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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/objects/ObjectData.cpp
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/objects/ObjectData.cpp')
-rw-r--r--src/objects/ObjectData.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp
new file mode 100644
index 0000000..8b23f0a
--- /dev/null
+++ b/src/objects/ObjectData.cpp
@@ -0,0 +1,161 @@
+#include "common.h"
+
+#include "main.h"
+#include "ModelInfo.h"
+#include "Object.h"
+#include "FileMgr.h"
+#include "ObjectData.h"
+
+CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
+
+// Another ugly file reader
+void
+CObjectData::Initialise(const char *filename)
+{
+ char *p, *lp;
+ char line[1024], name[256];
+ int id;
+ float percentSubmerged;
+ int damageEffect, responseCase, camAvoid;
+ CBaseModelInfo *mi;
+
+ ms_aObjectInfo[0].m_fMass = 99999.0f;
+ ms_aObjectInfo[0].m_fTurnMass = 99999.0f;
+ ms_aObjectInfo[0].m_fAirResistance = 0.99f;
+ ms_aObjectInfo[0].m_fElasticity = 0.1f;
+ ms_aObjectInfo[0].m_fBuoyancy = GRAVITY * ms_aObjectInfo[0].m_fMass * 2.0f;
+ ms_aObjectInfo[0].m_fUprootLimit = 0.0f;
+ ms_aObjectInfo[0].m_fCollisionDamageMultiplier = 1.0f;
+ ms_aObjectInfo[0].m_nCollisionDamageEffect = 0;
+ ms_aObjectInfo[0].m_nSpecialCollisionResponseCases = 0;
+ ms_aObjectInfo[0].m_bCameraToAvoidThisObject = false;
+
+ ms_aObjectInfo[1].m_fMass = 99999.0f;
+ ms_aObjectInfo[1].m_fTurnMass = 99999.0f;
+ ms_aObjectInfo[1].m_fAirResistance = 0.99f;
+ ms_aObjectInfo[1].m_fElasticity = 0.1f;
+ ms_aObjectInfo[1].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
+ ms_aObjectInfo[1].m_fUprootLimit = 0.0f;
+ ms_aObjectInfo[1].m_fCollisionDamageMultiplier = 1.0f;
+ ms_aObjectInfo[1].m_nCollisionDamageEffect = 0;
+ ms_aObjectInfo[1].m_nSpecialCollisionResponseCases = 0;
+ ms_aObjectInfo[1].m_bCameraToAvoidThisObject = true;
+
+ ms_aObjectInfo[2].m_fMass = 99999.0f;
+ ms_aObjectInfo[2].m_fTurnMass = 99999.0f;
+ ms_aObjectInfo[2].m_fAirResistance = 0.99f;
+ ms_aObjectInfo[2].m_fElasticity = 0.1f;
+ ms_aObjectInfo[2].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
+ ms_aObjectInfo[2].m_fUprootLimit = 0.0f;
+ ms_aObjectInfo[2].m_fCollisionDamageMultiplier = 1.0f;
+ ms_aObjectInfo[2].m_nCollisionDamageEffect = 0;
+ ms_aObjectInfo[2].m_bCameraToAvoidThisObject = false;
+ ms_aObjectInfo[2].m_nSpecialCollisionResponseCases = 4;
+
+ ms_aObjectInfo[3].m_fMass = 99999.0f;
+ ms_aObjectInfo[3].m_fTurnMass = 99999.0f;
+ ms_aObjectInfo[3].m_fAirResistance = 0.99f;
+ ms_aObjectInfo[3].m_fElasticity = 0.1f;
+ ms_aObjectInfo[3].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy;
+ ms_aObjectInfo[3].m_fUprootLimit = 0.0f;
+ ms_aObjectInfo[3].m_fCollisionDamageMultiplier = 1.0f;
+ ms_aObjectInfo[3].m_nCollisionDamageEffect = 0;
+ ms_aObjectInfo[3].m_nSpecialCollisionResponseCases = 4;
+ ms_aObjectInfo[3].m_bCameraToAvoidThisObject = true;
+
+ CFileMgr::SetDir("");
+ CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
+
+ id = 4;
+ p = (char*)work_buff;
+ while(*p != '*'){
+ // skip over white space and comments
