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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/peds/Ped.cpp
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r--src/peds/Ped.cpp9597
1 files changed, 9597 insertions, 0 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
new file mode 100644
index 0000000..ba09e8a
--- /dev/null
+++ b/src/peds/Ped.cpp
@@ -0,0 +1,9597 @@
+#include "common.h"
+
+#include "main.h"
+#include "Pools.h"
+#include "Particle.h"
+#include "RpAnimBlend.h"
+#include "Bones.h"
+#include "Ped.h"
+#include "AnimBlendAssociation.h"
+#include "Fire.h"
+#include "DMAudio.h"
+#include "General.h"
+#include "VisibilityPlugins.h"
+#include "HandlingMgr.h"
+#include "Replay.h"
+#include "Radar.h"
+#include "PedPlacement.h"
+#include "Shadows.h"
+#include "Weather.h"
+#include "ZoneCull.h"
+#include "Population.h"
+#include "Pad.h"
+#include "Phones.h"
+#include "TrafficLights.h"
+#include "CopPed.h"
+#include "Script.h"
+#include "CarCtrl.h"
+#include "Garages.h"
+#include "WaterLevel.h"
+#include "Timecycle.h"
+#include "ParticleObject.h"
+#include "Floater.h"
+#include "Range2D.h"
+#include "Streaming.h"
+#include "PedAttractor.h"
+#include "GameLogic.h"
+#include "Bike.h"
+#include "WindModifiers.h"
+#include "CutsceneShadow.h"
+#include "Clock.h"
+#include "Wanted.h"
+
+CPed *gapTempPedList[50];
+uint16 gnNumTempPedList;
+
+static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
+
+uint16 CPed::nThreatReactionRangeMultiplier = 1;
+uint16 CPed::nEnterCarRangeMultiplier = 1;
+
+bool CPed::bNastyLimbsCheat;
+bool CPed::bFannyMagnetCheat;
+bool CPed::bPedCheat3;
+CVector2D CPed::ms_vec2DFleePosition;
+
+void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
+void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
+void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
+void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
+
+float gfTommyFatness = 1.0f;
+
+CPed::CPed(uint32 pedType) : m_pedIK(this)
+{
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
+ m_pRTShadow = nil;
+#endif
+ m_vecAnimMoveDelta.x = 0.0f;
+ m_vecAnimMoveDelta.y = 0.0f;
+ m_fHealth = 100.0f;
+ m_fArmour = 0.0f;
+ m_nPedType = pedType;
+ m_lastSoundStart = 0;
+ m_soundStart = 0;
+ m_lastQueuedSound = SOUND_NO_SOUND;
+ m_queuedSound = SOUND_NO_SOUND;
+ m_canTalk = true;
+
+ m_type = ENTITY_TYPE_PED;
+ bPedPhysics = true;
+ bUseCollisionRecords = true;
+
+ m_objective = OBJECTIVE_NONE;
+ m_prevObjective = OBJECTIVE_NONE;
+#ifdef FIX_BUGS
+ m_objectiveTimer = 0;
+#endif
+ CharCreatedBy = RANDOM_CHAR;
+ m_leader = nil;
+ m_pedInObjective = nil;
+ m_attractorHeading = 0.0f;
+ m_carInObjective = nil;
+ m_attractorHeading = 0.0f;
+ bInVehicle = false;
+ m_pMyVehicle = nil;
+ m_pVehicleAnim = nil;
+ m_vecOffsetSeek.x = 0.0f;
+ m_vecOffsetSeek.y = 0.0f;
+ m_vecOffsetSeek.z = 0.0f;
+ m_attractor = nil;
+ m_positionInQueue = -1;
+ m_pedFormation = FORMATION_UNDEFINED;
+ m_collidingThingTimer = 0;
+ m_nPedStateTimer = 0;
+ m_actionX = 0.0f;
+ m_actionY = 0.0f;
+ m_phoneTalkTimer = 0;
+ m_stateUnused = 0;
+ m_leaveCarTimer = 0;
+ m_getUpTimer = 0;
+ m_attackTimer = 0;
+ m_timerUnused = 0;
+ m_lookTimer = 0;
+ m_chatTimer = 0;
+ m_shootTimer = 0;
+ m_carJackTimer = 0;
+ m_duckAndCoverTimer = 0;
+ m_moved = CVector2D(0.0f, 0.0f);
+ m_fRotationCur = 0.0f;
+ m_headingRate = 15.0f;
+ m_fRotationDest = 0.0f;
+ m_vehDoor = CAR_DOOR_LF;
+ m_walkAroundType = 0;
+ m_pCurrentPhysSurface = nil;
+ m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
+ m_pSeekTarget = nil;
+ m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
+ m_wepSkills = 0;
+ m_distanceToCountSeekDone = 1.0f;
+ m_acceptableHeadingOffset = 0.1f;
+ m_followPathDestPos = CVector(0.f, 0.f, 0.f);
+ m_followPathAbortDist = 0.0f;
+ m_followPathMoveState = PEDMOVE_NONE;
+ bRunningToPhone = false;
+ m_phoneId = -1;
+ m_lastAccident = 0;
+ m_fleeFrom = nil;
+ m_fleeFromPos = CVector2D(0.0f, 0.0f);
+ m_fleeTimer = 0;
+ m_threatEx = nil;
+ m_vecSpotToGuard = CVector(0.0f, 0.0f, 0.0f);
+ m_radiusToGuard = 0.0f;
+ m_nWaitState = WAITSTATE_FALSE;
+ m_nWaitTimer = 0;
+ m_pCollidingEntity = nil;
+ m_nPedState = PED_IDLE;
+ m_nLastPedState = PED_NONE;
+ m_nMoveState = PEDMOVE_STILL;
+#ifdef FIX_BUGS
+ m_nPrevMoveState = PEDMOVE_NONE;
+#endif
+ m_nStoredMoveState = PEDMOVE_NONE;
+ m_pFire = nil;
+ m_pPointGunAt = nil;
+ m_pLookTarget = nil;
+ m_fLookDirection = 0.0f;
+ m_pCurSurface = nil;
+ m_wanderRangeBounds = nil;
+
+ for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) {
+ m_pathNodesToGo[i] = nil;
+ }
+ m_nNumPathNodes = 0;
+ m_nCurPathNodeId = 0;
+ m_nPathDir = 0;
+ m_pLastPathNode = nil;
+ m_pNextPathNode = nil;
+ m_followPathWalkAroundEnt = nil;
+ m_followPathTargetEnt = nil;
+ m_pathNodeTimer = 0;
+ m_pCurPathNode = nil;
+
+ m_threatFlags = 0;
+ m_threatCheckTimer = 0;
+ m_threatCheckInterval = CGeneral::GetRandomNumberInRange(250, 1000);
+
+ m_routeLastPoint = -1;
+ m_routeStartPoint = 0;
+ m_routePointsPassed = 0;
+ m_routeType = 0;
+
+ m_fMass = 70.0f;
+ m_fTurnMass = 100.0f;
+ m_fAirResistance = 0.4f / m_fMass;
+ m_fElasticity = 0.05f;
+
+ m_ceaseAttackTimer = 0;
+ m_bodyPartBleeding = -1;
+
+ bIsStanding = false;
+ bWasStanding = false;
+ bIsAttacking = false;
+ bIsPointingGunAt = false;
+ bIsLooking = false;
+ bKeepTryingToLook = false;
+ bIsRestoringLook = false;
+ bIsAimingGun = false;
+
+ bIsRestoringGun = false;
+ bCanPointGunAtTarget = false;
+ bIsTalking = false;
+ bIsInTheAir = false;
+ bIsLanding = false;
+ bIsRunning = false;
+ bHitSomethingLastFrame = false;
+ bVehEnterDoorIsBlocked = false;
+
+ bCanPedEnterSeekedCar = false;
+ bRespondsToThreats = true;
+ bRenderPedInCar = true;
+ bChangedSeat = false;
+ bUpdateAnimHeading = false;
+ bBodyPartJustCameOff = false;
+ bIsShooting = false;
+ bFindNewNodeAfterStateRestore = false;
+
+ bGonnaInvestigateEvent = false;
+ bPedIsBleeding = false;
+ bStopAndShoot = false;
+ bIsPedDieAnimPlaying = false;
+ bUsePedNodeSeek = false;
+ bObjectiveCompleted = false;
+ bScriptObjectiveCompleted = false;
+
+ bKindaStayInSamePlace = false;
+ bBeingChasedByPolice = false;
+ bNotAllowedToDuck = false;
+ bCrouchWhenShooting = false;
+ bIsDucking = false;
+ bGetUpAnimStarted = false;
+ bDoBloodyFootprints = false;
+ bFleeAfterExitingCar = false;
+
+ bWanderPathAfterExitingCar = false;
+ bIsLeader = false;
+ bDontDragMeOutCar = false;
+ bWillBeQuickJacked = false;
+ bCancelEnteringCar = false;
+ bObstacleShowedUpDuringKillObjective = false;
+ bDuckAndCover = false;
+
+ bStillOnValidPoly = false;
+ bAllowMedicsToReviveMe = true;
+ bResetWalkAnims = false;
+ bStartWanderPathOnFoot = false;
+ bOnBoat = false;
+ bBusJacked = false;
+ bGonnaKillTheCarJacker = false;
+ bFadeOut = false;
+
+ bKnockedUpIntoAir = false;
+ bHitSteepSlope = false;
+ bCullExtraFarAway = false;
+ bClearObjective = false;
+ bTryingToReachDryLand = false;
+ bCollidedWithMyVehicle = false;
+ bRichFromMugging = false;
+ bChrisCriminal = false;
+
+ bShakeFist = false;
+ bNoCriticalHits = false;
+ bVehExitWillBeInstant = false;
+ bHasAlreadyBeenRecorded = false;
+ bFallenDown = false;
+ bDontAcceptIKLookAts = false;
+ bReachedAttractorHeadingTarget = false;
+ bTurnedAroundOnAttractor = false;
+#ifdef KANGAROO_CHEAT
+ m_ped_flagI80 = false;
+#endif
+
+ bHasAlreadyUsedAttractor = false;
+ bHasAlreadyStoleACar = false;
+ bCarPassenger = false;
+ bFleeWhenStanding = false;
+ bGotUpOfMyOwnAccord = false;
+ bMiamiViceCop = false;
+ bMoneyHasBeenGivenByScript = false;
+ bHasBeenPhotographed = false;
+
+ bIsDrowning = false;
+ bDrownsInWater = true;
+ bWaitForLeaderToComeCloser = false;
+ bHeldHostageInCar = false;
+ bIsPlayerFriend = true;
+ bHeadStuckInCollision = false;
+ bDeadPedInFrontOfCar = false;
+
+ m_gangFlags = 0xFF;
+
+ bStayInCarOnJack = false;
+
+ bDontFight = false;
+ bDoomAim = true;
+ bCanBeShotInVehicle = true;
+ bPushedAlongByCar = false;
+ bRemoveMeWhenIGotIntoCar = false;
+ bIgnoreThreatsBehindObjects = false;
+
+ bNeverEverTargetThisPed = false;
+ bCrouchWhenScared = false;
+ bKnockedOffBike = false;
+ b158_8 = false;
+ bCollectBusFare = false;
+ bBoughtIceCream = false;
+ bDonePositionOutOfCollision = false;
+ bCanAttackPlayerWithCops = false;
+
+ if (CGeneral::GetRandomNumber() & 3)
+ bHasACamera = false;
+ else
+ bHasACamera = true;
+
+ if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f)
+ bCanGiveUpSunbathing = false;
+ else
+ bCanGiveUpSunbathing = true;
+
+ m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
+ DMAudio.SetEntityStatus(m_audioEntityId, true);
+ m_fearFlags = CPedType::GetThreats(m_nPedType);
+ m_threatEntity = nil;
+ m_eventOrThreat = CVector2D(0.0f, 0.0f);
+ m_pEventEntity = nil;
+ m_fAngleToEvent = 0.0f;
+ m_numNearPeds = 0;
+
+ for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
+ m_nearPeds[i] = nil;
+ }
+ m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED;
+ m_currentWeapon = WEAPONTYPE_UNARMED;
+ m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
+
+ for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ CWeapon &weapon = GetWeapon(i);
+ weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
+ weapon.m_eWeaponState = WEAPONSTATE_READY;
+ weapon.m_nAmmoInClip = 0;
+ weapon.m_nAmmoTotal = 0;
+ weapon.m_nTimer = 0;
+ }
+
+ m_curFightMove = m_lastFightMove = FIGHTMOVE_IDLE;
+ GiveWeapon(WEAPONTYPE_UNARMED, 0, true);
+ m_wepAccuracy = 60;
+ m_lastWepDam = -1;
+ m_lastDamEntity = nil;
+ m_attachedTo = nil;
+ m_attachWepAmmo = 0;
+ m_collPoly.valid = false;
+ m_fCollisionSpeed = 0.0f;
+ m_wepModelID = -1;
+ uint16 random = CGeneral::GetRandomNumber();
+ m_nPedMoney = random % 25;
+ if (m_nPedMoney == 23)
+ m_nPedMoney = 400;
+ m_bleedCounter = 0;
+ m_nExtendedRangeTimer = 0;
+ m_vehicleInAccident = nil;
+ m_attractor = nil;
+ m_positionInQueue = -1;
+ m_pWeaponModel = nil;
+ m_delayedSoundID = -1;
+ m_delayedSoundTimer = 0;
+ CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
+ m_lastComment = UINT32_MAX;
+}
+
+CPed::~CPed(void)
+{
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
+ if ( m_pRTShadow ) delete m_pRTShadow;
+#endif
+ CWorld::Remove(this);
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
+ if (InVehicle()){
+ uint8 door_flag = GetCarDoorFlag(m_vehDoor);
+ if (m_pMyVehicle->pDriver == this)
+ m_pMyVehicle->pDriver = nil;
+ else {
+ // FIX: Passenger counter now being decreased after removing ourself from vehicle.
+ m_pMyVehicle->RemovePassenger(this);
+ }
+ if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
+ m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
+ bInVehicle = false;
+ m_pMyVehicle = nil;
+ } else if (EnteringCar()) {
+ QuitEnteringCar();
+ }
+ if (m_pFire)
+ m_pFire->Extinguish();
+
+ ClearWeapons();
+ if (bCarPassenger)
+ CPopulation::ms_nTotalCarPassengerPeds--;
+ if (bMiamiViceCop)
+ CPopulation::NumMiamiViceCops--;
+ CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
+ DMAudio.DestroyEntity(m_audioEntityId);
+}
+
+void
+CPed::Initialise(void)
+{
+ debug("Initialising CPed...\n");
+ CPedType::Initialise();
+ LoadFightData();
+ SetAnimOffsetForEnterOrExitVehicle();
+ debug("CPed ready\n");
+}
+
+void
+CPed::SetModelIndex(uint32 mi)
+{
+ CEntity::SetModelIndex(mi);
+ RpAnimBlendClumpInit(GetClump());
+ RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames);
+ CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
+ SetPedStats(modelInfo->m_pedStatType);
+ m_headingRate = m_pedStats->m_headingChangeRate;
+ m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
+ CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE);
+
+ if (!CanUseTorsoWhenLooking())
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta;
+
+ if(modelInfo->GetHitColModel() == nil)
+ modelInfo->CreateHitColModelSkinned(GetClump());
+
+ UpdateRpHAnim();
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
+ if (!m_pRTShadow)
+ {
+ m_pRTShadow = new CCutsceneShadow;
+ m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1);
+ //m_pRTShadow->Create(m_rwObject, 8, 0, 0, 0);
+ }
+#endif
+}
+
+void
+CPed::SetPedStats(ePedStats pedStat)
+{
+ m_pedStats = CPedStats::ms_apPedStats[pedStat];
+}
+
+void
+CPed::DeleteRwObject()
+{
+ CEntity::DeleteRwObject();
+}
+
+void
+CPed::BuildPedLists(void)
+{
+ if (((CTimer::GetFrameCounter() + m_randomSeed) % 16) == 0) {
+ CVector centre = CEntity::GetBoundCentre();
+ int deadsRegistered = 0;
+ CRect rect(centre.x - 20.f * nThreatReactionRangeMultiplier,
+ centre.y - 20.f * nThreatReactionRangeMultiplier,
+ centre.x + 20.f * nThreatReactionRangeMultiplier,
+ centre.y + 20.f * nThreatReactionRangeMultiplier);
+ int xstart = CWorld::GetSectorIndexX(rect.left);
+ int ystart = CWorld::GetSectorIndexY(rect.top);
+ int xend = CWorld::GetSectorIndexX(rect.right);
+ int yend = CWorld::GetSectorIndexY(rect.bottom);
+ gnNumTempPedList = 0;
+
+ for(int y = ystart; y <= yend; y++) {
+ for(int x = xstart; x <= xend; x++) {
+ for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) {
+ CPed *ped = (CPed*)pedPtrNode->item;
+ if (ped != this && (!ped->bInVehicle || (ped->m_pMyVehicle && ped->m_pMyVehicle->IsBike()))) {
+
+ if (nThreatReactionRangeMultiplier * 30.0f > (ped->GetPosition() - GetPosition()).Magnitude2D()) {
+ if (ped->m_nPedState == PED_DEAD) {
+ if (deadsRegistered > 3)
+ continue;
+ deadsRegistered++;
+ }
+ gapTempPedList[gnNumTempPedList] = ped;
+ gnNumTempPedList++;
+ assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList));
+ }
+ }
+ }
+ }
+ }
+ gapTempPedList[gnNumTempPedList] = nil;
+ SortPeds(gapTempPedList, 0, gnNumTempPedList - 1);
+ for (m_numNearPeds = 0; m_numNearPeds < ARRAY_SIZE(m_nearPeds); m_numNearPeds++) {
+ CPed *ped = gapTempPedList[m_numNearPeds];
+ if (!ped)
+ break;
+
+ m_nearPeds[m_numNearPeds] = ped;
+ }
+ for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++)
+ m_nearPeds[pedToClear] = nil;
+ }
+
+ for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
+ bool removePed = false;
+ if (m_nearPeds[i]) {
+ if (m_nearPeds[i]->IsPointerValid()) {
+ float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
+ if (distSqr > sq(nThreatReactionRangeMultiplier * 30.f)) {
+ removePed = true;
+ }
+ } else {
+ removePed = true;
+ }
+ }
+ if (removePed) {
+ // If we arrive here, the ped we're checking isn't "near", so we should remove it.
+ for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
+ m_nearPeds[j] = m_nearPeds[j + 1];
+ m_nearPeds[j + 1] = nil;
+ }
+ // Above loop won't work on last slot, so we need to empty it.
+ m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil;
+ m_numNearPeds--;
+ } else
+ i++;
+ }
+}
+
+bool
+CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock)
+{
+ CColPoint colpoint;
+ CEntity *ent;
+
+ CVector2D dist = CVector2D(target->GetPosition()) - CVector2D(GetPosition());
+
+ // Check if target is behind ped
+ if (DotProduct2D(dist, CVector2D(GetForward())) < 0.0f)
+ return false;
+
+ // Check if target is too far away
+ if (dist.Magnitude() >= 40.0f)
+ return false;
+
+ // Check line of sight from head
+ return !CWorld::ProcessLineOfSight(GetPosition() + CVector(0.f, 0.f, 1.f), target->GetPosition() + CVector(0.f, 0.f, 1.f),
+ colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock);
+}
+
+// Some kind of binary sort
+void
+CPed::SortPeds(CPed **list, int min, int max)
+{
+ if (min >= max)
+ return;
+
+ CVector leftDiff, rightDiff;
+ CVector middleDiff = GetPosition() - list[(max + min) / 2]->GetPosition();
+ float middleDist = middleDiff.Magnitude();
+
+ int left = max;
+ int right = min;
+ while(right <= left){
+ float rightDist, leftDist;
+ do {
+ rightDiff = GetPosition() - list[right]->GetPosition();
+ rightDist = rightDiff.Magnitude();
+ } while (middleDist > rightDist && ++right);
+
+ do {
+ leftDiff = GetPosition() - list[left]->GetPosition();
+ leftDist = leftDiff.Magnitude();
+ } while (middleDist < leftDist && left--);
+
+ if (right <= left) {
+ CPed *ped = list[right];
+ list[right] = list[left];
+ list[left] = ped;
+ right++;
+ left--;
+ }
+ }
+ SortPeds(list, min, left);
+ SortPeds(list, right, max);
+}
+
+void
+CPed::SetMoveState(eMoveState state)
+{
+ m_nMoveState = state;
+}
+
+void
+CPed::SetMoveAnim(void)
+{
+ if (m_nStoredMoveState == m_nMoveState || !IsPedInControl() || m_attachedTo)
+ return;
+
+ if (m_nMoveState == PEDMOVE_NONE) {
+ m_nStoredMoveState = PEDMOVE_NONE;
+ return;
+ }
+
+ AssocGroupId animGroupToUse;
+ if (m_leader && m_leader->IsPlayer())
+ animGroupToUse = ASSOCGRP_PLAYER;
+ else
+ animGroupToUse = m_animGroup;
+
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK);
+ if (!animAssoc) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
+
+ if (animAssoc && m_nPedState == PED_FIGHT)
+ return;
+
+ if (animAssoc) {
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
+ if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 8.0f);
+ }
+ }
+ }
+ if (!animAssoc) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
+ if (animAssoc)
+ if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE)
+ return;
+
+ if (animAssoc) {
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
+ if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f);
+ }
+ }
+ }
+ if (!animAssoc) {
+ m_nStoredMoveState = m_nMoveState;
+ if (m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT) {
+ for (CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
+ assoc; assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_PARTIAL)) {
+
+ if (!(assoc->flags & ASSOC_FADEOUTWHENDONE)) {
+ assoc->blendDelta = -2.0f;
+ assoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+
+ ClearAimFlag();
+ ClearLookFlag();
+ }
+
+ switch (m_nMoveState) {
+ case PEDMOVE_STILL:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f);
+ break;
+ case PEDMOVE_WALK:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_WALK, 1.0f);
+ break;
+ case PEDMOVE_RUN:
+ if (m_nPedState == PED_FLEE_ENTITY) {
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 3.0f);
+ } else {
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 1.0f);
+ }
+ break;
+ case PEDMOVE_SPRINT:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUNFAST, 1.0f);
+ break;
+ default:
+ break;
+ }
+
+ if (animAssoc) {
+ if (m_leader) {
+ CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_WALK);
+ if (!walkAssoc)
+ walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUN);
+
+ if (!walkAssoc)
+ walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUNFAST);
+
+ if (walkAssoc) {
+ animAssoc->speed = walkAssoc->speed;
+ } else {
+ if (CharCreatedBy == MISSION_CHAR)
+ animAssoc->speed = 1.0f;
+ else
+ animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
+
+ }
+ } else {
+ if (CharCreatedBy == MISSION_CHAR)
+ animAssoc->speed = 1.0f;
+ else
+ animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
+ }
+ }
+ }
+}
+
+void
+CPed::StopNonPartialAnims(void)
+{
+ CAnimBlendAssociation *assoc;
+
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ if (!assoc->IsPartial())
+ assoc->flags &= ~ASSOC_RUNNING;
+ }
+}
+
+void
+CPed::RestartNonPartialAnims(void)
+{
+ CAnimBlendAssociation *assoc;
+
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ if (!assoc->IsPartial())
+ assoc->SetRun();
+ }
+}
+
+void
+CPed::SetStoredState(void)
+{
+ if (m_nLastPedState != PED_NONE || !CanPedReturnToState())
+ return;
+
+ if (m_nPedState == PED_WANDER_PATH) {
+ bFindNewNodeAfterStateRestore = true;
+ if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
+ m_nMoveState = PEDMOVE_WALK;
+ }
+ if (m_nPedState != PED_IDLE) {
+ m_nLastPedState = m_nPedState;
+ if (m_nMoveState >= m_nPrevMoveState)
+ m_nPrevMoveState = m_nMoveState;
+ }
+}
+
+void
+CPed::RestorePreviousState(void)
+{
+ if (!CanSetPedState() || m_nPedState == PED_FALL)
+ return;
+
+ if (m_nPedState == PED_GETUP && !bGetUpAnimStarted)
+ return;
+
+ if (InVehicle()) {
+ SetPedState(PED_DRIVING);
+ m_nLastPedState = PED_NONE;
+ } else {
+ if (m_nLastPedState == PED_NONE) {
+ if (!IsPlayer() && CharCreatedBy != MISSION_CHAR && m_objective == OBJECTIVE_NONE) {
+ if (SetWanderPath(CGeneral::GetRandomNumber() & 7) != 0)
+ return;
+ }
+ SetIdle();
+ return;
+ }
+
+ switch (m_nLastPedState) {
+ case PED_IDLE:
+ SetIdle();
+ break;
+ case PED_WANDER_PATH:
+ SetPedState(PED_WANDER_PATH);
+ bIsRunning = false;
+ if (bFindNewNodeAfterStateRestore) {
+ if (m_pNextPathNode) {
+ CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+ CVector diff = nextNode - GetPosition();
+ if (diff.MagnitudeSqr() < sq(7.0f)) {
+ SetMoveState(PEDMOVE_WALK);
+ break;
+ }
+ }
+ }
+ SetWanderPath(m_nPedState == PED_FOLLOW_PATH ? m_nPathDir : CGeneral::GetRandomNumber() & 7);
+ break;
+ default:
+ SetPedState(m_nLastPedState);
+ SetMoveState((eMoveState) m_nPrevMoveState);
+ break;
+ }
+ m_nLastPedState = PED_NONE;
+ }
+}
+
+uint32
+CPed::ScanForThreats(void)
+{
+ int fearFlags = m_fearFlags;
+ CVector ourPos = GetPosition();
+ float closestPedDist = 60.0f;
+ CVector2D explosionPos = GetPosition();
+ if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) {
+ m_eventOrThreat = explosionPos;
+ return PED_FLAG_EXPLOSION;
+ }
+
+ if (fearFlags & PED_FLAG_GUN) {
+ CPed *shooter = CheckForGunShots();
+ if (shooter && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) {
+ if (!IsGangMember()) {
+ m_threatEntity = shooter;
+ m_threatEntity->RegisterReference((CEntity**)&m_threatEntity);
+ return PED_FLAG_GUN;
+ }
+
+ if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags || m_nPedType == PEDTYPE_GANG5) {
+ if (m_threatEntity)
+ m_threatEntity->CleanUpOldReference(&m_threatEntity);
+ m_threatEntity = shooter;
+ m_threatEntity->RegisterReference((CEntity**)&m_threatEntity);
+ return CPedType::GetFlag(shooter->m_nPedType);
+ }
+ }
+ }
+
+ CPed *deadPed;
+ if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR
+ && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)
+#ifdef FIX_BUGS
+ && !deadPed->bIsInWater
+#endif
+ ) {
+ m_pEventEntity = deadPed;
+ m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
+ return PED_FLAG_DEADPEDS;
+ } else {
+ uint32 flagsOfNearPed = 0;
+
+ CPed *pedToFearFrom = nil;
+ bool weSawOurEnemy = false;
+ bool weMaySeeOurEnemy = false;
+ float closestEnemyDist = 60.0f;
+ if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) {
+
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) {
+ continue;
+ }
+
+ // BUG: Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
+ // Fixed at the bottom of the function.
+ flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
+
+ if (flagsOfNearPed & fearFlags) {
+ if (m_nearPeds[i]->m_fHealth > 0.0f) {
+ if (OurPedCanSeeThisOne(m_nearPeds[i], !!bIgnoreThreatsBehindObjects)) {
+ if (m_nearPeds[i]->m_nPedState == PED_ATTACK) {
+ if (m_nearPeds[i]->m_pedInObjective == this) {
+
+ float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
+ if (sq(closestEnemyDist) > enemyDistSqr) {
+ float enemyDist = Sqrt(enemyDistSqr);
+ weSawOurEnemy = true;
+ closestPedDist = enemyDist;
+ closestEnemyDist = enemyDist;
+ pedToFearFrom = m_nearPeds[i];
+ }
+ }
+ } else {
+ float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
+ if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) {
+ closestPedDist = Sqrt(nearPedDistSqr);
+ pedToFearFrom = m_nearPeds[i];
+ }
+ }
+ } else if (!weSawOurEnemy) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed->m_nPedState == PED_ATTACK) {
+ CColPoint foundCol;
+ CEntity *foundEnt;
+
+ // We don't see him yet but he's behind a ped, vehicle or object
+ if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt,
+ true, false, false, !!bIgnoreThreatsBehindObjects, false, false, false)) {
+
+ if (nearPed->m_pedInObjective == this) {
+ float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
+ if (sq(closestEnemyDist) > enemyDistSqr) {
+ float enemyDist = Sqrt(enemyDistSqr);
+ weMaySeeOurEnemy = true;
+ closestPedDist = enemyDist;
+ closestEnemyDist = enemyDist;
+ pedToFearFrom = m_nearPeds[i];
+ }
+ } else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) {
+ float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
+ if (sq(closestPedDist) > nearPedDistSqr) {
+ weMaySeeOurEnemy = true;
+ closestPedDist = Sqrt(nearPedDistSqr);
+ pedToFearFrom = m_nearPeds[i];
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ int16 lastVehicle;
+ CEntity* vehicles[8];
+ CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CVehicle* foundVeh = nil;
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle* nearVeh = (CVehicle*)vehicles[i];
+
+ CPed *driver = nearVeh->pDriver;
+ if (driver) {
+
+ // BUG: Same bug as above. Fixed at the bottom of function.
+ flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType);
+ if (flagsOfNearPed & fearFlags) {
+
+ if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
+ // FIX: Taken from VC
+#ifdef FIX_BUGS
+ float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D();
+#else
+ float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
+#endif
+ if (sq(closestPedDist) > driverDistSqr) {
+ closestPedDist = Sqrt(driverDistSqr);
+ pedToFearFrom = nearVeh->pDriver;
+ }
+ }
+ }
+ }
+ }
+ m_threatEntity = pedToFearFrom;
+ if (m_threatEntity)
+ m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
+
+#ifdef FIX_BUGS
+ if (pedToFearFrom)
+ flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
+ else
+ flagsOfNearPed = 0;
+#endif
+
+ return flagsOfNearPed;
+ }
+}
+
+void
+CPed::ScanForDelayedResponseThreats(void)
+{
+ if (m_threatFlags)
+ return;
+
+ m_threatEntity = nil;
+ m_pEventEntity = nil;
+ m_threatFlags = ScanForThreats();
+ if (m_threatFlags) {
+ if (m_threatEntity || m_pEventEntity) {
+ m_threatCheckTimer = CTimer::GetTimeInMilliseconds() + m_threatCheckInterval;
+ return;
+ }
+ m_threatFlags = 0;
+ }
+ m_threatCheckTimer = 0;
+}
+
+void
+CPed::CheckThreatValidity(void)
+{
+ if (m_threatEntity && !IsEntityPointerValid(m_threatEntity)) {
+ m_threatFlags = 0;
+ m_threatEntity = nil;
+ }
+ if (m_pEventEntity && !IsEntityPointerValid(m_pEventEntity)) {
+ m_threatFlags = 0;
+ m_pEventEntity = nil;
+ }
+ if (!m_threatEntity && !m_pEventEntity)
+ m_threatFlags = 0;
+}
+
+bool
+CPed::CanUseTorsoWhenLooking(void)
+{
+ if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
+ if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
+ return true;
+ }
+ return false;
+}
+
+void
+CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious)
+{
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) {
+ bIsLooking = true;
+ bIsRestoringLook = false;
+ m_fLookDirection = direction;
+ m_pLookTarget = nil;
+ m_lookTimer = 0;
+ bKeepTryingToLook = keepTryingToLook;
+ if (CanUseTorsoWhenLooking()) {
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+ }
+ }
+}
+
+void
+CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious)
+{
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) {
+ bIsLooking = true;
+ bIsRestoringLook = false;
+ m_pLookTarget = target;
+ m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
+ m_fLookDirection = 999999.0f;
+ m_lookTimer = 0;
+ bKeepTryingToLook = keepTryingToLook;
+ if (CanUseTorsoWhenLooking()) {
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+ }
+ }
+}
+
+void
+CPed::ClearLookFlag(void) {
+ if (bIsLooking) {
+ bIsLooking = false;
+ bIsRestoringLook = true;
+ bShakeFist = false;
+
+ if (CanUseTorsoWhenLooking())
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+
+ if (IsPlayer())
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ else
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
+
+ if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) {
+ ClearLook();
+ }
+ }
+}
+
+void
+CPed::MoveHeadToLook(void)
+{
+ CVector lookPos;
+
+ if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) {
+ ClearLookFlag();
+ }
+
+ if (bIsLooking || bIsRestoringLook)
+ if (!CanUseTorsoWhenLooking())
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+
+ if (m_pLookTarget) {
+ if (m_pLookTarget->IsPed()) {
+ ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID);
+ } else {
+ lookPos = m_pLookTarget->GetPosition();
+ }
+
+ if (!m_pedIK.LookAtPosition(lookPos)) {
+ if (!bKeepTryingToLook) {
+ ClearLookFlag();
+ }
+ return;
+ }
+
+ if (!bShakeFist || bIsAimingGun || bIsRestoringGun)
+ return;
+
+ if (m_nPedState == PED_ANSWER_MOBILE)
+ return;
+
+ if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000)
+ return;
+
+ bool handFreeToMove = false;
+ AnimationId animToPlay = ANIM_STD_NUM;
+
+ if (!GetWeapon()->IsType2Handed() && GetWeapon()->m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER)
+ handFreeToMove = true;
+
+ if (IsPlayer() && handFreeToMove) {
+
+ if (m_pLookTarget->IsPed()) {
+#ifdef FIX_BUGS
+ if (m_pedStats->m_temper > 49 || ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP)
+#else
+ if (m_pedStats->m_temper < 49 || ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP)
+#endif
+ animToPlay = ANIM_STD_PARTIAL_FUCKU;
+ else if(m_pedStats->m_temper < 47)
+ animToPlay = ANIM_STD_PARTIAL_PUNCH;
+ } else {
+ if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE)
+ animToPlay = ANIM_STD_PARTIAL_FUCKU;
+ }
+ } else if (handFreeToMove && (CGeneral::GetRandomNumber() & 1)) {
+ animToPlay = ANIM_STD_PARTIAL_FUCKU;
+ }
+
+ if (animToPlay != ANIM_STD_NUM) {
+ CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
+
+ if (newAssoc) {
+ newAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ newAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ bShakeFist = false;
+ } else if (m_fLookDirection == 999999.0f) {
+ ClearLookFlag();
+ } else if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) {
+ if (!bKeepTryingToLook)
+ ClearLookFlag();
+ }
+}
+
+void
+CPed::RestoreHeadPosition(void)
+{
+ if(!CanUseTorsoWhenLooking())
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+
+ if (m_pedIK.RestoreLookAt()) {
+ bIsRestoringLook = false;
+ if(CanUseTorsoWhenLooking())
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+ }
+}
+
+void
+CPed::SetAimFlag(float angle)
+{
+ bIsAimingGun = true;
+ bIsRestoringGun = false;
+ m_fLookDirection = angle;
+ m_lookTimer = 0;
+ m_pLookTarget = nil;
+ m_pSeekTarget = nil;
+
+ if (bIsDucking)
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+
+ if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
+ m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
+ else
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+}
+
+void
+CPed::SetAimFlag(CEntity *to)
+{
+ bIsAimingGun = true;
+ bIsRestoringGun = false;
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
+ m_pLookTarget = to;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ if (m_pSeekTarget)
+ m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget);
+ m_pSeekTarget = to;
+ m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
+ m_lookTimer = 0;
+}
+
+void
+CPed::ClearAimFlag(void)
+{
+ if (bIsAimingGun) {
+ bIsAimingGun = false;
+ bIsRestoringGun = true;
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+ m_lookTimer = 0;
+ }
+
+ if (IsPlayer())
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
+}
+
+void
+CPed::AimGun(void)
+{
+ CVector vector;
+
+ if (IsPlayer() && bIsDucking)
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+
+ if (m_pSeekTarget) {
+ if (m_pSeekTarget->IsPed()) {
+ ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(vector, PED_MID);
+ } else {
+ vector = m_pSeekTarget->GetPosition();
+ }
+
+ if (!IsPlayer())
+ Say(SOUND_PED_ATTACK);
+
+ bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector);
+ if (m_pLookTarget != m_pSeekTarget) {
+ SetLookFlag(m_pSeekTarget, true, true);
+ }
+
+ } else {
+ if (IsPlayer()) {
+ bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
+ } else {
+ bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
+ }
+ }
+}
+
+void
+CPed::RestoreGunPosition(void)
+{
+ if (bIsLooking) {
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+ bIsRestoringGun = false;
+ } else if (m_pedIK.RestoreGunPosn()) {
+ bIsRestoringGun = false;
+ } else {
+ if (IsPlayer())
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
+ }
+}
+
+bool
+CPed::CanWeRunAndFireWithWeapon(void)
+{
+ return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM);
+}
+
+void
+CPed::ScanForInterestingStuff(void)
+{
+ if (!IsPedInControl())
+ return;
+
+ if (m_objective != OBJECTIVE_NONE)
+ return;
+
+ if (CharCreatedBy == MISSION_CHAR)
+ return;
+
+ LookForSexyPeds();
+ LookForSexyCars();
+ if (LookForInterestingNodes())
+ return;
+
+ if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
+ // Find a car to steal or a ped to mug if we haven't already decided to steal a car
+ if (CGeneral::GetRandomNumber() % 100 < 10) {
+ int mostExpensiveVehAround = -1;
+ int bestMonetaryValue = 0;
+
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity *vehicles[8];
+ CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle* veh = (CVehicle*)vehicles[i];
+
+ if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal()
+ && veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) {
+ mostExpensiveVehAround = i;
+ bestMonetaryValue = veh->pHandling->nMonetaryValue;
+ }
+ }
+ }
+ if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ return;
+ }
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ } else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
+ CPed *charToMug = nil;
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+
+ if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f))
+ break;
+
+ if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
+ || nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
+ || nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
+ && nearPed->CharCreatedBy != MISSION_CHAR
+ && nearPed->IsPedShootable()
+ && nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
+ charToMug = nearPed;
+ break;
+ }
+ }
+ if (charToMug)
+ SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
+
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ }
+ }
+
+ if (m_nPedState == PED_WANDER_PATH) {
+ if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+ for (int i = 0; i < m_numNearPeds; i ++) {
+ if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
+ if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
+ && CanSeeEntity(m_nearPeds[i])
+ && m_nearPeds[i]->CanSeeEntity(this)
+ && WillChat(m_nearPeds[i])) {
+
+ int time = CGeneral::GetRandomNumber() % 4000 + 10000;
+ SetChat(m_nearPeds[i], time);
+ m_nearPeds[i]->SetChat(this, time);
+ }
+ }
+ }
+ }
+ } else {
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
+ }
+ }
+}
+
+bool
+CPed::WillChat(CPed *stranger)
+{
+ if (m_pNextPathNode && m_pLastPathNode) {
+ if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) {
+ return false;
+ }
+ }
+ if (m_nSurfaceTouched == SURFACE_TARMAC)
+ return false;
+ if (stranger == this)
+ return false;
+ if (m_nPedType == stranger->m_nPedType)
+ return true;
+ if (m_nPedType == PEDTYPE_CRIMINAL)
+ return false;
+ if (stranger->m_nPedType == PEDTYPE_COP)
+ return false;
+ if (stranger->IsPlayer())
+ return false;
+ if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType)
+ return false;
+ return true;
+}
+
+void
+CPed::CalculateNewVelocity(void)
+{
+ if (IsPedInControl()) {
+ float headAmount = DEGTORAD(m_headingRate) * CTimer::GetTimeStep();
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ float limitedRotDest = CGeneral::LimitRadianAngle(m_fRotationDest);
+
+ if (m_fRotationCur - PI > limitedRotDest) {
+ limitedRotDest += 2 * PI;
+ } else if(PI + m_fRotationCur < limitedRotDest) {
+ limitedRotDest -= 2 * PI;
+ }
+
+ float neededTurn = limitedRotDest - m_fRotationCur;
+ if (neededTurn <= headAmount) {
+ if (neededTurn > (-headAmount))
+ m_fRotationCur += neededTurn;
+ else
+ m_fRotationCur -= headAmount;
+ } else {
+ m_fRotationCur += headAmount;
+ }
+ }
+
+ CVector2D forward(Sin(m_fRotationCur), Cos(m_fRotationCur));
+
+ m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * Cos(m_fRotationCur)) + -Sin(m_fRotationCur) * m_vecAnimMoveDelta.y;
+ m_moved.y = DotProduct2D(m_vecAnimMoveDelta, forward); // m_vecAnimMoveDelta.y* Cos(m_fRotationCur) + (m_vecAnimMoveDelta.x * Sin(m_fRotationCur));
+
+ if (CTimer::GetTimeStep() >= 0.01f) {
+ m_moved = m_moved * (1 / CTimer::GetTimeStep());
+ } else {
+ m_moved = m_moved * (1 / 100.0f);
+ }
+
+ if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam())
+ || FindPlayerPed() != this || !CanStrafeOrMouseControl()) {
+
+ if (FindPlayerPed() == this)
+ FindPlayerPed()->m_fWalkAngle = 0.0f;
+ return;
+ }
+
+ float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur);
+ float pedSpeed = m_moved.Magnitude();
+ float localWalkAngle = CGeneral::LimitRadianAngle(walkAngle - m_fRotationCur);
+
+ if (localWalkAngle < -0.5f * PI) {
+ localWalkAngle += PI;
+ } else if (localWalkAngle > 0.5f * PI) {
+ localWalkAngle -= PI;
+ }
+
+ // Interestingly this part is responsible for diagonal walking.
