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| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/core/Pools.cpp | |
| download | re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/Pools.cpp')
| -rw-r--r-- | src/core/Pools.cpp | 640 |
1 files changed, 640 insertions, 0 deletions
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp new file mode 100644 index 0000000..bf35f8e --- /dev/null +++ b/src/core/Pools.cpp @@ -0,0 +1,640 @@ +#include "common.h" + +#include "Pools.h" + +#include "Bike.h" +#include "Boat.h" +#include "CarCtrl.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif +#include "Population.h" +#include "ProjectileInfo.h" +#include "Streaming.h" +#include "Wanted.h" +#include "World.h" +#include "MemoryHeap.h" + +CCPtrNodePool *CPools::ms_pPtrNodePool; +CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; +CPedPool *CPools::ms_pPedPool; +CVehiclePool *CPools::ms_pVehiclePool; +CBuildingPool *CPools::ms_pBuildingPool; +CTreadablePool *CPools::ms_pTreadablePool; +CObjectPool *CPools::ms_pObjectPool; +CDummyPool *CPools::ms_pDummyPool; +CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; +CColModelPool *CPools::ms_pColModelPool; + +#if defined GTA_PS2 && !defined MASTER // or USE_CUSTOM_ALLOCATOR +// not in VC. perhaps ifdef'ed away +#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg) +#else +#define CHECKMEM(msg) +#endif + +void +CPools::Initialise(void) +{ + PUSH_MEMID(MEMID_POOLS); + CHECKMEM("before pools"); + ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode"); + CHECKMEM("after CPtrNodePool"); + ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode"); + CHECKMEM("after CEntryInfoNodePool"); + ms_pPedPool = new CPedPool(NUMPEDS, "Peds"); + CHECKMEM("after CPedPool"); + ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles"); + CHECKMEM("after CVehiclePool"); + ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings"); + CHECKMEM("after CBuildingPool"); + ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables"); + CHECKMEM("after CTreadablePool"); + ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects"); + CHECKMEM("after CObjectPool"); + ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys"); + CHECKMEM("after CDummyPool"); + ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj"); + CHECKMEM("after cAudioScriptObjectPool"); + ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel"); + CHECKMEM("after pools"); + POP_MEMID(); +} + +void +CPools::ShutDown(void) +{ + debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces()); + debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces()); + debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces()); + debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces()); + debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces()); + debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces()); + debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces()); + debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces()); + debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces()); + debug("ColModels left %d\n", ms_pColModelPool->GetNoOfUsedSpaces()); + printf("Shutdown pool started\n"); + + delete ms_pPtrNodePool; + delete ms_pEntryInfoNodePool; + delete ms_pPedPool; + delete ms_pVehiclePool; + delete ms_pBuildingPool; + delete ms_pTreadablePool; + delete ms_pObjectPool; + delete ms_pDummyPool; + delete ms_pAudioScriptObjectPool; + delete ms_pColModelPool; + + printf("Shutdown pool done\n"); +} + +int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); } +CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); } +int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetIndex(vehicle); } +CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); } +int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); } +CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); } + +void +CPools::CheckPoolsEmpty() +{ + assert(ms_pPedPool->GetNoOfUsedSpaces() == 0); + assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0); + printf("pools have been cleared\n"); +} + + +void +CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) +{ + if (ms_pObjectPool->GetIsFree(slot)) return; + + CObject *object = ms_pObjectPool->GetSlot(slot); + if (object->ObjectCreatedBy == TEMP_OBJECT) { + CWorld::Remove(object); + delete object; + } else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) { + // relocate