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| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/modelinfo/ModelInfo.cpp | |
| download | re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/modelinfo/ModelInfo.cpp')
| -rw-r--r-- | src/modelinfo/ModelInfo.cpp | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp new file mode 100644 index 0000000..41515e2 --- /dev/null +++ b/src/modelinfo/ModelInfo.cpp @@ -0,0 +1,258 @@ +#include "common.h" + +#include "General.h" +#include "TempColModels.h" +#include "ModelIndices.h" +#include "ModelInfo.h" + +CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; + +CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; +CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore; +CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore; +CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore; +CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore; +CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore; +CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore; + +void +CModelInfo::Initialise(void) +{ + int i; + CSimpleModelInfo *m; + + debug("sizeof SimpleModelStore %d\n", sizeof(ms_simpleModelStore)); + debug("sizeof TimeModelStore %d\n", sizeof(ms_timeModelStore)); + debug("sizeof WeaponModelStore %d\n", sizeof(ms_weaponModelStore)); + debug("sizeof ClumpModelStore %d\n", sizeof(ms_clumpModelStore)); + debug("sizeof VehicleModelStore %d\n", sizeof(ms_vehicleModelStore)); + debug("sizeof PedModelStore %d\n", sizeof(ms_pedModelStore)); + debug("sizeof 2deffectsModelStore %d\n", sizeof(ms_2dEffectStore)); + + for(i = 0; i < MODELINFOSIZE; i++) + ms_modelInfoPtrs[i] = nil; + ms_2dEffectStore.Clear(); + ms_simpleModelStore.Clear(); + ms_timeModelStore.Clear(); + ms_weaponModelStore.Clear(); + ms_clumpModelStore.Clear(); + ms_pedModelStore.Clear(); + ms_vehicleModelStore.Clear(); + + m = AddSimpleModel(MI_CAR_DOOR); + m->SetColModel(&CTempColModels::ms_colModelDoor1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_BUMPER); + m->SetColModel(&CTempColModels::ms_colModelBumper1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_PANEL); + m->SetColModel(&CTempColModels::ms_colModelPanel1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_BONNET); + m->SetColModel(&CTempColModels::ms_colModelBonnet1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_BOOT); + m->SetColModel(&CTempColModels::ms_colModelBoot1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_CAR_WHEEL); + m->SetColModel(&CTempColModels::ms_colModelWheel1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_BODYPARTA); + m->SetColModel(&CTempColModels::ms_colModelBodyPart1); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; + + m = AddSimpleModel(MI_BODYPARTB); + m->SetColModel(&CTempColModels::ms_colModelBodyPart2); + m->SetTexDictionary("generic"); + m->SetNumAtomics(1); + m->m_lodDistances[0] = 80.0f; +} + +void +CModelInfo::ShutDown(void) +{ + int i; + for(i = 0; i < ms_simpleModelStore.allocPtr; i++) + ms_simpleModelStore.store[i].Shutdown(); + for(i = 0; i < ms_timeModelStore.allocPtr; i++) + ms_timeModelStore.store[i].Shutdown(); + for(i = 0; i < ms_weaponModelStore.allocPtr; i++) + ms_weaponModelStore.store[i].Shutdown(); + for(i = 0; i < ms_clumpModelStore.allocPtr; i++) + ms_clumpModelStore.store[i].Shutdown(); + for(i = 0; i < ms_vehicleModelStore.allocPtr; i++) + ms_vehicleModelStore.store[i].Shutdown(); + for(i = 0; i < ms_pedModelStore.allocPtr; i++) + ms_pedModelStore.store[i].Shutdown(); + for(i = 0; i < ms_2dEffectStore.allocPtr; i++) + ms_2dEffectStore.store[i].Shutdown(); + + ms_2dEffectStore.Clear(); + ms_simpleModelStore.Clear(); + ms_timeModelStore.Clear(); + ms_weaponModelStore.Clear(); + ms_pedModelStore.Clear(); + ms_clumpModelStore.Clear(); + ms_vehicleModelStore.Clear(); +} + +CSimpleModelInfo* +CModelInfo::AddSimpleModel(int id) +{ + CSimpleModelInfo *modelinfo; + modelinfo = CModelInfo::ms_simpleModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->Init(); + return modelinfo; +} + +CTimeModelInfo* +CModelInfo::AddTimeModel(int id) +{ + CTimeModelInfo *modelinfo; + modelinfo = CModelInfo::ms_timeModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->Init(); + return modelinfo; +} + +CWeaponModelInfo* +CModelInfo::AddWeaponModel(int id) +{ + CWeaponModelInfo *modelinfo; + modelinfo = CModelInfo::ms_weaponModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->Init(); + return modelinfo; +} + +CClumpModelInfo* +CModelInfo::AddClumpModel(int id) +{ + CClumpModelInfo *modelinfo; + modelinfo = CModelInfo::ms_clumpModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->m_clump = nil; + return modelinfo; +} + +CPedModelInfo* +CModelInfo::AddPedModel(int id) +{ + CPedModelInfo *modelinfo; + modelinfo = CModelInfo::ms_pedModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->m_clump = nil; + return modelinfo; +} + +CVehicleModelInfo* +CModelInfo::AddVehicleModel(int id) +{ + CVehicleModelInfo *modelinfo; + modelinfo = CModelInfo::ms_vehicleModelStore.Alloc(); + CModelInfo::ms_modelInfoPtrs[id] = modelinfo; + modelinfo->m_clump = nil; + modelinfo->m_vehicleType = -1; + modelinfo->m_wheelId = -1; + modelinfo->m_materials1[0] = nil; + modelinfo->m_materials2[0] = nil; + modelinfo->m_bikeSteerAngle = 999.99f; + return modelinfo; +} + +CBaseModelInfo* +CModelInfo::GetModelInfo(const char *name, int *id) +{ + CBaseModelInfo *modelinfo; + for(int i = 0; i < MODELINFOSIZE; i++){ + modelinfo = CModelInfo::ms_modelInfoPtrs[i]; + if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){ + if(id) + *id = i; + return modelinfo; + } + } + return nil; +} + +CBaseModelInfo* +CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex) +{ + if (minIndex > maxIndex) + return 0; + + CBaseModelInfo *modelinfo; + for(int i = minIndex; i <= maxIndex; i++){ + modelinfo = CModelInfo::ms_modelInfoPtrs[i]; + if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)) + return modelinfo; + } + return nil; +} + +bool +CModelInfo::IsBoatModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT; +} + +bool +CModelInfo::IsBikeModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE; +} + +bool +CModelInfo::IsCarModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR; +} + +bool +CModelInfo::IsHeliModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_HELI; +} + +bool +CModelInfo::IsPlaneModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_PLANE; +} + +void +CModelInfo::ReInit2dEffects() +{ + ms_2dEffectStore.Clear(); + + for (int i = 0; i < MODELINFOSIZE; i++) { + if (ms_modelInfoPtrs[i]) + ms_modelInfoPtrs[i]->Init2dEffects(); + } +} |
