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| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/core/Pad.h | |
| download | re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/Pad.h')
| -rw-r--r-- | src/core/Pad.h | 485 |
1 files changed, 485 insertions, 0 deletions
diff --git a/src/core/Pad.h b/src/core/Pad.h new file mode 100644 index 0000000..f141ed6 --- /dev/null +++ b/src/core/Pad.h @@ -0,0 +1,485 @@ +#pragma once + +enum { + PLAYERCONTROL_ENABLED = 0, + PLAYERCONTROL_CAMERA = 1, + PLAYERCONTROL_UNK2 = 2, + PLAYERCONTROL_GARAGE = 4, + PLAYERCONTROL_UNK8 = 8, + PLAYERCONTROL_UNK10 = 16, + PLAYERCONTROL_PLAYERINFO = 32, + PLAYERCONTROL_PHONE = 64, + PLAYERCONTROL_CUTSCENE = 128, + PLAYERCONTROL_SHORTCUT_TAXI = 256, +}; + +class CControllerState +{ +public: + int16 LeftStickX, LeftStickY; + int16 RightStickX, RightStickY; + int16 LeftShoulder1, LeftShoulder2; + int16 RightShoulder1, RightShoulder2; + int16 DPadUp, DPadDown, DPadLeft, DPadRight; + int16 Start, Select; + int16 Square, Triangle, Cross, Circle; + int16 LeftShock, RightShock; + int16 NetworkTalk; + float GetLeftStickX(void) { return LeftStickX/32767.0f; }; + float GetLeftStickY(void) { return LeftStickY/32767.0f; }; + float GetRightStickX(void) { return RightStickX/32767.0f; }; + float GetRightStickY(void) { return RightStickY/32767.0f; }; + + bool CheckForInput(); + void Clear(void); +}; +VALIDATE_SIZE(CControllerState, 0x2A); + +class CMouseControllerState +{ +public: + //uint32 btns; // bit 0-2 button 1-3 + + bool LMB; + bool RMB; + bool MMB; + bool WHEELUP; + bool WHEELDN; + bool MXB1; + bool MXB2; + char _pad0; + + float x, y; + + CMouseControllerState(); + void Clear(); +}; + +VALIDATE_SIZE(CMouseControllerState, 0x10); + +class CMousePointerStateHelper +{ +public: + bool bInvertHorizontally; + bool bInvertVertically; + + CMouseControllerState GetMouseSetUp(); +}; + +VALIDATE_SIZE(CMousePointerStateHelper, 0x2); + +extern CMousePointerStateHelper MousePointerStateHelper; + + +class CKeyboardState +{ +public: + int16 F[12]; + int16 VK_KEYS[256]; + int16 ESC; + int16 INS; + int16 DEL; + int16 HOME; + int16 END; + int16 PGUP; + int16 PGDN; + int16 UP; + int16 DOWN; + int16 LEFT; + int16 RIGHT; + int16 SCROLLLOCK; + int16 PAUSE; + int16 NUMLOCK; + int16 DIV; + int16 MUL; + int16 SUB; + int16 ADD; + int16 ENTER; + int16 DECIMAL; + int16 NUM1; + int16 NUM2; + int16 NUM3; + int16 NUM4; + int16 NUM5; + int16 NUM6; + int16 NUM7; + int16 NUM8; + int16 NUM9; + int16 NUM0; + int16 BACKSP; + int16 TAB; + int16 CAPSLOCK; + int16 EXTENTER; + int16 LSHIFT; + int16 RSHIFT; + int16 SHIFT; + int16 LCTRL; + int16 RCTRL; + int16 LALT; + int16 RALT; + int16 LWIN; + int16 RWIN; + int16 APPS; + + void Clear(); +}; + +VALIDATE_SIZE(CKeyboardState, 0x270); + +enum +{ + // taken from miss2 + PAD1 = 0, + PAD2, + + MAX_PADS +}; + +class CPad +{ +public: + enum + { + HORNHISTORY_SIZE = 5, + DRUNK_STEERING_BUFFER_SIZE = 10, + }; + CControllerState NewState; + CControllerState OldState; + int16 SteeringLeftRightBuffer[DRUNK_STEERING_BUFFER_SIZE]; + int32 DrunkDrivingBufferUsed; + CControllerState PCTempKeyState; + CControllerState PCTempJoyState; + CControllerState PCTempMouseState; + // straight out of my IDB + int16 Phase; + int16 Mode; + int16 ShakeDur; + uint16 DisablePlayerControls; + uint8 ShakeFreq; + bool bHornHistory[HORNHISTORY_SIZE]; + uint8 iCurrHornHistory; + int8 JustOutOfFrontend; + int8 bApplyBrakes; + char CheatString[12]; + int32 LastTimeTouched; + int32 AverageWeapon; + int32 AverageEntries; + +#ifdef DETECT_PAD_INPUT_SWITCH + static bool IsAffectedByController; +#endif + CPad() { } + ~CPad() { } + + static bool bDisplayNoControllerMessage; + static bool bObsoleteControllerMessage; + static bool bOldDisplayNoControllerMessage; + static bool m_bMapPadOneToPadTwo; + static bool m_bDebugCamPCOn; + static bool bHasPlayerCheated; + static bool bInvertLook4Pad; + + static CKeyboardState OldKeyState; + static CKeyboardState NewKeyState; + static CKeyboardState TempKeyState; + static char KeyBoardCheatString[30]; + static CMouseControllerState OldMouseControllerState; + static CMouseControllerState NewMouseControllerState; + static CMouseControllerState PCTempMouseControllerState; + + +#ifdef GTA_PS2_STUFF + static void Initialise(void); +#endif + void Clear(bool bResetPlayerControls); + void ClearMouseHistory(); + void ClearKeyBoardHistory(); + void UpdateMouse(); + CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2); + void