+ if (localWalkAngle > -DEGTORAD(50.0f) && localWalkAngle < DEGTORAD(50.0f)) {
+ TheCamera.Cams[TheCamera.ActiveCam].m_fPlayerVelocity = pedSpeed;
+ m_moved = CVector2D(-Sin(walkAngle), Cos(walkAngle)) * pedSpeed;
+ }
+
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
+ CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
+ if(!fightAssoc)
+ fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
+
+ if(!fightAssoc)
+ fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
+
+ if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
+ LimbOrientation newUpperLegs;
+ newUpperLegs.yaw = localWalkAngle;
+
+ if (newUpperLegs.yaw < -DEGTORAD(100.0f)) {
+ newUpperLegs.yaw += PI;
+ } else if (newUpperLegs.yaw > DEGTORAD(100.0f)) {
+ newUpperLegs.yaw -= PI;
+ }
+
+ if (newUpperLegs.yaw > -DEGTORAD(50.0f) && newUpperLegs.yaw < DEGTORAD(50.0f)) {
+ newUpperLegs.pitch = 0.1f;
+ RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
+ RwV3d Zaxis = { 0.0f, 0.0f, 1.0f };
+ RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
+ bDontAcceptIKLookAts = true;
+ }
+ }
+}
+
+float
+CPed::WorkOutHeadingForMovingFirstPerson(float offset)
+{
+ if (!IsPlayer())
+ return 0.0f;
+
+ CPad *pad0 = CPad::GetPad(0);
+ float leftRight = pad0->GetPedWalkLeftRight();
+ float upDown = pad0->GetPedWalkUpDown();
+ float &angle = ((CPlayerPed*)this)->m_fWalkAngle;
+
+ if (upDown != 0.0f) {
+ angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
+ } else {
+ if (leftRight < 0.0f)
+ angle = HALFPI;
+ else if (leftRight > 0.0f)
+ angle = -HALFPI;
+ }
+
+ return CGeneral::LimitRadianAngle(offset + angle);
+}
+
+void
+CPed::UpdatePosition(void)
+{
+ if (CReplay::IsPlayingBack() || !bIsStanding || m_attachedTo)
+ return;
+
+ CVector2D velocityChange;
+
+ SetHeading(m_fRotationCur);
+ if (m_pCurrentPhysSurface) {
+ CVector2D velocityOfSurface;
+ if (!IsPlayer() && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) {
+
+ // It seems R* didn't like m_vecOffsetFromPhysSurface for boats
+ CVector offsetToSurface = GetPosition() - m_pCurrentPhysSurface->GetPosition();
+ offsetToSurface.z -= FEET_OFFSET;
+
+ CVector surfaceMoveVelocity = m_pCurrentPhysSurface->m_vecMoveSpeed;
+ CVector surfaceTurnVelocity = CrossProduct(m_pCurrentPhysSurface->m_vecTurnSpeed, offsetToSurface);
+
+ // Also we use that weird formula instead of friction if it's boat
+ float slideMult = -m_pCurrentPhysSurface->m_vecTurnSpeed.MagnitudeSqr();
+ velocityOfSurface = slideMult * offsetToSurface * CTimer::GetTimeStep() + (surfaceTurnVelocity + surfaceMoveVelocity);
+ m_vecMoveSpeed.z = slideMult * offsetToSurface.z * CTimer::GetTimeStep() + (surfaceTurnVelocity.z + surfaceMoveVelocity.z);
+ } else {
+ velocityOfSurface = m_pCurrentPhysSurface->GetSpeed(m_vecOffsetFromPhysSurface);
+ }
+ // Reminder: m_moved is displacement from walking/running.
+ velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed;
+ m_fRotationCur += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
+ m_fRotationDest += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
+ } else if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF && (m_vecDamageNormal.x != 0.0f || m_vecDamageNormal.y != 0.0f)) {
+ // Ped got damaged by steep slope
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
+ // some kind of
+ CVector2D reactionForce = m_vecDamageNormal;
+ reactionForce.Normalise();
+
+ velocityChange = 0.02f * reactionForce + m_moved;
+
+ float reactionAndVelocityDotProd = DotProduct2D(reactionForce, velocityChange);
+ // they're in same direction
+ if (reactionAndVelocityDotProd < 0.0f) {
+ velocityChange -= reactionAndVelocityDotProd * reactionForce;
+ }
+ } else {
+ velocityChange = m_moved - m_vecMoveSpeed;
+ }
+
+ // Take time step into account
+ if (m_pCurrentPhysSurface && (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) {
+ float speedChange = velocityChange.Magnitude();
+ float changeMult = speedChange;
+ if (m_nPedState == PED_DIE && m_pCurrentPhysSurface->IsVehicle()) {
+ changeMult = 0.002f * CTimer::GetTimeStep();
+ } else if (!(m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat())) {
+ changeMult = 0.01f * CTimer::GetTimeStep();
+ }
+
+ if (speedChange > changeMult) {
+ velocityChange = velocityChange * (changeMult / speedChange);
+ }
+ }
+ m_vecMoveSpeed.x += velocityChange.x;
+ m_vecMoveSpeed.y += velocityChange.y;
+}
+
+void
+CPed::CalculateNewOrientation(void)
+{
+ if (CReplay::IsPlayingBack() || !IsPedInControl())
+ return;
+
+ SetHeading(m_fRotationCur);
+}
+
+void
+CPed::ClearAll(void)
+{
+ if (!IsPedInControl() && m_nPedState != PED_DEAD)
+ return;
+
+ SetPedState(PED_NONE);
+ SetMoveState(PEDMOVE_NONE);
+ m_pSeekTarget = nil;
+ m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
+ m_fleeFromPos = CVector2D(0.0f, 0.0f);
+ m_fleeFrom = nil;
+ m_fleeTimer = 0;
+ m_threatEx = nil;
+ bUsesCollision = true;
+ ClearPointGunAt();
+ bIsPointingGunAt = false;
+ bRenderPedInCar = true;
+ bKnockedUpIntoAir = false;
+ bKnockedOffBike = false;
+ m_pCollidingEntity = nil;
+}
+
+void
+CPed::ProcessBuoyancy(void)
+{
+ float buoyancyLevel = 1.1f;
+ static uint32 nGenerateRaindrops = 0;
+ static uint32 nGenerateWaterCircles = 0;
+ CRGBA color;
+
+ if (bInVehicle)
+ return;
+
+ CVector buoyancyPoint;
+ CVector buoyancyImpulse;
+
+ if (DyingOrDead())
+ buoyancyLevel = 1.8f;
+
+ if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
+ bTouchingWater = true;
+ CEntity *entity;
+ CColPoint point;
+ if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, nil)
+ && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat() && !entity->bRenderScorched) {
+ bIsInWater = false;
+ return;
+ }
+ color.r = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f;
+ color.g = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f;
+ color.b = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f;
+ color.a = CGeneral::GetRandomNumberInRange(48.0f, 96.0f);
+ bIsInWater = true;
+ ApplyMoveForce(buoyancyImpulse);
+ if (!DyingOrDead()) {
+ if (bTryingToReachDryLand) {
+ if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.4f * CTimer::GetTimeStep()) {
+ bTryingToReachDryLand = false;
+ CVector pos = GetPosition();
+ if (PlacePedOnDryLand()) {
+ if (m_fHealth > 20.0f)
+ InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false);
+
+ if (bIsInTheAir) {
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+ bIsInTheAir = false;
+ }
+ pos.z = pos.z - 0.8f;
+ CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true);
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ SetPedState(PED_IDLE);
+ return;
+ }
+ }
+ }
+ }
+ float speedMult = 0.0f;
+ if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
+ || mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) {
+ speedMult = pow(0.9f, CTimer::GetTimeStep());
+ m_vecMoveSpeed.x *= speedMult;
+ m_vecMoveSpeed.y *= speedMult;
+ m_vecMoveSpeed.z *= speedMult;
+ bIsStanding = false;
+ bIsDrowning = true;
+ InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) {
+ if (speedMult == 0.0f) {
+ speedMult = pow(0.9f, CTimer::GetTimeStep());
+ }
+ m_vecMoveSpeed.x *= speedMult;
+ m_vecMoveSpeed.y *= speedMult;
+ if (m_vecMoveSpeed.z >= -0.1f) {
+ if (m_vecMoveSpeed.z < -0.04f)
+ m_vecMoveSpeed.z = -0.02f;
+ } else {
+ m_vecMoveSpeed.z = -0.01f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
+ CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
+ aBitForward.z = level;
+
+ CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
+ nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
+ nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
+ }
+ }
+ if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
+ CVector pos = GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(pos, &level, false))
+ pos.z = level;
+
+ if (pos.z != 0.0f) {
+ nGenerateWaterCircles = 0;
+ for(int i = 0; i < 4; i++) {
+ pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
+ pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
+ }
+ }
+ }
+ if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
+ CVector pos = GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(pos, &level, false))
+ pos.z = level;
+
+ if (pos.z >= 0.0f) {
+ pos.z += 0.25f;
+ nGenerateRaindrops = 0;
+ CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
+ }
+ }
+ } else
+ bTouchingWater = false;
+}
+
+void
+CPed::ProcessControl(void)
+{
+ CColPoint foundCol;
+ CEntity *foundEnt = nil;
+
+ if (CTimer::GetFrameCounter() + m_randomSeed % 32 == 0)
+ PruneReferences();
+
+ int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
+ if (!bFadeOut) {
+ if (alpha < 255) {
+ alpha += 16;
+ if (alpha > 255)
+ alpha = 255;
+ }
+ } else {
+ alpha -= 8;
+ if (alpha < 0)
+ alpha = 0;
+ }
+
+ CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
+ bIsShooting = false;
+ bDonePositionOutOfCollision = false;
+ BuildPedLists();
+ bIsInWater = false;
+ bIsDrowning = false;
+ ProcessBuoyancy();
+
+ if (m_nPedState != PED_ARRESTED) {
+ if (m_nPedState == PED_DEAD) {
+ DeadPedMakesTyresBloody();
+ if (CGame::nastyGame && !bIsInWater) {
+ uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCountOrDeathTime;
+ float timeDependentDist;
+ if (remainingBloodyFpTime >= 2000) {
+ if (remainingBloodyFpTime <= 7000)
+ timeDependentDist = (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f;
+ else
+ timeDependentDist = 0.75f;
+ } else {
+ timeDependentDist = 0.0f;
+ }
+
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+ if (!nearPed->DyingOrDead()) {
+ CVector dist = nearPed->GetPosition() - GetPosition();
+ if (dist.MagnitudeSqr() < sq(timeDependentDist)) {
+ nearPed->m_bloodyFootprintCountOrDeathTime = 200;
+ nearPed->bDoBloodyFootprints = true;
+ if (nearPed->IsPlayer()) {
+ if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
+ int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+ if (camMode != CCam::MODE_SNIPER
+ && camMode != CCam::MODE_CAMERA
+ && camMode != CCam::MODE_ROCKETLAUNCHER
+ && camMode != CCam::MODE_M16_1STPERSON
+ && camMode != CCam::MODE_1STPERSON
+ && camMode != CCam::MODE_HELICANNON_1STPERSON
+ && !TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn()) {
+
+ nearPed->SetLookFlag(this, true);
+ nearPed->SetLookTimer(500);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (remainingBloodyFpTime > 2000) {
+ CVector bloodPos = GetPosition();
+ if (remainingBloodyFpTime - 2000 >= 5000) {
+ if (!m_deadBleeding) {
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
+ 0.75f, 0.0f, 0.0f, -0.75f, 255, 255, 0, 0, 4.0f, 40000, 1.0f);
+ m_deadBleeding = true;
+ }
+ } else {
+ CShadows::StoreStaticShadow(
+ (uintptr)this + 17, SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
+ (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f, 0.0f,
+ 0.0f, (remainingBloodyFpTime - 2000) / 5000.0f * -0.75f,
+ 255, 255, 0, 0, 4.0f, 1.0f, 40.0f, false, 0.0f);
+ }
+ }
+ }
+ if (ServiceTalkingWhenDead())
+ ServiceTalking();
+
+ if (bIsInWater) {
+ bIsStanding = false;
+ bWasStanding = false;
+ CPhysical::ProcessControl();
+ }
+ return;
+ }
+
+ bWasStanding = false;
+ if (bIsStanding) {
+ if (!CWorld::bForceProcessControl) {
+ if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->bIsInSafePosition) {
+ bWasPostponed = true;
+ return;
+ }
+ }
+ }
+
+ if (!IsPedInControl() || m_nWaitState != WAITSTATE_FALSE || 0.01f * CTimer::GetTimeStep() <= m_fDistanceTravelled
+ || (m_nStoredMoveState != PEDMOVE_WALK && m_nStoredMoveState != PEDMOVE_RUN && m_nStoredMoveState != PEDMOVE_SPRINT))
+ m_panicCounter = 0;
+ else if (m_panicCounter < 50)
+ ++m_panicCounter;
+
+ if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
+ SetDie();
+
+ if (bIsStanding)
+ bPushedAlongByCar = false;
+
+ bCollidedWithMyVehicle = false;
+
+ CEntity *collidingEnt = m_pDamageEntity;
+ if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) {
+ bHitSomethingLastFrame = false;
+ if (m_nPedStateTimer <= 500 && bIsInTheAir) {
+ if (m_nPedStateTimer)
+ m_nPedStateTimer--;
+ } else if (m_nPedStateTimer < 1001) {
+ m_nPedStateTimer = 0;
+ }
+ } else if (!GetPedAttractorManager()->IsInQueue(this, m_attractor)) {
+ if (m_panicCounter == 50 && IsPedInControl()) {
+ SetWaitState(WAITSTATE_STUCK, nil);
+ // Leftover
+ /*
+ if (m_nPedType < PEDTYPE_COP) {
+
+ } else {
+
+ }
+ */
+ } else if (collidingEnt) {
+ switch (collidingEnt->GetType())
+ {
+ case ENTITY_TYPE_BUILDING:
+ case ENTITY_TYPE_OBJECT:
+ {
+ CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex());
+ CColModel *collidingCol = collidingModel->GetColModel();
+ if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_FENCEPART
+ || collidingCol->boundingBox.max.x < 3.0f
+ && collidingCol->boundingBox.max.y < 3.0f) {
+
+ if (!IsPlayer()) {
+ SetDirectionToWalkAroundObject(collidingEnt);
+ break;
+ }
+ }
+ if (IsPlayer()) {
+ bHitSomethingLastFrame = true;
+ break;
+ }
+
+ float angleToFaceWhenHit = CGeneral::GetRadianAngleBetweenPoints(
+ GetPosition().x,
+ GetPosition().y,
+ m_vecDamageNormal.x + GetPosition().x,
+ m_vecDamageNormal.y + GetPosition().y);
+
+ float neededTurn = Abs(m_fRotationCur - angleToFaceWhenHit);
+
+ if (neededTurn > PI)
+ neededTurn = TWOPI - neededTurn;
+
+ float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest);
+
+ if (m_nPedState == PED_FOLLOW_PATH) {
+ if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) {
+ SetJump();
+ }
+ break;
+ }
+
+ if (m_pedInObjective &&
+ (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) {
+
+ if (m_pedInObjective->IsPlayer()
+ && (neededTurn < DEGTORAD(20.0f) || m_panicCounter > 10)) {
+ if (CanPedJumpThis(collidingEnt)) {
+ SetJump();
+ } else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
+ if (m_nPedType == PEDTYPE_COP && m_nWaitState != WAITSTATE_LOOK_ABOUT)
+ ((CCopPed*)this)->field_624++;
+
+ SetWaitState(WAITSTATE_LOOK_ABOUT, nil);
+ } else {
+ SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil);
+ m_headingRate = 0.0f;
+ SetLookFlag(m_pedInObjective, true);
+ SetLookTimer(3000);
+ Say(SOUND_PED_TAXI_CALL);
+ }
+ } else {
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
+
+ m_pLookTarget = m_pedInObjective;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ TurnBody();
+ }
+ } else {
+ if (m_nPedType != PEDTYPE_COP && neededTurn < DEGTORAD(15.0f) && m_nWaitState == WAITSTATE_FALSE) {
+ if ((m_nStoredMoveState == PEDMOVE_RUN || m_nStoredMoveState == PEDMOVE_SPRINT) && m_vecDamageNormal.z < 0.3f) {
+ CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN);
+ if (!runAssoc)
+ runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST);
+
+ if (runAssoc && runAssoc->blendAmount > 0.9f && runAssoc->IsRunning()) {
+ SetWaitState(WAITSTATE_HITWALL, nil);
+ }
+ }
+ }
+ if (m_nPedState == PED_FLEE_POS) {
+ CVector2D fleePos = collidingEnt->GetPosition();
+ uint32 oldFleeTimer = m_fleeTimer;
+ SetFlee(fleePos, 5000);
+ if (oldFleeTimer != m_fleeTimer)
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500;
+
+ } else {
+ if (m_nPedState == PED_FLEE_ENTITY && (neededTurn < DEGTORAD(25.0f) || m_panicCounter > 10)) {
+ m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
+ m_collidingEntityWhileFleeing = collidingEnt;
+ m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing);
+
+ if (m_nWaitState != WAITSTATE_HITWALL)
+ SetWaitState(WAITSTATE_TURN180, nil);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ Flee();
+ } else {
+ if (neededTurn < DEGTORAD(60.0f)) {
+ CVector posToHead = m_vecDamageNormal * 4.0f;
+ posToHead.z = 0.0f;
+ posToHead += GetPosition();
+ int closestNodeId = ThePaths.FindNodeClosestToCoors(posToHead, PATH_PED,
+ 999999.9f, false, false);
+ float angleToFace;
+
+ if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS) {
+ if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) {
+ if (m_nPedState == PED_WANDER_PATH) {
+ m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId];
+ CVector bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+ angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ bestCoords.x, bestCoords.y,
+ GetPosition().x, GetPosition().y);
+
+ } else if (m_nPedState == PED_FOLLOW_PATH) {
+ CVector bestCoords = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition();
+ angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ bestCoords.x, bestCoords.y,
+ GetPosition().x, GetPosition().y);
+
+ } else {
+ if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f
+ || ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) {
+ posToHead = (3.0f * m_vecDamageNormal) + GetPosition();
+ posToHead.x += (CGeneral::GetRandomNumber() % 512) / 250.0f - 1.0f;
+ posToHead.y += (CGeneral::GetRandomNumber() % 512) / 250.0f - 1.0f;
+ } else {
+ posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX();
+ posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY();
+ posToHead.z = ThePaths.m_pathNodes[closestNodeId].GetZ();
+ }
+ angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ posToHead.x, posToHead.y,
+ GetPosition().x, GetPosition().y);
+
+ if (m_nPedState != PED_FOLLOW_PATH)
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500;
+ }
+ } else {
+ angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ ThePaths.m_pathNodes[closestNodeId].GetX(),
+ ThePaths.m_pathNodes[closestNodeId].GetY(),
+ GetPosition().x,
+ GetPosition().y);
+
+ CVector2D distToNode = ThePaths.m_pathNodes[closestNodeId].GetPosition() - GetPosition();
+ CVector2D distToSeekPos = m_vecSeekPos - GetPosition();
+
+ if (DotProduct2D(distToNode, distToSeekPos) < 0.0f) {
+ m_fRotationCur = m_fRotationDest;
+ break;
+ }
+ }
+ } else {
+ float angleToFaceAwayDamage = CGeneral::GetRadianAngleBetweenPoints(
+ m_vecDamageNormal.x,
+ m_vecDamageNormal.y,
+ 0.0f,
+ 0.0f);
+
+ if (angleToFaceAwayDamage < m_fRotationCur)
+ angleToFaceAwayDamage += TWOPI;
+
+ float neededTurn = angleToFaceAwayDamage - m_fRotationCur;
+
+ if (neededTurn <= PI) {
+ angleToFace = 0.5f * neededTurn + m_fRotationCur;
+ m_fRotationCur += DEGTORAD(m_pedStats->m_headingChangeRate) * 2.0f;
+ } else {
+ angleToFace = m_fRotationCur - (TWOPI - neededTurn) * 0.5f;
+ m_fRotationCur -= DEGTORAD(m_pedStats->m_headingChangeRate) * 2.0f;
+ }
+
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 200;
+ if (m_nPedType == PEDTYPE_COP) {
+ if (m_pedInObjective) {
+ float angleToLookCriminal = CGeneral::GetRadianAngleBetweenPoints(
+ m_pedInObjective->GetPosition().x,
+ m_pedInObjective->GetPosition().y,
+ GetPosition().x,
+ GetPosition().y);
+
+ angleToLookCriminal = CGeneral::LimitRadianAngle(angleToLookCriminal);
+ angleToFace = CGeneral::LimitRadianAngle(angleToFace);
+
+ if (angleToLookCriminal < angleToFace)
+ angleToLookCriminal += TWOPI;
+
+ float neededTurnToCriminal = angleToLookCriminal - angleToFace;
+
+ if (neededTurnToCriminal > DEGTORAD(150.0f) && neededTurnToCriminal < DEGTORAD(210.0f)) {
+ ((CCopPed*)this)->m_bStopAndShootDisabledZone = true;
+ }
+ }
+ }
+ }
+ m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
+
+ if (m_fRotationCur - PI > m_fRotationDest) {
+ m_fRotationDest += TWOPI;
+ } else if (PI + m_fRotationCur < m_fRotationDest) {
+ m_fRotationDest -= TWOPI;
+ }
+
+ if (oldDestRot == m_fRotationDest && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 200;
+ m_fRotationDest += HALFPI;
+ }
+ }
+ }
+ }
+ }
+
+ if (m_nPedState != PED_WANDER_PATH && m_nPedState != PED_FLEE_ENTITY)
+ m_pNextPathNode = nil;
+
+ bHitSomethingLastFrame = true;
+ break;
+ }
+ case ENTITY_TYPE_VEHICLE:
+ {
+ CVehicle* collidingVeh = ((CVehicle*)collidingEnt);
+ float collidingVehSpeedSqr = collidingVeh->m_vecMoveSpeed.MagnitudeSqr();
+
+ if (collidingVeh == m_pMyVehicle)
+ bCollidedWithMyVehicle = true;
+
+ float oldHealth = m_fHealth;
+ bool playerSufferSound = false;
+
+ if (collidingVehSpeedSqr <= 1.0f / 400.0f) {
+ if (IsPedInControl()
+ && (!IsPlayer()
+ || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT
+ || m_objective == OBJECTIVE_RUN_TO_AREA
+ || m_objective == OBJECTIVE_SPRINT_TO_AREA
+ || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
+ || IsUseAttractorObjective(m_objective))) {
+
+ if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
+ if (!bVehEnterDoorIsBlocked) {
+ if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
+
+ if (m_nPedState == PED_SEEK_CAR) {
+ SetDirectionToWalkAroundObject(collidingVeh);
+ CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
+ } else {
+ SetDirectionToWalkAroundVehicle(collidingVeh);
+ }
+ } else {
+ if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
+ || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
+
+ if (m_nPedState == PED_SEEK_CAR) {
+ SetDirectionToWalkAroundObject(collidingVeh);
+ CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
+ } else {
+ SetDirectionToWalkAroundVehicle(collidingVeh);
+ }
+ } else if (m_fleeFrom != collidingVeh) {
+ SetFlee(collidingVeh, 4000);
+ bUsePedNodeSeek = false;
+ SetMoveState(PEDMOVE_WALK);
+ }
+ }
+ }
+ } else {
+ float angleLeftToCompleteTurn = Abs(m_fRotationCur - m_fRotationDest);
+ if (angleLeftToCompleteTurn < 0.01f && CanPedJumpThis(collidingVeh)) {
+ SetJump();
+ }
+ }
+ } else if (IsPlayer() && !bIsInTheAir) {
+
+ if (IsPedInControl() && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f
+ && !bIsLooking && CTimer::GetTimeInMilliseconds() > m_lookTimer && collidingVeh->pDriver) {
+
+ ((CPlayerPed*)this)->AnnoyPlayerPed(false);
+ SetLookFlag(collidingVeh, true);
+ SetLookTimer(1300);
+
+ eWeaponType weaponType = GetWeapon()->m_eWeaponType;
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (weaponType == WEAPONTYPE_UNARMED
+ || weaponSlot == 3
+ || weaponSlot == 5
+ || weaponSlot == 1) {
+ bShakeFist = true;
+ }
+ } else {
+ SetLookFlag(collidingVeh, true);
+ SetLookTimer(500);
+ }
+ }
+ } else {
+ float adjustedImpulse = m_fDamageImpulse;
+ if (IsPlayer()) {
+ if (bIsStanding) {
+ float forwardVecAndDamageDirDotProd = DotProduct(m_vecAnimMoveDelta.y * GetForward(), m_vecDamageNormal);
+ if (forwardVecAndDamageDirDotProd < 0.0f) {
+ adjustedImpulse = forwardVecAndDamageDirDotProd * m_fMass + m_fDamageImpulse;
+ if (adjustedImpulse < 0.0f)
+ adjustedImpulse = 0.0f;
+ }
+ }
+ }
+ if (m_fMass / 20.0f < adjustedImpulse)
+ DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, adjustedImpulse);
+
+ if (IsPlayer()) {
+ if (adjustedImpulse > 20.0f)
+ adjustedImpulse = 20.0f;
+
+ if (adjustedImpulse > 5.0f) {
+ if (adjustedImpulse <= 13.0f)
+ playerSufferSound = true;
+ else
+ Say(SOUND_PED_DAMAGE);
+ }
+
+ CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
+ CVector colMinVec = collidingCol->boundingBox.min;
+ CVector colMaxVec = collidingCol->boundingBox.max;
+
+ CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition();
+
+ // TLVC = To look vehicle center
+
+ float angleToVehFront = collidingVeh->GetForward().Heading();
+ float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading();
+ angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC);
+
+ // I don't know why do we use that
+ float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y);
+
+ CVector vehDist = GetPosition() - collidingVeh->GetPosition();
+ vehDist.Normalise();
+
+ float vehRightVecAndSpeedDotProd;
+
+ if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) {
+ if (angleDiffFromLookingFrontTLVC <= 0.0f) {
+ vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
+
+ // vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right?
+ if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
+
+ // Car's right faces towards us and isn't coming directly to us
+ if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f
+ && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
+ SetEvasiveStep(collidingVeh, 1);
+ }
+ }
+ } else {
+ vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
+
+ if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
+ if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f
+ && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
+ SetEvasiveStep(collidingVeh, 1);
+ }
+ }
+ }
+ } else {
+ vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed);
+ }
+
+ if (vehRightVecAndSpeedDotProd <= 0.1f) {
+ if (m_nPedState != PED_FIGHT) {
+ SetLookFlag(collidingVeh, true);
+ SetLookTimer(700);
+ }
+ } else {
+ bIsStanding = false;
+ CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed;
+ int dir = GetLocalDirection(collidingEntMoveDir);
+ SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false);
+
+ float damage;
+ if (collidingVeh->m_modelIndex == MI_TRAIN) {
+ damage = 50.0f;
+ } else {
+ damage = 20.0f;
+ }
+
+ InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir);
+ Say(SOUND_PED_DAMAGE);
+ }
+ } else {
+ KillPedWithCar(collidingVeh, m_fDamageImpulse);
+ }
+
+ if (m_pCollidingEntity != collidingEnt)
+ bPushedAlongByCar = true;
+ }
+ if (m_fHealth < oldHealth && playerSufferSound)
+ Say(SOUND_PED_HIT);
+
+ break;
+ }
+ case ENTITY_TYPE_PED:
+ {
+ CollideWithPed((CPed*)collidingEnt);
+ if (((CPed*)collidingEnt)->IsPlayer()) {
+ CPlayerPed *player = ((CPlayerPed*)collidingEnt);
+ Say(SOUND_PED_CHAT);
+ if (m_nMoveState > PEDMOVE_STILL && player->IsPedInControl()) {
+ if (player->m_fMoveSpeed < 1.0f) {
+ if (!player->bIsLooking) {
+ if (CTimer::GetTimeInMilliseconds() > player->m_lookTimer) {
+ player->AnnoyPlayerPed(false);
+ player->SetLookFlag(this, true);
+ player->SetLookTimer(1300);
+ eWeaponType weaponType = player->GetWeapon()->m_eWeaponType;
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (weaponType == WEAPONTYPE_UNARMED
+ || weaponSlot == 3
+ || weaponSlot == 5
+ || weaponSlot == 1) {
+ player->bShakeFist = true;
+ }
+ }
+ }
+ }
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ CVector forceDir;
+ if (!bIsInTheAir && m_nPedState != PED_JUMP && m_fDamageImpulse > 0.0f) {
+ forceDir = m_vecDamageNormal;
+ forceDir.z = 0.0f;
+ if (!bIsStanding) {
+ forceDir *= 4.0f;
+ } else {
+ forceDir *= 0.5f;
+ }
+
+ ApplyMoveForce(forceDir);
+ }
+ if ((bIsInTheAir && !DyingOrDead()) || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)) {
+ if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) {
+ forceDir = GetPosition() - m_vecHitLastPos;
+ } else {
+ m_nPedStateTimer = 0;
+ m_vecHitLastPos = GetPosition();
+ forceDir = CVector(0.0f, 0.0f, 0.0f);
+ }
+
+ CVector offsetToCheck;
+ m_nPedStateTimer++;
+
+ float adjustedTs = Max(CTimer::GetTimeStep(), 0.01f);
+
+ CPad *pad0 = CPad::GetPad(0);
+ if ((m_nPedStateTimer <= 50.0f / (4.0f * adjustedTs) || m_nPedStateTimer * 0.01f <= forceDir.MagnitudeSqr())
+ && (m_nCollisionRecords <= 1 || m_nPedStateTimer <= 50.0f / (2.0f * adjustedTs) || m_nPedStateTimer * 1.0f / 250.0f <= Abs(forceDir.z))) {
+
+ if (m_nCollisionRecords == 1 && m_aCollisionRecords[0] != nil && m_aCollisionRecords[0]->IsBuilding()
+ && m_nPedStateTimer > 50.0f / (2.0f * adjustedTs) && m_nPedStateTimer * 1.0f / 250.0f > Abs(forceDir.z)) {
+ offsetToCheck.x = -forceDir.y;
+ offsetToCheck.z = 1.0f;
+ offsetToCheck.y = forceDir.x;
+ offsetToCheck.Normalise();
+
+ CVector posToCheck = GetPosition() + offsetToCheck;
+
+ // These are either obstacle or ground to land, I don't know which one.
