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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/modelinfo/ModelInfo.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/modelinfo/ModelInfo.cpp')
-rw-r--r--src/modelinfo/ModelInfo.cpp258
1 files changed, 258 insertions, 0 deletions
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
new file mode 100644
index 0000000..41515e2
--- /dev/null
+++ b/src/modelinfo/ModelInfo.cpp
@@ -0,0 +1,258 @@
+#include "common.h"
+
+#include "General.h"
+#include "TempColModels.h"
+#include "ModelIndices.h"
+#include "ModelInfo.h"
+
+CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
+
+CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
+CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
+CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore;
+CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore;
+CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
+CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
+CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore;
+
+void
+CModelInfo::Initialise(void)
+{
+ int i;
+ CSimpleModelInfo *m;
+
+ debug("sizeof SimpleModelStore %d\n", sizeof(ms_simpleModelStore));
+ debug("sizeof TimeModelStore %d\n", sizeof(ms_timeModelStore));
+ debug("sizeof WeaponModelStore %d\n", sizeof(ms_weaponModelStore));
+ debug("sizeof ClumpModelStore %d\n", sizeof(ms_clumpModelStore));
+ debug("sizeof VehicleModelStore %d\n", sizeof(ms_vehicleModelStore));
+ debug("sizeof PedModelStore %d\n", sizeof(ms_pedModelStore));
+ debug("sizeof 2deffectsModelStore %d\n", sizeof(ms_2dEffectStore));
+
+ for(i = 0; i < MODELINFOSIZE; i++)
+ ms_modelInfoPtrs[i] = nil;
+ ms_2dEffectStore.Clear();
+ ms_simpleModelStore.Clear();
+ ms_timeModelStore.Clear();
+ ms_weaponModelStore.Clear();
+ ms_clumpModelStore.Clear();
+ ms_pedModelStore.Clear();
+ ms_vehicleModelStore.Clear();
+
+ m = AddSimpleModel(MI_CAR_DOOR);
+ m->SetColModel(&CTempColModels::ms_colModelDoor1);
+ m->SetTexDictionary("generic");
+ m->SetNumAtomics(1);
+ m->m_lodDistances[0] = 80.0f;
+
+ m = AddSimpleModel(MI_CAR_BUMPER);
+ m->SetColModel(&CTempColModels::ms_colModelBumper1);
+ m->SetTexDictionary("generic");
+ m->SetNumAtomics(1);
+ m->m_lodDistances[0] = 80.0f;
+
+ m = AddSimpleModel(MI_CAR_PANEL);
+ m->SetColModel(&CTempColModels::ms_colModelPanel1);
+ m->SetTexDictionary("generic");
+ m->SetNumAtomics(1);
+ m->m_lodDistances[0] = 80.0f;
+
+ m = AddSimpleModel(MI_CAR_BONNET);
+ m->SetColModel(&CTempColModels::ms_colModelBonnet1);
+ m->SetTexDictionary("generic");
+ m->SetNumAtomics(1);
+ m->m_lodDistances[0] = 80.0f;
+
+ m = AddSimpleModel(MI_CAR_BOOT);
+ m->SetColModel(&CTempColModels::ms_colModelBoot1);
+ m->SetTexDictionary("generic");
+ m->SetNumAtomics(1);
+ m->m_lodDistances[0] = 80.0f;
+
+ m = AddSimpleModel(MI_CAR_WHEEL);
+ m->SetColModel(&CTempColModels::ms_colModelWheel1);
+ m->SetTexDictionary("generic");
+ m->SetNumAtomics(1);
+ m->m_lodDistances[0] = 80.0f;
+
+ m = AddSimpleModel(MI_BODYPARTA);
+ m->SetColModel(&CTempColModels::ms_colModelBodyPart1);
+ m->SetTexDictionary("generic");
+ m->SetNumAtomics(1);
+ m->m_lodDistances[0] = 80.0f;
+
+ m = AddSimpleModel(MI_BODYPARTB);
+ m->SetColModel(&CTempColModels::ms_colModelBodyPart2);
+ m->SetTexDictionary("generic");
+ m->SetNumAtomics(1);
+ m->m_lodDistances[0] = 80.0f;
+}
+
+void
+CModelInfo::ShutDown(void)
+{
+ int i;
+ for(i = 0; i < ms_simpleModelStore.allocPtr; i++)
+ ms_simpleModelStore.store[i].Shutdown();
+ for(i = 0; i < ms_timeModelStore.allocPtr; i++)
+ ms_timeModelStore.store[i].Shutdown();
+ for(i = 0; i < ms_weaponModelStore.allocPtr; i++)
+ ms_weaponModelStore.store[i].Shutdown();
+ for(i = 0; i < ms_clumpModelStore.allocPtr; i++)
+ ms_clumpModelStore.store[i].Shutdown();
+ for(i = 0; i < ms_vehicleModelStore.allocPtr; i++)
