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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/extras/shaders/neoGloss_VS.hlsl
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/extras/shaders/neoGloss_VS.hlsl')
-rw-r--r--src/extras/shaders/neoGloss_VS.hlsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss_VS.hlsl b/src/extras/shaders/neoGloss_VS.hlsl
new file mode 100644
index 0000000..d166171
--- /dev/null
+++ b/src/extras/shaders/neoGloss_VS.hlsl
@@ -0,0 +1,35 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float2 TexCoord : TEXCOORD0;
+};
+
+struct VS_out
+{
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float3 Normal : COLOR0;
+ float3 Light : COLOR1;
+};
+
+float3 eye : register(c41);
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ output.TexCoord0.xy = input.TexCoord;
+
+ float3 viewVec = normalize(eye - Vertex);
+ float3 Light = normalize(viewVec - lights[0].direction.xyz);
+ output.Normal = 0.5*(1.0 + float3(0.0, 0.0, 1.0)); // compress
+ output.Light = 0.5*(1.0 + Light); //
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}