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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/extras/shaders/neoGloss.frag
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/extras/shaders/neoGloss.frag')
-rw-r--r--src/extras/shaders/neoGloss.frag26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/extras/shaders/neoGloss.frag b/src/extras/shaders/neoGloss.frag
new file mode 100644
index 0000000..4f097b0
--- /dev/null
+++ b/src/extras/shaders/neoGloss.frag
@@ -0,0 +1,26 @@
+uniform sampler2D tex0;
+
+uniform vec4 u_reflProps;
+
+#define glossMult (u_reflProps.x)
+
+FSIN vec3 v_normal;
+FSIN vec3 v_light;
+FSIN vec2 v_tex0;
+FSIN float v_fog;
+
+void
+main(void)
+{
+ vec4 color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec3 n = 2.0*v_normal-1.0; // unpack
+ vec3 v = 2.0*v_light-1.0; //
+
+ float s = dot(n, v);
+ color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;
+
+ DoAlphaTest(color.a);
+
+ FRAGCOLOR(color);
+}
+