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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/core/Streaming.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/Streaming.cpp')
-rw-r--r--src/core/Streaming.cpp3249
1 files changed, 3249 insertions, 0 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
new file mode 100644
index 0000000..b28a99f
--- /dev/null
+++ b/src/core/Streaming.cpp
@@ -0,0 +1,3249 @@
+#include "common.h"
+
+#include "General.h"
+#include "Pad.h"
+#include "Hud.h"
+#include "Text.h"
+#include "Clock.h"
+#include "Renderer.h"
+#include "ModelInfo.h"
+#include "TxdStore.h"
+#include "ModelIndices.h"
+#include "Pools.h"
+#include "Wanted.h"
+#include "Directory.h"
+#include "RwHelper.h"
+#include "World.h"
+#include "Entity.h"
+#include "FileMgr.h"
+#include "FileLoader.h"
+#include "Zones.h"
+#include "Radar.h"
+#include "Camera.h"
+#include "Record.h"
+#include "CarCtrl.h"
+#include "Population.h"
+#include "Gangs.h"
+#include "CutsceneMgr.h"
+#include "CdStream.h"
+#include "Streaming.h"
+#include "Replay.h"
+#include "main.h"
+#include "ColStore.h"
+#include "DMAudio.h"
+#include "Script.h"
+#include "MemoryMgr.h"
+#include "MemoryHeap.h"
+#include "Font.h"
+#include "Frontend.h"
+#include "VarConsole.h"
+
+bool CStreaming::ms_disableStreaming;
+bool CStreaming::ms_bLoadingBigModel;
+int32 CStreaming::ms_numModelsRequested;
+CStreamingInfo CStreaming::ms_aInfoForModel[NUMSTREAMINFO];
+CStreamingInfo CStreaming::ms_startLoadedList;
+CStreamingInfo CStreaming::ms_endLoadedList;
+CStreamingInfo CStreaming::ms_startRequestedList;
+CStreamingInfo CStreaming::ms_endRequestedList;
+int32 CStreaming::ms_oldSectorX;
+int32 CStreaming::ms_oldSectorY;
+int32 CStreaming::ms_streamingBufferSize;
+#ifndef ONE_THREAD_PER_CHANNEL
+int8 *CStreaming::ms_pStreamingBuffer[2];
+#else
+int8 *CStreaming::ms_pStreamingBuffer[4];
+#endif
+size_t CStreaming::ms_memoryUsed;
+CStreamingChannel CStreaming::ms_channel[2];
+int32 CStreaming::ms_channelError;
+int32 CStreaming::ms_numVehiclesLoaded;
+int32 CStreaming::ms_numPedsLoaded;
+int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
+int32 CStreaming::ms_lastVehicleDeleted;
+bool CStreaming::ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP];
+CDirectory *CStreaming::ms_pExtraObjectsDir;
+int32 CStreaming::ms_numPriorityRequests;
+int32 CStreaming::ms_currentPedGrp;
+int32 CStreaming::ms_currentPedLoading;
+int32 CStreaming::ms_lastCullZone;
+uint16 CStreaming::ms_loadedGangs;
+uint16 CStreaming::ms_loadedGangCars;
+int32 CStreaming::ms_imageOffsets[NUMCDIMAGES];
+int32 CStreaming::ms_lastImageRead;
+int32 CStreaming::ms_imageSize;
+size_t CStreaming::ms_memoryAvailable;
+
+int32 desiredNumVehiclesLoaded = 12;
+
+CEntity *pIslandLODmainlandEntity;
+CEntity *pIslandLODbeachEntity;
+int32 islandLODmainland;
+int32 islandLODbeach;
+
+#ifndef MASTER
+bool gbPrintStats;
+bool gbPrintVehiclesInMemory; // TODO
+bool gbPrintStreamingBuffer; // TODO
+#endif
+
+bool
+CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
+{
+ if(m_size == 0)
+ return false;
+ posn = m_position;
+ size = m_size;
+ return true;
+}
+
+void
+CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size)
+{
+ m_position = posn;
+ m_size = size;
+}
+
+void
+CStreamingInfo::AddToList(CStreamingInfo *link)
+{
+ // Insert this after link
+ m_next = link->m_next;
+ m_prev = link;
+ link->m_next = this;
+ m_next->m_prev = this;
+}
+
+void
+CStreamingInfo::RemoveFromList(void)
+{
+ m_next->m_prev = m_prev;
+ m_prev->m_next = m_next;
+ m_next = nil;
+ m_prev = nil;
+}
+
+void
+CStreaming::Init2(void)
+{
+ int i;
+
+ for(i = 0; i < NUMSTREAMINFO; i++){
+ ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED;
+ ms_aInfoForModel[i].m_next = nil;
+ ms_aInfoForModel[i].m_prev = nil;
+ ms_aInfoForModel[i].m_nextID = -1;
+ ms_aInfoForModel[i].m_size = 0;
+ ms_aInfoForModel[i].m_position = 0;
+ }
+
+ ms_channelError = -1;
+
+ // init lists
+
+ ms_startLoadedList.m_next = &ms_endLoadedList;
+ ms_startLoadedList.m_prev = nil;
+ ms_endLoadedList.m_prev = &ms_startLoadedList;
+ ms_endLoadedList.m_next = nil;
+
+ ms_startRequestedList.m_next = &ms_endRequestedList;
+ ms_startRequestedList.m_prev = nil;
+ ms_endRequestedList.m_prev = &ms_startRequestedList;
+ ms_endRequestedList.m_next = nil;
+
+ // init misc
+
+ ms_oldSectorX = 0;
+ ms_oldSectorY = 0;
+ ms_streamingBufferSize = 0;
+ ms_disableStreaming = false;
+ ms_memoryUsed = 0;
+ ms_bLoadingBigModel = false;
+
+ // init channels
+
+ ms_channel[0].state = CHANNELSTATE_IDLE;
+ ms_channel[1].state = CHANNELSTATE_IDLE;
+ for(i = 0; i < 4; i++){
+ ms_channel[0].streamIds[i] = -1;
+ ms_channel[0].offsets[i] = -1;
+ ms_channel[1].streamIds[i] = -1;
+ ms_channel[1].offsets[i] = -1;
+ }
+
+ // init stream info, mark things that are already loaded
+
+ for(i = 0; i < MODELINFOSIZE; i++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
+ if(mi && mi->GetRwObject()){
+ ms_aInfoForModel[i].m_loadState = STREAMSTATE_LOADED;
+ ms_aInfoForModel[i].m_flags = STREAMFLAGS_DONT_REMOVE;
+ if(mi->IsSimple())
+ ((CSimpleModelInfo*)mi)->m_alpha = 255;
+ }
+ }
+
+ for(i = 0; i < TXDSTORESIZE; i++)
+ if(CTxdStore::GetSlot(i) && CTxdStore::GetSlot(i)->texDict)
+ ms_aInfoForModel[i + STREAM_OFFSET_TXD].m_loadState = STREAMSTATE_LOADED;
+
+
+ for(i = 0; i < MAXVEHICLESLOADED; i++)
+ ms_vehiclesLoaded[i] = -1;
+ ms_numVehiclesLoaded = 0;
+ ms_numPedsLoaded = 8;
+
+ for(i = 0; i < ARRAY_SIZE(ms_bIsPedFromPedGroupLoaded); i++)
+ ms_bIsPedFromPedGroupLoaded[i] = false;
+
+ ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
+ ms_numPriorityRequests = 0;
+ ms_currentPedGrp = -1;
+ ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
+ ms_loadedGangs = 0;
+ ms_currentPedLoading = NUMMODELSPERPEDGROUP; // unused, whatever it is
+
+ LoadCdDirectory();
+
+ // allocate streaming buffers
+ if(ms_streamingBufferSize & 1) ms_streamingBufferSize++;
+#ifndef ONE_THREAD_PER_CHANNEL
+ ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
+ ms_streamingBufferSize /= 2;
+ ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+#else
+ ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
+ ms_streamingBufferSize /= 2;
+ ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+ ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+ ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+#endif
+ debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
+
+ // PC only, figure out how much memory we got
+#ifdef GTA_PC
+#define MB (1024*1024)
+#ifdef FIX_BUGS
+ // do what gta3 does
+ extern size_t _dwMemAvailPhys;
+ ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
+ if(ms_memoryAvailable < 65*MB)
+ ms_memoryAvailable = 65*MB;
+ desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 65) / 3 + 12);
+ if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
+ desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
+#else
+ ms_memoryAvailable = 65 * MB;
+ desiredNumVehiclesLoaded = 25;
+ debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d
+#endif
+#undef MB
+#endif
+
+ // find island LODs
+
+ pIslandLODmainlandEntity = nil;
+ pIslandLODbeachEntity = nil;
+ islandLODmainland = -1;
+ islandLODbeach = -1;
+ CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
+ CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+
+#ifndef MASTER
+ VarConsole.Add("Streaming Debug", &gbPrintStats, true);
+ VarConsole.Add("Streaming Vehicle Debug", &gbPrintVehiclesInMemory, true);
+ VarConsole.Add("Printf Streaming Buffer contents", &gbPrintStreamingBuffer, true);
+#endif
+}
+
+void
+CStreaming::Init(void)
+{
+#ifdef USE_TXD_CDIMAGE
+ if(!CanVideoCardDoDXT()){
+ int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
+ if (txdHandle)
+ CFileMgr::CloseFile(txdHandle);
+ if (!CheckVideoCardCaps() && txdHandle) {
+ CdStreamAddImage("MODELS\\TXD.IMG");
+ CStreaming::Init2();
+ } else {
+ CStreaming::Init2();
+ if (CreateTxdImageForVideoCard()) {
+ CStreaming::Shutdown();
+ CdStreamAddImage("MODELS\\TXD.IMG");
+ CStreaming::Init2();
+ }
+ }
+ } else
+ CStreaming::Init2();
+#else
+ CStreaming::Init2();
+#endif
+}
+
+void
+CStreaming::ReInit(void)
+{
+ int i;
+ CStreaming::FlushRequestList();
+ CStreaming::DeleteAllRwObjects();
+ CStreaming::RemoveAllUnusedModels();
+ for(i = 0; i < MODELINFOSIZE; i++)
+ if(CModelInfo::GetModelInfo(i) && ms_aInfoForModel[i].m_flags & STREAMFLAGS_SCRIPTOWNED)
+ SetMissionDoesntRequireModel(i);
+ CStreaming::ms_disableStreaming = false;
+}
+
+void
+CStreaming::Shutdown(void)
+{
+ RwFreeAlign(ms_pStreamingBuffer[0]);
+ ms_streamingBufferSize = 0;
+ if(ms_pExtraObjectsDir) {
+ delete ms_pExtraObjectsDir;
+#ifdef FIX_BUGS
+ ms_pExtraObjectsDir = nil;
+#endif
+ }
+}
+
+#ifndef MASTER
+uint64 timeProcessingTXD;
+uint64 timeProcessingDFF;
+#endif
+
+void
+CStreaming::Update(void)
+{
+ CStreamingInfo *si, *prev;
+ bool requestedSubway = false;
+
+#ifndef MASTER
+ timeProcessingTXD = 0;
+ timeProcessingDFF = 0;
+#endif
+
+ UpdateMemoryUsed();
+
+ if(ms_channelError != -1){
+ RetryLoadFile(ms_channelError);
+ return;
+ }
+
+ if(CTimer::GetIsPaused())
+ return;
+
+ LoadBigBuildingsWhenNeeded();
+ if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
+ AddModelsToRequestList(TheCamera.GetPosition(), 0);
+
+ DeleteFarAwayRwObjects(TheCamera.GetPosition());
+
+ if(!ms_disableStreaming &&
+ !CCutsceneMgr::IsCutsceneProcessing() &&
+ ms_numModelsRequested < 5 &&
+ !CRenderer::m_loadingPriority &&
+ CGame::currArea == AREA_MAIN_MAP &&
+ !CReplay::IsPlayingBack()){
+ StreamVehiclesAndPeds();
+ StreamZoneModels(FindPlayerCoors());
+ }
+
+ LoadRequestedModels();
+
+ if(CWorld::Players[0].m_pRemoteVehicle){
+ CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
+ CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
+ CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
+ }else{
+ CColStore::LoadCollision(FindPlayerCoors());
+ CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
+ }
+
+ // TODO: PrintRequestList
+ //if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
+ // PrintRequestList();
+
+ for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
+ prev = si->m_prev;
+ if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
+ RemoveModel(si - ms_aInfoForModel);
+ }
+}
+
+void
+CStreaming::LoadCdDirectory(void)
+{
+ char dirname[132];
+ int i;
+
+#ifdef GTA_PC
+ ms_imageOffsets[0] = 0;
+ ms_imageOffsets[1] = -1;
+ ms_imageOffsets[2] = -1;
+ ms_imageOffsets[3] = -1;
+ ms_imageOffsets[4] = -1;
+ ms_imageOffsets[5] = -1;
+ ms_imageSize = GetGTA3ImgSize();
+ // PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array
+#endif
+
+ i = CdStreamGetNumImages();
+ while(i-- >= 1){
+ strcpy(dirname, CdStreamGetImageName(i));
+ strncpy(strrchr(dirname, '.') + 1, "DIR", 3);
+ LoadCdDirectory(dirname, i);
+ }
+
+ ms_lastImageRead = 0;
+ ms_imageSize /= CDSTREAM_SECTOR_SIZE;
+}
+
+void
+CStreaming::LoadCdDirectory(const char *dirname, int n)