+ float obstacleForFlyingZ, obstacleForFlyingOtherDirZ;
+ CColPoint obstacleForFlying, obstacleForFlyingOtherDir;
+
+ // Check is there any room for being knocked up in reverse direction of force
+ if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlying, foundEnt, true, false, false, false, false, false, nil)) {
+ obstacleForFlyingZ = obstacleForFlying.point.z;
+ } else {
+ obstacleForFlyingZ = 500.0f;
+ }
+
+ posToCheck = GetPosition() - offsetToCheck;
+
+ // Now check for direction of force this time
+ if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlyingOtherDir, foundEnt, true, false, false, false, false, false, nil)) {
+ obstacleForFlyingOtherDirZ = obstacleForFlyingOtherDir.point.z;
+ } else {
+ obstacleForFlyingOtherDirZ = 501.0f;
+ }
+ uint8 flyDir = 0;
+ float feetZ = GetPosition().z - FEET_OFFSET;
+#ifdef FIX_BUGS
+ if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
+ flyDir = 1;
+ else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
+ flyDir = 2;
+#else
+ if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
+ flyDir = 1;
+ else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f)
+ flyDir = 2;
+#endif
+
+ if (flyDir != 0 && !bHeadStuckInCollision) {
+ SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
+ GetMatrix().GetPosition().z += FEET_OFFSET;
+ GetMatrix().UpdateRW();
+ SetLanding();
+ bIsStanding = true;
+ }
+ if (obstacleForFlyingZ < obstacleForFlyingOtherDirZ) {
+ offsetToCheck *= -1.0f;
+ }
+ offsetToCheck.z = 1.0f;
+ forceDir = 4.0f * offsetToCheck;
+ forceDir.z = 4.0f;
+ ApplyMoveForce(forceDir);
+
+ // What was that for?? It pushes player inside of collision sometimes and kills him.
+#ifdef FIX_BUGS
+ if (!IsPlayer())
+#endif
+ GetMatrix().GetPosition() += 0.25f * offsetToCheck;
+
+ m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f);
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ m_fRotationDest = m_fRotationCur;
+ SetHeading(m_fRotationCur);
+
+ if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) {
+ SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, true);
+ }
+ bIsInTheAir = false;
+ } else if (m_vecDamageNormal.z > 0.4f) {
+ if (m_nPedState == PED_JUMP) {
+ if (m_nWaitTimer <= 2000) {
+ if (m_nWaitTimer < 1000)
+ m_nWaitTimer += CTimer::GetTimeStep() * 0.02f * 1000.0f;
+ } else {
+ m_nWaitTimer = 0;
+ }
+ }
+ forceDir = m_vecDamageNormal;
+ forceDir.z = 0.0f;
+ forceDir.Normalise();
+ if (m_nPedState != PED_JUMP || m_nWaitTimer >= 300) {
+ ApplyMoveForce(2.0f * forceDir);
+ } else {
+ ApplyMoveForce(-4.0f * forceDir);
+ }
+ }
+ } else if ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 3) & 7) {
+ if (IsPlayer() && m_nPedState != PED_JUMP && pad0->JumpJustDown()) {
+ int16 padWalkX = pad0->GetPedWalkLeftRight();
+ int16 padWalkY = pad0->GetPedWalkUpDown();
+ if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -padWalkX, padWalkY);
+ m_fRotationDest -= TheCamera.Orientation;
+ m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest);
+ m_fRotationCur = m_fRotationDest;
+ SetHeading(m_fRotationCur);
+ }
+ SetJump();
+ m_nPedStateTimer = 0;
+ m_vecHitLastPos = GetPosition();
+
+ // Why? forceDir is unused after this point.
+ forceDir = CVector(0.0f, 0.0f, 0.0f);
+ } else if (IsPlayer()) {
+ int16 padWalkX = pad0->GetPedWalkLeftRight();
+ int16 padWalkY = pad0->GetPedWalkUpDown();
+ if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -padWalkX, padWalkY);
+ m_fRotationDest -= TheCamera.Orientation;
+ m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest);
+ m_fRotationCur = m_fRotationDest;
+ SetHeading(m_fRotationCur);
+ }
+ CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE);
+
+ if (!jumpAssoc)
+ jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE);
+
+ if (jumpAssoc) {
+ jumpAssoc->blendDelta = -3.0f;
+ jumpAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ if (m_nPedState == PED_JUMP)
+ m_nPedState = PED_IDLE;
+ } else {
+ CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE);
+
+ if (!jumpAssoc)
+ jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE);
+
+ if (jumpAssoc) {
+ jumpAssoc->blendDelta = -3.0f;
+ jumpAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ } else {
+ offsetToCheck = GetPosition();
+ offsetToCheck.z += 0.5f;
+
+ if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) {
+ if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
+ GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
+ GetMatrix().UpdateRW();
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
+ }
+ SetLanding();
+ bIsStanding = true;
+ }
+ }
+ } else if (m_nPedStateTimer < 1001) {
+ m_nPedStateTimer = 0;
+ }
+ }
+
+ if (bIsDucking)
+ Duck();
+
+ if (bStartWanderPathOnFoot) {
+ if (IsPedInControl()) {
+ ClearAll();
+ SetWanderPath(m_nPathDir);
+ bStartWanderPathOnFoot = false;
+ } else if (m_nPedState == PED_DRIVING) {
+ bWanderPathAfterExitingCar = true;
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
+ bStartWanderPathOnFoot = false;
+ }
+ }
+
+ if (!bIsStanding && m_vecMoveSpeed.z > 0.25) {
+ float airResistance = Pow(0.95f, CTimer::GetTimeStep());
+
+ m_vecMoveSpeed *= airResistance;
+ }
+ if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f
+ || (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL)
+ || m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f
+ || m_nPedState == PED_JUMP
+ || bIsInTheAir
+ || m_pCurrentPhysSurface) {
+
+ CPhysical::ProcessControl();
+ } else {
+ bHasContacted = false;
+ bIsInSafePosition = false;
+ bWasPostponed = false;
+ bHasHitWall = false;
+ m_nCollisionRecords = 0;
+ bHasCollided = false;
+ m_nDamagePieceType = 0;
+ m_fDamageImpulse = 0.0f;
+ m_pDamageEntity = nil;
+ m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
+ m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
+ }
+
+ if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) {
+ RequestDelayedWeapon();
+ PlayFootSteps();
+ if (m_nPedState != PED_DEAD) {
+ CalculateNewVelocity();
+ CalculateNewOrientation();
+ }
+ UpdatePosition();
+ if (IsPedInControl() && !bIsStanding && !m_pDamageEntity) {
+ if (m_attachedTo) {
+ bIsInTheAir = false;
+ } else if (CheckIfInTheAir()) {
+ SetInTheAir();
+ bHeadStuckInCollision = false;
+ }
+ }
+ if (bHeadStuckInCollision) {
+ CVector posToCheck = GetPosition();
+ posToCheck.z += 0.9f;
+ if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
+ bHeadStuckInCollision = false;
+ }
+ ProcessObjective();
+ if (!bIsAimingGun) {
+ if (bIsRestoringGun)
+ RestoreGunPosition();
+ } else {
+ AimGun();
+ }
+
+ if (bIsLooking) {
+ MoveHeadToLook();
+ } else if (bIsRestoringLook) {
+ RestoreHeadPosition();
+ }
+
+ if (bIsInTheAir)
+ InTheAir();
+
+ if (bUpdateAnimHeading) {
+ if (m_nPedState != PED_GETUP && m_nPedState != PED_FALL) {
+ m_fRotationCur -= HALFPI;
+ m_fRotationDest = m_fRotationCur;
+ bUpdateAnimHeading = false;
+ }
+ }
+
+ if (m_nWaitState != WAITSTATE_FALSE)
+ Wait();
+
+#ifdef CANCELLABLE_CAR_ENTER
+ static bool cancelJack = false;
+ if (IsPlayer()) {
+ if (EnteringCar() && m_pVehicleAnim) {
+ CPad *pad = CPad::GetPad(0);
+
+ if (!pad->ArePlayerControlsDisabled()) {
+ int vehAnim = m_pVehicleAnim->animId;
+
+ int16 padWalkX = pad->GetPedWalkLeftRight();
+ int16 padWalkY = pad->GetPedWalkUpDown();
+ if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
+ if (vehAnim == ANIM_STD_CAR_OPEN_DOOR_LHS || vehAnim == ANIM_STD_CAR_OPEN_DOOR_RHS || vehAnim == ANIM_STD_COACH_OPEN_LHS || vehAnim == ANIM_STD_COACH_OPEN_RHS ||
+ vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS) {
+
+ if (!m_pMyVehicle->pDriver) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ } else
+ cancelJack = true;
+ } else if (vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
+ cancelJack = true;
+ } else if (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS) {
+ bCancelEnteringCar = true;
+ cancelJack = false;
+ }
+ }
+ if (cancelJack && vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
+ cancelJack = false;
+ QuitEnteringCar();
+ RestorePreviousObjective();
+ }
+ if (cancelJack && (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS)) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ }
+ }
+ } else
+ cancelJack = false;
+ }
+#endif
+
+ switch (m_nPedState) {
+ case PED_IDLE:
+ Idle();
+ break;
+ case PED_LOOK_ENTITY:
+ case PED_LOOK_HEADING:
+ Look();
+ break;
+ case PED_WANDER_RANGE:
+ // III has these in here(and they were unused):
+ /*
+ WanderRange();
+ CheckAroundForPossibleCollisions();
+ */
+ break;
+ case PED_WANDER_PATH:
+ WanderPath();
+ break;
+ case PED_ENTER_CAR:
+ case PED_CARJACK:
+ {
+ break;
+ }
+ case PED_FLEE_POS:
+ ms_vec2DFleePosition = m_fleeFromPos;
+ Flee();
+ break;
+ case PED_FLEE_ENTITY:
+ if (!m_fleeFrom) {
+ bMakeFleeScream = false;
+ SetIdle();
+ break;
+ }
+
+ if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer)
+ break;
+
+ ms_vec2DFleePosition = m_fleeFrom->GetPosition();
+ Flee();
+ break;
+ case PED_FOLLOW_PATH:
+ FollowPath();
+ break;
+ case PED_PAUSE:
+ Pause();
+ break;
+ case PED_ATTACK:
+ Attack();
+ break;
+ case PED_FIGHT:
+ Fight();
+ break;
+ case PED_CHAT:
+ Chat();
+ break;
+ case PED_AIM_GUN:
+ if (m_pPointGunAt && m_pPointGunAt->IsPed()
+#ifdef FIX_BUGS
+ && !GetWeapon()->IsTypeMelee()
+#endif
+ && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
+ ((CPed*)m_pPointGunAt)->ReactToPointGun(this);
+ }
+ PointGunAt();
+ break;
+ case PED_SEEK_CAR:
+ SeekCar();
+ break;
+ case PED_SEEK_IN_BOAT:
+ SeekBoatPosition();
+ break;
+ case PED_BUY_ICECREAM:
+ BuyIceCream();
+ break;
+ case PED_INVESTIGATE:
+ InvestigateEvent();
+ break;
+ case PED_ON_FIRE:
+ if (IsPlayer())
+ break;
+
+ if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) {
+ if (m_pFire) {
+ if (m_fleeFrom) {
+ ms_vec2DFleePosition = m_fleeFrom->GetPosition();
+ } else {
+ ms_vec2DFleePosition = m_fleeFromPos;
+ }
+ Flee();
+ } else {
+ m_nLastPedState = PED_NONE;
+ SetWanderPath(0);
+ SetWaitState(WAITSTATE_FINISH_FLEE, 0);
+ }
+ } else {
+ if (m_pFire)
+ m_pFire->Extinguish();
+ }
+ break;
+ case PED_ANSWER_MOBILE:
+ AnswerMobile();
+ break;
+ case PED_FALL:
+ Fall();
+ break;
+ case PED_GETUP:
+ SetGetUp();
+ break;
+#ifdef GTA_TRAIN
+ case PED_ENTER_TRAIN:
+ EnterTrain();
+ break;
+ case PED_EXIT_TRAIN:
+ ExitTrain();
+ break;
+#endif
+ case PED_DRIVING:
+ {
+ if (!m_pMyVehicle) {
+ bInVehicle = false;
+ FlagToDestroyWhenNextProcessed();
+ return;
+ }
+
+#ifdef CAR_AIRBREAK
+ if (IsPlayer()) {
+ CPad* pad = CPad::GetPad(0);
+ if (!pad->ArePlayerControlsDisabled()) {
+ if (pad->GetHorn()) {
+ float c = Cos(m_fRotationCur);
+ float s = Sin(m_fRotationCur);
+ m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f);
+ m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f);
+ m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ if (pad->GetAccelerate()) {
+ m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
+ }
+ else if (pad->GetBrake()) {
+ m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f);
+ }
+ else {
+ int16 lr = pad->GetSteeringLeftRight();
+ if (lr < 0) {
+ //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward());
+ m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f);
+ }
+ else if (lr > 0) {
+ m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f);
+ }
+ else {
+ m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f);
+ }
+ }
+ }
+ }
+ }
+#endif
+
+ if (m_pMyVehicle->pDriver == this) {
+ DriveVehicle();
+ if (!m_pMyVehicle)
+ return;
+ } else {
+ LookForSexyPeds();
+ LookForSexyCars();
+ }
+
+ if (!IsPlayer() && m_pMyVehicle->IsBoat()
+ && FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle
+ && (CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend)) {
+ SetObjective(OBJECTIVE_KILL_CHAR_ON_BOAT, FindPlayerPed());
+ Say(SOUND_PED_CAR_JACKED);
+ }
+
+ break;
+ }
+ case PED_DIE:
+ Die();
+ break;
+ case PED_HANDS_UP:
+ if (m_pedStats->m_flags & STAT_GUN_PANIC) {
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSCOWER)) {
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER);
+ Say(SOUND_PED_HANDS_COWER);
+ }
+ } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP)) {
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP);
+ Say(SOUND_PED_HANDS_UP);
+ }
+ break;
+ default:
+ break;
+ }
+ SetMoveAnim();
+ if (bPedIsBleeding || m_bleedCounter != 0) {
+ if (CGame::nastyGame) {
+ if (m_bleedCounter != 0)
+ m_bleedCounter--;
+
+ if (!(CTimer::GetFrameCounter() & 3)) {
+ CVector cameraDist = GetPosition() - TheCamera.GetPosition();
+ if (cameraDist.MagnitudeSqr() < sq(50.0f)) {
+
+ float length = (CGeneral::GetRandomNumber() & 127) * 0.0015f + 0.15f;
+ CVector bloodPos(
+ ((CGeneral::GetRandomNumber() & 127) - 64) * 0.007f,
+ ((CGeneral::GetRandomNumber() & 127) - 64) * 0.007f,
+ 1.0f);
+ bloodPos += GetPosition();
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, length, 0.0f,
+ 0.0f, -length, 255, 255, 0, 0, 4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f);
+ }
+ }
+ }
+ }
+ ServiceTalking();
+ if (bInVehicle && !m_pMyVehicle)
+ bInVehicle = false;
+
+ if (bHeldHostageInCar) {
+ if (m_pMyVehicle && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer()) {
+ Say(SOUND_PED_FLEE_SPRINT);
+ }
+ }
+
+ if (m_delayedSoundID >= 0 && CTimer::GetTimeInMilliseconds() > m_delayedSoundTimer) {
+ Say(m_delayedSoundID);
+ m_delayedSoundID = -1;
+ m_delayedSoundTimer = 0;
+ }
+
+ if (bFannyMagnetCheat && m_nPedType == PEDTYPE_CIVFEMALE
+ && m_pedStats->m_sexiness > 40 && !m_leader) {
+ SetLeader(FindPlayerPed());
+ }
+
+ } else {
+ if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer())
+ || bIsInWater || !bUsesCollision) {
+ SetDead();
+ }
+ m_pCurrentPhysSurface = nil;
+ }
+ } else
+ ServiceTalking();
+}
+
+int32
+CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
+{
+ bool collidedWithBoat = false;
+ bool belowTorsoCollided = false;
+ float gravityEffect = -0.15f * CTimer::GetTimeStep();
+ CColPoint intersectionPoint;
+ CColLine ourLine;
+
+ CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
+ CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
+
+ if (!bUsesCollision && !bJustCheckCollision)
+ return false;
+
+ if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat())
+ collidedWithBoat = true;
+
+ // ofc we're not vehicle
+ if (!m_bIsVehicleBeingShifted && !bSkipLineCol && !collidingEnt->IsPed()) {
+ if (!bCollisionProcessed) {
+ m_pCurrentPhysSurface = nil;
+ if (bIsStanding) {
+ bIsStanding = false;
+ bWasStanding = true;
+ }
+ bCollisionProcessed = true;
+ m_fCollisionSpeed += m_vecMoveSpeed.Magnitude2D() * CTimer::GetTimeStep();
+ bStillOnValidPoly = false;
+ if (IsPlayer() || m_fCollisionSpeed >= 1.0f
+ && (m_fCollisionSpeed >= 2.0f || m_nPedState != PED_WANDER_PATH)) {
+ m_collPoly.valid = false;
+ m_fCollisionSpeed = 0.0f;
+ bHitSteepSlope = false;
+ } else {
+ CVector pos = GetPosition();
+ float potentialGroundZ = GetPosition().z - FEET_OFFSET;
+ if (bWasStanding) {
+ pos.z += -0.25f;
+ potentialGroundZ += gravityEffect;
+ }
+ if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) {
+ bStillOnValidPoly = true;
+ if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
+ GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
+ }
+ m_vecMoveSpeed.z = 0.0f;
+ bIsStanding = true;
+ } else {
+ m_collPoly.valid = false;
+ m_fCollisionSpeed = 0.0f;
+ bHitSteepSlope = false;
+ }
+ }
+ }
+
+ if (!bStillOnValidPoly) {
+ CVector potentialCenter = GetPosition();
+ potentialCenter.z = GetPosition().z - 0.52f;
+
+ // 0.52f should be a ped's approx. radius
+ float totalRadiusWhenCollided = collidingEnt->GetBoundRadius() + 0.52f - gravityEffect;
+ if (bWasStanding) {
+ if (collidedWithBoat) {
+ potentialCenter.z += 2.0f * gravityEffect;
+ totalRadiusWhenCollided += Abs(gravityEffect);
+ } else {
+ potentialCenter.z += gravityEffect;
+ }
+ }
+ if (sq(totalRadiusWhenCollided) > (potentialCenter - collidingEnt->GetBoundCentre()).MagnitudeSqr()) {
+ ourLine.p0 = GetPosition();
+ ourLine.p1 = GetPosition();
+ ourLine.p1.z = GetPosition().z - FEET_OFFSET;
+ if (bWasStanding) {
+ ourLine.p1.z = ourLine.p1.z + gravityEffect;
+ ourLine.p0.z = ourLine.p0.z + -0.25f;
+ }
+ float minDist = 1.0f;
+ belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
+ intersectionPoint, minDist, false, false, &m_collPoly);
+
+ if (collidedWithBoat && bWasStanding && !belowTorsoCollided) {
+ ourLine.p0.z = ourLine.p1.z;
+ ourLine.p1.z = ourLine.p1.z + gravityEffect;
+ belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
+ intersectionPoint, minDist, false, false, &m_collPoly);
+ }
+ if (belowTorsoCollided) {
+ if (!bIsStanding
+ || FEET_OFFSET + intersectionPoint.point.z > GetPosition().z
+ || collidedWithBoat && 3.12f + intersectionPoint.point.z > GetPosition().z) {
+
+ if (!collidingEnt->IsVehicle() && !collidingEnt->IsObject()) {
+ m_pCurSurface = collidingEnt;
+ collidingEnt->RegisterReference((CEntity**)&m_pCurSurface);
+ bTryingToReachDryLand = false;
+ bOnBoat = false;
+ } else {
+ m_pCurrentPhysSurface = (CPhysical*)collidingEnt;
+ collidingEnt->RegisterReference((CEntity**)&m_pCurrentPhysSurface);
+ m_vecOffsetFromPhysSurface = intersectionPoint.point - collidingEnt->GetPosition();
+ m_pCurSurface = collidingEnt;
+ collidingEnt->RegisterReference((CEntity**)&m_pCurSurface);
+ m_collPoly.valid = false;
+ if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) {
+ bOnBoat = true;
+ } else {
+ bOnBoat = false;
+ }
+ }
+
+ if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
+ GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
+ }
+ m_nSurfaceTouched = intersectionPoint.surfaceB;
+ if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) {
+ bHitSteepSlope = true;
+ m_vecDamageNormal = intersectionPoint.normal;
+ }
+ }
+
+ float upperSpeedLimit = 0.33f;
+ float lowerSpeedLimit = -0.25f;
+ float speed = m_vecMoveSpeed.Magnitude2D();
+ if (m_nPedState == PED_IDLE) {
+ upperSpeedLimit *= 2.0f;
+ lowerSpeedLimit *= 1.5f;
+ }
+ CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
+ if (!bWasStanding && speed > upperSpeedLimit && (!bPushedAlongByCar || m_vecMoveSpeed.z < lowerSpeedLimit)
+ && m_pCollidingEntity != collidingEnt) {
+
+ float damage = 100.0f * Max(speed - 0.25f, 0.0f);
+ float damage2 = damage;
+ if (m_vecMoveSpeed.z < -0.25f)
+ damage += (-0.25f - m_vecMoveSpeed.z) * 150.0f;
+
+ uint8 dir = 2; // from backward
+ if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) {
+ CVector2D offset = -m_vecMoveSpeed;
+ dir = GetLocalDirection(offset);
+ }
+ if (CSurfaceTable::IsSoftLanding(intersectionPoint.surfaceB))
+ damage *= 0.5f;
+
+ InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir);
+ if (IsPlayer() && damage2 > 5.0f)
+ Say(SOUND_PED_LAND);
+
+ } else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
+ InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
+ }
+ m_vecMoveSpeed.z = 0.0f;
+ bIsStanding = true;
+ } else {
+ bOnBoat = false;
+ }
+ }
+ }
+ }
+
+ int ourCollidedSpheres = CCollision::ProcessColModels(GetMatrix(), *ourCol, collidingEnt->GetMatrix(), *hisCol, collidingPoints, nil, nil);
+ if (ourCollidedSpheres > 0 || belowTorsoCollided) {
+ AddCollisionRecord(collidingEnt);
+ if (!collidingEnt->IsBuilding())
+ ((CPhysical*)collidingEnt)->AddCollisionRecord(this);
+
+ if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
+ bHasHitWall = true;
+ }
+ }
+ if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
+ if (bWasStanding) {
+ CVector sphereNormal;
+ float normalLength;
+ for(int sphere = 0; sphere < ourCollidedSpheres; sphere++) {
+ sphereNormal = collidingPoints[sphere].normal;
+ if (sphereNormal.z >= -1.0f || !IsPlayer()) {
+ normalLength = sphereNormal.Magnitude2D();
+ if (normalLength != 0.0f) {
+ sphereNormal.x = sphereNormal.x / normalLength;
+ sphereNormal.y = sphereNormal.y / normalLength;
+ }
+ } else {
+ float speed = m_vecMoveSpeed.Magnitude2D();
+ sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed);
+ sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed);
+ GetMatrix().GetPosition().z -= 0.05f;
+ bHeadStuckInCollision = true;
+ }
+ sphereNormal.Normalise();
+ collidingPoints[sphere].normal = sphereNormal;
+ if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF)
+ bHitSteepSlope = true;
+ }
+ }
+ }
+ return ourCollidedSpheres;
+}
+
+static void
+particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
+{
+ for (int i = 0; i < times; i++) {
+ CVector adjustedPos = pos;
+ adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+ adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+
+ CVector direction = ped->GetForward() * -0.05f;
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
+ }
+}
+
+static void
+particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
+{
+ switch (ped->m_nSurfaceTouched)
+ {
+ case SURFACE_TARMAC:
+ case SURFACE_GRAVEL:
+ case SURFACE_PAVEMENT:
+ case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ case SURFACE_CONCRETE_BEACH:
+ for (int i = 0; i < times; ++i) {
+ CVector adjustedPos = pos;
+ adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+ adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+ // ??
+ CGeneral::GetRandomNumber();
+ CGeneral::GetRandomNumber();
+ CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void
+CPed::PlayFootSteps(void)
+{
+ CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump());
+ CAnimBlendAssociation *walkRunAssoc = nil;
+ float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
+ bool isSkater = m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_SKATER];
+
+ CVector footPosL(0.0f, 0.0f, 0.0f), footPosR(0.0f, 0.0f, 0.0f);
+ bool footPosLok = false, footPosRok = false;
+
+ if (bDoBloodyFootprints) {
+ if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) {
+ m_bloodyFootprintCountOrDeathTime--;
+
+ if (m_bloodyFootprintCountOrDeathTime == 0)
+ bDoBloodyFootprints = false;
+ }
+ }
+
+ if (!bIsStanding)
+ return;
+
+ for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ if (assoc->flags & ASSOC_WALK) {
+ walkRunAssoc = assoc;
+ walkRunAssocBlend += assoc->blendAmount;
+ } else if ((assoc->flags & ASSOC_NOWALK) == 0) {
+ idleAssocBlend += assoc->blendAmount;
+ }
+ }
+
+ if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) {
+
+ float stepStart = 1.f / 15.f;
+ float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart;
+ float currentTime = walkRunAssoc->currentTime;
+
+ if (isSkater) {
+ // both are unused
+ static float stepStartSection = 1.0f;
+ static float animSections = 15.f;
+
+ float moveStart, soundVolume, skateTime;
+ if (walkRunAssoc->animId == ANIM_STD_WALK) {
+ moveStart = 0.0f;
+ skateTime = 8.f / 15.f;
+ } else {
+ moveStart = 0.0f;
+ skateTime = 5.f / 15.f;
+ }
+ switch (CSurfaceTable::GetAdhesionGroup(m_nSurfaceTouched)) {
+ case ADHESIVE_LOOSE:
+ if (CGeneral::GetRandomNumber() % 128) {
+ m_vecAnimMoveDelta *= 0.5f;
+ } else {
+ SetFall(0, ANIM_STD_HIGHIMPACT_BACK, false);
+ }
+ soundVolume = 0.5f;
+ break;
+ case ADHESIVE_SAND:
+ if (CGeneral::GetRandomNumber() % 64) {
+ m_vecAnimMoveDelta *= 0.2f;
+ } else {
+ SetFall(0, ANIM_STD_HIGHIMPACT_BACK, false);
+ }
+ soundVolume = 0.2f;
+ break;
+ case ADHESIVE_WET:
+ m_vecAnimMoveDelta *= 0.3f;
+ soundVolume = 0.2f;
+ break;
+ default:
+ soundVolume = 1.f;
+ break;
+ }
+ if (soundVolume > 0.2f && currentTime > moveStart && currentTime - walkRunAssoc->timeStep <= moveStart) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8)));
+ } else if (soundVolume > 0.2f) {
+ if (currentTime > skateTime && currentTime - walkRunAssoc->timeStep <= skateTime) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8)));
+ }
+ }
+
+ } else {
+ int stepPart = 0;
+
+ // This section is shortened/optimized for sanity.
+
+ if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart)
+ stepPart = 1;
+ else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd)
+ stepPart = 2;
+
+ if (stepPart != 0) {
+ CVector adjustedFootPos;
+ if (stepPart == 1) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_START, 1.0f);
+ TransformToNode(footPosL, PED_FOOTL);
+ footPosLok = true;
+ adjustedFootPos = footPosL;
+ } else {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_END, 1.0f);
+ TransformToNode(footPosR, PED_FOOTR);
+ footPosRok = true;
+ adjustedFootPos = footPosR;
+ }
+
+ CVector forward = GetForward();
+
+ adjustedFootPos.z -= 0.1f;
+ adjustedFootPos += 0.2f * forward;
+
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * (stepPart == 1 ? 0.14f : 0.1f));
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
+
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ } else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
+ }
+ }
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
+ CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f));
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos,
+ top.x, top.y,
+ right.x, right.y,
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
+ }
+ if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
+ if (IsPlayer())
+ particleProduceFootDust(this, adjustedFootPos, 0.0f, 4);
+
+ } else if (stepPart == 2) {
+ particleProduceFootSplash(this, adjustedFootPos, 0.15f, 4);
+ }
+ }
+ }
+ }
+
+ if (IsPlayer() && !walkRunAssoc && bIsLanding) {
+ if (!footPosLok)
+ TransformToNode(footPosL, PED_FOOTL);
+
+ CVector forward = GetForward();
+
+ CVector adjustedFootPosL = footPosL;
+ adjustedFootPosL.z -= 0.1f;
+ adjustedFootPosL += 0.2f * forward;
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * 0.14f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
+
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ }
+ else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
+ }
+ }
+ if (!isSkater) {
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
+ CVector2D right(GetRight() * 0.14f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL,
+ top.x, top.y,
+ right.x, right.y,
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
+ }
+ }
+ if(!footPosRok)
+ TransformToNode(footPosR, PED_FOOTR);
+
+ CVector adjustedFootPosR = footPosR;
+ adjustedFootPosR.z -= 0.1f;
+ adjustedFootPosR += 0.2f * forward;
+
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * 0.1f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
+
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ } else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
+ }
+ }
+ if (!isSkater) {
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
+ CVector2D right(GetRight() * 0.14f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR,
+ top.x, top.y,
+ right.x, right.y,
+ 120, 250, 250, 50, 4.0f, 5000, 1.0f);
+ }
+ }
+ }
+
+ if (m_nSurfaceTouched == SURFACE_WATER) {
+ CRGBA rubberSmokeColor(255, 255, 255, 196);
+ float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
+ if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
+ float particleSize = pedSpeed * 2.0f;
+
+ if (particleSize < 0.25f)
+ particleSize = 0.25f;
+
+ if (particleSize > 0.75f)
+ particleSize = 0.75f;
+
+ CVector particlePos = GetPosition() + GetForward() * 0.3f;
+ particlePos.z -= 1.2f;
+
+ CVector particleDir = m_vecMoveSpeed * -0.75f;
+
+ particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.5f * particleSize, CRGBA(0,0,0,0), 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, rubberSmokeColor, 0, 0, 0, 0);
+ }
+
+ if (m_nPedState == PED_JUMP) {
+ CVector particlePos = GetPosition();
+ particlePos.z -= 0.1f;
+
+ CVector particleDir(0.0f, 0.075f, 0.0f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.005f, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
+ particleDir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ particleDir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ particleDir.z -= CGeneral::GetRandomNumberInRange(0.025f, 0.05f);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, 0.5f, rubberSmokeColor, 0, 0, 0, 0);
+ }
+ }
+}
+
+// Actually GetLocalDirectionTo(Turn/Look)
+int
+CPed::GetLocalDirection(const CVector2D &posOffset)
+{
+ int direction;
+ float angle;
+
+ for (angle = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); angle < 0.0f; angle += TWOPI);
+
+ for (direction = RADTODEG(angle)/90.0f; direction > 3; direction -= 4);
+
+ // 0-forward, 1-left, 2-backward, 3-right.
+ return direction;
+}
+
+bool
+CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh)
+{
+ return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250);
+}
+
+void
+CPed::SetDirectionToWalkAroundObject(CEntity *obj)
+{
+ float distLimitForTimer = 8.0f;
+ CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
+ CVector objColMin = objCol->boundingBox.min;
+ CVector objColMax = objCol->boundingBox.max;
+ CVector objColCenter = (objColMin + objColMax) / 2.0f;
+ CMatrix objMat(obj->GetMatrix());
+ float dirToSet = obj->GetForward().Heading();
+ bool goingToEnterCarAndItsVan = false;
+ bool goingToEnterCar = false;
+ bool objUpsideDown = false;
+
+ float checkIntervalInDist = (objColMax.y - objColMin.y) * 0.1f;
+ float checkIntervalInTime;
+
+ if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
+ return;
+
+ if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
+ bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
+ SetFindPathAndFlee(obj, 5000, !isRunning);
+ return;
+ }
+
+ CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f);
+ CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f);
+
+ checkIntervalInDist = Max(checkIntervalInDist, 0.5f);
+ checkIntervalInDist = Min(checkIntervalInDist, (objColMax.z - objColMin.z) / 2.0f);
+ checkIntervalInDist = Min(checkIntervalInDist, (adjustedColMax.x - adjustedColMin.x) / 2.0f);
+
+ if (objMat.GetUp().z < 0.0f)
+ objUpsideDown = true;
+
+ if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) {
+ objColCenter = obj->GetMatrix() * objColCenter;
+ } else {
+ checkIntervalInDist = 0.4f;
+ if (objMat.GetUp().z <= 0.57f) {
+
+ // Specific calculations for traffic lights, didn't get a bit.
