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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/extras/shaders/obj/neoGloss_frag.inc
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/extras/shaders/obj/neoGloss_frag.inc')
-rw-r--r--src/extras/shaders/obj/neoGloss_frag.inc28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/neoGloss_frag.inc b/src/extras/shaders/obj/neoGloss_frag.inc
new file mode 100644
index 0000000..67e9724
--- /dev/null
+++ b/src/extras/shaders/obj/neoGloss_frag.inc
@@ -0,0 +1,28 @@
+const char *neoGloss_frag_src =
+"uniform sampler2D tex0;\n"
+
+"uniform vec4 u_reflProps;\n"
+
+"#define glossMult (u_reflProps.x)\n"
+
+"FSIN vec3 v_normal;\n"
+"FSIN vec3 v_light;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec3 n = 2.0*v_normal-1.0; // unpack\n"
+" vec3 v = 2.0*v_light-1.0; //\n"
+
+" float s = dot(n, v);\n"
+" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n"
+
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;