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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/core/Radar.h
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/Radar.h')
-rw-r--r--src/core/Radar.h289
1 files changed, 289 insertions, 0 deletions
diff --git a/src/core/Radar.h b/src/core/Radar.h
new file mode 100644
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--- /dev/null
+++ b/src/core/Radar.h
@@ -0,0 +1,289 @@
+#pragma once
+#include "Sprite2d.h"
+
+#define CARBLIP_MARKER_COLOR_R 252
+#define CARBLIP_MARKER_COLOR_G 138
+#define CARBLIP_MARKER_COLOR_B 242
+#define CARBLIP_MARKER_COLOR_A 255
+
+#define CHARBLIP_MARKER_COLOR_R 252
+#define CHARBLIP_MARKER_COLOR_G 138
+#define CHARBLIP_MARKER_COLOR_B 242
+#define CHARBLIP_MARKER_COLOR_A 255
+
+#define OBJECTBLIP_MARKER_COLOR_R 252
+#define OBJECTBLIP_MARKER_COLOR_G 138
+#define OBJECTBLIP_MARKER_COLOR_B 242
+#define OBJECTBLIP_MARKER_COLOR_A 255
+
+#define COORDBLIP_MARKER_COLOR_R 252
+#define COORDBLIP_MARKER_COLOR_G 138
+#define COORDBLIP_MARKER_COLOR_B 242
+#define COORDBLIP_MARKER_COLOR_A 228
+
+#define NUM_MAP_LEGENDS 75
+
+#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
+#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
+#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
+#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
+#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
+#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
+
+enum eBlipType
+{
+ BLIP_NONE,
+ BLIP_CAR,
+ BLIP_CHAR,
+ BLIP_OBJECT,
+ BLIP_COORD,
+ BLIP_CONTACT_POINT
+};
+
+enum eBlipDisplay
+{
+ BLIP_DISPLAY_NEITHER = 0,
+ BLIP_DISPLAY_MARKER_ONLY = 1,
+ BLIP_DISPLAY_BLIP_ONLY = 2,
+ BLIP_DISPLAY_BOTH = 3,
+};
+
+enum eRadarSprite
+{
+ RADAR_SPRITE_ENTITY_BLIP = -2,
+ RADAR_SPRITE_COORD_BLIP = -1,
+ RADAR_SPRITE_NONE = 0,
+ RADAR_SPRITE_CENTRE,
+ RADAR_SPRITE_MAP_HERE,
+ RADAR_SPRITE_NORTH,
+ RADAR_SPRITE_AVERY,
+ RADAR_SPRITE_BIKER,
+ RADAR_SPRITE_CORTEZ,
+ RADAR_SPRITE_DIAZ,
+ RADAR_SPRITE_KENT,
+ RADAR_SPRITE_LAWYER,
+ RADAR_SPRITE_PHIL,
+ RADAR_SPRITE_BIKERS,
+ RADAR_SPRITE_BOATYARD,
+ RADAR_SPRITE_MALIBU_CLUB,
+ RADAR_SPRITE_CUBANS,
+ RADAR_SPRITE_FILM,
+ RADAR_SPRITE_GUN,
+ RADAR_SPRITE_HAITIANS,
+ RADAR_SPRITE_HARDWARE,
+ RADAR_SPRITE_SAVE,
+ RADAR_SPRITE_STRIP,
+ RADAR_SPRITE_ICE,
+ RADAR_SPRITE_KCABS,
+ RADAR_SPRITE_LOVEFIST,
+ RADAR_SPRITE_PRINTWORKS,
+ RADAR_SPRITE_PROPERTY,
+ RADAR_SPRITE_SUNYARD,
+ RADAR_SPRITE_SPRAY,
+ RADAR_SPRITE_TSHIRT,
+ RADAR_SPRITE_TOMMY,
+ RADAR_SPRITE_PHONE,
+ RADAR_SPRITE_RADIO_WILDSTYLE,
+ RADAR_SPRITE_RADIO_FLASH,
+ RADAR_SPRITE_RADIO_KCHAT,
+ RADAR_SPRITE_RADIO_FEVER,
+ RADAR_SPRITE_RADIO_VROCK,
+ RADAR_SPRITE_RADIO_VCPR,
+ RADAR_SPRITE_RADIO_ESPANTOSO,
+ RADAR_SPRITE_RADIO_EMOTION,
+ RADAR_SPRITE_RADIO_WAVE,
+
+ RADAR_SPRITE_COUNT
+};
+
+enum
+{
+ RADAR_TRACE_RED,
+ RADAR_TRACE_GREEN,
+ RADAR_TRACE_LIGHT_BLUE,
+ RADAR_TRACE_GRAY,
+ RADAR_TRACE_YELLOW,
+ RADAR_TRACE_MAGENTA,
+ RADAR_TRACE_CYAN
+};
+
+enum
+{