+{
+ int fd, lastID, imgSelector;
+ int modelId;
+ CDirectory::DirectoryInfo direntry;
+ char *dot;
+
+ lastID = -1;
+ fd = CFileMgr::OpenFile(dirname, "rb");
+ assert(fd > 0);
+
+ imgSelector = n<<24;
+ assert(sizeof(direntry) == 32);
+ while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
+ bool bAddToStreaming = false;
+
+ if(direntry.size > (uint32)ms_streamingBufferSize)
+ ms_streamingBufferSize = direntry.size;
+ direntry.name[23] = '\0';
+ dot = strchr(direntry.name, '.');
+ if(dot == nil || dot-direntry.name > 20){
+ debug("%s is too long\n", direntry.name);
+ lastID = -1;
+ continue;
+ }
+
+ *dot = '\0';
+
+ if(strncasecmp(dot+1, "DFF", 3) == 0){
+ if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
+ bAddToStreaming = true;
+ }else{
+#ifdef FIX_BUGS
+ // remember which cdimage this came from
+ ms_pExtraObjectsDir->AddItem(direntry, n);
+#else
+ ms_pExtraObjectsDir->AddItem(direntry);
+#endif
+ lastID = -1;
+ }
+ }else if(strncasecmp(dot+1, "TXD", 3) == 0){
+ modelId = CTxdStore::FindTxdSlot(direntry.name);
+ if(modelId == -1)
+ modelId = CTxdStore::AddTxdSlot(direntry.name);
+ modelId += STREAM_OFFSET_TXD;
+ bAddToStreaming = true;
+ }else if(strncasecmp(dot+1, "COL", 3) == 0){
+ modelId = CColStore::FindColSlot(direntry.name);
+ if(modelId == -1)
+ modelId = CColStore::AddColSlot(direntry.name);
+ modelId += STREAM_OFFSET_COL;
+ bAddToStreaming = true;
+ }else if(strncasecmp(dot+1, "IFP", 3) == 0){
+ modelId = CAnimManager::RegisterAnimBlock(direntry.name);
+ modelId += STREAM_OFFSET_ANIM;
+ bAddToStreaming = true;
+ }else{
+ *dot = '.';
+ lastID = -1;
+ }
+
+ if(bAddToStreaming){
+ if(ms_aInfoForModel[modelId].GetCdSize()){
+ debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
+ lastID = -1;
+ }else{
+ direntry.offset |= imgSelector;
+ ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
+ if(lastID != -1)
+ ms_aInfoForModel[lastID].m_nextID = modelId;
+ lastID = modelId;
+ }
+ }
+ }
+
+ CFileMgr::CloseFile(fd);
+}
+
+static char*
+GetObjectName(int streamId)
+{
+ static char objname[32];
+ if(streamId < STREAM_OFFSET_TXD)
+ sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetModelName());
+ else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
+ sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
+ else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM)
+ sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
+ else{
+ assert(streamId < NUMSTREAMINFO);
+ sprintf(objname, "%s.ifp", CAnimManager::GetAnimationBlock(streamId-STREAM_OFFSET_ANIM)->name);
+ }
+ return objname;
+}
+
+#ifdef USE_CUSTOM_ALLOCATOR
+RpAtomic*
+RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
+{
+ // empty because we expect models to be pre-instanced
+ return atomic;
+}
+#endif
+
+bool
+CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
+{
+ RwMemory mem;
+ RwStream *stream;
+ int cdsize;
+ uint32 startTime, endTime, timeDiff;
+ CBaseModelInfo *mi;
+ bool success;
+
+ startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+
+ cdsize = ms_aInfoForModel[streamId].GetCdSize();
+ mem.start = (uint8*)buf;
+ mem.length = cdsize * CDSTREAM_SECTOR_SIZE;
+ stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
+
+ if(streamId < STREAM_OFFSET_TXD){
+ // Model
+ mi = CModelInfo::GetModelInfo(streamId);
+
+ // Txd and anim have to be loaded
+ int animId = mi->GetAnimFileIndex();
+#ifdef FIX_BUGS
+ if(!HasTxdLoaded(mi->GetTxdSlot()) ||
+#else
+ // texDict will exist even if only first part has loaded
+ if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil ||
+#endif
+ animId != -1 && !CAnimManager::GetAnimationBlock(animId)->isLoaded){
+ RemoveModel(streamId);
+ ReRequestModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+
+ // Set Txd and anims to use
+ CTxdStore::AddRef(mi->GetTxdSlot());
+#if GTA_VERSION > GTAVC_PS2
+ if(animId != -1)
+ CAnimManager::AddAnimBlockRef(animId);
+#endif
+
+ PUSH_MEMID(MEMID_STREAM_MODELS);
+ CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
+ if(mi->IsSimple()){
+ success = CFileLoader::LoadAtomicFile(stream, streamId);
+ // TODO(MIAMI)? complain if file is not pre-instanced. we hardly are interested in that
+ } else if (mi->GetModelType() == MITYPE_VEHICLE) {
+ // load vehicles in two parts
+ CModelInfo::GetModelInfo(streamId)->AddRef();
+ success = CFileLoader::StartLoadClumpFile(stream, streamId);
+ if(success)
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
+ }else{
+ success = CFileLoader::LoadClumpFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ if(success)
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
+ }
+ POP_MEMID();
+ UpdateMemoryUsed();
+
+ // Txd and anims no longer needed unless we only read part of the file
+ if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
+ CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
+#if GTA_VERSION > GTAVC_PS2
+ if(animId != -1)
+ CAnimManager::RemoveAnimBlockRefWithoutDelete(animId);
+#endif
+ }
+
+ if(!success){
+ debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName());
+ RemoveModel(streamId);
+ ReRequestModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
+ // Txd
+ if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
+ !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){
+ RemoveModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+
+ PUSH_MEMID(MEMID_STREAM_TEXUTRES);
+ if(ms_bLoadingBigModel || cdsize > 200){
+ success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ if(success)
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
+ }else
+ success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ POP_MEMID();
+ UpdateMemoryUsed();
+
+ if(!success){
+ debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
+ RemoveModel(streamId);
+ ReRequestModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ }else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM){
+ PUSH_MEMID(MEMID_STREAM_COLLISION);
+ bool success = CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length);
+ POP_MEMID();
+ if(!success){
+ debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
+ RemoveModel(streamId);
+ ReRequestModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ }else if(streamId >= STREAM_OFFSET_ANIM){
+ assert(streamId < NUMSTREAMINFO);
+ if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
+ !AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)){
+ RemoveModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ PUSH_MEMID(MEMID_STREAM_ANIMATION);
+ CAnimManager::LoadAnimFile(stream, true, nil);
+ CAnimManager::CreateAnimAssocGroups();
+ POP_MEMID();
+ }
+
+ RwStreamClose(stream, &mem);
+
+ if(streamId < STREAM_OFFSET_TXD){
+ // Model
+ // Vehicles and Peds not in loaded list
+ if (mi->GetModelType() != MITYPE_VEHICLE && mi->GetModelType() != MITYPE_PED) {
+ CSimpleModelInfo *smi = (CSimpleModelInfo*)mi;
+
+ // Set fading for some objects
+ if(mi->IsSimple() && !smi->m_isBigBuilding){
+ if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOFADE)
+ smi->m_alpha = 255;
+ else
+ smi->m_alpha = 0;
+ }
+
+ if(CanRemoveModel(streamId))
+ ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
+ }
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL ||
+ streamId >= STREAM_OFFSET_ANIM){
+ assert(streamId < NUMSTREAMINFO);
+ // Txd and anims
+ if(CanRemoveModel(streamId))
+ ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
+ }
+
+ // Mark objects as loaded
+ if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+#ifndef USE_CUSTOM_ALLOCATOR
+ ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+#endif
+ }
+
+ endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ timeDiff = endTime - startTime;
+ if(timeDiff > 5)
+ debug("%s took %d ms\n", GetObjectName(streamId), timeDiff);
+
+ return true;
+}
+
+bool
+CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
+{
+ RwMemory mem;
+ RwStream *stream;
+ uint32 startTime, endTime, timeDiff;
+ CBaseModelInfo *mi;
+ bool success;
+
+ startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+
+ if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
+ if(streamId < STREAM_OFFSET_TXD)
+ CModelInfo::GetModelInfo(streamId)->RemoveRef();
+ return false;
+ }
+
+ mem.start = (uint8*)buf;
+ mem.length = ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+ stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
+
+ if(streamId < STREAM_OFFSET_TXD){
+ // Model
+ mi = CModelInfo::GetModelInfo(streamId);
+ PUSH_MEMID(MEMID_STREAM_MODELS);
+ CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
+ success = CFileLoader::FinishLoadClumpFile(stream, streamId);
+ if(success){
+#ifdef USE_CUSTOM_ALLOCATOR
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
+ success = AddToLoadedVehiclesList(streamId);
+ }
+ POP_MEMID();
+ mi->RemoveRef();
+ CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
+#if GTA_VERSION > GTAVC_PS2
+ if(mi->GetAnimFileIndex() != -1)
+ CAnimManager::RemoveAnimBlockRefWithoutDelete(mi->GetAnimFileIndex());
+#endif
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
+ // Txd
+ CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
+ PUSH_MEMID(MEMID_STREAM_TEXUTRES);
+ success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ POP_MEMID();
+ CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
+ }else{
+ assert(0 && "invalid streamId");
+ }
+
+ RwStreamClose(stream, &mem);
+
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+#ifndef USE_CUSTOM_ALLOCATOR
+ ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+#endif
+
+ if(!success){
+ RemoveModel(streamId);
+ ReRequestModel(streamId);
+ UpdateMemoryUsed();
+ return false;
+ }
+
+ UpdateMemoryUsed();
+
+ endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ timeDiff = endTime - startTime;
+ if(timeDiff > 5)
+ debug("%s took %d ms\n", GetObjectName(streamId), timeDiff);
+
+ return true;
+}
+
+void
+CStreaming::RequestModel(int32 id, int32 flags)
+{
+ CSimpleModelInfo *mi;
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE){
+ // updgrade to priority
+ if(flags & STREAMFLAGS_PRIORITY && !ms_aInfoForModel[id].IsPriority()){
+ ms_numPriorityRequests++;
+ ms_aInfoForModel[id].m_flags |= STREAMFLAGS_PRIORITY;
+ }
+ }else if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_NOTLOADED){
+ flags &= ~STREAMFLAGS_PRIORITY;
+ }
+ ms_aInfoForModel[id].m_flags |= flags;
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
+ // Already loaded, only check changed flags
+
+ if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOFADE && id < STREAM_OFFSET_TXD){
+ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
+ if(mi->IsSimple())
+ mi->m_alpha = 255;
+ }
+
+ // reinsert into list
+ if(ms_aInfoForModel[id].m_next){
+ ms_aInfoForModel[id].RemoveFromList();
+ if(CanRemoveModel(id))
+ ms_aInfoForModel[id].AddToList(&ms_startLoadedList);
+ }
+ }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED ||
+ ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // how can this be true again?
