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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/objects/ParticleObject.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/objects/ParticleObject.cpp')
-rw-r--r--src/objects/ParticleObject.cpp1246
1 files changed, 1246 insertions, 0 deletions
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
new file mode 100644
index 0000000..4d080d1
--- /dev/null
+++ b/src/objects/ParticleObject.cpp
@@ -0,0 +1,1246 @@
+#include "common.h"
+
+#include "ParticleObject.h"
+#include "Timer.h"
+#include "General.h"
+#include "ParticleMgr.h"
+#include "Particle.h"
+#include "Camera.h"
+#include "Game.h"
+#include "DMAudio.h"
+#include "screendroplets.h"
+
+
+CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS];
+
+CParticleObject *CParticleObject::pCloseListHead;
+CParticleObject *CParticleObject::pFarListHead;
+CParticleObject *CParticleObject::pUnusedListHead;
+
+CAudioHydrant List[MAX_AUDIOHYDRANTS];
+
+CAudioHydrant *CAudioHydrant::Get(int n) { return &List[n]; }
+
+bool
+CAudioHydrant::Add(CParticleObject *particleobject)
+{
+ for ( int32 i = 0; i < MAX_AUDIOHYDRANTS; i++ )
+ {
+ if ( List[i].AudioEntity == AEHANDLE_NONE )
+ {
+ List[i].AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_FIREHYDRANT, particleobject);
+
+ if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) )
+ return false;
+
+ DMAudio.SetEntityStatus(List[i].AudioEntity, true);
+
+ List[i].pParticleObject = particleobject;
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void
+CAudioHydrant::Remove(CParticleObject *particleobject)
+{
+ for ( int32 i = 0; i < MAX_AUDIOHYDRANTS; i++ )
+ {
+ if ( List[i].pParticleObject == particleobject )
+ {
+ DMAudio.DestroyEntity(List[i].AudioEntity);
+ List[i].AudioEntity = AEHANDLE_NONE;
+ List[i].pParticleObject = nil;
+ }
+ }
+}
+
+CParticleObject::CParticleObject() :
+ CPlaceable(),
+ m_nFrameCounter(0),
+ m_nState(POBJECTSTATE_INITIALISED),
+ m_pNext(nil),
+ m_pPrev(nil),
+ m_nRemoveTimer(0)
+
+{
+ ;
+}
+
+CParticleObject::~CParticleObject()
+{
+
+}
+
+void
+CParticleObject::Initialise()
+{
+ pCloseListHead = nil;
+ pFarListHead = nil;
+
+ pUnusedListHead = &gPObjectArray[0];
+
+ for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
+ {
+ if ( i == 0 )
+ gPObjectArray[i].m_pPrev = nil;
+ else
+ gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
+
+ if ( i == MAX_PARTICLEOBJECTS-1 )
+ gPObjectArray[i].m_pNext = nil;
+ else
+ gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
+
+ gPObjectArray[i].m_nState = POBJECTSTATE_FREE;
+ }
+}
+
+CParticleObject *
+CParticleObject::AddObject(uint16 type, CVector const &pos, uint8 remove)
+{
+ CRGBA color(0, 0, 0, 0);
+ CVector target(0.0f, 0.0f, 0.0f);
+ return AddObject(type, pos, target, 0.0f, 0, color, remove);
+}
+
+CParticleObject *
+CParticleObject::AddObject(uint16 type, CVector const &pos, float size, uint8 remove)
+{
+ CRGBA color(0, 0, 0, 0);
+ CVector target(0.0f, 0.0f, 0.0f);
+ return AddObject(type, pos, target, size, 0, color, remove);
+}
+
+CParticleObject *
+CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove)
+{
+ CRGBA color(0, 0, 0, 0);
+ return AddObject(type, pos, target, size, 0, color, remove);
+}
+
+CParticleObject *
+CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove)
+{
+ CParticleObject *pobj = pUnusedListHead;
+
+ if ( pobj == nil )
+ {
+ printf("Error: No particle objects available!\n");
+ return nil;
+ }
+
+ MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
+
+ pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ pobj->m_Type = (eParticleObjectType)type;
+
+ pobj->SetPosition(pos);
+ pobj->m_vecTarget = target;
+
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_nFrameCounter = 0;
+
+ pobj->m_bRemove = remove;
+
+ pobj->m_pParticle = nil;
+
+ if ( lifeTime != 0 )
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
+ else
+ pobj->m_nRemoveTimer = 0;
+
+ if ( color.alpha != 0 )
+ pobj->m_Color = color;
+ else
+ pobj->m_Color.alpha = 0;
+
+ pobj->m_fSize = size;
+ pobj->m_fRandVal = 0.0f;
+
+ switch ( type )
+ {
+ case POBJECT_PAVEMENT_STEAM:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_PAVEMENT_STEAM_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_WALL_STEAM:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_WALL_STEAM_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_DARK_SMOKE:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ pobj->m_Color = CRGBA(16, 16, 16, 255);