StartShake(int16 nDur, uint8 nFreq); + void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz); + void StartShake_Train(float fX, float fY); +#ifdef GTA_PS2_STUFF + void AddToCheatString(char c); +#endif + void AddToPCCheatString(char c); + + static void UpdatePads(void); + void ProcessPCSpecificStuff(void); + void Update(int16 pad); + + static void DoCheats(void); + void DoCheats(int16 unk); + + static void StopPadsShaking(void); + void StopShaking(int16 pad); + + static CPad *GetPad(int32 pad); + + int16 GetSteeringLeftRight(void); + int16 GetSteeringUpDown(void); + int16 GetCarGunUpDown(void); + int16 GetCarGunLeftRight(void); + int16 GetPedWalkLeftRight(void); + int16 GetPedWalkUpDown(void); + int16 GetAnalogueUpDown(void); + int16 GetAnalogueLeftRight(void); + bool GetLookLeft(void); + bool GetLookRight(void); + bool GetLookBehindForCar(void); + bool GetLookBehindForPed(void); + bool GetHorn(void); + bool HornJustDown(void); + bool GetCarGunFired(void); + bool CarGunJustDown(void); + int16 GetHandBrake(void); + int16 GetBrake(void); + bool GetExitVehicle(void); + bool ExitVehicleJustDown(void); + int32 GetWeapon(void); + bool WeaponJustDown(void); + int16 GetAccelerate(void); + bool CycleCameraModeJustDown(void); + bool CycleCameraModeUpJustDown(void); + bool CycleCameraModeDownJustDown(void); + bool ChangeStationJustDown(void); + bool CycleWeaponLeftJustDown(void); + bool CycleWeaponRightJustDown(void); + bool GetTarget(void); + bool TargetJustDown(void); + bool DuckJustDown(void); + bool CollectPickupJustDown(void); + bool JumpJustDown(void); + bool GetSprint(void); + bool ShiftTargetLeftJustDown(void); + bool ShiftTargetRightJustDown(void); + bool GetAnaloguePadUp(void); + bool GetAnaloguePadDown(void); + bool GetAnaloguePadLeft(void); + bool GetAnaloguePadRight(void); + bool GetAnaloguePadLeftJustUp(void); + bool GetAnaloguePadRightJustUp(void); + bool ForceCameraBehindPlayer(void); + bool SniperZoomIn(void); + bool SniperZoomOut(void); + int16 SniperModeLookLeftRight(void); + int16 SniperModeLookUpDown(void); + int16 LookAroundLeftRight(void); + int16 LookAroundUpDown(void); + void ResetAverageWeapon(void); + static void FixPadsAfterSave(void); + static void PrintErrorMessage(void); + static void ResetCheats(void); + static char *EditString(char *pStr, int32 nSize); + static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); + uint32 InputHowLongAgo(void); + void SetDrunkInputDelay(int32 delay) { DrunkDrivingBufferUsed = delay; } + +#ifdef XINPUT + static int XInputJoy1; + static int XInputJoy2; + void AffectFromXinput(uint32 pad); +#endif + + // mouse + bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } + bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); } + bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); } + bool GetMouseWheelUpJustDown() { return !!(NewMouseControllerState.WHEELUP && !OldMouseControllerState.WHEELUP); } + bool GetMouseWheelDownJustDown() { return !!(NewMouseControllerState.WHEELDN && !OldMouseControllerState.WHEELDN);} + bool GetMouseX1JustDown() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); } + bool GetMouseX2JustDown() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); } + + bool GetLeftMouseJustUp() { return !!(!NewMouseControllerState.LMB && OldMouseControllerState.LMB); } + bool GetRightMouseJustUp() { return !!(!NewMouseControllerState.RMB && OldMouseControllerState.RMB); } + bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); } + bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); } + bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); } + bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); } + bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); } + + bool GetLeftMouse() { return NewMouseControllerState.LMB; } + bool GetRightMouse() { return NewMouseControllerState.RMB; } + bool GetMiddleMouse() { return NewMouseControllerState.MMB; } + bool GetMouseWheelUp() { return NewMouseControllerState.WHEELUP; } + bool GetMouseWheelDown() { return NewMouseControllerState.WHEELDN; } + bool GetMouseX1() { return NewMouseControllerState.MXB1; } + bool GetMouseX2() { return NewMouseControllerState.MXB2; } + + bool GetLeftMouseUp() { return !OldMouseControllerState.LMB; } + bool GetRightMouseUp() { return !OldMouseControllerState.RMB; } + bool GetMiddleMouseUp() { return !OldMouseControllerState.MMB; } + bool GetMouseWheelUpUp() { return !OldMouseControllerState.WHEELUP; } + bool