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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/core/main.h
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/main.h')
-rw-r--r--src/core/main.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/core/main.h b/src/core/main.h
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--- /dev/null
+++ b/src/core/main.h
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+#pragma once
+
+#ifndef FINAL
+// defined in RwHelpder.cpp
+void PushRendergroup(const char *name);
+void PopRendergroup(void);
+#define PUSH_RENDERGROUP(str) PushRendergroup(str)
+#define POP_RENDERGROUP() PopRendergroup()
+#else
+#define PUSH_RENDERGROUP(str)
+#define POP_RENDERGROUP()
+#endif
+
+struct GlobalScene
+{
+ RpWorld *world;
+ RwCamera *camera;
+};
+extern GlobalScene Scene;
+
+extern uint8 work_buff[55000];
+extern char gString[256];
+extern char gString2[512];
+extern wchar gUString[256];
+extern wchar gUString2[256];
+extern bool gbPrintShite;
+extern bool gbModelViewer;
+#ifdef TIMEBARS
+extern bool gbShowTimebars;
+#else
+#define gbShowTimebars false
+#endif
+
+#ifndef FINAL
+extern bool gbPrintMemoryUsage;
+#endif
+
+class CSprite2d;
+
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+void PreAllocateRwObjects(void);
+void InitialiseGame(void);
+void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
+void LoadingIslandScreen(const char *levelName);
+CSprite2d *LoadSplash(const char *name);
+void DestroySplashScreen(void);
+Const char *GetLevelSplashScreen(int level);
+Const char *GetRandomSplashScreen(void);
+void LittleTest(void);
+void ValidateVersion();
+void ResetLoadingScreenBar(void);
+#ifndef MASTER
+void TheModelViewer(void);
+#endif
+
+#ifdef LOAD_INI_SETTINGS
+bool LoadINISettings();
+void SaveINISettings();
+void LoadINIControllerSettings();
+void SaveINIControllerSettings();
+#endif
+
+#ifdef NEW_RENDERER
+extern bool gbNewRenderer;
+bool FredIsInFirstPersonCam(void);
+#endif
+
+#ifdef DRAW_GAME_VERSION_TEXT
+extern bool gbDrawVersionText;
+#endif
+
+#ifdef NO_MOVIES
+extern bool gbNoMovies;
+#endif