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED){
+ if(id < STREAM_OFFSET_TXD){
+ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
+ RequestTxd(mi->GetTxdSlot(), flags);
+ int anim = mi->GetAnimFileIndex();
+ if(anim != -1)
+ RequestAnim(anim, STREAMFLAGS_DEPENDENCY);
+ }
+ ms_aInfoForModel[id].AddToList(&ms_startRequestedList);
+ ms_numModelsRequested++;
+ if(flags & STREAMFLAGS_PRIORITY)
+ ms_numPriorityRequests++;
+ }
+
+ ms_aInfoForModel[id].m_loadState = STREAMSTATE_INQUEUE;
+ ms_aInfoForModel[id].m_flags = flags;
+ }
+}
+
+#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
+
+void
+CStreaming::RequestBigBuildings(eLevelName level)
+{
+ int i, n;
+ CBuilding *b;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ b = CPools::GetBuildingPool()->GetSlot(i);
+ if(b && b->bIsBIGBuilding
+#ifdef NO_ISLAND_LOADING
+ && (((FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODmainlandEntity) &&
+ (b != pIslandLODbeachEntity)) ||
+ (b->m_level == level))
+#else
+ && b->m_level == level
+#endif
+ )
+ if(!b->bStreamBIGBuilding)
+ RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
+ }
+ RequestIslands(level);
+}
+
+void
+CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
+{
+ int i, n;
+ CBuilding *b;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ b = CPools::GetBuildingPool()->GetSlot(i);
+ if(b && b->bIsBIGBuilding
+#ifdef NO_ISLAND_LOADING
+ && (((FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODmainlandEntity) && (b != pIslandLODbeachEntity)
+ ) || (b->m_level == level))
+#else
+ && b->m_level == level
+#endif
+ )
+ if(b->bStreamBIGBuilding){
+ if(CRenderer::ShouldModelBeStreamed(b, pos))
+ RequestModel(b->GetModelIndex(), 0);
+ }else
+ RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
+ }
+ RequestIslands(level);
+}
+
+void
+CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
+{
+ int i, n;
+ CBuilding *b;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ b = CPools::GetBuildingPool()->GetSlot(i);
+ if(b && b->bIsBIGBuilding && b->m_level == level &&
+ b->bStreamBIGBuilding && b->m_rwObject == nil)
+ if(CRenderer::ShouldModelBeStreamed(b, pos))
+ b->CreateRwObject();
+ }
+}
+
+void
+CStreaming::InstanceLoadedModelsInSectorList(CPtrList &list)
+{
+ CPtrNode *node;
+ CEntity *e;
+ for(node = list.first; node; node = node->next) {
+ e = (CEntity *)node->item;
+ if(IsAreaVisible(e->m_area) && e->m_rwObject == nil)
+ e->CreateRwObject();
+ }
+}
+
+void
+CStreaming::InstanceLoadedModels(const CVector &pos)
+{
+ int minX = CWorld::GetSectorIndexX(pos.x - 80.0f);
+ if(minX <= 0) minX = 0;
+
+ int minY = CWorld::GetSectorIndexY(pos.y - 80.0f);
+ if(minY <= 0) minY = 0;
+
+ int maxX = CWorld::GetSectorIndexX(pos.x + 80.0f);
+ if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
+
+ int maxY = CWorld::GetSectorIndexY(pos.y + 80.0f);
+ if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
+
+ int x, y;
+ for(y = minY; y <= maxY; y++){
+ for(x = minX; x <= maxX; x++){
+ CSector *sector = CWorld::GetSector(x, y);
+ InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_BUILDINGS]);
+ InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
+ InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_OBJECTS]);
+ InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+}
+
+void
+CStreaming::RequestIslands(eLevelName level)
+{
+ ISLAND_LOADING_ISNT(HIGH)
+ switch(level){
+ case LEVEL_MAINLAND:
+ if(islandLODbeach != -1)
+ RequestModel(islandLODbeach, BIGBUILDINGFLAGS);
+ break;
+ case LEVEL_BEACH:
+ if(islandLODmainland != -1)
+ RequestModel(islandLODmainland, BIGBUILDINGFLAGS);
+ break;
+ default: break;
+ }
+}
+
+static char *IGnames[] = {
+ "player",
+ "player2",
+ "player3",
+ "player4",
+ "player5",
+ "player6",
+ "player7",
+ "player8",
+ "player9",
+ "play10",
+ "play11",
+ "igken",
+ "igcandy",
+ "igsonny",
+ "igbuddy",
+ "igjezz",
+ "ighlary",
+ "igphil",
+ "igmerc",
+ "igdick",
+ "igdiaz",
+ ""
+};
+
+static char *CSnames[] = {
+ "csplay",
+ "csplay2",
+ "csplay3",
+ "csplay4",
+ "csplay5",
+ "csplay6",
+ "csplay7",
+ "csplay8",
+ "csplay9",
+ "csplay10",
+ "csplay11",
+ "csken",
+ "cscandy",
+ "cssonny",
+ "csbuddy",
+ "csjezz",
+ "cshlary",
+ "csphil",
+ "csmerc",
+ "csdick",
+ "csdiaz",
+ ""
+};
+
+void
+CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags)
+{
+ CBaseModelInfo *mi;
+ int txdId;
+ char oldName[48];
+ uint32 pos, size;
+ int i, n;
+
+ mi = CModelInfo::GetModelInfo(modelId);
+ if(strncasecmp("CSPlay", modelName, 6) == 0){
+ char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName();
+ for(int i = 0; CSnames[i][0]; i++){
+ if(strcasecmp(curname, IGnames[i]) == 0){
+ modelName = CSnames[i];
+ break;
+ }
+ }
+ }
+ if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
+ // Already have the correct name, just request it
+ RequestModel(modelId, flags);
+ return;
+ }
+
+ if(mi->GetNumRefs() > 0){
+ n = CPools::GetPedPool()->GetSize()-1;
+ for(i = n; i >= 0 && mi->GetNumRefs() > 0; i--){
+ CPed *ped = CPools::GetPedPool()->GetSlot(i);
+ if(ped && ped->GetModelIndex() == modelId &&
+ !ped->IsPlayer() && ped->CanBeDeletedEvenInVehicle())
+ CTheScripts::RemoveThisPed(ped);
+ }
+ n = CPools::GetObjectPool()->GetSize()-1;
+ for(i = n; i >= 0 && mi->GetNumRefs() > 0; i--){
+ CObject *obj = CPools::GetObjectPool()->GetSlot(i);
+ if(obj && obj->GetModelIndex() == modelId && obj->CanBeDeleted()){
+ CWorld::Remove(obj);
+ CWorld::RemoveReferencesToDeletedObject(obj);
+ delete obj;
+ }
+ }
+ }
+
+ strcpy(oldName, mi->GetModelName());
+ mi->SetModelName(modelName);
+
+ // What exactly is going on here?
+ if(CModelInfo::GetModelInfo(oldName, nil)){
+ txdId = CTxdStore::FindTxdSlot(oldName);
+ if(txdId != -1 && CTxdStore::GetSlot(txdId)->texDict){
+ CTxdStore::AddRef(txdId);
+ RemoveModel(modelId);
+ CTxdStore::RemoveRefWithoutDelete(txdId);
+ }else
+ RemoveModel(modelId);
+ }else
+ RemoveModel(modelId);
+
+ bool found = ms_pExtraObjectsDir->FindItem(modelName, pos, size);
+ assert(found);
+ mi->ClearTexDictionary();
+ if(CTxdStore::FindTxdSlot(modelName) == -1)
+ mi->SetTexDictionary("generic");
+ else
+ mi->SetTexDictionary(modelName);
+ ms_aInfoForModel[modelId].SetCdPosnAndSize(pos, size);
+ RequestModel(modelId, flags);
+}
+
+void
+CStreaming::RequestSpecialChar(int32 charId, const char *modelName, int32 flags)
+{
+ RequestSpecialModel(charId + MI_SPECIAL01, modelName, flags);
+}
+
+bool
+CStreaming::HasSpecialCharLoaded(int32 id)
+{
+ return HasModelLoaded(id + MI_SPECIAL01);
+}
+
+void
+CStreaming::SetMissionDoesntRequireSpecialChar(int32 id)
+{
+ return SetMissionDoesntRequireModel(id + MI_SPECIAL01);
+}
+
+void
+CStreaming::DecrementRef(int32 id)
+{
+ ms_numModelsRequested--;
+ if(ms_aInfoForModel[id].IsPriority()){
+ ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_PRIORITY;
+ ms_numPriorityRequests--;
+ }
+}
+
+void
+CStreaming::RemoveModel(int32 id)
+{
+ int i;
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED)
+ return;
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
+ if(id < STREAM_OFFSET_TXD)
+ CModelInfo::GetModelInfo(id)->DeleteRwObject();
+ else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
+ CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+ else if(id >= STREAM_OFFSET_COL && id < STREAM_OFFSET_ANIM)
+ CColStore::RemoveCol(id - STREAM_OFFSET_COL);
+ else if(id >= STREAM_OFFSET_ANIM){
+ assert(id < NUMSTREAMINFO);
+ CAnimManager::RemoveAnimBlock(id - STREAM_OFFSET_ANIM);
+ }
+ ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
+ }
+
+ if(ms_aInfoForModel[id].m_next){
+ // Remove from list, model is neither loaded nor requested
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE)
+ DecrementRef(id);
+ ms_aInfoForModel[id].RemoveFromList();
+ }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_READING){
+ for(i = 0; i < 4; i++){
+ if(ms_channel[0].streamIds[i] == id)
+ ms_channel[0].streamIds[i] = -1;
+ if(ms_channel[1].streamIds[i] == id)
+ ms_channel[1].streamIds[i] = -1;
+ }
+ }
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
+ if(id < STREAM_OFFSET_TXD)
+ RpClumpGtaCancelStream();
+ else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
+ CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+ else if(id >= STREAM_OFFSET_COL && id < STREAM_OFFSET_ANIM)
+ CColStore::RemoveCol(id - STREAM_OFFSET_COL);
+ else if(id >= STREAM_OFFSET_ANIM){
+ assert(id < NUMSTREAMINFO);
+ CAnimManager::RemoveAnimBlock(id - STREAM_OFFSET_ANIM);
+ }
+ }
+
+ ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
+}
+
+void
+CStreaming::RemoveUnusedBuildings(eLevelName level)
+{
+ if(level != LEVEL_BEACH)
+ RemoveBuildings(LEVEL_BEACH);
+ if(level != LEVEL_MAINLAND)
+ RemoveBuildings(LEVEL_MAINLAND);
+}
+
+void
+CStreaming::RemoveBuildings(eLevelName level)
+{
+ int i, n;
+ CEntity *e;
+ CBaseModelInfo *mi;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetBuildingPool()->GetSlot(i);
+ if(e && e->m_level == level){
+ mi = CModelInfo::GetModelInfo(e->GetModelIndex());
+ if(!e->bImBeingRendered){
+ e->DeleteRwObject();
+ if (mi->GetNumRefs() == 0)
+ RemoveModel(e->GetModelIndex());
+ }
+ }
+ }
+
+ n = CPools::GetTreadablePool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetTreadablePool()->GetSlot(i);
+ if(e && e->m_level == level){
+ mi = CModelInfo::GetModelInfo(e->GetModelIndex());
+ if(!e->bImBeingRendered){
+ e->DeleteRwObject();
+ if (mi->GetNumRefs() == 0)
+ RemoveModel(e->GetModelIndex());
+ }
+ }
+ }
+
+ n = CPools::GetObjectPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetObjectPool()->GetSlot(i);
+ if(e && e->m_level == level){
+ mi = CModelInfo::GetModelInfo(e->GetModelIndex());
+ if(!e->bImBeingRendered && ((CObject*)e)->ObjectCreatedBy == GAME_OBJECT){
+ e->DeleteRwObject();
+ if (mi->GetNumRefs() == 0)
+ RemoveModel(e->GetModelIndex());
+ }
+ }
+ }
+
+ n = CPools::GetDummyPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetDummyPool()->GetSlot(i);
+ if(e && e->m_level == level){
+ mi = CModelInfo::GetModelInfo(e->GetModelIndex());
+ if(!e->bImBeingRendered){
+ e->DeleteRwObject();
+ if (mi->GetNumRefs() == 0)
+ RemoveModel(e->GetModelIndex());
+ }
+ }
+ }
+}
+
+void
+CStreaming::RemoveBuildingsNotInArea(int32 area)
+{
+ int i, n;