to another slot?? + CObject *newObject = new CObject(object->GetModelIndex(), false); + CWorld::Remove(object); +#if 0 // todo better + *newObject = *object; +#else + memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize()); +#endif + CWorld::Add(newObject); + object->m_rwObject = nil; + delete object; + newObject->m_pFirstReference = nil; + } +} + +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); + +void CPools::LoadVehiclePool(uint8* buf, uint32 size) +{ +INITSAVEBUF + int nNumCars = ReadSaveBuf<int>(buf); + int nNumBoats = ReadSaveBuf<int>(buf); + int nNumBikes = ReadSaveBuf<int>(buf); + for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) { + uint32 type = ReadSaveBuf<uint32>(buf); + int16 model = ReadSaveBuf<int16>(buf); + CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + int32 slot = ReadSaveBuf<int32>(buf); + CVehicle* pVehicle; +#ifdef COMPATIBLE_SAVES + if (type == VEHICLE_TYPE_BOAT) + pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE); + else if (type == VEHICLE_TYPE_CAR) + pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE); + else if (type == VEHICLE_TYPE_BIKE) + pVehicle = new(slot) CBike(model, RANDOM_VEHICLE); + else + assert(0); + --CCarCtrl::NumRandomCars; + pVehicle->Load(buf); + CWorld::Add(pVehicle); +#else + char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))]; + if (type == VEHICLE_TYPE_BOAT) { + memcpy(vbuf, buf, sizeof(CBoat)); + SkipSaveBuf(buf, sizeof(CBoat)); + CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE); + pVehicle = pBoat; + --CCarCtrl::NumRandomCars; + } + else if (type == VEHICLE_TYPE_CAR) { + memcpy(vbuf, buf, sizeof(CAutomobile)); + SkipSaveBuf(buf, sizeof(CAutomobile)); + CStreaming::RequestModel(model, 0); // is it needed? + CStreaming::LoadAllRequestedModels(false); + CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE); + pVehicle = pAutomobile; + CCarCtrl::NumRandomCars--; // why? + pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage; + pAutomobile->SetupDamageAfterLoad(); + } + else if (type == VEHICLE_TYPE_BIKE) { +#ifdef FIX_BUGS + memcpy(vbuf, buf, sizeof(CBike)); +#else + memcpy(vbuf, buf, sizeof(CAutomobile)); +#endif + SkipSaveBuf(buf, sizeof(CBike)); + CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE); + pVehicle = pBike; + --CCarCtrl::NumRandomCars; + } + else + assert(0); + CVehicle* pBufferVehicle = (CVehicle*)vbuf; + pVehicle->GetMatrix() = pBufferVehicle->GetMatrix(); + pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy; + pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1; + pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2; + pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState; + pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers; + pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0]; + pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1]; + pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2]; + pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3]; + pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle; + pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal; + pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal; + pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer; + pVehicle->bIsLocked = pBufferVehicle->bIsLocked; + pVehicle->bEngineOn = pBufferVehicle->bEngineOn; + pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn; + pVehicle->bLightsOn = pBufferVehicle->bLightsOn; + pVehicle->bFreebies = pBufferVehicle->bFreebies; + pVehicle->m_fHealth = pBufferVehicle->m_fHealth; + pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear; + pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime; + pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath; +#ifdef FIX_BUGS //must be copypaste + pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer; +#else + pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath; +#endif + pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock; + pVehicle->SetStatus(pBufferVehicle->GetStatus()); + pVehicle->SetType(pBufferVehicle->GetType()); + (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0]; + (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1]; + pVehicle->AutoPilot = pBufferVehicle->AutoPilot; + CCarCtrl::UpdateCarCount(pVehicle, false); + CWorld::Add(pVehicle); + delete[] vbuf; +#endif + } +VALIDATESAVEBUF(size) +} + +void