+ adjustedColMin.x = 1.2f * (adjustedColMin.x < adjustedColMin.y ? adjustedColMin.x : adjustedColMin.y);
+ adjustedColMax.x = 1.2f * (adjustedColMax.x > adjustedColMax.y ? adjustedColMax.x : adjustedColMax.y);
+ adjustedColMin.y = 1.2f * objColMin.z;
+ adjustedColMax.y = 1.2f * objColMax.z;
+ dirToSet = objMat.GetUp().Heading();
+ objMat.SetUnity();
+ objMat.RotateZ(dirToSet);
+ objMat.GetPosition() += obj->GetPosition();
+ objColCenter = obj->GetPosition();
+ } else {
+ objColCenter.x = adjustedColMax.x - 0.25f;
+ objColCenter = obj->GetMatrix() * objColCenter;
+ distLimitForTimer = 0.75f;
+ }
+ objUpsideDown = false;
+ }
+ float oldRotDest = m_fRotationDest;
+ float angleToFaceObjCenter = (objColCenter - GetPosition()).Heading();
+ float angleDiffBtwObjCenterAndForward = CGeneral::LimitRadianAngle(dirToSet - angleToFaceObjCenter);
+ float objTopRightHeading = Atan2(adjustedColMax.x - adjustedColMin.x, adjustedColMax.y - adjustedColMin.y);
+
+ if (IsPlayer()) {
+ if (FindPlayerPed()->m_fMoveSpeed <= 0.0f)
+ checkIntervalInTime = 0.0f;
+ else
+ checkIntervalInTime = 2.0f / FindPlayerPed()->m_fMoveSpeed;
+ } else {
+ switch (m_nMoveState) {
+ case PEDMOVE_WALK:
+ checkIntervalInTime = 2.0f;
+ break;
+ case PEDMOVE_RUN:
+ checkIntervalInTime = 0.5f;
+ break;
+ case PEDMOVE_SPRINT:
+ checkIntervalInTime = 0.5f;
+ break;
+ default:
+ checkIntervalInTime = 0.0f;
+ break;
+ }
+ }
+ if (m_pSeekTarget == obj && obj->IsVehicle()) {
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
+ || m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
+ goingToEnterCar = true;
+ if (IsPlayer())
+ checkIntervalInTime = 0.0f;
+
+ if (((CVehicle*)obj)->bIsVan)
+ goingToEnterCarAndItsVan = true;
+ }
+ }
+
+ int entityOnTopLeftOfObj = 0;
+ int entityOnBottomLeftOfObj = 0;
+ int entityOnTopRightOfObj = 0;
+ int entityOnBottomRightOfObj = 0;
+
+ if (CTimer::GetTimeInMilliseconds() > m_collidingThingTimer || m_collidingEntityWhileFleeing != obj) {
+ bool collidingThingChanged = true;
+ CEntity *obstacle;
+
+ if (!obj->IsVehicle() || objUpsideDown) {
+ collidingThingChanged = false;
+ } else {
+ float adjustedCheckInterval = 0.7f * checkIntervalInDist;
+ CVector posToCheck;
+
+ // Top left of obj
+ posToCheck.x = adjustedColMin.x + adjustedCheckInterval;
+ posToCheck.y = adjustedColMax.y - adjustedCheckInterval;
+ posToCheck.z = 0.0f;
+ posToCheck = objMat * posToCheck;
+ posToCheck.z += 0.6f;
+ obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj,
+ true, true, false, true, false, false);
+ if (obstacle) {
+ if (obstacle->IsBuilding()) {
+ entityOnTopLeftOfObj = 1;
+ } else if (obstacle->IsVehicle()) {
+ entityOnTopLeftOfObj = 2;
+ } else {
+ entityOnTopLeftOfObj = 3;
+ }
+ }
+
+ // Top right of obj
+ posToCheck.x = adjustedColMax.x - adjustedCheckInterval;
+ posToCheck.y = adjustedColMax.y - adjustedCheckInterval;
+ posToCheck.z = 0.0f;
+ posToCheck = objMat * posToCheck;
+ posToCheck.z += 0.6f;
+ obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj,
+ true, true, false, true, false, false);
+ if (obstacle) {
+ if (obstacle->IsBuilding()) {
+ entityOnTopRightOfObj = 1;
+ } else if (obstacle->IsVehicle()) {
+ entityOnTopRightOfObj = 2;
+ } else {
+ entityOnTopRightOfObj = 3;
+ }
+ }
+
+ // Bottom right of obj
+ posToCheck.x = adjustedColMax.x - adjustedCheckInterval;
+ posToCheck.y = adjustedColMin.y + adjustedCheckInterval;
+ posToCheck.z = 0.0f;
+ posToCheck = objMat * posToCheck;
+ posToCheck.z += 0.6f;
+ obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj,
+ true, true, false, true, false, false);
+ if (obstacle) {
+ if (obstacle->IsBuilding()) {
+ entityOnBottomRightOfObj = 1;
+ } else if (obstacle->IsVehicle()) {
+ entityOnBottomRightOfObj = 2;
+ } else {
+ entityOnBottomRightOfObj = 3;
+ }
+ }
+
+ // Bottom left of obj
+ posToCheck.x = adjustedColMin.x + adjustedCheckInterval;
+ posToCheck.y = adjustedColMin.y + adjustedCheckInterval;
+ posToCheck.z = 0.0f;
+ posToCheck = objMat * posToCheck;
+ posToCheck.z += 0.6f;
+ obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj,
+ true, true, false, true, false, false);
+ if (obstacle) {
+ if (obstacle->IsBuilding()) {
+ entityOnBottomLeftOfObj = 1;
+ } else if (obstacle->IsVehicle()) {
+ entityOnBottomLeftOfObj = 2;
+ } else {
+ entityOnBottomLeftOfObj = 3;
+ }
+ }
+ }
+
+ if (!entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
+ CVector topLeftCorner(adjustedColMin.x - 0.3f, adjustedColMax.y + 0.3f, 0.0f);
+ topLeftCorner = objMat * topLeftCorner;
+ CVector topRightCorner(adjustedColMax.x + 0.3f, adjustedColMax.y + 0.3f, 0.0f);
+ topRightCorner = objMat * topRightCorner;
+ CColPoint foundCol;
+ CEntity *foundEnt;
+ if (CWorld::ProcessLineOfSight(topLeftCorner, topRightCorner, foundCol, foundEnt, true, true, false, true, false, false, false, false)) {
+ switch (foundEnt->GetType()) {
+ case ENTITY_TYPE_VEHICLE:
+ entityOnTopRightOfObj = 2;
+ entityOnTopLeftOfObj = 2;
+ break;
+ case ENTITY_TYPE_BUILDING:
+ entityOnTopRightOfObj = 1;
+ entityOnTopLeftOfObj = 1;
+ break;
+ case ENTITY_TYPE_OBJECT:
+ entityOnTopRightOfObj = 3;
+ entityOnTopLeftOfObj = 3;
+ break;
+ }
+ }
+ }
+ if (!entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
+ CVector bottomRightCorner(adjustedColMax.x + 0.3f, adjustedColMin.y - 0.3f, 0.0f);
+ bottomRightCorner = objMat * bottomRightCorner;
+ CVector bottomLeftCorner(adjustedColMin.x - 0.3f, adjustedColMin.y - 0.3f, 0.0f);
+ bottomLeftCorner = objMat * bottomLeftCorner;
+ CColPoint foundCol;
+ CEntity* foundEnt;
+ if (CWorld::ProcessLineOfSight(bottomRightCorner, bottomLeftCorner, foundCol, foundEnt, true, true, false, true, false, false, false, false)) {
+ switch (foundEnt->GetType()) {
+ case ENTITY_TYPE_VEHICLE:
+ entityOnBottomLeftOfObj = 2;
+ entityOnBottomRightOfObj = 2;
+ break;
+ case ENTITY_TYPE_BUILDING:
+ entityOnBottomLeftOfObj = 1;
+ entityOnBottomRightOfObj = 1;
+ break;
+ case ENTITY_TYPE_OBJECT:
+ entityOnBottomLeftOfObj = 3;
+ entityOnBottomRightOfObj = 3;
+ break;
+ }
+ }
+ }
+
+ if (entityOnTopLeftOfObj && entityOnTopRightOfObj && entityOnBottomRightOfObj && entityOnBottomLeftOfObj) {
+ collidingThingChanged = false;
+ entityOnTopLeftOfObj = 0;
+ entityOnBottomLeftOfObj = 0;
+ entityOnTopRightOfObj = 0;
+ entityOnBottomRightOfObj = 0;
+ }
+
+ if (!collidingThingChanged) {
+ m_walkAroundType = 0;
+ } else {
+ if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
+ if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
+ if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
+ m_walkAroundType = 0;
+ } else {
+ if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
+ if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
+ m_walkAroundType = 1;
+ } else if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
+ m_walkAroundType = 1;
+ }
+ } else {
+ if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
+ m_walkAroundType = 4;
+ } else if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
+ m_walkAroundType = 4;
+ }
+ }
+ }
+ } else {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
+ m_walkAroundType = 0;
+ } else {
+ if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
+ if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
+ m_walkAroundType = 2;
+ } else if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
+ m_walkAroundType = 2;
+ }
+ } else {
+ if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
+ m_walkAroundType = 3;
+ } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
+ m_walkAroundType = 3;
+ }
+ }
+ }
+ }
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
+ || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
+ if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
+ m_walkAroundType = 3;
+ }
+ } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
+ m_walkAroundType = 4;
+ }
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
+ || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
+ if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
+ m_walkAroundType = 2;
+ }
+ } else if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
+ m_walkAroundType = 1;
+ } else {
+ m_walkAroundType = 0;
+ }
+ }
+ }
+ m_collidingEntityWhileFleeing = obj;
+ m_collidingEntityWhileFleeing->RegisterReference((CEntity**) &m_collidingEntityWhileFleeing);
+
+ // TODO: This random may need to be changed.
+ m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 512 + CGeneral::GetRandomNumber();
+
+ CVector localPosToHead;
+
+ if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
+ if (goingToEnterCar) {
+ if (goingToEnterCarAndItsVan) {
+ if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
+ return;
+ }
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
+ m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
+ localPosToHead.x = adjustedColMax.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMin.y;
+ } else {
+ m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet);
+ localPosToHead.x = adjustedColMin.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMin.y;
+ }
+ } else {
+ if (m_walkAroundType != 1 && m_walkAroundType != 4
+ && (m_walkAroundType || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f)) {
+
+ m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
+ localPosToHead.x = adjustedColMax.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMin.y;
+ } else {
+ m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet);
+ localPosToHead.x = adjustedColMin.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMin.y;
+ }
+ }
+ } else {
+ if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
+ if (angleDiffBtwObjCenterAndForward <= 0.0f) {
+ if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
+ if (goingToEnterCar) {
+ if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
+ return;
+ }
+ if (m_walkAroundType == 4 || m_walkAroundType == 3
+ || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
+
+ m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
+ localPosToHead.x = adjustedColMax.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMin.y;
+ } else {
+ m_fRotationDest = dirToSet;
+ localPosToHead.x = adjustedColMax.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMax.y;
+ }
+ } else {
+ m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
+ localPosToHead.x = adjustedColMax.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMin.y;
+ }
+ } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
+ m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
+ localPosToHead.x = adjustedColMin.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMin.y;
+ } else {
+ if (goingToEnterCar) {
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
+ return;
+ }
+ if (m_walkAroundType == 1 || m_walkAroundType == 2
+ || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
+
+ m_fRotationDest = dirToSet;
+ localPosToHead.x = adjustedColMin.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMax.y;
+ } else {
+ m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
+ localPosToHead.x = adjustedColMin.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMin.y;
+ }
+ }
+ } else {
+ if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
+
+ m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
+ localPosToHead.x = adjustedColMax.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMax.y;
+ } else {
+ m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet);
+ localPosToHead.x = adjustedColMin.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMax.y;
+ }
+ } else {
+ if (m_walkAroundType == 2 || m_walkAroundType == 3
+ || !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
+
+ m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
+ localPosToHead.x = adjustedColMax.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMax.y;
+ } else {
+ m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet);
+ localPosToHead.x = adjustedColMin.x;
+ localPosToHead.z = 0.0f;
+ localPosToHead.y = adjustedColMax.y;
+ }
+ }
+ }
+ }
+ if (objUpsideDown)
+ localPosToHead.x = localPosToHead.x * -1.0f;
+
+ localPosToHead = objMat * localPosToHead;
+ m_actionX = localPosToHead.x;
+ m_actionY = localPosToHead.y;
+ localPosToHead -= GetPosition();
+ m_fRotationDest = CGeneral::LimitRadianAngle(localPosToHead.Heading());
+
+ if (m_fRotationDest != m_fRotationCur && bHitSomethingLastFrame) {
+ if (m_fRotationDest == oldRotDest) {
+ m_fRotationDest = oldRotDest;
+ } else {
+ m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
+ }
+ }
+
+ float dist = localPosToHead.Magnitude2D();
+ if (dist < 0.5f)
+ dist = 0.5f;
+
+ if (dist > distLimitForTimer)
+ dist = distLimitForTimer;
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 280.0f * dist * checkIntervalInTime;
+}
+
+bool
+CPed::IsPedInControl(void)
+{
+ return m_nPedState <= PED_STATES_NO_AI
+ && !bIsInTheAir && !bIsLanding
+ && m_fHealth > 0.0f;
+}
+
+bool
+CPed::IsPedShootable(void)
+{
+ return m_nPedState <= PED_STATES_NO_ST;
+}
+
+bool
+CPed::UseGroundColModel(void)
+{
+ return m_nPedState == PED_FALL ||
+ m_nPedState == PED_DIVE_AWAY ||
+ m_nPedState == PED_DIE ||
+ m_nPedState == PED_DEAD;
+}
+
+bool
+CPed::CanPedReturnToState(void)
+{
+ return m_nPedState <= PED_STATES_NO_AI && m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK &&
+ m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY;
+}
+
+bool
+CPed::CanSetPedState(void)
+{
+ return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR;
+}
+
+bool
+CPed::CanStrafeOrMouseControl(void)
+{
+#ifdef FREE_CAM
+ if (CCamera::bFreeCam)
+ return false;
+#endif
+ return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY ||
+ m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP || m_nPedState == PED_ANSWER_MOBILE;
+}
+
+void
+CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+ ped->RestorePreviousState();
+ ped->m_pVehicleAnim = nil;
+}
+
+void
+CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ if (ped->m_nPedState == PED_GETUP)
+ RpAnimBlendClumpSetBlendDeltas(ped->GetClump(), ASSOC_PARTIAL, -1000.0f);
+
+ ped->bFallenDown = false;
+ animAssoc->blendDelta = -1000.0f;
+ if (ped->m_nPedState == PED_GETUP)
+ ped->RestorePreviousState();
+
+ if (ped->bFleeWhenStanding && ped->m_threatEx) {
+ ped->SetFlee(ped->m_threatEx, 10000);
+ ped->Say(SOUND_PED_FLEE_SPRINT);
+ ped->bFleeWhenStanding = false;
+ ped->m_threatEx = nil;
+
+ } else if (ped->bGotUpOfMyOwnAccord) {
+ ped->SetObjective(OBJECTIVE_NONE);
+ ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f));
+ ped->bGotUpOfMyOwnAccord = false;
+
+ } else {
+ if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY)
+ ped->SetMoveState(PEDMOVE_STILL);
+ else
+ ped->SetMoveState(PEDMOVE_RUN);
+ ped->SetMoveAnim();
+ }
+
+ ped->bGetUpAnimStarted = false;
+}
+
+void
+CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ animAssoc->blendDelta = -1000.0f;
+ ped->bIsLanding = false;
+
+ if (ped->m_nPedState == PED_JUMP)
+ ped->RestorePreviousState();
+}
+
+void
+CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ /*
+ CPed *ped = (CPed*)arg;
+
+ if (ped->m_nPedState == PED_STAGGER)
+ // nothing
+ */
+}
+void
+CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ CVehicle *veh = ped->m_pMyVehicle;
+
+ bool startedToRun = false;
+ ped->bUsesCollision = true;
+ ped->m_actionX = 0.0f;
+ ped->m_actionY = 0.0f;
+ ped->bVehExitWillBeInstant = false;
+ if (veh && veh->IsBoat())
+ ped->ApplyMoveSpeed();
+
+ if (ped->m_objective == OBJECTIVE_LEAVE_CAR)
+ ped->RestorePreviousObjective();
+ else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
+ ped->m_fHealth = 0.0f;
+ ped->SetDie(ANIM_STD_HIT_FLOOR, 4.0f, 0.5f);
+ }
+
+ ped->bInVehicle = false;
+ if (veh && (veh->IsCar() || veh->IsBike())) {
+ CWorld::pIgnoreEntity = veh;
+ if (CWorld::TestSphereAgainstWorld(ped->GetPosition() - CVector(0.f, 0.f, 0.2f),
+ 0.4f, veh, true, true, false, false, false, false)
+ || CWorld::TestSphereAgainstWorld(ped->GetPosition() + CVector(0.f, 0.f, 0.2f),
+ 0.4f, veh, true, true, false, false, false, false)
+ || !CWorld::GetIsLineOfSightClear(veh->GetPosition(), ped->GetPosition(), true, false, false, true, false, false, false)) {
+ CWorld::pIgnoreEntity = nil;
+ ped->PositionPedOutOfCollision();
+ }
+ CWorld::pIgnoreEntity = nil;
+ }
+
+ if (ped->m_nPedState == PED_EXIT_CAR) {
+ if (ped->m_nPedType == PEDTYPE_COP) {
+ ped->SetIdle();
+ if (((CCopPed*)ped)->m_nCopType == COP_MIAMIVICE && ped->m_pMyVehicle && ped->m_pMyVehicle->pDriver == ped) {
+ DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_PED_MIAMIVICE_EXITING_CAR, 0.f);
+ }
+ } else
+ ped->RestorePreviousState();
+
+ veh = ped->m_pMyVehicle;
+ if (ped->bFleeAfterExitingCar && veh) {
+ ped->bFleeAfterExitingCar = false;
+ ped->SetFlee(veh->GetPosition(), 12000);
+ ped->bUsePedNodeSeek = true;
+ ped->m_pNextPathNode = nil;
+ if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
+ ped->SetMoveState(PEDMOVE_SPRINT);
+ ped->Say(SOUND_PED_FLEE_SPRINT);
+ } else {
+ ped->SetMoveState(PEDMOVE_RUN);
+ ped->Say(SOUND_PED_FLEE_RUN);
+ }
+ startedToRun = true;
+
+ // This is not a good way to do this...
+ ped->m_nLastPedState = PED_WANDER_PATH;
+
+ } else if (ped->bWanderPathAfterExitingCar) {
+ ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
+ ped->bWanderPathAfterExitingCar = false;
+ if (ped->m_nPedType == PEDTYPE_PROSTITUTE)
+ ped->SetObjectiveTimer(30000);
+ ped->m_nLastPedState = PED_NONE;
+
+ } else if (ped->bGonnaKillTheCarJacker) {
+
+ // Kill objective is already given at this point.
+ ped->bGonnaKillTheCarJacker = false;
+ if (ped->m_pedInObjective) {
+ if (!(CGeneral::GetRandomNumber() & 1)
+ && ped->m_nPedType != PEDTYPE_COP
+ && (!ped->m_pedInObjective->IsPlayer() || !CTheScripts::IsPlayerOnAMission())) {
+ ped->ClearObjective();
+ ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
+ }
+ ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1500;
+ }
+ int waitTime = 1500;
+ ped->SetWaitState(WAITSTATE_PLAYANIM_COWER, &waitTime);
+ ped->SetMoveState(PEDMOVE_RUN);
+ startedToRun = true;
+ } else if (ped->m_objective == OBJECTIVE_NONE && ped->CharCreatedBy != MISSION_CHAR && ped->m_nPedState == PED_IDLE && !ped->IsPlayer()) {
+ ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
+ }
+ } else if (ped->m_nPedState == PED_DRIVING) {
+ ped->m_nPedState = PED_IDLE;
+ }
+
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+
+ ped->RestartNonPartialAnims();
+ ped->m_pVehicleAnim = nil;
+ ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ veh = ped->m_pMyVehicle;
+ if (veh) {
+ if (ped->m_nPedType == PEDTYPE_PROSTITUTE) {
+ if (veh->pDriver) {
+ if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = 0;
+ CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = 0;
+ CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= 100;
+ if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney < 0)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = 0;
+ }
+ }
+ }
+ if (veh && veh->IsBike())
+ // BUG?
+ veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehDoor);
+ else
+ veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
+
+ if (veh->pDriver == ped) {
+ veh->RemoveDriver();
+#ifndef FIX_BUGS // RemoveDriver does it anyway
+ veh->SetStatus(STATUS_ABANDONED);
+#endif
+ if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
+ veh->m_nDoorLock = CARLOCK_UNLOCKED;
+ if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle())
+ veh->ChangeLawEnforcerState(false);
+ if (veh->IsBike()) {
+ if (Abs(veh->m_vecMoveSpeed.x) < 0.1 && Abs(veh->m_vecMoveSpeed.y) < 0.1f) {
+ ((CBike*)veh)->bIsStanding = true;
+ }
+ }
+ } else {
+ veh->RemovePassenger(ped);
+ }
+
+ if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
+ float angleAfterExit;
+ if (ped->m_vehDoor == CAR_DOOR_LF) {
+ angleAfterExit = HALFPI + veh->GetForward().Heading();
+ } else {
+ angleAfterExit = veh->GetForward().Heading() - HALFPI;
+ }
+ ped->SetHeading(angleAfterExit);
+ ped->m_fRotationDest = angleAfterExit;
+ ped->m_fRotationCur = angleAfterExit;
+ if (!ped->bBusJacked)
+ ped->SetMoveState(PEDMOVE_WALK);
+ }
+ if (CGarages::IsPointWithinAnyGarage(ped->GetPosition()))
+ veh->bLightsOn = false;
+ }
+
+ if (ped->IsPlayer())
+ AudioManager.PlayerJustLeftCar();
+
+ ped->ReplaceWeaponWhenExitingVehicle();
+
+ ped->bOnBoat = false;
+ if (ped->bBusJacked) {
+ ped->SetFall(1500, ANIM_STD_HIGHIMPACT_BACK, false);
+ ped->bBusJacked = false;
+ }
+ ped->m_nStoredMoveState = PEDMOVE_NONE;
+ if (!ped->IsPlayer()) {
+ // It's a shame...
+#ifdef FIX_BUGS
+ int createdBy = ped->CharCreatedBy;
+#else
+ int createdBy = !ped->CharCreatedBy;
+#endif
+
+ if (createdBy == MISSION_CHAR && !startedToRun)
+ ped->SetMoveState(PEDMOVE_WALK);
+ }
+ ped->bHeldHostageInCar = false;
+}
+
+void
+CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
+{
+ CAnimBlendAssociation *quickJackedAssoc;
+ CVehicle *vehicle;
+ CPed *ped = (CPed*)arg;
+
+ uint8 exitFlags = 0;
+ quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_QUICKJACKED);
+ if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) {
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) {
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_FALLOFF, 100.0f);
+ ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF);
+ } else {
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_FALLBACK, 100.0f);
+ ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR);
+ }
+ ((CBike*)ped->m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNIDENTIFIED, 0, ped, true);
+ return;
+ }
+
+ if (ped->m_nPedState != PED_ARRESTED) {
+ ped->m_nLastPedState = PED_NONE;
+ if (dragAssoc)
+ dragAssoc->blendDelta = -1000.0f;
+ }
+ ped->RestartNonPartialAnims();
+ ped->m_pVehicleAnim = nil;
+ ped->m_pSeekTarget = nil;
+ vehicle = ped->m_pMyVehicle;
+
+ if (vehicle && vehicle->IsBike())
+ exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor);
+ else
+ exitFlags = GetCarDoorFlag(ped->m_vehDoor);
+
+ if (vehicle)
+ vehicle->m_nGettingOutFlags &= ~exitFlags;
+
+ if (vehicle) {
+ if (vehicle->pDriver == ped) {
+ vehicle->RemoveDriver();
+ if (vehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
+ vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+
+ if (ped->m_nPedType == PEDTYPE_COP && vehicle->IsLawEnforcementVehicle())
+ vehicle->ChangeLawEnforcerState(false);
+ } else {
+ vehicle->RemovePassenger(ped);
+ }
+ }
+ ped->bInVehicle = false;
+ if (ped->IsPlayer())
+ AudioManager.PlayerJustLeftCar();
+
+ if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
+ dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
+ ped->m_fHealth = 0.0f;
+ ped->SetDie(ANIM_STD_HIT_FLOOR, 1000.0f, 0.5f);
+ return;
+ }
+
+ if (quickJackedAssoc) {
+ dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
+ } else {
+ dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
+ if (ped->CanSetPedState())
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f);
+ }
+
+ ped->ReplaceWeaponWhenExitingVehicle();
+
+ ped->m_nStoredMoveState = PEDMOVE_NONE;
+ ped->bVehExitWillBeInstant = false;
+}
+
+void
+CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ CVehicle *veh = ped->m_pMyVehicle;
+
+ // Pointless code
+ if (!veh)
+ return;
+
+ // Situation of entering car as a driver while there is already a driver exiting atm.
+ CPed *driver = veh->pDriver;
+ if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR
+ && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
+
+ if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) {
+ ped->QuitEnteringCar();
+ return;
+ }
+ if (driver->CharCreatedBy == MISSION_CHAR) {
+ PedSetOutCarCB(nil, veh->pDriver);
+ if (driver->m_pMyVehicle) {
+ driver->PositionPedOutOfCollision();
+ } else {
+ driver->m_pMyVehicle = veh;
+ driver->PositionPedOutOfCollision();
+ driver->m_pMyVehicle = nil;
+ }
+ veh->pDriver = nil;
+ } else {
+ driver->SetDead();
+ driver->FlagToDestroyWhenNextProcessed();
+ veh->pDriver = nil;
+ }
+ }
+
+ if (ped->bRemoveMeWhenIGotIntoCar) {
+ ped->bRemoveMeWhenIGotIntoCar = false;
+ ped->bRemoveFromWorld = true;
+ }
+ if (ped->bCollectBusFare) {
+ ped->bCollectBusFare = false;
+ if (FindPlayerPed())
+ FindPlayerPed()->m_nLastBusFareCollected += 5;
+ }
+
+ if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
+ return;
+
+ ped->bInVehicle = true;
+ if (ped->m_nPedType == PEDTYPE_PROSTITUTE) {
+ if (veh->pDriver) {
+ if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1000;
+ CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
+ CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
+ CWorld::Players[CWorld::PlayerInFocus].m_pHooker = (CCivilianPed*)ped;
+ }
+ }
+ }
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)
+ veh->bIsBeingCarJacked = false;
+
+ if (veh->m_nNumGettingIn)
+ --veh->m_nNumGettingIn;
+
+ if (ped->IsPlayer() && ((CPlayerPed*)ped)->m_bAdrenalineActive)
+ ((CPlayerPed*)ped)->ClearAdrenaline();
+
+ if (veh->IsBoat()) {
+ if (ped->IsPlayer()) {
+ CCarCtrl::RegisterVehicleOfInterest(veh);
+ if (veh->GetStatus() == STATUS_SIMPLE) {
+ veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
+ veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ veh->SetStatus(STATUS_PLAYER);
+ AudioManager.PlayerJustGotInCar();
+ }
+ veh->SetDriver(ped);
+ if (!veh->bEngineOn)
+ veh->bEngineOn = true;
+
+ ped->SetPedState(PED_DRIVING);
+ ped->StopNonPartialAnims();
+ ped->RemoveWeaponWhenEnteringVehicle();
+ return;
+ }
+
+ if (ped->m_pVehicleAnim)
+ ped->m_pVehicleAnim->blendDelta = -1000.0f;
+
+ ped->bDoBloodyFootprints = false;
+ if (veh->m_nAlarmState == -1)
+ veh->m_nAlarmState = 15000;
+
+ if (ped->IsPlayer()) {
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || veh->IsBike()) {
+ if (veh->GetStatus() == STATUS_SIMPLE) {
+ veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ veh->SetStatus(STATUS_PLAYER);
+ }
+ AudioManager.PlayerJustGotInCar();
+ } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (veh->GetStatus() == STATUS_SIMPLE) {
+ veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ veh->SetStatus(STATUS_PHYSICS);
+ }
+
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
+ CPed *passenger = veh->pPassengers[i];
+ if (passenger && !passenger->bStayInCarOnJack && !passenger->bHeldHostageInCar && (passenger->m_leader != ped || !ped->bIsLeader)) {
+ passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
+ passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ }
+
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) {
+ veh->SetDriver(ped);
+ if (veh->VehicleCreatedBy == PARKED_VEHICLE) {
+ veh->VehicleCreatedBy = RANDOM_VEHICLE;
+ ++CCarCtrl::NumRandomCars;
+ --CCarCtrl::NumParkedCars;
+ }
+ if (veh->bIsAmbulanceOnDuty) {
+ veh->bIsAmbulanceOnDuty = false;
+ --CCarCtrl::NumAmbulancesOnDuty;
+ }
+ if (veh->bIsFireTruckOnDuty) {
+ veh->bIsFireTruckOnDuty = false;
+ --CCarCtrl::NumFiretrucksOnDuty;
+ }
+ if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle())
+ veh->ChangeLawEnforcerState(true);
+
+ if (!veh->bEngineOn) {
+ veh->bEngineOn = true;
+ DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
+ }
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && ped->CharCreatedBy == RANDOM_CHAR
+ && ped != FindPlayerPed() && ped->m_nPedType != PEDTYPE_EMERGENCY) {
+
+ CCarCtrl::JoinCarWithRoadSystem(veh);
+ veh->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ veh->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ veh->AutoPilot.m_nCruiseSpeed = 25;
+ }
+ ped->SetPedState(PED_DRIVING);
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+
+ if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT
+ || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
+ ped->m_prevObjective = OBJECTIVE_NONE;
+
+ ped->RestorePreviousObjective();
+ }
+
+ } else {
+
+ bool slowDown = false;
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR)
+ slowDown = true;
+
+ // VC also has a dead condition in here.
+
+ if (veh->IsBike()) {
+ veh->AddPassenger(ped, 0);
+ } else if (veh->bIsBus) {
+ veh->AddPassenger(ped);
+ } else {
+ switch (ped->m_vehDoor) {
+ case CAR_DOOR_RF:
+ veh->AddPassenger(ped, 0);
+ break;
+ case CAR_DOOR_RR:
+ veh->AddPassenger(ped, 2);
+ break;
+ case CAR_DOOR_LR:
+ veh->AddPassenger(ped, 1);
+ break;
+ default:
+ veh->AddPassenger(ped);
+ break;
+ }
+ }
+ ped->SetPedState(PED_DRIVING);
+ if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT
+ || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
+ ped->m_prevObjective = OBJECTIVE_NONE;
+
+ ped->RestorePreviousObjective();
+
+ // VC has conditional OBJECTIVE_LEAVE_CAR here, which runs if it entered the first dead condition.
+
+ if(slowDown)
+ veh->AutoPilot.m_nCruiseSpeed = 17;
+ }
+
+ int8 doorFlag;
+ if (veh->IsBike()) {
+ doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor);
+ } else {
+ doorFlag = GetEnterCarDoorFlag(ped->m_vehDoor, veh->m_nNumMaxPassengers);
+ }
+
+ veh->m_nGettingInFlags &= ~doorFlag;
+
+ if (veh->bIsBus && !veh->m_nGettingInFlags)
+ ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
+
+ switch (ped->m_objective) {
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ case OBJECTIVE_LEAVE_CAR:
+ case OBJECTIVE_FOLLOW_CAR_IN_CAR:
+ case OBJECTIVE_GOTO_AREA_ANY_MEANS:
+ case OBJECTIVE_GOTO_AREA_ON_FOOT:
+ case OBJECTIVE_RUN_TO_AREA:
+ case OBJECTIVE_GOTO_SEAT_ON_FOOT:
+ case OBJECTIVE_GOTO_ATM_ON_FOOT:
+ case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
+ case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
+ case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
+ case OBJECTIVE_SPRINT_TO_AREA:
+ case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
+ break;
+ default:
+ ped->SetObjective(OBJECTIVE_NONE);
+ }
+
+ ped->AddInCarAnims(veh, veh->pDriver == ped);
+ if (veh->bIsBus)
+ ped->bRenderPedInCar = false;
+
+ // FIX: RegisterVehicleOfInterest not just registers the vehicle, but also updates register time. So remove the IsThisVehicleInteresting check.
+#ifndef FIX_BUGS
+ if (ped->IsPlayer() && !CCarCtrl::IsThisVehicleInteresting(veh) && veh->VehicleCreatedBy != MISSION_VEHICLE) {
+#else
+ if (ped->IsPlayer() && veh->VehicleCreatedBy != MISSION_VEHICLE) {
+#endif
+ CCarCtrl::RegisterVehicleOfInterest(veh);
+
+ if (!veh->bHasBeenOwnedByPlayer && veh->VehicleCreatedBy != MISSION_VEHICLE)
+ CEventList::RegisterEvent(EVENT_STEAL_CAR, EVENT_ENTITY_VEHICLE, veh, ped, 1500);
+
+ veh->bHasBeenOwnedByPlayer = true;
+ }
+ ped->bChangedSeat = true;
+}
+
+bool
+CPed::CanBeDeleted(void)
+{
+ if (bInVehicle)
+ return false;
+
+ switch (CharCreatedBy) {
+ case RANDOM_CHAR:
+ return true;
+ case MISSION_CHAR:
+ return false;
+ case UNK_CHAR:
+ return false;
+ default:
+ return true;
+ }
+}
+
+bool
+CPed::CanBeDeletedEvenInVehicle(void)
+{
+ switch (CharCreatedBy) {
+ case RANDOM_CHAR:
+ return true;
+ case MISSION_CHAR:
+ return false;
+ case UNK_CHAR:
+ return false;
+ default:
+ return true;
+ }
+}
+
+void
+CPed::AddWeaponModel(int id)
+{
+ if (id != -1) {
+ if (m_pWeaponModel)
+ RemoveWeaponModel(-1);
+
+ m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
+ CModelInfo::GetModelInfo(id)->AddRef();
+ m_wepModelID = id;
+
+ if (IsPlayer() && id == MI_MINIGUN)
+ ((CPlayerPed*)this)->m_pMinigunTopAtomic = (RpAtomic*)CModelInfo::GetModelInfo(MI_MINIGUN2)->CreateInstance();
+ }
+}
+
+static RwObject*
+RemoveAllModelCB(RwObject *object, void *data)
+{
+ RpAtomic *atomic = (RpAtomic*)object;
+ if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
+ RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic);
+ RpAtomicDestroy(atomic);
+ }
+ return object;
+}
+
+void
+CPed::RemoveWeaponModel(int modelId)
+{
+ // modelId is not used!! This function just removes the current weapon.
+ if(m_pWeaponModel){
+ if (modelId == -1
+ || CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel) == CModelInfo::GetModelInfo(modelId)) {
+ CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel)->RemoveRef();
+ RwFrame* frm = RpAtomicGetFrame(m_pWeaponModel);
+ RpAtomicDestroy(m_pWeaponModel);
+ RwFrameDestroy(frm);
+ m_pWeaponModel = nil;
+ }
+ }
+
+ if (IsPlayer() && (modelId == -1 || modelId == MI_MINIGUN)) {
+ RpAtomic* &atm = ((CPlayerPed*)this)->m_pMinigunTopAtomic;
+ if (atm) {
+ RwFrame *frm = RpAtomicGetFrame(atm);
+ RpAtomicDestroy(atm);
+ RwFrameDestroy(frm);
+ atm = nil;
+ }
+ }
+ m_wepModelID = -1;
+}
+
+void
+CPed::RequestDelayedWeapon()
+{
+ if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId;
+ int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id;
+ if (modelId1 != -1)
+ CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY);
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1))
+ && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) {
+ GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, 1);
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ }
+}
+
+void
+CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
+{
+ m_delayedWeapon = weapon;
+ m_delayedWeaponAmmo = ammo;
+ if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId;
+ int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id;
+ if (modelId1 != -1)
+ CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY);
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1))
+ && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) {
+ GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, true);
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ }
+}
+
+int32
+CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
+{
+ int slot = GetWeaponSlot(weaponType);
+
+ if (m_weapons[slot].m_eWeaponType == weaponType) {
+ GetWeapon(slot).m_nAmmoTotal += ammo;
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
+
+ // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
+ } else {
+ GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
+ }
+ GetWeapon(slot).Reload();
+ if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0)
+ GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
+ } else {
+ if (HasWeaponSlot(slot)) {
+ if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot))
+ ammo += GetWeapon(slot).m_nAmmoTotal;
+
+ RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId);
+ GetWeapon(slot).Shutdown();
+ }
+ GetWeapon(slot).Initialise(weaponType, ammo);
+ if (slot == m_currentWeapon && !bInVehicle) {
+ AddWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nModelId);
+ }
+ }
+ if (GetWeapon(slot).m_eWeaponState != WEAPONSTATE_OUT_OF_AMMO)
+ GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
+
+ return slot;
+}
+
+int
+CPed::GetWeaponSlot(eWeaponType weaponType)
+{
+ return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+}
+
+void
+CPed::SetCurrentWeapon(int slot)
+{
+ if (slot == -1)
+ return;
+
+ CWeaponInfo* weaponInfo;
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
+ weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ RemoveWeaponModel(weaponInfo->m_nModelId);
+ }
+ m_currentWeapon = slot;
+
+ if (FindPlayerPed() && IsPlayer())
+ ((CPlayerPed*)this)->m_nSelectedWepSlot = m_currentWeapon;
+
+ if (HasWeaponSlot(slot)) {
+ weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ AddWeaponModel(weaponInfo->m_nModelId);
+ }
+}
+
+void
+CPed::SetCurrentWeapon(eWeaponType weaponType)
+{
+ SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot);
+}
+
+void
+CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
+{
+ int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (slot == -1)
+ return;
+
+ GetWeapon(slot).m_nAmmoTotal += ammo;
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
+
+ // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
+ } else {
+ GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
+ }
+
+ if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0)
+ GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
+}
+
+void
+CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
+{
+ int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (slot == -1)
+ return;
+
+ GetWeapon(slot).m_nAmmoTotal = ammo;
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
+
+ // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
+ } else {
+ GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
+ }
+ int32 newClip = GetWeapon(slot).m_nAmmoTotal;
+ if (newClip >= GetWeapon(slot).m_nAmmoInClip)
+ newClip = GetWeapon(slot).m_nAmmoInClip;
+ GetWeapon(slot).m_nAmmoInClip = newClip;
+
+ if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0)
+ GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
+}
+
+void
+CPed::ClearWeapons(void)
+{
+ RemoveWeaponModel(-1);
+ for (int i = 0; i < ARRAY_SIZE(m_weapons); i++) {
+ GetWeapon(i).Shutdown();
+ }
+ SetCurrentWeapon(WEAPONTYPE_UNARMED);
+}
+
+void
+CPed::RemoveWeaponWhenEnteringVehicle(void)
+{
+ if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) {
+ if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
+ m_storedWeapon = GetWeapon()->m_eWeaponType;
+ SetCurrentWeapon(GetWeapon(5).m_eWeaponType);
+ } else {
+ CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ RemoveWeaponModel(ourWeapon->m_nModelId);
+ }
+}
+void
+CPed::ReplaceWeaponWhenExitingVehicle(void)
+{
+ eWeaponType weaponType = GetWeapon()->m_eWeaponType;
+
+ // If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car.