GetMouseWheelDownUp() { return !OldMouseControllerState.WHEELDN; } + bool GetMouseX1Up() { return !OldMouseControllerState.MXB1; } + bool GetMouseX2Up() { return !OldMouseControllerState.MXB2; } + + + float GetMouseX() { return NewMouseControllerState.x; } + float GetMouseY() { return NewMouseControllerState.y; } + + // keyboard + + bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } + bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } + bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } + bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } + bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } + bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } + bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } + bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } + bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } + bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } + bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } + bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } + bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } + bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } + bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } + bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } + bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } + bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } + bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } + bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } + bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } + bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } + bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } + bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } + bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } + bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } + bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } + bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } + bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } + bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } + bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } + bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } + bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } + bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } + bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } + bool GetReturnJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } + bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } + bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } + bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } + bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } + bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } + bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } + bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } + bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } + bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); } + bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); } + + bool GetLeftJustUp() { return !!(!NewKeyState.LEFT && OldKeyState.LEFT); } + bool GetRightJustUp() { return !!(!NewKeyState.RIGHT && OldKeyState.RIGHT); } + bool GetEnterJustUp() { return GetPadEnterJustUp() || GetReturnJustUp(); } + bool GetReturnJustUp() { return !!(!NewKeyState.EXTENTER && OldKeyState.EXTENTER); } + bool GetPadEnterJustUp() { return !!(!NewKeyState.ENTER && OldKeyState.ENTER); } + + bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; } + bool GetF(int32 n) { return NewKeyState.F[n]; } + bool GetEscape() { return NewKeyState.ESC; } + bool GetInsert() { return NewKeyState.INS; } + bool GetDelete() { return NewKeyState.DEL; } + bool GetHome() { return NewKeyState.HOME; } + bool GetEnd() { return NewKeyState.END; } + bool GetPageUp() { return NewKeyState.PGUP; } + bool GetPageDown() { return NewKeyState.PGDN; } + bool GetUp() { return NewKeyState.UP; } + bool GetDown() { return NewKeyState.DOWN; } + bool GetLeft() { return NewKeyState.LEFT; } + bool GetRight() { return NewKeyState.RIGHT; } + bool GetScrollLock() { return NewKeyState.SCROLLLOCK; } + bool GetPause() { return NewKeyState.PAUSE; } + bool GetNumLock() { return NewKeyState.NUMLOCK; } + bool GetDivide() { return NewKeyState.DIV; } + bool GetTimes() { return NewKeyState.MUL; } + bool GetMinus() { return NewKeyState.SUB; } + bool GetPlus() { return NewKeyState.ADD; } + bool GetPadEnter() { return