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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/core/ZoneCull.h
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/ZoneCull.h')
-rw-r--r--src/core/ZoneCull.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
new file mode 100644
index 0000000..d7780ca
--- /dev/null
+++ b/src/core/ZoneCull.h
@@ -0,0 +1,65 @@
+class CEntity;
+
+enum eZoneAttribs
+{
+ ATTRZONE_CAMCLOSEIN = 1,
+ ATTRZONE_STAIRS = 2,
+ ATTRZONE_1STPERSON = 4,
+ ATTRZONE_NORAIN = 8,
+ ATTRZONE_NOPOLICE = 0x10,
+ ATTRZONE_NOTCULLZONE = 0x20,
+ ATTRZONE_DOINEEDCOLLISION = 0x40,
+ ATTRZONE_SUBWAYVISIBLE = 0x80,
+ ATTRZONE_POLICEABANDONCARS = 0x100,
+ ATTRZONE_ROOMFORAUDIO = 0x200,
+ ATTRZONE_WATERFUDGE = 0x400,
+};
+
+struct CAttributeZone
+{
+ int16 minx;
+ int16 maxx;
+ int16 miny;
+ int16 maxy;
+ int16 minz;
+ int16 maxz;
+ int16 attributes;
+ int16 wantedLevel;
+};
+
+class CCullZones
+{
+public:
+ static int32 NumAttributeZones;
+ static CAttributeZone aAttributeZones[NUMATTRIBZONES];
+
+ static int32 CurrentWantedLevelDrop_Player;
+ static int32 CurrentFlags_Camera;
+ static int32 CurrentFlags_Player;
+ static bool bCurrentSubwayIsInvisible;
+ static bool bAtBeachForAudio;
+
+ static void Init(void);
+ static void Update(void);
+ static void UpdateAtBeachForAudio(void);
+ static void ForceCullZoneCoors(CVector coors);
+ static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
+ static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
+ static void MarkSubwayAsInvisible(bool visible);
+ static void AddCullZone(CVector const &position,
+ float minx, float maxx,
+ float miny, float maxy,
+ float minz, float maxz,
+ uint16 flag, int16 wantedLevel);
+ static bool CamCloseInForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_CAMCLOSEIN) != 0; }
+ static bool CamStairsForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_STAIRS) != 0; }
+ static bool Cam1stPersonForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_1STPERSON) != 0; }
+ static bool NoPolice(void) { return (CurrentFlags_Player & ATTRZONE_NOPOLICE) != 0; }
+ static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; }
+ static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
+ static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
+ static bool PoliceAbandonCars(void) { return (CurrentFlags_Camera & ATTRZONE_POLICEABANDONCARS) != 0; }
+ static bool InRoomForAudio(void) { return (CurrentFlags_Camera & ATTRZONE_ROOMFORAUDIO) != 0; }
+ static bool WaterFudge(void) { return (CurrentFlags_Camera & ATTRZONE_WATERFUDGE) != 0; }
+ static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
+};