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_VERT:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.1f);
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_HORIZ:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_FIRE_HYDRANT:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ CAudioHydrant::Add(pobj);
+ break;
+ }
+
+ case POBJECT_CAR_WATER_SPLASH:
+ case POBJECT_PED_WATER_SPLASH:
+ {
+ pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
+ pobj->m_nNumEffectCycles = 0;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::RegisterSplash(pobj);
+#endif
+ break;
+ }
+
+ case POBJECT_SPLASHES_AROUND:
+ {
+ pobj->m_ParticleType = PARTICLE_SPLASH;
+ pobj->m_nNumEffectCycles = 15;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_SMALL_FIRE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 2;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_BIG_FIRE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 4;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_DRY_ICE:
+ {
+ pobj->m_ParticleType = PARTICLE_SMOKE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_DRY_ICE_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_FIRE_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.01f;
+ break;
+ }
+
+ case POBJECT_SMOKE_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.02f;
+ break;
+ }
+
+ case POBJECT_FIREBALL_AND_SMOKE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_fRandVal = 0.1f;
+ break;
+ }
+
+ case POBJECT_ROCKET_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 8;
+ pobj->m_fRandVal = 0.1f;
+ break;
+ }
+
+ case POBJECT_EXPLOSION_ONCE:
+ {
+ pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
+ break;
+ }
+ }
+
+ return pobj;
+}
+
+CParticleObject *
+CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove)
+{
+ CParticleObject *pobj = pUnusedListHead;
+
+ ASSERT(pobj != nil);
+
+ if ( pobj == nil )
+ {
+ printf("Error: No particle objects available!\n");
+ return nil;
+ }
+
+ MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
+
+ pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ pobj->m_Type = (eParticleObjectType)-1;
+ pobj->m_ParticleType = type;
+
+ pobj->SetPosition(pos);
+ pobj->m_vecTarget = target;
+
+ pobj->m_nNumEffectCycles = numEffectCycles;
+ pobj->m_nSkipFrames = skipFrames;
+ pobj->m_nCreationChance = creationChance;
+ pobj->m_nFrameCounter = 0;
+
+ pobj->m_bRemove = remove;
+
+ if ( lifeTime != 0 )
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
+ else
+ pobj->m_nRemoveTimer = 0;
+
+ pobj->m_Color.alpha = 0;
+
+ pobj->m_fSize = size;
+ pobj->m_fRandVal = 0.0f;
+
+ return pobj;
+}
+
+void
+CParticleObject::RemoveObject(void)
+{
+ switch ( this->m_nState )
+ {
+ case POBJECTSTATE_UPDATE_CLOSE:
+ {
+ MoveToList(&pCloseListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+ break;
+ }
+ case POBJECTSTATE_UPDATE_FAR:
+ {
+ MoveToList(&pFarListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+ break;
+ }
+ }
+}
+
+void
+CParticleObject::UpdateAll(void)
+{
+ {
+ CParticleObject *pobj = pCloseListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != nil )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+ pobj->UpdateClose();
+ pobj = nextpobj;
+ }
+ while ( nextpobj != nil );
+ }
+ }
+
+ {
+ int32 frame = CTimer::GetFrameCounter() & 31;
+ int32 counter = 0;
+
+ CParticleObject *pobj = pFarListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != nil )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+
+ if ( counter == frame )
+ {
+ pobj->UpdateFar();
+ frame += 32;
+ }
+
+ counter++;
+
+ pobj = nextpobj;
+ }
+ while ( nextpobj != nil );
+ }
+ }
+}
+
+void CParticleObject::UpdateClose(void)
+{
+ if ( !CGame::playingIntro )
+ {
+ if ( (this->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr2D() > SQR(100.0f) )
+ {
+ if ( this->m_bRemove )
+ {
+ if ( this->m_Type == POBJECT_FIRE_HYDRANT )
+ CAudioHydrant::Remove(this);
+
+ MoveToList(&pCloseListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+ }
+ else
+ {
+ MoveToList(&pCloseListHead, &pFarListHead, this);
+ this->m_nState = POBJECTSTATE_UPDATE_FAR;
+ }
+
+ return;
