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| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/modelinfo/VehicleModelInfo.h | |
| download | re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/modelinfo/VehicleModelInfo.h')
| -rw-r--r-- | src/modelinfo/VehicleModelInfo.h | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h new file mode 100644 index 0000000..c7a4112 --- /dev/null +++ b/src/modelinfo/VehicleModelInfo.h @@ -0,0 +1,166 @@ +#pragma once + +#include "ClumpModelInfo.h" + +enum { + NUM_FIRST_MATERIALS = 24, + NUM_SECOND_MATERIALS = 20, + NUM_VEHICLE_COLOURS = 8, +}; + +enum { + ATOMIC_FLAG_NONE = 0x0, + ATOMIC_FLAG_OK = 0x1, + ATOMIC_FLAG_DAM = 0x2, + ATOMIC_FLAG_LEFT = 0x4, + ATOMIC_FLAG_RIGHT = 0x8, + ATOMIC_FLAG_FRONT = 0x10, + ATOMIC_FLAG_REAR = 0x20, + ATOMIC_FLAG_DRAWLAST = 0x40, + ATOMIC_FLAG_WINDSCREEN = 0x80, + ATOMIC_FLAG_ANGLECULL = 0x100, + ATOMIC_FLAG_REARDOOR = 0x200, + ATOMIC_FLAG_FRONTDOOR = 0x400, + ATOMIC_FLAG_NOCULL = 0x800, +}; + +enum eVehicleType { + VEHICLE_TYPE_CAR, + VEHICLE_TYPE_BOAT, + VEHICLE_TYPE_TRAIN, + VEHICLE_TYPE_HELI, + VEHICLE_TYPE_PLANE, + VEHICLE_TYPE_BIKE, + NUM_VEHICLE_TYPES +}; + +enum eCarPositions +{ + CAR_POS_HEADLIGHTS, + CAR_POS_TAILLIGHTS, + CAR_POS_FRONTSEAT, + CAR_POS_BACKSEAT, + CAR_POS_EXHAUST +}; + +enum eBoatPositions +{ + BOAT_POS_FRONTSEAT +}; + +enum eTrainPositions +{ + TRAIN_POS_LIGHT_FRONT, + TRAIN_POS_LIGHT_REAR, + TRAIN_POS_LEFT_ENTRY, + TRAIN_POS_MID_ENTRY, + TRAIN_POS_RIGHT_ENTRY +}; + +enum ePlanePositions +{ + PLANE_POS_LIGHT_LEFT, + PLANE_POS_LIGHT_RIGHT, + PLANE_POS_LIGHT_TAIL, +}; + +enum { + NUM_VEHICLE_POSITIONS = 5 +}; + +class CVehicleModelInfo : public CClumpModelInfo +{ +public: + uint8 m_lastColour1; + uint8 m_lastColour2; + char m_gameName[10]; + int32 m_vehicleType; + float m_wheelScale; + union { + int16 m_wheelId; + int16 m_planeLodId; + }; + int16 m_handlingId; + int8 m_numDoors; + int8 m_vehicleClass; + int8 m_level; + int8 m_numComps; + int16 m_frequency; + CVector m_positions[NUM_VEHICLE_POSITIONS]; + uint32 m_compRules; + float m_bikeSteerAngle; + RpMaterial *m_materials1[NUM_FIRST_MATERIALS]; + RpMaterial *m_materials2[NUM_SECOND_MATERIALS]; + uint8 m_colours1[NUM_VEHICLE_COLOURS]; + uint8 m_colours2[NUM_VEHICLE_COLOURS]; + uint8 m_numColours; + uint8 m_lastColorVariation; + uint8 m_currentColour1; + uint8 m_currentColour2; + RpAtomic *m_comps[6]; + // This is stupid, CClumpModelInfo already has it! + union { + int32 m_animFileIndex; + char *m_animFileName; + }; + + static int8 ms_compsToUse[2]; + static int8 ms_compsUsed[2]; + static RwRGBA ms_vehicleColourTable[256]; + static RwTexture *ms_colourTextureTable[256]; + static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES]; + + CVehicleModelInfo(void); + void DeleteRwObject(void); + RwObject *CreateInstance(void); + void SetClump(RpClump *); + void SetAnimFile(const char *file); + void ConvertAnimFileIndex(void); + int GetAnimFileIndex(void) { return m_animFileIndex; } + + static RwFrame *CollapseFramesCB(RwFrame *frame, void *data); + static RwObject *MoveObjectsCB(RwObject *object, void *data); + static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data); + static RpAtomic *HideAllComponentsAtomicCB(RpAtomic *atomic, void *data); + static RpMaterial *HasAlphaMaterialCB(RpMaterial *material, void *data); + + static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data); + void SetAtomicRenderCallbacks(void); + + static RwObject *SetAtomicFlagCB(RwObject *object, void *data); + static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data); + void SetVehicleComponentFlags(RwFrame *frame, uint32 flags); + void PreprocessHierarchy(void); + void GetWheelPosn(int32 n, CVector &pos); + const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; } + + int32 ChooseComponent(void); + int32 ChooseSecondComponent(void); + + static RpMaterial *GetEditableMaterialListCB(RpMaterial *material, void *data); + static RpAtomic *GetEditableMaterialListCB(RpAtomic *atomic, void *data); + void FindEditableMaterialList(void); + void SetVehicleColour(uint8 c1, uint8 c2); + void ChooseVehicleColour(uint8 &col1, uint8 &col2); + void AvoidSameVehicleColour(uint8 *col1, uint8 *col2); + static void LoadVehicleColours(void); + static void DeleteVehicleColourTextures(void); + + static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data); + static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data); + static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data); + void SetEnvironmentMap(void); + static void LoadEnvironmentMaps(void); + static void ShutdownEnvironmentMaps(void); + + static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id); + static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; } +}; + +extern bool gbBlackCars; +extern bool gbPinkCars; |