+ CEntity *e;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetBuildingPool()->GetSlot(i);
+ if(e && e->m_rwObject && !IsAreaVisible(area) &&
+ (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){
+ if(e->bIsBIGBuilding)
+ RequestModel(e->GetModelIndex(), 0);
+ if(!e->bImBeingRendered)
+ e->DeleteRwObject();
+ }
+ }
+
+ n = CPools::GetTreadablePool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetTreadablePool()->GetSlot(i);
+ if(e && e->m_rwObject && !IsAreaVisible(area) &&
+ (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){
+ if(e->bIsBIGBuilding)
+ RequestModel(e->GetModelIndex(), 0);
+ if(!e->bImBeingRendered)
+ e->DeleteRwObject();
+ }
+ }
+
+ n = CPools::GetObjectPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetObjectPool()->GetSlot(i);
+ if(e && e->m_rwObject && !IsAreaVisible(area) &&
+ (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){
+ if(e->bIsBIGBuilding)
+ RequestModel(e->GetModelIndex(), 0);
+ if(!e->bImBeingRendered)
+ e->DeleteRwObject();
+ }
+ }
+
+ n = CPools::GetDummyPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetDummyPool()->GetSlot(i);
+ if(e && e->m_rwObject && !IsAreaVisible(area) &&
+ (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){
+ if(e->bIsBIGBuilding)
+ RequestModel(e->GetModelIndex(), 0);
+ if(!e->bImBeingRendered)
+ e->DeleteRwObject();
+ }
+ }
+}
+
+void
+CStreaming::RemoveUnusedBigBuildings(eLevelName level)
+{
+ ISLAND_LOADING_IS(LOW)
+ {
+ if(level != LEVEL_BEACH)
+ RemoveBigBuildings(LEVEL_BEACH);
+ if(level != LEVEL_MAINLAND)
+ RemoveBigBuildings(LEVEL_MAINLAND);
+ }
+ RemoveIslandsNotUsed(level);
+}
+
+void
+DeleteIsland(CEntity *island)
+{
+ if(island == nil)
+ return;
+ if(island->bImBeingRendered)
+ debug("Didn't delete island because it was being rendered\n");
+ else{
+ island->DeleteRwObject();
+ CStreaming::RemoveModel(island->GetModelIndex());
+ }
+}
+
+void
+CStreaming::RemoveIslandsNotUsed(eLevelName level)
+{
+ int i;
+ if(pIslandLODmainlandEntity == nil)
+ for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
+ CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
+ if(building == nil)
+ continue;
+ if(building->GetModelIndex() == islandLODmainland)
+ pIslandLODmainlandEntity = building;
+ if(building->GetModelIndex() == islandLODbeach)
+ pIslandLODbeachEntity = building;
+ }
+#ifdef NO_ISLAND_LOADING
+ if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
+ DeleteIsland(pIslandLODmainlandEntity);
+ DeleteIsland(pIslandLODbeachEntity);
+ } else
+#endif
+ switch(level){
+ case LEVEL_MAINLAND:
+ DeleteIsland(pIslandLODmainlandEntity);
+ break;
+ case LEVEL_BEACH:
+ DeleteIsland(pIslandLODbeachEntity);
+
+ break;
+ }
+}
+
+void
+CStreaming::RemoveBigBuildings(eLevelName level)
+{
+ int i, n;
+ CEntity *e;
+ CBaseModelInfo *mi;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ e = CPools::GetBuildingPool()->GetSlot(i);
+ if(e && e->bIsBIGBuilding && e->m_level == level){
+ mi = CModelInfo::GetModelInfo(e->GetModelIndex());
+ if(!e->bImBeingRendered){
+ e->DeleteRwObject();
+ if (mi->GetNumRefs() == 0)
+ RemoveModel(e->GetModelIndex());
+ }
+ }
+ }
+}
+
+bool
+CStreaming::RemoveLoadedVehicle(void)
+{
+ int i, id;
+
+ for(i = 0; i < MAXVEHICLESLOADED; i++){
+ ms_lastVehicleDeleted++;
+ if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
+ ms_lastVehicleDeleted = 0;
+ id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
+ if(id != -1 && CanRemoveModel(id) && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 &&
+ ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED)
+ goto found;
+ }
+ return false;
+found:
+ RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]);
+ ms_numVehiclesLoaded--;
+ ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1;
+ CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ if (pVehicleInfo->m_vehicleClass != -1)
+ CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass);
+ return true;
+}
+
+bool
+CStreaming::RemoveLeastUsedModel(uint32 excludeMask)
+{
+ CStreamingInfo *si;
+ int streamId;
+
+ for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){
+ if(si->m_flags & excludeMask)
+ continue;
+ streamId = si - ms_aInfoForModel;
+ if(streamId < STREAM_OFFSET_TXD){
+ if (CModelInfo::GetModelInfo(streamId)->GetNumRefs() == 0) {
+ RemoveModel(streamId);
+ return true;
+ }
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
+ if(CTxdStore::GetNumRefs(streamId - STREAM_OFFSET_TXD) == 0 &&
+ !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){
+ RemoveModel(streamId);
+ return true;
+ }
+ }else if(streamId >= STREAM_OFFSET_ANIM){
+ assert(streamId < NUMSTREAMINFO);
+ if(CAnimManager::GetNumRefsToAnimBlock(streamId - STREAM_OFFSET_ANIM) == 0 &&
+ !AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)){
+ RemoveModel(streamId);
+ return true;
+ }
+ }
+ }
+ return (ms_numVehiclesLoaded > 7 || CGame::currArea != AREA_MAIN_MAP && ms_numVehiclesLoaded > 4) && RemoveLoadedVehicle();
+}
+
+void
+CStreaming::RemoveAllUnusedModels(void)
+{
+ int i;
+
+ for(i = 0; i < MAXVEHICLESLOADED; i++)
+ RemoveLoadedVehicle();
+
+ for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
+ if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
+ CModelInfo::GetModelInfo(i)->GetNumRefs() == 0) {
+ RemoveModel(i);
+ ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED;
+ }
+ }
+}
+
+void
+CStreaming::RemoveUnusedModelsInLoadedList(void)
+{
+ // empty
+}
+
+bool
+CStreaming::RemoveLoadedZoneModel(void)
+{
+ int i;
+
+ if(ms_currentPedGrp == -1)
+ return false;
+
+ for(i = 0; i < NUMMODELSPERPEDGROUP; i++){
+ int mi = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i];
+ if(mi != -1 && ms_bIsPedFromPedGroupLoaded[i] &&
+ HasModelLoaded(mi) && CanRemoveModel(mi) &&
+ CModelInfo::GetModelInfo(mi)->GetNumRefs() == 0){
+ RemoveModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
+ ms_numPedsLoaded--;
+ ms_bIsPedFromPedGroupLoaded[i] = false;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool
+CStreaming::IsTxdUsedByRequestedModels(int32 txdId)
+{
+ CStreamingInfo *si;
+ int streamId;
+ int i;
+
+ for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = si->m_next){
+ streamId = si - ms_aInfoForModel;
+ if(streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId)
+ return true;
+ }
+
+ for(i = 0; i < 4; i++){
+ streamId = ms_channel[0].streamIds[i];
+ if(streamId != -1 && streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId)
+ return true;
+ streamId = ms_channel[1].streamIds[i];
+ if(streamId != -1 && streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId)
+ return true;
+ }
+
+ return false;
+}
+
+bool
+CStreaming::AreAnimsUsedByRequestedModels(int32 animId)
+{
+ CStreamingInfo *si;
+ int streamId;
+ int i;
+
+ for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = si->m_next){
+ streamId = si - ms_aInfoForModel;
+ if(streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId)
+ return true;
+ }
+
+ for(i = 0; i < 4; i++){
+ streamId = ms_channel[0].streamIds[i];
+ if(streamId != -1 && streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId)
+ return true;
+ streamId = ms_channel[1].streamIds[i];
+ if(streamId != -1 && streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId)
+ return true;
+ }
+
+ return false;
+}
+
+int32
+CStreaming::GetAvailableVehicleSlot(void)
+{
+ int i;
+ for(i = 0; i < MAXVEHICLESLOADED; i++)
+ if(ms_vehiclesLoaded[i] == -1)
+ return i;
+ return -1;
+}
+
+bool
+CStreaming::AddToLoadedVehiclesList(int32 modelId)
+{
+ int i;
+ int id;
+
+ if(ms_numVehiclesLoaded < desiredNumVehiclesLoaded){
+ // still room for vehicles
+ for(i = 0; i < MAXVEHICLESLOADED; i++){
+ if(ms_vehiclesLoaded[ms_lastVehicleDeleted] == -1)
+ break;
+ ms_lastVehicleDeleted++;
+ if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
+ ms_lastVehicleDeleted = 0;
+ }
+ assert(ms_vehiclesLoaded[ms_lastVehicleDeleted] == -1);
+ ms_numVehiclesLoaded++;
+ }else{
+ // find vehicle we can remove
+ for(i = 0; i < MAXVEHICLESLOADED; i++){
+ id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
+ if(id != -1 && CanRemoveModel(id) &&
+ CModelInfo::GetModelInfo(id)->GetNumRefs() == 0)
+ goto found;
+ ms_lastVehicleDeleted++;
+ if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
+ ms_lastVehicleDeleted = 0;
+ }
+ id = -1;
+found:
+ if(id == -1){
+ // didn't find anything, try a free slot
+ id = GetAvailableVehicleSlot();
+ if(id == -1)
+ return false; // still no luck
+ ms_lastVehicleDeleted = id;
+ // this is more than we wanted actually
+ ms_numVehiclesLoaded++;
+ }
+ else{
+ RemoveModel(id);
+ CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ if (pVehicleInfo->m_vehicleClass != -1)
+ CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass);
+ }
+ }
+
+ ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId;
+ if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
+ ms_lastVehicleDeleted = 0;
+ CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(modelId);
+ if (pVehicleInfo->m_vehicleClass != -1)
+ CCarCtrl::AddToLoadedVehicleArray(modelId, pVehicleInfo->m_vehicleClass, pVehicleInfo->m_frequency);
+ return true;
+}
+
+bool
+CStreaming::IsObjectInCdImage(int32 id)
+{
+ uint32 posn, size;
+ return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
+}
+
+void
+CStreaming::SetModelIsDeletable(int32 id)
+{
+ ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE;
+ if ((id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) &&
+ (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){
+ if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED)
+ RemoveModel(id);
+ else if(ms_aInfoForModel[id].m_next == nil)
+ ms_aInfoForModel[id].AddToList(&ms_startLoadedList);
+ }
+}
+
+void
+CStreaming::SetModelTxdIsDeletable(int32 id)
+{
+ SetModelIsDeletable(CModelInfo::GetModelInfo(id)->GetTxdSlot() + STREAM_OFFSET_TXD);
+}
+
+void
+CStreaming::SetMissionDoesntRequireModel(int32 id)
+{
+ ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_SCRIPTOWNED;
+ if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) &&
+ (ms_aInfoForModel[id].m_flags & STREAMFLAGS_DONT_REMOVE) == 0){
+ if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED)
+ RemoveModel(id);
+ else if(ms_aInfoForModel[id].m_next == nil)
+ ms_aInfoForModel[id].AddToList(&ms_startLoadedList);
