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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/core/common.h
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/common.h')
-rw-r--r--src/core/common.h597
1 files changed, 597 insertions, 0 deletions
diff --git a/src/core/common.h b/src/core/common.h
new file mode 100644
index 0000000..d39531c
--- /dev/null
+++ b/src/core/common.h
@@ -0,0 +1,597 @@
+#pragma once
+
+#define _CRT_SECURE_NO_WARNINGS
+#define _USE_MATH_DEFINES
+#pragma warning(disable: 4244) // int to float
+#pragma warning(disable: 4800) // int to bool
+#pragma warning(disable: 4838) // narrowing conversion
+#pragma warning(disable: 4996) // POSIX names
+
+#ifdef __MWERKS__
+#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
+#endif
+
+#include <stdint.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef __MWERKS__
+#define AUDIO_MSS
+#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
+#endif
+
+#if !defined RW_D3D9 && defined LIBRW
+#undef WITHD3D
+#undef WITHDINPUT
+#endif
+
+#if (defined WITHD3D && !defined LIBRW)
+#define WITHWINDOWS
+#endif
+
+#if defined _WIN32 && defined WITHWINDOWS && !defined _INC_WINDOWS
+#include <windows.h>
+#endif
+
+#ifdef WITHD3D
+ #ifdef LIBRW
+ #define WITH_D3D // librw includes d3d9 itself via this right now
+ #else
+ #ifndef USE_D3D9
+ #include <d3d8.h>
+ #else
+ #include <d3d9.h>
+ #endif
+ #endif
+#endif
+
+#ifdef WITHDINPUT
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
+#endif
+
+#include <rwcore.h>
+#include <rpworld.h>
+
+// gotta put this somewhere
+#ifdef LIBRW
+#define STREAMPOS(str) ((str)->tell())
+#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
+#define HIERNODEINFO(hier) ((hier)->nodeInfo)
+#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id)
+#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->keyframes + (i)*(anim)->interpInfo->animKeyFrameSize)
+#else
+#define RWHALFPIXEL // always d3d
+#define STREAMPOS(str) ((str)->Type.memory.position)
+#define STREAMFILE(str) ((str)->Type.file.fpFile)
+#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
+#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
+#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
+#define RpHAnimStdInterpFrame RpHAnimStdKeyFrame
+#endif
+
+#ifdef RWHALFPIXEL
+#define HALFPX (0.5f)
+#else
+#define HALFPX (0.0f)
+#endif
+
+#define rwVENDORID_ROCKSTAR 0x0253F2
+
+#define Max(a,b) ((a) > (b) ? (a) : (b))
+#define Min(a,b) ((a) < (b) ? (a) : (b))
+
+// Use this to add const that wasn't there in the original code
+#define Const const
+
+typedef uint8_t uint8;
+typedef int8_t int8;
+typedef uint16_t uint16;
+typedef int16_t int16;
+#ifndef __MWERKS__
+typedef uint32_t uint32;
+typedef int32_t int32;
+#else
+typedef unsigned int uint32;
+typedef int int32;
+#endif
+typedef uintptr_t uintptr;
+typedef intptr_t intptr;
+typedef uint64_t uint64;
+typedef int64_t int64;
+// hardcode ucs-2
+typedef uint16_t wchar;
+
+typedef uint8 bool8;
+typedef uint16 bool16;
+typedef uint32 bool32;
+
+#if defined(_MSC_VER) || defined (__MWERKS__)
+typedef ptrdiff_t ssize_t;
+#endif
+
+#ifndef nil
+#define nil NULL
+#endif
+
+#include "config.h"
+
+#include <rphanim.h>
+#include <rpskin.h>
+
+#ifdef __GNUC__
+#define TYPEALIGN(n) __attribute__ ((aligned (n)))
+#else
+#ifdef _MSC_VER
+#define TYPEALIGN(n) __declspec(align(n))
+#else
+#define TYPEALIGN(n) // unknown compiler...ignore
+#endif
+#endif
+
+#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
+
+// PDP-10 like byte functions
+#define MASK(p, s) (((1<<(s))-1) << (p))
+inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
+{
+ uint32 m = MASK(p,s);
+ return (w & ~m) | ((b<<p) & m);
+}
+inline uint32 ldb(uint32 p, uint32 s, uint32 w)
+{
+ return w>>p & (1<<s)-1;
+}
+
+#include "skeleton.h"
+#include "Draw.h"
+
+#if defined(PROPER_SCALING)
+ #ifdef FORCE_PC_SCALING
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+ #else
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+ #endif
+#elif defined(GTA_PS2)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+#else //elif defined(GTA_PC)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+#endif
+
+#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
+#define DEFAULT_VIEWWINDOW (0.7f)
+
+// game uses maximumWidth/Height, but this probably won't work
+// with RW windowed mode
+#ifdef GTA_PS2
+ #ifdef GTA_PAL
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)512)
+ #else
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)448)
+ #endif
+#else
+#define SCREEN_WIDTH ((float)RsGlobal.width)
