diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/core/SurfaceTable.h | |
| download | re3-miami.tar.gz re3-miami.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/SurfaceTable.h')
| -rw-r--r-- | src/core/SurfaceTable.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h new file mode 100644 index 0000000..8ff4310 --- /dev/null +++ b/src/core/SurfaceTable.h @@ -0,0 +1,101 @@ +#pragma once + +enum eSurfaceType +{ + SURFACE_DEFAULT, + SURFACE_TARMAC, + SURFACE_GRASS, + SURFACE_GRAVEL, + SURFACE_MUD_DRY, + SURFACE_PAVEMENT, + SURFACE_CAR, + SURFACE_GLASS, + SURFACE_TRANSPARENT_CLOTH, + SURFACE_GARAGE_DOOR, + SURFACE_CAR_PANEL, + SURFACE_THICK_METAL_PLATE, + SURFACE_SCAFFOLD_POLE, + SURFACE_LAMP_POST, + SURFACE_FIRE_HYDRANT, + SURFACE_GIRDER, + SURFACE_METAL_CHAIN_FENCE, + SURFACE_PED, + SURFACE_SAND, + SURFACE_WATER, + SURFACE_WOOD_CRATES, + SURFACE_WOOD_BENCH, + SURFACE_WOOD_SOLID, + SURFACE_RUBBER, + SURFACE_PLASTIC, + SURFACE_HEDGE, + SURFACE_STEEP_CLIFF, + SURFACE_CONTAINER, + SURFACE_NEWS_VENDOR, + SURFACE_WHEELBASE, + SURFACE_CARDBOARDBOX, + SURFACE_TRANSPARENT_STONE, + SURFACE_METAL_GATE, + SURFACE_SAND_BEACH, + SURFACE_CONCRETE_BEACH, +}; + +enum +{ + ADHESIVE_RUBBER, + ADHESIVE_HARD, + ADHESIVE_ROAD, + ADHESIVE_LOOSE, + ADHESIVE_SAND, + ADHESIVE_WET, + + NUMADHESIVEGROUPS +}; + +struct CColPoint; + +inline bool +IsSeeThrough(uint8 surfType) +{ + switch(surfType) + case SURFACE_GLASS: + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_TRANSPARENT_STONE: + case SURFACE_SCAFFOLD_POLE: + return true; + return false; +} + +// I think the necessity of this function is really a bug +inline bool +IsSeeThroughVertical(uint8 surfType) +{ + switch(surfType) + case SURFACE_GLASS: + case SURFACE_TRANSPARENT_CLOTH: + return true; + return false; +} + +inline bool +IsShootThrough(uint8 surfType) +{ + switch(surfType) + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_TRANSPARENT_STONE: + case SURFACE_SCAFFOLD_POLE: + return true; + return false; +} + +class CSurfaceTable +{ + static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; +public: + static void Initialise(Const char *filename); + static int GetAdhesionGroup(uint8 surfaceType); + static float GetWetMultiplier(uint8 surfaceType); + static float GetAdhesiveLimit(CColPoint &colpoint); + static bool IsSoftLanding(uint8 surf); +}; |