+ while(*p == ' ' || *p == '\n' || *p == '\r' || *p == ';')
+ if(*p == ';')
+ while(*p != '\n' && *p != '*')
+ p++;
+ else
+ p++;
+
+ if(*p == '*')
+ break;
+
+ // read one line
+ lp = line;
+ while(*p != '\n' && *p != '*'){
+ *lp++ = *p == ',' ? ' ' : *p;
+ p++;
+ }
+ if(*p == '\n')
+ p++;
+#ifdef FIX_BUGS
+ *lp = '\0'; // FIX: game wrote '\n' here
+#else
+ *lp = '\n';
+#endif
+
+ assert(id < NUMOBJECTINFO);
+ sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name,
+ &ms_aObjectInfo[id].m_fMass,
+ &ms_aObjectInfo[id].m_fTurnMass,
+ &ms_aObjectInfo[id].m_fAirResistance,
+ &ms_aObjectInfo[id].m_fElasticity,
+ &percentSubmerged,
+ &ms_aObjectInfo[id].m_fUprootLimit,
+ &ms_aObjectInfo[id].m_fCollisionDamageMultiplier,
+ &damageEffect, &responseCase, &camAvoid);
+
+ ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * GRAVITY *ms_aObjectInfo[id].m_fMass;
+ ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect;
+ ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase;
+ ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
+
+ mi = CModelInfo::GetModelInfo(name, nil);
+ if (mi) {
+ if (ms_aObjectInfo[0].m_fMass != ms_aObjectInfo[id].m_fMass
+ || ms_aObjectInfo[0].m_fCollisionDamageMultiplier != ms_aObjectInfo[id].m_fCollisionDamageMultiplier
+ || ms_aObjectInfo[0].m_nCollisionDamageEffect != ms_aObjectInfo[id].m_nCollisionDamageEffect
+ || ((ms_aObjectInfo[0].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases)
+ && (ms_aObjectInfo[2].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases))) {
+ mi->SetObjectID(id++);
+ } else if (ms_aObjectInfo[0].m_nSpecialCollisionResponseCases == ms_aObjectInfo[id].m_nSpecialCollisionResponseCases) {
+ if (ms_aObjectInfo[0].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject)
+ mi->SetObjectID(0);
+ else
+ mi->SetObjectID(1);
+ } else if (ms_aObjectInfo[2].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject)
+ mi->SetObjectID(2);
+ else
+ mi->SetObjectID(3);
+ } else
+ debug("CObjectData: Cannot find object %s\n", name);
+ }
+}
+
+void
+CObjectData::SetObjectData(int32 modelId, CObject &object)
+{
+ CObjectInfo *objinfo;
+
+ if(CModelInfo::GetModelInfo(modelId)->GetObjectID() == -1)
+ return;
+
+ objinfo = &ms_aObjectInfo[CModelInfo::GetModelInfo(modelId)->GetObjectID()];
+
+ object.m_fMass = objinfo->m_fMass;
+ object.m_fTurnMass = objinfo->m_fTurnMass;
+ object.m_fAirResistance = objinfo->m_fAirResistance;
+ object.m_fElasticity = objinfo->m_fElasticity;
+ object.m_fBuoyancy = objinfo->m_fBuoyancy;
+ object.m_fUprootLimit = objinfo->m_fUprootLimit;
+ object.m_fCollisionDamageMultiplier = objinfo->m_fCollisionDamageMultiplier;
+ object.m_nCollisionDamageEffect = objinfo->m_nCollisionDamageEffect;
+ object.m_nSpecialCollisionResponseCases = objinfo->m_nSpecialCollisionResponseCases;
+ object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject;
+ if(object.m_fMass >= 99998.0f){
+ object.bInfiniteMass = true;
+ object.m_phy_flagA08 = true;
+ object.bAffectedByGravity = false;
+ object.bExplosionProof = true;
+ }
+}