+#define SCREEN_HEIGHT ((float)RsGlobal.height)
+#endif
+
+#define SCREEN_HEIGHT_PAL ((float)512)
+#define SCREEN_HEIGHT_NTSC ((float)448)
+
+#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
+#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
+
+// This scales from PS2 pixel coordinates to the real resolution
+#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
+#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
+#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
+#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
+
+// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
+#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
+#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
+#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
+#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
+
+#ifdef ASPECT_RATIO_SCALE
+#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
+#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
+#ifdef PROPER_SCALING
+ #ifndef FORCE_PC_SCALING
+ #undef SCREEN_SCALE_Y
+ #define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
+ #endif
+#endif
+#else
+#define SCREEN_SCALE_AR(a) (a)
+#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
+#endif
+
+#include "maths.h"
+#include "Vector.h"
+#include "Vector2D.h"
+#include "Matrix.h"
+#include "Rect.h"
+
+class CRGBA
+{
+public:
+ union
+ {
+ uint32 color32;
+ struct { uint8 r, g, b, a; };
+ struct { uint8 red, green, blue, alpha; };
+#ifdef RWCORE_H
+ struct { RwRGBA rwRGBA; };
+#endif
+ };
+
+ CRGBA(void) { }
+ CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
+
+ bool operator ==(const CRGBA &right)
+ {
+ return this->r == right.r && this->g == right.g && this->b == right.b && this->a == right.a;
+ }
+
+ bool operator !=(const CRGBA &right)
+ {
+ return !(*this == right);
+ }
+
+ CRGBA &operator =(const CRGBA &right)
+ {
+ this->r = right.r;
+ this->g = right.g;
+ this->b = right.b;
+ this->a = right.a;
+ return *this;
+ }
+#ifdef RWCORE_H
+ operator RwRGBA &(void) {
+ return rwRGBA;
+ }
+
+ operator RwRGBA *(void) {
+ return &rwRGBA;
+ }
+
+ operator RwRGBA (void) const {
+ return rwRGBA;
+ }
+
+ CRGBA &operator =(const RwRGBA &right)
+ {
+ this->r = right.red;
+ this->g = right.green;
+ this->b = right.blue;
+ this->a = right.alpha;
+ return *this;
+ }
+#endif
+};
+
+#if (defined(_MSC_VER))
+extern int strcasecmp(const char *str1, const char *str2);
+extern int strncasecmp(const char *str1, const char *str2, size_t len);
+#endif
+
+extern wchar *AllocUnicode(const char*src);
+
+#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
+
+#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
+
+inline float sq(float x) { return x*x; }
+#define SQR(x) ((x) * (x))
+
+#ifdef __MWERKS__
+#define M_E 2.71828182845904523536 // e
+#define M_LOG2E 1.44269504088896340736 // log2(e)
+#define M_LOG10E 0.434294481903251827651 // log10(e)
+#define M_LN2 0.693147180559945309417 // ln(2)
+#define M_LN10 2.30258509299404568402 // ln(10)
+#define M_PI 3.14159265358979323846 // pi
+#define M_PI_2 1.57079632679489661923 // pi/2
+#define M_PI_4 0.785398163397448309616 // pi/4
+#define M_1_PI 0.318309886183790671538 // 1/pi
+#define M_2_PI 0.636619772367581343076 // 2/pi
+#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
+#define M_SQRT2 1.41421356237309504880 // sqrt(2)
+#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
+#endif
+
+#define PI (float)M_PI
+#define TWOPI (PI*2)
+#define HALFPI (PI/2)
+#define DEGTORAD(x) ((x) * PI / 180.0f)
+#define RADTODEG(x) ((x) * 180.0f / PI)
+
+#ifdef USE_PS2_RAND
+#define MYRAND_MAX 65535
+#else
+#define MYRAND_MAX 32767
+#endif
+
+int myrand(void);
+void mysrand(unsigned int seed);
+
+void re3_debug(const char *format, ...);
+void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...);
+void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
+void re3_usererror(const char *format, ...);
+
+#define DEBUGBREAK() __debugbreak();
+
+// Switch to enable development messages.
+#if 1
+#define DEV(f, ...)
+#else
+#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
+#endif
+
+#ifdef __MWERKS__
+void debug(char *f, ...);
+void Error(char *f, ...);
+__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
+// USERERROR only gets used in oal builds ... once
+#else
+#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
+#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
+#ifndef MASTER
+#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
+#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
+#else
+#define TRACE(f, ...)
+#define USERERROR(f, ...)