CPools::SaveVehiclePool(uint8* buf, uint32* size) +{ +INITSAVEBUF + int nNumCars = 0; + int nNumBoats = 0; + int nNumBikes = 0; + int nPoolSize = GetVehiclePool()->GetSize(); + for (int i = 0; i < nPoolSize; i++) { + CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + bool bHasPassenger = false; + for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { + if (pVehicle->pPassengers[j]) + bHasPassenger = true; + } +#ifdef MISSION_REPLAY + bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; +#ifdef FIX_BUGS + if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { +#else + if (!pVehicle->pDriver && !bHasPassenger) { +#endif + if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumCars; + if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumBoats; + if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumBoats; +#else + if (!pVehicle->pDriver && !bHasPassenger) { + if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) + ++nNumCars; + if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) + ++nNumBoats; + if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) + ++nNumBoats; +#endif + } + } + *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) + + nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) + + nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int); + WriteSaveBuf(buf, nNumCars); + WriteSaveBuf(buf, nNumBoats); + WriteSaveBuf(buf, nNumBikes); + for (int i = 0; i < nPoolSize; i++) { + CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + bool bHasPassenger = false; + for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { + if (pVehicle->pPassengers[j]) + bHasPassenger = true; + } +#ifdef MISSION_REPLAY + bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; +#endif +#if defined FIX_BUGS && defined MISSION_REPLAY + if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { +#else + if (!pVehicle->pDriver && !bHasPassenger) { +#endif +#ifdef COMPATIBLE_SAVES +#ifdef MISSION_REPLAY + if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else + if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif + WriteSaveBuf<uint32>(buf, pVehicle->m_vehType); + WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex()); + WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle)); + pVehicle->Save(buf); + } +#else +#ifdef MISSION_REPLAY + if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else + if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif + WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); + WriteSaveBuf(buf, GetVehicleRef(pVehicle)); + memcpy(buf, pVehicle, sizeof(CAutomobile)); + SkipSaveBuf(buf, sizeof(CAutomobile)); + } +#ifdef MISSION_REPLAY + if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else + if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif + WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); + WriteSaveBuf(buf, GetVehicleRef(pVehicle)); + memcpy(buf, pVehicle, sizeof(CBoat)); + SkipSaveBuf(buf, sizeof(CBoat)); + } +#ifdef MISSION_REPLAY + if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else + if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif + WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); + WriteSaveBuf(buf, GetVehicleRef(pVehicle)); + memcpy(buf, pVehicle, sizeof(CBike)); + SkipSaveBuf(buf, sizeof(CBike)); + } +#endif + } + } +VALIDATESAVEBUF(*size) +} + +void CPools::SaveObjectPool(uint8* buf, uint32* size) +{ +INITSAVEBUF + CProjectileInfo::RemoveAllProjectiles(); + CObject::DeleteAllTempObjects(); + int nObjects = 0; + int nPoolSize = GetObjectPool()->GetSize(); + for (int i = 0; i < nPoolSize; i++) { + CObject* pObject = GetObjectPool()->GetSlot(i); + if (!pObject) + continue; + if (pObject->ObjectCreatedBy == MISSION_OBJECT) + ++nObjects; + } + *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) + + sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(int16) + + + sizeof(int8) * 2 + sizeof(float) + sizeof(int8) + sizeof(int8) + + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int); + CopyToBuf(buf, nObjects); + for (int i = 0; i < nPoolSize; i++) { + CObject* pObject = GetObjectPool()->GetSlot(i); + if (!pObject) + continue; + if (pObject->ObjectCreatedBy == MISSION_OBJECT) { + bool bIsPickup = pObject->bIsPickup; + bool bPickupObjWithMessage = pObject->bPickupObjWithMessage; + bool bOutOfStock = pObject->bOutOfStock; + bool bGlassCracked = pObject->bGlassCracked; + bool bGlassBroken = pObject->bGlassBroken; + bool bHasBeenDamaged = pObject->bHasBeenDamaged; + bool bUseVehicleColours = pObject->bUseVehicleColours; + CCompressedMatrix tmp; + CopyToBuf(buf, pObject->m_modelIndex); + int32 ref = GetObjectRef(pObject); + CopyToBuf(buf, ref); + tmp.CompressFromFullMatrix(pObject->GetMatrix()); + CopyToBuf(buf, tmp); + CopyToBuf(buf, pObject->m_fUprootLimit); + tmp.CompressFromFullMatrix(pObject->m_objectMatrix); + CopyToBuf(buf, tmp); + CopyToBuf(buf, pObject->ObjectCreatedBy); + CopyToBuf(buf, bIsPickup); + CopyToBuf(buf, bPickupObjWithMessage); + CopyToBuf(buf, bOutOfStock); + CopyToBuf(buf, bGlassCracked); + CopyToBuf(buf, bGlassBroken); + CopyToBuf(buf, bHasBeenDamaged); + CopyToBuf(buf, bUseVehicleColours); + CopyToBuf(buf, pObject->m_nCostValue); + CopyToBuf(buf, pObject->m_nBonusValue); + SkipSaveBuf(buf, 1); + CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier); + CopyToBuf(buf, pObject->m_nCollisionDamageEffect); + CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases); + CopyToBuf(buf, pObject->m_nEndOfLifeTime); +#ifdef COMPATIBLE_SAVES + pObject->SaveEntityFlags(buf); +#else + CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]); + CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]); +#endif + } + } +VALIDATESAVEBUF(*size) +} + +void CPools::LoadObjectPool(uint8* buf, uint32 size) +{ +INITSAVEBUF + int nObjects; + CopyFromBuf(buf, nObjects); + for (int i = 0; i < nObjects; i++) { + int16 mi; + CopyFromBuf(buf, mi); + int ref; + CopyFromBuf(buf, ref); + char* obuf = new char[sizeof(CObject)]; + CObject* pBufferObject = (CObject*)obuf; + CCompressedMatrix tmp; + CopyFromBuf(buf, tmp); + tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix()); + CopyFromBuf(buf, pBufferObject->m_fUprootLimit); + CopyFromBuf(buf, tmp); + tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix); + CopyFromBuf(buf, pBufferObject->ObjectCreatedBy); + int8 bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bIsPickup = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bPickupObjWithMessage = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bOutOfStock = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bGlassCracked = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bGlassBroken = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bHasBeenDamaged = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bUseVehicleColours = bitFlag; + CopyFromBuf(buf, pBufferObject->m_nCostValue); + CopyFromBuf(buf, pBufferObject->m_nBonusValue); + SkipSaveBuf(buf, 1); + CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier); + CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect); + CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases); + CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime); +#ifndef COMPATIBLE_SAVES + CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]); + CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]); +#endif + if (GetObjectPool()->GetSlot(ref >> 8)) + CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8)); + CObject* pObject = new(ref) CObject(mi, false); + pObject->GetMatrix() = pBufferObject->GetMatrix(); +#ifdef COMPATIBLE_SAVES + pObject->LoadEntityFlags(buf); +#endif + pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit; + pObject->m_objectMatrix = pBufferObject->m_objectMatrix; + pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy; + pObject->bIsPickup = pBufferObject->bIsPickup; + pObject->bPickupObjWithMessage = pBufferObject->bPickupObjWithMessage; + pObject->bOutOfStock = pBufferObject->bOutOfStock; + pObject->bGlassCracked = pBufferObject->bGlassCracked; + pObject->bGlassBroken = pBufferObject->bGlassBroken; + pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged; + pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours; + pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier; + pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect; + pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases; + pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime; +#ifndef COMPATIBLE_SAVES + (pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0]; + (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1]; +#endif + pObject->bHasCollided = false; + pObject->m_nCostValue = pBufferObject->m_nCostValue; + pObject->m_nBonusValue = pBufferObject->m_nBonusValue; + CWorld::Add(pObject); + delete[] obuf; + } +VALIDATESAVEBUF(size) +} + +void CPools::SavePedPool(uint8* buf, uint32* size) +{ +INITSAVEBUF + int nNumPeds = 0; + int nPoolSize = GetPedPool()->GetSize(); + for (int i = 0; i < nPoolSize; i++) { + CPed* pPed = GetPedPool()->GetSlot(i); + if (!pPed) + continue; +#ifdef MISSION_REPLAY + if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) +#else + if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) +#endif + nNumPeds++; + } + *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize + + sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME); + CopyToBuf(buf, nNumPeds); + for (int i = 0; i < nPoolSize; i++) { + CPed* pPed = GetPedPool()->GetSlot(i); + if (!pPed) + continue; +#ifdef MISSION_REPLAY + if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) { +#else + if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) { +#endif + CopyToBuf(buf, pPed->m_nPedType); + CopyToBuf(buf, pPed->m_modelIndex); + int32 ref = GetPedRef(pPed); + CopyToBuf(buf, ref); +#ifdef COMPATIBLE_SAVES + pPed->Save(buf); +#else + memcpy(buf, pPed, sizeof(CPlayerPed)); + SkipSaveBuf(buf, sizeof(CPlayerPed)); +#endif + CopyToBuf(buf, CWanted::MaximumWantedLevel); + CopyToBuf(buf, CWanted::nMaximumWantedLevel); + memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME); + SkipSaveBuf(buf, MAX_MODEL_NAME); + } + } +VALIDATESAVEBUF(*size); +#undef CopyToBuf +} + +void CPools::LoadPedPool(uint8* buf, uint32 size) +{ +INITSAVEBUF + int nPeds; + CopyFromBuf(buf, nPeds); + for (int i = 0; i < nPeds; i++) { + uint32 pedtype; + int16 model; + int ref; + + CopyFromBuf(buf, pedtype); + CopyFromBuf(buf, model); + CopyFromBuf(buf, ref); +#ifdef COMPATIBLE_SAVES + CPed* pPed; + + char name[MAX_MODEL_NAME]; + // Unfortunate hack: player model is stored after ped structure. + // It could be avoided by just using "player" because in practice it is always true. + memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME); + CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + + if (pedtype == PEDTYPE_PLAYER1) + pPed = new(ref) CPlayerPed(); + else + assert(0); + + pPed->Load(buf); + if (pedtype == PEDTYPE_PLAYER1) { + CopyFromBuf(buf, CWanted::MaximumWantedLevel); + CopyFromBuf(buf, CWanted::nMaximumWantedLevel); + SkipSaveBuf(buf, MAX_MODEL_NAME); + } + + if (pedtype == PEDTYPE_PLAYER1) { + pPed->m_wepAccuracy = 100; + CWorld::Players[0].m_pPed = (CPlayerPed*)pPed; + } + CWorld::Add(pPed); +#else + char* pbuf = new char[sizeof(CPlayerPed)]; + CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf; + CPed* pPed; + char name[MAX_MODEL_NAME]; + // the code implies that there was idea to load non-player ped + if (pedtype == PEDTYPE_PLAYER1) { // always true + memcpy(pbuf, buf, sizeof(CPlayerPed)); + SkipSaveBuf(buf, sizeof(CPlayerPed)); + CopyFromBuf(buf, CWanted::MaximumWantedLevel); + CopyFromBuf(buf, CWanted::nMaximumWantedLevel); + CopyFromBuf(buf, name); + } + CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + if (pedtype == PEDTYPE_PLAYER1) { + CPlayerPed* pPlayerPed = new(ref) CPlayerPed(); + for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++) + pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i]; + pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina; + pPed = pPlayerPed; + } + pPed->SetPosition(pBufferPlayer->GetPosition()); + pPed->m_fHealth = pBufferPlayer->m_fHealth; + pPed->m_fArmour = pBufferPlayer->m_fArmour; + pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy; + pPed->m_currentWeapon = 0; + pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed; + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pBufferPlayer->HasWeaponSlot(i)) { + int modelId = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModelId; + if (modelId != -1) { + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY); + int modelId2 = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModel2Id; + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + CStreaming::LoadAllRequestedModels(false); + } + pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal, false); + } + } + + if (pedtype == PEDTYPE_PLAYER1) { + pPed->m_wepAccuracy = 100; + CWorld::Players[0].m_pPed = (CPlayerPed*)pPed; + } + CWorld::Add(pPed); + delete[] pbuf; +#endif + } +VALIDATESAVEBUF(size) +} + +#undef CopyFromBuf +#undef CopyToBuf
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