+ }
+}
+
+void
+CStreaming::LoadInitialPeds(void)
+{
+ RequestModel(MI_COP, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE);
+}
+
+void
+CStreaming::LoadInitialWeapons(void)
+{
+ CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_MISSILE, STREAMFLAGS_DONT_REMOVE);
+}
+
+void
+CStreaming::LoadInitialVehicles(void)
+{
+ ms_numVehiclesLoaded = 0;
+ ms_lastVehicleDeleted = 0;
+
+ RequestModel(MI_POLICE, STREAMFLAGS_DONT_REMOVE);
+}
+
+void
+CStreaming::StreamVehiclesAndPeds(void)
+{
+ int i, model;
+ static int timeBeforeNextLoad = 0;
+ static int modelQualityClass = 0;
+
+ if(CRecordDataForGame::IsRecording() ||
+ CRecordDataForGame::IsPlayingBack()
+#ifdef FIX_BUGS
+ || CReplay::IsPlayingBack()
+#endif
+ )
+ return;
+
+ if(FindPlayerPed()->m_pWanted->AreSwatRequired()){
+ RequestModel(MI_ENFORCER, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_SWAT, STREAMFLAGS_DONT_REMOVE);
+ }else{
+ SetModelIsDeletable(MI_ENFORCER);
+ if(!HasModelLoaded(MI_ENFORCER))
+ SetModelIsDeletable(MI_SWAT);
+ }
+
+ if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
+ RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
+ }else{
+ SetModelIsDeletable(MI_FBIRANCH);
+ if(!HasModelLoaded(MI_FBIRANCH))
+ SetModelIsDeletable(MI_FBI);
+ }
+
+ if(FindPlayerPed()->m_pWanted->AreArmyRequired()){
+ RequestModel(MI_RHINO, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_BARRACKS, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_ARMY, STREAMFLAGS_DONT_REMOVE);
+ }else{
+ SetModelIsDeletable(MI_RHINO);
+ SetModelIsDeletable(MI_BARRACKS);
+ if(!HasModelLoaded(MI_RHINO) && !HasModelLoaded(MI_BARRACKS))
+ SetModelIsDeletable(MI_ARMY);
+ }
+
+ if(FindPlayerPed()->m_pWanted->NumOfHelisRequired() > 0)
+ RequestModel(MI_CHOPPER, STREAMFLAGS_DONT_REMOVE);
+ else
+ SetModelIsDeletable(MI_CHOPPER);
+
+ if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) {
+ SetModelIsDeletable(MI_VICE1);
+ SetModelIsDeletable(MI_VICE2);
+ SetModelIsDeletable(MI_VICE3);
+ SetModelIsDeletable(MI_VICE4);
+ SetModelIsDeletable(MI_VICE5);
+ SetModelIsDeletable(MI_VICE6);
+ SetModelIsDeletable(MI_VICE7);
+ SetModelIsDeletable(MI_VICE8);
+ RequestModel(MI_VICECHEE, STREAMFLAGS_DONT_REMOVE);
+ if(CPopulation::NumMiamiViceCops == 0)
+ switch (CCarCtrl::MiamiViceCycle) {
+ case 0:
+ RequestModel(MI_VICE1, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_VICE2, STREAMFLAGS_DONT_REMOVE);
+ break;
+ case 1:
+ RequestModel(MI_VICE3, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_VICE4, STREAMFLAGS_DONT_REMOVE);
+ break;
+ case 2:
+ RequestModel(MI_VICE5, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_VICE6, STREAMFLAGS_DONT_REMOVE);
+ break;
+ case 3:
+ RequestModel(MI_VICE7, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_VICE8, STREAMFLAGS_DONT_REMOVE);
+ break;
+ }
+ }
+ else {
+ SetModelIsDeletable(MI_VICECHEE);
+ SetModelIsDeletable(MI_VICE1);
+ SetModelIsDeletable(MI_VICE2);
+ SetModelIsDeletable(MI_VICE3);
+ SetModelIsDeletable(MI_VICE4);
+ SetModelIsDeletable(MI_VICE5);
+ SetModelIsDeletable(MI_VICE6);
+ SetModelIsDeletable(MI_VICE7);
+ SetModelIsDeletable(MI_VICE8);
+ }
+
+ if(timeBeforeNextLoad >= 0)
+ timeBeforeNextLoad--;
+ else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
+ CZoneInfo zone;
+ CVector coors = FindPlayerCoors();
+ CTheZones::GetZoneInfoForTimeOfDay(&coors, &zone);
+ int32 maxReq = -1;
+ int32 mostRequestedRating = 0;
+ for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
+ if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq &&
+ ((i == 0 && zone.carThreshold[0] != 0) ||
+ (i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) {
+ maxReq = CCarCtrl::NumRequestsOfCarRating[i];
+ mostRequestedRating = i;
+ }
+ }
+ model = CCarCtrl::ChooseCarModelToLoad(mostRequestedRating);
+ if(!HasModelLoaded(model)){
+ RequestModel(model, STREAMFLAGS_DEPENDENCY);
+ timeBeforeNextLoad = 350;
+ }
+ CCarCtrl::NumRequestsOfCarRating[mostRequestedRating] = 0;
+ }
+}
+
+void
+CStreaming::StreamZoneModels(const CVector &pos)
+{
+ int i, j;
+ uint16 gangsToLoad, gangCarsToLoad, bit;
+ CZoneInfo info;
+ static int timeBeforeNextLoad = 0;
+
+ CTheZones::GetZoneInfoForTimeOfDay(&pos, &info);
+
+ if(info.pedGroup != ms_currentPedGrp){
+
+ // unload pevious group
+ if(ms_currentPedGrp != -1)
+ for(i = 0; i < NUMMODELSPERPEDGROUP; i++){
+ ms_bIsPedFromPedGroupLoaded[i] = false;
+ if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1){
+ SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
+ SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
+ }
+ }
+
+ ms_currentPedGrp = info.pedGroup;
+
+ for(i = 0; i < MAXZONEPEDSLOADED; i++){
+ do
+ j = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP);
+ while(ms_bIsPedFromPedGroupLoaded[j]);
+ ms_bIsPedFromPedGroupLoaded[j] = true;
+ if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j] != -1)
+ RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j], STREAMFLAGS_DEPENDENCY);
+ }
+ ms_numPedsLoaded = MAXZONEPEDSLOADED;
+ timeBeforeNextLoad = 300;
+ }
+
+ if(timeBeforeNextLoad >= 0)
+ timeBeforeNextLoad--;
+ else{
+ // Switch a ped
+ int oldMI;
+ // Find a ped to unload
+ for(i = 0; i < NUMMODELSPERPEDGROUP; i++)
+ if(ms_bIsPedFromPedGroupLoaded[i]){
+ oldMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i];
+ if(oldMI != -1 && CModelInfo::GetModelInfo(oldMI)->GetNumRefs() == 0)
+ break;
+ }
+ // And load a new one
+ if(i != NUMMODELSPERPEDGROUP || ms_numPedsLoaded < MAXZONEPEDSLOADED){
+ do
+ j = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP);
+ while(ms_bIsPedFromPedGroupLoaded[j]);
+ if(ms_numPedsLoaded == MAXZONEPEDSLOADED)
+ ms_bIsPedFromPedGroupLoaded[i] = false;
+ ms_bIsPedFromPedGroupLoaded[j] = true;
+ int newMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j];
+ if(newMI != oldMI){
+ RequestModel(newMI, STREAMFLAGS_DEPENDENCY);
+ debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetModelName());
+ if(ms_numPedsLoaded == MAXZONEPEDSLOADED){
+ SetModelIsDeletable(oldMI);
+ SetModelTxdIsDeletable(oldMI);
+ debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetModelName());
+ }else
+ ms_numPedsLoaded++;
+ timeBeforeNextLoad = 300;
+ }
+ }
+ }
+
+ RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE);
+
+ gangsToLoad = 0;
+ gangCarsToLoad = 0;
+ if(info.gangPedThreshold[0] != info.copPedThreshold)
+ gangsToLoad = 1;
+ for(i = 1; i < NUM_GANGS; i++)
+ if(info.gangPedThreshold[i] != info.gangPedThreshold[i-1])
+ gangsToLoad |= 1<<i;
+ if(info.gangThreshold[0] != info.copThreshold)
+ gangCarsToLoad = 1;
+ for(i = 1; i < NUM_GANGS; i++)
+ if(info.gangThreshold[i] != info.gangThreshold[i-1])
+ gangCarsToLoad |= 1<<i;
+
+ if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars)
+ return;
+
+ int gangModelsToload = gangsToLoad | gangCarsToLoad;
+
+ if(gangsToLoad != ms_loadedGangs || gangCarsToLoad != ms_loadedGangCars){
+ for(i = 0; i < NUM_GANGS; i++){
+ bit = 1<<i;
+
+ if(gangModelsToload & bit && (ms_loadedGangs & bit) == 0){
+ RequestModel(CGangs::GetGangPedModel1(i), STREAMFLAGS_DEPENDENCY);
+ RequestModel(CGangs::GetGangPedModel2(i), STREAMFLAGS_DEPENDENCY);
+ ms_loadedGangs |= bit;
+ }else if((gangModelsToload & bit) == 0 && ms_loadedGangs & bit){
+ SetModelIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelIsDeletable(CGangs::GetGangPedModel2(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i));
+ ms_loadedGangs &= ~bit;
+ }
+
+ if(CGangs::GetGangVehicleModel(i) != -1){
+ if((gangCarsToLoad & bit) && (ms_loadedGangCars & bit) == 0){
+ RequestModel(CGangs::GetGangVehicleModel(i), STREAMFLAGS_DEPENDENCY);
+ }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){
+ SetModelIsDeletable(CGangs::GetGangVehicleModel(i));
+ SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i));
+ }
+ }
+ }
+ ms_loadedGangCars = gangCarsToLoad;
+ }
+}
+
+void
+CStreaming::RemoveCurrentZonesModels(void)
+{
+ int i;
+
+ if (ms_currentPedGrp != -1)
+ for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
+ ms_bIsPedFromPedGroupLoaded[i] = false;
+ if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1 &&
+ CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) {
+ SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
+ SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
+ }
+ }
+
+ CStreaming::RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE);
+
+ for (i = 0; i < NUM_GANGS; i++) {
+ if (CGangs::GetGangPedModel1(i) != -1) {
+ SetModelIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i));
+ }
+ if (CGangs::GetGangPedModel2(i) != -1) {
+ SetModelIsDeletable(CGangs::GetGangPedModel2(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i));
+ }
+ if (CGangs::GetGangVehicleModel(i) != -1) {
+ SetModelIsDeletable(CGangs::GetGangVehicleModel(i));
+ SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i));
+ }
+ }
+
+ ms_currentPedGrp = -1;
+ ms_loadedGangs = 0;
+ ms_loadedGangCars = 0;
+}
+
+void
+CStreaming::LoadBigBuildingsWhenNeeded(void)
+{
+ // Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
+ if(CCutsceneMgr::IsCutsceneProcessing())
+ return;
+
+ if(CTheZones::m_CurrLevel == LEVEL_GENERIC ||
+ CTheZones::m_CurrLevel == CGame::currLevel)
+ return;
+
+ CTimer::Suspend();
+ CGame::currLevel = CTheZones::m_CurrLevel;
+ ISLAND_LOADING_IS(LOW)
+ {
+ DMAudio.SetEffectsFadeVol(0);
+ CPad::StopPadsShaking();
+ CCollision::LoadCollisionScreen(CGame::currLevel);
+ DMAudio.Service();
+
+ RemoveUnusedBigBuildings(CGame::currLevel);
+ RemoveUnusedBuildings(CGame::currLevel);
+ RemoveUnusedModelsInLoadedList();
+ CGame::TidyUpMemory(true, true);
+ }
+ CReplay::EmptyReplayBuffer();
+ if(CGame::currLevel != LEVEL_GENERIC)
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+
+ ISLAND_LOADING_IS(LOW)
+ CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
+#ifdef NO_ISLAND_LOADING
+ else if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) {
+ RemoveIslandsNotUsed(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+#endif
+
+ CStreaming::LoadAllRequestedModels(false);
+
+ CGame::TidyUpMemory(true, true);
+ CTimer::Resume();
+
+ ISLAND_LOADING_IS(LOW)
+ DMAudio.SetEffectsFadeVol(127);
+}
+
+
+// Find starting offset of the cdimage we next want to read
+// Not useful at all on PC...