NewKeyState.ENTER; } // GetEnterJustDown + bool GetPadDel() { return NewKeyState.DECIMAL; } + bool GetPad1() { return NewKeyState.NUM1; } + bool GetPad2() { return NewKeyState.NUM2; } + bool GetPad3() { return NewKeyState.NUM3; } + bool GetPad4() { return NewKeyState.NUM4; } + bool GetPad5() { return NewKeyState.NUM5; } + bool GetPad6() { return NewKeyState.NUM6; } + bool GetPad7() { return NewKeyState.NUM7; } + bool GetPad8() { return NewKeyState.NUM8; } + bool GetPad9() { return NewKeyState.NUM9; } + bool GetPad0() { return NewKeyState.NUM0; } + bool GetBackspace() { return NewKeyState.BACKSP; } + bool GetTab() { return NewKeyState.TAB; } + bool GetCapsLock() { return NewKeyState.CAPSLOCK; } + bool GetEnter() { return NewKeyState.EXTENTER; } + bool GetLeftShift() { return NewKeyState.LSHIFT; } + bool GetShift() { return NewKeyState.SHIFT; } + bool GetRightShift() { return NewKeyState.RSHIFT; } + bool GetLeftCtrl() { return NewKeyState.LCTRL; } + bool GetRightCtrl() { return NewKeyState.RCTRL; } + bool GetLeftAlt() { return NewKeyState.LALT; } + bool GetRightAlt() { return NewKeyState.RALT; } + bool GetLeftWin() { return NewKeyState.LWIN; } + bool GetRightWin() { return NewKeyState.RWIN; } + bool GetApps() { return NewKeyState.APPS; } + // pad + + bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } + bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } + bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } + bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } + bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } + bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } + bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } + bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } + bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } + bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } + bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } + bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } + bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); } + bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); } + bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); } + bool GetSelectJustDown() { return !!(NewState.Select && !OldState.Select); } + bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); } + bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); } + + bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); } + bool GetCircleJustUp() { return !!(!NewState.Circle && OldState.Circle); } + bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); } + bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); } + bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); } + bool GetDPadDownJustUp() { return !!(!NewState.DPadDown && OldState.DPadDown); } + bool GetDPadLeftJustUp() { return !!(!NewState.DPadLeft && OldState.DPadLeft); } + bool GetDPadRightJustUp() { return !!(!NewState.DPadRight && OldState.DPadRight); } + + bool GetTriangle() { return !!NewState.Triangle; } + bool GetCircle() { return !!NewState.Circle; } + bool GetCross() { return !!NewState.Cross; } + bool GetSquare() { return !!NewState.Square; } + bool GetDPadUp() { return !!NewState.DPadUp; } + bool GetDPadDown() { return !!NewState.DPadDown; } + bool GetDPadLeft() { return !!NewState.DPadLeft; } + bool GetDPadRight() { return !!NewState.DPadRight; } + bool GetLeftShoulder1(void) { return !!NewState.LeftShoulder1; } + bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; } + bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; } + bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; } + bool GetStart() { return !!NewState.Start; } + bool GetSelect() { return !!NewState.Select; } + int16 GetLeftStickX(void) { return NewState.LeftStickX; } + int16 GetLeftStickY(void) { return NewState.LeftStickY; } + int16 GetRightStickX(void) { return NewState.RightStickX; } + int16 GetRightStickY(void) { return NewState.RightStickY; } + + bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } + void SetDisablePlayerControls(uint16 who) { DisablePlayerControls |= who; } + void SetEnablePlayerControls(uint16 who) { DisablePlayerControls &= ~who; } + bool IsPlayerControlsDisabledBy(uint16 who) { return DisablePlayerControls & who; } + + int16 GetMode() { return Mode; } + void SetMode(int16 mode) { Mode = mode; } + + static bool IsNoOrObsolete() { return bDisplayNoControllerMessage || bObsoleteControllerMessage; } +}; + +VALIDATE_SIZE(CPad, 0xFC); +extern CPad Pads[MAX_PADS]; |
