidingEnt); + if (!collidingEnt->IsBuilding()) + ((CPhysical*)collidingEnt)->AddCollisionRecord(this); + + if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) { + bHasHitWall = true; + } + } + if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) { + if (bWasStanding) { + CVector sphereNormal; + float normalLength; + for(int sphere = 0; sphere < ourCollidedSpheres; sphere++) { + sphereNormal = collidingPoints[sphere].normal; + if (sphereNormal.z >= -1.0f || !IsPlayer()) { + normalLength = sphereNormal.Magnitude2D(); + if (normalLength != 0.0f) { + sphereNormal.x = sphereNormal.x / normalLength; + sphereNormal.y = sphereNormal.y / normalLength; + } + } else { + float speed = m_vecMoveSpeed.Magnitude2D(); + sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); + sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); + GetMatrix().GetPosition().z -= 0.05f; + bHeadStuckInCollision = true; + } + sphereNormal.Normalise(); + collidingPoints[sphere].normal = sphereNormal; + if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF) + bHitSteepSlope = true; + } + } + } + return ourCollidedSpheres; +} + +static void +particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) +{ + for (int i = 0; i < times; i++) { + CVector adjustedPos = pos; + adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + + CVector direction = ped->GetForward() * -0.05f; + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200); + } +} + +static void +particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) +{ + switch (ped->m_nSurfaceTouched) + { + case SURFACE_TARMAC: + case SURFACE_GRAVEL: + case SURFACE_PAVEMENT: + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + case SURFACE_CONCRETE_BEACH: + for (int i = 0; i < times; ++i) { + CVector adjustedPos = pos; + adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + // ?? + CGeneral::GetRandomNumber(); + CGeneral::GetRandomNumber(); + CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); + } + break; + default: + break; + } +} + +void +CPed::PlayFootSteps(void) +{ + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); + CAnimBlendAssociation *walkRunAssoc = nil; + float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f; + bool isSkater = m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_SKATER]; + + CVector footPosL(0.0f, 0.0f, 0.0f), footPosR(0.0f, 0.0f, 0.0f); + bool footPosLok = false, footPosRok = false; + + if (bDoBloodyFootprints) { + if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) { + m_bloodyFootprintCountOrDeathTime--; + + if (m_bloodyFootprintCountOrDeathTime == 0) + bDoBloodyFootprints = false; + } + } + + if (!bIsStanding) + return; + + for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + if (assoc->flags & ASSOC_WALK) { + walkRunAssoc = assoc; + walkRunAssocBlend += assoc->blendAmount; + } else if ((assoc->flags & ASSOC_NOWALK) == 0) { + idleAssocBlend += assoc->blendAmount; + } + } + + if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) { + + float stepStart = 1.f / 15.f; + float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart; + float currentTime = walkRunAssoc->currentTime; + + if (isSkater) { + // both are unused + static float stepStartSection = 1.0f; + static float animSections = 15.f; + + float moveStart, soundVolume, skateTime; + if (walkRunAssoc->animId == ANIM_STD_WALK) { + moveStart = 0.0f; + skateTime = 8.f / 15.f; + } else { + moveStart = 0.0f; + skateTime = 5.f / 15.f; + } + switch (CSurfaceTable::GetAdhesionGroup(m_nSurfaceTouched)) { + case ADHESIVE_LOOSE: + if (CGeneral::GetRandomNumber() % 128) { + m_vecAnimMoveDelta *= 0.5f; + } else { + SetFall(0, ANIM_STD_HIGHIMPACT_BACK, false); + } + soundVolume = 0.5f; + break; + case ADHESIVE_SAND: + if (CGeneral::GetRandomNumber() % 64) { + m_vecAnimMoveDelta *= 0.2f; + } else { + SetFall(0, ANIM_STD_HIGHIMPACT_BACK, false); + } + soundVolume = 0.2f; + break; + case ADHESIVE_WET: + m_vecAnimMoveDelta *= 0.3f; + soundVolume = 0.2f; + break; + default: + soundVolume = 1.f; + break; + } + if (soundVolume > 0.2f && currentTime > moveStart && currentTime - walkRunAssoc->timeStep <= moveStart) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8))); + } else if (soundVolume > 0.2f) { + if (currentTime > skateTime && currentTime - walkRunAssoc->timeStep <= skateTime) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8))); + } + } + + } else { + int stepPart = 0; + + // This section is shortened/optimized for sanity. + + if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart) + stepPart = 1; + else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd) + stepPart = 2; + + if (stepPart != 0) { + CVector adjustedFootPos; + if (stepPart == 1) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_START, 1.0f); + TransformToNode(footPosL, PED_FOOTL); + footPosLok = true; + adjustedFootPos = footPosL; + } else { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_END, 1.0f); + TransformToNode(footPosR, PED_FOOTR); + footPosRok = true; + adjustedFootPos = footPosR; + } + + CVector forward = GetForward(); + + adjustedFootPos.z -= 0.1f; + adjustedFootPos += 0.2f * forward; + + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * (stepPart == 1 ? 0.14f : 0.1f)); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } else { + m_bloodyFootprintCountOrDeathTime -= 20; + } + } + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); + CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f)); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos, + top.x, top.y, + right.x, right.y, + 120, 250, 250, 50, 4.0f, 5000, 1.0f); + } + if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { + if (IsPlayer()) + particleProduceFootDust(this, adjustedFootPos, 0.0f, 4); + + } else if (stepPart == 2) { + particleProduceFootSplash(this, adjustedFootPos, 0.15f, 4); + } + } + } + } + + if (IsPlayer() && !walkRunAssoc && bIsLanding) { + if (!footPosLok) + TransformToNode(footPosL, PED_FOOTL); + + CVector forward = GetForward(); + + CVector adjustedFootPosL = footPosL; + adjustedFootPosL.z -= 0.1f; + adjustedFootPosL += 0.2f * forward; + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * 0.14f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } + else { + m_bloodyFootprintCountOrDeathTime -= 20; + } + } + if (!isSkater) { + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); + CVector2D right(GetRight() * 0.14f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL, + top.x, top.y, + right.x, right.y, + 120, 250, 250, 50, 4.0f, 5000, 1.0f); + } + } + if(!footPosRok) + TransformToNode(footPosR, PED_FOOTR); + + CVector adjustedFootPosR = footPosR; + adjustedFootPosR.z -= 0.1f; + adjustedFootPosR += 0.2f * forward; + + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * 0.1f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } else { + m_bloodyFootprintCountOrDeathTime -= 20; + } + } + if (!isSkater) { + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); + CVector2D right(GetRight() * 0.14f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR, + top.x, top.y, + right.x, right.y, + 120, 250, 250, 50, 4.0f, 5000, 1.0f); + } + } + } + + if (m_nSurfaceTouched == SURFACE_WATER) { + CRGBA rubberSmokeColor(255, 255, 255, 196); + float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude(); + if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) { + float particleSize = pedSpeed * 2.0f; + + if (particleSize < 0.25f) + particleSize = 0.25f; + + if (particleSize > 0.75f) + particleSize = 0.75f; + + CVector particlePos = GetPosition() + GetForward() * 0.3f; + particlePos.z -= 1.2f; + + CVector particleDir = m_vecMoveSpeed * -0.75f; + + particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.5f * particleSize, CRGBA(0,0,0,0), 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, rubberSmokeColor, 0, 0, 0, 0); + } + + if (m_nPedState == PED_JUMP) { + CVector particlePos = GetPosition(); + particlePos.z -= 0.1f; + + CVector particleDir(0.0f, 0.075f, 0.0f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.005f, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); + particleDir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + particleDir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + particleDir.z -= CGeneral::GetRandomNumberInRange(0.025f, 0.05f); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, 0.5f, rubberSmokeColor, 0, 0, 0, 0); + } + } +} + +// Actually GetLocalDirectionTo(Turn/Look) +int +CPed::GetLocalDirection(const CVector2D &posOffset) +{ + int direction; + float angle; + + for (angle = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); angle < 0.0f; angle += TWOPI); + + for (direction = RADTODEG(angle)/90.0f; direction > 3; direction -= 4); + + // 0-forward, 1-left, 2-backward, 3-right. + return direction; +} + +bool +CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh) +{ + return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250); +} + +void +CPed::SetDirectionToWalkAroundObject(CEntity *obj) +{ + float distLimitForTimer = 8.0f; + CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(); + CVector objColMin = objCol->boundingBox.min; + CVector objColMax = objCol->boundingBox.max; + CVector objColCenter = (objColMin + objColMax) / 2.0f; + CMatrix objMat(obj->GetMatrix()); + float dirToSet = obj->GetForward().Heading(); + bool goingToEnterCarAndItsVan = false; + bool goingToEnterCar = false; + bool objUpsideDown = false; + + float checkIntervalInDist = (objColMax.y - objColMin.y) * 0.1f; + float checkIntervalInTime; + + if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) + return; + + if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { + bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; + SetFindPathAndFlee(obj, 5000, !isRunning); + return; + } + + CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f); + CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f); + + checkIntervalInDist = Max(checkIntervalInDist, 0.5f); + checkIntervalInDist = Min(checkIntervalInDist, (objColMax.z - objColMin.z) / 2.0f); + checkIntervalInDist = Min(checkIntervalInDist, (adjustedColMax.x - adjustedColMin.x) / 2.0f); + + if (objMat.GetUp().z < 0.0f) + objUpsideDown = true; + + if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) { + objColCenter = obj->GetMatrix() * objColCenter; + } else { + checkIntervalInDist = 0.4f; + if (objMat.GetUp().z <= 0.57f) { + + // Specific calculations for traffic lights, didn't get a bit. + adjustedColMin.x = 1.2f * (adjustedColMin.x < adjustedColMin.y ? adjustedColMin.x : adjustedColMin.y); + adjustedColMax.x = 1.2f * (adjustedColMax.x > adjustedColMax.y ? adjustedColMax.x : adjustedColMax.y); + adjustedColMin.y = 1.2f * objColMin.z; + adjustedColMax.y = 1.2f * objColMax.z; + dirToSet = objMat.GetUp().Heading(); + objMat.SetUnity(); + objMat.RotateZ(dirToSet); + objMat.GetPosition() += obj->GetPosition(); + objColCenter = obj->GetPosition(); + } else { + objColCenter.x = adjustedColMax.x - 0.25f; + objColCenter = obj->GetMatrix() * objColCenter; + distLimitForTimer = 0.75f; + } + objUpsideDown = false; + } + float oldRotDest = m_fRotationDest; + float angleToFaceObjCenter = (objColCenter - GetPosition()).Heading(); + float angleDiffBtwObjCenterAndForward = CGeneral::LimitRadianAngle(dirToSet - angleToFaceObjCenter); + float objTopRightHeading = Atan2(adjustedColMax.x - adjustedColMin.x, adjustedColMax.y - adjustedColMin.y); + + if (IsPlayer()) { + if (FindPlayerPed()->m_fMoveSpeed <= 0.0f) + checkIntervalInTime = 0.0f; + else + checkIntervalInTime = 2.0f / FindPlayerPed()->m_fMoveSpeed; + } else { + switch (m_nMoveState) { + case PEDMOVE_WALK: + checkIntervalInTime = 2.0f; + break; + case PEDMOVE_RUN: + checkIntervalInTime = 0.5f; + break; + case PEDMOVE_SPRINT: + checkIntervalInTime = 0.5f; + break; + default: + checkIntervalInTime = 0.0f; + break; + } + } + if (m_pSeekTarget == obj && obj->IsVehicle()) { + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER + || m_objective == OBJECTIVE_SOLICIT_VEHICLE) { + goingToEnterCar = true; + if (IsPlayer()) + checkIntervalInTime = 0.0f; + + if (((CVehicle*)obj)->bIsVan) + goingToEnterCarAndItsVan = true; + } + } + + int entityOnTopLeftOfObj = 0; + int entityOnBottomLeftOfObj = 0; + int entityOnTopRightOfObj = 0; + int entityOnBottomRightOfObj = 0; + + if (CTimer::GetTimeInMilliseconds() > m_collidingThingTimer || m_collidingEntityWhileFleeing != obj) { + bool collidingThingChanged = true; + CEntity *obstacle; + + if (!obj->IsVehicle() || objUpsideDown) { + collidingThingChanged = false; + } else { + float adjustedCheckInterval = 0.7f * checkIntervalInDist; + CVector posToCheck; + + // Top left of obj + posToCheck.x = adjustedColMin.x + adjustedCheckInterval; + posToCheck.y = adjustedColMax.y - adjustedCheckInterval; + posToCheck.z = 0.0f; + posToCheck = objMat * posToCheck; + posToCheck.z += 0.6f; + obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj, + true, true, false, true, false, false); + if (obstacle) { + if (obstacle->IsBuilding()) { + entityOnTopLeftOfObj = 1; + } else if (obstacle->IsVehicle()) { + entityOnTopLeftOfObj = 2; + } else { + entityOnTopLeftOfObj = 3; + } + } + + // Top right of obj + posToCheck.x = adjustedColMax.x - adjustedCheckInterval; + posToCheck.y = adjustedColMax.y - adjustedCheckInterval; + posToCheck.z = 0.0f; + posToCheck = objMat * posToCheck; + posToCheck.z += 0.6f; + obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj, + true, true, false, true, false, false); + if (obstacle) { + if (obstacle->IsBuilding()) { + entityOnTopRightOfObj = 1; + } else if (obstacle->IsVehicle()) { + entityOnTopRightOfObj = 2; + } else { + entityOnTopRightOfObj = 3; + } + } + + // Bottom right of obj + posToCheck.x = adjustedColMax.x - adjustedCheckInterval; + posToCheck.y = adjustedColMin.y + adjustedCheckInterval; + posToCheck.z = 0.0f; + posToCheck = objMat * posToCheck; + posToCheck.z += 0.6f; + obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj, + true, true, false, true, false, false); + if (obstacle) { + if (obstacle->IsBuilding()) { + entityOnBottomRightOfObj = 1; + } else if (obstacle->IsVehicle()) { + entityOnBottomRightOfObj = 2; + } else { + entityOnBottomRightOfObj = 3; + } + } + + // Bottom left of obj + posToCheck.x = adjustedColMin.x + adjustedCheckInterval; + posToCheck.y = adjustedColMin.y + adjustedCheckInterval; + posToCheck.z = 0.0f; + posToCheck = objMat * posToCheck; + posToCheck.z += 0.6f; + obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj, + true, true, false, true, false, false); + if (obstacle) { + if (obstacle->IsBuilding()) { + entityOnBottomLeftOfObj = 1; + } else if (obstacle->IsVehicle()) { + entityOnBottomLeftOfObj = 2; + } else { + entityOnBottomLeftOfObj = 3; + } + } + } + + if (!entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + CVector topLeftCorner(adjustedColMin.x - 0.3f, adjustedColMax.y + 0.3f, 0.0f); + topLeftCorner = objMat * topLeftCorner; + CVector topRightCorner(adjustedColMax.x + 0.3f, adjustedColMax.y + 0.3f, 0.0f); + topRightCorner = objMat * topRightCorner; + CColPoint foundCol; + CEntity *foundEnt; + if (CWorld::ProcessLineOfSight(topLeftCorner, topRightCorner, foundCol, foundEnt, true, true, false, true, false, false, false, false)) { + switch (foundEnt->GetType()) { + case ENTITY_TYPE_VEHICLE: + entityOnTopRightOfObj = 2; + entityOnTopLeftOfObj = 2; + break; + case ENTITY_TYPE_BUILDING: + entityOnTopRightOfObj = 1; + entityOnTopLeftOfObj = 1; + break; + case ENTITY_TYPE_OBJECT: + entityOnTopRightOfObj = 3; + entityOnTopLeftOfObj = 3; + break; + } + } + } + if (!entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + CVector bottomRightCorner(adjustedColMax.x + 0.3f, adjustedColMin.y - 0.3f, 0.0f); + bottomRightCorner = objMat * bottomRightCorner; + CVector bottomLeftCorner(adjustedColMin.x - 0.3f, adjustedColMin.y - 0.3f, 0.0f); + bottomLeftCorner = objMat * bottomLeftCorner; + CColPoint foundCol; + CEntity* foundEnt; + if (CWorld::ProcessLineOfSight(bottomRightCorner, bottomLeftCorner, foundCol, foundEnt, true, true, false, true, false, false, false, false)) { + switch (foundEnt->GetType()) { + case ENTITY_TYPE_VEHICLE: + entityOnBottomLeftOfObj = 2; + entityOnBottomRightOfObj = 2; + break; + case ENTITY_TYPE_BUILDING: + entityOnBottomLeftOfObj = 1; + entityOnBottomRightOfObj = 1; + break; + case ENTITY_TYPE_OBJECT: + entityOnBottomLeftOfObj = 3; + entityOnBottomRightOfObj = 3; + break; + } + } + } + + if (entityOnTopLeftOfObj && entityOnTopRightOfObj && entityOnBottomRightOfObj && entityOnBottomLeftOfObj) { + collidingThingChanged = false; + entityOnTopLeftOfObj = 0; + entityOnBottomLeftOfObj = 0; + entityOnTopRightOfObj = 0; + entityOnBottomRightOfObj = 0; + } + + if (!collidingThingChanged) { + m_walkAroundType = 0; + } else { + if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) { + if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { + if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { + m_walkAroundType = 0; + } else { + if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) { + if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + m_walkAroundType = 1; + } else if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + m_walkAroundType = 1; + } + } else { + if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 4; + } else if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 4; + } + } + } + } else { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { + m_walkAroundType = 0; + } else { + if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) { + if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + m_walkAroundType = 2; + } else if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + m_walkAroundType = 2; + } + } else { + if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 3; + } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 3; + } + } + } + } + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) { + if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { + m_walkAroundType = 3; + } + } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 4; + } + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { + if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { + m_walkAroundType = 2; + } + } else if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) { + m_walkAroundType = 1; + } else { + m_walkAroundType = 0; + } + } + } + m_collidingEntityWhileFleeing = obj; + m_collidingEntityWhileFleeing->RegisterReference((CEntity**) &m_collidingEntityWhileFleeing); + + // TODO: This random may need to be changed. + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 512 + CGeneral::GetRandomNumber(); + + CVector localPosToHead; + + if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) { + if (goingToEnterCar) { + if (goingToEnterCarAndItsVan) { + if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) + return; + } + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) { + m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } + } else { + if (m_walkAroundType != 1 && m_walkAroundType != 4 + && (m_walkAroundType || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f)) { + + m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } + } + } else { + if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { + if (angleDiffBtwObjCenterAndForward <= 0.0f) { + if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) { + if (goingToEnterCar) { + if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan)) + return; + } + if (m_walkAroundType == 4 || m_walkAroundType == 3 + || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { + + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } else { + m_fRotationDest = dirToSet; + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } + } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) { + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } else { + if (goingToEnterCar) { + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan) + return; + } + if (m_walkAroundType == 1 || m_walkAroundType == 2 + || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { + + m_fRotationDest = dirToSet; + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMin.y; + } + } + } else { + if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) { + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) { + + m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } + } else { + if (m_walkAroundType == 2 || m_walkAroundType == 3 + || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { + + m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); + localPosToHead.x = adjustedColMax.