+ ms_vehicleModelStore.store[i].Shutdown();
+ for(i = 0; i < ms_pedModelStore.allocPtr; i++)
+ ms_pedModelStore.store[i].Shutdown();
+ for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
+ ms_2dEffectStore.store[i].Shutdown();
+
+ ms_2dEffectStore.Clear();
+ ms_simpleModelStore.Clear();
+ ms_timeModelStore.Clear();
+ ms_weaponModelStore.Clear();
+ ms_pedModelStore.Clear();
+ ms_clumpModelStore.Clear();
+ ms_vehicleModelStore.Clear();
+}
+
+CSimpleModelInfo*
+CModelInfo::AddSimpleModel(int id)
+{
+ CSimpleModelInfo *modelinfo;
+ modelinfo = CModelInfo::ms_simpleModelStore.Alloc();
+ CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
+ modelinfo->Init();
+ return modelinfo;
+}
+
+CTimeModelInfo*
+CModelInfo::AddTimeModel(int id)
+{
+ CTimeModelInfo *modelinfo;
+ modelinfo = CModelInfo::ms_timeModelStore.Alloc();
+ CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
+ modelinfo->Init();
+ return modelinfo;
+}
+
+CWeaponModelInfo*
+CModelInfo::AddWeaponModel(int id)
+{
+ CWeaponModelInfo *modelinfo;
+ modelinfo = CModelInfo::ms_weaponModelStore.Alloc();
+ CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
+ modelinfo->Init();
+ return modelinfo;
+}
+
+CClumpModelInfo*
+CModelInfo::AddClumpModel(int id)
+{
+ CClumpModelInfo *modelinfo;
+ modelinfo = CModelInfo::ms_clumpModelStore.Alloc();
+ CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
+ modelinfo->m_clump = nil;
+ return modelinfo;
+}
+
+CPedModelInfo*
+CModelInfo::AddPedModel(int id)
+{
+ CPedModelInfo *modelinfo;
+ modelinfo = CModelInfo::ms_pedModelStore.Alloc();
+ CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
+ modelinfo->m_clump = nil;
+ return modelinfo;
+}
+
+CVehicleModelInfo*
+CModelInfo::AddVehicleModel(int id)
+{
+ CVehicleModelInfo *modelinfo;
+ modelinfo = CModelInfo::ms_vehicleModelStore.Alloc();
+ CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
+ modelinfo->m_clump = nil;
+ modelinfo->m_vehicleType = -1;
+ modelinfo->m_wheelId = -1;
+ modelinfo->m_materials1[0] = nil;
+ modelinfo->m_materials2[0] = nil;
+ modelinfo->m_bikeSteerAngle = 999.99f;
+ return modelinfo;
+}
+
+CBaseModelInfo*
+CModelInfo::GetModelInfo(const char *name, int *id)
+{
+ CBaseModelInfo *modelinfo;
+ for(int i = 0; i < MODELINFOSIZE; i++){
+ modelinfo = CModelInfo::ms_modelInfoPtrs[i];
+ if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){
+ if(id)
+ *id = i;
+ return modelinfo;
+ }
+ }
+ return nil;
+}
+
+CBaseModelInfo*
+CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
+{
+ if (minIndex > maxIndex)
+ return 0;
+
+ CBaseModelInfo *modelinfo;
+ for(int i = minIndex; i <= maxIndex; i++){
+ modelinfo = CModelInfo::ms_modelInfoPtrs[i];
+ if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name))
+ return modelinfo;
+ }
+ return nil;
+}
+
+bool
+CModelInfo::IsBoatModel(int32 id)
+{
+ return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
+ ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT;
+}
+
+bool
+CModelInfo::IsBikeModel(int32 id)
+{
+ return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
+ ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
+}
+
+bool
+CModelInfo::IsCarModel(int32 id)
+{
+ return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
+ ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR;
+}
+
+bool
+CModelInfo::IsHeliModel(int32 id)
+{
+ return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
+ ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_HELI;
+}
+
+bool
+CModelInfo::IsPlaneModel(int32 id)
+{
+ return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
+ ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_PLANE;
+}
+
+void
+CModelInfo::ReInit2dEffects()
+{
+ ms_2dEffectStore.Clear();
+
+ for (int i = 0; i < MODELINFOSIZE; i++) {
+ if (ms_modelInfoPtrs[i])
+ ms_modelInfoPtrs[i]->Init2dEffects();
+ }
+}