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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/math/Vector.h
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/math/Vector.h')
-rw-r--r--src/math/Vector.h129
1 files changed, 129 insertions, 0 deletions
diff --git a/src/math/Vector.h b/src/math/Vector.h
new file mode 100644
index 0000000..0212845
--- /dev/null
+++ b/src/math/Vector.h
@@ -0,0 +1,129 @@
+#pragma once
+
+class CVector : public RwV3d
+{
+public:
+ CVector(void) {}
+ CVector(float x, float y, float z)
+ {
+ this->x = x;
+ this->y = y;
+ this->z = z;
+ }
+
+ CVector(const RwV3d &v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ }
+ // (0,1,0) means no rotation. So get right vector and its atan
+ float Heading(void) const { return Atan2(-x, y); }
+ float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); }
+ float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
+ float Magnitude2D(void) const { return Sqrt(x*x + y*y); }
+ float MagnitudeSqr2D(void) const { return x*x + y*y; }
+ void Normalise(void);
+
+ void Normalise2D(void) {
+ float sq = MagnitudeSqr2D();
+ float invsqrt = RecipSqrt(sq);
+ x *= invsqrt;
+ y *= invsqrt;
+ }
+
+ const CVector &operator+=(CVector const &right) {
+ x += right.x;
+ y += right.y;
+ z += right.z;
+ return *this;
+ }
+
+ const CVector &operator-=(CVector const &right) {
+ x -= right.x;
+ y -= right.y;
+ z -= right.z;
+ return *this;
+ }
+
+ const CVector &operator*=(float right) {
+ x *= right;
+ y *= right;
+ z *= right;
+ return *this;
+ }
+
+ const CVector &operator/=(float right) {
+ x /= right;
+ y /= right;
+ z /= right;
+ return *this;
+ }
+
+ CVector operator-() const {
+ return CVector(-x, -y, -z);
+ }
+
+ const bool operator==(CVector const &right) const {
+ return x == right.x && y == right.y && z == right.z;
+ }
+
+ const bool operator!=(CVector const &right) const {
+ return x != right.x || y != right.y || z != right.z;
+ }
+
+ bool IsZero(void) const { return x == 0.0f && y == 0.0f && z == 0.0f; }
+};
+
+inline CVector operator+(const CVector &left, const CVector &right)
+{
+ return CVector(left.x + right.x, left.y + right.y, left.z + right.z);
+}
+
+inline CVector operator-(const CVector &left, const CVector &right)
+{
+ return CVector(left.x - right.x, left.y - right.y, left.z - right.z);
+}
+
+inline CVector operator*(const CVector &left, float right)
+{
+ return CVector(left.x * right, left.y * right, left.z * right);
+}
+
+inline CVector operator*(float left, const CVector &right)
+{
+ return CVector(left * right.x, left * right.y, left * right.z);
+}
+
+inline CVector operator/(const CVector &left, float right)
+{
+ return CVector(left.x / right, left.y / right, left.z / right);
+}
+
+inline float
+DotProduct(const CVector &v1, const CVector &v2)
+{
+ return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
+}
+
+CVector CrossProduct(const CVector &v1, const CVector &v2);
+
+inline float
+Distance(const CVector &v1, const CVector &v2)
+{
+ return (v2 - v1).Magnitude();
+}
+
+inline float
+Distance2D(const CVector &v1, const CVector &v2)
+{
+ float x = v2.x - v1.x;
+ float y = v2.y - v1.y;
+ return Sqrt(x*x + y*y);
+}
+
+class CMatrix;
+
+CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
+CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
+CVector operator*(const CMatrix &mat, const CVector &vec); \ No newline at end of file