+ if (IsPlayer() && GetWeaponSlot(weaponType) == WEAPONSLOT_SUBMACHINEGUN) {
+ if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ SetCurrentWeapon(m_storedWeapon);
+ m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ } else {
+ AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId);
+ }
+}
+
+void
+CPed::PreRender(void)
+{
+ CShadows::StoreShadowForPed(this,
+ CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
+
+ UpdateRpHAnim();
+
+ bool bIsWindModifierTurnedOn = false;
+ float fAnyDirectionShift = 1.0f;
+ bool bIsPedDrivingBikeOrOpenTopCar = false;
+ if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift)
+ && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
+ bIsWindModifierTurnedOn = true;
+
+ if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
+ if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
+ || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
+ bIsPedDrivingBikeOrOpenTopCar = true;
+ }
+
+ if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) {
+ float fWindMult = 0.0f;
+ if (bIsPedDrivingBikeOrOpenTopCar) {
+ fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
+ if (fWindMult > 0.4f) {
+ float volume = (fWindMult - 0.4f) / 0.6f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SHIRT_WIND_FLAP, volume);
+ }
+ }
+
+ if (bIsWindModifierTurnedOn)
+ fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f));
+
+ RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx;
+ RwV3d scale;
+ float fScaleOffset;
+
+ fScaleOffset = fWindMult * 0.2f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK));
+ RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT);
+
+ fScaleOffset = fWindMult * 0.1f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL));
+ RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER));
+ RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID));
+ RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT);
+
+ fScaleOffset = fWindMult * 0.2f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML));
+ RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR));
+ RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT);
+ }
+
+ if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD) {
+ // scale head to 0 if shot off
+ RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
+ RwMatrix* head = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwV3d zero = { 0.0f, 0.0f, 0.0f };
+ RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT);
+ }
+
+ if (IsPlayer() && gfTommyFatness != 1.0f) {
+ RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx;
+ RwV3d scale;
+
+ scale.x = 1.0f;
+ scale.y = 1.0f + gfTommyFatness * 0.7f;
+ scale.z = 1.0f + gfTommyFatness * 0.7f;
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
+ RwMatrix* head = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(head, &scale, rwCOMBINEPRECONCAT);
+
+ scale.y = 1.0f + gfTommyFatness * 0.2f;
+ scale.z = 1.0f + gfTommyFatness * 0.2f;
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK));
+ RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT);
+
+ scale.y = 1.0f + gfTommyFatness * 0.5f;
+ scale.z = 1.0f + gfTommyFatness * 0.5f;
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID));
+ RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT);
+
+ scale.y = 1.0f + gfTommyFatness;
+ scale.z = 1.0f + gfTommyFatness;
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERLEGL));
+ RwMatrix* upperLegL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperLegL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERLEGR));
+ RwMatrix* upperLegR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperLegR, &scale, rwCOMBINEPRECONCAT);
+
+ scale.y = 1.0f + gfTommyFatness * 0.5f;
+ scale.z = 1.0f + gfTommyFatness * 0.5f;
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_LOWERLEGR));
+ RwMatrix* lowerLegR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(lowerLegR, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_LOWERLEGL));
+ RwMatrix* lowerLegL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(lowerLegL, &scale, rwCOMBINEPRECONCAT);
+
+ scale.y = 1.0f + gfTommyFatness * 0.23f;
+ scale.z = 1.0f + gfTommyFatness * 0.23f;
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOOTL));
+ RwMatrix* footL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(footL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOOTR));
+ RwMatrix* footR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(footR, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML));
+ RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR));
+ RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT);
+
+ scale.y = 1.0f + gfTommyFatness * 0.2f;
+ scale.z = 1.0f + gfTommyFatness * 0.2f;
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOREARML));
+ RwMatrix* foreArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(foreArmL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOREARMR));
+ RwMatrix* foreArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(foreArmR, &scale, rwCOMBINEPRECONCAT);
+ }
+
+ if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
+ CVector bloodDir(0.0f, 0.0f, 0.0f);
+ CVector bloodPos(0.0f, 0.0f, 0.0f);
+
+ TransformToNode(bloodPos, m_bodyPartBleeding);
+
+ switch (m_bodyPartBleeding) {
+ case PED_HEAD:
+ bloodDir = 0.1f * GetUp();
+ break;
+ case PED_UPPERARML:
+ bloodDir = 0.04f * GetUp() - 0.04f * GetRight();
+ break;
+ case PED_UPPERARMR:
+ bloodDir = 0.04f * GetUp() - 0.04f * GetRight();
+ break;
+ case PED_UPPERLEGL:
+ bloodDir = 0.04f * GetUp() + 0.05f * GetForward();
+ break;
+ case PED_UPPERLEGR:
+ bloodDir = 0.04f * GetUp() + 0.05f * GetForward();
+ break;
+ default:
+ bloodDir = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ for(int i = 0; i < 4; i++)
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0);
+ }
+ if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
+ if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
+ bool doSplashUp = true;
+ CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
+ CVector speed = FindPlayerSpeed();
+
+ if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
+ if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
+ if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED)) {
+ doSplashUp = false;
+ }
+ } else
+ doSplashUp = false;
+ } else
+ doSplashUp = false;
+
+ if (doSplashUp && ourCol->numSpheres > 0) {
+ for(int i = 0; i < ourCol->numSpheres; i++) {
+ CColSphere *sphere = &ourCol->spheres[i];
+ CVector splashPos;
+ switch (sphere->piece) {
+ case PEDPIECE_LEFTARM:
+ case PEDPIECE_RIGHTARM:
+ case PEDPIECE_HEAD:
+ splashPos = GetMatrix() * ourCol->spheres[i].center;
+ splashPos.z += 0.7f * sphere->radius;
+ splashPos.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
+ splashPos.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1, 0);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
+
+void
+CPed::Render(void)
+{
+ if (bInVehicle && m_pMyVehicle && m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR) {
+ if (!bRenderPedInCar)
+ return;
+
+ if (!m_pMyVehicle->IsBike() && !IsPlayer()) {
+ float camDistSq = (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr();
+ if (camDistSq > SQR((m_pMyVehicle->IsBoat() ? 40.0f : 25.0f) * TheCamera.LODDistMultiplier))
+ return;
+ }
+ }
+
+ CEntity::Render();
+
+ if(m_pWeaponModel){
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID);
+ RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel);
+ *RwFrameGetMatrix(frame) = *mat;
+ RwFrameUpdateObjects(frame);
+ RpAtomicRender(m_pWeaponModel);
+ if (IsPlayer()) {
+ CPlayerPed *player = (CPlayerPed*)this;
+ if (player->m_pMinigunTopAtomic) {
+ frame = RpAtomicGetFrame(player->m_pMinigunTopAtomic);
+ *RwFrameGetMatrix(frame) = *mat;
+
+ player->m_fGunSpinAngle = player->m_fGunSpinSpeed * CTimer::GetTimeStep() + player->m_fGunSpinAngle;
+ if (player->m_fGunSpinAngle > TWOPI)
+ player->m_fGunSpinAngle -= TWOPI;
+
+ CMatrix mgTopMat, localAdjMat;
+ mgTopMat.Attach(RwFrameGetMatrix(frame));
+ localAdjMat.SetRotateX(player->m_fGunSpinAngle);
+ localAdjMat.Rotate(DEGTORAD(-4.477f)* vecTestTemp.x, DEGTORAD(29.731f) * vecTestTemp.y, DEGTORAD(1.064f) * vecTestTemp.z);
+ localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
+ mgTopMat = mgTopMat * localAdjMat;
+ mgTopMat.UpdateRW();
+
+ RwFrameUpdateObjects(frame);
+ RpAtomicRender(player->m_pMinigunTopAtomic);
+ }
+ }
+ }
+}
+
+void
+CPed::CheckAroundForPossibleCollisions(void)
+{
+ CVector ourCentre, objCentre;
+ CEntity *objects[8];
+ int16 maxObject;
+
+ if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer)
+ return;
+
+ GetBoundCentre(ourCentre);
+
+ CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false);
+ for (int i = 0; i < maxObject; i++) {
+ CEntity *object = objects[i];
+ if (bRunningToPhone) {
+ if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition()))
+ break;
+ }
+ object->GetBoundCentre(objCentre);
+ float radius = object->GetBoundRadius();
+ if (radius > 4.5f || radius < 1.0f)
+ radius = 1.0f;
+
+ // Developers gave up calculating Z diff. later according to asm.
+ float diff = CVector(ourCentre - objCentre).MagnitudeSqr2D();
+
+ if (sq(radius + 1.0f) > diff)
+ m_fRotationDest += DEGTORAD(22.5f);
+ }
+}
+
+void
+CPed::SetIdle(void)
+{
+ if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) {
+ if (m_nPedState == PED_AIM_GUN)
+ ClearPointGunAt();
+
+ SetPedState(PED_IDLE);
+ SetMoveState(PEDMOVE_STILL);
+ m_nLastPedState = PED_NONE;
+ }
+ if (m_nWaitState == WAITSTATE_FALSE) {
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000);
+ }
+}
+
+void
+CPed::Idle(void)
+{
+ CVehicle *veh = m_pMyVehicle;
+ if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
+
+ if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
+
+ if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
+
+ CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
+ CVector doorDist = GetPosition() - doorPos;
+
+ if (doorDist.MagnitudeSqr() < sq(0.5f)) {
+ SetMoveState(PEDMOVE_WALK);
+ return;
+ }
+ }
+ }
+ }
+
+ if (m_nMoveState != PEDMOVE_STILL && !IsPlayer())
+ SetMoveState(PEDMOVE_STILL);
+
+ m_moved = CVector2D(0.0f, 0.0f);
+}
+
+void
+CPed::ClearPause(void)
+{
+ RestorePreviousState();
+}
+
+void
+CPed::Pause(void)
+{
+ m_moved = CVector2D(0.0f, 0.0f);
+ if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer)
+ ClearPause();
+}
+
+void
+CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
+{
+ if (m_attachedTo)
+ return;
+
+ if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead()))
+ return;
+
+ ClearLookFlag();
+ ClearAimFlag();
+ SetStoredState();
+ SetPedState(PED_FALL);
+ CAnimBlendAssociation *fallAssoc = nil;
+ if (animId == ANIM_STD_NUM) {
+ if (IsPlayer()) {
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_LHS);
+ if (!fallAssoc)
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_RHS);
+ }
+ } else {
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId);
+
+ if (fallAssoc) {
+ fallAssoc->SetCurrentTime(0.0f);
+ fallAssoc->blendAmount = 0.0f;
+ fallAssoc->blendDelta = 8.0f;
+ fallAssoc->SetRun();
+ }
+ else {
+ fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f);
+ }
+ if (animId == ANIM_STD_BIKE_FALLBACK)
+ fallAssoc->SetCurrentTime(0.4f);
+ }
+
+ if (extraTime == -1) {
+ m_getUpTimer = UINT32_MAX;
+ } else if (fallAssoc) {
+ if (IsPlayer()) {
+ if (fallAssoc->animId == ANIM_STD_ROLLOUT_LHS || fallAssoc->animId == ANIM_STD_ROLLOUT_RHS) {
+ m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
+ + CTimer::GetTimeInMilliseconds()
+ - 1000.0f * fallAssoc->currentTime
+ + 100.0f;
+ } else {
+ m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
+ + CTimer::GetTimeInMilliseconds()
+ + 500.0f;
+ }
+ } else {
+ m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
+ + CTimer::GetTimeInMilliseconds()
+ + extraTime
+ + ((m_randomSeed + CTimer::GetFrameCounter()) % 1000);
+ }
+ } else {
+ m_getUpTimer = extraTime
+ + CTimer::GetTimeInMilliseconds()
+ + 1000
+ + ((m_randomSeed + CTimer::GetFrameCounter()) % 1000);
+ }
+ bFallenDown = true;
+}
+
+void
+CPed::ClearFall(void)
+{
+ SetGetUp();
+}
+
+void
+CPed::Fall(void)
+{
+ if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer && bIsStanding)
+ ClearFall();
+
+ CAnimBlendAssociation *firstPartialAssoc;
+ CAnimBlendAssociation *fallAssoc;
+
+ if (IsPlayer() && (bKnockedUpIntoAir || bKnockedOffBike) && !bIsStanding) {
+ firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
+
+ // What???
+ if (firstPartialAssoc && (firstPartialAssoc->animId == ANIM_STD_FALL_ONBACK || firstPartialAssoc->animId == ANIM_STD_FALL_ONFRONT))
+ fallAssoc = firstPartialAssoc;
+ else
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONBACK);
+
+ if (!fallAssoc)
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONFRONT);
+
+ if (!fallAssoc && firstPartialAssoc && 0.8f * firstPartialAssoc->hierarchy->totalLength < firstPartialAssoc->currentTime) {
+ if (firstPartialAssoc->flags & ASSOC_FRONTAL) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_ONFRONT, 8.0f);
+ } else {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_ONBACK, 8.0f);
+ }
+ } else if (fallAssoc && fallAssoc->blendAmount > 0.3f && fallAssoc->blendDelta >= 0.0f) {
+ float time = fallAssoc->currentTime;
+
+ if (time > 0.667f && time - fallAssoc->timeStep <= 0.667f) {
+ fallAssoc->SetCurrentTime(0.0f);
+ fallAssoc->SetRun();
+ }
+ }
+ } else if ((bKnockedUpIntoAir || bKnockedOffBike) && bIsStanding && !bWasStanding) {
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONBACK);
+
+ if (!fallAssoc)
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONFRONT);
+
+ if (fallAssoc) {
+ bKnockedUpIntoAir = false;
+ bKnockedOffBike = false;
+ fallAssoc->speed = 3.0f;
+ if (IsPlayer())
+ Say(SOUND_PED_LAND);
+
+ } else {
+ firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
+ if (firstPartialAssoc && !firstPartialAssoc->IsRunning()) {
+ bKnockedUpIntoAir = false;
+ bKnockedOffBike = false;
+ }
+ }
+ }
+}
+
+bool
+CPed::CheckIfInTheAir(void)
+{
+ if (bInVehicle)
+ return false;
+
+ CVector pos = GetPosition();
+ CColPoint foundColPoint;
+ CEntity *foundEntity;
+
+ float startZ = pos.z - 1.54f;
+ bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, nil);
+ if (!foundGround && m_nPedState != PED_JUMP)
+ {
+ pos.z -= FEET_OFFSET;
+ if (CWorld::TestSphereAgainstWorld(pos, 0.15f, this, true, false, false, false, false, false))
+ foundGround = true;
+ }
+ return !foundGround;
+}
+
+void
+CPed::SetInTheAir(void)
+{
+ if (bIsInTheAir)
+ return;
+
+ bIsInTheAir = true;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_GLIDE, 4.0f);
+
+ if (m_nPedState == PED_ATTACK) {
+ ClearAttack();
+ ClearPointGunAt();
+ } else if (m_nPedState == PED_FIGHT) {
+ EndFight(ENDFIGHT_FAST);
+ }
+
+}
+
+void
+CPed::InTheAir(void)
+{
+ CColPoint foundCol;
+ CEntity *foundEnt;
+
+ CVector ourPos = GetPosition();
+ CVector bitBelow = GetPosition();
+ bitBelow.z -= 4.04f;
+
+ if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) {
+ if (!DyingOrDead()) {
+ if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) {
+ if (GetPosition().z - foundCol.point.z < 1.3f || bIsStanding)
+ SetLanding();
+ } else if (m_nPedState != PED_ABSEIL && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL)) {
+ if (m_vecMoveSpeed.z < -0.1f)
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f);
+ }
+ }
+ }
+}
+
+void
+CPed::SetLanding(void)
+{
+ if (DyingOrDead())
+ return;
+
+ CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
+ CAnimBlendAssociation *landAssoc;
+
+ if (fallAssoc && bIsDrowning)
+ return;
+
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+ if (fallAssoc || m_nPedType == PEDTYPE_COP && bKnockedUpIntoAir) {
+ landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_COLLAPSE);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f);
+
+ if (IsPlayer())
+ Say(SOUND_PED_LAND);
+
+ if (m_nPedType == PEDTYPE_COP) {
+ if (bKnockedUpIntoAir)
+ bKnockedUpIntoAir = false;
+ }
+
+ } else {
+ landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f);
+ }
+
+ landAssoc->SetFinishCallback(PedLandCB, this);
+ bIsInTheAir = false;
+ bIsLanding = true;
+}
+
+void
+CPed::SetGetUp(void)
+{
+ if (m_nPedState == PED_GETUP && bGetUpAnimStarted)
+ return;
+
+ if (!CanSetPedState())
+ return;
+
+ if (m_fHealth >= 1.0f || IsPedHeadAbovePos(-0.3f)) {
+ if (bUpdateAnimHeading) {
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ m_fRotationCur -= HALFPI;
+ bUpdateAnimHeading = false;
+ }
+ if (m_nPedState != PED_GETUP) {
+ SetStoredState();
+ SetPedState(PED_GETUP);
+ }
+
+ CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity;
+ CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
+ if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE && veh != m_attachedTo ||
+ collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
+ && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 ||
+ CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(),
+ aTempPedColPts, nil, nil) > 0)) {
+
+ bGetUpAnimStarted = false;
+ if (IsPlayer())
+ InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ else if(CPad::GetPad(0)->ArePlayerControlsDisabled())
+ InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0);
+ return;
+ }
+ bGetUpAnimStarted = true;
+ m_pCollidingEntity = nil;
+ bKnockedUpIntoAir = false;
+ bKnockedOffBike = false;
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST);
+ if (animAssoc) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN)) {
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUN, 8.0f);
+ } else {
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
+ }
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+
+ if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
+ m_headingRate = 0.0f;
+
+ // Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same...
+ if (bFleeWhenStanding && m_threatEx)
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f);
+ else
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f);
+
+ } else if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP_FRONT, 1000.0f);
+ else
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f);
+
+ animAssoc->SetFinishCallback(PedGetupCB, this);
+ } else {
+ m_fHealth = 0.0f;
+ SetDie(ANIM_STD_NUM, 4.0f, 0.0f);
+ }
+}
+
+void
+CPed::Mug(void)
+{
+ if (m_pSeekTarget && m_pSeekTarget->IsPed()) {
+
+ if (CTimer::GetTimeInMilliseconds() <= m_attackTimer - 2000) {
+ if ((m_pSeekTarget->GetPosition() - GetPosition()).Magnitude() > 3.0f)
+ m_wepSkills = 50;
+
+ Say(SOUND_PED_MUGGING);
+ ((CPed*)m_pSeekTarget)->Say(SOUND_PED_ROBBED);
+ } else {
+ SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ SetFlee(m_pSeekTarget, 20000);
+ }
+
+ } else {
+ SetIdle();
+ }
+}
+
+// Unused
+void
+CPed::SetLook(float direction)
+{
+ if (IsPedInControl()) {
+ SetStoredState();
+ SetPedState(PED_LOOK_HEADING);
+ SetLookFlag(direction, false);
+ }
+}
+
+void
+CPed::SetLook(CEntity* to)
+{
+ if (IsPedInControl()) {
+ SetStoredState();
+ SetPedState(PED_LOOK_ENTITY);
+ SetLookFlag(to, false);
+ }
+}
+
+void
+CPed::SetLookTimer(int time)
+{
+ if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+}
+
+void
+CPed::SetAttackTimer(uint32 time)
+{
+ if (CTimer::GetTimeInMilliseconds() > m_attackTimer)
+ m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time;
+}
+
+void
+CPed::SetShootTimer(uint32 time)
+{
+ if (CTimer::GetTimeInMilliseconds() > m_shootTimer) {
+ m_shootTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+}
+
+void
+CPed::ClearLook(void)
+{
+ RestorePreviousState();
+ ClearLookFlag();
+}
+
+void
+CPed::Look(void)
+{
+ TurnBody();
+}
+
+bool
+CPed::TurnBody(void)
+{
+ bool turnDone = true;
+
+ if (m_pLookTarget)
+ m_fLookDirection = CGeneral::GetRadianAngleBetweenPoints(
+ m_pLookTarget->GetPosition().x,
+ m_pLookTarget->GetPosition().y,
+ GetPosition().x,
+ GetPosition().y);
+
+ float limitedLookDir = CGeneral::LimitRadianAngle(m_fLookDirection);
+ float currentRot = m_fRotationCur;
+
+ if (currentRot - PI > limitedLookDir)
+ limitedLookDir += 2 * PI;
+ else if (PI + currentRot < limitedLookDir)
+ limitedLookDir -= 2 * PI;
+
+ float neededTurn = currentRot - limitedLookDir;
+ m_fRotationDest = limitedLookDir;
+
+ if (Abs(neededTurn) > 0.05f) {
+ turnDone = false;
+ currentRot -= neededTurn * 0.2f;
+ }
+
+ m_fRotationCur = currentRot;
+ m_fLookDirection = limitedLookDir;
+ return turnDone;
+}
+
+void
+CPed::SetSeek(CVector pos, float distanceToCountDone)
+{
+ if (!IsPedInControl()
+ || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y) || m_nPedState == PED_FOLLOW_PATH)
+ return;
+
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) {
+ ClearPointGunAt();
+ }
+
+ if (m_nPedState != PED_SEEK_POS)
+ SetStoredState();
+
+ SetPedState(PED_SEEK_POS);
+ m_distanceToCountSeekDone = distanceToCountDone;
+ m_vecSeekPos = pos;
+}
+void
+CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
+{
+ if (!IsPedInControl())
+ return;
+
+ if (m_nPedState == PED_SEEK_ENTITY && m_pSeekTarget == seeking)
+ return;
+
+ if (!seeking || m_nPedState == PED_FOLLOW_PATH)
+ return;
+
+ if (m_nPedState != PED_SEEK_ENTITY)
+ SetStoredState();
+
+ SetPedState(PED_SEEK_ENTITY);
+ m_distanceToCountSeekDone = distanceToCountDone;
+ m_pSeekTarget = seeking;
+ m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
+ SetMoveState(PEDMOVE_STILL);
+}
+
+void
+CPed::ClearSeek(void)
+{
+ SetIdle();
+ bRunningToPhone = false;
+}
+
+bool
+CPed::Seek(void)
+{
+ float distanceToCountItDone = m_distanceToCountSeekDone;
+ eMoveState nextMove = PEDMOVE_NONE;
+
+ if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+
+ if (m_nPedState != PED_EXIT_TRAIN && m_nPedState != PED_ENTER_TRAIN && m_nPedState != PED_SEEK_IN_BOAT &&
+ m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) {
+
+ if ((!m_pedInObjective || !m_pedInObjective->bInVehicle)
+ && (CTimer::GetFrameCounter() + m_randomSeed + 60) % 32 == 0) {
+
+ CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil,
+ false, true, false, false, false, false);
+
+ if (obstacle) {
+ if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->IsCar()) {
+ distanceToCountItDone = 2.5f;
+ } else {
+ CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex());
+ float yLength = vehModel->GetColModel()->boundingBox.max.y
+ - vehModel->GetColModel()->boundingBox.min.y;
+ distanceToCountItDone = yLength * 0.55f;
+ }
+ }
+ }
+ }
+ }
+
+ if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY)
+ ClearSeek();
+
+ if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && !m_pedInObjective) {
+ m_objective = OBJECTIVE_NONE;
+ ClearObjective();
+ SetWanderPath(0);
+ return false;
+ }
+
+ float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D();
+ if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) {
+
+ if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
+
+ if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL)
+ nextMove = m_pedInObjective->m_nMoveState;
+ } else
+ nextMove = PEDMOVE_WALK;
+
+ } else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
+
+ if (m_objective == OBJECTIVE_SPRINT_TO_AREA)
+ nextMove = PEDMOVE_SPRINT;
+ else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning)
+ nextMove = PEDMOVE_RUN;
+ else
+ nextMove = PEDMOVE_WALK;
+
+ } else if (seekPosDist <= 2.0f) {
+
+ if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL)
+ nextMove = m_pedInObjective->m_nMoveState;
+
+ } else {
+ nextMove = PEDMOVE_RUN;
+ }
+
+ if (m_nPedState == PED_SEEK_ENTITY) {
+ if (m_pSeekTarget->IsPed()) {
+ if (((CPed*)m_pSeekTarget)->bInVehicle)
+ distanceToCountItDone += 2.0f;
+ }
+ }
+
+ CVector *nextNode = SeekFollowingPath();
+
+ if (nextNode || seekPosDist >= distanceToCountItDone) {
+ if (bIsRunning && nextMove != PEDMOVE_SPRINT)
+ nextMove = PEDMOVE_RUN;
+
+ if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) {
+
+ if (m_actionX != 0.0f && m_actionY != 0.0f) {
+
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ m_actionX, m_actionY,
+ GetPosition().x, GetPosition().y);
+
+ float neededTurn = Abs(m_fRotationDest - m_fRotationCur);
+
+ if (neededTurn > PI)
+ neededTurn = TWOPI - neededTurn;
+
+ if (neededTurn > HALFPI) {
+ if (seekPosDist >= 1.0f) {
+ if (seekPosDist < 2.0f) {
+ if (bIsRunning)
+ nextMove = PEDMOVE_RUN;
+ else
+ nextMove = PEDMOVE_WALK;
+ }
+ } else {
+ nextMove = PEDMOVE_STILL;
+ }
+ }
+
+ CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY);
+ if (moveDist.Magnitude() < 0.5f) {
+ m_nPedStateTimer = 0;
+ m_actionX = 0.f;
+ m_actionY = 0.f;
+ }
+ }
+
+ } else {
+ if (nextNode) {
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ nextNode->x, nextNode->y,
+ GetPosition().x, GetPosition().y);
+ } else {
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ m_vecSeekPos.x, m_vecSeekPos.y,
+ GetPosition().x, GetPosition().y);
+ }
+
+ float neededTurn = Abs(m_fRotationDest - m_fRotationCur);
+
+ if (neededTurn > PI)
+ neededTurn = TWOPI - neededTurn;
+
+ if (neededTurn > HALFPI) {
+ if (seekPosDist >= 1.0f && neededTurn <= DEGTORAD(135.0f)) {
+ if (seekPosDist < 2.0f)
+ nextMove = PEDMOVE_WALK;
+ } else {
+ nextMove = PEDMOVE_STILL;
+ }
+ }
+ }
+
+ if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove)
+ || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_FOLLOW_PATH && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) {
+
+ SetMoveState(nextMove);
+ }
+
+ SetMoveAnim();
+ return false;
+ }
+
+ if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
+ m_nPedStateTimer = 0;
+ m_actionX = 0.f;
+ m_actionY = 0.f;
+ }
+
+ if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
+ m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS || IsUseAttractorObjective(m_objective)) {
+
+ if (m_pNextPathNode)
+ m_pNextPathNode = nil;
+ else
+ bScriptObjectiveCompleted = true;
+
+ bUsePedNodeSeek = true;
+ }
+
+ return true;
+}
+
+void
+CPed::SetFlee(CVector2D const &from, int time)
+{
+ if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace)
+ return;
+
+ if (m_nPedState != PED_FLEE_ENTITY) {
+ SetStoredState();
+ SetPedState(PED_FLEE_POS);
+ SetMoveState(PEDMOVE_RUN);
+ m_fleeFromPos = from;
+ }
+
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ m_fleeTimer = CTimer::GetTimeInMilliseconds() + time;
+
+ float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ GetPosition().x, GetPosition().y,
+ from.x, from.y);
+
+ m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
+ if (m_fRotationCur - PI > m_fRotationDest) {
+ m_fRotationDest += 2 * PI;
+ } else if (PI + m_fRotationCur < m_fRotationDest) {
+ m_fRotationDest -= 2 * PI;
+ }
+}
+
+void
+CPed::SetFlee(CEntity *fleeFrom, int time)
+{
+ if (!IsPedInControl() || bKindaStayInSamePlace || !fleeFrom)
+ return;
+
+ SetStoredState();
+ SetPedState(PED_FLEE_ENTITY);
+ bUsePedNodeSeek = true;
+ SetMoveState(PEDMOVE_RUN);
+ m_fleeFrom = fleeFrom;
+ m_fleeFrom->RegisterReference((CEntity **) &m_fleeFrom);
+
+ if (time <= 0)
+ m_fleeTimer = 0;
+ else
+ m_fleeTimer = CTimer::GetTimeInMilliseconds() + time;
+
+ float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ GetPosition().x, GetPosition().y,
+ fleeFrom->GetPosition().x, fleeFrom->GetPosition().y);
+
+ m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
+ if (m_fRotationCur - PI > m_fRotationDest) {
+ m_fRotationDest += 2 * PI;
+ } else if (PI + m_fRotationCur < m_fRotationDest) {
+ m_fRotationDest -= 2 * PI;
+ }
+}
+
+void
+CPed::ClearFlee(void)
+{
+ RestorePreviousState();
+ bUsePedNodeSeek = false;
+ m_chatTimer = 0;
+ m_fleeTimer = 0;
+}
+
+void
+CPed::Flee(void)
+{
+ if (CTimer::GetTimeInMilliseconds() > m_fleeTimer && m_fleeTimer) {
+ bool mayFinishFleeing = true;
+ if (m_nPedState == PED_FLEE_ENTITY) {
+ if ((CVector2D(GetPosition()) - ms_vec2DFleePosition).MagnitudeSqr() < sq(30.0f))
+ mayFinishFleeing = false;
+ }
+
+ if (mayFinishFleeing) {
+ bMakeFleeScream = false;
+ eMoveState moveState = m_nMoveState;
+ ClearFlee();
+
+ if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) {
+ bBeingChasedByPolice = false;
+ RestorePreviousObjective();
+ }
+
+ if ((m_nPedState == PED_IDLE || m_nPedState == PED_WANDER_PATH) && CGeneral::GetRandomNumber() & 1) {
+ SetWaitState(moveState <= PEDMOVE_WALK ? WAITSTATE_CROSS_ROAD_LOOK : WAITSTATE_FINISH_FLEE, nil);
+ }
+ return;
+ }
+ m_fleeTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ }
+
+ if (bMakeFleeScream && !((CTimer::GetFrameCounter() + m_randomSeed) & 7)) {
+ Say(SOUND_PED_FLEE_SPRINT);
+ bMakeFleeScream = false;
+ }
+
+ if (bUsePedNodeSeek) {
+ CPathNode *realLastNode = nil;
+ uint8 nextDirection = 0;
+ uint8 curDirectionShouldBe = 9; // means not defined yet
+
+ if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
+ && m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
+
+ if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+
+ curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
+ if (m_nPathDir < curDirectionShouldBe)
+ m_nPathDir += 8;
+
+ int dirDiff = m_nPathDir - curDirectionShouldBe;
+ if (dirDiff > 2 && dirDiff < 6) {
+ realLastNode = nil;
+ m_pLastPathNode = m_pNextPathNode;
+ m_pNextPathNode = nil;
+ }
+ }
+
+ if (m_pNextPathNode) {
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+ if (m_nMoveState == PEDMOVE_RUN)
+ bIsRunning = true;
+
+ eMoveState moveState = m_nMoveState;
+ if (Seek()) {
+ realLastNode = m_pLastPathNode;
+ m_pLastPathNode = m_pNextPathNode;
+ m_pNextPathNode = nil;
+ }
+ bIsRunning = false;
+ SetMoveState(moveState);
+ }
+ }
+
+ if (!m_pNextPathNode) {
+ if (curDirectionShouldBe == 9) {
+ curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
+ }
+ ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
+ curDirectionShouldBe,
+ &nextDirection);
+
+ if (curDirectionShouldBe < nextDirection)
+ curDirectionShouldBe += 8;
+
+ if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
+ m_nPathDir = nextDirection;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ } else {
+ bUsePedNodeSeek = false;
+ SetMoveState(PEDMOVE_RUN);
+ Flee();
+ }
+ }
+ return;
+ }
+
+ if ((m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ON_FIRE) && m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) {
+
+ float angleToFleeFromPos = CGeneral::GetRadianAngleBetweenPoints(
+ GetPosition().x,
+ GetPosition().y,
+ ms_vec2DFleePosition.x,
+ ms_vec2DFleePosition.y);
+
+ m_fRotationDest = CGeneral::LimitRadianAngle(angleToFleeFromPos);
+
+ if (m_fRotationCur - PI > m_fRotationDest)
+ m_fRotationDest += TWOPI;
+ else if (PI + m_fRotationCur < m_fRotationDest)
+ m_fRotationDest -= TWOPI;
+ }
+
+ if (CTimer::GetTimeInMilliseconds() >= m_collidingThingTimer)
+ return;
+
+ if (!m_collidingEntityWhileFleeing)
+ return;
+
+ double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500;
+
+ if (collidingThingPriorityMult <= 1.5) {
+ double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints(
+ GetPosition().x,
+ GetPosition().y,
+ m_collidingEntityWhileFleeing->GetPosition().x,
+ m_collidingEntityWhileFleeing->GetPosition().y);
+ angleToFleeEntity = CGeneral::LimitRadianAngle(angleToFleeEntity);
+
+ double angleToFleeCollidingThing = CGeneral::GetRadianAngleBetweenPoints(
+ m_vecDamageNormal.x,
+ m_vecDamageNormal.y,
+ 0.0f,
+ 0.0f);
+ angleToFleeCollidingThing = CGeneral::LimitRadianAngle(angleToFleeCollidingThing);
+
+ if (angleToFleeEntity - PI > angleToFleeCollidingThing)
+ angleToFleeCollidingThing += TWOPI;
+ else if (PI + angleToFleeEntity < angleToFleeCollidingThing)
+ angleToFleeCollidingThing -= TWOPI;
+
+ if (collidingThingPriorityMult <= 1.0f) {
+ // Range [0.0, 1.0]
+
+ float angleToFleeBoth = (angleToFleeCollidingThing + angleToFleeEntity) * 0.5f;
+
+ if (m_fRotationDest - PI > angleToFleeBoth)
+ angleToFleeBoth += TWOPI;
+ else if (PI + m_fRotationDest < angleToFleeBoth)
+ angleToFleeBoth -= TWOPI;
+
+ m_fRotationDest = (1.0f - collidingThingPriorityMult) * m_fRotationDest + collidingThingPriorityMult * angleToFleeBoth;
+ } else {
+ // Range (1.0, 1.5]
+
+ double adjustedMult = (collidingThingPriorityMult - 1.0f) * 2.0f;
+ m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeCollidingThing;
+ }
+ } else {
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ m_vecDamageNormal.x,
+ m_vecDamageNormal.y,
+ 0.0f,
+ 0.0f);
+ m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest);
+ }
+
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+
+ if (m_fRotationCur - PI > m_fRotationDest)
+ m_fRotationDest += TWOPI;
+ else if (PI + m_fRotationCur < m_fRotationDest)
+ m_fRotationDest -= TWOPI;
+
+}
+
+// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway
+void
+CPed::WanderRange(void)
+{
+ bool arrived = Seek();
+ if (arrived) {
+ Idle();
+ if ((m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
+ CVector2D newCoords2D = m_wanderRangeBounds->GetRandomPointInRange();
+ SetSeek(CVector(newCoords2D.x, newCoords2D.y, GetPosition().z), 2.5f);
+ }
+ }
+}
+
+bool
+CPed::SetWanderPath(int8 pathStateDest)
+{
+ uint8 nextPathState;
+
+ if (IsPlayer())
+ return false;
+
+ if (IsPedInControl()) {
+ if (bKindaStayInSamePlace) {
+ SetIdle();
+ return false;
+ } else {
+ m_nPathDir = pathStateDest;
+ if (pathStateDest == 0)
+ pathStateDest = CGeneral::GetRandomNumberInRange(1, 7);
+
+ ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
+ m_nPathDir, &nextPathState);
+
+ // Circular loop until we find a node for current m_nPathDir
+ while (!m_pNextPathNode) {
+ m_nPathDir = (m_nPathDir+1) % 8;
+
+ // We're at where we started and couldn't find any node
+ if (m_nPathDir == pathStateDest) {
+ ClearAll();
+ SetIdle();
+ return false;
+ }
+ ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
+ m_nPathDir, &nextPathState);
+ }
+
+ // We did it, save next path state and return true
+ m_nPathDir = nextPathState;
+ SetPedState(PED_WANDER_PATH);
+ SetMoveState(PEDMOVE_WALK);
+ bIsRunning = false;
+ return true;
+ }
+ } else {
+ m_nPathDir = pathStateDest;
+ bStartWanderPathOnFoot = true;
+ return false;
+ }
+}
+
+void
+CPed::WanderPath(void)
+{
+ if (!m_pNextPathNode) {
+ printf("THIS SHOULDN@T HAPPEN TOO OFTEN\n");
+ SetIdle();
+ return;
+ }
+ if (m_nWaitState == WAITSTATE_FALSE) {
+ if (m_nMoveState == PEDMOVE_STILL || m_nMoveState == PEDMOVE_NONE)
+ SetMoveState(PEDMOVE_WALK);
+ }
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+ m_vecSeekPos.z += 1.0f;
+
+ // Only returns true when ped is stuck(not stopped) I think, then we should assign new direction or wait state to him.