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet); + localPosToHead.x = adjustedColMin.x; + localPosToHead.z = 0.0f; + localPosToHead.y = adjustedColMax.y; + } + } + } + } + if (objUpsideDown) + localPosToHead.x = localPosToHead.x * -1.0f; + + localPosToHead = objMat * localPosToHead; + m_actionX = localPosToHead.x; + m_actionY = localPosToHead.y; + localPosToHead -= GetPosition(); + m_fRotationDest = CGeneral::LimitRadianAngle(localPosToHead.Heading()); + + if (m_fRotationDest != m_fRotationCur && bHitSomethingLastFrame) { + if (m_fRotationDest == oldRotDest) { + m_fRotationDest = oldRotDest; + } else { + m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); + } + } + + float dist = localPosToHead.Magnitude2D(); + if (dist < 0.5f) + dist = 0.5f; + + if (dist > distLimitForTimer) + dist = distLimitForTimer; + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 280.0f * dist * checkIntervalInTime; +} + +bool +CPed::IsPedInControl(void) +{ + return m_nPedState <= PED_STATES_NO_AI + && !bIsInTheAir && !bIsLanding + && m_fHealth > 0.0f; +} + +bool +CPed::IsPedShootable(void) +{ + return m_nPedState <= PED_STATES_NO_ST; +} + +bool +CPed::UseGroundColModel(void) +{ + return m_nPedState == PED_FALL || + m_nPedState == PED_DIVE_AWAY || + m_nPedState == PED_DIE || + m_nPedState == PED_DEAD; +} + +bool +CPed::CanPedReturnToState(void) +{ + return m_nPedState <= PED_STATES_NO_AI && m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK && + m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY; +} + +bool +CPed::CanSetPedState(void) +{ + return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR; +} + +bool +CPed::CanStrafeOrMouseControl(void) +{ +#ifdef FREE_CAM + if (CCamera::bFreeCam) + return false; +#endif + return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY || + m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP || m_nPedState == PED_ANSWER_MOBILE; +} + +void +CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + ped->RestorePreviousState(); + ped->m_pVehicleAnim = nil; +} + +void +CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + if (ped->m_nPedState == PED_GETUP) + RpAnimBlendClumpSetBlendDeltas(ped->GetClump(), ASSOC_PARTIAL, -1000.0f); + + ped->bFallenDown = false; + animAssoc->blendDelta = -1000.0f; + if (ped->m_nPedState == PED_GETUP) + ped->RestorePreviousState(); + + if (ped->bFleeWhenStanding && ped->m_threatEx) { + ped->SetFlee(ped->m_threatEx, 10000); + ped->Say(SOUND_PED_FLEE_SPRINT); + ped->bFleeWhenStanding = false; + ped->m_threatEx = nil; + + } else if (ped->bGotUpOfMyOwnAccord) { + ped->SetObjective(OBJECTIVE_NONE); + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + ped->bGotUpOfMyOwnAccord = false; + + } else { + if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY) + ped->SetMoveState(PEDMOVE_STILL); + else + ped->SetMoveState(PEDMOVE_RUN); + ped->SetMoveAnim(); + } + + ped->bGetUpAnimStarted = false; +} + +void +CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + animAssoc->blendDelta = -1000.0f; + ped->bIsLanding = false; + + if (ped->m_nPedState == PED_JUMP) + ped->RestorePreviousState(); +} + +void +CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + /* + CPed *ped = (CPed*)arg; + + if (ped->m_nPedState == PED_STAGGER) + // nothing + */ +} +void +CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + + bool startedToRun = false; + ped->bUsesCollision = true; + ped->m_actionX = 0.0f; + ped->m_actionY = 0.0f; + ped->bVehExitWillBeInstant = false; + if (veh && veh->IsBoat()) + ped->ApplyMoveSpeed(); + + if (ped->m_objective == OBJECTIVE_LEAVE_CAR) + ped->RestorePreviousObjective(); + else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { + ped->m_fHealth = 0.0f; + ped->SetDie(ANIM_STD_HIT_FLOOR, 4.0f, 0.5f); + } + + ped->bInVehicle = false; + if (veh && (veh->IsCar() || veh->IsBike())) { + CWorld::pIgnoreEntity = veh; + if (CWorld::TestSphereAgainstWorld(ped->GetPosition() - CVector(0.f, 0.f, 0.2f), + 0.4f, veh, true, true, false, false, false, false) + || CWorld::TestSphereAgainstWorld(ped->GetPosition() + CVector(0.f, 0.f, 0.2f), + 0.4f, veh, true, true, false, false, false, false) + || !CWorld::GetIsLineOfSightClear(veh->GetPosition(), ped->GetPosition(), true, false, false, true, false, false, false)) { + CWorld::pIgnoreEntity = nil; + ped->PositionPedOutOfCollision(); + } + CWorld::pIgnoreEntity = nil; + } + + if (ped->m_nPedState == PED_EXIT_CAR) { + if (ped->m_nPedType == PEDTYPE_COP) { + ped->SetIdle(); + if (((CCopPed*)ped)->m_nCopType == COP_MIAMIVICE && ped->m_pMyVehicle && ped->m_pMyVehicle->pDriver == ped) { + DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_PED_MIAMIVICE_EXITING_CAR, 0.f); + } + } else + ped->RestorePreviousState(); + + veh = ped->m_pMyVehicle; + if (ped->bFleeAfterExitingCar && veh) { + ped->bFleeAfterExitingCar = false; + ped->SetFlee(veh->GetPosition(), 12000); + ped->bUsePedNodeSeek = true; + ped->m_pNextPathNode = nil; + if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { + ped->SetMoveState(PEDMOVE_SPRINT); + ped->Say(SOUND_PED_FLEE_SPRINT); + } else { + ped->SetMoveState(PEDMOVE_RUN); + ped->Say(SOUND_PED_FLEE_RUN); + } + startedToRun = true; + + // This is not a good way to do this... + ped->m_nLastPedState = PED_WANDER_PATH; + + } else if (ped->bWanderPathAfterExitingCar) { + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + ped->bWanderPathAfterExitingCar = false; + if (ped->m_nPedType == PEDTYPE_PROSTITUTE) + ped->SetObjectiveTimer(30000); + ped->m_nLastPedState = PED_NONE; + + } else if (ped->bGonnaKillTheCarJacker) { + + // Kill objective is already given at this point. + ped->bGonnaKillTheCarJacker = false; + if (ped->m_pedInObjective) { + if (!(CGeneral::GetRandomNumber() & 1) + && ped->m_nPedType != PEDTYPE_COP + && (!ped->m_pedInObjective->IsPlayer() || !CTheScripts::IsPlayerOnAMission())) { + ped->ClearObjective(); + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); + } + ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1500; + } + int waitTime = 1500; + ped->SetWaitState(WAITSTATE_PLAYANIM_COWER, &waitTime); + ped->SetMoveState(PEDMOVE_RUN); + startedToRun = true; + } else if (ped->m_objective == OBJECTIVE_NONE && ped->CharCreatedBy != MISSION_CHAR && ped->m_nPedState == PED_IDLE && !ped->IsPlayer()) { + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + } + } else if (ped->m_nPedState == PED_DRIVING) { + ped->m_nPedState = PED_IDLE; + } + + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + ped->RestartNonPartialAnims(); + ped->m_pVehicleAnim = nil; + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + veh = ped->m_pMyVehicle; + if (veh) { + if (ped->m_nPedType == PEDTYPE_PROSTITUTE) { + if (veh->pDriver) { + if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) { + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = 0; + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = 0; + CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= 100; + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney < 0) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = 0; + } + } + } + if (veh && veh->IsBike()) + // BUG? + veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehDoor); + else + veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); + + if (veh->pDriver == ped) { + veh->RemoveDriver(); +#ifndef FIX_BUGS // RemoveDriver does it anyway + veh->SetStatus(STATUS_ABANDONED); +#endif + if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + veh->m_nDoorLock = CARLOCK_UNLOCKED; + if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) + veh->ChangeLawEnforcerState(false); + if (veh->IsBike()) { + if (Abs(veh->m_vecMoveSpeed.x) < 0.1 && Abs(veh->m_vecMoveSpeed.y) < 0.1f) { + ((CBike*)veh)->bIsStanding = true; + } + } + } else { + veh->RemovePassenger(ped); + } + + if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) { + float angleAfterExit; + if (ped->m_vehDoor == CAR_DOOR_LF) { + angleAfterExit = HALFPI + veh->GetForward().Heading(); + } else { + angleAfterExit = veh->GetForward().Heading() - HALFPI; + } + ped->SetHeading(angleAfterExit); + ped->m_fRotationDest = angleAfterExit; + ped->m_fRotationCur = angleAfterExit; + if (!ped->bBusJacked) + ped->SetMoveState(PEDMOVE_WALK); + } + if (CGarages::IsPointWithinAnyGarage(ped->GetPosition())) + veh->bLightsOn = false; + } + + if (ped->IsPlayer()) + AudioManager.PlayerJustLeftCar(); + + ped->ReplaceWeaponWhenExitingVehicle(); + + ped->bOnBoat = false; + if (ped->bBusJacked) { + ped->SetFall(1500, ANIM_STD_HIGHIMPACT_BACK, false); + ped->bBusJacked = false; + } + ped->m_nStoredMoveState = PEDMOVE_NONE; + if (!ped->IsPlayer()) { + // It's a shame... +#ifdef FIX_BUGS + int createdBy = ped->CharCreatedBy; +#else + int createdBy = !ped->CharCreatedBy; +#endif + + if (createdBy == MISSION_CHAR && !startedToRun) + ped->SetMoveState(PEDMOVE_WALK); + } + ped->bHeldHostageInCar = false; +} + +void +CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) +{ + CAnimBlendAssociation *quickJackedAssoc; + CVehicle *vehicle; + CPed *ped = (CPed*)arg; + + uint8 exitFlags = 0; + quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_QUICKJACKED); + if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) { + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_FALLOFF, 100.0f); + ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF); + } else { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_FALLBACK, 100.0f); + ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR); + } + ((CBike*)ped->m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNIDENTIFIED, 0, ped, true); + return; + } + + if (ped->m_nPedState != PED_ARRESTED) { + ped->m_nLastPedState = PED_NONE; + if (dragAssoc) + dragAssoc->blendDelta = -1000.0f; + } + ped->RestartNonPartialAnims(); + ped->m_pVehicleAnim = nil; + ped->m_pSeekTarget = nil; + vehicle = ped->m_pMyVehicle; + + if (vehicle && vehicle->IsBike()) + exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor); + else + exitFlags = GetCarDoorFlag(ped->m_vehDoor); + + if (vehicle) + vehicle->m_nGettingOutFlags &= ~exitFlags; + + if (vehicle) { + if (vehicle->pDriver == ped) { + vehicle->RemoveDriver(); + if (vehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + vehicle->m_nDoorLock = CARLOCK_UNLOCKED; + + if (ped->m_nPedType == PEDTYPE_COP && vehicle->IsLawEnforcementVehicle()) + vehicle->ChangeLawEnforcerState(false); + } else { + vehicle->RemovePassenger(ped); + } + } + ped->bInVehicle = false; + if (ped->IsPlayer()) + AudioManager.PlayerJustLeftCar(); + + if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { + dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); + ped->m_fHealth = 0.0f; + ped->SetDie(ANIM_STD_HIT_FLOOR, 1000.0f, 0.5f); + return; + } + + if (quickJackedAssoc) { + dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped); + } else { + dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); + if (ped->CanSetPedState()) + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); + } + + ped->ReplaceWeaponWhenExitingVehicle(); + + ped->m_nStoredMoveState = PEDMOVE_NONE; + ped->bVehExitWillBeInstant = false; +} + +void +CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + + // Pointless code + if (!veh) + return; + + // Situation of entering car as a driver while there is already a driver exiting atm. + CPed *driver = veh->pDriver; + if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR + && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { + + if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) { + ped->QuitEnteringCar(); + return; + } + if (driver->CharCreatedBy == MISSION_CHAR) { + PedSetOutCarCB(nil, veh->pDriver); + if (driver->m_pMyVehicle) { + driver->PositionPedOutOfCollision(); + } else { + driver->m_pMyVehicle = veh; + driver->PositionPedOutOfCollision(); + driver->m_pMyVehicle = nil; + } + veh->pDriver = nil; + } else { + driver->SetDead(); + driver->FlagToDestroyWhenNextProcessed(); + veh->pDriver = nil; + } + } + + if (ped->bRemoveMeWhenIGotIntoCar) { + ped->bRemoveMeWhenIGotIntoCar = false; + ped->bRemoveFromWorld = true; + } + if (ped->bCollectBusFare) { + ped->bCollectBusFare = false; + if (FindPlayerPed()) + FindPlayerPed()->m_nLastBusFareCollected += 5; + } + + if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) + return; + + ped->bInVehicle = true; + if (ped->m_nPedType == PEDTYPE_PROSTITUTE) { + if (veh->pDriver) { + if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) { + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1000; + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; + CWorld::Players[CWorld::PlayerInFocus].m_pHooker = (CCivilianPed*)ped; + } + } + } + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) + veh->bIsBeingCarJacked = false; + + if (veh->m_nNumGettingIn) + --veh->m_nNumGettingIn; + + if (ped->IsPlayer() && ((CPlayerPed*)ped)->m_bAdrenalineActive) + ((CPlayerPed*)ped)->ClearAdrenaline(); + + if (veh->IsBoat()) { + if (ped->IsPlayer()) { + CCarCtrl::RegisterVehicleOfInterest(veh); + if (veh->GetStatus() == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->SetStatus(STATUS_PLAYER); + AudioManager.PlayerJustGotInCar(); + } + veh->SetDriver(ped); + if (!veh->bEngineOn) + veh->bEngineOn = true; + + ped->SetPedState(PED_DRIVING); + ped->StopNonPartialAnims(); + ped->RemoveWeaponWhenEnteringVehicle(); + return; + } + + if (ped->m_pVehicleAnim) + ped->m_pVehicleAnim->blendDelta = -1000.0f; + + ped->bDoBloodyFootprints = false; + if (veh->m_nAlarmState == -1) + veh->m_nAlarmState = 15000; + + if (ped->IsPlayer()) { + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || veh->IsBike()) { + if (veh->GetStatus() == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->SetStatus(STATUS_PLAYER); + } + AudioManager.PlayerJustGotInCar(); + } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (veh->GetStatus() == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->SetStatus(STATUS_PHYSICS); + } + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) { + CPed *passenger = veh->pPassengers[i]; + if (passenger && !passenger->bStayInCarOnJack && !passenger->bHeldHostageInCar && (passenger->m_leader != ped || !ped->bIsLeader)) { + passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh); + passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds(); + } + } + } + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) { + veh->SetDriver(ped); + if (veh->VehicleCreatedBy == PARKED_VEHICLE) { + veh->VehicleCreatedBy = RANDOM_VEHICLE; + ++CCarCtrl::NumRandomCars; + --CCarCtrl::NumParkedCars; + } + if (veh->bIsAmbulanceOnDuty) { + veh->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + if (veh->bIsFireTruckOnDuty) { + veh->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) + veh->ChangeLawEnforcerState(true); + + if (!veh->bEngineOn) { + veh->bEngineOn = true; + DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); + } + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && ped->CharCreatedBy == RANDOM_CHAR + && ped != FindPlayerPed() && ped->m_nPedType != PEDTYPE_EMERGENCY) { + + CCarCtrl::JoinCarWithRoadSystem(veh); + veh->AutoPilot.m_nCarMission = MISSION_CRUISE; + veh->AutoPilot.m_nTempAction = TEMPACT_NONE; + veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + veh->AutoPilot.m_nCruiseSpeed = 25; + } + ped->SetPedState(PED_DRIVING); + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT + || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + ped->m_prevObjective = OBJECTIVE_NONE; + + ped->RestorePreviousObjective(); + } + + } else { + + bool slowDown = false; + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) + slowDown = true; + + // VC also has a dead condition in here. + + if (veh->IsBike()) { + veh->AddPassenger(ped, 0); + } else if (veh->bIsBus) { + veh->AddPassenger(ped); + } else { + switch (ped->m_vehDoor) { + case CAR_DOOR_RF: + veh->AddPassenger(ped, 0); + break; + case CAR_DOOR_RR: + veh->AddPassenger(ped, 2); + break; + case CAR_DOOR_LR: + veh->AddPassenger(ped, 1); + break; + default: + veh->AddPassenger(ped); + break; + } + } + ped->SetPedState(PED_DRIVING); + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT + || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + ped->m_prevObjective = OBJECTIVE_NONE; + + ped->RestorePreviousObjective(); + + // VC has conditional OBJECTIVE_LEAVE_CAR here, which runs if it entered the first dead condition. + + if(slowDown) + veh->AutoPilot.m_nCruiseSpeed = 17; + } + + int8 doorFlag; + if (veh->IsBike()) { + doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor); + } else { + doorFlag = GetEnterCarDoorFlag(ped->m_vehDoor, veh->m_nNumMaxPassengers); + } + + veh->m_nGettingInFlags &= ~doorFlag; + + if (veh->bIsBus && !veh->m_nGettingInFlags) + ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1); + + switch (ped->m_objective) { + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_LEAVE_CAR: + case OBJECTIVE_FOLLOW_CAR_IN_CAR: + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_SPRINT_TO_AREA: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: + break; + default: + ped->SetObjective(OBJECTIVE_NONE); + } + + ped->AddInCarAnims(veh, veh->pDriver == ped); + if (veh->bIsBus) + ped->bRenderPedInCar = false; + + // FIX: RegisterVehicleOfInterest not just registers the vehicle, but also updates register time. So remove the IsThisVehicleInteresting check. +#ifndef FIX_BUGS + if (ped->IsPlayer() && !CCarCtrl::IsThisVehicleInteresting(veh) && veh->VehicleCreatedBy != MISSION_VEHICLE) { +#else + if (ped->IsPlayer() && veh->VehicleCreatedBy != MISSION_VEHICLE) { +#endif + CCarCtrl::RegisterVehicleOfInterest(veh); + + if (!veh->bHasBeenOwnedByPlayer && veh->VehicleCreatedBy != MISSION_VEHICLE) + CEventList::RegisterEvent(EVENT_STEAL_CAR, EVENT_ENTITY_VEHICLE, veh, ped, 1500); + + veh->bHasBeenOwnedByPlayer = true; + } + ped->bChangedSeat = true; +} + +bool +CPed::CanBeDeleted(void) +{ + if (bInVehicle) + return false; + + switch (CharCreatedBy) { + case RANDOM_CHAR: + return true; + case MISSION_CHAR: + return false; + case UNK_CHAR: + return false; + default: + return true; + } +} + +bool +CPed::CanBeDeletedEvenInVehicle(void) +{ + switch (CharCreatedBy) { + case RANDOM_CHAR: + return true; + case MISSION_CHAR: + return false; + case UNK_CHAR: + return false; + default: + return true; + } +} + +void +CPed::AddWeaponModel(int id) +{ + if (id != -1) { + if (m_pWeaponModel) + RemoveWeaponModel(-1); + + m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); + CModelInfo::GetModelInfo(id)->AddRef(); + m_wepModelID = id; + + if (IsPlayer() && id == MI_MINIGUN) + ((CPlayerPed*)this)->m_pMinigunTopAtomic = (RpAtomic*)CModelInfo::GetModelInfo(MI_MINIGUN2)->CreateInstance(); + } +} + +static RwObject* +RemoveAllModelCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) { + RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic); + RpAtomicDestroy(atomic); + } + return object; +} + +void +CPed::RemoveWeaponModel(int modelId) +{ + // modelId is not used!! This function just removes the current weapon. + if(m_pWeaponModel){ + if (modelId == -1 + || CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel) == CModelInfo::GetModelInfo(modelId)) { + CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel)->RemoveRef(); + RwFrame* frm = RpAtomicGetFrame(m_pWeaponModel); + RpAtomicDestroy(m_pWeaponModel); + RwFrameDestroy(frm); + m_pWeaponModel = nil; + } + } + + if (IsPlayer() && (modelId == -1 || modelId == MI_MINIGUN)) { + RpAtomic* &atm = ((CPlayerPed*)this)->m_pMinigunTopAtomic; + if (atm) { + RwFrame *frm = RpAtomicGetFrame(atm); + RpAtomicDestroy(atm); + RwFrameDestroy(frm); + atm = nil; + } + } + m_wepModelID = -1; +} + +void +CPed::RequestDelayedWeapon() +{ + if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) { + int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId; + int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id; + if (modelId1 != -1) + CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY); + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1)) + && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) { + GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, 1); + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } +} + +void +CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo) +{ + m_delayedWeapon = weapon; + m_delayedWeaponAmmo = ammo; + if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) { + int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId; + int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id; + if (modelId1 != -1) + CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY); + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1)) + && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) { + GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, true); + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } +} + +int32 +CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused) +{ + int slot = GetWeaponSlot(weaponType); + + if (m_weapons[slot].m_eWeaponType == weaponType) { + GetWeapon(slot).m_nAmmoTotal += ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { + + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); + } else { + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); + } + GetWeapon(slot).Reload(); + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; + } else { + if (HasWeaponSlot(slot)) { + if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot)) + ammo += GetWeapon(slot).m_nAmmoTotal; + + RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId); + GetWeapon(slot).Shutdown(); + } + GetWeapon(slot).Initialise(weaponType, ammo); + if (slot == m_currentWeapon && !bInVehicle) { + AddWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nModelId); + } + } + if (GetWeapon(slot).m_eWeaponState != WEAPONSTATE_OUT_OF_AMMO) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; + + return slot; +} + +int +CPed::GetWeaponSlot(eWeaponType weaponType) +{ + return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; +} + +void +CPed::SetCurrentWeapon(int slot) +{ + if (slot == -1) + return; + + CWeaponInfo* weaponInfo; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(weaponInfo->m_nModelId); + } + m_currentWeapon = slot; + + if (FindPlayerPed() && IsPlayer()) + ((CPlayerPed*)this)->m_nSelectedWepSlot = m_currentWeapon; + + if (HasWeaponSlot(slot)) { + weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + AddWeaponModel(weaponInfo->m_nModelId); + } +} + +void +CPed::SetCurrentWeapon(eWeaponType weaponType) +{ + SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot); +} + +void +CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo) +{ + int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (slot == -1) + return; + + GetWeapon(slot).m_nAmmoTotal += ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { + + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); + } else { + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); + } + + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; +} + +void +CPed::SetAmmo(eWeaponType weaponType, uint32 ammo) +{ + int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (slot == -1) + return; + + GetWeapon(slot).m_nAmmoTotal = ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { + + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); + } else { + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); + } + int32 newClip = GetWeapon(slot).m_nAmmoTotal; + if (newClip >= GetWeapon(slot).m_nAmmoInClip) + newClip = GetWeapon(slot).m_nAmmoInClip; + GetWeapon(slot).m_nAmmoInClip = newClip; + + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; +} + +void +CPed::ClearWeapons(void) +{ + RemoveWeaponModel(-1); + for (int i = 0; i < ARRAY_SIZE(m_weapons); i++) { + GetWeapon(i).Shutdown(); + } + SetCurrentWeapon(WEAPONTYPE_UNARMED); +} + +void +CPed::RemoveWeaponWhenEnteringVehicle(void) +{ + if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) { + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) + m_storedWeapon = GetWeapon()->m_eWeaponType; + SetCurrentWeapon(GetWeapon(5).m_eWeaponType); + } else { + CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(ourWeapon->m_nModelId); + } +} +void +CPed::ReplaceWeaponWhenExitingVehicle(void) +{ + eWeaponType weaponType = GetWeapon()->m_eWeaponType; + + // If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car. + if (IsPlayer() && GetWeaponSlot(weaponType) == WEAPONSLOT_SUBMACHINEGUN) { + if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + SetCurrentWeapon(m_storedWeapon); + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } else { + AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId); + } +} + +void +CPed::PreRender(void) +{ + CShadows::StoreShadowForPed(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + + UpdateRpHAnim(); + + bool bIsWindModifierTurnedOn = false; + float fAnyDirectionShift = 1.0f; + bool bIsPedDrivingBikeOrOpenTopCar = false; + if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift) + && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING) + bIsWindModifierTurnedOn = true; + + if (GetPedState() == PED_DRIVING && m_pMyVehicle) { + if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE + || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar())) + bIsPedDrivingBikeOrOpenTopCar = true; + } + + if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) { + float fWindMult = 0.0f; + if (bIsPedDrivingBikeOrOpenTopCar) { + fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward()); + if (fWindMult > 0.4f) { + float volume = (fWindMult - 0.4f) / 0.6f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SHIRT_WIND_FLAP, volume); + } + } + + if (bIsWindModifierTurnedOn) + fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f)); + + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx; + RwV3d scale; + float fScaleOffset; + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK)); + RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.1f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL)); + RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER)); + RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID)); + RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML)); + RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR)); + RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); + } + + if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD) { + // scale head to 0 if shot off + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix* head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3d zero = { 0.0f, 0.0f, 0.0f }; + RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT); + } + + if (IsPlayer() && gfTommyFatness != 1.0f) { + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx; + RwV3d scale; + + scale.x = 1.0f; + scale.y = 1.0f + gfTommyFatness * 0.7f; + scale.z = 1.0f + gfTommyFatness * 0.7f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix* head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(head, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.2f; + scale.z = 1.0f + gfTommyFatness * 0.2f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK)); + RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.5f; + scale.z = 1.0f + gfTommyFatness * 0.5f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID)); + RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness; + scale.z = 1.0f + gfTommyFatness; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERLEGL)); + RwMatrix* upperLegL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperLegL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERLEGR)); + RwMatrix* upperLegR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperLegR, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.5f; + scale.z = 1.0f + gfTommyFatness * 0.5f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_LOWERLEGR)); + RwMatrix* lowerLegR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(lowerLegR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_LOWERLEGL)); + RwMatrix* lowerLegL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(lowerLegL, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.23f; + scale.z = 1.0f + gfTommyFatness * 0.23f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOOTL)); + RwMatrix* footL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(footL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOOTR)); + RwMatrix* footR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(footR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML)); + RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR)); + RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.2f; + scale.z = 1.0f + gfTommyFatness * 0.2f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOREARML)); + RwMatrix* foreArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(foreArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOREARMR)); + RwMatrix* foreArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(foreArmR, &scale, rwCOMBINEPRECONCAT); + } + + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { + CVector bloodDir(0.0f, 0.0f, 0.0f); + CVector bloodPos(0.0f, 0.0f, 0.0f); + + TransformToNode(bloodPos, m_bodyPartBleeding); + + switch (m_bodyPartBleeding) { + case PED_HEAD: + bloodDir = 0.1f * GetUp(); + break; + case PED_UPPERARML: + bloodDir = 0.04f * GetUp() - 0.04f * GetRight(); + break; + case PED_UPPERARMR: + bloodDir = 0.04f * GetUp() - 0.04f * GetRight(); + break; + case PED_UPPERLEGL: + bloodDir = 0.04f * GetUp() + 0.05f * GetForward(); + break; + case PED_UPPERLEGR: + bloodDir = 0.04f * GetUp() + 0.05f * GetForward(); + break; + default: + bloodDir = CVector(0.0f, 0.0f, 0.0f); + break; + } + + for(int i = 0; i < 4; i++) + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0); + } + if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) { + if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) { + bool doSplashUp = true; + CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(); + CVector speed = FindPlayerSpeed(); + + if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) { + if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED)) { + doSplashUp = false; + } + } else + doSplashUp = false; + } else + doSplashUp = false; + + if (doSplashUp && ourCol->numSpheres > 0) { + for(int i = 0; i < ourCol->numSpheres; i++) { + CColSphere *sphere = &ourCol->spheres[i]; + CVector splashPos; + switch (sphere->piece) { + case PEDPIECE_LEFTARM: + case PEDPIECE_RIGHTARM: + case PEDPIECE_HEAD: + splashPos = GetMatrix() * ourCol->spheres[i].center; + splashPos.z += 0.7f * sphere->radius; + splashPos.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + splashPos.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1, 0); + break; + default: + break; + } + } + } + } + } +} + +CVector vecTestTemp(-1.0f, -1.0f, -1.0f); + +void +CPed::Render(void) +{ + if (bInVehicle && m_pMyVehicle && m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR) { + if (!bRenderPedInCar) + return; + + if (!m_pMyVehicle->IsBike() && !IsPlayer()) { + float camDistSq = (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr(); + if (camDistSq > SQR((m_pMyVehicle->IsBoat() ? 40.0f : 25.0f) * TheCamera.LODDistMultiplier)) + return; + } + } + + CEntity::Render(); + + if(m_pWeaponModel){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel); + *RwFrameGetMatrix(frame) = *mat; + RwFrameUpdateObjects(frame); + RpAtomicRender(m_pWeaponModel); + if (IsPlayer()) { + CPlayerPed *player = (CPlayerPed*)this; + if (player->m_pMinigunTopAtomic) { + frame = RpAtomicGetFrame(player->m_pMinigunTopAtomic); + *RwFrameGetMatrix(frame) = *mat; + + player->m_fGunSpinAngle = player->m_fGunSpinSpeed * CTimer::GetTimeStep() + player->m_fGunSpinAngle; + if (player->m_fGunSpinAngle > TWOPI) + player->m_fGunSpinAngle -= TWOPI; + + CMatrix mgTopMat, localAdjMat; + mgTopMat.Attach(RwFrameGetMatrix(frame)); + localAdjMat.SetRotateX(player->m_fGunSpinAngle); + localAdjMat.Rotate(DEGTORAD(-4.477f)* vecTestTemp.x, DEGTORAD(29.731f) * vecTestTemp.y, DEGTORAD(1.064f) * vecTestTemp.z); + localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f); + mgTopMat = mgTopMat * localAdjMat; + mgTopMat.UpdateRW(); + + RwFrameUpdateObjects(frame); + RpAtomicRender(player->m_pMinigunTopAtomic); + } + } + } +} + +void +CPed::CheckAroundForPossibleCollisions(void) +{ + CVector ourCentre, objCentre; + CEntity *objects[8]; + int16 maxObject; + + if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) + return; + + GetBoundCentre(ourCentre); + + CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false); + for (int i = 0; i < maxObject; i++) { + CEntity *object = objects[i]; + if (bRunningToPhone) { + if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition())) + break; + } + object->GetBoundCentre(objCentre); + float radius = object->GetBoundRadius(); + if (radius > 4.5f || radius < 1.0f) + radius = 1.0f; + + // Developers gave up calculating Z diff. later according to asm. + float diff = CVector(ourCentre - objCentre).MagnitudeSqr2D(); + + if (sq(radius + 1.0f) > diff) + m_fRotationDest += DEGTORAD(22.5f); + } +} + +void +CPed::SetIdle(void) +{ + if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) { + if (m_nPedState == PED_AIM_GUN) + ClearPointGunAt(); + + SetPedState(PED_IDLE); + SetMoveState(PEDMOVE_STILL); + m_nLastPedState = PED_NONE; + } + if (m_nWaitState == WAITSTATE_FALSE) { + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000); + } +} + +void +CPed::Idle(void) +{ + CVehicle *veh = m_pMyVehicle; + if (veh && veh->m_nGettingOutFlags && m_vehDoor) { + + if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) { + + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { + + CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor); + CVector doorDist = GetPosition() - doorPos; + + if (doorDist.MagnitudeSqr() < sq(0.5f)) { + SetMoveState(PEDMOVE_WALK); + return; + } + } + } + } + + if (m_nMoveState != PEDMOVE_STILL && !IsPlayer()) + SetMoveState(PEDMOVE_STILL); + + m_moved = CVector2D(0.0f, 0.0f); +} + +void +CPed::ClearPause(void) +{ + RestorePreviousState(); +} + +void +CPed::Pause(void) +{ + m_moved = CVector2D(0.0f, 0.0f); + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) + ClearPause(); +} + +void +CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) +{ + if (m_attachedTo) + return; + + if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead())) + return; + + ClearLookFlag(); + ClearAimFlag(); + SetStoredState(); + SetPedState(PED_FALL); + CAnimBlendAssociation *fallAssoc = nil; + if (animId == ANIM_STD_NUM) { + if (IsPlayer()) { + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_LHS); + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_RHS); + } + } else { + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); + + if (fallAssoc) { + fallAssoc->SetCurrentTime(0.0f); + fallAssoc->blendAmount = 0.0f; + fallAssoc->blendDelta = 8.0f; + fallAssoc->SetRun(); + } + else { + fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f); + } + if (animId == ANIM_STD_BIKE_FALLBACK) + fallAssoc->SetCurrentTime(0.4f); + } + + if (extraTime == -1) { + m_getUpTimer = UINT32_MAX; + } else if (fallAssoc) { + if (IsPlayer()) { + if (fallAssoc->animId == ANIM_STD_ROLLOUT_LHS || fallAssoc->animId == ANIM_STD_ROLLOUT_RHS) { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + - 1000.0f * fallAssoc->currentTime + + 100.0f; + } else { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + + 500.0f; + } + } else { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + + extraTime + + ((m_randomSeed + CTimer::GetFrameCounter()) % 1000); + } + } else { + m_getUpTimer = extraTime + + CTimer::GetTimeInMilliseconds() + + 1000 + + ((m_randomSeed + CTimer::GetFrameCounter()) % 1000); + } + bFallenDown = true; +} + +void +CPed::ClearFall(void) +{ + SetGetUp(); +} + +void +CPed::Fall(void) +{ + if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer && bIsStanding) + ClearFall(); + + CAnimBlendAssociation *firstPartialAssoc; + CAnimBlendAssociation *fallAssoc; + + if (IsPlayer() && (bKnockedUpIntoAir || bKnockedOffBike) && !bIsStanding) { + firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + + // What??? + if (firstPartialAssoc && (firstPartialAssoc->animId == ANIM_STD_FALL_ONBACK || firstPartialAssoc->animId == ANIM_STD_FALL_ONFRONT)) + fallAssoc = firstPartialAssoc; + else + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONBACK); + + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONFRONT); + + if (!fallAssoc && firstPartialAssoc && 0.8f * firstPartialAssoc->hierarchy->totalLength < firstPartialAssoc->currentTime) { + if (firstPartialAssoc->flags & ASSOC_FRONTAL) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_ONFRONT, 8.0f); + } else { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_ONBACK, 8.0f); + } + } else if (fallAssoc && fallAssoc->blendAmount > 0.3f && fallAssoc->blendDelta >= 0.0f) { + float time = fallAssoc->currentTime; + + if (time > 0.667f && time - fallAssoc->timeStep <= 0.667f) { + fallAssoc->SetCurrentTime(0.0f); + fallAssoc->SetRun(); + } + } + } else if ((bKnockedUpIntoAir || bKnockedOffBike) && bIsStanding && !bWasStanding) { + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONBACK); + + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONFRONT); + + if (fallAssoc) { + bKnockedUpIntoAir = false; + bKnockedOffBike = false; + fallAssoc->speed = 3.0f; + if (IsPlayer()) + Say(SOUND_PED_LAND); + + } else { + firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + if (firstPartialAssoc && !firstPartialAssoc->IsRunning()) { + bKnockedUpIntoAir = false; + bKnockedOffBike = false; + } + } + } +} + +bool +CPed::CheckIfInTheAir(void) +{ + if (bInVehicle) + return false; + + CVector pos = GetPosition(); + CColPoint foundColPoint; + CEntity *foundEntity; + + float startZ = pos.z - 1.54f; + bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, nil); + if (!foundGround && m_nPedState != PED_JUMP) + { + pos.z -= FEET_OFFSET; + if (CWorld::TestSphereAgainstWorld(pos, 0.15f, this, true, false, false, false, false, false)) + foundGround = true; + } + return !foundGround; +} + +void +CPed::SetInTheAir(void) +{ + if (bIsInTheAir) + return; + + bIsInTheAir = true; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_GLIDE, 4.0f); + + if (m_nPedState == PED_ATTACK) { + ClearAttack(); + ClearPointGunAt(); + } else if (m_nPedState == PED_FIGHT) { + EndFight(ENDFIGHT_FAST); + } + +} + +void +CPed::InTheAir(void) +{ + CColPoint foundCol; + CEntity *foundEnt; + + CVector ourPos = GetPosition(); + CVector bitBelow = GetPosition(); + bitBelow.z -= 4.04f; + + if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) { + if (!DyingOrDead()) { + if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) { + if (GetPosition().z - foundCol.point.z < 1.3f || bIsStanding) + SetLanding(); + } else if (m_nPedState != PED_ABSEIL && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL)) { + if (m_vecMoveSpeed.z < -0.1f) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); + } + } + } +} + +void +CPed::SetLanding(void) +{ + if (DyingOrDead()) + return; + + CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); + CAnimBlendAssociation *landAssoc; + + if (fallAssoc && bIsDrowning) + return; + + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + if (fallAssoc || m_nPedType == PEDTYPE_COP && bKnockedUpIntoAir) { + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_COLLAPSE); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f); + + if (IsPlayer()) + Say(SOUND_PED_LAND); + + if (m_nPedType == PEDTYPE_COP) { + if (bKnockedUpIntoAir) + bKnockedUpIntoAir = false; + } + + } else { + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f); + } + + landAssoc->SetFinishCallback(PedLandCB, this); + bIsInTheAir = false; + bIsLanding = true; +} + +void +CPed::SetGetUp(void) +{ + if (m_nPedState == PED_GETUP && bGetUpAnimStarted) + return; + + if (!CanSetPedState()) + return; + + if (m_fHealth >= 1.0f || IsPedHeadAbovePos(-0.3f)) { + if (bUpdateAnimHeading) { + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + m_fRotationCur -= HALFPI; + bUpdateAnimHeading = false; + } + if (m_nPedState != PED_GETUP) { + SetStoredState(); + SetPedState(PED_GETUP); + } + + CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity; + CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition()); + if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE && veh != m_attachedTo || + collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE + && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 || + CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(), + aTempPedColPts, nil, nil) > 0)) { + + bGetUpAnimStarted = false; + if (IsPlayer()) + InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + else if(CPad::GetPad(0)->ArePlayerControlsDisabled()) + InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0); + return; + } + bGetUpAnimStarted = true; + m_pCollidingEntity = nil; + bKnockedUpIntoAir = false; + bKnockedOffBike = false; + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); + if (animAssoc) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN)) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUN, 8.0f); + } else { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + } + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + + if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) { + m_headingRate = 0.0f; + + // Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same... + if (bFleeWhenStanding && m_threatEx) + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); + else + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); + + } else if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP_FRONT, 1000.0f); + else + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); + + animAssoc->SetFinishCallback(PedGetupCB, this); + } else { + m_fHealth = 0.0f; + SetDie(ANIM_STD_NUM, 4.0f, 0.0f); + } +} + +void +CPed::Mug(void) +{ + if (m_pSeekTarget && m_pSeekTarget->IsPed()) { + + if (CTimer::GetTimeInMilliseconds() <= m_attackTimer - 2000) { + if ((m_pSeekTarget->GetPosition() - GetPosition()).Magnitude() > 3.0f) + m_wepSkills = 50; + + Say(SOUND_PED_MUGGING); + ((CPed*)m_pSeekTarget)->Say(SOUND_PED_ROBBED); + } else { + SetWanderPath(CGeneral::GetRandomNumber() & 7); + SetFlee(m_pSeekTarget, 20000); + } + + } else { + SetIdle(); + } +} + +// Unused +void +CPed::SetLook(float direction) +{ + if (IsPedInControl()) { + SetStoredState(); + SetPedState(PED_LOOK_HEADING); + SetLookFlag(direction, false); + } +} + +void +CPed::SetLook(CEntity* to) +{ + if (IsPedInControl()) { + SetStoredState(); + SetPedState(PED_LOOK_ENTITY); + SetLookFlag(to, false); + } +} + +void +CPed::SetLookTimer(int time) +{ + if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { + m_lookTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +void +CPed::SetAttackTimer(uint32 time) +{ + if (CTimer::GetTimeInMilliseconds() > m_attackTimer) + m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time; +} + +void +CPed::SetShootTimer(uint32 time) +{ + if (CTimer::GetTimeInMilliseconds() > m_shootTimer) { + m_shootTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +void +CPed::ClearLook(void) +{ + RestorePreviousState(); + ClearLookFlag(); +} + +void +CPed::Look(void) +{ + TurnBody(); +} + +bool +CPed::TurnBody(void) +{ + bool turnDone = true; + + if (m_pLookTarget) + m_fLookDirection = CGeneral::GetRadianAngleBetweenPoints( + m_pLookTarget->GetPosition().x, + m_pLookTarget->GetPosition().y, + GetPosition().x, + GetPosition().y); + + float limitedLookDir = CGeneral::LimitRadianAngle(m_fLookDirection); + float currentRot = m_fRotationCur; + + if (currentRot - PI > limitedLookDir) + limitedLookDir += 2 * PI; + else if (PI + currentRot < limitedLookDir) + limitedLookDir -= 2 * PI; + + float neededTurn = currentRot - limitedLookDir; + m_fRotationDest = limitedLookDir; + + if (Abs(neededTurn) > 0.05f) { + turnDone = false; + currentRot -= neededTurn * 0.2f; + } + + m_fRotationCur = currentRot; + m_fLookDirection = limitedLookDir; + return turnDone; +} + +void +CPed::SetSeek(CVector pos, float distanceToCountDone) +{ + if (!IsPedInControl() + || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y) || m_nPedState == PED_FOLLOW_PATH) + return; + + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) { + ClearPointGunAt(); + } + + if (m_nPedState != PED_SEEK_POS) + SetStoredState(); + + SetPedState(PED_SEEK_POS); + m_distanceToCountSeekDone = distanceToCountDone; + m_vecSeekPos = pos; +} +void +CPed::SetSeek(CEntity *seeking, float distanceToCountDone) +{ + if (!IsPedInControl()) + return; + + if (m_nPedState == PED_SEEK_ENTITY && m_pSeekTarget == seeking) + return; + + if (!seeking || m_nPedState == PED_FOLLOW_PATH) + return; + + if (m_nPedState != PED_SEEK_ENTITY) + SetStoredState(); + + SetPedState(PED_SEEK_ENTITY); + m_distanceToCountSeekDone = distanceToCountDone; + m_pSeekTarget = seeking; + m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); + SetMoveState(PEDMOVE_STILL); +} + +void +CPed::ClearSeek(void) +{ + SetIdle(); + bRunningToPhone = false; +} + +bool +CPed::Seek(void) +{ + float distanceToCountItDone = m_distanceToCountSeekDone; + eMoveState nextMove = PEDMOVE_NONE; + + if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + + if (m_nPedState != PED_EXIT_TRAIN && m_nPedState != PED_ENTER_TRAIN && m_nPedState != PED_SEEK_IN_BOAT && + m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) { + + if ((!m_pedInObjective || !m_pedInObjective->bInVehicle) + && (CTimer::GetFrameCounter() + m_randomSeed + 60) % 32 == 0) { + + CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil, + false, true, false, false, false, false); + + if (obstacle) { + if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->IsCar()) { + distanceToCountItDone = 2.5f; + } else { + CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex()); + float yLength = vehModel->GetColModel()->boundingBox.max.y + - vehModel->GetColModel()->boundingBox.min.y; + distanceToCountItDone = yLength * 0.55f; + } + } + } + } + } + + if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY) + ClearSeek(); + + if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && !m_pedInObjective) { + m_objective = OBJECTIVE_NONE; + ClearObjective(); + SetWanderPath(0); + return false; + } + + float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D(); + if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) { + + if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + + if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + nextMove = m_pedInObjective->m_nMoveState; + } else + nextMove = PEDMOVE_WALK; + + } else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + + if (m_objective == OBJECTIVE_SPRINT_TO_AREA) + nextMove = PEDMOVE_SPRINT; + else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) + nextMove = PEDMOVE_RUN; + else + nextMove = PEDMOVE_WALK; + + } else if (seekPosDist <= 2.0f) { + + if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + nextMove = m_pedInObjective->m_nMoveState; + + } else { + nextMove = PEDMOVE_RUN; + } + + if (m_nPedState == PED_SEEK_ENTITY) { + if (m_pSeekTarget->IsPed()) { + if (((CPed*)m_pSeekTarget)->bInVehicle) + distanceToCountItDone += 2.0f; + } + } + + CVector *nextNode = SeekFollowingPath(); + + if (nextNode || seekPosDist >= distanceToCountItDone) { + if (bIsRunning && nextMove != PEDMOVE_SPRINT) + nextMove = PEDMOVE_RUN; + + if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) { + + if (m_actionX != 0.0f && m_actionY != 0.0f) { + + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_actionX, m_actionY, + GetPosition().x, GetPosition().y); + + float neededTurn = Abs(m_fRotationDest - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (neededTurn > HALFPI) { + if (seekPosDist >= 1.0f) { + if (seekPosDist < 2.0f) { + if (bIsRunning) + nextMove = PEDMOVE_RUN; + else + nextMove = PEDMOVE_WALK; + } + } else { + nextMove = PEDMOVE_STILL; + } + } + + CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY); + if (moveDist.Magnitude() < 0.5f) { + m_nPedStateTimer = 0; + m_actionX = 0.f; + m_actionY = 0.f; + } + } + + } else { + if (nextNode) { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + nextNode->x, nextNode->y, + GetPosition().x, GetPosition().y); + } else { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_vecSeekPos.x, m_vecSeekPos.y, + GetPosition().x, GetPosition().y); + } + + float neededTurn = Abs(m_fRotationDest - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (neededTurn > HALFPI) { + if (seekPosDist >= 1.0f && neededTurn <= DEGTORAD(135.0f)) { + if (seekPosDist < 2.0f) + nextMove = PEDMOVE_WALK; + } else { + nextMove = PEDMOVE_STILL; + } + } + } + + if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove) + || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_FOLLOW_PATH && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) { + + SetMoveState(nextMove); + } + + SetMoveAnim(); + return false; + } + + if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) { + m_nPedStateTimer = 0; + m_actionX = 0.f; + m_actionY = 0.f; + } + + if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || + m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS || IsUseAttractorObjective(m_objective)) { + + if (m_pNextPathNode) + m_pNextPathNode = nil; + else + bScriptObjectiveCompleted = true; + + bUsePedNodeSeek = true; + } + + return true; +} + +void +CPed::SetFlee(CVector2D const &from, int time) +{ + if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace) + return; + + if (m_nPedState != PED_FLEE_ENTITY) { + SetStoredState(); + SetPedState(PED_FLEE_POS); + SetMoveState(PEDMOVE_RUN); + m_fleeFromPos = from; + } + + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + m_fleeTimer = CTimer::GetTimeInMilliseconds() + time; + + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, GetPosition().y, + from.x, from.y); + + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace); + if (m_fRotationCur - PI > m_fRotationDest) { + m_fRotationDest += 2 * PI; + } else if (PI + m_fRotationCur < m_fRotationDest) { + m_fRotationDest -= 2 * PI; + } +} + +void +CPed::SetFlee(CEntity *fleeFrom, int time) +{ + if (!IsPedInControl() || bKindaStayInSamePlace || !fleeFrom) + return; + + SetStoredState(); + SetPedState(PED_FLEE_ENTITY); + bUsePedNodeSeek = true; + SetMoveState(PEDMOVE_RUN); + m_fleeFrom = fleeFrom; + m_fleeFrom->RegisterReference((CEntity **) &m_fleeFrom); + + if (time <= 0) + m_fleeTimer = 0; + else + m_fleeTimer = CTimer::GetTimeInMilliseconds() + time; + + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, GetPosition().y, + fleeFrom->GetPosition().x, fleeFrom->GetPosition().y); + + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace); + if (m_fRotationCur - PI > m_fRotationDest) { + m_fRotationDest += 2 * PI; + } else if (PI + m_fRotationCur < m_fRotationDest) { + m_fRotationDest -= 2 * PI; + } +} + +void +CPed::ClearFlee(void) +{ + RestorePreviousState(); + bUsePedNodeSeek = false; + m_chatTimer = 0; + m_fleeTimer = 0; +} + +void +CPed::Flee(void) +{ + if (CTimer::GetTimeInMilliseconds() > m_fleeTimer && m_fleeTimer) { + bool mayFinishFleeing = true; + if (m_nPedState == PED_FLEE_ENTITY) { + if ((CVector2D(GetPosition()) - ms_vec2DFleePosition).MagnitudeSqr() < sq(30.0f)) + mayFinishFleeing = false; + } + + if (mayFinishFleeing) { + bMakeFleeScream = false; + eMoveState moveState = m_nMoveState; + ClearFlee(); + + if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) { + bBeingChasedByPolice = false; + RestorePreviousObjective(); + } + + if ((m_nPedState == PED_IDLE || m_nPedState == PED_WANDER_PATH) && CGeneral::GetRandomNumber() & 1) { + SetWaitState(moveState <= PEDMOVE_WALK ? WAITSTATE_CROSS_ROAD_LOOK : WAITSTATE_FINISH_FLEE, nil); + } + return; + } + m_fleeTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + + if (bMakeFleeScream && !((CTimer::GetFrameCounter() + m_randomSeed) & 7)) { + Say(SOUND_PED_FLEE_SPRINT); + bMakeFleeScream = false; + } + + if (bUsePedNodeSeek) { + CPathNode *realLastNode = nil; + uint8 nextDirection = 0; + uint8 curDirectionShouldBe = 9; // means not defined yet + + if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds() + && m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) { + + if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) { + + curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y); + if (m_nPathDir < curDirectionShouldBe) + m_nPathDir += 8; + + int dirDiff = m_nPathDir - curDirectionShouldBe; + if (dirDiff > 2 && dirDiff < 6) { + realLastNode = nil; + m_pLastPathNode = m_pNextPathNode; + m_pNextPathNode = nil; + } + } + + if (m_pNextPathNode) { + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + if (m_nMoveState == PEDMOVE_RUN) + bIsRunning = true; + + eMoveState moveState = m_nMoveState; + if (Seek()) { + realLastNode = m_pLastPathNode; + m_pLastPathNode = m_pNextPathNode; + m_pNextPathNode = nil; + } + bIsRunning = false; + SetMoveState(moveState); + } + } + + if (!m_pNextPathNode) { + if (curDirectionShouldBe == 9) { + curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y); + } + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + curDirectionShouldBe, + &nextDirection); + + if (curDirectionShouldBe < nextDirection) + curDirectionShouldBe += 8; + + if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) { + m_nPathDir = nextDirection; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000; + } else { + bUsePedNodeSeek = false; + SetMoveState(PEDMOVE_RUN); + Flee(); + } + } + return; + } + + if ((m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ON_FIRE) && m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) { + + float angleToFleeFromPos = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, + GetPosition().y, + ms_vec2DFleePosition.x, + ms_vec2DFleePosition.y); + + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFleeFromPos); + + if (m_fRotationCur - PI > m_fRotationDest) + m_fRotationDest += TWOPI; + else if (PI + m_fRotationCur < m_fRotationDest) + m_fRotationDest -= TWOPI; + } + + if (CTimer::GetTimeInMilliseconds() >= m_collidingThingTimer) + return; + + if (!m_collidingEntityWhileFleeing) + return; + + double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500; + + if (collidingThingPriorityMult <= 1.5) { + double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, + GetPosition().y, + m_collidingEntityWhileFleeing->GetPosition().x, + m_collidingEntityWhileFleeing->GetPosition().y); + angleToFleeEntity = CGeneral::LimitRadianAngle(angleToFleeEntity); + + double angleToFleeCollidingThing = CGeneral::GetRadianAngleBetweenPoints( + m_vecDamageNormal.x, + m_vecDamageNormal.y, + 0.0f, + 0.0f); + angleToFleeCollidingThing = CGeneral::LimitRadianAngle(angleToFleeCollidingThing); + + if (angleToFleeEntity - PI > angleToFleeCollidingThing) + angleToFleeCollidingThing += TWOPI; + else if (PI + angleToFleeEntity < angleToFleeCollidingThing) + angleToFleeCollidingThing -= TWOPI; + + if (collidingThingPriorityMult <= 1.0f) { + // Range [0.0, 1.0] + + float angleToFleeBoth = (angleToFleeCollidingThing + angleToFleeEntity) * 0.5f; + + if (m_fRotationDest - PI > angleToFleeBoth) + angleToFleeBoth += TWOPI; + else if (PI + m_fRotationDest < angleToFleeBoth) + angleToFleeBoth -= TWOPI; + + m_fRotationDest = (1.0f - collidingThingPriorityMult) * m_fRotationDest + collidingThingPriorityMult * angleToFleeBoth; + } else { + // Range (1.0, 1.5] + + double adjustedMult = (collidingThingPriorityMult - 1.0f) * 2.0f; + m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeCollidingThing; + } + } else { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_vecDamageNormal.x, + m_vecDamageNormal.y, + 0.0f, + 0.0f); + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + } + + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + if (m_fRotationCur - PI > m_fRotationDest) + m_fRotationDest += TWOPI; + else if (PI + m_fRotationCur < m_fRotationDest) + m_fRotationDest -= TWOPI; + +} + +// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway +void +CPed::WanderRange(void) +{ + bool arrived = Seek(); + if (arrived) { + Idle(); + if ((m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 > 997) { + CVector2D newCoords2D = m_wanderRangeBounds->GetRandomPointInRange(); + SetSeek(CVector(newCoords2D.x, newCoords2D.y, GetPosition().z), 2.5f); + } + } +} + +bool +CPed::SetWanderPath(int8 pathStateDest) +{ + uint8 nextPathState; + + if (IsPlayer()) + return false; + + if (IsPedInControl()) { + if (bKindaStayInSamePlace) { + SetIdle(); + return false; + } else { + m_nPathDir = pathStateDest; + if (pathStateDest == 0) + pathStateDest = CGeneral::GetRandomNumberInRange(1, 7); + + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + m_nPathDir, &nextPathState); + + // Circular loop until we find a node for current m_nPathDir + while (!m_pNextPathNode) { + m_nPathDir = (m_nPathDir+1) % 8; + + // We're at where we started and couldn't find any node + if (m_nPathDir == pathStateDest) { + ClearAll(); + SetIdle(); + return false; + } + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + m_nPathDir, &nextPathState); + } + + // We did it, save next path state and return true + m_nPathDir = nextPathState; + SetPedState(PED_WANDER_PATH); + SetMoveState(PEDMOVE_WALK); + bIsRunning = false; + return true; + } + } else { + m_nPathDir = pathStateDest; + bStartWanderPathOnFoot = true; + return false; + } +} + +void +CPed::WanderPath(void) +{ + if (!m_pNextPathNode) { + printf("THIS SHOULDN@T HAPPEN TOO OFTEN\n"); + SetIdle(); + return; + } + if (m_nWaitState == WAITSTATE_FALSE) { + if (m_nMoveState == PEDMOVE_STILL || m_nMoveState == PEDMOVE_NONE) + SetMoveState(PEDMOVE_WALK); + } + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + m_vecSeekPos.z += 1.0f; + + // Only returns true when ped is stuck(not stopped) I think, then we should assign new direction or wait state to him. + if (!Seek()) + return; + + CPathNode *previousLastNode = m_pLastPathNode; + uint8 randVal = (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 100; + + // We don't prefer 180-degree turns in normal situations + uint8 dirWeWouldntPrefer = m_nPathDir; + if (dirWeWouldntPrefer <= 3) + dirWeWouldntPrefer += 4; + else + dirWeWouldntPrefer -= 4; + + CPathNode *nodeWeWouldntPrefer = nil; + uint8 dirToSet = 9; // means undefined + uint8 dirWeWouldntPrefer2 = 9; // means undefined + uint8 tryCount = 0; + + if (randVal <= 90) { + if (randVal > 80) { + m_nPathDir += 2; + m_nPathDir %= 8; + } + } else { + m_nPathDir -= 2; + if (m_nPathDir < 0) + m_nPathDir += 8; + } + + m_pLastPathNode = m_pNextPathNode; + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + m_nPathDir, &dirToSet); + + if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) { + if (m_pNextPathNode) { + CVector unpacked(m_pNextPathNode->GetPosition() / 8.f); + if (!CPopulation::IsSkateable(unpacked)) + m_pNextPathNode = nil; + } + } + + // NB: SetWanderPath checks for m_nPathDir == dirToStartWith, this one checks for tryCount > 7 + while (!m_pNextPathNode) { + tryCount++; + m_nPathDir = (m_nPathDir + 1) % 8; + + // We're at where we started and couldn't find any node + if (tryCount > 7) { + if (!nodeWeWouldntPrefer) { + ClearAll(); + SetIdle(); + // Probably this text carried over here after copy-pasting this loop from early version of SetWanderPath. + Error("Can't find valid path node, SetWanderPath, Ped.cpp"); + return; + } + m_pNextPathNode = nodeWeWouldntPrefer; + dirToSet = dirWeWouldntPrefer2; + } else { + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + m_nPathDir, &dirToSet); + if (m_pNextPathNode) { + if (dirToSet == dirWeWouldntPrefer) { + nodeWeWouldntPrefer = m_pNextPathNode; + dirWeWouldntPrefer2 = dirToSet; + m_pNextPathNode = nil; + } + } + if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) { + if (m_pNextPathNode) { + CVector unpacked(m_pNextPathNode->GetPosition() / 8.f); + if (!CPopulation::IsSkateable(unpacked)) + m_pNextPathNode = nil; + } + } + } + } + + m_nPathDir = dirToSet; + if (m_pLastPathNode == m_pNextPathNode) { + m_pNextPathNode = previousLastNode; + SetWaitState(WAITSTATE_DOUBLEBACK, nil); + Say(SOUND_PED_WAIT_DOUBLEBACK); + } else if (ThePaths.TestForPedTrafficLight(m_pLastPathNode, m_pNextPathNode)) { + SetWaitState(WAITSTATE_TRAFFIC_LIGHTS, nil); + } else if (ThePaths.TestCrossesRoad(m_pLastPathNode, m_pNextPathNode)) { + SetWaitState(WAITSTATE_CROSS_ROAD, nil); + } else if (m_pNextPathNode == previousLastNode) { + SetWaitState(WAITSTATE_DOUBLEBACK, nil); + Say(SOUND_PED_WAIT_DOUBLEBACK); + } +} +void +CPed::Avoid(void) +{ + CPed *nearestPed; + + if(m_pedStats->m_temper > m_pedStats->m_fear && m_pedStats->m_temper > 50) + return; + + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { + + if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) { + nearestPed = m_nearPeds[0]; + + if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_pedInObjective) { + + // Check if this ped wants to avoid the nearest one + if (CPedType::GetAvoid(m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) { + + // Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters. + // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else. + + // Game converts from radians to degress and back again here, doesn't make much sense + CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); + forward.Normalise(); // this is kinda pointless + + // Move forward 1.25 meters + CVector2D testPosition = CVector2D(GetPosition()) + forward*1.25f; + + // Get distance to ped we want to avoid + CVector2D distToPed = CVector2D(nearestPed->GetPosition()) - testPosition; + + if (distToPed.Magnitude() <= 1.0f && OurPedCanSeeThisOne((CEntity*)nearestPed)) { + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + + 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter()) + % 1000 / 5; + + m_fRotationDest += DEGTORAD(45.0f); + if (!bIsLooking) { + SetLookFlag(nearestPed, false); + SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800)); + } + } + } + } + } + } +} + +CVector* +CPed::SeekFollowingPath(void) +{ + static CVector vecNextPathNode; + + if (m_nCurPathNodeId >= m_nNumPathNodes || m_nNumPathNodes == 0) + return nil; + + vecNextPathNode = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition(); + + if ((vecNextPathNode - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) { + m_nCurPathNodeId++; + if (m_nCurPathNodeId < m_nNumPathNodes) + m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId]; + } + if (m_nCurPathNodeId == m_nNumPathNodes) + return nil; + else + return &vecNextPathNode; +} + +bool +CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkAroundEnt, CEntity* targetEnt, int time) +{ + if (m_nPedState == PED_FOLLOW_PATH) { + bool stopFollow = false; + if (walkAroundEnt && walkAroundEnt != m_followPathWalkAroundEnt || !walkAroundEnt && m_followPathWalkAroundEnt + || targetEnt && targetEnt != m_followPathTargetEnt || !targetEnt && m_followPathTargetEnt) { + stopFollow = true; + + } else if (targetEnt) { + if ((targetEnt->GetPosition() - m_followPathDestPos).MagnitudeSqr() > 1.f) + stopFollow = true; + + } else if (!walkAroundEnt && !targetEnt) { + if ((dest - m_followPathDestPos).MagnitudeSqr() > 1.f) + stopFollow = true; + } + + if (!stopFollow) + return false; + } + m_pathNodeTimer = CTimer::GetTimeInMilliseconds() + time; + m_followPathWalkAroundEnt = walkAroundEnt; + m_followPathTargetEnt = targetEnt; + m_distanceToCountSeekDone = 0.5f; + + bool weHaveTargetPed = targetEnt && targetEnt->IsPed(); + bool useDestVec = !weHaveTargetPed; + + if (useDestVec) + m_followPathDestPos = dest; + else + m_followPathDestPos = targetEnt->GetPosition(); + + if (targetEnt && m_nPedState == PED_SEEK_POS) { + m_followPathDestPos = m_vecSeekPos; + } + + m_followPathAbortDist = radius > 0.f ? radius : 20.f; + + bool useGivenPedMove = state == PEDMOVE_RUN || state == PEDMOVE_WALK; + if (useGivenPedMove) + m_followPathMoveState = state; + else + m_followPathMoveState = PEDMOVE_WALK; + + if (m_followPathWalkAroundEnt) + return SetFollowPathDynamic(); + else + return SetFollowPathStatic(); +} + +bool +CPed::SetFollowPathStatic(void) +{ + ClearFollowPath(); + if (sq(m_followPathAbortDist) > (GetPosition() - m_followPathDestPos).MagnitudeSqr() + && CWorld::IsWanderPathClear(GetPosition(), m_followPathDestPos, 0.5f, 4)) { + + RestorePreviousState(); + if (m_objective == OBJECTIVE_NONE) { + if (m_followPathMoveState == PEDMOVE_RUN) + SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos); + else + SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos); + } + SetPedState(PED_NONE); + } else { + ThePaths.DoPathSearch(PATH_PED, GetPosition(), -1, m_followPathDestPos, m_pathNodesToGo, &m_nNumPathNodes, + ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.9f, -1); + + if (m_nNumPathNodes != 0) { + if (m_nNumPathNodes > 0 && m_pathNodesToGo[0] != m_pCurPathNode) { + for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo) - 1; i++) { + m_pathNodesToGo[i] = m_pathNodesToGo[i+1]; + } + --m_nNumPathNodes; + } + for (int i = 0; i < m_nNumPathNodes; ++i) { + CVector nodePos = m_pathNodesToGo[i]->GetPosition(); + if (sq(m_followPathAbortDist) > (nodePos - m_followPathDestPos).MagnitudeSqr() + && CWorld::IsWanderPathClear(nodePos, m_followPathDestPos, 0.5f, 4)) { + + m_nNumPathNodes = i + 1; + break; + } + } + + m_nCurPathNodeId = 0; + if (m_pCurPathNode) { + for (int j = 0; j < m_nNumPathNodes; ++j) { + if (m_pathNodesToGo[j] == m_pCurPathNode) { + m_nCurPathNodeId = j; + break; + } + } + } + m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId]; + PedState oldLastState = m_nLastPedState; + m_nLastPedState = PED_NONE; + SetStoredState(); + if (m_nLastPedState == PED_NONE) + m_nLastPedState = oldLastState; + + SetPedState(PED_FOLLOW_PATH); + SetMoveState(m_followPathMoveState); + } else { + RestorePreviousState(); + if (m_objective == OBJECTIVE_NONE) { + if (m_followPathMoveState == PEDMOVE_RUN) + SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos); + else + SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos); + } + SetPedState(PED_NONE); + } + } + return true; +} + +bool +CPed::SetFollowPathDynamic(void) +{ + CVector colBoxMin = m_followPathWalkAroundEnt->GetColModel()->boundingBox.min + CVector(-0.35f, -0.35f, 0.f); + CVector colBoxMax = m_followPathWalkAroundEnt->GetColModel()->boundingBox.max + CVector(0.35f, 0.35f, 0.f); + + CVector colCornerOffsets[4]; // BL, BR, TR, TL + colCornerOffsets[0] = CVector(colBoxMin.x, colBoxMin.y, 0.f); + colCornerOffsets[1] = CVector(colBoxMax.x, colBoxMin.y, 0.f); + colCornerOffsets[2] = CVector(colBoxMax.x, colBoxMax.y, 0.f); + colCornerOffsets[3] = CVector(colBoxMin.x, colBoxMax.y, 0.f); + + if (m_followPathWalkAroundEnt->IsVehicle() && ((CVehicle*)m_followPathWalkAroundEnt)->IsUpsideDown()) { + CVector old0 = colCornerOffsets[0]; + colCornerOffsets[0] = colCornerOffsets[1]; + colCornerOffsets[1] = old0; + CVector old2 = colCornerOffsets[2]; + colCornerOffsets[2] = colCornerOffsets[3]; + colCornerOffsets[3] = old2; + } + + CVector colCornerPos[4]; // global. again BL, BR, TR, TL + float dotProdCorrection[4]; + CVector colBoxPlaneNormal[4]; + + for (int i=0; i<4; i++) { + colCornerPos[i] = m_followPathWalkAroundEnt->GetMatrix() * colCornerOffsets[i]; + colCornerPos[i].z = GetPosition().z; + } + + CVector prevColCorner = colCornerPos[3]; // top left + CVector *curCornerPos; + CVector fwdToNextCorner; + + for (int i=0; i<4; i++) { + curCornerPos = &colCornerPos[i]; + fwdToNextCorner = *curCornerPos - prevColCorner; + fwdToNextCorner.Normalise(); + colBoxPlaneNormal[i] = CrossProduct(fwdToNextCorner, CVector(0.f, 0.f, 1.f)); + dotProdCorrection[i] = -DotProduct(prevColCorner, colBoxPlaneNormal[i]); // yes, dp with global coord, as if in distance to plane calculation + prevColCorner = *curCornerPos; + } + + bool weReGoingGreat = false; + CVector startVecCandidate = GetPosition(); + CVector targetVecCandidate = m_followPathDestPos; + CVector dirToGo = targetVecCandidate - startVecCandidate; + dirToGo.Normalise(); + CVector ourPos = startVecCandidate; + + for (int i=0; i<4; i++) { + CVector curPlaneNormal = colBoxPlaneNormal[i]; + float minusGlobalCornerPos = dotProdCorrection[i]; + float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos; + +#define FRONT_OF_PLANE 1 +#define ON_THE_PLANE 0 +#define BEHIND_THE_PLANE -1 + + int8 startVecStatus; + int8 targetVecStatus; + + if (startVecDistToPlane > 0.1f) + startVecStatus = FRONT_OF_PLANE; + else if (startVecDistToPlane < -0.1f) + startVecStatus = BEHIND_THE_PLANE; + else + startVecStatus = ON_THE_PLANE; + + float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos; + if (targetVecDistToPlane > 0.1f) + targetVecStatus = FRONT_OF_PLANE; + else if (targetVecDistToPlane < -0.1f) + targetVecStatus = BEHIND_THE_PLANE; + else + targetVecStatus = ON_THE_PLANE; + + + if (startVecStatus == BEHIND_THE_PLANE || targetVecStatus == BEHIND_THE_PLANE) { + if (startVecStatus == BEHIND_THE_PLANE && targetVecStatus == FRONT_OF_PLANE) { + targetVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos; + + } else if (startVecStatus == FRONT_OF_PLANE && targetVecStatus == BEHIND_THE_PLANE) { + startVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos; + } + } else { + weReGoingGreat = true; + if (startVecStatus == ON_THE_PLANE) + startVecCandidate += (0.1f - startVecDistToPlane) * curPlaneNormal; + + if (targetVecStatus == ON_THE_PLANE) + targetVecCandidate += (0.1f - targetVecDistToPlane) * curPlaneNormal; + } +#undef FRONT_OF_PLANE +#undef ON_THE_PLANE +#undef BEHIND_THE_PLANE + } + + if (!weReGoingGreat) { + CVector avgOfColPoints = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f; + float radius = 0.0f; + + // Find radius of col box of the entity we follow + for (int i=0; i<4; i++) { + float cornerDist = (colCornerPos[i] - avgOfColPoints).MagnitudeSqr(); + + if (cornerDist > radius) + radius = cornerDist; + } + CColSphere followedEntSphere; + followedEntSphere.Set(Sqrt(radius) * 1.1f, avgOfColPoints, 0, 0); + CVector distToDest = m_followPathDestPos - GetPosition(); + distToDest.z = 0.f; + + if (distToDest.Magnitude() == 0.0f) + return false; + + distToDest.Normalise(); + + // Entity we follow doesn't go toward destination anymore, abort the following. + if (!followedEntSphere.IntersectRay(GetPosition(), distToDest, startVecCandidate, targetVecCandidate)) { + m_pathNodeTimer = 0; + if (m_nPedState == PED_FOLLOW_PATH) + RestorePreviousState(); + + return false; + } + } + + int lastPlaneBehindUs = -1; + int lastPlaneInFrontOfUs = -1; + CVector oldstartVecCandidate = startVecCandidate; + CVector oldDirToGo = targetVecCandidate - startVecCandidate; + oldDirToGo.Normalise(); + + + // At least one plane should be between target and us. + for (int i=0; i<4; i++) { + CVector curPlaneNormal = colBoxPlaneNormal[i]; + float minusGlobalCornerPos = dotProdCorrection[i]; + float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos; + float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos; + + if (startVecDistToPlane > 0.0f && targetVecDistToPlane < 0.0f) { + lastPlaneInFrontOfUs = i; + startVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate; + + } else if (startVecDistToPlane < 0.0f && targetVecDistToPlane > 0.0f) { + lastPlaneBehindUs = i; + targetVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate; + } + } + + CVector destsVariant1[5]; + CVector destsVariant2[5]; + + // If not, followed entity diverged from route and we should abort the following. + if (lastPlaneBehindUs >= 0 && lastPlaneInFrontOfUs >= 0) { + + int planeInFrontCircular = (lastPlaneInFrontOfUs + 4) % -4; + int planeInFrontCircularMinusOne = (lastPlaneInFrontOfUs + 3) % -4; + int planeInBehindCircular = (lastPlaneBehindUs + 4) % -4; + int planeInBehindCircularMinusOne = (lastPlaneBehindUs + 3) % -4; + + destsVariant1[0] = GetPosition(); + destsVariant1[1] = colCornerPos[planeInFrontCircularMinusOne]; + + int destsVar1LastNode = 2; + for(; planeInFrontCircularMinusOne != planeInBehindCircular; destsVar1LastNode++) { + planeInFrontCircularMinusOne = (planeInFrontCircularMinusOne + 3) % -4; + destsVariant1[destsVar1LastNode] = colCornerPos[planeInFrontCircularMinusOne]; + } + destsVariant1[destsVar1LastNode] = m_followPathDestPos; + + destsVariant2[0] = GetPosition(); + destsVariant2[1] = colCornerPos[planeInFrontCircular]; + + int destsVar2LastNode = 2; + for (; planeInFrontCircular != planeInBehindCircularMinusOne; destsVar2LastNode++) { + planeInFrontCircular = (planeInFrontCircular + 5) % -4; + destsVariant2[destsVar2LastNode] = colCornerPos[planeInFrontCircular]; + } + destsVariant2[destsVar2LastNode] = m_followPathDestPos; + CEntity *foundEnt1 = nil; + int dests1isOk = true; + int nodeToStopDestsVar1 = destsVar1LastNode + 1; + CVector avgOfColPoints2 = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f; + + CVector prevDestVar1 = destsVariant1[0]; + + for (int i = 1; i < destsVar1LastNode + 1; i++) { + CVector *curDestVar1 = &destsVariant1[i]; + + CVector routeNormalHalf = *curDestVar1 - prevDestVar1; + routeNormalHalf.z = 0.f; + routeNormalHalf.Normalise(); + routeNormalHalf *= 0.5f; + + float oldX = -routeNormalHalf.x; + routeNormalHalf.z = 0.0f; + routeNormalHalf.x = routeNormalHalf.y; + routeNormalHalf.y = oldX; + + if (DotProduct(*curDestVar1 - avgOfColPoints2, routeNormalHalf) < 0.0f) + routeNormalHalf *= -1.f; + + CColPoint foundCol; + bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1, *curDestVar1, foundCol, foundEnt1, + true, true, true, true, false, false, false, false); + + if (!foundObstacle) + foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1 + routeNormalHalf, *curDestVar1 + routeNormalHalf, foundCol, foundEnt1, true, true, true, true, false, false, false, false); + + if (foundObstacle) { + if (foundEnt1 == m_followPathWalkAroundEnt || foundEnt1 == this || foundEnt1 == m_pSeekTarget) { + foundEnt1 = nil; + + } else { + if (!foundEnt1->IsPed()) { + dests1isOk = false; + nodeToStopDestsVar1 = i; + break; + } + if (((CPed*)foundEnt1)->m_nPedState == PED_IDLE) { + dests1isOk = false; + nodeToStopDestsVar1 = i; + break; + } + if (DotProduct(*curDestVar1 - prevDestVar1, foundEnt1->GetForward()) < 0.f) { + dests1isOk = false; + nodeToStopDestsVar1 = i; + break; + } + if (((CPed*)foundEnt1)->m_pedInObjective == this) { + dests1isOk = false; + nodeToStopDestsVar1 = i; + break; + } + } + } + prevDestVar1 = *curDestVar1; + } + CEntity *foundEnt2 = nil; + int dests2isOk = true; + int nodeToStopDestsVar2 = destsVar2LastNode + 1; + + CVector prevDestVar2 = destsVariant2[0]; + + for (int i = 1; i < destsVar2LastNode + 1; i++) { + CVector *curDestVar2 = &destsVariant2[i]; + + CVector routeNormalHalf = *curDestVar2 - prevDestVar2; + routeNormalHalf.z = 0.f; + routeNormalHalf.Normalise(); + routeNormalHalf *= 0.5f; + + float oldX = -routeNormalHalf.x; + routeNormalHalf.z = 0.0f; + routeNormalHalf.x = routeNormalHalf.y; + routeNormalHalf.y = oldX; + + if (DotProduct(*curDestVar2 - avgOfColPoints2, routeNormalHalf) < 0.0f) + routeNormalHalf *= -1.f; + + CColPoint foundCol; + bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2, *curDestVar2, foundCol, foundEnt2, + true, true, true, true, false, false, false, false); + + if (!foundObstacle) + foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2 + routeNormalHalf, *curDestVar2 + routeNormalHalf, foundCol, foundEnt2, true, true, true, true, false, false, false, false); + + if (foundObstacle) { + if (foundEnt2 == m_followPathWalkAroundEnt || foundEnt2 == this || foundEnt2 == m_pSeekTarget) { + foundEnt2 = 0; + } else { + if (!foundEnt2->IsPed()) { + dests2isOk = false; + nodeToStopDestsVar2 = i; + break; + } + if (((CPed*)foundEnt2)->m_nPedState == PED_IDLE) { + dests2isOk = false; + nodeToStopDestsVar2 = i; + break; + } + if (DotProduct(*curDestVar2 - prevDestVar2, foundEnt2->GetForward()) < 0.f) { + dests2isOk = false; + nodeToStopDestsVar2 = i; + break; + } + if (((CPed*)foundEnt2)->m_pedInObjective == this) { + dests2isOk = false; + nodeToStopDestsVar2 = i; + break; + } + } + } + prevDestVar2 = *curDestVar2; + } + + float destTotalLengthVar1 = 0.0f; + for(int i=0; i < destsVar1LastNode; i++){ + destTotalLengthVar1 += (destsVariant1[i + 1] - destsVariant1[i]).Magnitude(); + } + + float destTotalLengthVar2 = 0.0f; + for (int i = 0; i < destsVar2LastNode; i++) { + destTotalLengthVar2 += (destsVariant2[i + 1] - destsVariant2[i]).Magnitude(); + } + + int destVariantToUse; + if (dests1isOk && dests2isOk) { + if (destTotalLengthVar1 < destTotalLengthVar2) + destVariantToUse = 1; + else + destVariantToUse = 2; + + } else if (dests1isOk) { + destVariantToUse = 1; + + } else if (dests2isOk) { + destVariantToUse = 2; + + } else if (nodeToStopDestsVar1 == 1 && nodeToStopDestsVar2 > 1) { + destVariantToUse = 2; + + } else if (nodeToStopDestsVar1 > 1 && nodeToStopDestsVar2 == 1) { + destVariantToUse = 1; + + } else if (foundEnt1 == foundEnt2) { + if (destTotalLengthVar1 < destTotalLengthVar2) + destVariantToUse = 1; + else + destVariantToUse = 2; + + } else if (foundEnt1->GetColModel()->boundingSphere.radius >= foundEnt2->GetColModel()->boundingSphere.radius) { + destVariantToUse = 2; + } else { + destVariantToUse = 1; + } + + if (destVariantToUse == 1) { + ClearFollowPath(); + for (int i = 1; i < destsVar1LastNode; i++) { + CPathNode* nextNode = &m_pathNodeObjPool[m_nNumPathNodes]; + nextNode->SetPosition(destsVariant1[i]); + m_pathNodesToGo[m_nNumPathNodes++] = nextNode; + } + } else if (destVariantToUse == 2) { + ClearFollowPath(); + for (int i = 1; i < destsVar2LastNode; i++) { + CPathNode *nextNode = &m_pathNodeObjPool[m_nNumPathNodes]; + nextNode->SetPosition(destsVariant2[i]); + m_pathNodesToGo[m_nNumPathNodes++] = nextNode; + } + } + if (m_nNumPathNodes != 0) { + PedState oldLastState = m_nLastPedState; + m_nLastPedState = PED_NONE; + SetStoredState(); + if (m_nLastPedState == PED_NONE) + m_nLastPedState = oldLastState; + + SetPedState(PED_FOLLOW_PATH); + SetMoveState(m_followPathMoveState); + return true; + + } else { + m_pathNodeTimer = 0; + if (m_nPedState == PED_FOLLOW_PATH) + RestorePreviousState(); + + return false; + } + } else { + m_pathNodeTimer = 0; + if (m_nPedState == PED_FOLLOW_PATH) + RestorePreviousState(); + + return false; + } +} + +void +CPed::ClearFollowPath() +{ + for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) { + m_pathNodesToGo[i] = nil; + } + m_nNumPathNodes = 0; + m_nCurPathNodeId = 0; +} + +void +CPed::FollowPath(void) +{ + m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId]; + if (m_pathNodeTimer > 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) { + RestorePreviousState(); + ClearFollowPath(); + m_pathNodeTimer = 0; + } else { + if (m_pathNodesToGo[m_nCurPathNodeId]) { + m_vecSeekPos.x = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().x; + m_vecSeekPos.y = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().y; + m_vecSeekPos.z = GetPosition().z; + + if (Seek()) { + if (m_nCurPathNodeId == m_nNumPathNodes) { + RestorePreviousState(); + ClearFollowPath(); + SetFollowPath(m_followPathDestPos, m_followPathAbortDist, m_followPathMoveState, m_followPathWalkAroundEnt, + m_followPathTargetEnt, m_pathNodeTimer - CTimer::GetTimeInMilliseconds()); + } + } + } else { + RestorePreviousState(); + ClearFollowPath(); + m_pathNodeTimer = 0; + } + } +} + +void +CPed::SetEvasiveStep(CEntity *reason, uint8 animType) +{ + AnimationId stepAnim; + + if (m_nPedState == PED_STEP_AWAY || !IsPedInControl() || ((IsPlayer() || !bRespondsToThreats) && animType == 0)) + return; + + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + reason->GetPosition().x, reason->GetPosition().y, + GetPosition().x, GetPosition().y); + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float neededTurn = Abs(angleToFace - m_fRotationCur); + bool vehPressedHorn = false; + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + CVehicle *veh = (CVehicle*)reason; + if (reason->IsVehicle() && veh->IsCar()) { + if (veh->m_nCarHornTimer != 0) { + vehPressedHorn = true; + if (!IsPlayer()) + animType = 1; + } + } + if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) { + SetLookFlag(veh, true); + if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) { + stepAnim = ANIM_STD_HAILTAXI; + + } else { + float vehDirection = CGeneral::GetRadianAngleBetweenPoints( + veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, + 0.0f, 0.0f); + + // Let's turn our back to the "reason" + angleToFace += PI; + + if (angleToFace > PI) + angleToFace -= TWOPI; + + // We don't want to run towards car's direction + float dangerZone = angleToFace - vehDirection; + dangerZone = CGeneral::LimitRadianAngle(dangerZone); + + // So, add or subtract 90deg (jump to left/right) according to that + if (dangerZone > 0.0f) + angleToFace = vehDirection - HALFPI; + else + angleToFace = vehDirection + HALFPI; + + stepAnim = ANIM_STD_NUM; + if (animType == 0 || animType == 1) + stepAnim = ANIM_STD_EVADE_STEP; + else if (animType == 2) + stepAnim = ANIM_STD_HANDSCOWER; + } + if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) { + CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f); + stepAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + stepAssoc->SetFinishCallback(PedEvadeCB, this); + + if (animType == 0) + Say(SOUND_PED_EVADE); + + m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace); + ClearAimFlag(); + SetStoredState(); + SetPedState(PED_STEP_AWAY); + } + } +} + +void +CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) +{ + if (!IsPedInControl() || !bRespondsToThreats) + return; + + CAnimBlendAssociation *animAssoc; + float angleToFace, neededTurn; + bool handsUp = false; + + angleToFace = m_fRotationCur; + CVehicle *veh = (CVehicle*) reason; + if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer != 0 && !IsPlayer()) { + onlyRandomJump = true; + } + + if (onlyRandomJump) { + if (reason) { + // Simple version of my bug fix below. Doesn't calculate "danger zone", selects jump direction randomly. + // Also doesn't include random hands up, sound etc. Only used on player ped and peds running from gun shots. + + float vehDirection = CGeneral::GetRadianAngleBetweenPoints( + veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, + 0.0f, 0.0f); + angleToFace = (CGeneral::GetRandomNumber() & 1) * PI + (-0.5f*PI) + vehDirection; + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + } + } else { + if (IsPlayer()) { + ((CPlayerPed*)this)->m_nEvadeAmount = 5; + ((CPlayerPed*)this)->m_pEvadingFrom = reason; + reason->RegisterReference((CEntity**) &((CPlayerPed*)this)->m_pEvadingFrom); + return; + } + + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + reason->GetPosition().x, reason->GetPosition().y, + GetPosition().x, GetPosition().y); + angleToFace = CGeneral::LimitRadianAngle(angleToFace); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + // FIX: Peds no more select dive direction randomly. Taken from SetEvasiveStep, last if statement inverted +#ifdef FIX_BUGS + float vehDirection = CGeneral::GetRadianAngleBetweenPoints( + veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, + 0.0f, 0.0f); + + // Let's turn our back to the "reason" + angleToFace += PI; + + if (angleToFace > PI) + angleToFace -= 2 * PI; + + // We don't want to dive towards car's direction + float dangerZone = angleToFace - vehDirection; + dangerZone = CGeneral::LimitRadianAngle(dangerZone); + + // So, add or subtract 90deg (jump to left/right) according to that + if (dangerZone > 0.0f) + angleToFace = 0.5f * PI + vehDirection; + else + angleToFace = vehDirection - 0.5f * PI; +#endif + + neededTurn = Abs(angleToFace - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = 2 * PI - neededTurn; + + if (neededTurn <= 0.5f*PI) { + if (CGeneral::GetRandomNumber() & 1) + handsUp = true; + } else { + if (CGeneral::GetRandomNumber() & 7) + return; + } + + // VC's primitve solution to dive direction problem, see above for better one. This part doesn't exist on III at all +#ifndef FIX_BUGS + angleToFace += HALFPI; + if (CGeneral::GetRandomNumber() & 1) + angleToFace -= PI; +#endif + Say(SOUND_PED_EVADE); + } + + if (handsUp || !IsPlayer() && m_pedStats->m_flags & STAT_NO_DIVE) { + m_fRotationCur = angleToFace; + ClearLookFlag(); + ClearAimFlag(); + SetLookFlag(reason, true); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP); + if (animAssoc) + return; + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 8.0f); + animAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + animAssoc->SetFinishCallback(PedEvadeCB, this); + SetStoredState(); + SetPedState(PED_STEP_AWAY); + } else { + m_fRotationCur = angleToFace; + ClearLookFlag(); + ClearAimFlag(); + SetStoredState(); + SetPedState(PED_DIVE_AWAY); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_EVADE_DIVE, 8.0f); + animAssoc->SetFinishCallback(PedEvadeCB, this); + } + + if (reason->IsVehicle() && m_nPedType == PEDTYPE_COP) { + if (veh->pDriver && veh->pDriver->IsPlayer()) { + CWanted *wanted = FindPlayerPed()->m_pWanted; + wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false); + wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false); + } + } +} + +void +CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + if (!animAssoc) { + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) + ped->RestorePreviousState(); + + } else if (animAssoc->animId == ANIM_STD_EVADE_DIVE) { + ped->bUpdateAnimHeading = true; + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY) { + ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1; + ped->SetPedState(PED_FALL); + } + animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + + } else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) { + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) + ped->RestorePreviousState(); + + } else if (ped->m_nPedState != PED_ARRESTED) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (animAssoc->blendDelta >= 0.0f) + animAssoc->blendDelta = -4.0f; + + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) { + ped->RestorePreviousState(); + } + } +} + +void +CPed::SetDie(AnimationId animId, float delta, float speed) +{ + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + CPlayerPed *player = FindPlayerPed(); + if (player == this) { + if (!player->m_bCanBeDamaged) + return; + } + + m_threatEntity = nil; + if (DyingOrDead()) + return; + + CAnimBlendAssociation *dieAssoc = nil; + if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) + delta *= 0.5f; + + SetStoredState(); + ClearAll(); + m_fHealth = 0.0f; + if (m_nPedState == PED_DRIVING) { + if (!IsPlayer() && (!m_pMyVehicle || !m_pMyVehicle->IsBike())) + FlagToDestroyWhenNextProcessed(); + } else if (bInVehicle) { + if (m_pVehicleAnim) + m_pVehicleAnim->blendDelta = -1000.0f; + } else if (EnteringCar()) { + QuitEnteringCar(); + } + + SetPedState(PED_DIE); + if (animId == ANIM_STD_NUM) { + bIsPedDieAnimPlaying = false; + } else { + dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); + if (speed > 0.0f) + dieAssoc->speed = speed; + + dieAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + if (dieAssoc->IsRunning()) { + dieAssoc->SetFinishCallback(FinishDieAnimCB, this); + bIsPedDieAnimPlaying = true; + } + } + + Say(SOUND_PED_DEATH); + if (m_nLastPedState == PED_ENTER_CAR || m_nLastPedState == PED_CARJACK) + QuitEnteringCar(); + + if (!bInVehicle) + StopNonPartialAnims(); + + m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); + if (!CGame::nastyGame && animId == ANIM_STD_HIT_FLOOR) { + if (dieAssoc) { + dieAssoc->SetCurrentTime(dieAssoc->hierarchy->totalLength - 0.01f); + dieAssoc->SetRun(); + } + } +} + +void +CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (ped->bIsPedDieAnimPlaying) + ped->bIsPedDieAnimPlaying = false; +} + +void +CPed::SetDead(void) +{ + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DROWN)) + bUsesCollision = false; + + m_fHealth = 0.0f; + if (m_nPedState == PED_DRIVING) + bIsVisible = false; + + SetPedState(PED_DEAD); + m_pVehicleAnim = nil; + m_pCollidingEntity = nil; + + CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(weapon->m_nModelId); + + m_currentWeapon = WEAPONTYPE_UNARMED; + CEventList::RegisterEvent(EVENT_INJURED_PED, EVENT_ENTITY_PED, this, nil, 250); + if (this != FindPlayerPed()) { + RemoveWeaponAnims(0, -1000.0f); + CreateDeadPedWeaponPickups(); + CreateDeadPedMoney(); + } + + m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); + m_deadBleeding = false; + bDoBloodyFootprints = false; + bVehExitWillBeInstant = false; + CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000); +} + +void +CPed::Die(void) +{ + // UNUSED: This is a perfectly empty function. +} + +void +CPed::SetChat(CEntity *chatWith, uint32 time) +{ + if (m_nPedState != PED_CHAT) { + m_nLastPedState = PED_NONE; + SetStoredState(); + } + + SetPedState(PED_CHAT); + SetMoveState(PEDMOVE_STILL); + m_lookTimer = 0; + SetLookFlag(chatWith, true); + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; + m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; +} + +void +CPed::Chat(void) +{ + // We're already looking to our partner + if (bIsLooking && TurnBody()) + ClearLookFlag(); + + if (!m_pLookTarget || !m_pLookTarget->IsPed()) { + ClearChat(); + return; + } + + CPed *partner = (CPed*) m_pLookTarget; + + if (partner->m_nPedState != PED_CHAT) { + ClearChat(); + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; + if (partner->m_pedInObjective) { + if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || + partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE) + ReactToAttack(partner->m_pedInObjective); + } + return; + } + if (bIsTalking) { + if (CGeneral::GetRandomNumber() < 512) { + CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); + if (chatAssoc) { + chatAssoc->blendDelta = -4.0f; + chatAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + bIsTalking = false; + } else + Say(SOUND_PED_CHAT); + + } else { + + if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); + } + if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { + CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CHAT, 4.0f); + float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f); + chatAssoc->SetCurrentTime(chatTime); + + bIsTalking = true; + Say(SOUND_PED_CHAT); + } + } + if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) { + ClearChat(); + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; + } +} + +void +CPed::ClearChat(void) +{ + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + bIsTalking = false; + ClearLookFlag(); + RestorePreviousState(); + if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { + bBoughtIceCream = true; + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } +} + +bool +CPed::FacePhone(void) +{ + // FIX: This function was broken since it's left unused early in development. +#ifdef FIX_BUGS + float phoneDir = CGeneral::GetRadianAngleBetweenPoints( + gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y, + GetPosition().x, GetPosition().y); + + SetLookFlag(phoneDir, false); + bool turnDone = TurnBody(); + if (turnDone) { + SetIdle(); + ClearLookFlag(); + m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + return turnDone; +#else + float currentRot = RADTODEG(m_fRotationCur); + float phoneDir = CGeneral::GetRadianAngleBetweenPoints( + gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, + gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y, + GetPosition().x, + GetPosition().y); + + SetLookFlag(phoneDir, false); + phoneDir = CGeneral::LimitAngle(phoneDir); + m_moved = CVector2D(0.0f, 0.0f); + + if (currentRot - 180.0f > phoneDir) + phoneDir += 2 * 180.0f; + else if (180.0f + currentRot < phoneDir) + phoneDir -= 2 * 180.0f; + + float neededTurn = currentRot - phoneDir; + + if (Abs(neededTurn) <= 0.75f) { + SetIdle(); + ClearLookFlag(); + m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; + return true; + } else { + m_fRotationCur = DEGTORAD(currentRot - neededTurn * 0.2f); + return false; + } +#endif +} + +bool +CPed::MakePhonecall(void) +{ + if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer) + return false; + + SetIdle(); + gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE; + m_phoneId = -1; + return true; +} + +void +StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + if (ped->m_nPedState == PED_ANSWER_MOBILE) + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 4.0f); +} + +void +FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg) +{ + CPed *ped = (CPed*)arg; + if (ped->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + ped->RemoveWeaponModel(MI_MOBILE); + ped->SetCurrentWeapon(ped->m_storedWeapon); + ped->m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + ped->m_lookTimer = 0; +} + +void +CPed::SetAnswerMobile(void) +{ + if (m_nPedState != PED_ANSWER_MOBILE && !DyingOrDead()) { + SetPedState(PED_ANSWER_MOBILE); + RemoveWeaponAnims(GetWeapon()->m_eWeaponType, -4.0f); + CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f); + assoc->SetFinishCallback(StartTalkingOnMobileCB, this); + m_lookTimer = INT32_MAX; + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) + m_storedWeapon = GetWeapon()->m_eWeaponType; + + RemoveWeaponModel(-1); + } +} + +void +CPed::ClearAnswerMobile(void) +{ + if (m_nLastPedState == PED_ANSWER_MOBILE) + m_nLastPedState = PED_NONE; + + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK)) { + CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f); + assoc->SetFinishCallback(FinishTalkingOnMobileCB, this); + } else + FinishTalkingOnMobileCB(nil, this); + + if (m_nPedState == PED_ANSWER_MOBILE) { + m_nPedState = PED_IDLE; + RestorePreviousState(); + m_pVehicleAnim = nil; + } +} + +void +CPed::AnswerMobile(void) +{ + if (!IsPedInControl()) + return; + + CAnimBlendAssociation *phoneInAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_IN); + CAnimBlendAssociation *phoneOutAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_OUT); + CAnimBlendAssociation *phoneTalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK); + if (phoneInAssoc || phoneTalkAssoc || phoneOutAssoc) { + if (phoneInAssoc) { + if (phoneInAssoc->currentTime >= 0.85f && !m_pWeaponModel) { + CBaseModelInfo *phoneModel = CModelInfo::GetModelInfo(MI_MOBILE); + m_pWeaponModel = (RpAtomic*)phoneModel->CreateInstance(); + phoneModel->AddRef(); + m_wepModelID = MI_MOBILE; + + // They copied AddWeaponModel and forgot that here + // bool unused = IsPlayer(); + } + } else if (phoneOutAssoc) { + if (phoneOutAssoc->currentTime >= 0.5f && phoneOutAssoc->currentTime - phoneOutAssoc->timeStep < 0.5f) { + RemoveWeaponModel(MI_MOBILE); + SetCurrentWeapon(m_storedWeapon); + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } + } else { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 4.0f); + } +} + +void +CPed::Teleport(CVector pos) +{ + CWorld::Remove(this); + SetPosition(pos); + bIsStanding = false; + m_nPedStateTimer = 0; + m_actionX = 0.0f; + m_actionY = 0.0f; + m_pDamageEntity = nil; + CWorld::Add(this); +} + +void +CPed::SetSeekCar(CVehicle *car, uint32 doorNode) +{ + if (m_nPedState == PED_SEEK_CAR) + return; + + if (!CanSetPedState() || m_nPedState == PED_DRIVING) + return; + + SetStoredState(); + m_pSeekTarget = car; + m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); + m_carInObjective = car; + m_carInObjective->RegisterReference((CEntity**) &m_carInObjective); + m_pMyVehicle = car; + m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); + // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); + m_vehDoor = doorNode; + m_distanceToCountSeekDone = 0.5f; + SetPedState(PED_SEEK_CAR); + +} + +void +CPed::SeekCar(void) +{ + CVehicle *vehToSeek = m_carInObjective; + CVector dest(0.0f, 0.0f, 0.0f); + if (!vehToSeek) { + RestorePreviousState(); + return; + } + + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (!vehToSeek->IsBike() && m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (IsRoomToBeCarJacked()) { + dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor); + } else if (m_nPedType == PEDTYPE_COP) { + dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF); + } else { + SetMoveState(PEDMOVE_STILL); + } + } else + GetNearestDoor(vehToSeek, dest); + } else { + if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) { + SetMoveState(PEDMOVE_STILL); + return; + } + if (vehToSeek->GetModelIndex() == MI_COACH) { + GetNearestDoor(vehToSeek, dest); + } else { + if (vehToSeek->IsTrain()) { + if (vehToSeek->GetStatus() != STATUS_TRAIN_NOT_MOVING) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + if (!GetNearestTrainDoor(vehToSeek, dest)) { + RestorePreviousObjective(); + RestorePreviousState(); + return; + } + } else { + if (!GetNearestPassengerDoor(vehToSeek, dest)) { + if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) { + RestorePreviousObjective(); + RestorePreviousState(); + } else { + SetMoveState(PEDMOVE_STILL); + } + bVehEnterDoorIsBlocked = true; + return; + } + bVehEnterDoorIsBlocked = false; + } + } + } + + if (dest.x == 0.0f && dest.y == 0.0f) { +#ifdef FIX_BUGS + if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) { +#else + if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) { +#endif + RestorePreviousState(); + if (IsPlayer()) { + ClearObjective(); + } else if (CharCreatedBy == RANDOM_CHAR) { + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; + } + SetMoveState(PEDMOVE_STILL); + TheCamera.ClearPlayerWeaponMode(); + CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek); + return; + } + dest = vehToSeek->GetPosition(); + if (bCollidedWithMyVehicle) { + WarpPedIntoCar(m_pMyVehicle); + return; + } + } + bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek); + m_vecSeekPos = dest; + float distToDestSqr = (m_vecSeekPos - GetPosition()).MagnitudeSqr(); + + if (bIsRunning || + vehToSeek->pDriver && distToDestSqr > sq(2.0f) && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f)) + SetMoveState(PEDMOVE_RUN); + else if (distToDestSqr < sq(2.0f)) + SetMoveState(PEDMOVE_WALK); + + if (distToDestSqr >= 1.0f) + bCanPedEnterSeekedCar = false; + else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr) + bCanPedEnterSeekedCar = true; + + if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor)) + bVehEnterDoorIsBlocked = true; + else + bVehEnterDoorIsBlocked = false; + + // Arrived to the car + if (Seek()) { + if (!foundBetterPosToSeek) { + if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { +#ifdef GTA_TRAIN + if (vehToSeek->IsTrain()) { + SetEnterTrain(vehToSeek, m_vehDoor); + } else +#endif + { + m_fRotationCur = m_fRotationDest; + if (!bVehEnterDoorIsBlocked) { + vehToSeek->SetIsStatic(false); + if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) { + SetSolicit(1000); + } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { + SetBuyIceCream(); + } else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1 + && vehToSeek->CanPedEnterCar()) { + + switch (vehToSeek->GetStatus()) { + case STATUS_PLAYER: + case STATUS_SIMPLE: + case STATUS_PHYSICS: + case STATUS_PLAYER_DISABLED: + if (vehToSeek->IsBike()) { + if ((!m_leader || m_leader != vehToSeek->pDriver) && + ((m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_WINDSCREEN) && vehToSeek->pDriver || + (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) { + SetCarJack(vehToSeek); + } else { + SetEnterCar(vehToSeek, m_vehDoor); + } + } else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && + (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { + SetCarJack(vehToSeek); + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF) + vehToSeek->pDriver->bFleeAfterExitingCar = true; + } else { + SetEnterCar(vehToSeek, m_vehDoor); + } + break; + case STATUS_ABANDONED: + if (vehToSeek->IsBike()) { + if ((m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) { + if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { + if (IsPlayer()) + SetEnterCar(vehToSeek, m_vehDoor); + } else { + SetCarJack(vehToSeek); + } + } else { + SetEnterCar(vehToSeek, m_vehDoor); + } + } else if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { + if (IsPlayer()) + SetEnterCar(vehToSeek, m_vehDoor); + } else { + SetCarJack(vehToSeek); + } + } else { + SetEnterCar(vehToSeek, m_vehDoor); + } + break; + case STATUS_WRECKED: + SetIdle(); + break; + default: + return; + } + } else { + RestorePreviousState(); + } + } else { + SetMoveState(PEDMOVE_STILL); + } + } + } + } + } +} + +bool +CPed::CheckForExplosions(CVector2D &area) +{ + int event = 0; + if (CEventList::FindClosestEvent(EVENT_EXPLOSION, GetPosition(), &event)) { + area.x = gaEvent[event].posn.x; + area.y = gaEvent[event].posn.y; + CEntity *actualEntity = nil; + + switch (gaEvent[event].entityType) { + case EVENT_ENTITY_PED: + actualEntity = CPools::GetPed(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_VEHICLE: + actualEntity = CPools::GetVehicle(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_OBJECT: + actualEntity = CPools::GetObject(gaEvent[event].entityRef); + break; + default: + break; + } + + if (actualEntity) { + m_pEventEntity = actualEntity; + m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); + bGonnaInvestigateEvent = true; + } else + bGonnaInvestigateEvent = false; + + CEventList::ClearEvent(event); + return true; + } else if (CEventList::FindClosestEvent(EVENT_FIRE, GetPosition(), &event)) { + area.x = gaEvent[event].posn.x; + area.y = gaEvent[event].posn.y; + CEventList::ClearEvent(event); + bGonnaInvestigateEvent = false; + return true; + } + + bGonnaInvestigateEvent = false; + return false; +} + +CPed * +CPed::CheckForGunShots(void) +{ + int event; + if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) { + if (gaEvent[event].entityType == EVENT_ENTITY_PED) { + // Probably due to we don't want peds to go gunshot area? (same on VC) + bGonnaInvestigateEvent = false; + return CPools::GetPed(gaEvent[event].entityRef); + } + } + bGonnaInvestigateEvent = false; + return nil; +} + +CPed * +CPed::CheckForDeadPeds(void) +{ + int event; + if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) { + int pedHandle = gaEvent[event].entityRef; + if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) { + bGonnaInvestigateEvent = true; + return CPools::GetPed(pedHandle); + } + } + bGonnaInvestigateEvent = false; + return nil; +} + +bool +CPed::IsPlayer(void) const +{ +#if 0 + return m_nPedType == PEDTYPE_PLAYER1; // Original +#else + // We still have those in enum, so let's also check for them. + return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType == PEDTYPE_PLAYER2 || + m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4; +#endif +} + +bool +CPed::IsGangMember(void) const +{ + return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9; +} + +bool +IsPedPointerValid(CPed* pPed) +{ + if (!IsPedPointerValid_NotInWorld(pPed)) + return false; + if (pPed->bInVehicle && pPed->m_pMyVehicle) + return IsEntityPointerValid(pPed->m_pMyVehicle); + return pPed->m_entryInfoList.first || pPed == FindPlayerPed(); +} + +bool +IsPedPointerValid_NotInWorld(CPed* pPed) +{ + if (!pPed) + return false; + int index = CPools::GetPedPool()->GetJustIndex_NoFreeAssert(pPed); +#ifdef FIX_BUGS + if (index < 0 || index >= NUMPEDS) +#else + if (index < 0 || index > NUMPEDS) +#endif + return false; + return true; +} + +bool +CPed::IsPointerValid(void) +{ + int pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8; + if (pedIndex < 0 || pedIndex >= NUMPEDS) + return false; + + if (m_entryInfoList.first || FindPlayerPed() == this) + return true; + + return false; +} + +void +CPed::SetPedPositionInCar(void) +{ + bool notYet = false; + if (CReplay::IsPlayingBack()) + return; + + if (bChangedSeat) { + if (m_pMyVehicle->IsBike()) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_KICK)) { + LineUpPedWithCar(LINE_UP_TO_CAR_START); + return; + } + bChangedSeat = false; + } else { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_LO_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_JUMP_IN_LO_LHS)) { + notYet = true; + } + } + if (notYet) { + LineUpPedWithCar(LINE_UP_TO_CAR_START); + bChangedSeat = false; + return; + } + } + CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex()); + CMatrix newMat(m_pMyVehicle->GetMatrix()); + CVector seatPos; + if (m_pMyVehicle->pDriver == this) { + seatPos = vehModel->GetFrontSeatPosn(); + if (!m_pMyVehicle->IsBoat() && !m_pMyVehicle->IsBike()) + seatPos.x = -seatPos.x; + + } else if (m_pMyVehicle->pPassengers[0] == this) { + seatPos = m_pMyVehicle->IsBike() ? vehModel->m_positions[CAR_POS_BACKSEAT]: vehModel->GetFrontSeatPosn(); + + } else if (m_pMyVehicle->pPassengers[1] == this) { + seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + seatPos.x = -seatPos.x; + + } else { + if (m_pMyVehicle->pPassengers[2] == this) { + seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + } else { + seatPos = vehModel->GetFrontSeatPosn(); + } + } + if (m_pMyVehicle->IsBike()) { + ((CBike*)m_pMyVehicle)->CalculateLeanMatrix(); + newMat = ((CBike*)m_pMyVehicle)->m_leanMatrix; + } + newMat.GetPosition() += Multiply3x3(newMat, seatPos); + // Already done below (SetTranslate(0.0f, 0.0f, 0.0f)) + // tempMat.SetUnity(); + + // Rear seats on vans don't face to front, so rotate them HALFPI. + if (m_pMyVehicle->bIsVan) { + CMatrix tempMat; + if (m_pMyVehicle->pPassengers[1] == this) { + m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI; + tempMat.SetTranslate(0.0f, 0.0f, 0.0f); + tempMat.RotateZ(-HALFPI); + tempMat.Translate(0.0f, 0.6f, 0.0f); + newMat = newMat * tempMat; + } else if (m_pMyVehicle->pPassengers[2] == this) { + m_fRotationCur = m_pMyVehicle->GetForward().Heading() + HALFPI; + tempMat.SetTranslate(0.0f, 0.0f, 0.0f); + tempMat.RotateZ(HALFPI); + newMat = newMat * tempMat; + } else { + m_fRotationCur = m_pMyVehicle->GetForward().Heading(); + } + } else { + m_fRotationCur = m_pMyVehicle->GetForward().Heading(); + } + GetMatrix() = newMat; +} + +void +CPed::LookForSexyPeds(void) +{ + if ((!IsPedInControl() && m_nPedState != PED_DRIVING) + || m_lookTimer >= CTimer::GetTimeInMilliseconds() || m_nPedType != PEDTYPE_CIVMALE) + return; + + for (int i = 0; i < m_numNearPeds; i++) { + if (CanSeeEntity(m_nearPeds[i])) { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) { + CPed *nearPed = m_nearPeds[i]; + if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness) + && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) { + + SetLookFlag(nearPed, true); + m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; + Say(SOUND_PED_CHAT_SEXY); + return; + } + } + } + } + m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000; +} + +void +CPed::LookForSexyCars(void) +{ + CEntity *vehicles[8]; + CVehicle *veh; + int foundVehId = 0; + int bestPriceYet = 0; + int16 lastVehicle; + + if (!IsPedInControl() && m_nPedState != PED_DRIVING) + return; + + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + CWorld::FindObjectsInRange(GetPosition(), 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int vehId = 0; vehId < lastVehicle; vehId++) { + veh = (CVehicle*)vehicles[vehId]; + if (veh != m_pMyVehicle && bestPriceYet < veh->pHandling->nMonetaryValue) { + foundVehId = vehId; + bestPriceYet = veh->pHandling->nMonetaryValue; + } + } + if (lastVehicle > 0 && bestPriceYet > 40000) + SetLookFlag(vehicles[foundVehId], false); + + m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000; + } +} + +bool +CPed::LookForInterestingNodes(void) +{ + CBaseModelInfo *model; + CPtrNode *ptrNode; + CVector effectDist; + C2dEffect *effect; + CMatrix *objMat; + + if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) { + return false; + } + bool found = false; + uint8 randVal = CGeneral::GetRandomNumber() % 256; + + int minX = CWorld::GetSectorIndexX(GetPosition().x - CHECK_NEARBY_THINGS_MAX_DIST); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - CHECK_NEARBY_THINGS_MAX_DIST); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + CHECK_NEARBY_THINGS_MAX_DIST); +#ifdef FIX_BUGS + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = CWorld::GetSectorIndexY(GetPosition().y + CHECK_NEARBY_THINGS_MAX_DIST); +#ifdef FIX_BUGS + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + for (int curY = minY; curY <= maxY && !found; curY++) { + for (int curX = minX; curX <= maxX && !found; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + + for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) { + CVehicle *veh = (CVehicle*)ptrNode->item; + model = veh->GetModelInfo(); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &veh->GetMatrix(); + CVector effectPos = veh->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < sq(8.0f)) { + found = true; + break; + } + } + } + } + } + for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) { + CObject *obj = (CObject*)ptrNode->item; + model = CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &obj->GetMatrix(); + CVector effectPos = obj->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < sq(8.0f)) { + found = true; + break; + } + } + } + } + } + for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) { + CBuilding *building = (CBuilding*)ptrNode->item; + model = CModelInfo::GetModelInfo(building->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &building->GetMatrix(); + CVector effectPos = building->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < sq(8.0f)) { + found = true; + break; + } + } + } + } + } + for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) { + CBuilding *building = (CBuilding*)ptrNode->item; + model = CModelInfo::GetModelInfo(building->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &building->GetMatrix(); + CVector effectPos = building->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < sq(8.0f)) { + found = true; + break; + } + } + } + } + } + } + } + + if (!found) + return false; + + CVector effectFrontLocal = Multiply3x3(*objMat, effect->attractor.dir); + float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f); + randVal = CGeneral::GetRandomNumber() % 256; + if (randVal <= m_randomSeed % 256) { + m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000; + SetLookFlag(angleToFace, true); + SetLookTimer(1000); + return false; + } + + CVector2D effectPos = *objMat * effect->pos; + switch (effect->attractor.type) { + case ATTRACTORTYPE_ICECREAM: + SetInvestigateEvent(EVENT_ICECREAM, effectPos, 0.1f, 15000, angleToFace); + break; + case ATTRACTORTYPE_STARE: + SetInvestigateEvent(EVENT_SHOPSTALL, effectPos, 1.0f, + CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500), + angleToFace); + break; + default: + return true; + } + return true; +} + +void +PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount) +{ + if (!ped->IsPedInControl()) + return; + + const char *groupName = CAnimManager::GetAnimGroupName(animGroup); + CAnimBlock *animBlock = CAnimManager::GetAnimationBlock(groupName); + CAnimBlendAssociation *assoc; + for (assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + int first = animBlock->firstIndex; + int index = assoc->hierarchy - CAnimManager::GetAnimation(0); + if (index >= first && index < first + animBlock->numAnims) { + break; + } + } + + if (CTimer::GetTimeInMilliseconds() > ped->m_nWaitTimer && assoc) + assoc->flags &= ~ASSOC_REPEAT; + + if (!assoc || assoc->blendDelta < 0.0f) { + int selectedAnimOffset; + do + selectedAnimOffset = CGeneral::GetRandomNumberInRange(0, amount); + while (assoc && first + selectedAnimOffset == assoc->animId); + + assoc = CAnimManager::BlendAnimation(ped->GetClump(), animGroup, (AnimationId)(first + selectedAnimOffset), 3.0f); + + assoc->SetFinishCallback(CPed::FinishedWaitCB, ped); + if (assoc->flags & ASSOC_REPEAT) + ped->m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 8000); + else + ped->m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 8000; + } +} + +void +CPed::ClearWaitState(void) +{ + CAnimBlendAssociation *assoc; + switch (m_nWaitState) { + case WAITSTATE_PLAYANIM_CHAT: + case WAITSTATE_SIT_DOWN: + case WAITSTATE_SIT_DOWN_RVRS: + case WAITSTATE_SIT_UP: + case WAITSTATE_SIT_IDLE: + case WAITSTATE_USE_ATM: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + if (m_nWaitState == WAITSTATE_USE_ATM) { + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ATM); + if (assoc) + assoc->blendDelta = -8.0f; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + + } else if (m_nWaitState == WAITSTATE_PLAYANIM_CHAT) { + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); + if (assoc) + assoc->blendDelta = -8.0f; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + + } else if (m_nWaitState == WAITSTATE_SIT_DOWN || m_nWaitState == WAITSTATE_SIT_DOWN_RVRS || m_nWaitState == WAITSTATE_SIT_IDLE || m_nWaitState == WAITSTATE_SIT_UP) { + switch (m_nWaitState) { + case WAITSTATE_SIT_DOWN: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_DOWN); + if (assoc) + assoc->blendDelta = -8.0f; + break; + case WAITSTATE_SIT_IDLE: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_IDLE); + if (assoc) + assoc->blendDelta = -8.0f; + break; + case WAITSTATE_SIT_UP: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_UP); + if (assoc) + assoc->blendDelta = -8.0f; + break; + default: + break; + } + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + } + } + break; + case WAITSTATE_RIOT: + { + CAnimBlock* riotAnimBlock = CAnimManager::GetAnimationBlock("riot"); + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + int first = riotAnimBlock->firstIndex; + int index = assoc->hierarchy - CAnimManager::GetAnimation(0); + if (index >= first && index < first + riotAnimBlock->numAnims) { + assoc->blendDelta = -1000.0f; + } + } + break; + } + case WAITSTATE_FAST_FALL: + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIGHIMPACT_FRONT)) + SetGetUp(); + + break; + case WAITSTATE_BOMBER: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DETONATE); + if (assoc) + assoc->blendDelta = -8.0f; + break; + case WAITSTATE_STRIPPER: + { + CAnimBlock* stripAnimBlock = CAnimManager::GetAnimationBlock("strip"); + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + int first = stripAnimBlock->firstIndex; + int index = assoc->hierarchy - CAnimManager::GetAnimation(0); + if (index >= first && index < first + stripAnimBlock->numAnims) { + assoc->blendDelta = -1000.0f; + } + } + break; + } + case WAITSTATE_LANCESITTING: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SUNBATHE_IDLE); + if (assoc) + assoc->blendDelta = -8.0f; + break; + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP); + if (assoc) + assoc->blendDelta = -8.0f; + break; + default: + break; + } + m_nWaitState = WAITSTATE_FALSE; +} + +void +CPed::SetWaitState(eWaitState state, void *time) +{ + AnimationId waitAnim = ANIM_STD_NUM; + CAnimBlendAssociation *animAssoc; + + if (!IsPedInControl()) + return; + + if (m_nWaitState == WAITSTATE_RIOT && state != WAITSTATE_FALSE) + return; + + if (state != m_nWaitState) + FinishedWaitCB(nil, this); + + switch (state) { + case WAITSTATE_TRAFFIC_LIGHTS: + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500; + SetMoveState(PEDMOVE_STILL); + break; + case WAITSTATE_CROSS_ROAD: + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); + break; + case WAITSTATE_CROSS_ROAD_LOOK: + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 8.0f); + + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000,5000); + + break; + case WAITSTATE_LOOK_PED: + case WAITSTATE_LOOK_SHOP: + case WAITSTATE_LOOK_ACCIDENT: + case WAITSTATE_FACEOFF_GANG: + case WAITSTATE_RIOT: + case WAITSTATE_STRIPPER: + break; + case WAITSTATE_DOUBLEBACK: + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + break; + case WAITSTATE_HITWALL: + m_headingRate = 2.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 16.0f); + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->flags |= ASSOC_FADEOUTWHENDONE; + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + + if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { + ClearObjective(); + RestorePreviousState(); + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; + } + break; + case WAITSTATE_TURN180: + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TURN180, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + break; + case WAITSTATE_SURPRISE: + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + break; + case WAITSTATE_STUCK: + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + + // Random char as passenger? Cop, medic etc.? + if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { + ClearObjective(); + RestorePreviousState(); + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; + } + break; + case WAITSTATE_LOOK_ABOUT: + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + + break; + case WAITSTATE_PLAYANIM_COWER: + waitAnim = ANIM_STD_HANDSCOWER; + case WAITSTATE_PLAYANIM_HANDSUP: + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HANDSUP; + case WAITSTATE_PLAYANIM_HANDSCOWER: + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HANDSCOWER; + m_headingRate = 0.0f; + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000; + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f); + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + break; + case WAITSTATE_PLAYANIM_DUCK: + waitAnim = ANIM_STD_DUCK_DOWN; + case WAITSTATE_PLAYANIM_TAXI: + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HAILTAXI; + case WAITSTATE_PLAYANIM_CHAT: + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_CHAT; + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000; + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f); + animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + break; + case WAITSTATE_FINISH_FLEE: + SetMoveState(PEDMOVE_STILL); + SetMoveAnim(); + m_headingRate = 0.0f; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); +#ifdef FIX_BUGS + animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); +#endif + break; + case WAITSTATE_SIT_DOWN: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_DOWN, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SIT_UP: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_UP, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SIT_IDLE: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_IDLE, 128.f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000); + break; + case WAITSTATE_USE_ATM: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ATM, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SUN_BATHE_IDLE: + m_headingRate = 0.0f; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_SUNBATHE, ANIM_SUNBATHE_IDLE, 4.0f); + animAssoc->SetDeleteCallback(DeleteSunbatheIdleAnimCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(50000, 100000); + break; + case WAITSTATE_FAST_FALL: + SetFall(-1, ANIM_STD_HIGHIMPACT_FRONT, true); + break; + case WAITSTATE_BOMBER: + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DETONATE, 4.0f); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + break; + case WAITSTATE_GROUND_ATTACK: + { + CWeaponInfo* currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (!currentWeapon) + break; + if (GetFireAnimGround(currentWeapon, false)) { + if (!RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(currentWeapon, false))) { + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + CAnimBlendAssociation* newAnim = CAnimManager::BlendAnimation(GetClump(), + currentWeapon->m_AnimToPlay, GetFireAnimGround(currentWeapon, false), 8.0f); + newAnim->SetDeleteCallback(FinishedWaitCB, this); + } + } + break; + } + case WAITSTATE_LANCESITTING: + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE_IDLE, 4.0f); + break; + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 4.0f); + animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + break; + default: + ClearWaitState(); + RestoreHeadingRate(); + return; + } + m_nWaitState = state; +} + +void +CPed::Wait(void) +{ + AnimationId mustHaveAnim = ANIM_STD_NUM; + CAnimBlendAssociation *animAssoc; + CPed *pedWeLook; + + if (DyingOrDead()) { + ClearWaitState(); + RestoreHeadingRate(); + return; + } + + switch (m_nWaitState) { + + case WAITSTATE_TRAFFIC_LIGHTS: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) { + ClearWaitState(); + SetMoveState(PEDMOVE_WALK); + } + } + break; + + case WAITSTATE_CROSS_ROAD: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer) + ClearWaitState(); + else + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil); + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_CROSS_ROAD_LOOK: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_DOUBLEBACK: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds(); + if (timeLeft < 2500 && timeLeft > 2000) { + m_nWaitTimer -= 500; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); + } + } else { + ClearWaitState(); + SetMoveState(PEDMOVE_WALK); + } + break; + + case WAITSTATE_HITWALL: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) { + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; + } + } else { + ClearWaitState(); + } + break; + + case WAITSTATE_TURN180: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + m_fRotationCur = m_fRotationCur + PI; + if (m_nPedState == PED_INVESTIGATE) + ClearInvestigateEvent(); + } + + if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) { + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; + } + break; + + case WAITSTATE_SURPRISE: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIT_WALL)) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + } else { + ClearWaitState(); + } + } + break; + + case WAITSTATE_STUCK: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) + break; + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_TURN180); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); + + if (animAssoc) { + if (animAssoc->IsPartial()) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } else { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); + } + + if (animAssoc->animId == ANIM_STD_TURN180) { + m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur); + ClearWaitState(); + SetMoveState(PEDMOVE_WALK); + m_nStoredMoveState = PEDMOVE_NONE; + m_panicCounter = 0; + return; + } + } + + AnimationId animToPlay; + + switch (CGeneral::GetRandomNumber() & 3) { + case 0: + animToPlay = ANIM_STD_ROADCROSS; + break; + case 1: + animToPlay = ANIM_STD_IDLE_TIRED; + break; + case 2: + animToPlay = ANIM_STD_XPRESS_SCRATCH; + break; + case 3: + animToPlay = ANIM_STD_TURN180; + break; + default: + break; + } + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); + + if (animToPlay == ANIM_STD_TURN180) + animAssoc->SetFinishCallback(FinishedWaitCB, this); + + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000); + break; + + case WAITSTATE_LOOK_ABOUT: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_PLAYANIM_HANDSUP: + mustHaveAnim = ANIM_STD_HANDSUP; + + case WAITSTATE_PLAYANIM_HANDSCOWER: + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_HANDSCOWER; + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + pedWeLook = (CPed*) m_pLookTarget; + + if ((!m_pLookTarget || !m_pLookTarget->IsPed() || pedWeLook->m_pPointGunAt) + && m_nPedState != PED_FLEE_ENTITY + && m_nPedState != PED_ATTACK + && CTimer::GetTimeInMilliseconds() <= m_nWaitTimer + && animAssoc) { + + if (pedWeLook) + TurnBody(); + } else { + ClearWaitState(); + m_nWaitTimer = 0; + if (m_pLookTarget && m_pLookTarget->IsPed()) { + if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) { + if (bCrouchWhenScared) { + if (bIsDucking) { + ClearDuck(false); + SetDuck(10000, true); + } + + } else if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) { + if (GetWeapon()->IsTypeMelee()) { + if(m_pedStats->m_flags & STAT_GUN_PANIC) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) { + + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + } + if (m_nMoveState != PEDMOVE_RUN) + SetMoveState(PEDMOVE_WALK); + + if (m_nPedType != PEDTYPE_COP) { + ProcessObjective(); + SetMoveState(PEDMOVE_WALK); + } + } else { + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + } + } else { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget); + SetObjectiveTimer(20000); + } + } else { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) + { + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + } + SetMoveState(PEDMOVE_RUN); + Say(SOUND_PED_FLEE_RUN); + } + } + } + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + case WAITSTATE_PLAYANIM_COWER: + mustHaveAnim = ANIM_STD_HANDSCOWER; + + case WAITSTATE_PLAYANIM_DUCK: + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_DUCK_DOWN; + + case WAITSTATE_PLAYANIM_TAXI: + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_HAILTAXI; + + case WAITSTATE_PLAYANIM_CHAT: + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_CHAT; + + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + if (m_attractor && m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN) { + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + bBoughtIceCream = true; + } + ClearWaitState(); + } else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { + if (m_pedInObjective) { + if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { + + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); + m_pLookTarget = m_pedInObjective; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + TurnBody(); + } + } + } + break; + + case WAITSTATE_FINISH_FLEE: + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + if (animAssoc) { + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); + int timer = 2000; + ClearWaitState(); + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer); + } + } else { + ClearWaitState(); + } + break; + case WAITSTATE_SIT_DOWN: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_IDLE, 0); + } + break; + //case WAITSTATE_SIT_DOWN_RVRS: + case WAITSTATE_SIT_UP: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (m_attractor) + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + ClearWaitState(); + if (bFleeWhenStanding) { + if (m_threatEx) { + SetFlee(m_threatEx, 10000); + bFleeWhenStanding = false; + m_threatEx = nil; + Say(SOUND_PED_FLEE_SPRINT); + } + } + } + break; + case WAITSTATE_SIT_IDLE: + if (bTurnedAroundOnAttractor) { + m_fRotationCur += PI; + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + m_fRotationDest = m_fRotationCur; + bTurnedAroundOnAttractor = false; + } + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } else { + if (m_fleeFrom && m_fleeFrom->IsVehicle()) { + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } else { + uint32 threatFlag = ScanForThreats(); + if (threatFlag == PED_FLAG_GUN || threatFlag == PED_FLAG_EXPLOSION || threatFlag == PED_FLAG_DEADPEDS) { + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } + } + } + break; + case WAITSTATE_USE_ATM: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (m_attractor) + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + ClearWaitState(); + } + break; + case WAITSTATE_SUN_BATHE_IDLE: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer && bCanGiveUpSunbathing) { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + + } else if (CWeather::Rain <= 0.1f) { + if (CClock::GetHours() <= 18 || CGeneral::GetRandomNumberInRange(0.f, 1.0f) < 0.005f) { + uint32 threatFlag = ScanForThreats(); + if (threatFlag == PED_FLAG_GUN || threatFlag == PED_FLAG_EXPLOSION || threatFlag == PED_FLAG_DEADPEDS) { + // Get up in case of danger + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + SetGetUp(); + ClearWaitState(); + } + CPlayerPed *player = FindPlayerPed(); + if (player) { + // Get up if player coming towards us with a car + if (player->InVehicle()){ + CVector vehSpeedPerSec = player->m_pMyVehicle->m_vecMoveSpeed * GAME_SPEED_TO_METERS_PER_SECOND; + CVector vehPos = player->m_pMyVehicle->GetPosition(); + CVector ourPos = GetPosition(); + float timeUntilVehReachPed = DotProduct(ourPos - vehPos, vehSpeedPerSec) / vehSpeedPerSec.MagnitudeSqr(); + if (timeUntilVehReachPed > 0.0 && timeUntilVehReachPed < 8.0f) { + if ((ourPos - (timeUntilVehReachPed * vehSpeedPerSec + vehPos)).Magnitude() < 5.0f) { + m_pNextPathNode = nil; + m_threatEx = player; + bFleeWhenStanding = true; + SetGetUp(); + ClearWaitState(); + } + } + } + } + } else { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + } + } else { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + } + break; + case WAITSTATE_RIOT: + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ATTACK) { + ClearWaitState(); + break; + } + + PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_RIOT, ANIM_RIOT_ANGRY, ANIM_RIOT_FUCKYOU - ANIM_RIOT_ANGRY + 1); + if (IsPedInControl() && CGeneral::GetRandomNumberInRange(0.f,1.f) < 0.25f + && CPopulation::CanJeerAtStripper(m_modelIndex)) { + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed) { + if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(10.f)) { + for (int anim = ANIM_STRIP_A; anim <= ANIM_STRIP_G; anim++) { + if (RpAnimBlendClumpGetAssociation(nearPed->GetClump(), anim)) + Say(SOUND_PED_149); + } + } + } + } + } + break; + case WAITSTATE_BOMBER: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) + ClearWaitState(); + break; + case WAITSTATE_STRIPPER: + PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_STRIP, ANIM_STRIP_A, ANIM_STRIP_G - ANIM_STRIP_A + 1); + break; + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) + ClearWaitState(); + break; + default: + break; + } + + if(!m_nWaitState) + RestoreHeadingRate(); +} + +void +CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg) +{ + CPed *ped = (CPed*) arg; + + if (CTimer::GetTimeInMilliseconds() <= ped->m_nWaitTimer + && !ped->bGotUpOfMyOwnAccord && !ped->bFleeWhenStanding && !ped->m_threatEx) { + ped->m_pNextPathNode = nil; + ped->bFleeWhenStanding = true; + ped->m_threatEx = FindPlayerPed(); + ped->SetGetUp(); + ped->ClearWaitState(); + } + ped->m_nWaitTimer = 0; + ped->RestoreHeadingRate(); + ped->Wait(); +} + +void +CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + ped->m_nWaitTimer = 0; + ped->RestoreHeadingRate(); + ped->Wait(); +} + +void +CPed::RestoreHeadingRate(void) +{ + m_headingRate = m_pedStats->m_headingChangeRate; +} + +void +CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) +{ + ((CPed*)arg)->RestoreHeadingRate(); +} + +void +CPed::FlagToDestroyWhenNextProcessed(void) +{ + bRemoveFromWorld = true; + if (!InVehicle()) + return; + if (m_pMyVehicle->pDriver == this){ + m_pMyVehicle->pDriver = nil; + if (IsPlayer() && m_pMyVehicle->GetStatus() != STATUS_WRECKED) + m_pMyVehicle->SetStatus(STATUS_ABANDONED); + }else{ + m_pMyVehicle->RemovePassenger(this); + } + bInVehicle = false; + m_pMyVehicle = nil; + + if (CharCreatedBy == MISSION_CHAR) + SetPedState(PED_DEAD); + else + SetPedState(PED_NONE); + m_pVehicleAnim = nil; +} + +void +CPed::SetSolicit(uint32 time) +{ + if (m_nPedState == PED_SOLICIT || !IsPedInControl() || !m_carInObjective) + return; + + if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0 + && CTimer::GetTimeInMilliseconds() < m_objectiveTimer) { + if (m_vehDoor == CAR_DOOR_LF) { + m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; + } else { + m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI; + } + + if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; + + if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_HOOKERTALK, 4.0f); + + SetPedState(PED_SOLICIT); + } + } +} + +void +CPed::Solicit(void) +{ + if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { + CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f); + Say(SOUND_PED_SOLICIT); + if (FindPlayerVehicle() == m_carInObjective) { + FindPlayerPed()->Say(SOUND_PED_SOLICIT); + } + SetMoveState(PEDMOVE_STILL); + + // Game uses GetAngleBetweenPoints and converts it to radian + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + doorPos.x, doorPos.y, + GetPosition().x, GetPosition().y); + + if (m_fRotationDest < 0.0f) { + m_fRotationDest += TWOPI; + } else if (m_fRotationDest > TWOPI) { + m_fRotationDest -= TWOPI; + } + + if ((GetPosition() - doorPos).MagnitudeSqr() <= 1.0f) + return; + CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_HOOKERTALK); + if (talkAssoc) { + talkAssoc->blendDelta = -1000.0f; + talkAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + RestorePreviousState(); + RestorePreviousObjective(); + SetObjectiveTimer(10000); + } else if (!m_carInObjective) { + RestorePreviousState(); + RestorePreviousObjective(); + SetObjectiveTimer(10000); + } else if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney <= 100) { + m_carInObjective = nil; + } else { + m_pVehicleAnim = nil; + SetLeader(m_carInObjective->pDriver); + Say(SOUND_PED_SOLICIT); + } +} + +void +CPed::SetBuyIceCream(void) +{ + if (m_nPedState == PED_BUY_ICECREAM || !IsPedInControl()) + return; + + if (!m_carInObjective) + return; + + SetPedState(PED_BUY_ICECREAM); +} + +void +CPed::BuyIceCream(void) +{ + if (m_carInObjective) { + CPed *driver = m_carInObjective->pDriver; + if (driver && CTimer::GetTimeInMilliseconds() > m_chatTimer) { + SetChat(driver, 8000); + driver->SetChat(this, 8000); + return; + } + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } else { + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } +} + +bool +CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) +{ + bool foundIt = false; + + CVector helperPos = GetPosition(); + helperPos.z = pos->z - 0.5f; + + CVector foundPos = *pos; + foundPos.z -= 0.5f; + + // If there is another car between target car and us. + if (CWorld::TestSphereAgainstWorld((foundPos + helperPos) / 2.0f, 0.25f, veh, false, true, false, false, false, false)) { + + CColModel *vehCol = veh->GetModelInfo()->GetColModel(); + CVector *colMin = &vehCol->boundingBox.min; + CVector *colMax = &vehCol->boundingBox.max; + + CVector leftRearPos = CVector(colMin->x - 0.5f, colMin->y - 0.5f, 0.0f); + CVector rightRearPos = CVector(0.5f + colMax->x, colMin->y - 0.5f, 0.0f); + CVector leftFrontPos = CVector(colMin->x - 0.5f, 0.5f + colMax->y, 0.0f); + CVector rightFrontPos = CVector(0.5f + colMax->x, 0.5f + colMax->y, 0.0f); + + leftRearPos = veh->GetMatrix() * leftRearPos; + rightRearPos = veh->GetMatrix() * rightRearPos; + leftFrontPos = veh->GetMatrix() * leftFrontPos; + rightFrontPos = veh->GetMatrix() * rightFrontPos; + + // Makes helperPos veh-ped distance vector. + helperPos -= veh->GetPosition(); + + // ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour. + // On every run it returns another pos. for ped, with same distance to the veh. + // Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't) + helperPos = veh->GetMatrix() * helperPos; + + float vehForwardHeading = veh->GetForward().Heading(); + + // I'm absolutely not sure about these namings. + // NTVF = needed turn if we're looking to vehicle front and wanna look to... + + float potentialLrHeading = Atan2(leftRearPos.x - helperPos.x, leftRearPos.y - helperPos.y); + float NTVF_LR = CGeneral::LimitRadianAngle(potentialLrHeading - vehForwardHeading); + + float potentialRrHeading = Atan2(rightRearPos.x - helperPos.x, rightRearPos.y - helperPos.y); + float NTVF_RR = CGeneral::LimitRadianAngle(potentialRrHeading - vehForwardHeading); + + float potentialLfHeading = Atan2(leftFrontPos.x - helperPos.x, leftFrontPos.y - helperPos.y); + float NTVF_LF = CGeneral::LimitRadianAngle(potentialLfHeading - vehForwardHeading); + + float potentialRfHeading = Atan2(rightFrontPos.x - helperPos.x, rightFrontPos.y - helperPos.y); + float NTVF_RF = CGeneral::LimitRadianAngle(potentialRfHeading - vehForwardHeading); + + bool canHeadToLr = NTVF_LR <= -PI || NTVF_LR >= -HALFPI; + + bool canHeadToRr = NTVF_RR <= HALFPI || NTVF_RR >= PI; + + bool canHeadToLf = NTVF_LF >= 0.0f || NTVF_LF <= -HALFPI; + + bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI; + + // Only order of conditions are different among enterTypes. + if (m_vehDoor == CAR_DOOR_RR) { + if (canHeadToRr) { + foundPos = rightRearPos; + foundIt = true; + } else if (canHeadToRf) { + foundPos = rightFrontPos; + foundIt = true; + } else if (canHeadToLr) { + foundPos = leftRearPos; + foundIt = true; + } else if (canHeadToLf) { + foundPos = leftFrontPos; + foundIt = true; + } + } else if(m_vehDoor == CAR_DOOR_RF) { + if (canHeadToRf) { + foundPos = rightFrontPos; + foundIt = true; + } else if (canHeadToRr) { + foundPos = rightRearPos; + foundIt = true; + } else if (canHeadToLf) { + foundPos = leftFrontPos; + foundIt = true; + } else if (canHeadToLr) { + foundPos = leftRearPos; + foundIt = true; + } + } else if (m_vehDoor == CAR_DOOR_LF) { + if (canHeadToLf) { + foundPos = leftFrontPos; + foundIt = true; + } else if (canHeadToLr) { + foundPos = leftRearPos; + foundIt = true; + } else if (canHeadToRf) { + foundPos = rightFrontPos; + foundIt = true; + } else if (canHeadToRr) { + foundPos = rightRearPos; + foundIt = true; + } + } else if (m_vehDoor == CAR_DOOR_LR) { + if (canHeadToLr) { + foundPos = leftRearPos; + foundIt = true; + } else if (canHeadToLf) { + foundPos = leftFrontPos; + foundIt = true; + } else if (canHeadToRr) { + foundPos = rightRearPos; + foundIt = true; + } else if (canHeadToRf) { + foundPos = rightFrontPos; + foundIt = true; + } + } + } + if (!foundIt) + return false; + + helperPos = GetPosition() - foundPos; + helperPos.z = 0.0f; + if (helperPos.MagnitudeSqr() <= sq(0.5f)) + return false; + + pos->x = foundPos.x; + pos->y = foundPos.y; + return true; +} + +void +CPed::SetLeader(CEntity *leader) +{ + m_leader = (CPed*)leader; + + if (m_leader) { + m_leader->bIsLeader = true; + m_leader->RegisterReference((CEntity**)&m_leader); + } +} + +bool +CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal) +{ + if (m_nSurfaceTouched == SURFACE_WATER) + return true; + + CVector pos = GetPosition(); + CVector forwardOffset = GetForward(); + if (damageNormal && damageNormal->z > 0.17f) { + if (damageNormal->z > 0.9f) + return false; + + CColModel *ourCol = GetColModel(); + pos.z = ourCol->spheres->center.z - ourCol->spheres->radius * damageNormal->z + pos.z; + pos.z = pos.z + 0.05f; + float collPower = damageNormal->Magnitude2D(); + if (damageNormal->z > 0.5f) { + CVector invDamageNormal(-damageNormal->x, -damageNormal->y, 0.0f); + invDamageNormal *= 1.0f / collPower; + CVector estimatedJumpDist = invDamageNormal + collPower * invDamageNormal * ourCol->spheres->radius; + forwardOffset = estimatedJumpDist * Min(2.0f / collPower, 4.0f); + } else { + forwardOffset += collPower * ourCol->spheres->radius * forwardOffset; + } + } else { + pos.z -= 0.15f; + } + + CVector forwardPos = pos + forwardOffset; + return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); +} + +void +CPed::SetJump(void) +{ + if (!bInVehicle && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_LAUNCH) && + (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { + + SetStoredState(); + SetPedState(PED_JUMP); + CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAUNCH, 8.0f); + jumpAssoc->SetFinishCallback(FinishLaunchCB, this); + m_fRotationDest = m_fRotationCur; + } +} + +void +CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (ped->m_nPedState != PED_JUMP) + return; + + CVector forward(0.09f * ped->GetForward() + ped->GetPosition()); + forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres[2].center.z + 0.35f; + + CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); + if (!obstacle) { + // Forward of forward + forward += 0.15f * ped->GetForward(); + forward.z += 0.15f; + obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); + } + + if (!obstacle && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) + obstacle = ped; + + if (obstacle) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 8.0f); + handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped); + ped->bIsLanding = true; + return; + } + + float velocityFromAnim = 0.1f; + CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUNFAST); + + if (sprintAssoc) { + velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f; + } else { + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUN); + if (runAssoc) { + velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f; + } + } + + if (ped->IsPlayer() || ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer()) + ped->ApplyMoveForce(0.0f, 0.0f, 8.5f); + else + ped->ApplyMoveForce(0.0f, 0.0f, 4.5f); + + if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D() || ped->m_pCurrentPhysSurface) { + +#ifdef FREE_CAM + if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) { +#else + if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { +#endif + float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur); + ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(fpsAngle); + ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(fpsAngle); + } else { + ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(ped->m_fRotationCur); + ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(ped->m_fRotationCur); + } + + if (ped->m_pCurrentPhysSurface) { + ped->m_vecMoveSpeed.x += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.x; + ped->m_vecMoveSpeed.y += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.y; + } + } + + ped->bIsStanding = false; + ped->bIsInTheAir = true; + animAssoc->blendDelta = -1000.0f; + CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_GLIDE); + + if (ped->bDoBloodyFootprints) { + CVector bloodPos(0.0f, 0.0f, 0.0f); + ped->TransformToNode(bloodPos, PED_FOOTL); + + bloodPos.z -= 0.1f; + bloodPos += 0.2f * ped->GetForward(); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + 0.26f * ped->GetForward().x, + 0.26f * ped->GetForward().y, + 0.14f * ped->GetRight().x, + 0.14f * ped->GetRight().y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + bloodPos = CVector(0.0f, 0.0f, 0.0f); + ped->TransformToNode(bloodPos, PED_FOOTR); + + bloodPos.z -= 0.1f; + bloodPos += 0.2f * ped->GetForward(); + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + 0.26f * ped->GetForward().x, + 0.26f * ped->GetForward().y, + 0.14f * ped->GetRight().x, + 0.14f * ped->GetRight().y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (ped->m_bloodyFootprintCountOrDeathTime <= 40) { + ped->m_bloodyFootprintCountOrDeathTime = 0; + ped->bDoBloodyFootprints = false; + } else { + ped->m_bloodyFootprintCountOrDeathTime -= 40; + } + } +} + +void +CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + ped->bResetWalkAnims = true; + ped->bIsLanding = false; + + animAssoc->blendDelta = -1000.0f; +} + +void +CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + + if (ped->m_nPedState == PED_JUMP) + ped->RestorePreviousState(); + + ped->bIsLanding = false; +} + +bool +CPed::CanPedDriveOff(void) +{ + if (m_nPedState != PED_DRIVING || m_lookTimer > CTimer::GetTimeInMilliseconds()) + return false; + + for (int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->m_nPedType == m_nPedType && nearPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && nearPed->m_carInObjective == m_carInObjective) { + m_lookTimer = CTimer::GetTimeInMilliseconds() + 1000; + return false; + } + } + return true; +} +void +CPed::SetRadioStation(void) +{ + CPedModelInfo* modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this) + return; + + if (GetModelIndex() != MI_PGA && GetModelIndex() != MI_PGB) { + if (m_pMyVehicle->m_nRadioStation != modelInfo->radio1 && m_pMyVehicle->m_nRadioStation != modelInfo->radio2) { + if (CGeneral::GetRandomTrueFalse()) + m_pMyVehicle->m_nRadioStation = modelInfo->radio1; + else + m_pMyVehicle->m_nRadioStation = modelInfo->radio2; + } + } else { + m_pMyVehicle->m_nRadioStation = DMAudio.GetFavouriteRadioStation(); + } +} + +void +CPed::WarpPedIntoCar(CVehicle *car) +{ + bInVehicle = true; + m_pMyVehicle = car; + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + m_carInObjective = car; + m_carInObjective->RegisterReference((CEntity **) &m_carInObjective); + SetPedState(PED_DRIVING); + bUsesCollision = false; + bIsInTheAir = false; + bVehExitWillBeInstant = true; + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + car->SetDriver(this); + car->pDriver->RegisterReference((CEntity **) &car->pDriver); + + } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (car->IsBike() && !car->pPassengers[0]) { + car->pPassengers[0] = this; + car->pPassengers[0]->RegisterReference((CEntity**) &car->pPassengers[0]); + } + for (int i = 0; i < 4; i++) { + if (!car->pPassengers[i]) { + car->pPassengers[i] = this; + car->pPassengers[i]->RegisterReference((CEntity **) &car->pPassengers[i]); + break; + } + } + } else + return; + + if (IsPlayer()) { + car->SetStatus(STATUS_PLAYER); + AudioManager.PlayerJustGotInCar(); + CCarCtrl::RegisterVehicleOfInterest(car); + } else { + car->SetStatus(STATUS_PHYSICS); + } + + CWorld::Remove(this); + SetPosition(car->GetPosition()); + CWorld::Add(this); + + if (car->bIsAmbulanceOnDuty) { + car->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + if (car->bIsFireTruckOnDuty) { + car->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + if (!car->bEngineOn) { + car->bEngineOn = true; + DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); + } + + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + + AddInCarAnims(car, car->pDriver == this); + RemoveWeaponWhenEnteringVehicle(); + + if (car->bIsBus) + bRenderPedInCar = false; + + bChangedSeat = true; +} + +bool +CPed::HasAttractor(void) +{ + return m_attractor != nil; +} + +void +CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid) +{ + if (!m_attractor) + m_attractor = pAttractor; + if (m_attractor != pAttractor) + return; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: SetObjective(OBJECTIVE_GOTO_ATM_ON_FOOT, heading, pos); break; + case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_GOTO_SEAT_ON_FOOT, heading, pos); break; + case ATTRACTOR_STOP: SetObjective(OBJECTIVE_GOTO_BUS_STOP_ON_FOOT, heading, pos); break; + case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_GOTO_PIZZA_ON_FOOT, heading, pos); break; + case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_GOTO_SHELTER_ON_FOOT, heading, pos); break; + case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT, heading, pos); break; + default: return; + } + SetObjectiveTimer(time); + m_positionInQueue = qid; +} + +void +CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon) +{ + if (!ent || bInVehicle) + return; + + m_attachedTo = ent; + m_attachedTo->RegisterReference(&m_attachedTo); + m_vecAttachOffset = offset; + m_attachType = type; + m_attachRotStep = rot; + if (IsPlayer()) { + bUsesCollision = false; + } else if (ent->IsVehicle()) { + m_pCollidingEntity = ent; + } + + if (IsPlayer()) { + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + } + SetStoredState(); + SetPedState(PED_IDLE); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f); + + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) { + m_storedWeapon = GetWeapon()->m_eWeaponType; + m_attachWepAmmo = GetWeapon()->m_nAmmoTotal; + } + if (IsPlayer()) { + GiveWeapon(weapon, 30000, 1); +#ifndef FIX_BUGS + ((CPlayerPed*)this)->m_nSelectedWepSlot = weapon; +#else + ((CPlayerPed*)this)->m_nSelectedWepSlot = GetWeaponSlot(weapon); +#endif + ((CPlayerPed*)this)->MakeChangesForNewWeapon(weapon); + TheCamera.SetNewPlayerWeaponMode(CCam::MODE_HELICANNON_1STPERSON, 0, 0); + SetPedState(PED_SNIPER_MODE); + } else { + GiveWeapon(weapon, 30000, true); + SetCurrentWeapon(weapon); + } + + PositionAttachedPed(); +} + +void +CPed::DettachPedFromEntity(void) +{ + CEntity* pVehicleAttachedTo = m_attachedTo; + m_attachedTo = nil; + if (m_nPedState == PED_DIE) { + m_pCollidingEntity = pVehicleAttachedTo; + ApplyMoveForce(pVehicleAttachedTo->GetForward() * -4.0f + CVector(0.0f, 0.0f, 4.0f)); + bIsStanding = false; + } else if (m_nPedState != PED_DEAD) { + RestorePreviousState(); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f); + bUsesCollision = true; + if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + GetWeapon()->m_nAmmoInClip = 0; + GetWeapon()->m_nAmmoTotal = 0; + SetCurrentWeapon(m_storedWeapon); + GetWeapon()->m_nAmmoTotal = m_attachWepAmmo; + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } +} + +void +CPed::PositionAttachedPed() +{ + if(!m_attachedTo) + return; + + CMatrix rotMatrix, targetMat; + targetMat = m_attachedTo->GetMatrix(); + targetMat.GetPosition() += Multiply3x3(m_attachedTo->GetMatrix(), m_vecAttachOffset); + float objAngle = m_attachedTo->GetForward().Heading(); + + if (!IsPlayer()) { + float targetAngle = objAngle; + switch (m_attachType) { + case 1: + targetAngle += HALFPI; + break; + case 2: + targetAngle += PI; + break; + case 3: + targetAngle -= HALFPI; + break; + default: + break; + } + targetAngle = CGeneral::LimitRadianAngle(targetAngle); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float neededTurn = m_fRotationCur - targetAngle; + + if (neededTurn > PI) + neededTurn -= TWOPI; + else if (neededTurn < -PI) + neededTurn += TWOPI; + + if (neededTurn > m_attachRotStep) + m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle + m_attachRotStep); + else if (-m_attachRotStep > neededTurn) + m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle - m_attachRotStep); + else + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + } + rotMatrix.SetRotateZ(m_fRotationCur - objAngle); + targetMat = targetMat * rotMatrix; + GetMatrix() = targetMat; + if (m_attachedTo->IsVehicle() || m_attachedTo->IsObject()) { + m_vecMoveSpeed = ((CPhysical*)m_attachedTo)->m_vecMoveSpeed; + m_vecTurnSpeed = ((CPhysical*)m_attachedTo)->m_vecTurnSpeed; + } +} + +void +CPed::Undress(const char* name) +{ + int mi = GetModelIndex(); + CAnimBlendAssociation* pAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_OUT); + if (pAnim) + FinishTalkingOnMobileCB(pAnim, this); + + DeleteRwObject(); + if (IsPlayer()) + mi = MI_PLAYER; + CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + CWorld::Remove(this); +} + +void +CPed::Dress(void) +{ + int mi = GetModelIndex(); + m_modelIndex = -1; + SetModelIndex(mi); + m_nPedState = PED_IDLE; + m_nLastPedState = PED_NONE; + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + m_nWaitState = WAITSTATE_FALSE; + CWorld::Add(this); + RestoreHeadingRate(); +} + +void +CPed::Say(uint16 audio, int32 time) +{ + if (m_delayedSoundID == -1) { + m_delayedSoundID = audio; + m_delayedSoundTimer = CTimer::GetTimeInMilliseconds() + time; + } +} + +#ifdef COMPATIBLE_SAVES +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +void +CPed::Save(uint8*& buf) +{ + SkipSaveBuf(buf, 52); + CopyToBuf(buf, GetPosition().x); + CopyToBuf(buf, GetPosition().y); + CopyToBuf(buf, GetPosition().z); + SkipSaveBuf(buf, 288); + CopyToBuf(buf, CharCreatedBy); + SkipSaveBuf(buf, 499); + CopyToBuf(buf, m_fHealth); + CopyToBuf(buf, m_fArmour); + SkipSaveBuf(buf, 172); + for (int i = 0; i < 10; i++) // has to be hardcoded + m_weapons[i].Save(buf); + SkipSaveBuf(buf, 252); +} + +void +CPed::Load(uint8*& buf) +{ + SkipSaveBuf(buf, 52); + CopyFromBuf(buf, GetMatrix().GetPosition().x); + CopyFromBuf(buf, GetMatrix().GetPosition().y); + CopyFromBuf(buf, GetMatrix().GetPosition().z); + SkipSaveBuf(buf, 288); + CopyFromBuf(buf, CharCreatedBy); + SkipSaveBuf(buf, 499); + CopyFromBuf(buf, m_fHealth); + CopyFromBuf(buf, m_fArmour); + SkipSaveBuf(buf, 172); + m_currentWeapon = WEAPONTYPE_UNARMED; + + CWeapon bufWeapon; + for (int i = 0; i < 10; i++) { // has to be hardcoded + bufWeapon.Load(buf); + + if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) { + int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId; + if (modelId != -1) { + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY); + int modelId2 = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModel2Id; + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + CStreaming::LoadAllRequestedModels(false); + } + GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal, false); + } + } + SkipSaveBuf(buf, 252); +} +#undef CopyFromBuf +#undef CopyToBuf +#endif |