+ }
+ }
+
+ if ( ++this->m_nFrameCounter >= this->m_nSkipFrames )
+ {
+ this->m_nFrameCounter = 0;
+
+ int32 randVal;
+ if ( this->m_nCreationChance != 0 )
+ randVal = CGeneral::GetRandomNumber() % this->m_nCreationChance;
+
+ if ( this->m_nCreationChance == 0
+ || randVal == 0 && this->m_nCreationChance < 0
+ || randVal != 0 && this->m_nCreationChance > 0)
+ {
+ switch ( this->m_Type )
+ {
+ case POBJECT_SMALL_FIRE:
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ CVector flamevel;
+
+ flamevel.x = vel.x;
+ flamevel.y = vel.y;
+ flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size);
+
+ CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, size);
+
+
+ CVector possmoke = pos;
+
+ possmoke.x += CGeneral::GetRandomNumberInRange(0.625f*-size, size*0.625f);
+ possmoke.y += CGeneral::GetRandomNumberInRange(0.625f*-size, size*0.625f);
+ possmoke.z += CGeneral::GetRandomNumberInRange(0.625f* size, size*2.5f);
+
+ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, possmoke, vel);
+
+ break;
+ }
+
+ case POBJECT_BIG_FIRE:
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+
+ float s = 0.7f*size;
+
+ CVector flamevel;
+
+ flamevel.x = vel.x;
+ flamevel.y = vel.y;
+ flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*s, 0.1f*s);
+
+ float flamesize = 0.8f*size;
+
+ CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, flamesize);
+
+
+ for ( int32 i = 0; i < 4; i++ )
+ {
+ CVector smokepos = pos;
+
+ smokepos.x += CGeneral::GetRandomNumberInRange(0.625f*-size, 0.625f*size);
+ smokepos.y += CGeneral::GetRandomNumberInRange(0.625f*-size, 0.625f*size);
+ smokepos.z += CGeneral::GetRandomNumberInRange(0.625f* size, 3.5f *size);
+
+ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, smokepos, vel);
+ }
+
+ break;
+ }
+
+ case POBJECT_FIREBALL_AND_SMOKE:
+ {
+ if ( this->m_pParticle == nil )
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ CVector expvel = 1.2f*vel;
+ float expsize = 1.2f*size;
+ this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, nil, expsize);
+ }
+ else
+ {
+ CVector pos = this->GetPosition(); // this->m_pParticle->m_vecPosition ?
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ CVector veloffset = 0.35f*vel;
+ CVector fireballvel = vel;
+
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ fireballvel.x += CGeneral::GetRandomNumberInRange(-veloffset.x, veloffset.x);
+ fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y);
+ fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z);
+
+ CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, size);
+ }
+ }
+
+ break;
+ }
+
+ case POBJECT_ROCKET_TRAIL:
+ {
+ if ( this->m_pParticle == nil )
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, nil, size);
+ }
+ else
+ {
+ CVector pos = this->m_pParticle->m_vecPosition;
+ CVector vel = this->m_vecTarget;
+ float size = this->m_fSize;
+
+ float fireballsize = size * 1.5f;
+ CVector fireballvel = vel * -0.8f;
+
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, fireballsize);
+ }
+ }
+
+ break;
+ }
+
+ case POBJECT_FIRE_TRAIL:
+ {
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CVector vel = this->m_vecTarget;
+
+ if ( vel.x != 0.0f )
+ vel.x += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ if ( vel.y != 0.0f )
+ vel.y += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ if ( vel.z != 0.0f )
+ vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize,
+ CGeneral::GetRandomNumberInRange(-6.0f, 6.0f));
+ }
+
+ break;
+ }
+
+ case POBJECT_PED_WATER_SPLASH:
+ {
+ CRGBA colorsmoke(255, 255, 255, 196);
+
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+
+ for ( int32 i = 0; i < 3; i++ )
+ {
+ int32 angle = 90 * i;
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos;
+ CVector splashvel;
+
+ splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f);
+ splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.75f*fCos, 0.75f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
+
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.75f*-fCos, 0.75f*fSin, 0.0f);
+ splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
+
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
+ }
+
+ for ( int32 i = 0; i < 1; i++ )
+ {
+ int32 angle = 180 * (i + 1);
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos;
+ CVector splashvel;