+ if (!Seek())
+ return;
+
+ CPathNode *previousLastNode = m_pLastPathNode;
+ uint8 randVal = (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 100;
+
+ // We don't prefer 180-degree turns in normal situations
+ uint8 dirWeWouldntPrefer = m_nPathDir;
+ if (dirWeWouldntPrefer <= 3)
+ dirWeWouldntPrefer += 4;
+ else
+ dirWeWouldntPrefer -= 4;
+
+ CPathNode *nodeWeWouldntPrefer = nil;
+ uint8 dirToSet = 9; // means undefined
+ uint8 dirWeWouldntPrefer2 = 9; // means undefined
+ uint8 tryCount = 0;
+
+ if (randVal <= 90) {
+ if (randVal > 80) {
+ m_nPathDir += 2;
+ m_nPathDir %= 8;
+ }
+ } else {
+ m_nPathDir -= 2;
+ if (m_nPathDir < 0)
+ m_nPathDir += 8;
+ }
+
+ m_pLastPathNode = m_pNextPathNode;
+ ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
+ m_nPathDir, &dirToSet);
+
+ if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) {
+ if (m_pNextPathNode) {
+ CVector unpacked(m_pNextPathNode->GetPosition() / 8.f);
+ if (!CPopulation::IsSkateable(unpacked))
+ m_pNextPathNode = nil;
+ }
+ }
+
+ // NB: SetWanderPath checks for m_nPathDir == dirToStartWith, this one checks for tryCount > 7
+ while (!m_pNextPathNode) {
+ tryCount++;
+ m_nPathDir = (m_nPathDir + 1) % 8;
+
+ // We're at where we started and couldn't find any node
+ if (tryCount > 7) {
+ if (!nodeWeWouldntPrefer) {
+ ClearAll();
+ SetIdle();
+ // Probably this text carried over here after copy-pasting this loop from early version of SetWanderPath.
+ Error("Can't find valid path node, SetWanderPath, Ped.cpp");
+ return;
+ }
+ m_pNextPathNode = nodeWeWouldntPrefer;
+ dirToSet = dirWeWouldntPrefer2;
+ } else {
+ ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
+ m_nPathDir, &dirToSet);
+ if (m_pNextPathNode) {
+ if (dirToSet == dirWeWouldntPrefer) {
+ nodeWeWouldntPrefer = m_pNextPathNode;
+ dirWeWouldntPrefer2 = dirToSet;
+ m_pNextPathNode = nil;
+ }
+ }
+ if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) {
+ if (m_pNextPathNode) {
+ CVector unpacked(m_pNextPathNode->GetPosition() / 8.f);
+ if (!CPopulation::IsSkateable(unpacked))
+ m_pNextPathNode = nil;
+ }
+ }
+ }
+ }
+
+ m_nPathDir = dirToSet;
+ if (m_pLastPathNode == m_pNextPathNode) {
+ m_pNextPathNode = previousLastNode;
+ SetWaitState(WAITSTATE_DOUBLEBACK, nil);
+ Say(SOUND_PED_WAIT_DOUBLEBACK);
+ } else if (ThePaths.TestForPedTrafficLight(m_pLastPathNode, m_pNextPathNode)) {
+ SetWaitState(WAITSTATE_TRAFFIC_LIGHTS, nil);
+ } else if (ThePaths.TestCrossesRoad(m_pLastPathNode, m_pNextPathNode)) {
+ SetWaitState(WAITSTATE_CROSS_ROAD, nil);
+ } else if (m_pNextPathNode == previousLastNode) {
+ SetWaitState(WAITSTATE_DOUBLEBACK, nil);
+ Say(SOUND_PED_WAIT_DOUBLEBACK);
+ }
+}
+void
+CPed::Avoid(void)
+{
+ CPed *nearestPed;
+
+ if(m_pedStats->m_temper > m_pedStats->m_fear && m_pedStats->m_temper > 50)
+ return;
+
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+
+ if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) {
+ nearestPed = m_nearPeds[0];
+
+ if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_pedInObjective) {
+
+ // Check if this ped wants to avoid the nearest one
+ if (CPedType::GetAvoid(m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) {
+
+ // Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
+ // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
+
+ // Game converts from radians to degress and back again here, doesn't make much sense
+ CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur));
+ forward.Normalise(); // this is kinda pointless
+
+ // Move forward 1.25 meters
+ CVector2D testPosition = CVector2D(GetPosition()) + forward*1.25f;
+
+ // Get distance to ped we want to avoid
+ CVector2D distToPed = CVector2D(nearestPed->GetPosition()) - testPosition;
+
+ if (distToPed.Magnitude() <= 1.0f && OurPedCanSeeThisOne((CEntity*)nearestPed)) {
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
+ + 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
+ % 1000 / 5;
+
+ m_fRotationDest += DEGTORAD(45.0f);
+ if (!bIsLooking) {
+ SetLookFlag(nearestPed, false);
+ SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800));
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+CVector*
+CPed::SeekFollowingPath(void)
+{
+ static CVector vecNextPathNode;
+
+ if (m_nCurPathNodeId >= m_nNumPathNodes || m_nNumPathNodes == 0)
+ return nil;
+
+ vecNextPathNode = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition();
+
+ if ((vecNextPathNode - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) {
+ m_nCurPathNodeId++;
+ if (m_nCurPathNodeId < m_nNumPathNodes)
+ m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
+ }
+ if (m_nCurPathNodeId == m_nNumPathNodes)
+ return nil;
+ else
+ return &vecNextPathNode;
+}
+
+bool
+CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkAroundEnt, CEntity* targetEnt, int time)
+{
+ if (m_nPedState == PED_FOLLOW_PATH) {
+ bool stopFollow = false;
+ if (walkAroundEnt && walkAroundEnt != m_followPathWalkAroundEnt || !walkAroundEnt && m_followPathWalkAroundEnt
+ || targetEnt && targetEnt != m_followPathTargetEnt || !targetEnt && m_followPathTargetEnt) {
+ stopFollow = true;
+
+ } else if (targetEnt) {
+ if ((targetEnt->GetPosition() - m_followPathDestPos).MagnitudeSqr() > 1.f)
+ stopFollow = true;
+
+ } else if (!walkAroundEnt && !targetEnt) {
+ if ((dest - m_followPathDestPos).MagnitudeSqr() > 1.f)
+ stopFollow = true;
+ }
+
+ if (!stopFollow)
+ return false;
+ }
+ m_pathNodeTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_followPathWalkAroundEnt = walkAroundEnt;
+ m_followPathTargetEnt = targetEnt;
+ m_distanceToCountSeekDone = 0.5f;
+
+ bool weHaveTargetPed = targetEnt && targetEnt->IsPed();
+ bool useDestVec = !weHaveTargetPed;
+
+ if (useDestVec)
+ m_followPathDestPos = dest;
+ else
+ m_followPathDestPos = targetEnt->GetPosition();
+
+ if (targetEnt && m_nPedState == PED_SEEK_POS) {
+ m_followPathDestPos = m_vecSeekPos;
+ }
+
+ m_followPathAbortDist = radius > 0.f ? radius : 20.f;
+
+ bool useGivenPedMove = state == PEDMOVE_RUN || state == PEDMOVE_WALK;
+ if (useGivenPedMove)
+ m_followPathMoveState = state;
+ else
+ m_followPathMoveState = PEDMOVE_WALK;
+
+ if (m_followPathWalkAroundEnt)
+ return SetFollowPathDynamic();
+ else
+ return SetFollowPathStatic();
+}
+
+bool
+CPed::SetFollowPathStatic(void)
+{
+ ClearFollowPath();
+ if (sq(m_followPathAbortDist) > (GetPosition() - m_followPathDestPos).MagnitudeSqr()
+ && CWorld::IsWanderPathClear(GetPosition(), m_followPathDestPos, 0.5f, 4)) {
+
+ RestorePreviousState();
+ if (m_objective == OBJECTIVE_NONE) {
+ if (m_followPathMoveState == PEDMOVE_RUN)
+ SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos);
+ else
+ SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos);
+ }
+ SetPedState(PED_NONE);
+ } else {
+ ThePaths.DoPathSearch(PATH_PED, GetPosition(), -1, m_followPathDestPos, m_pathNodesToGo, &m_nNumPathNodes,
+ ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.9f, -1);
+
+ if (m_nNumPathNodes != 0) {
+ if (m_nNumPathNodes > 0 && m_pathNodesToGo[0] != m_pCurPathNode) {
+ for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo) - 1; i++) {
+ m_pathNodesToGo[i] = m_pathNodesToGo[i+1];
+ }
+ --m_nNumPathNodes;
+ }
+ for (int i = 0; i < m_nNumPathNodes; ++i) {
+ CVector nodePos = m_pathNodesToGo[i]->GetPosition();
+ if (sq(m_followPathAbortDist) > (nodePos - m_followPathDestPos).MagnitudeSqr()
+ && CWorld::IsWanderPathClear(nodePos, m_followPathDestPos, 0.5f, 4)) {
+
+ m_nNumPathNodes = i + 1;
+ break;
+ }
+ }
+
+ m_nCurPathNodeId = 0;
+ if (m_pCurPathNode) {
+ for (int j = 0; j < m_nNumPathNodes; ++j) {
+ if (m_pathNodesToGo[j] == m_pCurPathNode) {
+ m_nCurPathNodeId = j;
+ break;
+ }
+ }
+ }
+ m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
+ PedState oldLastState = m_nLastPedState;
+ m_nLastPedState = PED_NONE;
+ SetStoredState();
+ if (m_nLastPedState == PED_NONE)
+ m_nLastPedState = oldLastState;
+
+ SetPedState(PED_FOLLOW_PATH);
+ SetMoveState(m_followPathMoveState);
+ } else {
+ RestorePreviousState();
+ if (m_objective == OBJECTIVE_NONE) {
+ if (m_followPathMoveState == PEDMOVE_RUN)
+ SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos);
+ else
+ SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos);
+ }
+ SetPedState(PED_NONE);
+ }
+ }
+ return true;
+}
+
+bool
+CPed::SetFollowPathDynamic(void)
+{
+ CVector colBoxMin = m_followPathWalkAroundEnt->GetColModel()->boundingBox.min + CVector(-0.35f, -0.35f, 0.f);
+ CVector colBoxMax = m_followPathWalkAroundEnt->GetColModel()->boundingBox.max + CVector(0.35f, 0.35f, 0.f);
+
+ CVector colCornerOffsets[4]; // BL, BR, TR, TL
+ colCornerOffsets[0] = CVector(colBoxMin.x, colBoxMin.y, 0.f);
+ colCornerOffsets[1] = CVector(colBoxMax.x, colBoxMin.y, 0.f);
+ colCornerOffsets[2] = CVector(colBoxMax.x, colBoxMax.y, 0.f);
+ colCornerOffsets[3] = CVector(colBoxMin.x, colBoxMax.y, 0.f);
+
+ if (m_followPathWalkAroundEnt->IsVehicle() && ((CVehicle*)m_followPathWalkAroundEnt)->IsUpsideDown()) {
+ CVector old0 = colCornerOffsets[0];
+ colCornerOffsets[0] = colCornerOffsets[1];
+ colCornerOffsets[1] = old0;
+ CVector old2 = colCornerOffsets[2];
+ colCornerOffsets[2] = colCornerOffsets[3];
+ colCornerOffsets[3] = old2;
+ }
+
+ CVector colCornerPos[4]; // global. again BL, BR, TR, TL
+ float dotProdCorrection[4];
+ CVector colBoxPlaneNormal[4];
+
+ for (int i=0; i<4; i++) {
+ colCornerPos[i] = m_followPathWalkAroundEnt->GetMatrix() * colCornerOffsets[i];
+ colCornerPos[i].z = GetPosition().z;
+ }
+
+ CVector prevColCorner = colCornerPos[3]; // top left
+ CVector *curCornerPos;
+ CVector fwdToNextCorner;
+
+ for (int i=0; i<4; i++) {
+ curCornerPos = &colCornerPos[i];
+ fwdToNextCorner = *curCornerPos - prevColCorner;
+ fwdToNextCorner.Normalise();
+ colBoxPlaneNormal[i] = CrossProduct(fwdToNextCorner, CVector(0.f, 0.f, 1.f));
+ dotProdCorrection[i] = -DotProduct(prevColCorner, colBoxPlaneNormal[i]); // yes, dp with global coord, as if in distance to plane calculation
+ prevColCorner = *curCornerPos;
+ }
+
+ bool weReGoingGreat = false;
+ CVector startVecCandidate = GetPosition();
+ CVector targetVecCandidate = m_followPathDestPos;
+ CVector dirToGo = targetVecCandidate - startVecCandidate;
+ dirToGo.Normalise();
+ CVector ourPos = startVecCandidate;
+
+ for (int i=0; i<4; i++) {
+ CVector curPlaneNormal = colBoxPlaneNormal[i];
+ float minusGlobalCornerPos = dotProdCorrection[i];
+ float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos;
+
+#define FRONT_OF_PLANE 1
+#define ON_THE_PLANE 0
+#define BEHIND_THE_PLANE -1
+
+ int8 startVecStatus;
+ int8 targetVecStatus;
+
+ if (startVecDistToPlane > 0.1f)
+ startVecStatus = FRONT_OF_PLANE;
+ else if (startVecDistToPlane < -0.1f)
+ startVecStatus = BEHIND_THE_PLANE;
+ else
+ startVecStatus = ON_THE_PLANE;
+
+ float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos;
+ if (targetVecDistToPlane > 0.1f)
+ targetVecStatus = FRONT_OF_PLANE;
+ else if (targetVecDistToPlane < -0.1f)
+ targetVecStatus = BEHIND_THE_PLANE;
+ else
+ targetVecStatus = ON_THE_PLANE;
+
+
+ if (startVecStatus == BEHIND_THE_PLANE || targetVecStatus == BEHIND_THE_PLANE) {
+ if (startVecStatus == BEHIND_THE_PLANE && targetVecStatus == FRONT_OF_PLANE) {
+ targetVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos;
+
+ } else if (startVecStatus == FRONT_OF_PLANE && targetVecStatus == BEHIND_THE_PLANE) {
+ startVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos;
+ }
+ } else {
+ weReGoingGreat = true;
+ if (startVecStatus == ON_THE_PLANE)
+ startVecCandidate += (0.1f - startVecDistToPlane) * curPlaneNormal;
+
+ if (targetVecStatus == ON_THE_PLANE)
+ targetVecCandidate += (0.1f - targetVecDistToPlane) * curPlaneNormal;
+ }
+#undef FRONT_OF_PLANE
+#undef ON_THE_PLANE
+#undef BEHIND_THE_PLANE
+ }
+
+ if (!weReGoingGreat) {
+ CVector avgOfColPoints = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f;
+ float radius = 0.0f;
+
+ // Find radius of col box of the entity we follow
+ for (int i=0; i<4; i++) {
+ float cornerDist = (colCornerPos[i] - avgOfColPoints).MagnitudeSqr();
+
+ if (cornerDist > radius)
+ radius = cornerDist;
+ }
+ CColSphere followedEntSphere;
+ followedEntSphere.Set(Sqrt(radius) * 1.1f, avgOfColPoints, 0, 0);
+ CVector distToDest = m_followPathDestPos - GetPosition();
+ distToDest.z = 0.f;
+
+ if (distToDest.Magnitude() == 0.0f)
+ return false;
+
+ distToDest.Normalise();
+
+ // Entity we follow doesn't go toward destination anymore, abort the following.
+ if (!followedEntSphere.IntersectRay(GetPosition(), distToDest, startVecCandidate, targetVecCandidate)) {
+ m_pathNodeTimer = 0;
+ if (m_nPedState == PED_FOLLOW_PATH)
+ RestorePreviousState();
+
+ return false;
+ }
+ }
+
+ int lastPlaneBehindUs = -1;
+ int lastPlaneInFrontOfUs = -1;
+ CVector oldstartVecCandidate = startVecCandidate;
+ CVector oldDirToGo = targetVecCandidate - startVecCandidate;
+ oldDirToGo.Normalise();
+
+
+ // At least one plane should be between target and us.
+ for (int i=0; i<4; i++) {
+ CVector curPlaneNormal = colBoxPlaneNormal[i];
+ float minusGlobalCornerPos = dotProdCorrection[i];
+ float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos;
+ float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos;
+
+ if (startVecDistToPlane > 0.0f && targetVecDistToPlane < 0.0f) {
+ lastPlaneInFrontOfUs = i;
+ startVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate;
+
+ } else if (startVecDistToPlane < 0.0f && targetVecDistToPlane > 0.0f) {
+ lastPlaneBehindUs = i;
+ targetVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate;
+ }
+ }
+
+ CVector destsVariant1[5];
+ CVector destsVariant2[5];
+
+ // If not, followed entity diverged from route and we should abort the following.
+ if (lastPlaneBehindUs >= 0 && lastPlaneInFrontOfUs >= 0) {
+
+ int planeInFrontCircular = (lastPlaneInFrontOfUs + 4) % -4;
+ int planeInFrontCircularMinusOne = (lastPlaneInFrontOfUs + 3) % -4;
+ int planeInBehindCircular = (lastPlaneBehindUs + 4) % -4;
+ int planeInBehindCircularMinusOne = (lastPlaneBehindUs + 3) % -4;
+
+ destsVariant1[0] = GetPosition();
+ destsVariant1[1] = colCornerPos[planeInFrontCircularMinusOne];
+
+ int destsVar1LastNode = 2;
+ for(; planeInFrontCircularMinusOne != planeInBehindCircular; destsVar1LastNode++) {
+ planeInFrontCircularMinusOne = (planeInFrontCircularMinusOne + 3) % -4;
+ destsVariant1[destsVar1LastNode] = colCornerPos[planeInFrontCircularMinusOne];
+ }
+ destsVariant1[destsVar1LastNode] = m_followPathDestPos;
+
+ destsVariant2[0] = GetPosition();
+ destsVariant2[1] = colCornerPos[planeInFrontCircular];
+
+ int destsVar2LastNode = 2;
+ for (; planeInFrontCircular != planeInBehindCircularMinusOne; destsVar2LastNode++) {
+ planeInFrontCircular = (planeInFrontCircular + 5) % -4;
+ destsVariant2[destsVar2LastNode] = colCornerPos[planeInFrontCircular];
+ }
+ destsVariant2[destsVar2LastNode] = m_followPathDestPos;
+ CEntity *foundEnt1 = nil;
+ int dests1isOk = true;
+ int nodeToStopDestsVar1 = destsVar1LastNode + 1;
+ CVector avgOfColPoints2 = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f;
+
+ CVector prevDestVar1 = destsVariant1[0];
+
+ for (int i = 1; i < destsVar1LastNode + 1; i++) {
+ CVector *curDestVar1 = &destsVariant1[i];
+
+ CVector routeNormalHalf = *curDestVar1 - prevDestVar1;
+ routeNormalHalf.z = 0.f;
+ routeNormalHalf.Normalise();
+ routeNormalHalf *= 0.5f;
+
+ float oldX = -routeNormalHalf.x;
+ routeNormalHalf.z = 0.0f;
+ routeNormalHalf.x = routeNormalHalf.y;
+ routeNormalHalf.y = oldX;
+
+ if (DotProduct(*curDestVar1 - avgOfColPoints2, routeNormalHalf) < 0.0f)
+ routeNormalHalf *= -1.f;
+
+ CColPoint foundCol;
+ bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1, *curDestVar1, foundCol, foundEnt1,
+ true, true, true, true, false, false, false, false);
+
+ if (!foundObstacle)
+ foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1 + routeNormalHalf, *curDestVar1 + routeNormalHalf, foundCol, foundEnt1, true, true, true, true, false, false, false, false);
+
+ if (foundObstacle) {
+ if (foundEnt1 == m_followPathWalkAroundEnt || foundEnt1 == this || foundEnt1 == m_pSeekTarget) {
+ foundEnt1 = nil;
+
+ } else {
+ if (!foundEnt1->IsPed()) {
+ dests1isOk = false;
+ nodeToStopDestsVar1 = i;
+ break;
+ }
+ if (((CPed*)foundEnt1)->m_nPedState == PED_IDLE) {
+ dests1isOk = false;
+ nodeToStopDestsVar1 = i;
+ break;
+ }
+ if (DotProduct(*curDestVar1 - prevDestVar1, foundEnt1->GetForward()) < 0.f) {
+ dests1isOk = false;
+ nodeToStopDestsVar1 = i;
+ break;
+ }
+ if (((CPed*)foundEnt1)->m_pedInObjective == this) {
+ dests1isOk = false;
+ nodeToStopDestsVar1 = i;
+ break;
+ }
+ }
+ }
+ prevDestVar1 = *curDestVar1;
+ }
+ CEntity *foundEnt2 = nil;
+ int dests2isOk = true;
+ int nodeToStopDestsVar2 = destsVar2LastNode + 1;
+
+ CVector prevDestVar2 = destsVariant2[0];
+
+ for (int i = 1; i < destsVar2LastNode + 1; i++) {
+ CVector *curDestVar2 = &destsVariant2[i];
+
+ CVector routeNormalHalf = *curDestVar2 - prevDestVar2;
+ routeNormalHalf.z = 0.f;
+ routeNormalHalf.Normalise();
+ routeNormalHalf *= 0.5f;
+
+ float oldX = -routeNormalHalf.x;
+ routeNormalHalf.z = 0.0f;
+ routeNormalHalf.x = routeNormalHalf.y;
+ routeNormalHalf.y = oldX;
+
+ if (DotProduct(*curDestVar2 - avgOfColPoints2, routeNormalHalf) < 0.0f)
+ routeNormalHalf *= -1.f;
+
+ CColPoint foundCol;
+ bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2, *curDestVar2, foundCol, foundEnt2,
+ true, true, true, true, false, false, false, false);
+
+ if (!foundObstacle)
+ foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2 + routeNormalHalf, *curDestVar2 + routeNormalHalf, foundCol, foundEnt2, true, true, true, true, false, false, false, false);
+
+ if (foundObstacle) {
+ if (foundEnt2 == m_followPathWalkAroundEnt || foundEnt2 == this || foundEnt2 == m_pSeekTarget) {
+ foundEnt2 = 0;
+ } else {
+ if (!foundEnt2->IsPed()) {
+ dests2isOk = false;
+ nodeToStopDestsVar2 = i;
+ break;
+ }
+ if (((CPed*)foundEnt2)->m_nPedState == PED_IDLE) {
+ dests2isOk = false;
+ nodeToStopDestsVar2 = i;
+ break;
+ }
+ if (DotProduct(*curDestVar2 - prevDestVar2, foundEnt2->GetForward()) < 0.f) {
+ dests2isOk = false;
+ nodeToStopDestsVar2 = i;
+ break;
+ }
+ if (((CPed*)foundEnt2)->m_pedInObjective == this) {
+ dests2isOk = false;
+ nodeToStopDestsVar2 = i;
+ break;
+ }
+ }
+ }
+ prevDestVar2 = *curDestVar2;
+ }
+
+ float destTotalLengthVar1 = 0.0f;
+ for(int i=0; i < destsVar1LastNode; i++){
+ destTotalLengthVar1 += (destsVariant1[i + 1] - destsVariant1[i]).Magnitude();
+ }
+
+ float destTotalLengthVar2 = 0.0f;
+ for (int i = 0; i < destsVar2LastNode; i++) {
+ destTotalLengthVar2 += (destsVariant2[i + 1] - destsVariant2[i]).Magnitude();
+ }
+
+ int destVariantToUse;
+ if (dests1isOk && dests2isOk) {
+ if (destTotalLengthVar1 < destTotalLengthVar2)
+ destVariantToUse = 1;
+ else
+ destVariantToUse = 2;
+
+ } else if (dests1isOk) {
+ destVariantToUse = 1;
+
+ } else if (dests2isOk) {
+ destVariantToUse = 2;
+
+ } else if (nodeToStopDestsVar1 == 1 && nodeToStopDestsVar2 > 1) {
+ destVariantToUse = 2;
+
+ } else if (nodeToStopDestsVar1 > 1 && nodeToStopDestsVar2 == 1) {
+ destVariantToUse = 1;
+
+ } else if (foundEnt1 == foundEnt2) {
+ if (destTotalLengthVar1 < destTotalLengthVar2)
+ destVariantToUse = 1;
+ else
+ destVariantToUse = 2;
+
+ } else if (foundEnt1->GetColModel()->boundingSphere.radius >= foundEnt2->GetColModel()->boundingSphere.radius) {
+ destVariantToUse = 2;
+ } else {
+ destVariantToUse = 1;
+ }
+
+ if (destVariantToUse == 1) {
+ ClearFollowPath();
+ for (int i = 1; i < destsVar1LastNode; i++) {
+ CPathNode* nextNode = &m_pathNodeObjPool[m_nNumPathNodes];
+ nextNode->SetPosition(destsVariant1[i]);
+ m_pathNodesToGo[m_nNumPathNodes++] = nextNode;
+ }
+ } else if (destVariantToUse == 2) {
+ ClearFollowPath();
+ for (int i = 1; i < destsVar2LastNode; i++) {
+ CPathNode *nextNode = &m_pathNodeObjPool[m_nNumPathNodes];
+ nextNode->SetPosition(destsVariant2[i]);
+ m_pathNodesToGo[m_nNumPathNodes++] = nextNode;
+ }
+ }
+ if (m_nNumPathNodes != 0) {
+ PedState oldLastState = m_nLastPedState;
+ m_nLastPedState = PED_NONE;
+ SetStoredState();
+ if (m_nLastPedState == PED_NONE)
+ m_nLastPedState = oldLastState;
+
+ SetPedState(PED_FOLLOW_PATH);
+ SetMoveState(m_followPathMoveState);
+ return true;
+
+ } else {
+ m_pathNodeTimer = 0;
+ if (m_nPedState == PED_FOLLOW_PATH)
+ RestorePreviousState();
+
+ return false;
+ }
+ } else {
+ m_pathNodeTimer = 0;
+ if (m_nPedState == PED_FOLLOW_PATH)
+ RestorePreviousState();
+
+ return false;
+ }
+}
+
+void
+CPed::ClearFollowPath()
+{
+ for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) {
+ m_pathNodesToGo[i] = nil;
+ }
+ m_nNumPathNodes = 0;
+ m_nCurPathNodeId = 0;
+}
+
+void
+CPed::FollowPath(void)
+{
+ m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
+ if (m_pathNodeTimer > 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) {
+ RestorePreviousState();
+ ClearFollowPath();
+ m_pathNodeTimer = 0;
+ } else {
+ if (m_pathNodesToGo[m_nCurPathNodeId]) {
+ m_vecSeekPos.x = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().x;
+ m_vecSeekPos.y = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().y;
+ m_vecSeekPos.z = GetPosition().z;
+
+ if (Seek()) {
+ if (m_nCurPathNodeId == m_nNumPathNodes) {
+ RestorePreviousState();
+ ClearFollowPath();
+ SetFollowPath(m_followPathDestPos, m_followPathAbortDist, m_followPathMoveState, m_followPathWalkAroundEnt,
+ m_followPathTargetEnt, m_pathNodeTimer - CTimer::GetTimeInMilliseconds());
+ }
+ }
+ } else {
+ RestorePreviousState();
+ ClearFollowPath();
+ m_pathNodeTimer = 0;
+ }
+ }
+}
+
+void
+CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
+{
+ AnimationId stepAnim;
+
+ if (m_nPedState == PED_STEP_AWAY || !IsPedInControl() || ((IsPlayer() || !bRespondsToThreats) && animType == 0))
+ return;
+
+ float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ reason->GetPosition().x, reason->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+ angleToFace = CGeneral::LimitRadianAngle(angleToFace);
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ float neededTurn = Abs(angleToFace - m_fRotationCur);
+ bool vehPressedHorn = false;
+
+ if (neededTurn > PI)
+ neededTurn = TWOPI - neededTurn;
+
+ CVehicle *veh = (CVehicle*)reason;
+ if (reason->IsVehicle() && veh->IsCar()) {
+ if (veh->m_nCarHornTimer != 0) {
+ vehPressedHorn = true;
+ if (!IsPlayer())
+ animType = 1;
+ }
+ }
+ if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
+ SetLookFlag(veh, true);
+ if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) {
+ stepAnim = ANIM_STD_HAILTAXI;
+
+ } else {
+ float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
+ veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y,
+ 0.0f, 0.0f);
+
+ // Let's turn our back to the "reason"
+ angleToFace += PI;
+
+ if (angleToFace > PI)
+ angleToFace -= TWOPI;
+
+ // We don't want to run towards car's direction
+ float dangerZone = angleToFace - vehDirection;
+ dangerZone = CGeneral::LimitRadianAngle(dangerZone);
+
+ // So, add or subtract 90deg (jump to left/right) according to that
+ if (dangerZone > 0.0f)
+ angleToFace = vehDirection - HALFPI;
+ else
+ angleToFace = vehDirection + HALFPI;
+
+ stepAnim = ANIM_STD_NUM;
+ if (animType == 0 || animType == 1)
+ stepAnim = ANIM_STD_EVADE_STEP;
+ else if (animType == 2)
+ stepAnim = ANIM_STD_HANDSCOWER;
+ }
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) {
+ CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f);
+ stepAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
+ stepAssoc->SetFinishCallback(PedEvadeCB, this);
+
+ if (animType == 0)
+ Say(SOUND_PED_EVADE);
+
+ m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace);
+ ClearAimFlag();
+ SetStoredState();
+ SetPedState(PED_STEP_AWAY);
+ }
+ }
+}
+
+void
+CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
+{
+ if (!IsPedInControl() || !bRespondsToThreats)
+ return;
+
+ CAnimBlendAssociation *animAssoc;
+ float angleToFace, neededTurn;
+ bool handsUp = false;
+
+ angleToFace = m_fRotationCur;
+ CVehicle *veh = (CVehicle*) reason;
+ if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer != 0 && !IsPlayer()) {
+ onlyRandomJump = true;
+ }
+
+ if (onlyRandomJump) {
+ if (reason) {
+ // Simple version of my bug fix below. Doesn't calculate "danger zone", selects jump direction randomly.
+ // Also doesn't include random hands up, sound etc. Only used on player ped and peds running from gun shots.
+
+ float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
+ veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y,
+ 0.0f, 0.0f);
+ angleToFace = (CGeneral::GetRandomNumber() & 1) * PI + (-0.5f*PI) + vehDirection;
+ angleToFace = CGeneral::LimitRadianAngle(angleToFace);
+ }
+ } else {
+ if (IsPlayer()) {
+ ((CPlayerPed*)this)->m_nEvadeAmount = 5;
+ ((CPlayerPed*)this)->m_pEvadingFrom = reason;
+ reason->RegisterReference((CEntity**) &((CPlayerPed*)this)->m_pEvadingFrom);
+ return;
+ }
+
+ angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ reason->GetPosition().x, reason->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+ angleToFace = CGeneral::LimitRadianAngle(angleToFace);
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+
+ // FIX: Peds no more select dive direction randomly. Taken from SetEvasiveStep, last if statement inverted
+#ifdef FIX_BUGS
+ float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
+ veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y,
+ 0.0f, 0.0f);
+
+ // Let's turn our back to the "reason"
+ angleToFace += PI;
+
+ if (angleToFace > PI)
+ angleToFace -= 2 * PI;
+
+ // We don't want to dive towards car's direction
+ float dangerZone = angleToFace - vehDirection;
+ dangerZone = CGeneral::LimitRadianAngle(dangerZone);
+
+ // So, add or subtract 90deg (jump to left/right) according to that
+ if (dangerZone > 0.0f)
+ angleToFace = 0.5f * PI + vehDirection;
+ else
+ angleToFace = vehDirection - 0.5f * PI;
+#endif
+
+ neededTurn = Abs(angleToFace - m_fRotationCur);
+
+ if (neededTurn > PI)
+ neededTurn = 2 * PI - neededTurn;
+
+ if (neededTurn <= 0.5f*PI) {
+ if (CGeneral::GetRandomNumber() & 1)
+ handsUp = true;
+ } else {
+ if (CGeneral::GetRandomNumber() & 7)
+ return;
+ }
+
+ // VC's primitve solution to dive direction problem, see above for better one. This part doesn't exist on III at all
+#ifndef FIX_BUGS
+ angleToFace += HALFPI;
+ if (CGeneral::GetRandomNumber() & 1)
+ angleToFace -= PI;
+#endif
+ Say(SOUND_PED_EVADE);
+ }
+
+ if (handsUp || !IsPlayer() && m_pedStats->m_flags & STAT_NO_DIVE) {
+ m_fRotationCur = angleToFace;
+ ClearLookFlag();
+ ClearAimFlag();
+ SetLookFlag(reason, true);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP);
+ if (animAssoc)
+ return;
+
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 8.0f);
+ animAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
+ animAssoc->SetFinishCallback(PedEvadeCB, this);
+ SetStoredState();
+ SetPedState(PED_STEP_AWAY);
+ } else {
+ m_fRotationCur = angleToFace;
+ ClearLookFlag();
+ ClearAimFlag();
+ SetStoredState();
+ SetPedState(PED_DIVE_AWAY);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_EVADE_DIVE, 8.0f);
+ animAssoc->SetFinishCallback(PedEvadeCB, this);
+ }
+
+ if (reason->IsVehicle() && m_nPedType == PEDTYPE_COP) {
+ if (veh->pDriver && veh->pDriver->IsPlayer()) {
+ CWanted *wanted = FindPlayerPed()->m_pWanted;
+ wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false);
+ wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false);
+ }
+ }
+}
+
+void
+CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ if (!animAssoc) {
+ ped->ClearLookFlag();
+ if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY)
+ ped->RestorePreviousState();
+
+ } else if (animAssoc->animId == ANIM_STD_EVADE_DIVE) {
+ ped->bUpdateAnimHeading = true;
+ ped->ClearLookFlag();
+ if (ped->m_nPedState == PED_DIVE_AWAY) {
+ ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1;
+ ped->SetPedState(PED_FALL);
+ }
+ animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+
+ } else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) {
+ ped->ClearLookFlag();
+ if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY)
+ ped->RestorePreviousState();
+
+ } else if (ped->m_nPedState != PED_ARRESTED) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ if (animAssoc->blendDelta >= 0.0f)
+ animAssoc->blendDelta = -4.0f;
+
+ ped->ClearLookFlag();
+ if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) {
+ ped->RestorePreviousState();
+ }
+ }
+}
+
+void
+CPed::SetDie(AnimationId animId, float delta, float speed)
+{
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ CPlayerPed *player = FindPlayerPed();
+ if (player == this) {
+ if (!player->m_bCanBeDamaged)
+ return;
+ }
+
+ m_threatEntity = nil;
+ if (DyingOrDead())
+ return;
+
+ CAnimBlendAssociation *dieAssoc = nil;
+ if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP)
+ delta *= 0.5f;
+
+ SetStoredState();
+ ClearAll();
+ m_fHealth = 0.0f;
+ if (m_nPedState == PED_DRIVING) {
+ if (!IsPlayer() && (!m_pMyVehicle || !m_pMyVehicle->IsBike()))
+ FlagToDestroyWhenNextProcessed();
+ } else if (bInVehicle) {
+ if (m_pVehicleAnim)
+ m_pVehicleAnim->blendDelta = -1000.0f;
+ } else if (EnteringCar()) {
+ QuitEnteringCar();
+ }
+
+ SetPedState(PED_DIE);
+ if (animId == ANIM_STD_NUM) {
+ bIsPedDieAnimPlaying = false;
+ } else {
+ dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta);
+ if (speed > 0.0f)
+ dieAssoc->speed = speed;
+
+ dieAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ if (dieAssoc->IsRunning()) {
+ dieAssoc->SetFinishCallback(FinishDieAnimCB, this);
+ bIsPedDieAnimPlaying = true;
+ }
+ }
+
+ Say(SOUND_PED_DEATH);
+ if (m_nLastPedState == PED_ENTER_CAR || m_nLastPedState == PED_CARJACK)
+ QuitEnteringCar();
+
+ if (!bInVehicle)
+ StopNonPartialAnims();
+
+ m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
+ if (!CGame::nastyGame && animId == ANIM_STD_HIT_FLOOR) {
+ if (dieAssoc) {
+ dieAssoc->SetCurrentTime(dieAssoc->hierarchy->totalLength - 0.01f);
+ dieAssoc->SetRun();
+ }
+ }
+}
+
+void
+CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ if (ped->bIsPedDieAnimPlaying)
+ ped->bIsPedDieAnimPlaying = false;
+}
+
+void
+CPed::SetDead(void)
+{
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DROWN))
+ bUsesCollision = false;
+
+ m_fHealth = 0.0f;
+ if (m_nPedState == PED_DRIVING)
+ bIsVisible = false;
+
+ SetPedState(PED_DEAD);
+ m_pVehicleAnim = nil;
+ m_pCollidingEntity = nil;
+
+ CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ RemoveWeaponModel(weapon->m_nModelId);
+
+ m_currentWeapon = WEAPONTYPE_UNARMED;
+ CEventList::RegisterEvent(EVENT_INJURED_PED, EVENT_ENTITY_PED, this, nil, 250);
+ if (this != FindPlayerPed()) {
+ RemoveWeaponAnims(0, -1000.0f);
+ CreateDeadPedWeaponPickups();
+ CreateDeadPedMoney();
+ }
+
+ m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
+ m_deadBleeding = false;
+ bDoBloodyFootprints = false;
+ bVehExitWillBeInstant = false;
+ CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000);
+}
+
+void
+CPed::Die(void)
+{
+ // UNUSED: This is a perfectly empty function.