+int32
+CStreaming::GetCdImageOffset(int32 lastPosn)
+{
+ int offset, off;
+ int i, img;
+ int dist, mindist;
+
+ img = -1;
+ mindist = INT32_MAX;
+ offset = ms_imageOffsets[ms_lastImageRead];
+ if(lastPosn <= offset || lastPosn > offset + ms_imageSize){
+ // last read position is not in last image
+ for(i = 0; i < NUMCDIMAGES; i++){
+ off = ms_imageOffsets[i];
+ if(off == -1) continue;
+ if((uint32)lastPosn > (uint32)off)
+ // after start of image, get distance from end
+ // negative if before end!
+ dist = lastPosn - (off + ms_imageSize);
+ else
+ // before image, get offset to start
+ // this will never be negative
+ dist = off - lastPosn;
+ if(dist < mindist){
+ img = i;
+ mindist = dist;
+ }
+ }
+ assert(img >= 0);
+ offset = ms_imageOffsets[img];
+ ms_lastImageRead = img;
+ }
+ return offset;
+}
+
+inline bool
+ModelNotLoaded(int32 modelId)
+{
+ CStreamingInfo *si = &CStreaming::ms_aInfoForModel[modelId];
+ return si->m_loadState != STREAMSTATE_LOADED && si->m_loadState != STREAMSTATE_READING;
+}
+
+inline bool TxdNotLoaded(int32 txdId) { return ModelNotLoaded(txdId + STREAM_OFFSET_TXD); }
+inline bool AnimNotLoaded(int32 animId) { return animId != -1 && ModelNotLoaded(animId + STREAM_OFFSET_ANIM); }
+
+// Find stream id of next requested file in cdimage
+int32
+CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority)
+{
+ CStreamingInfo *si, *next;
+ int streamId;
+ uint32 posn, size;
+ int streamIdFirst, streamIdNext;
+ uint32 posnFirst, posnNext;
+
+ streamIdFirst = -1;
+ streamIdNext = -1;
+ posnFirst = UINT32_MAX;
+ posnNext = UINT32_MAX;
+
+ for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = next){
+ next = si->m_next;
+ streamId = si - ms_aInfoForModel;
+
+ // only priority requests if there are any
+ if(priority && ms_numPriorityRequests != 0 && !si->IsPriority())
+ continue;
+
+ // request Txds or anims if necessary
+ if(streamId < STREAM_OFFSET_TXD){
+ int txdId = CModelInfo::GetModelInfo(streamId)->GetTxdSlot();
+ if(TxdNotLoaded(txdId)){
+ ReRequestTxd(txdId);
+ continue;
+ }
+ int animId = CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex();
+ if(AnimNotLoaded(animId)){
+ ReRequestAnim(animId);
+ continue;
+ }
+ }else if(streamId >= STREAM_OFFSET_ANIM && CCutsceneMgr::IsCutsceneProcessing())
+ continue;
+
+ if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){
+ if(posn < posnFirst){
+ // find first requested file in image
+ streamIdFirst = streamId;
+ posnFirst = posn;
+ }
+ if(posn < posnNext && posn >= (uint32)lastPosn){
+ // find first requested file after last read position
+ streamIdNext = streamId;
+ posnNext = posn;
+ }
+ }else{
+ // empty file
+ DecrementRef(streamId);
+ si->RemoveFromList();
+ si->m_loadState = STREAMSTATE_LOADED;
+ }
+ }
+
+ // wrap around
+ if(streamIdNext == -1)
+ streamIdNext = streamIdFirst;
+
+ if(streamIdNext == -1 && ms_numPriorityRequests != 0){
+ // try non-priority files
+ ms_numPriorityRequests = 0;
+ streamIdNext = GetNextFileOnCd(lastPosn, false);
+ }
+
+ return streamIdNext;
+}
+
+/*
+ * Streaming buffer size is half of the largest file.
+ * Files larger than the buffer size can only be loaded by channel 0,
+ * which then uses both buffers, while channel 1 is idle.
+ * ms_bLoadingBigModel is set to true to indicate this state.
+ */
+
+// Make channel read from disc
+void
+CStreaming::RequestModelStream(int32 ch)
+{
+ int lastPosn, imgOffset, streamId;
+ int totalSize;
+ uint32 posn, size, unused;
+ int i;
+ int haveBigFile, havePed;
+
+ lastPosn = CdStreamGetLastPosn();
+ imgOffset = GetCdImageOffset(lastPosn);
+ streamId = GetNextFileOnCd(lastPosn - imgOffset, true);
+
+ // remove Txds and Anims that aren't requested anymore
+ while(streamId != -1){
+ if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY)
+ break;
+ if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
+ if(IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD))
+ break;
+ }else if(streamId >= STREAM_OFFSET_ANIM){
+ assert(streamId < NUMSTREAMINFO);
+ if(AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM))
+ break;
+ }else
+ break;
+ RemoveModel(streamId);
+ // so try next file
+ ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size);
+ streamId = GetNextFileOnCd(posn + size, true);
+ }
+
+ if(streamId == -1)
+ return;
+
+ ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size);
+ if(size > (uint32)ms_streamingBufferSize){
+ // Can only load big models on channel 0, and 1 has to be idle
+ if(ch == 1 || ms_channel[1].state != CHANNELSTATE_IDLE)
+ return;
+ ms_bLoadingBigModel = true;
+ }
+
+ // Load up to 4 adjacent files
+ haveBigFile = 0;
+ havePed = 0;
+ totalSize = 0;
+ for(i = 0; i < 4; i++){
+ // no more files we can read
+ if(streamId == -1 || ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_INQUEUE)
+ break;
+
+ // also stop at non-priority files
+ ms_aInfoForModel[streamId].GetCdPosnAndSize(unused, size);
+ if(ms_numPriorityRequests != 0 && !ms_aInfoForModel[streamId].IsPriority())
+ break;
+
+ // Can't load certain combinations of files together
+ if(streamId < STREAM_OFFSET_TXD){
+ if (havePed && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED ||
+ haveBigFile && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE ||
+ TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot()) ||
+ AnimNotLoaded(CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex()))
+ break;
+ }else{
+ if(haveBigFile && size > 200)
+ break;
+ }
+
+ // Now add the file
+ ms_channel[ch].streamIds[i] = streamId;
+ ms_channel[ch].offsets[i] = totalSize;
+ totalSize += size;
+
+ // To big for buffer, remove again
+ if(totalSize > ms_streamingBufferSize && i > 0){
+ totalSize -= size;
+ break;
+ }
+ if(streamId < STREAM_OFFSET_TXD){
+ if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED)
+ havePed = 1;
+ if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE)
+ haveBigFile = 1;
+ }else{
+ if(size > 200)
+ haveBigFile = 1;
+ }
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING;
+ ms_aInfoForModel[streamId].RemoveFromList();
+ DecrementRef(streamId);
+
+ streamId = ms_aInfoForModel[streamId].m_nextID;
+ }
+
+ // clear remaining slots
+ for(; i < 4; i++)
+ ms_channel[ch].streamIds[i] = -1;
+ // Now read the data
+ assert(!(ms_bLoadingBigModel && ch == 1)); // this would clobber the buffer
+ if(CdStreamRead(ch, ms_pStreamingBuffer[ch], imgOffset+posn, totalSize) == STREAM_NONE)
+ debug("FUCKFUCKFUCK\n");
+ ms_channel[ch].state = CHANNELSTATE_READING;
+ ms_channel[ch].field24 = 0;
+ ms_channel[ch].size = totalSize;
+ ms_channel[ch].position = imgOffset+posn;
+ ms_channel[ch].numTries = 0;
+}
+
+// Load data previously read from disc
+bool
+CStreaming::ProcessLoadingChannel(int32 ch)
+{
+ int status;
+ int i, id, cdsize;
+
+ status = CdStreamGetStatus(ch);
+ if(status != STREAM_NONE){
+ // busy
+ if(status != STREAM_READING && status != STREAM_WAITING){
+ ms_channelError = ch;
+ ms_channel[ch].state = CHANNELSTATE_ERROR;
+ ms_channel[ch].status = status;
+ }
+ return false;
+ }
+
+ if(ms_channel[ch].state == CHANNELSTATE_STARTED){
+ ms_channel[ch].state = CHANNELSTATE_IDLE;
+ FinishLoadingLargeFile(&ms_pStreamingBuffer[ch][ms_channel[ch].offsets[0]*CDSTREAM_SECTOR_SIZE],
+ ms_channel[ch].streamIds[0]);
+ ms_channel[ch].streamIds[0] = -1;
+ }else{
+ ms_channel[ch].state = CHANNELSTATE_IDLE;
+ for(i = 0; i < 4; i++){
+ id = ms_channel[ch].streamIds[i];
+ if(id == -1)
+ continue;
+
+ cdsize = ms_aInfoForModel[id].GetCdSize();
+ if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
+ ms_numVehiclesLoaded >= desiredNumVehiclesLoaded &&
+ !RemoveLoadedVehicle() &&
+ (CanRemoveModel(id) || GetAvailableVehicleSlot() == -1)){
+ // can't load vehicle
+ RemoveModel(id);
+ if(!CanRemoveModel(id))
+ ReRequestModel(id);
+ else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0)
+ RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot());
+ }else{
+ MakeSpaceFor(cdsize * CDSTREAM_SECTOR_SIZE);
+ ConvertBufferToObject(&ms_pStreamingBuffer[ch][ms_channel[ch].offsets[i]*CDSTREAM_SECTOR_SIZE],
+ id);
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
+ // queue for second part
+ ms_channel[ch].state = CHANNELSTATE_STARTED;
+ ms_channel[ch].offsets[0] = ms_channel[ch].offsets[i];
+ ms_channel[ch].streamIds[0] = id;
+ if(i != 0)
+ ms_channel[ch].streamIds[i] = -1;
+ }else
+ ms_channel[ch].streamIds[i] = -1;
+ }
+ }
+ }
+
+ if(ms_bLoadingBigModel && ms_channel[ch].state != CHANNELSTATE_STARTED){
+ ms_bLoadingBigModel = false;
+ // reset channel 1 after loading a big model
+ for(i = 0; i < 4; i++)
+ ms_channel[1].streamIds[i] = -1;
+ ms_channel[1].state = CHANNELSTATE_IDLE;
+ }
+
+ return true;
+}
+
+void
+CStreaming::RetryLoadFile(int32 ch)
+{
+ Const char *key;
+
+ CPad::StopPadsShaking();
+
+ if(ms_channel[ch].numTries >= 3){
+ switch(ms_channel[ch].status){
+ case STREAM_ERROR_NOCD: key = "NOCD"; break;
+ case STREAM_ERROR_OPENCD: key = "OPENCD"; break;
+ case STREAM_ERROR_WRONGCD: key = "WRONGCD"; break;
+ default: key = "CDERROR"; break;
+ }
+ CHud::SetMessage(TheText.Get(key));
+ CTimer::SetCodePause(true);
+ }
+
+ switch(ms_channel[ch].state){
+ case CHANNELSTATE_ERROR:
+ ms_channel[ch].numTries++;
+ if (CdStreamGetStatus(ch) == STREAM_READING || CdStreamGetStatus(ch) == STREAM_WAITING) break;
+ case CHANNELSTATE_IDLE:
+ CdStreamRead(ch, ms_pStreamingBuffer[ch], ms_channel[ch].position, ms_channel[ch].size);
+ ms_channel[ch].state = CHANNELSTATE_READING;
+ ms_channel[ch].field24 = -600;
+ break;
+ case CHANNELSTATE_READING:
+ if(ProcessLoadingChannel(ch)){
+ ms_channelError = -1;
+ CTimer::SetCodePause(false);
+ }
+ break;
+ }
+}
+
+void
+CStreaming::LoadRequestedModels(void)
+{
+ static int currentChannel = 0;
+
+ // We can't read with channel 1 while channel 0 is using its buffer
+ if(ms_bLoadingBigModel)
+ currentChannel = 0;
+
+ // We have data, load
+ if(ms_channel[currentChannel].state == CHANNELSTATE_READING ||
+ ms_channel[currentChannel].state == CHANNELSTATE_STARTED)
+ ProcessLoadingChannel(currentChannel);
+
+ if(ms_channelError == -1){
+ // Channel is idle, read more data
+ if(ms_channel[currentChannel].state == CHANNELSTATE_IDLE)
+ RequestModelStream(currentChannel);
+ // Switch channel
+ if(ms_channel[currentChannel].state != CHANNELSTATE_STARTED)
+ currentChannel = 1 - currentChannel;
+ }
+}
+
+
+// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded.
