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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/core/templates.h
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/templates.h')
-rw-r--r--src/core/templates.h270
1 files changed, 270 insertions, 0 deletions
diff --git a/src/core/templates.h b/src/core/templates.h
new file mode 100644
index 0000000..7bc85ee
--- /dev/null
+++ b/src/core/templates.h
@@ -0,0 +1,270 @@
+#pragma once
+
+template<typename T, int32 n>
+class CStore
+{
+public:
+ int32 allocPtr;
+ T store[n];
+
+ T *Alloc(void){
+ if(allocPtr >= n){
+ printf("Size of this thing:%d needs increasing\n", n);
+ assert(0);
+ }
+ return &store[allocPtr++];
+ }
+ void Clear(void){
+ allocPtr = 0;
+ }
+ int32 GetIndex(T *item){
+ assert(item >= &store[0]);
+ assert(item < &store[n]);
+ return item - store;
+ }
+ T *GetItem(int32 index){
+ assert(index >= 0);
+ assert(index < n);
+ return &store[index];
+ }
+};
+
+#define POOLFLAG_ID 0x7f
+#define POOLFLAG_ISFREE 0x80
+
+template<typename T, typename U = T>
+class CPool
+{
+ U *m_entries;
+ uint8 *m_flags;
+ int32 m_size;
+ int32 m_allocPtr;
+
+public:
+ CPool(int32 size, const char *name){
+ m_entries = (U*)new uint8[sizeof(U)*size];
+ m_flags = new uint8[size];
+ m_size = size;
+ m_allocPtr = -1;
+ for(int i = 0; i < size; i++){
+ SetId(i, 0);
+ SetIsFree(i, true);
+ }
+ }
+
+ int GetId(int i) const
+ {
+ return m_flags[i] & POOLFLAG_ID;
+ }
+
+ bool GetIsFree(int i) const
+ {
+ return !!(m_flags[i] & POOLFLAG_ISFREE);
+ }
+
+ void SetId(int i, int id)
+ {
+ m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
+ }
+
+ void SetIsFree(int i, bool isFree)
+ {
+ if (isFree)
+ m_flags[i] |= POOLFLAG_ISFREE;
+ else
+ m_flags[i] &= ~POOLFLAG_ISFREE;
+ }
+ ~CPool() {
+ Flush();
+ }
+ void Flush() {
+ if (m_size > 0) {
+ delete[] (uint8*)m_entries;
+ delete[] m_flags;
+ m_entries = nil;
+ m_flags = nil;
+ m_size = 0;
+ m_allocPtr = 0;
+ }
+ }
+ int32 GetSize(void) const { return m_size; }
+ T *New(void){
+ bool wrapped = false;
+ do
+#ifdef FIX_BUGS
+ if (++m_allocPtr >= m_size) {
+ m_allocPtr = 0;
+ if (wrapped)
+ return nil;
+ wrapped = true;
+ }
+#else
+ if(++m_allocPtr == m_size){
+ if(wrapped)
+ return nil;
+ wrapped = true;
+ m_allocPtr = 0;
+ }
+#endif
+ while(!GetIsFree(m_allocPtr));
+ SetIsFree(m_allocPtr, false);
+ SetId(m_allocPtr, GetId(m_allocPtr)+1);
+ return (T*)&m_entries[m_allocPtr];
+ }
+ T *New(int32 handle){
+ T *entry = (T*)&m_entries[handle>>8];
+ SetNotFreeAt(handle);
+ return entry;
+ }
+ void SetNotFreeAt(int32 handle){
+ int idx = handle>>8;
+ SetIsFree(idx, false);
+ SetId(idx, handle & POOLFLAG_ID);
+ for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
+ if(GetIsFree(m_allocPtr))
+ return;
+ }
+ void Delete(T *entry){
+ int i = GetJustIndex(entry);
+ SetIsFree(i, true);
+ if(i < m_allocPtr)
+ m_allocPtr = i;
+ }
+ T *GetSlot(int i){
+ return GetIsFree(i) ? nil : (T*)&m_entries[i];
+ }
+ T *GetAt(int handle){
+#ifdef FIX_BUGS
+ if (handle == -1)
+ return nil;
+#endif
+ return m_flags[handle>>8] == (handle & 0xFF) ?