+}
+
+void
+CPed::SetChat(CEntity *chatWith, uint32 time)
+{
+ if (m_nPedState != PED_CHAT) {
+ m_nLastPedState = PED_NONE;
+ SetStoredState();
+ }
+
+ SetPedState(PED_CHAT);
+ SetMoveState(PEDMOVE_STILL);
+ m_lookTimer = 0;
+ SetLookFlag(chatWith, true);
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
+}
+
+void
+CPed::Chat(void)
+{
+ // We're already looking to our partner
+ if (bIsLooking && TurnBody())
+ ClearLookFlag();
+
+ if (!m_pLookTarget || !m_pLookTarget->IsPed()) {
+ ClearChat();
+ return;
+ }
+
+ CPed *partner = (CPed*) m_pLookTarget;
+
+ if (partner->m_nPedState != PED_CHAT) {
+ ClearChat();
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ if (partner->m_pedInObjective) {
+ if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
+ partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
+ ReactToAttack(partner->m_pedInObjective);
+ }
+ return;
+ }
+ if (bIsTalking) {
+ if (CGeneral::GetRandomNumber() < 512) {
+ CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
+ if (chatAssoc) {
+ chatAssoc->blendDelta = -4.0f;
+ chatAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ bIsTalking = false;
+ } else
+ Say(SOUND_PED_CHAT);
+
+ } else {
+
+ if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f);
+ }
+ if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
+ CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CHAT, 4.0f);
+ float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
+ chatAssoc->SetCurrentTime(chatTime);
+
+ bIsTalking = true;
+ Say(SOUND_PED_CHAT);
+ }
+ }
+ if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+ ClearChat();
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ }
+}
+
+void
+CPed::ClearChat(void)
+{
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
+ if (animAssoc) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ bIsTalking = false;
+ ClearLookFlag();
+ RestorePreviousState();
+ if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
+ bBoughtIceCream = true;
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
+ }
+}
+
+bool
+CPed::FacePhone(void)
+{
+ // FIX: This function was broken since it's left unused early in development.
+#ifdef FIX_BUGS
+ float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
+ gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
+ GetPosition().x, GetPosition().y);
+
+ SetLookFlag(phoneDir, false);
+ bool turnDone = TurnBody();
+ if (turnDone) {
+ SetIdle();
+ ClearLookFlag();
+ m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ }
+ return turnDone;
+#else
+ float currentRot = RADTODEG(m_fRotationCur);
+ float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
+ gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x,
+ gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
+ GetPosition().x,
+ GetPosition().y);
+
+ SetLookFlag(phoneDir, false);
+ phoneDir = CGeneral::LimitAngle(phoneDir);
+ m_moved = CVector2D(0.0f, 0.0f);
+
+ if (currentRot - 180.0f > phoneDir)
+ phoneDir += 2 * 180.0f;
+ else if (180.0f + currentRot < phoneDir)
+ phoneDir -= 2 * 180.0f;
+
+ float neededTurn = currentRot - phoneDir;
+
+ if (Abs(neededTurn) <= 0.75f) {
+ SetIdle();
+ ClearLookFlag();
+ m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ return true;
+ } else {
+ m_fRotationCur = DEGTORAD(currentRot - neededTurn * 0.2f);
+ return false;
+ }
+#endif
+}
+
+bool
+CPed::MakePhonecall(void)
+{
+ if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer)
+ return false;
+
+ SetIdle();
+ gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
+ m_phoneId = -1;
+ return true;
+}
+
+void
+StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+ if (ped->m_nPedState == PED_ANSWER_MOBILE)
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 4.0f);
+}
+
+void
+FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+ if (ped->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ ped->RemoveWeaponModel(MI_MOBILE);
+ ped->SetCurrentWeapon(ped->m_storedWeapon);
+ ped->m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ ped->m_lookTimer = 0;
+}
+
+void
+CPed::SetAnswerMobile(void)
+{
+ if (m_nPedState != PED_ANSWER_MOBILE && !DyingOrDead()) {
+ SetPedState(PED_ANSWER_MOBILE);
+ RemoveWeaponAnims(GetWeapon()->m_eWeaponType, -4.0f);
+ CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
+ assoc->SetFinishCallback(StartTalkingOnMobileCB, this);
+ m_lookTimer = INT32_MAX;
+ if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
+ m_storedWeapon = GetWeapon()->m_eWeaponType;
+
+ RemoveWeaponModel(-1);
+ }
+}
+
+void
+CPed::ClearAnswerMobile(void)
+{
+ if (m_nLastPedState == PED_ANSWER_MOBILE)
+ m_nLastPedState = PED_NONE;
+
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK)) {
+ CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
+ assoc->SetFinishCallback(FinishTalkingOnMobileCB, this);
+ } else
+ FinishTalkingOnMobileCB(nil, this);
+
+ if (m_nPedState == PED_ANSWER_MOBILE) {
+ m_nPedState = PED_IDLE;
+ RestorePreviousState();
+ m_pVehicleAnim = nil;
+ }
+}
+
+void
+CPed::AnswerMobile(void)
+{
+ if (!IsPedInControl())
+ return;
+
+ CAnimBlendAssociation *phoneInAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_IN);
+ CAnimBlendAssociation *phoneOutAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_OUT);
+ CAnimBlendAssociation *phoneTalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK);
+ if (phoneInAssoc || phoneTalkAssoc || phoneOutAssoc) {
+ if (phoneInAssoc) {
+ if (phoneInAssoc->currentTime >= 0.85f && !m_pWeaponModel) {
+ CBaseModelInfo *phoneModel = CModelInfo::GetModelInfo(MI_MOBILE);
+ m_pWeaponModel = (RpAtomic*)phoneModel->CreateInstance();
+ phoneModel->AddRef();
+ m_wepModelID = MI_MOBILE;
+
+ // They copied AddWeaponModel and forgot that here
+ // bool unused = IsPlayer();
+ }
+ } else if (phoneOutAssoc) {
+ if (phoneOutAssoc->currentTime >= 0.5f && phoneOutAssoc->currentTime - phoneOutAssoc->timeStep < 0.5f) {
+ RemoveWeaponModel(MI_MOBILE);
+ SetCurrentWeapon(m_storedWeapon);
+ m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ }
+ } else {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 4.0f);
+ }
+}
+
+void
+CPed::Teleport(CVector pos)
+{
+ CWorld::Remove(this);
+ SetPosition(pos);
+ bIsStanding = false;
+ m_nPedStateTimer = 0;
+ m_actionX = 0.0f;
+ m_actionY = 0.0f;
+ m_pDamageEntity = nil;
+ CWorld::Add(this);
+}
+
+void
+CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
+{
+ if (m_nPedState == PED_SEEK_CAR)
+ return;
+
+ if (!CanSetPedState() || m_nPedState == PED_DRIVING)
+ return;
+
+ SetStoredState();
+ m_pSeekTarget = car;
+ m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
+ m_carInObjective = car;
+ m_carInObjective->RegisterReference((CEntity**) &m_carInObjective);
+ m_pMyVehicle = car;
+ m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
+ // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
+ m_vehDoor = doorNode;
+ m_distanceToCountSeekDone = 0.5f;
+ SetPedState(PED_SEEK_CAR);
+
+}
+
+void
+CPed::SeekCar(void)
+{
+ CVehicle *vehToSeek = m_carInObjective;
+ CVector dest(0.0f, 0.0f, 0.0f);
+ if (!vehToSeek) {
+ RestorePreviousState();
+ return;
+ }
+
+ if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+ if (!vehToSeek->IsBike() && m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (IsRoomToBeCarJacked()) {
+ dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
+ } else if (m_nPedType == PEDTYPE_COP) {
+ dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
+ } else {
+ SetMoveState(PEDMOVE_STILL);
+ }
+ } else
+ GetNearestDoor(vehToSeek, dest);
+ } else {
+ if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
+ SetMoveState(PEDMOVE_STILL);
+ return;
+ }
+ if (vehToSeek->GetModelIndex() == MI_COACH) {
+ GetNearestDoor(vehToSeek, dest);
+ } else {
+ if (vehToSeek->IsTrain()) {
+ if (vehToSeek->GetStatus() != STATUS_TRAIN_NOT_MOVING) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ return;
+ }
+ if (!GetNearestTrainDoor(vehToSeek, dest)) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ return;
+ }
+ } else {
+ if (!GetNearestPassengerDoor(vehToSeek, dest)) {
+ if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ } else {
+ SetMoveState(PEDMOVE_STILL);
+ }
+ bVehEnterDoorIsBlocked = true;
+ return;
+ }
+ bVehEnterDoorIsBlocked = false;
+ }
+ }
+ }
+
+ if (dest.x == 0.0f && dest.y == 0.0f) {
+#ifdef FIX_BUGS
+ if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
+#else
+ if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
+#endif
+ RestorePreviousState();
+ if (IsPlayer()) {
+ ClearObjective();
+ } else if (CharCreatedBy == RANDOM_CHAR) {
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ }
+ SetMoveState(PEDMOVE_STILL);
+ TheCamera.ClearPlayerWeaponMode();
+ CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek);
+ return;
+ }
+ dest = vehToSeek->GetPosition();
+ if (bCollidedWithMyVehicle) {
+ WarpPedIntoCar(m_pMyVehicle);
+ return;
+ }
+ }
+ bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek);
+ m_vecSeekPos = dest;
+ float distToDestSqr = (m_vecSeekPos - GetPosition()).MagnitudeSqr();
+
+ if (bIsRunning ||
+ vehToSeek->pDriver && distToDestSqr > sq(2.0f) && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f))
+ SetMoveState(PEDMOVE_RUN);
+ else if (distToDestSqr < sq(2.0f))
+ SetMoveState(PEDMOVE_WALK);
+
+ if (distToDestSqr >= 1.0f)
+ bCanPedEnterSeekedCar = false;
+ else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
+ bCanPedEnterSeekedCar = true;
+
+ if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
+ bVehEnterDoorIsBlocked = true;
+ else
+ bVehEnterDoorIsBlocked = false;
+
+ // Arrived to the car
+ if (Seek()) {
+ if (!foundBetterPosToSeek) {
+ if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
+#ifdef GTA_TRAIN
+ if (vehToSeek->IsTrain()) {
+ SetEnterTrain(vehToSeek, m_vehDoor);
+ } else
+#endif
+ {
+ m_fRotationCur = m_fRotationDest;
+ if (!bVehEnterDoorIsBlocked) {
+ vehToSeek->SetIsStatic(false);
+ if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
+ SetSolicit(1000);
+ } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
+ SetBuyIceCream();
+ } else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1
+ && vehToSeek->CanPedEnterCar()) {
+
+ switch (vehToSeek->GetStatus()) {
+ case STATUS_PLAYER:
+ case STATUS_SIMPLE:
+ case STATUS_PHYSICS:
+ case STATUS_PLAYER_DISABLED:
+ if (vehToSeek->IsBike()) {
+ if ((!m_leader || m_leader != vehToSeek->pDriver) &&
+ ((m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_WINDSCREEN) && vehToSeek->pDriver ||
+ (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
+ SetCarJack(vehToSeek);
+ } else {
+ SetEnterCar(vehToSeek, m_vehDoor);
+ }
+ } else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
+ (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
+ SetCarJack(vehToSeek);
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
+ vehToSeek->pDriver->bFleeAfterExitingCar = true;
+ } else {
+ SetEnterCar(vehToSeek, m_vehDoor);
+ }
+ break;
+ case STATUS_ABANDONED:
+ if (vehToSeek->IsBike()) {
+ if ((m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
+ if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
+ if (IsPlayer())
+ SetEnterCar(vehToSeek, m_vehDoor);
+ } else {
+ SetCarJack(vehToSeek);
+ }
+ } else {
+ SetEnterCar(vehToSeek, m_vehDoor);
+ }
+ } else if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
+ if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
+ if (IsPlayer())
+ SetEnterCar(vehToSeek, m_vehDoor);
+ } else {
+ SetCarJack(vehToSeek);
+ }
+ } else {
+ SetEnterCar(vehToSeek, m_vehDoor);
+ }
+ break;
+ case STATUS_WRECKED:
+ SetIdle();
+ break;
+ default:
+ return;
+ }
+ } else {
+ RestorePreviousState();
+ }
+ } else {
+ SetMoveState(PEDMOVE_STILL);
+ }
+ }
+ }
+ }
+ }
+}
+
+bool
+CPed::CheckForExplosions(CVector2D &area)
+{
+ int event = 0;
+ if (CEventList::FindClosestEvent(EVENT_EXPLOSION, GetPosition(), &event)) {
+ area.x = gaEvent[event].posn.x;
+ area.y = gaEvent[event].posn.y;
+ CEntity *actualEntity = nil;
+
+ switch (gaEvent[event].entityType) {
+ case EVENT_ENTITY_PED:
+ actualEntity = CPools::GetPed(gaEvent[event].entityRef);
+ break;
+ case EVENT_ENTITY_VEHICLE:
+ actualEntity = CPools::GetVehicle(gaEvent[event].entityRef);
+ break;
+ case EVENT_ENTITY_OBJECT:
+ actualEntity = CPools::GetObject(gaEvent[event].entityRef);
+ break;
+ default:
+ break;
+ }
+
+ if (actualEntity) {
+ m_pEventEntity = actualEntity;
+ m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
+ bGonnaInvestigateEvent = true;
+ } else
+ bGonnaInvestigateEvent = false;
+
+ CEventList::ClearEvent(event);
+ return true;
+ } else if (CEventList::FindClosestEvent(EVENT_FIRE, GetPosition(), &event)) {
+ area.x = gaEvent[event].posn.x;
+ area.y = gaEvent[event].posn.y;
+ CEventList::ClearEvent(event);
+ bGonnaInvestigateEvent = false;
+ return true;
+ }
+
+ bGonnaInvestigateEvent = false;
+ return false;
+}
+
+CPed *
+CPed::CheckForGunShots(void)
+{
+ int event;
+ if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
+ if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
+ // Probably due to we don't want peds to go gunshot area? (same on VC)
+ bGonnaInvestigateEvent = false;
+ return CPools::GetPed(gaEvent[event].entityRef);
+ }
+ }
+ bGonnaInvestigateEvent = false;
+ return nil;
+}
+
+CPed *
+CPed::CheckForDeadPeds(void)
+{
+ int event;
+ if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) {
+ int pedHandle = gaEvent[event].entityRef;
+ if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
+ bGonnaInvestigateEvent = true;
+ return CPools::GetPed(pedHandle);
+ }
+ }
+ bGonnaInvestigateEvent = false;
+ return nil;
+}
+
+bool
+CPed::IsPlayer(void) const
+{
+#if 0
+ return m_nPedType == PEDTYPE_PLAYER1; // Original
+#else
+ // We still have those in enum, so let's also check for them.
+ return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType == PEDTYPE_PLAYER2 ||
+ m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4;
+#endif
+}
+
+bool
+CPed::IsGangMember(void) const
+{
+ return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
+}
+
+bool
+IsPedPointerValid(CPed* pPed)
+{
+ if (!IsPedPointerValid_NotInWorld(pPed))
+ return false;
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ return IsEntityPointerValid(pPed->m_pMyVehicle);
+ return pPed->m_entryInfoList.first || pPed == FindPlayerPed();
+}
+
+bool
+IsPedPointerValid_NotInWorld(CPed* pPed)
+{
+ if (!pPed)
+ return false;
+ int index = CPools::GetPedPool()->GetJustIndex_NoFreeAssert(pPed);
+#ifdef FIX_BUGS
+ if (index < 0 || index >= NUMPEDS)
+#else
+ if (index < 0 || index > NUMPEDS)
+#endif
+ return false;
+ return true;
+}
+
+bool
+CPed::IsPointerValid(void)
+{
+ int pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8;
+ if (pedIndex < 0 || pedIndex >= NUMPEDS)
+ return false;
+
+ if (m_entryInfoList.first || FindPlayerPed() == this)
+ return true;
+
+ return false;
+}
+
+void
+CPed::SetPedPositionInCar(void)
+{
+ bool notYet = false;
+ if (CReplay::IsPlayingBack())
+ return;
+
+ if (bChangedSeat) {
+ if (m_pMyVehicle->IsBike()) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_KICK)) {
+ LineUpPedWithCar(LINE_UP_TO_CAR_START);
+ return;
+ }
+ bChangedSeat = false;
+ } else {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LO_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LO_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_LO_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_JUMP_IN_LO_LHS)) {
+ notYet = true;
+ }
+ }
+ if (notYet) {
+ LineUpPedWithCar(LINE_UP_TO_CAR_START);
+ bChangedSeat = false;
+ return;
+ }
+ }
+ CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
+ CMatrix newMat(m_pMyVehicle->GetMatrix());
+ CVector seatPos;
+ if (m_pMyVehicle->pDriver == this) {
+ seatPos = vehModel->GetFrontSeatPosn();
+ if (!m_pMyVehicle->IsBoat() && !m_pMyVehicle->IsBike())
+ seatPos.x = -seatPos.x;
+
+ } else if (m_pMyVehicle->pPassengers[0] == this) {
+ seatPos = m_pMyVehicle->IsBike() ? vehModel->m_positions[CAR_POS_BACKSEAT]: vehModel->GetFrontSeatPosn();
+
+ } else if (m_pMyVehicle->pPassengers[1] == this) {
+ seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
+ seatPos.x = -seatPos.x;
+
+ } else {
+ if (m_pMyVehicle->pPassengers[2] == this) {
+ seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
+ } else {
+ seatPos = vehModel->GetFrontSeatPosn();
+ }
+ }
+ if (m_pMyVehicle->IsBike()) {
+ ((CBike*)m_pMyVehicle)->CalculateLeanMatrix();
+ newMat = ((CBike*)m_pMyVehicle)->m_leanMatrix;
+ }
+ newMat.GetPosition() += Multiply3x3(newMat, seatPos);
+ // Already done below (SetTranslate(0.0f, 0.0f, 0.0f))
+ // tempMat.SetUnity();
+
+ // Rear seats on vans don't face to front, so rotate them HALFPI.
+ if (m_pMyVehicle->bIsVan) {
+ CMatrix tempMat;
+ if (m_pMyVehicle->pPassengers[1] == this) {
+ m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI;
+ tempMat.SetTranslate(0.0f, 0.0f, 0.0f);
+ tempMat.RotateZ(-HALFPI);
+ tempMat.Translate(0.0f, 0.6f, 0.0f);
+ newMat = newMat * tempMat;
+ } else if (m_pMyVehicle->pPassengers[2] == this) {
+ m_fRotationCur = m_pMyVehicle->GetForward().Heading() + HALFPI;
+ tempMat.SetTranslate(0.0f, 0.0f, 0.0f);
+ tempMat.RotateZ(HALFPI);
+ newMat = newMat * tempMat;
+ } else {
+ m_fRotationCur = m_pMyVehicle->GetForward().Heading();
+ }
+ } else {
+ m_fRotationCur = m_pMyVehicle->GetForward().Heading();
+ }
+ GetMatrix() = newMat;
+}
+
+void
+CPed::LookForSexyPeds(void)
+{
+ if ((!IsPedInControl() && m_nPedState != PED_DRIVING)
+ || m_lookTimer >= CTimer::GetTimeInMilliseconds() || m_nPedType != PEDTYPE_CIVMALE)
+ return;
+
+ for (int i = 0; i < m_numNearPeds; i++) {
+ if (CanSeeEntity(m_nearPeds[i])) {
+ if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) {
+ CPed *nearPed = m_nearPeds[i];
+ if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness)
+ && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) {
+
+ SetLookFlag(nearPed, true);
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
+ Say(SOUND_PED_CHAT_SEXY);
+ return;
+ }
+ }
+ }
+ }
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000;
+}
+
+void
+CPed::LookForSexyCars(void)
+{
+ CEntity *vehicles[8];
+ CVehicle *veh;
+ int foundVehId = 0;
+ int bestPriceYet = 0;
+ int16 lastVehicle;
+
+ if (!IsPedInControl() && m_nPedState != PED_DRIVING)
+ return;
+
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ CWorld::FindObjectsInRange(GetPosition(), 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for (int vehId = 0; vehId < lastVehicle; vehId++) {
+ veh = (CVehicle*)vehicles[vehId];
+ if (veh != m_pMyVehicle && bestPriceYet < veh->pHandling->nMonetaryValue) {
+ foundVehId = vehId;
+ bestPriceYet = veh->pHandling->nMonetaryValue;
+ }
+ }
+ if (lastVehicle > 0 && bestPriceYet > 40000)
+ SetLookFlag(vehicles[foundVehId], false);
+
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ }
+}
+
+bool
+CPed::LookForInterestingNodes(void)
+{
+ CBaseModelInfo *model;
+ CPtrNode *ptrNode;
+ CVector effectDist;
+ C2dEffect *effect;
+ CMatrix *objMat;
+
+ if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
+ return false;
+ }
+ bool found = false;
+ uint8 randVal = CGeneral::GetRandomNumber() % 256;
+
+ int minX = CWorld::GetSectorIndexX(GetPosition().x - CHECK_NEARBY_THINGS_MAX_DIST);
+ if (minX < 0) minX = 0;
+ int minY = CWorld::GetSectorIndexY(GetPosition().y - CHECK_NEARBY_THINGS_MAX_DIST);
+ if (minY < 0) minY = 0;
+ int maxX = CWorld::GetSectorIndexX(GetPosition().x + CHECK_NEARBY_THINGS_MAX_DIST);
+#ifdef FIX_BUGS
+ if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
+#else
+ if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
+#endif
+
+ int maxY = CWorld::GetSectorIndexY(GetPosition().y + CHECK_NEARBY_THINGS_MAX_DIST);
+#ifdef FIX_BUGS
+ if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
+#else
+ if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
+#endif
+
+ for (int curY = minY; curY <= maxY && !found; curY++) {
+ for (int curX = minX; curX <= maxX && !found; curX++) {
+ CSector *sector = CWorld::GetSector(curX, curY);
+
+ for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) {
+ CVehicle *veh = (CVehicle*)ptrNode->item;
+ model = veh->GetModelInfo();
+ if (model->GetNum2dEffects() != 0) {
+ for (int e = 0; e < model->GetNum2dEffects(); e++) {
+ effect = model->Get2dEffect(e);
+ if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
+ objMat = &veh->GetMatrix();
+ CVector effectPos = veh->GetMatrix() * effect->pos;
+ effectDist = effectPos - GetPosition();
+ if (effectDist.MagnitudeSqr() < sq(8.0f)) {
+ found = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
+ CObject *obj = (CObject*)ptrNode->item;
+ model = CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (model->GetNum2dEffects() != 0) {
+ for (int e = 0; e < model->GetNum2dEffects(); e++) {
+ effect = model->Get2dEffect(e);
+ if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
+ objMat = &obj->GetMatrix();
+ CVector effectPos = obj->GetMatrix() * effect->pos;
+ effectDist = effectPos - GetPosition();
+ if (effectDist.MagnitudeSqr() < sq(8.0f)) {
+ found = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
+ CBuilding *building = (CBuilding*)ptrNode->item;
+ model = CModelInfo::GetModelInfo(building->GetModelIndex());
+ if (model->GetNum2dEffects() != 0) {
+ for (int e = 0; e < model->GetNum2dEffects(); e++) {
+ effect = model->Get2dEffect(e);
+ if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
+ objMat = &building->GetMatrix();
+ CVector effectPos = building->GetMatrix() * effect->pos;
+ effectDist = effectPos - GetPosition();
+ if (effectDist.MagnitudeSqr() < sq(8.0f)) {
+ found = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
+ CBuilding *building = (CBuilding*)ptrNode->item;
+ model = CModelInfo::GetModelInfo(building->GetModelIndex());
+ if (model->GetNum2dEffects() != 0) {
+ for (int e = 0; e < model->GetNum2dEffects(); e++) {
+ effect = model->Get2dEffect(e);
+ if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
+ objMat = &building->GetMatrix();
+ CVector effectPos = building->GetMatrix() * effect->pos;
+ effectDist = effectPos - GetPosition();
+ if (effectDist.MagnitudeSqr() < sq(8.0f)) {
+ found = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!found)
+ return false;
+
+ CVector effectFrontLocal = Multiply3x3(*objMat, effect->attractor.dir);
+ float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
+ randVal = CGeneral::GetRandomNumber() % 256;
+ if (randVal <= m_randomSeed % 256) {
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ SetLookFlag(angleToFace, true);
+ SetLookTimer(1000);
+ return false;
+ }
+
+ CVector2D effectPos = *objMat * effect->pos;
+ switch (effect->attractor.type) {
+ case ATTRACTORTYPE_ICECREAM:
+ SetInvestigateEvent(EVENT_ICECREAM, effectPos, 0.1f, 15000, angleToFace);
+ break;
+ case ATTRACTORTYPE_STARE:
+ SetInvestigateEvent(EVENT_SHOPSTALL, effectPos, 1.0f,
+ CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500),
+ angleToFace);
+ break;
+ default:
+ return true;
+ }
+ return true;
+}
+
+void
+PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount)
+{
+ if (!ped->IsPedInControl())
+ return;
+
+ const char *groupName = CAnimManager::GetAnimGroupName(animGroup);
+ CAnimBlock *animBlock = CAnimManager::GetAnimationBlock(groupName);
+ CAnimBlendAssociation *assoc;
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ int first = animBlock->firstIndex;
+ int index = assoc->hierarchy - CAnimManager::GetAnimation(0);
+ if (index >= first && index < first + animBlock->numAnims) {
+ break;
+ }
+ }
+
+ if (CTimer::GetTimeInMilliseconds() > ped->m_nWaitTimer && assoc)
+ assoc->flags &= ~ASSOC_REPEAT;
+
+ if (!assoc || assoc->blendDelta < 0.0f) {
+ int selectedAnimOffset;
+ do
+ selectedAnimOffset = CGeneral::GetRandomNumberInRange(0, amount);
+ while (assoc && first + selectedAnimOffset == assoc->animId);
+
+ assoc = CAnimManager::BlendAnimation(ped->GetClump(), animGroup, (AnimationId)(first + selectedAnimOffset), 3.0f);
+
+ assoc->SetFinishCallback(CPed::FinishedWaitCB, ped);
+ if (assoc->flags & ASSOC_REPEAT)
+ ped->m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 8000);
+ else
+ ped->m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 8000;
+ }
+}
+
+void
+CPed::ClearWaitState(void)
+{
+ CAnimBlendAssociation *assoc;
+ switch (m_nWaitState) {
+ case WAITSTATE_PLAYANIM_CHAT:
+ case WAITSTATE_SIT_DOWN:
+ case WAITSTATE_SIT_DOWN_RVRS:
+ case WAITSTATE_SIT_UP:
+ case WAITSTATE_SIT_IDLE:
+ case WAITSTATE_USE_ATM:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+ if (m_nWaitState == WAITSTATE_USE_ATM) {
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ATM);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+
+ } else if (m_nWaitState == WAITSTATE_PLAYANIM_CHAT) {
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+
+ } else if (m_nWaitState == WAITSTATE_SIT_DOWN || m_nWaitState == WAITSTATE_SIT_DOWN_RVRS || m_nWaitState == WAITSTATE_SIT_IDLE || m_nWaitState == WAITSTATE_SIT_UP) {
+ switch (m_nWaitState) {
+ case WAITSTATE_SIT_DOWN:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_DOWN);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ case WAITSTATE_SIT_IDLE:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_IDLE);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ case WAITSTATE_SIT_UP:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_UP);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ default:
+ break;
+ }
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ }
+ }
+ break;
+ case WAITSTATE_RIOT:
+ {
+ CAnimBlock* riotAnimBlock = CAnimManager::GetAnimationBlock("riot");
+
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ int first = riotAnimBlock->firstIndex;
+ int index = assoc->hierarchy - CAnimManager::GetAnimation(0);
+ if (index >= first && index < first + riotAnimBlock->numAnims) {
+ assoc->blendDelta = -1000.0f;
+ }
+ }
+ break;
+ }
+ case WAITSTATE_FAST_FALL:
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIGHIMPACT_FRONT))
+ SetGetUp();
+
+ break;
+ case WAITSTATE_BOMBER:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DETONATE);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ case WAITSTATE_STRIPPER:
+ {
+ CAnimBlock* stripAnimBlock = CAnimManager::GetAnimationBlock("strip");
+
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ int first = stripAnimBlock->firstIndex;
+ int index = assoc->hierarchy - CAnimManager::GetAnimation(0);
+ if (index >= first && index < first + stripAnimBlock->numAnims) {
+ assoc->blendDelta = -1000.0f;
+ }
+ }
+ break;
+ }
+ case WAITSTATE_LANCESITTING:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SUNBATHE_IDLE);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ default:
+ break;
+ }
+ m_nWaitState = WAITSTATE_FALSE;
+}
+
+void
+CPed::SetWaitState(eWaitState state, void *time)
+{
+ AnimationId waitAnim = ANIM_STD_NUM;
+ CAnimBlendAssociation *animAssoc;
+
+ if (!IsPedInControl())
+ return;
+
+ if (m_nWaitState == WAITSTATE_RIOT && state != WAITSTATE_FALSE)
+ return;
+
+ if (state != m_nWaitState)
+ FinishedWaitCB(nil, this);
+
+ switch (state) {
+ case WAITSTATE_TRAFFIC_LIGHTS:
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500;
+ SetMoveState(PEDMOVE_STILL);
+ break;
+ case WAITSTATE_CROSS_ROAD:
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f);
+ break;
+ case WAITSTATE_CROSS_ROAD_LOOK:
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 8.0f);
+
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000,5000);
+
+ break;
+ case WAITSTATE_LOOK_PED:
+ case WAITSTATE_LOOK_SHOP:
+ case WAITSTATE_LOOK_ACCIDENT:
+ case WAITSTATE_FACEOFF_GANG:
+ case WAITSTATE_RIOT:
+ case WAITSTATE_STRIPPER:
+ break;
+ case WAITSTATE_DOUBLEBACK:
+ m_headingRate = 0.0f;
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f);
+#ifdef FIX_BUGS
+ animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
+#endif
+ break;
+ case WAITSTATE_HITWALL:
+ m_headingRate = 2.0f;
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 16.0f);
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ animAssoc->SetDeleteCallback(FinishedWaitCB, this);
+
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
+ ClearObjective();
+ RestorePreviousState();
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ }
+ break;
+ case WAITSTATE_TURN180:
+ m_headingRate = 0.0f;
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TURN180, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ break;
+ case WAITSTATE_SURPRISE:
+ m_headingRate = 0.0f;
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ break;
+ case WAITSTATE_STUCK:
+ SetMoveState(PEDMOVE_STILL);
+ SetMoveAnim();
+ m_headingRate = 0.0f;
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
+#ifdef FIX_BUGS
+ animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
+#endif
+
+ // Random char as passenger? Cop, medic etc.?