+// Currently only supported on POSIX streamer.
+// WIP - some files are loaded swapped (CdStreamPosix problem?)
+#if 0 //def ONE_THREAD_PER_CHANNEL
+void
+CStreaming::LoadAllRequestedModels(bool priority)
+{
+ static bool bInsideLoadAll = false;
+ int imgOffset, streamId, status;
+ int i;
+ uint32 posn, size;
+
+ if(bInsideLoadAll)
+ return;
+ bInsideLoadAll = true;
+
+ FlushChannels();
+ imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
+
+ int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
+ int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
+ int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
+ int readOrder[4] = {-1}; // Channel IDs ordered by read time
+ int readI = 0;
+ int processI = 0;
+ bool first = true;
+
+ // All those "first" checks are because of variables aren't initialized in first pass.
+
+ while (true) {
+ for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
+
+ // Channel has file to load
+ if (!first && streamIds[i] != -1) {
+ continue;
+ }
+
+ if(ms_endRequestedList.m_prev != &ms_startRequestedList){
+ streamId = GetNextFileOnCd(0, priority);
+ if(streamId == -1){
+ streamIds[i] = -1;
+ break;
+ }
+
+ if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
+ streamIds[i] = -1;
+
+ // Big file, needs 2 buffer
+ if (size > (uint32)ms_streamingBufferSize) {
+ if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
+ break;
+ else if (!first && streamIds[i+1] != -1)
+ continue;
+
+ } else {
+ // Buffer of current channel is part of a "big file", pass
+ if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
+ continue;
+ }
+ ms_aInfoForModel[streamId].RemoveFromList();
+ DecrementRef(streamId);
+
+ streamIds[i] = streamId;
+ streamSizes[i] = size;
+ streamPoses[i] = posn;
+
+ if (!first)
+ assert(readOrder[readI] == -1);
+
+ //printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size);
+
+ CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
+ readOrder[readI] = i;
+ if (first && readI+1 != ARRAY_SIZE(readOrder))
+ readOrder[readI+1] = -1;
+
+ readI = (readI + 1) % ARRAY_SIZE(readOrder);
+ } else {
+ ms_aInfoForModel[streamId].RemoveFromList();
+ DecrementRef(streamId);
+
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+ streamIds[i] = -1;
+ }
+ } else {
+ streamIds[i] = -1;
+ break;
+ }
+ }
+
+ first = false;
+ int nextChannel = readOrder[processI];
+
+ // Now start processing
+ if (nextChannel == -1 || streamIds[nextChannel] == -1)
+ break;
+
+ //printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]);
+
+ // Try again on error
+ while (CdStreamSync(nextChannel) != STREAM_NONE) {
+ CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]);
+ }
+ ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING;
+
+ MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE);
+ ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
+ if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED)
+ FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
+
+ if(streamIds[nextChannel] < STREAM_OFFSET_TXD){
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]);
+ if(mi->IsSimple())
+ mi->m_alpha = 255;
+ }
+ streamIds[nextChannel] = -1;
+ readOrder[processI] = -1;
+ processI = (processI + 1) % ARRAY_SIZE(readOrder);
+ }
+
+ ms_bLoadingBigModel = false;
+ for(i = 0; i < 4; i++){
+ ms_channel[1].streamIds[i] = -1;
+ ms_channel[1].offsets[i] = -1;
+ }
+ ms_channel[1].state = CHANNELSTATE_IDLE;
+ bInsideLoadAll = false;
+}
+#else
+void
+CStreaming::LoadAllRequestedModels(bool priority)
+{
+ static bool bInsideLoadAll = false;
+ int imgOffset, streamId, status;
+ int i;
+ uint32 posn, size;
+
+ int numRequests = 4*ms_numModelsRequested;
+
+ if(bInsideLoadAll)
+ return;
+ bInsideLoadAll = true;
+
+ if(priority)
+ numRequests = ms_numPriorityRequests;
+
+ FlushChannels();
+ imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
+
+ while(ms_endRequestedList.m_prev != &ms_startRequestedList && numRequests > 0){
+ numRequests--;
+ streamId = GetNextFileOnCd(0, priority);
+ if(streamId == -1)
+ break;
+
+ ms_aInfoForModel[streamId].RemoveFromList();
+ ms_channel[0].streamIds[0] = streamId;
+ DecrementRef(streamId);
+
+ if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){
+ do
+ status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size);
+ while(CdStreamSync(0) || status == STREAM_NONE);
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING;
+
+ MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
+ ConvertBufferToObject(ms_pStreamingBuffer[0], streamId);
+ if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED)
+ FinishLoadingLargeFile(ms_pStreamingBuffer[0], streamId);
+
+ if(streamId < STREAM_OFFSET_TXD){
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamId);
+ if(mi->IsSimple())
+ mi->m_alpha = 255;
+ }
+ }else{
+ // empty
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+ }
+ }
+
+ ms_bLoadingBigModel = false;
+ for(i = 0; i < 4; i++){
+ ms_channel[1].streamIds[i] = -1;
+ ms_channel[1].offsets[i] = -1;
+ }
+ ms_channel[1].state = CHANNELSTATE_IDLE;
+ bInsideLoadAll = false;
+}
+#endif
+
+void
+CStreaming::FlushChannels(void)
+{
+ if(ms_channel[1].state == CHANNELSTATE_STARTED)
+ ProcessLoadingChannel(1);
+
+ if(ms_channel[0].state == CHANNELSTATE_READING){
+ CdStreamSync(0);
+ ProcessLoadingChannel(0);
+ }
+ if(ms_channel[0].state == CHANNELSTATE_STARTED)
+ ProcessLoadingChannel(0);
+
+ if(ms_channel[1].state == CHANNELSTATE_READING){
+ CdStreamSync(1);
+ ProcessLoadingChannel(1);
+ }
+ if(ms_channel[1].state == CHANNELSTATE_STARTED)
+ ProcessLoadingChannel(1);
+}
+
+void
+CStreaming::FlushRequestList(void)
+{
+ CStreamingInfo *si, *next;
+
+ for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = next){
+ next = si->m_next;
+ RemoveModel(si - ms_aInfoForModel);
+ }
+#ifdef FLUSHABLE_STREAMING
+ if(ms_channel[0].state == CHANNELSTATE_READING) {
+ flushStream[0] = 1;
+ }
+ if(ms_channel[1].state == CHANNELSTATE_READING) {
+ flushStream[1] = 1;
+ }
+#endif
+ FlushChannels();
+}
+
+
+void
+CStreaming::ImGonnaUseStreamingMemory(void)
+{
+ PUSH_MEMID(MEMID_STREAM);
+}
+
+void
+CStreaming::IHaveUsedStreamingMemory(void)
+{
+ POP_MEMID();
+ UpdateMemoryUsed();
+}
+
+void
+CStreaming::UpdateMemoryUsed(void)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ ms_memoryUsed =
+ gMainHeap.GetMemoryUsed(MEMID_STREAM) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_COLLISION) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_ANIMATION);
+#endif
+}
+
+#define STREAM_DIST 80.0f
+
+void
+CStreaming::AddModelsToRequestList(const CVector &pos, int32 flags)
+{
+ float xmin, xmax, ymin, ymax;
+ int ixmin, ixmax, iymin, iymax;
+ int ix, iy;
+ int dx, dy, d;
+ CSector *sect;
+
+ xmin = pos.x - STREAM_DIST;
+ ymin = pos.y - STREAM_DIST;
+ xmax = pos.x + STREAM_DIST;
+ ymax = pos.y + STREAM_DIST;
+
+ ixmin = CWorld::GetSectorIndexX(xmin);
+ if(ixmin < 0) ixmin = 0;
+ ixmax = CWorld::GetSectorIndexX(xmax);
+ if(ixmax >= NUMSECTORS_X) ixmax = NUMSECTORS_X-1;
+ iymin = CWorld::GetSectorIndexY(ymin);
+ if(iymin < 0) iymin = 0;
+ iymax = CWorld::GetSectorIndexY(ymax);
+ if(iymax >= NUMSECTORS_Y) iymax = NUMSECTORS_Y-1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for(iy = iymin; iy <= iymax; iy++){
+ dy = iy - CWorld::GetSectorIndexY(pos.y);
+ for(ix = ixmin; ix <= ixmax; ix++){
+
+ if(CRenderer::m_loadingPriority && ms_numModelsRequested > 5)
+ return;
+
+ dx = ix - CWorld::GetSectorIndexX(pos.x);
+ d = dx*dx + dy*dy;
+ sect = CWorld::GetSector(ix, iy);
+ if(d <= 0){
+ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], flags);
+ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], flags);
+ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], flags);
+ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], flags);
+ }else if(d <= 3*3){
+ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax, flags);
+ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax, flags);
+ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax, flags);
+ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax, flags);
+ }
+ }
+ }
+}
+
+void
+CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags)
+{
+ CPtrNode *node;
+ CEntity *e;
+ float lodDistSq;
+ CVector2D pos;
+
+ for(node = list.first; node; node = node->next){
+ e = (CEntity*)node->item;
+
+ if(e->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+
+ e->m_scanCode = CWorld::GetCurrentScanCode();
+ if(!e->bStreamingDontDelete && IsAreaVisible(e->m_area) && !e->bDontStream && e->bIsVisible){
+ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
+ if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) {
+ lodDistSq = sq(mi->GetLargestLodDistance());
+ lodDistSq = Min(lodDistSq, sq(STREAM_DIST));
+ pos = CVector2D(e->GetPosition());
+ if(xmin < pos.x && pos.x < xmax &&
+ ymin < pos.y && pos.y < ymax &&
+ (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
+ RequestModel(e->GetModelIndex(), flags);
+ }
+ }
+ }
+}
+
+void
+CStreaming::ProcessEntitiesInSectorList(CPtrList &list, int32 flags)
+{
+ CPtrNode *node;
+ CEntity *e;
+
+ for(node = list.first; node; node = node->next){
+ e = (CEntity*)node->item;
+
+ if(e->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+
+ e->m_scanCode = CWorld::GetCurrentScanCode();
+ if(!e->bStreamingDontDelete && IsAreaVisible(e->m_area) && !e->bDontStream && e->bIsVisible){
+ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
+ if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
+ RequestModel(e->GetModelIndex(), flags);
+ }
+ }
+}
+
+void
+CStreaming::DeleteFarAwayRwObjects(const CVector &pos)
+{
+ int posx, posy;
+ int x, y;
+ int r, i;
+ CSector *sect;
+
+ posx = CWorld::GetSectorIndexX(pos.x);
+ posy = CWorld::GetSectorIndexY(pos.y);
+
+ // Move oldSectorX/Y to new sector and delete RW objects in its "wake" for every step:
+ // O is the old sector, <- is the direction in which we move it,
+ // X are the sectors we delete RW objects from (except we go up to 10)
+ // X
+ // X X
+ // X X X
+ // X X X
+ // <- O X X X
+ // X X X
+ // X X X
+ // X X
+ // X
+
+ while(posx != ms_oldSectorX){
+ if(posx < ms_oldSectorX){
+ for(r = 2; r <= 10; r++){
+ x = ms_oldSectorX + r;
+ if(x < 0)
+ continue;
+ if(x >= NUMSECTORS_X)
+ break;
+
+ for(i = -r; i <= r; i++){
+ y = ms_oldSectorY + i;
+ if(y < 0)
+ continue;
+ if(y >= NUMSECTORS_Y)
+ break;
+
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+ ms_oldSectorX--;
+ }else{
+ for(r = 2; r <= 10; r++){
+ x = ms_oldSectorX - r;
+ if(x < 0)
+ break;
+ if(x >= NUMSECTORS_X)
+ continue;
+
+ for(i = -r; i <= r; i++){
+ y = ms_oldSectorY + i;
+ if(y < 0)
+ continue;
+ if(y >= NUMSECTORS_Y)
+ break;
+
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+ ms_oldSectorX++;