+
+ splashpos = pos + CVector(0.5f*fCos, 0.5f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.5f*fCos, 0.5f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.5f*-fCos, 0.5f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
+
+
+ splashpos = pos + CVector(0.5f*-fCos, 0.5f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
+ }
+
+ break;
+ }
+
+ case POBJECT_CAR_WATER_SPLASH:
+ {
+ CRGBA colorsmoke(255, 255, 255, 196);
+
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+
+ float size = CGeneral::GetRandomNumberInRange(1.0f, 2.5f);
+
+ for ( int32 i = 0; i < 3; i++ )
+ {
+ int32 angle = 90 * i;
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos;
+ CVector splashvel;
+
+ splashpos = pos + CVector(2.0f*fCos, 2.0f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
+
+
+ splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
+
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
+ }
+
+ for ( int32 i = 0; i < 1; i++ )
+ {
+ int32 angle = 180 * (i + 1);
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos;
+ CVector splashvel;
+
+
+ splashpos = pos + CVector(1.25f*fCos, 1.25f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
+
+ splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f);
+ splashvel = vel;
+ splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
+ splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
+ splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
+ }
+
+ break;
+ }
+
+ case POBJECT_SPLASHES_AROUND:
+ {
+ CVector pos = this->GetPosition();
+ float size = this->m_fSize;
+
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CVector splashpos = pos;
+
+ splashpos.x += CGeneral::GetRandomNumberInRange(-size, size);
+ splashpos.y += CGeneral::GetRandomNumberInRange(-size, size);
+
+ if ( CGeneral::GetRandomNumber() & 1 )
+ {
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f),
+ nil, 0.1f, this->m_Color);
+ }
+ else
+ {
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f),
+ nil, 0.12f, this->m_Color);
+ }
+ }
+
+ break;
+ }
+
+ case POBJECT_FIRE_HYDRANT:
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+
+ if ( (TheCamera.GetPosition() - pos).Magnitude() > 5.0f )
+ {
+ for ( int32 i = 0; i < 1; i++ )
+ {
+ int32 angle = 180 * i;
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos, splashvel;
+
+ splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+ }
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
+ }
+ }
+
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_VERT:
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+
+ for ( int32 i = 0; i < 2; i++ )
+ {
+ int32 angle = 180 * i;
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos, splashvel;
+
+ splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+ }
+
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_HORIZ:
+ {
+ CVector pos = this->GetPosition();
+ CVector vel = this->m_vecTarget;
+
+ for ( int32 i = 0; i < 3; i++ )
+ {
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, nil, 0.001f, this->m_Color, 0, 0, 1, 1000);
+ }
+
+ break;
+ }
+
+ default:
+ {
+ if ( this->m_fRandVal != 0.0f )
+ {
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CVector vel = this->m_vecTarget;
+
+ if ( vel.x != 0.0f )
+ vel.x += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ if ( vel.y != 0.0f )
+ vel.y += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ if ( vel.z != 0.0f )
+ vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
+
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil,
+ this->m_fSize, this->m_Color);
+ }
+ }
+ else
+ {
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, nil,
+ this->m_fSize, this->m_Color);
+ }
+ }
+
+ break;
+ }
+ }
+ }
+ }
+
+ if ( this->m_nRemoveTimer != 0 && this->m_nRemoveTimer < CTimer::GetTimeInMilliseconds() )
+ {
+ MoveToList(&pCloseListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+
+ if ( this->m_Type == POBJECT_FIRE_HYDRANT )
+ CAudioHydrant::Remove(this);
+ }
+}
+
+void
+CParticleObject::UpdateFar(void)
+{
+ if ( this->m_nRemoveTimer != 0 && this->m_nRemoveTimer < CTimer::GetTimeInMilliseconds() )
+ {
+ MoveToList(&pFarListHead, &pUnusedListHead, this);
+ this->m_nState = POBJECTSTATE_FREE;
+
+ if ( this->m_Type == POBJECT_FIRE_HYDRANT )
+ CAudioHydrant::Remove(this);
+ }
+