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
+ ClearObjective();
+ RestorePreviousState();
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ }
+ break;
+ case WAITSTATE_LOOK_ABOUT:
+ SetMoveState(PEDMOVE_STILL);
+ SetMoveAnim();
+ m_headingRate = 0.0f;
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f);
+#ifdef FIX_BUGS
+ animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
+#endif
+
+ break;
+ case WAITSTATE_PLAYANIM_COWER:
+ waitAnim = ANIM_STD_HANDSCOWER;
+ case WAITSTATE_PLAYANIM_HANDSUP:
+ if (waitAnim == ANIM_STD_NUM)
+ waitAnim = ANIM_STD_HANDSUP;
+ case WAITSTATE_PLAYANIM_HANDSCOWER:
+ if (waitAnim == ANIM_STD_NUM)
+ waitAnim = ANIM_STD_HANDSCOWER;
+ m_headingRate = 0.0f;
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
+
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f);
+ animAssoc->SetDeleteCallback(FinishedWaitCB, this);
+ break;
+ case WAITSTATE_PLAYANIM_DUCK:
+ waitAnim = ANIM_STD_DUCK_DOWN;
+ case WAITSTATE_PLAYANIM_TAXI:
+ if (waitAnim == ANIM_STD_NUM)
+ waitAnim = ANIM_STD_HAILTAXI;
+ case WAITSTATE_PLAYANIM_CHAT:
+ if (waitAnim == ANIM_STD_NUM)
+ waitAnim = ANIM_STD_CHAT;
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
+
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f);
+ animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc->SetDeleteCallback(FinishedWaitCB, this);
+ break;
+ case WAITSTATE_FINISH_FLEE:
+ SetMoveState(PEDMOVE_STILL);
+ SetMoveAnim();
+ m_headingRate = 0.0f;
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
+#ifdef FIX_BUGS
+ animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
+#endif
+ break;
+ case WAITSTATE_SIT_DOWN:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_DOWN, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
+ break;
+ case WAITSTATE_SIT_UP:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_UP, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
+ break;
+ case WAITSTATE_SIT_IDLE:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_IDLE, 128.f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000);
+ break;
+ case WAITSTATE_USE_ATM:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ATM, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
+ break;
+ case WAITSTATE_SUN_BATHE_IDLE:
+ m_headingRate = 0.0f;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_SUNBATHE, ANIM_SUNBATHE_IDLE, 4.0f);
+ animAssoc->SetDeleteCallback(DeleteSunbatheIdleAnimCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(50000, 100000);
+ break;
+ case WAITSTATE_FAST_FALL:
+ SetFall(-1, ANIM_STD_HIGHIMPACT_FRONT, true);
+ break;
+ case WAITSTATE_BOMBER:
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DETONATE, 4.0f);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ break;
+ case WAITSTATE_GROUND_ATTACK:
+ {
+ CWeaponInfo* currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ if (!currentWeapon)
+ break;
+ if (GetFireAnimGround(currentWeapon, false)) {
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(currentWeapon, false))) {
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ CAnimBlendAssociation* newAnim = CAnimManager::BlendAnimation(GetClump(),
+ currentWeapon->m_AnimToPlay, GetFireAnimGround(currentWeapon, false), 8.0f);
+ newAnim->SetDeleteCallback(FinishedWaitCB, this);
+ }
+ }
+ break;
+ }
+ case WAITSTATE_LANCESITTING:
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE_IDLE, 4.0f);
+ break;
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 4.0f);
+ animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc->SetDeleteCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ break;
+ default:
+ ClearWaitState();
+ RestoreHeadingRate();
+ return;
+ }
+ m_nWaitState = state;
+}
+
+void
+CPed::Wait(void)
+{
+ AnimationId mustHaveAnim = ANIM_STD_NUM;
+ CAnimBlendAssociation *animAssoc;
+ CPed *pedWeLook;
+
+ if (DyingOrDead()) {
+ ClearWaitState();
+ RestoreHeadingRate();
+ return;
+ }
+
+ switch (m_nWaitState) {
+
+ case WAITSTATE_TRAFFIC_LIGHTS:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) {
+ ClearWaitState();
+ SetMoveState(PEDMOVE_WALK);
+ }
+ }
+ break;
+
+ case WAITSTATE_CROSS_ROAD:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer)
+ ClearWaitState();
+ else
+ SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil);
+
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB);
+ if (animAssoc) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ break;
+
+ case WAITSTATE_CROSS_ROAD_LOOK:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
+ if (animAssoc) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ break;
+
+ case WAITSTATE_DOUBLEBACK:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+ uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds();
+ if (timeLeft < 2500 && timeLeft > 2000) {
+ m_nWaitTimer -= 500;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f);
+ }
+ } else {
+ ClearWaitState();
+ SetMoveState(PEDMOVE_WALK);
+ }
+ break;
+
+ case WAITSTATE_HITWALL:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+ if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) {
+ m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
+ }
+ } else {
+ ClearWaitState();
+ }
+ break;
+
+ case WAITSTATE_TURN180:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ m_fRotationCur = m_fRotationCur + PI;
+ if (m_nPedState == PED_INVESTIGATE)
+ ClearInvestigateEvent();
+ }
+
+ if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) {
+ m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
+ }
+ break;
+
+ case WAITSTATE_SURPRISE:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIT_WALL)) {
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ } else {
+ ClearWaitState();
+ }
+ }
+ break;
+
+ case WAITSTATE_STUCK:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer)
+ break;
+
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
+
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_TURN180);
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH);
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
+
+ if (animAssoc) {
+ if (animAssoc->IsPartial()) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ } else {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
+ }
+
+ if (animAssoc->animId == ANIM_STD_TURN180) {
+ m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur);
+ ClearWaitState();
+ SetMoveState(PEDMOVE_WALK);
+ m_nStoredMoveState = PEDMOVE_NONE;
+ m_panicCounter = 0;
+ return;
+ }
+ }
+
+ AnimationId animToPlay;
+
+ switch (CGeneral::GetRandomNumber() & 3) {
+ case 0:
+ animToPlay = ANIM_STD_ROADCROSS;
+ break;
+ case 1:
+ animToPlay = ANIM_STD_IDLE_TIRED;
+ break;
+ case 2:
+ animToPlay = ANIM_STD_XPRESS_SCRATCH;
+ break;
+ case 3:
+ animToPlay = ANIM_STD_TURN180;
+ break;
+ default:
+ break;
+ }
+
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
+
+ if (animToPlay == ANIM_STD_TURN180)
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000);
+ break;
+
+ case WAITSTATE_LOOK_ABOUT:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB);
+ if (animAssoc) {
+ animAssoc->blendDelta = -8.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ break;
+
+ case WAITSTATE_PLAYANIM_HANDSUP:
+ mustHaveAnim = ANIM_STD_HANDSUP;
+
+ case WAITSTATE_PLAYANIM_HANDSCOWER:
+ if (mustHaveAnim == ANIM_STD_NUM)
+ mustHaveAnim = ANIM_STD_HANDSCOWER;
+
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
+ pedWeLook = (CPed*) m_pLookTarget;
+
+ if ((!m_pLookTarget || !m_pLookTarget->IsPed() || pedWeLook->m_pPointGunAt)
+ && m_nPedState != PED_FLEE_ENTITY
+ && m_nPedState != PED_ATTACK
+ && CTimer::GetTimeInMilliseconds() <= m_nWaitTimer
+ && animAssoc) {
+
+ if (pedWeLook)
+ TurnBody();
+ } else {
+ ClearWaitState();
+ m_nWaitTimer = 0;
+ if (m_pLookTarget && m_pLookTarget->IsPed()) {
+ if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) {
+ if (bCrouchWhenScared) {
+ if (bIsDucking) {
+ ClearDuck(false);
+ SetDuck(10000, true);
+ }
+
+ } else if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) {
+ if (GetWeapon()->IsTypeMelee()) {
+ if(m_pedStats->m_flags & STAT_GUN_PANIC) {
+ SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
+ if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) {
+
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ }
+ if (m_nMoveState != PEDMOVE_RUN)
+ SetMoveState(PEDMOVE_WALK);
+
+ if (m_nPedType != PEDTYPE_COP) {
+ ProcessObjective();
+ SetMoveState(PEDMOVE_WALK);
+ }
+ } else {
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
+ }
+ } else {
+ SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget);
+ SetObjectiveTimer(20000);
+ }
+ } else {
+ SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
+ if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS)
+ {
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ }
+ SetMoveState(PEDMOVE_RUN);
+ Say(SOUND_PED_FLEE_RUN);
+ }
+ }
+ }
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
+ if (animAssoc) {
+ animAssoc->blendDelta = -4.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ break;
+ case WAITSTATE_PLAYANIM_COWER:
+ mustHaveAnim = ANIM_STD_HANDSCOWER;
+
+ case WAITSTATE_PLAYANIM_DUCK:
+ if (mustHaveAnim == ANIM_STD_NUM)
+ mustHaveAnim = ANIM_STD_DUCK_DOWN;
+
+ case WAITSTATE_PLAYANIM_TAXI:
+ if (mustHaveAnim == ANIM_STD_NUM)
+ mustHaveAnim = ANIM_STD_HAILTAXI;
+
+ case WAITSTATE_PLAYANIM_CHAT:
+ if (mustHaveAnim == ANIM_STD_NUM)
+ mustHaveAnim = ANIM_STD_CHAT;
+
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
+ if (animAssoc) {
+ animAssoc->blendDelta = -4.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ if (m_attractor && m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN) {
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ bBoughtIceCream = true;
+ }
+ ClearWaitState();
+ } else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) {
+ if (m_pedInObjective) {
+ if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
+
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
+ m_pLookTarget = m_pedInObjective;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ TurnBody();
+ }
+ }
+ }
+ break;
+
+ case WAITSTATE_FINISH_FLEE:
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
+ if (animAssoc) {
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
+ int timer = 2000;
+ ClearWaitState();
+ SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer);
+ }
+ } else {
+ ClearWaitState();
+ }
+ break;
+ case WAITSTATE_SIT_DOWN:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ SetWaitState(WAITSTATE_SIT_IDLE, 0);
+ }
+ break;
+ //case WAITSTATE_SIT_DOWN_RVRS:
+ case WAITSTATE_SIT_UP:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (m_attractor)
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ ClearWaitState();
+ if (bFleeWhenStanding) {
+ if (m_threatEx) {
+ SetFlee(m_threatEx, 10000);
+ bFleeWhenStanding = false;
+ m_threatEx = nil;
+ Say(SOUND_PED_FLEE_SPRINT);
+ }
+ }
+ }
+ break;
+ case WAITSTATE_SIT_IDLE:
+ if (bTurnedAroundOnAttractor) {
+ m_fRotationCur += PI;
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ m_fRotationDest = m_fRotationCur;
+ bTurnedAroundOnAttractor = false;
+ }
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ SetWaitState(WAITSTATE_SIT_UP, 0);
+ } else {
+ if (m_fleeFrom && m_fleeFrom->IsVehicle()) {
+ m_pNextPathNode = nil;
+ m_threatEx = m_threatEntity;
+ bFleeWhenStanding = true;
+ ClearWaitState();
+ SetWaitState(WAITSTATE_SIT_UP, 0);
+ } else {
+ uint32 threatFlag = ScanForThreats();
+ if (threatFlag == PED_FLAG_GUN || threatFlag == PED_FLAG_EXPLOSION || threatFlag == PED_FLAG_DEADPEDS) {
+ m_pNextPathNode = nil;
+ m_threatEx = m_threatEntity;
+ bFleeWhenStanding = true;
+ ClearWaitState();
+ SetWaitState(WAITSTATE_SIT_UP, 0);
+ }
+ }
+ }
+ break;
+ case WAITSTATE_USE_ATM:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (m_attractor)
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ ClearWaitState();
+ }
+ break;
+ case WAITSTATE_SUN_BATHE_IDLE:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer && bCanGiveUpSunbathing) {
+ m_pNextPathNode = nil;
+ bGotUpOfMyOwnAccord = true;
+ SetGetUp();
+ ClearWaitState();
+
+ } else if (CWeather::Rain <= 0.1f) {
+ if (CClock::GetHours() <= 18 || CGeneral::GetRandomNumberInRange(0.f, 1.0f) < 0.005f) {
+ uint32 threatFlag = ScanForThreats();
+ if (threatFlag == PED_FLAG_GUN || threatFlag == PED_FLAG_EXPLOSION || threatFlag == PED_FLAG_DEADPEDS) {
+ // Get up in case of danger
+ m_pNextPathNode = nil;
+ m_threatEx = m_threatEntity;
+ bFleeWhenStanding = true;
+ SetGetUp();
+ ClearWaitState();
+ }
+ CPlayerPed *player = FindPlayerPed();
+ if (player) {
+ // Get up if player coming towards us with a car
+ if (player->InVehicle()){
+ CVector vehSpeedPerSec = player->m_pMyVehicle->m_vecMoveSpeed * GAME_SPEED_TO_METERS_PER_SECOND;
+ CVector vehPos = player->m_pMyVehicle->GetPosition();
+ CVector ourPos = GetPosition();
+ float timeUntilVehReachPed = DotProduct(ourPos - vehPos, vehSpeedPerSec) / vehSpeedPerSec.MagnitudeSqr();
+ if (timeUntilVehReachPed > 0.0 && timeUntilVehReachPed < 8.0f) {
+ if ((ourPos - (timeUntilVehReachPed * vehSpeedPerSec + vehPos)).Magnitude() < 5.0f) {
+ m_pNextPathNode = nil;
+ m_threatEx = player;
+ bFleeWhenStanding = true;
+ SetGetUp();
+ ClearWaitState();
+ }
+ }
+ }
+ }
+ } else {
+ m_pNextPathNode = nil;
+ bGotUpOfMyOwnAccord = true;
+ SetGetUp();
+ ClearWaitState();
+ }
+ } else {
+ m_pNextPathNode = nil;
+ bGotUpOfMyOwnAccord = true;
+ SetGetUp();
+ ClearWaitState();
+ }
+ break;
+ case WAITSTATE_RIOT:
+ if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ATTACK) {
+ ClearWaitState();
+ break;
+ }
+
+ PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_RIOT, ANIM_RIOT_ANGRY, ANIM_RIOT_FUCKYOU - ANIM_RIOT_ANGRY + 1);
+ if (IsPedInControl() && CGeneral::GetRandomNumberInRange(0.f,1.f) < 0.25f
+ && CPopulation::CanJeerAtStripper(m_modelIndex)) {
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed) {
+ if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(10.f)) {
+ for (int anim = ANIM_STRIP_A; anim <= ANIM_STRIP_G; anim++) {
+ if (RpAnimBlendClumpGetAssociation(nearPed->GetClump(), anim))
+ Say(SOUND_PED_149);
+ }
+ }
+ }
+ }
+ }
+ break;
+ case WAITSTATE_BOMBER:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer)
+ ClearWaitState();
+ break;
+ case WAITSTATE_STRIPPER:
+ PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_STRIP, ANIM_STRIP_A, ANIM_STRIP_G - ANIM_STRIP_A + 1);
+ break;
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer)
+ ClearWaitState();
+ break;
+ default:
+ break;
+ }
+
+ if(!m_nWaitState)
+ RestoreHeadingRate();
+}
+
+void
+CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg)
+{
+ CPed *ped = (CPed*) arg;
+
+ if (CTimer::GetTimeInMilliseconds() <= ped->m_nWaitTimer
+ && !ped->bGotUpOfMyOwnAccord && !ped->bFleeWhenStanding && !ped->m_threatEx) {
+ ped->m_pNextPathNode = nil;
+ ped->bFleeWhenStanding = true;
+ ped->m_threatEx = FindPlayerPed();
+ ped->SetGetUp();
+ ped->ClearWaitState();
+ }
+ ped->m_nWaitTimer = 0;
+ ped->RestoreHeadingRate();
+ ped->Wait();
+}
+
+void
+CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ ped->m_nWaitTimer = 0;
+ ped->RestoreHeadingRate();
+ ped->Wait();
+}
+
+void
+CPed::RestoreHeadingRate(void)
+{
+ m_headingRate = m_pedStats->m_headingChangeRate;
+}
+
+void
+CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg)
+{
+ ((CPed*)arg)->RestoreHeadingRate();
+}
+
+void
+CPed::FlagToDestroyWhenNextProcessed(void)
+{
+ bRemoveFromWorld = true;
+ if (!InVehicle())
+ return;
+ if (m_pMyVehicle->pDriver == this){
+ m_pMyVehicle->pDriver = nil;
+ if (IsPlayer() && m_pMyVehicle->GetStatus() != STATUS_WRECKED)
+ m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ }else{
+ m_pMyVehicle->RemovePassenger(this);
+ }
+ bInVehicle = false;
+ m_pMyVehicle = nil;
+
+ if (CharCreatedBy == MISSION_CHAR)
+ SetPedState(PED_DEAD);
+ else
+ SetPedState(PED_NONE);
+ m_pVehicleAnim = nil;
+}
+
+void
+CPed::SetSolicit(uint32 time)
+{
+ if (m_nPedState == PED_SOLICIT || !IsPedInControl() || !m_carInObjective)
+ return;
+
+ if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
+ && CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
+ if (m_vehDoor == CAR_DOOR_LF) {
+ m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
+ } else {
+ m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
+ }
+
+ if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
+
+ if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_HOOKERTALK, 4.0f);
+
+ SetPedState(PED_SOLICIT);
+ }
+ }
+}
+
+void
+CPed::Solicit(void)
+{
+ if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
+ CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
+ Say(SOUND_PED_SOLICIT);
+ if (FindPlayerVehicle() == m_carInObjective) {
+ FindPlayerPed()->Say(SOUND_PED_SOLICIT);
+ }
+ SetMoveState(PEDMOVE_STILL);
+
+ // Game uses GetAngleBetweenPoints and converts it to radian
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ doorPos.x, doorPos.y,
+ GetPosition().x, GetPosition().y);
+
+ if (m_fRotationDest < 0.0f) {
+ m_fRotationDest += TWOPI;
+ } else if (m_fRotationDest > TWOPI) {
+ m_fRotationDest -= TWOPI;
+ }
+
+ if ((GetPosition() - doorPos).MagnitudeSqr() <= 1.0f)
+ return;
+ CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_HOOKERTALK);
+ if (talkAssoc) {
+ talkAssoc->blendDelta = -1000.0f;
+ talkAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ RestorePreviousState();
+ RestorePreviousObjective();
+ SetObjectiveTimer(10000);
+ } else if (!m_carInObjective) {
+ RestorePreviousState();
+ RestorePreviousObjective();
+ SetObjectiveTimer(10000);
+ } else if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney <= 100) {
+ m_carInObjective = nil;
+ } else {
+ m_pVehicleAnim = nil;
+ SetLeader(m_carInObjective->pDriver);
+ Say(SOUND_PED_SOLICIT);
+ }
+}
+
+void
+CPed::SetBuyIceCream(void)
+{
+ if (m_nPedState == PED_BUY_ICECREAM || !IsPedInControl())
+ return;
+
+ if (!m_carInObjective)
+ return;
+
+ SetPedState(PED_BUY_ICECREAM);
+}
+
+void
+CPed::BuyIceCream(void)
+{
+ if (m_carInObjective) {
+ CPed *driver = m_carInObjective->pDriver;
+ if (driver && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+ SetChat(driver, 8000);
+ driver->SetChat(this, 8000);
+ return;
+ }
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
+ } else {
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
+ }
+}
+
+bool
+CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
+{
+ bool foundIt = false;
+
+ CVector helperPos = GetPosition();
+ helperPos.z = pos->z - 0.5f;
+
+ CVector foundPos = *pos;
+ foundPos.z -= 0.5f;
+
+ // If there is another car between target car and us.
+ if (CWorld::TestSphereAgainstWorld((foundPos + helperPos) / 2.0f, 0.25f, veh, false, true, false, false, false, false)) {
+
+ CColModel *vehCol = veh->GetModelInfo()->GetColModel();
+ CVector *colMin = &vehCol->boundingBox.min;
+ CVector *colMax = &vehCol->boundingBox.max;
+
+ CVector leftRearPos = CVector(colMin->x - 0.5f, colMin->y - 0.5f, 0.0f);
+ CVector rightRearPos = CVector(0.5f + colMax->x, colMin->y - 0.5f, 0.0f);
+ CVector leftFrontPos = CVector(colMin->x - 0.5f, 0.5f + colMax->y, 0.0f);
+ CVector rightFrontPos = CVector(0.5f + colMax->x, 0.5f + colMax->y, 0.0f);
+
+ leftRearPos = veh->GetMatrix() * leftRearPos;
+ rightRearPos = veh->GetMatrix() * rightRearPos;
+ leftFrontPos = veh->GetMatrix() * leftFrontPos;
+ rightFrontPos = veh->GetMatrix() * rightFrontPos;
+
+ // Makes helperPos veh-ped distance vector.
+ helperPos -= veh->GetPosition();
+
+ // ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour.
+ // On every run it returns another pos. for ped, with same distance to the veh.
+ // Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't)
+ helperPos = veh->GetMatrix() * helperPos;
+
+ float vehForwardHeading = veh->GetForward().Heading();
+
+ // I'm absolutely not sure about these namings.
+ // NTVF = needed turn if we're looking to vehicle front and wanna look to...
+
+ float potentialLrHeading = Atan2(leftRearPos.x - helperPos.x, leftRearPos.y - helperPos.y);
+ float NTVF_LR = CGeneral::LimitRadianAngle(potentialLrHeading - vehForwardHeading);
+
+ float potentialRrHeading = Atan2(rightRearPos.x - helperPos.x, rightRearPos.y - helperPos.y);
+ float NTVF_RR = CGeneral::LimitRadianAngle(potentialRrHeading - vehForwardHeading);
+
+ float potentialLfHeading = Atan2(leftFrontPos.x - helperPos.x, leftFrontPos.y - helperPos.y);
+ float NTVF_LF = CGeneral::LimitRadianAngle(potentialLfHeading - vehForwardHeading);
+
+ float potentialRfHeading = Atan2(rightFrontPos.x - helperPos.x, rightFrontPos.y - helperPos.y);
+ float NTVF_RF = CGeneral::LimitRadianAngle(potentialRfHeading - vehForwardHeading);
+
+ bool canHeadToLr = NTVF_LR <= -PI || NTVF_LR >= -HALFPI;
+
+ bool canHeadToRr = NTVF_RR <= HALFPI || NTVF_RR >= PI;
+
+ bool canHeadToLf = NTVF_LF >= 0.0f || NTVF_LF <= -HALFPI;
+
+ bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
+
+ // Only order of conditions are different among enterTypes.
+ if (m_vehDoor == CAR_DOOR_RR) {
+ if (canHeadToRr) {
+ foundPos = rightRearPos;
+ foundIt = true;
+ } else if (canHeadToRf) {
+ foundPos = rightFrontPos;
+ foundIt = true;
+ } else if (canHeadToLr) {
+ foundPos = leftRearPos;
+ foundIt = true;
+ } else if (canHeadToLf) {
+ foundPos = leftFrontPos;
+ foundIt = true;
+ }
+ } else if(m_vehDoor == CAR_DOOR_RF) {
+ if (canHeadToRf) {
+ foundPos = rightFrontPos;
+ foundIt = true;
+ } else if (canHeadToRr) {
+ foundPos = rightRearPos;
+ foundIt = true;
+ } else if (canHeadToLf) {
+ foundPos = leftFrontPos;
+ foundIt = true;
+ } else if (canHeadToLr) {
+ foundPos = leftRearPos;
+ foundIt = true;
+ }
+ } else if (m_vehDoor == CAR_DOOR_LF) {
+ if (canHeadToLf) {
+ foundPos = leftFrontPos;
+ foundIt = true;
+ } else if (canHeadToLr) {
+ foundPos = leftRearPos;
+ foundIt = true;
+ } else if (canHeadToRf) {
+ foundPos = rightFrontPos;
+ foundIt = true;
+ } else if (canHeadToRr) {
+ foundPos = rightRearPos;
+ foundIt = true;
+ }
+ } else if (m_vehDoor == CAR_DOOR_LR) {
+ if (canHeadToLr) {
+ foundPos = leftRearPos;
+ foundIt = true;
+ } else if (canHeadToLf) {
+ foundPos = leftFrontPos;
+ foundIt = true;
+ } else if (canHeadToRr) {
+ foundPos = rightRearPos;
+ foundIt = true;
+ } else if (canHeadToRf) {
+ foundPos = rightFrontPos;
+ foundIt = true;
+ }
+ }
+ }
+ if (!foundIt)
+ return false;
+
+ helperPos = GetPosition() - foundPos;
+ helperPos.z = 0.0f;
+ if (helperPos.MagnitudeSqr() <= sq(0.5f))
+ return false;
+
+ pos->x = foundPos.x;
+ pos->y = foundPos.y;
+ return true;
+}
+
+void
+CPed::SetLeader(CEntity *leader)
+{
+ m_leader = (CPed*)leader;
+
+ if (m_leader) {
+ m_leader->bIsLeader = true;
+ m_leader->RegisterReference((CEntity**)&m_leader);
+ }
+}
+
+bool
+CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal)
+{
+ if (m_nSurfaceTouched == SURFACE_WATER)
+ return true;
+
+ CVector pos = GetPosition();
+ CVector forwardOffset = GetForward();
+ if (damageNormal && damageNormal->z > 0.17f) {
+ if (damageNormal->z > 0.9f)
+ return false;
+
+ CColModel *ourCol = GetColModel();
+ pos.z = ourCol->spheres->center.z - ourCol->spheres->radius * damageNormal->z + pos.z;
+ pos.z = pos.z + 0.05f;
+ float collPower = damageNormal->Magnitude2D();
+ if (damageNormal->z > 0.5f) {
+ CVector invDamageNormal(-damageNormal->x, -damageNormal->y, 0.0f);
+ invDamageNormal *= 1.0f / collPower;
+ CVector estimatedJumpDist = invDamageNormal + collPower * invDamageNormal * ourCol->spheres->radius;
+ forwardOffset = estimatedJumpDist * Min(2.0f / collPower, 4.0f);
+ } else {
+ forwardOffset += collPower * ourCol->spheres->radius * forwardOffset;
+ }
+ } else {
+ pos.z -= 0.15f;
+ }
+
+ CVector forwardPos = pos + forwardOffset;
+ return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
+}
+
+void
+CPed::SetJump(void)
+{
+ if (!bInVehicle && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_LAUNCH) &&
+ (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
+
+ SetStoredState();
+ SetPedState(PED_JUMP);
+ CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAUNCH, 8.0f);
+ jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
+ m_fRotationDest = m_fRotationCur;
+ }
+}
+
+void
+CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ if (ped->m_nPedState != PED_JUMP)
+ return;
+
+ CVector forward(0.09f * ped->GetForward() + ped->GetPosition());
+ forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres[2].center.z + 0.35f;
+
+ CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
+ if (!obstacle) {
+ // Forward of forward
+ forward += 0.15f * ped->GetForward();
+ forward.z += 0.15f;
+ obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
+ }
+
+ if (!obstacle && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
+ obstacle = ped;
+
+ if (obstacle) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 8.0f);
+ handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
+ ped->bIsLanding = true;
+ return;
+ }
+
+ float velocityFromAnim = 0.1f;
+ CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUNFAST);
+
+ if (sprintAssoc) {
+ velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f;
+ } else {
+ CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUN);
+ if (runAssoc) {
+ velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f;
+ }
+ }
+
+ if (ped->IsPlayer() || ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer())
+ ped->ApplyMoveForce(0.0f, 0.0f, 8.5f);
+ else
+ ped->ApplyMoveForce(0.0f, 0.0f, 4.5f);
+
+ if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D() || ped->m_pCurrentPhysSurface) {
+
+#ifdef FREE_CAM
+ if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) {
+#else
+ if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
+#endif
+ float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur);
+ ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(fpsAngle);
+ ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(fpsAngle);
+ } else {
+ ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(ped->m_fRotationCur);
+ ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(ped->m_fRotationCur);
+ }
+
+ if (ped->m_pCurrentPhysSurface) {
+ ped->m_vecMoveSpeed.x += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.x;
+ ped->m_vecMoveSpeed.y += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.y;
+ }
+ }
+
+ ped->bIsStanding = false;
+ ped->bIsInTheAir = true;
+ animAssoc->blendDelta = -1000.0f;
+ CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_GLIDE);
+
+ if (ped->bDoBloodyFootprints) {
+ CVector bloodPos(0.0f, 0.0f, 0.0f);
+ ped->TransformToNode(bloodPos, PED_FOOTL);
+
+ bloodPos.z -= 0.1f;
+ bloodPos += 0.2f * ped->GetForward();
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
+ 0.26f * ped->GetForward().x,
+ 0.26f * ped->GetForward().y,
+ 0.14f * ped->GetRight().x,
+ 0.14f * ped->GetRight().y,
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
+
+ bloodPos = CVector(0.0f, 0.0f, 0.0f);
+ ped->TransformToNode(bloodPos, PED_FOOTR);
+
+ bloodPos.z -= 0.1f;
+ bloodPos += 0.2f * ped->GetForward();
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
+ 0.26f * ped->GetForward().x,
+ 0.26f * ped->GetForward().y,
+ 0.14f * ped->GetRight().x,
+ 0.14f * ped->GetRight().y,
+ 255, 255, 0, 0, 4.0f, 3000, 1.0f);
+
+ if (ped->m_bloodyFootprintCountOrDeathTime <= 40) {
+ ped->m_bloodyFootprintCountOrDeathTime = 0;
+ ped->bDoBloodyFootprints = false;
+ } else {
+ ped->m_bloodyFootprintCountOrDeathTime -= 40;
+ }
+ }
+}
+
+void
+CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ ped->bResetWalkAnims = true;
+ ped->bIsLanding = false;
+
+ animAssoc->blendDelta = -1000.0f;
+}
+
+void
+CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ if (animAssoc) {
+ animAssoc->blendDelta = -4.0f;
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+
+ if (ped->m_nPedState == PED_JUMP)
+ ped->RestorePreviousState();
+
+ ped->bIsLanding = false;
+}
+
+bool
+CPed::CanPedDriveOff(void)
+{
+ if (m_nPedState != PED_DRIVING || m_lookTimer > CTimer::GetTimeInMilliseconds())
+ return false;
+
+ for (int i = 0; i < m_numNearPeds; i++) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed->m_nPedType == m_nPedType && nearPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && nearPed->m_carInObjective == m_carInObjective) {
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 1000;
+ return false;
+ }
+ }
+ return true;
+}
+void
+CPed::SetRadioStation(void)
+{
+ CPedModelInfo* modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
+ return;
+
+ if (GetModelIndex() != MI_PGA && GetModelIndex() != MI_PGB) {
+ if (m_pMyVehicle->m_nRadioStation != modelInfo->radio1 && m_pMyVehicle->m_nRadioStation != modelInfo->radio2) {
+ if (CGeneral::GetRandomTrueFalse())
+ m_pMyVehicle->m_nRadioStation = modelInfo->radio1;
+ else
+ m_pMyVehicle->m_nRadioStation = modelInfo->radio2;
+ }
+ } else {
+ m_pMyVehicle->m_nRadioStation = DMAudio.GetFavouriteRadioStation();
+ }
+}
+
+void
+CPed::WarpPedIntoCar(CVehicle *car)
+{
+ bInVehicle = true;
+ m_pMyVehicle = car;
+ m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
+ m_carInObjective = car;
+ m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
+ SetPedState(PED_DRIVING);
+ bUsesCollision = false;
+ bIsInTheAir = false;
+ bVehExitWillBeInstant = true;
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ car->SetDriver(this);
+ car->pDriver->RegisterReference((CEntity **) &car->pDriver);
+
+ } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+ if (car->IsBike() && !car->pPassengers[0]) {
+ car->pPassengers[0] = this;
+ car->pPassengers[0]->RegisterReference((CEntity**) &car->pPassengers[0]);
+ }
+ for (int i = 0; i < 4; i++) {
+ if (!car->pPassengers[i]) {
+ car->pPassengers[i] = this;
+ car->pPassengers[i]->RegisterReference((CEntity **) &car->pPassengers[i]);
+ break;
+ }
+ }
+ } else
+ return;
+
+ if (IsPlayer()) {
+ car->SetStatus(STATUS_PLAYER);
+ AudioManager.PlayerJustGotInCar();
+ CCarCtrl::RegisterVehicleOfInterest(car);
+ } else {
+ car->SetStatus(STATUS_PHYSICS);
+ }
+
+ CWorld::Remove(this);
+ SetPosition(car->GetPosition());
+ CWorld::Add(this);
+
+ if (car->bIsAmbulanceOnDuty) {
+ car->bIsAmbulanceOnDuty = false;
+ --CCarCtrl::NumAmbulancesOnDuty;
+ }
+ if (car->bIsFireTruckOnDuty) {
+ car->bIsFireTruckOnDuty = false;
+ --CCarCtrl::NumFiretrucksOnDuty;
+ }
+ if (!car->bEngineOn) {
+ car->bEngineOn = true;
+ DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
+ }
+
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+
+ AddInCarAnims(car, car->pDriver == this);
+ RemoveWeaponWhenEnteringVehicle();
+
+ if (car->bIsBus)
+ bRenderPedInCar = false;
+
+ bChangedSeat = true;
+}
+
+bool
+CPed::HasAttractor(void)
+{
+ return m_attractor != nil;
+}
+
+void
+CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid)
+{
+ if (!m_attractor)
+ m_attractor = pAttractor;
+ if (m_attractor != pAttractor)
+ return;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: SetObjective(OBJECTIVE_GOTO_ATM_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_GOTO_SEAT_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_STOP: SetObjective(OBJECTIVE_GOTO_BUS_STOP_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_GOTO_PIZZA_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_GOTO_SHELTER_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT, heading, pos); break;
+ default: return;
+ }
+ SetObjectiveTimer(time);
+ m_positionInQueue = qid;
+}
+
+void
+CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon)
+{
+ if (!ent || bInVehicle)
+ return;
+
+ m_attachedTo = ent;
+ m_attachedTo->RegisterReference(&m_attachedTo);
+ m_vecAttachOffset = offset;
+ m_attachType = type;
+ m_attachRotStep = rot;
+ if (IsPlayer()) {
+ bUsesCollision = false;
+ } else if (ent->IsVehicle()) {
+ m_pCollidingEntity = ent;
+ }
+
+ if (IsPlayer()) {
+ m_objective = OBJECTIVE_NONE;
+ m_prevObjective = OBJECTIVE_NONE;
+ }
+ SetStoredState();
+ SetPedState(PED_IDLE);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f);
+
+ if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) {
+ m_storedWeapon = GetWeapon()->m_eWeaponType;
+ m_attachWepAmmo = GetWeapon()->m_nAmmoTotal;
+ }
+ if (IsPlayer()) {
+ GiveWeapon(weapon, 30000, 1);
+#ifndef FIX_BUGS
+ ((CPlayerPed*)this)->m_nSelectedWepSlot = weapon;
+#else
+ ((CPlayerPed*)this)->m_nSelectedWepSlot = GetWeaponSlot(weapon);
+#endif
+ ((CPlayerPed*)this)->MakeChangesForNewWeapon(weapon);
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_HELICANNON_1STPERSON, 0, 0);
+ SetPedState(PED_SNIPER_MODE);
+ } else {
+ GiveWeapon(weapon, 30000, true);
+ SetCurrentWeapon(weapon);
+ }
+
+ PositionAttachedPed();
+}
+
+void
+CPed::DettachPedFromEntity(void)
+{
+ CEntity* pVehicleAttachedTo = m_attachedTo;
+ m_attachedTo = nil;
+ if (m_nPedState == PED_DIE) {
+ m_pCollidingEntity = pVehicleAttachedTo;
+ ApplyMoveForce(pVehicleAttachedTo->GetForward() * -4.0f + CVector(0.0f, 0.0f, 4.0f));
+ bIsStanding = false;
+ } else if (m_nPedState != PED_DEAD) {
+ RestorePreviousState();
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f);
+ bUsesCollision = true;
+ if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ GetWeapon()->m_nAmmoInClip = 0;
+ GetWeapon()->m_nAmmoTotal = 0;
+ SetCurrentWeapon(m_storedWeapon);
+ GetWeapon()->m_nAmmoTotal = m_attachWepAmmo;
+ m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ }
+}
+
+void
+CPed::PositionAttachedPed()
+{
+ if(!m_attachedTo)
+ return;
+
+ CMatrix rotMatrix, targetMat;
+ targetMat = m_attachedTo->GetMatrix();
+ targetMat.GetPosition() += Multiply3x3(m_attachedTo->GetMatrix(), m_vecAttachOffset);
+ float objAngle = m_attachedTo->GetForward().Heading();
+
+ if (!IsPlayer()) {
+ float targetAngle = objAngle;
+ switch (m_attachType) {
+ case 1:
+ targetAngle += HALFPI;
+ break;
+ case 2:
+ targetAngle += PI;
+ break;
+ case 3:
+ targetAngle -= HALFPI;
+ break;
+ default:
+ break;
+ }
+ targetAngle = CGeneral::LimitRadianAngle(targetAngle);
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ float neededTurn = m_fRotationCur - targetAngle;
+
+ if (neededTurn > PI)
+ neededTurn -= TWOPI;
+ else if (neededTurn < -PI)
+ neededTurn += TWOPI;
+
+ if (neededTurn > m_attachRotStep)
+ m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle + m_attachRotStep);
+ else if (-m_attachRotStep > neededTurn)
+ m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle - m_attachRotStep);
+ else
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ }
+ rotMatrix.SetRotateZ(m_fRotationCur - objAngle);
+ targetMat = targetMat * rotMatrix;
+ GetMatrix() = targetMat;
+ if (m_attachedTo->IsVehicle() || m_attachedTo->IsObject()) {
+ m_vecMoveSpeed = ((CPhysical*)m_attachedTo)->m_vecMoveSpeed;
+ m_vecTurnSpeed = ((CPhysical*)m_attachedTo)->m_vecTurnSpeed;
+ }
+}
+
+void
+CPed::Undress(const char* name)
+{
+ int mi = GetModelIndex();
+ CAnimBlendAssociation* pAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_OUT);
+ if (pAnim)
+ FinishTalkingOnMobileCB(pAnim, this);
+
+ DeleteRwObject();
+ if (IsPlayer())
+ mi = MI_PLAYER;
+ CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ CWorld::Remove(this);
+}
+
+void
+CPed::Dress(void)
+{
+ int mi = GetModelIndex();
+ m_modelIndex = -1;
+ SetModelIndex(mi);
+ m_nPedState = PED_IDLE;
+ m_nLastPedState = PED_NONE;
+ m_objective = OBJECTIVE_NONE;
+ m_prevObjective = OBJECTIVE_NONE;
+ m_nWaitState = WAITSTATE_FALSE;
+ CWorld::Add(this);
+ RestoreHeadingRate();
+}
+
+void
+CPed::Say(uint16 audio, int32 time)
+{
+ if (m_delayedSoundID == -1) {
+ m_delayedSoundID = audio;
+ m_delayedSoundTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+}
+
+#ifdef COMPATIBLE_SAVES
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+void
+CPed::Save(uint8*& buf)
+{
+ SkipSaveBuf(buf, 52);
+ CopyToBuf(buf, GetPosition().x);
+ CopyToBuf(buf, GetPosition().y);
+ CopyToBuf(buf, GetPosition().z);
+ SkipSaveBuf(buf, 288);
+ CopyToBuf(buf, CharCreatedBy);
+ SkipSaveBuf(buf, 499);
+ CopyToBuf(buf, m_fHealth);
+ CopyToBuf(buf, m_fArmour);
+ SkipSaveBuf(buf, 172);
+ for (int i = 0; i < 10; i++) // has to be hardcoded
+ m_weapons[i].Save(buf);
+ SkipSaveBuf(buf, 252);
+}
+
+void
+CPed::Load(uint8*& buf)
+{
+ SkipSaveBuf(buf, 52);
+ CopyFromBuf(buf, GetMatrix().GetPosition().x);
+ CopyFromBuf(buf, GetMatrix().GetPosition().y);
+ CopyFromBuf(buf, GetMatrix().GetPosition().z);
+ SkipSaveBuf(buf, 288);
+ CopyFromBuf(buf, CharCreatedBy);
+ SkipSaveBuf(buf, 499);
+ CopyFromBuf(buf, m_fHealth);
+ CopyFromBuf(buf, m_fArmour);
+ SkipSaveBuf(buf, 172);
+ m_currentWeapon = WEAPONTYPE_UNARMED;
+
+ CWeapon bufWeapon;
+ for (int i = 0; i < 10; i++) { // has to be hardcoded
+ bufWeapon.Load(buf);
+
+ if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
+ int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
+ if (modelId != -1) {
+ CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY);
+ int modelId2 = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModel2Id;
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal, false);
+ }
+ }
+ SkipSaveBuf(buf, 252);
+}
+#undef CopyFromBuf
+#undef CopyToBuf
+#endif