+ }
+ }
+
+ while(posy != ms_oldSectorY){
+ if(posy < ms_oldSectorY){
+ for(r = 2; r <= 10; r++){
+ y = ms_oldSectorY + r;
+ if(y < 0)
+ continue;
+ if(y >= NUMSECTORS_Y)
+ break;
+
+ for(i = -r; i <= r; i++){
+ x = ms_oldSectorX + i;
+ if(x < 0)
+ continue;
+ if(x >= NUMSECTORS_X)
+ break;
+
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+ ms_oldSectorY--;
+ }else{
+ for(r = 2; r <= 10; r++){
+ y = ms_oldSectorY - r;
+ if(y < 0)
+ break;
+ if(y >= NUMSECTORS_Y)
+ continue;
+
+ for(i = -r; i <= r; i++){
+ x = ms_oldSectorX + i;
+ if(x < 0)
+ continue;
+ if(x >= NUMSECTORS_X)
+ break;
+
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+ ms_oldSectorY++;
+ }
+ }
+}
+
+void
+CStreaming::DeleteAllRwObjects(void)
+{
+ int x, y;
+ CSector *sect;
+
+ for(x = 0; x < NUMSECTORS_X; x++)
+ for(y = 0; y < NUMSECTORS_Y; y++){
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
+ }
+}
+
+void
+CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
+{
+ int ix, iy;
+ int x, y;
+ CSector *sect;
+
+ ix = CWorld::GetSectorIndexX(pos.x);
+ iy = CWorld::GetSectorIndexY(pos.y);
+
+ for(x = 0; x < NUMSECTORS_X; x++)
+ for(y = 0; y < NUMSECTORS_Y; y++)
+ if(Abs(ix - x) > 3.0f &&
+ Abs(iy - y) > 3.0f){
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
+ }
+}
+
+void
+CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
+{
+ int ix, iy;
+ int x, y;
+ int xmin, xmax, ymin, ymax;
+ int inc;
+ CSector *sect;
+
+ if(ms_memoryUsed < mem)
+ return;
+
+ ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x);
+ iy = CWorld::GetSectorIndexY(TheCamera.GetPosition().y);
+
+ if(Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y)){
+ // looking west/east
+
+ ymin = Max(iy - 10, 0);
+ ymax = Min(iy + 10, NUMSECTORS_Y - 1);
+ assert(ymin <= ymax);
+
+ // Delete a block of sectors that we know is behind the camera
+ if(TheCamera.GetForward().x > 0.0f){
+ // looking east
+ xmax = Max(ix - 2, 0);
+ xmin = Max(ix - 10, 0);
+ inc = 1;
+ }else{
+ // looking west
+ xmax = Min(ix + 2, NUMSECTORS_X - 1);
+ xmin = Min(ix + 10, NUMSECTORS_X - 1);
+ inc = -1;
+ }
+ for(y = ymin; y <= ymax; y++){
+ for(x = xmin; x != xmax; x += inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+
+
+ while(RemoveLoadedZoneModel())
+ if(ms_memoryUsed < mem)
+ return;
+
+ // Now a block that intersects with the camera's frustum
+ if(TheCamera.GetForward().x > 0.0f){
+ // looking east
+ xmax = Max(ix + 10, 0);
+ xmin = Max(ix - 2, 0);
+ inc = 1;
+ }else{
+ // looking west
+ xmax = Min(ix - 10, NUMSECTORS_X - 1);
+ xmin = Min(ix + 2, NUMSECTORS_X - 1);
+ inc = -1;
+ }
+ for(y = ymin; y <= ymax; y++){
+ for(x = xmin; x != xmax; x += inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+
+ // As last resort, delete objects from the last step more aggressively
+ for(y = ymin; y <= ymax; y++){
+ for(x = xmax; x != xmin; x -= inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+ }else{
+ // looking north/south
+
+ xmin = Max(ix - 10, 0);
+ xmax = Min(ix + 10, NUMSECTORS_X - 1);
+ assert(xmin <= xmax);
+
+ // Delete a block of sectors that we know is behind the camera
+ if(TheCamera.GetForward().y > 0.0f){
+ // looking north
+ ymax = Max(iy - 2, 0);
+ ymin = Max(iy - 10, 0);
+ inc = 1;
+ }else{
+ // looking south
+ ymax = Min(iy + 2, NUMSECTORS_Y - 1);
+ ymin = Min(iy + 10, NUMSECTORS_Y - 1);
+ inc = -1;
+ }
+ for(x = xmin; x <= xmax; x++){
+ for(y = ymin; y != ymax; y += inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+
+ while(RemoveLoadedZoneModel())
+ if(ms_memoryUsed < mem)
+ return;
+
+ // Now a block that intersects with the camera's frustum
+ if(TheCamera.GetForward().y > 0.0f){
+ // looking north
+ ymax = Max(iy + 10, 0);
+ ymin = Max(iy - 2, 0);
+ inc = 1;
+ }else{
+ // looking south
+ ymax = Min(iy - 10, NUMSECTORS_Y - 1);
+ ymin = Min(iy + 2, NUMSECTORS_Y - 1);
+ inc = -1;
+ }
+ for(x = xmin; x <= xmax; x++){
+ for(y = ymin; y != ymax; y += inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+
+// this is gone in mobile together with RemoveReferencedTxds
+// if(RemoveReferencedTxds(mem))
+// return;
+
+ // As last resort, delete objects from the last step more aggressively
+ for(x = xmin; x <= xmax; x++){
+ for(y = ymax; y != ymin; y -= inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+ }
+
+ while(ms_memoryUsed >= mem && RemoveLeastUsedModel(0));
+}
+
+void
+CStreaming::DeleteRwObjectsInSectorList(CPtrList &list)
+{
+ CPtrNode *node;
+ CEntity *e;
+
+ for(node = list.first; node; node = node->next){
+ e = (CEntity*)node->item;
+ if(!e->bStreamingDontDelete && !e->bImBeingRendered)
+ e->DeleteRwObject();
+ }
+}
+
+void
+CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
+{
+ CPtrNode *node;
+ CEntity *e;
+
+ for(node = list.first; node; node = node->next){
+ e = (CEntity*)node->item;
+ if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){
+ // Now this is pretty weird...
+ if(Abs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 1.6f)
+// {
+ e->DeleteRwObject();
+// return; // BUG?
+// }
+ else // FIX?
+ if(Abs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 1.6f)
+ e->DeleteRwObject();
+ }
+ }
+}
+
+bool
+CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem)
+{
+ CPtrNode *node;
+ CEntity *e;
+
+ for(node = list.first; node; node = node->next){
+ e = (CEntity*)node->item;
+ if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
+ e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next &&
+ FindPlayerPed()->m_pCurSurface != e){
+ e->DeleteRwObject();
+ if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) {
+ RemoveModel(e->GetModelIndex());
+ if(ms_memoryUsed < mem)
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool
+CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
+{
+ CPtrNode *node;
+ CEntity *e;
+
+ for(node = list.first; node; node = node->next){
+ e = (CEntity*)node->item;
+ if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
+ e->m_rwObject && (!e->IsVisible() || e->bOffscreen) && ms_aInfoForModel[e->GetModelIndex()].m_next){
+ e->DeleteRwObject();
+ if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) {
+ RemoveModel(e->GetModelIndex());
+ if(ms_memoryUsed < mem)
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void
+CStreaming::MakeSpaceFor(int32 size)
+{
+#ifdef FIX_BUGS
+#define MB (1024 * 1024)
+ if(ms_memoryAvailable == 0) {
+ extern size_t _dwMemAvailPhys;
+ ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
+ if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB;
+ }
+#undef MB
+#endif
+ while(ms_memoryUsed >= ms_memoryAvailable - size)
+ if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
+ DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
+ return;
+ }
+}
+
+void
+CStreaming::LoadScene(const CVector &pos)
+{
+ CStreamingInfo *si, *prev;
+ eLevelName level;
+
+ level = CTheZones::GetLevelFromPosition(&pos);
+ debug("Start load scene\n");
+ for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
+ prev = si->m_prev;
+ if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
+ RemoveModel(si - ms_aInfoForModel);
+ }
+ CRenderer::m_loadingPriority = false;
+ DeleteAllRwObjects();
+ if(level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ CGame::currLevel = level;
+ RemoveUnusedBigBuildings(level);
+ RequestBigBuildings(level, pos);
+ RequestBigBuildings(LEVEL_GENERIC, pos);
+ RemoveIslandsNotUsed(level);
+ LoadAllRequestedModels(false);
+ InstanceBigBuildings(level, pos);
+ InstanceBigBuildings(LEVEL_GENERIC, pos);
+ AddModelsToRequestList(pos, STREAMFLAGS_20);
+ CRadar::StreamRadarSections(pos);
+
+ if (!CGame::IsInInterior()) {
+ for (int i = 0; i < 5; i++) {
+ CZoneInfo zone;
+ CTheZones::GetZoneInfoForTimeOfDay(&pos, &zone);
+ int32 model = CCarCtrl::ChooseCarModelToLoad(CCarCtrl::ChooseCarRating(&zone));
+ CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
+ }
+ }
+ LoadAllRequestedModels(false);
+ InstanceLoadedModels(pos);
+
+ for(int i = 0; i < NUMSTREAMINFO; i++)
+ ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
+ debug("End load scene\n");
+}
+
+void
+CStreaming::LoadSceneCollision(const CVector &pos)
+{
+ CColStore::LoadCollision(pos);
+ CStreaming::LoadAllRequestedModels(false);
+}
+
+void
+CStreaming::MemoryCardSave(uint8 *buf, uint32 *size)
+{
+ int i;
+
+ *size = NUM_DEFAULT_MODELS;
+ for(i = 0; i < NUM_DEFAULT_MODELS; i++)
+ if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
+ buf[i] = ms_aInfoForModel[i].m_flags;
+ else
+ buf[i] = 0xFF;
+}
+
+void
+CStreaming::MemoryCardLoad(uint8 *buf, uint32 size)
+{
+ uint32 i;
+
+ assert(size == NUM_DEFAULT_MODELS);
+ for(i = 0; i < size; i++)
+ if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
+ if(buf[i] != 0xFF)
+ ms_aInfoForModel[i].m_flags = buf[i];
+}
+
+void
+CStreaming::UpdateForAnimViewer(void)
+{
+ if (CStreaming::ms_channelError == -1) {
+ CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f), 0);
+ CStreaming::LoadRequestedModels();
+ // original modifier was %d
+ sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
+ }
+ else {
+ CStreaming::RetryLoadFile(CStreaming::ms_channelError);
+ }
+}
+
+
+void
+CStreaming::PrintStreamingBufferState()
+{
+ char str[128];
+ wchar wstr[128];
+ uint32 offset, size;
+
+ CTimer::Stop();
+ int i = 0;
+ while (i < NUMSTREAMINFO) {
+ while (true) {
+ int j = 0;
+ DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
+ CPad::UpdatePads();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+
+ CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight);
+ CRGBA unusedColor(255, 255, 255, 255);
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
+ CFont::SetScale(0.5f, 0.75f);
+ CFont::SetCentreOff();
+ CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(200, 200, 200, 200));
+ CFont::SetBackGroundOnlyTextOff();
+ int modelIndex = i;
+ if (modelIndex < NUMSTREAMINFO) {
+ int y = 24;
+ for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) {
+ CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex];
+ CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex);
+ if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size))
+ continue;
+
+ if (modelIndex >= STREAM_OFFSET_TXD)
+ sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
+ CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
+ else
+ sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size,
+ streamingInfo->m_flags);
+ AsciiToUnicode(str, wstr);
+ CFont::PrintString(24.0f, y, wstr);
+ y += 12;
+ j++;
+ }
+ }
+
+ if (CPad::GetPad(1)->GetCrossJustDown())
+ i = modelIndex;
+
+ if (!CPad::GetPad(1)->GetTriangleJustDown())
+ break;
+
+ i = 0;
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+ }
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+ }
+ CTimer::Update();
+}