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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/extras/shaders/colourfilterVC_PS.hlsl
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/extras/shaders/colourfilterVC_PS.hlsl')
-rw-r--r--src/extras/shaders/colourfilterVC_PS.hlsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/extras/shaders/colourfilterVC_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl
new file mode 100644
index 0000000..90d3b50
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_PS.hlsl
@@ -0,0 +1,23 @@
+sampler2D tex : register(s0);
+float4 blurcol : register(c10);
+
+//float4 blurcols[10] : register(c15);
+
+
+float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
+{
+ float a = blurcol.a;
+
+ float4 doublec = saturate(blurcol*2);
+ float4 dst = tex2D(tex, texcoord.xy);
+ float4 prev = dst;
+ for(int i = 0; i < 5; i++){
+// float4 doublec = saturate(blurcol*2);
+ float4 tmp = dst*(1-a) + prev*doublec*a;
+ tmp += prev*blurcol;
+ tmp += prev*blurcol;
+ prev = saturate(tmp);
+ }
+ prev.a = 1.0;
+ return prev;
+}