+#endif
+#endif
+
+#ifndef MASTER
+#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
+#else
+#define assert(_Expression) (_Expression)
+#endif
+#define ASSERT assert
+
+#ifdef __MWERKS__
+#define static_assert(bool_constexpr, message)
+#endif
+
+#define _TODO(x)
+#define _TODOCONST(x) (x)
+
+#ifdef CHECK_STRUCT_SIZES
+#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
+#else
+#define VALIDATE_SIZE(struc, size)
+#endif
+#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
+
+#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
+#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
+#define BIT(num) (1<<(num))
+
+#define ABS(a) (((a) < 0) ? (-(a)) : (a))
+#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
+#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
+
+#define STRINGIFY(x) #x
+#define STR(x) STRINGIFY(x)
+#define CONCAT_(x,y) x##y
+#define CONCAT(x,y) CONCAT_(x,y)
+
+#ifdef DEBUGMENU
+// Tweaking stuff for debugmenu
+#define TWEAKPATH ___tw___TWEAKPATH
+#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
+#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
+#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
+#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
+#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
+#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
+#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
+
+// interface
+class CTweakVar
+{
+public:
+ virtual void AddDBG(const char *path) = 0;
+};
+
+class CTweakVars
+{
+public:
+ static void Add(CTweakVar *var);
+ static void AddDBG(const char *path);
+};
+
+class CTweakFunc : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ void (*m_pFunc)();
+public:
+ CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
+ m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+class CTweakBool : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ bool *m_pBoolVar;
+public:
+ CTweakBool(bool *pBool, const char *strName, const char *strPath) :
+ m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+class CTweakSwitch : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ void *m_pIntVar;
+ int32 m_nMin, m_nMax;
+ const char **m_aStr;
+ void (*m_pFunc)();
+public:
+ CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
+ void (*pFunc)(), const char *strPath)
+ : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
+ m_aStr(aStr)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+#define _TWEEKCLASS(name, type) \
+ class name : public CTweakVar \
+ { \
+ public: \
+ const char *m_pPath, *m_pVarName; \
+ type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
+ \
+ name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
+ const char *strPath) \
+ : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
+ m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
+ \
+ { \
+ CTweakVars::Add(this); \
+ } \
+ \
+ void AddDBG(const char *path); \
+ };
+
+_TWEEKCLASS(CTweakInt8, int8);
+_TWEEKCLASS(CTweakUInt8, uint8);
+_TWEEKCLASS(CTweakInt16, int16);
+_TWEEKCLASS(CTweakUInt16, uint16);
+_TWEEKCLASS(CTweakInt32, int32);
+_TWEEKCLASS(CTweakUInt32, uint32);
+_TWEEKCLASS(CTweakFloat, float);
+
+#undef _TWEEKCLASS
+#endif
+
+#ifdef VALIDATE_SAVE_SIZE
+extern int32 _saveBufCount;
+#define INITSAVEBUF _saveBufCount = 0;
+#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
+#else
+#define INITSAVEBUF
+#define VALIDATESAVEBUF(b)
+#endif
+
+inline void SkipSaveBuf(uint8 *&buf, int32 skip)
+{
+ buf += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
+inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
+{
+ buf += skip;
+ length += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
+template<typename T>
+inline const T ReadSaveBuf(uint8 *&buf)
+{
+ T &value = *(T*)buf;
+ SkipSaveBuf(buf, sizeof(T));
+ return value;
+}
+
+template<typename T>
+inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
+{
+ T &value = *(T*)buf;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return value;
+}
+
+template<typename T>
+inline T *WriteSaveBuf(uint8 *&buf, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, sizeof(T));
+ return p;
+}
+
+template<typename T>
+inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return p;
+}
+
+
+#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
+
+#define WriteSaveHeader(buf,a,b,c,d,size) \
+ WriteSaveBuf(buf, a);\
+ WriteSaveBuf(buf, b);\
+ WriteSaveBuf(buf, c);\
+ WriteSaveBuf(buf, d);\
+ WriteSaveBuf<uint32>(buf, size);
+
+#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
+ WriteSaveBuf(buf, len, a);\
+ WriteSaveBuf(buf, len, b);\
+ WriteSaveBuf(buf, len, c);\
+ WriteSaveBuf(buf, len, d);\
+ WriteSaveBuf<uint32>(buf, len, size);
+
+#define CheckSaveHeader(buf,a,b,c,d,size)\
+ assert(ReadSaveBuf<char>(buf) == a);\
+ assert(ReadSaveBuf<char>(buf) == b);\
+ assert(ReadSaveBuf<char>(buf) == c);\
+ assert(ReadSaveBuf<char>(buf) == d);\
+ assert(ReadSaveBuf<uint32>(buf) == size);
+
+#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
+ assert(ReadSaveBuf<char>(buf,len) == a);\
+ assert(ReadSaveBuf<char>(buf,len) == b);\
+ assert(ReadSaveBuf<char>(buf,len) == c);\
+ assert(ReadSaveBuf<char>(buf,len) == d);\
+ assert(ReadSaveBuf<uint32>(buf,len) == size);
+
+
+void cprintf(char*, ...);