+ BLIP_MODE_TRIANGULAR_UP = 0,
+ BLIP_MODE_TRIANGULAR_DOWN,
+ BLIP_MODE_SQUARE,
+};
+
+struct sRadarTrace
+{
+ uint32 m_nColor;
+ uint32 m_eBlipType; // eBlipType
+ int32 m_nEntityHandle;
+ CVector m_vec2DPos;
+ CVector m_vecPos;
+ uint16 m_BlipIndex;
+ bool m_bDim;
+ bool m_bInUse;
+ bool m_bShortRange;
+ bool m_unused;
+ float m_Radius;
+ int16 m_wScale;
+ uint16 m_eBlipDisplay; // eBlipDisplay
+ uint16 m_eRadarSprite; // eRadarSprite
+};
+
+// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former.
+#pragma pack(push,1)
+struct sRadarTraceSave
+{
+ uint32 m_nColor;
+ float m_Radius;
+ uint32 m_eBlipType; // eBlipType
+ int32 m_nEntityHandle;
+ CVector2D m_vec2DPos;
+ CVector m_vecPos;
+ uint16 m_BlipIndex;
+ bool m_bDim;
+ bool m_bInUse;
+ bool m_bShortRange;
+ bool m_unused;
+ int16 m_wScale;
+ uint16 m_eBlipDisplay; // eBlipDisplay
+ uint16 m_eRadarSprite; // eRadarSprite
+};
+#pragma pack(pop)
+
+// Values for screen space
+#define RADAR_LEFT (40.0f)
+#define RADAR_BOTTOM (40.0f)
+
+#ifdef FIX_RADAR
+/*
+ The values are from an early screenshot taken before R* broke radar
+ #define RADAR_WIDTH (82.0f)
+ #define RADAR_HEIGHT (82.0f)
+*/
+#define RADAR_WIDTH ((CDraw::ms_bFixRadar) ? (82.0f) : (94.0f))
+#define RADAR_HEIGHT ((CDraw::ms_bFixRadar) ? (82.0f) : (76.0f))
+#else
+/*
+ broken since forever, someone tried to fix size for 640x512(PAL)
+ http://aap.rockstarvision.com/pics/gta3/ps2screens/gta3_interface.jpg
+ but failed:
+ http://aap.rockstarvision.com/pics/gta3/artwork/gta3_artwork_16.jpg
+ most likely the guy used something like this:
+ int y = 82 * (640.0/512.0)/(640.0/480.0);
+ int x = y * (640.0/512.0);
+*/
+#define RADAR_WIDTH (94.0f)
+#define RADAR_HEIGHT (76.0f)
+#endif
+
+class CRadar
+{
+public:
+ static float m_radarRange;
+ static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
+ static CSprite2d CentreSprite;
+ static CSprite2d MapHereSprite;
+ static CSprite2d NorthSprite;
+ static CSprite2d AverySprite;
+ static CSprite2d BikerSprite;
+ static CSprite2d CortezSprite;
+ static CSprite2d DiazSprite;
+ static CSprite2d KentSprite;
+ static CSprite2d LawyerSprite;
+ static CSprite2d PhilSprite;
+ static CSprite2d BikersSprite;
+ static CSprite2d BoatyardSprite;
+ static CSprite2d MalibuClubSprite;
+ static CSprite2d CubansSprite;
+ static CSprite2d FilmSprite;
+ static CSprite2d GunSprite;
+ static CSprite2d HaitiansSprite;
+ static CSprite2d HardwareSprite;
+ static CSprite2d SaveHouseSprite;
+ static CSprite2d StripSprite;
+ static CSprite2d IceSprite;
+ static CSprite2d KCabsSprite;
+ static CSprite2d LovefistSprite;
+ static CSprite2d PrintworksSprite;
+ static CSprite2d PropertySprite;
+ static CSprite2d SunYardSprite;
+ static CSprite2d SpraySprite;
+ static CSprite2d TShirtSprite;
+ static CSprite2d TommySprite;
+ static CSprite2d PhoneSprite;
+ static CSprite2d RadioWildstyleSprite;
+ static CSprite2d RadioFlashSprite;
+ static CSprite2d RadioKChatSprite;
+ static CSprite2d RadioFeverSprite;