+ (T*)&m_entries[handle >> 8] : nil;
+ }
+ int32 GetIndex(T* entry) {
+ int i = GetJustIndex_NoFreeAssert(entry);
+ return m_flags[i] + (i<<8);
+ }
+ int32 GetJustIndex(T* entry) {
+ int index = GetJustIndex_NoFreeAssert(entry);
+ assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
+ assert(!GetIsFree(index));
+ return index;
+ }
+ int32 GetJustIndex_NoFreeAssert(T* entry) {
+ int index = ((U*)entry - m_entries);
+ // Please don't add unsafe assert here, because at least one func. use this to check if entity is ped or vehicle.
+ return index;
+ }
+ int32 GetNoOfUsedSpaces(void) const {
+ int i;
+ int n = 0;
+ for(i = 0; i < m_size; i++)
+ if(!GetIsFree(i))
+ n++;
+ return n;
+ }
+ void ClearStorage(uint8 *&flags, U *&entries){
+ delete[] flags;
+ delete[] (uint8*)entries;
+ flags = nil;
+ entries = nil;
+ }
+ uint32 GetMaxEntrySize() const { return sizeof(U); }
+ void CopyBack(uint8 *&flags, U *&entries){
+ memcpy(m_flags, flags, sizeof(uint8)*m_size);
+ memcpy(m_entries, entries, sizeof(U)*m_size);
+ debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
+ m_allocPtr = 0;
+ ClearStorage(flags, entries);
+ debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
+ }
+ void Store(uint8 *&flags, U *&entries){
+ flags = (uint8*)new uint8[sizeof(uint8)*m_size];
+ entries = (U*)new uint8[sizeof(U)*m_size];
+ memcpy(flags, m_flags, sizeof(uint8)*m_size);
+ memcpy(entries, m_entries, sizeof(U)*m_size);
+ debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
+ }
+ int32 GetNoOfFreeSpaces() const { return GetSize() - GetNoOfUsedSpaces(); }
+};
+
+template<typename T>
+class CLink
+{
+public:
+ T item;
+ CLink<T> *prev;
+ CLink<T> *next;
+
+ void Insert(CLink<T> *link){
+ link->next = this->next;
+ this->next->prev = link;
+ link->prev = this;
+ this->next = link;
+ }
+ void Remove(void){
+ this->prev->next = this->next;
+ this->next->prev = this->prev;
+ }
+};
+
+template<typename T>
+class CLinkList
+{
+public:
+ CLink<T> head, tail;
+ CLink<T> freeHead, freeTail;
+ CLink<T> *links;
+
+ void Init(int n){
+ links = new CLink<T>[n];
+ head.next = &tail;
+ tail.prev = &head;
+ freeHead.next = &freeTail;
+ freeTail.prev = &freeHead;
+ while(n--)
+ freeHead.Insert(&links[n]);
+ }
+ void Shutdown(void){
+ delete[] links;
+ links = nil;
+ }
+ void Clear(void){
+ while(head.next != &tail)
+ Remove(head.next);
+ }
+ CLink<T> *Insert(T const &item){
+ CLink<T> *node = freeHead.next;
+ if(node == &freeTail)
+ return nil;
+ node->item = item;
+ node->Remove(); // remove from free list
+ head.Insert(node);
+ return node;
+ }
+ CLink<T> *InsertSorted(T const &item){
+ CLink<T> *sort;
+ for(sort = head.next; sort != &tail; sort = sort->next)
+ if(sort->item.sort >= item.sort)
+ break;
+ CLink<T> *node = freeHead.next;
+ if(node == &freeTail)
+ return nil;
+ node->item = item;
+ node->Remove(); // remove from free list
+ sort->prev->Insert(node);
+ return node;
+ }
+ void Remove(CLink<T> *link){
+ link->Remove(); // remove from list
+ freeHead.Insert(link); // insert into free list
+ }
+ int32 Count(void){
+ int n = 0;
+ CLink<T> *lnk;
+ for(lnk = head.next; lnk != &tail; lnk = lnk->next)
+ n++;
+ return n;
+ }
+};