+ CVector2D dist = this->GetPosition() - TheCamera.GetPosition();
+ if ( dist.MagnitudeSqr() < SQR(100.0f)/*10000.0f*/ )
+ {
+ MoveToList(&pFarListHead, &pCloseListHead, this);
+ this->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ }
+}
+
+bool
+CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
+{
+ ASSERT( buffer != nil );
+ ASSERT( length != nil );
+
+ int32 numObjects = 0;
+
+ for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
+ ++numObjects;
+
+ for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
+ ++numObjects;
+
+ *(int32 *)buffer = numObjects;
+ buffer += sizeof(int32);
+
+ int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1);
+ int32 dataLength = objectsLength + sizeof(int32);
+
+ for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
+ {
+#if 0 // todo better
+ *(CParticleObject*)buffer = *p;
+#else
+ memcpy(buffer, p, sizeof(CParticleObject));
+#endif
+ buffer += sizeof(CParticleObject);
+ }
+
+ for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
+ {
+#if 0 // todo better
+ *(CParticleObject*)buffer = *p;
+#else
+ memcpy(buffer, p, sizeof(CParticleObject));
+#endif
+ buffer += sizeof(CParticleObject);
+ }
+
+ *length = dataLength;
+
+ return true;
+}
+
+bool
+CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
+{
+ ASSERT( buffer != nil );
+
+ RemoveAllParticleObjects();
+
+ int32 numObjects = *(int32 *)buffer;
+ buffer += sizeof(int32);
+
+ if ( length != sizeof(CParticleObject) * (numObjects + 1) + sizeof(int32) )
+ return false;
+
+ if ( numObjects == 0 )
+ return true;
+
+
+ int32 i = 0;
+ while ( i < numObjects )
+ {
+ CParticleObject *dst = pUnusedListHead;
+ CParticleObject *src = (CParticleObject *)buffer;
+ buffer += sizeof(CParticleObject);
+
+ if ( dst == nil )
+ return false;
+
+ MoveToList(&pUnusedListHead, &pCloseListHead, dst);
+
+ dst->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ dst->m_Type = src->m_Type;
+ dst->m_ParticleType = src->m_ParticleType;
+ dst->SetPosition(src->GetPosition());
+ dst->m_vecTarget = src->m_vecTarget;
+ dst->m_nFrameCounter = src->m_nFrameCounter;
+ dst->m_bRemove = src->m_bRemove;
+ dst->m_pParticle = nil;
+ dst->m_nRemoveTimer = src->m_nRemoveTimer;
+ dst->m_Color = src->m_Color;
+ dst->m_fSize = src->m_fSize;
+ dst->m_fRandVal = src->m_fRandVal;
+ dst->m_nNumEffectCycles = src->m_nNumEffectCycles;
+ dst->m_nSkipFrames = src->m_nSkipFrames;
+ dst->m_nCreationChance = src->m_nCreationChance;
+
+ i++;
+ }
+
+ return true;
+}
+
+void
+CParticleObject::RemoveAllExpireableParticleObjects(void)
+{
+ {
+ CParticleObject *pobj = pCloseListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != nil )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+ if ( pobj->m_nRemoveTimer != 0 )
+ {
+ MoveToList(&pCloseListHead, &pUnusedListHead, pobj);
+ pobj->m_nState = POBJECTSTATE_FREE;
+ }
+ pobj = nextpobj;
+ }
+ while ( nextpobj != nil );
+ }
+ }
+
+ {
+ CParticleObject *pobj = pFarListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != nil )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+ if ( pobj->m_nRemoveTimer != 0 )
+ {
+ MoveToList(&pFarListHead, &pUnusedListHead, pobj);
+ pobj->m_nState = POBJECTSTATE_FREE;
+ }
+ pobj = nextpobj;
+ }
+ while ( nextpobj != nil );
+ }
+ }
+}
+
+void
+CParticleObject::RemoveAllParticleObjects(void)
+{
+ pUnusedListHead = &gPObjectArray[0];
+
+ pCloseListHead = nil;
+ pFarListHead = nil;
+
+ for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
+ {
+ if ( i == 0 )
+ gPObjectArray[i].m_pPrev = nil;
+ else
+ gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
+
+ if ( i == MAX_PARTICLEOBJECTS-1 )
+ gPObjectArray[i].m_pNext = nil;
+ else
+ gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
+
+ gPObjectArray[i].m_nState = POBJECTSTATE_FREE;
+ }
+}
+
+void
+CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj)
+{
+ ASSERT( from != nil );
+ ASSERT( to != nil );
+ ASSERT( obj != nil );
+
+ if ( obj->m_pPrev == nil )
+ {
+ *from = obj->m_pNext;
+ if ( *from )
+ (*from)->m_pPrev = nil;
+ }
+ else
+ {
+ if ( obj->m_pNext == nil )
+ obj->m_pPrev->m_pNext = nil;
+ else
+ {
+ obj->m_pNext->m_pPrev = obj->m_pPrev;
+ obj->m_pPrev->m_pNext = obj->m_pNext;
+ }
+ }
+
+ obj->m_pNext = *to;
+ obj->m_pPrev = nil;
+ *to = obj;
+
+ if ( obj->m_pNext )
+ obj->m_pNext->m_pPrev = obj;
+}