+ static CSprite2d RadioVRockSprite;
+ static CSprite2d RadioVCPRSprite;
+ static CSprite2d RadioEspantosoSprite;
+ static CSprite2d RadioEmotionSprite;
+ static CSprite2d RadioWaveSprite;
+ static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
+ static float cachedCos;
+ static float cachedSin;
+ static CRGBA ArrowBlipColour1;
+ static CRGBA ArrowBlipColour2;
+ static int16 MapLegendList[NUM_MAP_LEGENDS];
+ static int16 MapLegendCounter;
+
+#ifdef MAP_ENHANCEMENTS
+ static int TargetMarkerId;
+ static CVector TargetMarkerPos;
+#endif
+
+ static void InitFrontEndMap();
+ static void DrawYouAreHereSprite(float, float);
+#ifdef MAP_ENHANCEMENTS
+ static void ToggleTargetMarker(float, float);
+#endif
+ static uint8 CalculateBlipAlpha(float dist);
+ static void ChangeBlipBrightness(int32 i, int32 bright);
+ static void ChangeBlipColour(int32 i, int32);
+ static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
+ static void ChangeBlipScale(int32 i, int32 scale);
+ static void ClearBlip(int32 i);
+ static void ClearBlipForEntity(eBlipType type, int32 id);
+ static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
+ static bool DisplayThisBlip(int32 i);
+ static void Draw3dMarkers();
+ static void DrawBlips();
+ static void DrawMap();
+ static void DrawRadarMap();
+ static void DrawRadarMask();
+ static void DrawRadarSection(int32 x, int32 y);
+ static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
+ static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
+ static int32 GetActualBlipArrayIndex(int32 i);
+ static int32 GetNewUniqueBlipIndex(int32 i);
+ static uint32 GetRadarTraceColour(uint32 color, bool bright);
+ static void Initialise();
+ static float LimitRadarPoint(CVector2D &point);
+ static void LoadAllRadarBlips(uint8 *buf, uint32 size);
+ static void LoadTextures();
+ static void RemoveRadarSections();
+ static void SaveAllRadarBlips(uint8*, uint32*);
+ static void SetBlipSprite(int32 i, int32 icon);
+ static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
+ static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay);
+ static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
+ static void SetRadarMarkerState(int32 i, bool flag);
+ static void ShowRadarMarker(CVector pos, uint32 color, float radius);
+ static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
+ static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
+ static void Shutdown();
+ static void StreamRadarSections(const CVector &posn);
+ static void StreamRadarSections(int32 x, int32 y);
+ static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
+ static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
+ static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
+ static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
+ static void CalculateCachedSinCos();
+ static void DrawEntityBlip(int32 blipId);
+ static void DrawCoordBlip(int32 blipId);
+ static void DrawLegend(int32, int32, int32);
+};