summaryrefslogtreecommitdiff
path: root/src/core/Fire.cpp
diff options
context:
space:
mode:
authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/core/Fire.cpp
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/Fire.cpp')
-rw-r--r--src/core/Fire.cpp500
1 files changed, 500 insertions, 0 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
new file mode 100644
index 0000000..8a6db0d
--- /dev/null
+++ b/src/core/Fire.cpp
@@ -0,0 +1,500 @@
+#include "common.h"
+
+#include "Vector.h"
+#include "PlayerPed.h"
+#include "Entity.h"
+#include "PointLights.h"
+#include "Particle.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "Shadows.h"
+#include "Automobile.h"
+#include "World.h"
+#include "General.h"
+#include "EventList.h"
+#include "DamageManager.h"
+#include "Ped.h"
+#include "Fire.h"
+#include "GameLogic.h"
+#include "CarAI.h"
+
+CFireManager gFireManager;
+
+CFire::CFire()
+{
+ m_bIsOngoing = false;
+ m_bIsScriptFire = false;
+ m_bPropagationFlag = true;
+ m_bAudioSet = true;
+ m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+ m_nExtinguishTime = 0;
+ m_nStartTime = 0;
+ m_pEntity = nil;
+ m_pSource = nil;
+ m_fStrength = 0.8f;
+ m_fWaterExtinguishCountdown = 1.0f;
+ m_bExtinguishedWithWater = false;
+}
+
+CFire::~CFire() {}
+
+void
+CFire::ProcessFire(void)
+{
+ float fDamagePlayer;
+ float fDamagePeds;
+ float fDamageVehicle;
+ int16 nRandNumber;
+ float fGreen;
+ float fRed;
+ CVector lightpos;
+ CVector firePos;
+ CPed *ped = (CPed *)m_pEntity;
+ CVehicle *veh = (CVehicle*)m_pEntity;
+
+ m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
+
+ if (m_pEntity) {
+ m_vecPos = m_pEntity->GetPosition();
+
+ if (((CPed *)m_pEntity)->IsPed()) {
+ if (ped->m_pFire != this) {
+ Extinguish();
+ return;
+ }
+#if defined GTAVC_JP_PATCH && !defined FIX_BUGS
+ if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
+ Extinguish();
+ return;
+ }
+#endif
+ if (ped->m_nMoveState != PEDMOVE_RUN)
+ m_vecPos.z -= 1.0f;
+ if (ped->bInVehicle && ped->m_pMyVehicle) {
+ if (ped->m_pMyVehicle->IsCar())
+ ped->m_pMyVehicle->m_fHealth = 75.0f;
+ } else if (m_pEntity == (CPed *)FindPlayerPed()) {
+ fDamagePlayer = 1.2f * CTimer::GetTimeStep();
+
+ ((CPlayerPed *)m_pEntity)->InflictDamage(
+ (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
+ fDamagePlayer, PEDPIECE_TORSO, 0);
+ } else {
+ fDamagePeds = 1.2f * CTimer::GetTimeStep();
+
+ if (((CPlayerPed *)m_pEntity)->InflictDamage(
+ (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
+ fDamagePeds, PEDPIECE_TORSO, 0)) {
+ m_pEntity->bRenderScorched = true;
+ }
+ }
+ } else if (m_pEntity->IsVehicle()) {
+ if (veh->m_pCarFire != this) {
+ Extinguish();
+ return;
+ }
+#ifdef FIX_BUGS
+ if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
+ Extinguish();
+ return;
+ }
+#endif
+ if (!m_bIsScriptFire) {
+ fDamageVehicle = 1.2f * CTimer::GetTimeStep();
+ veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
+ }
+ }
+ }
+ if (!FindPlayerVehicle() &&
+#ifdef FIX_BUGS
+ FindPlayerPed() &&
+#endif
+ !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
+ && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
+ FindPlayerPed()->DoStuffToGoOnFire();
+ gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
+ }
+ if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
+ m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
+ firePos = m_vecPos;
+
+ if (veh && veh->IsVehicle() && veh->IsCar()) {
+ CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()));
+ CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
+ ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
+
+ firePos.x = ModelInfo.x;
+ firePos.y = ModelInfo.y;
+ firePos.z = ModelInfo.z + 0.15f;
+ }
+
+ CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
+ 0, m_fStrength, 0, 0, 0, 0);
+
+ CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
+
+ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
+ CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ }
+ if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) {
+ if (CTimer::GetTimeInMilliseconds() > m_nStartTime)
+ m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
+
+ nRandNumber = CGeneral::GetRandomNumber() & 127;
+ lightpos.x = m_vecPos.x;
+ lightpos.y = m_vecPos.y;
+ lightpos.z = m_vecPos.z + 5.0f;
+
+ if (!m_pEntity) {
+ CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
+ nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
+ }
+ fGreen = nRandNumber / 128.f;
+ fRed = nRandNumber / 128.f;
+
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0.0f, 0, 0);
+ } else {
+ Extinguish();
+ }
+}
+
+void
+CFire::ReportThisFire(void)
+{
+ gFireManager.m_nTotalFires++;
+ CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000);
+}
+
+void
+CFire::Extinguish(void)
+{
+ if (m_bIsOngoing) {
+ if (!m_bIsScriptFire)
+ gFireManager.m_nTotalFires--;
+
+ m_nExtinguishTime = 0;
+ m_bIsOngoing = false;
+ m_bExtinguishedWithWater = false;
+
+ if (m_pEntity) {
+ if (m_pEntity->IsPed()) {
+ CPed *ped = (CPed*)m_pEntity;
+ if (ped->CanSetPedState()) {
+ if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
+ if (ped->IsPlayer()) {
+ ped->SetIdle();
+ } else {
+ ped->m_nLastPedState = PED_NONE;
+ ped->SetWanderPath(0);
+ ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
+ }
+ }
+ }
+ ped->m_pFire = nil;
+ } else if (m_pEntity->IsVehicle()) {
+ ((CVehicle *)m_pEntity)->m_pCarFire = nil;
+ }
+ m_pEntity = nil;
+ }
+ }
+}
+
+void
+CFireManager::StartFire(CVector pos, float size, uint8 propagation)
+{
+ CFire *fire = GetNextFreeFire();
+
+ if (fire) {
+ fire->m_bIsOngoing = true;
+ fire->m_bIsScriptFire = false;
+ fire->m_bPropagationFlag = propagation;
+ fire->m_bAudioSet = true;
+ fire->m_vecPos = pos;
+ fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000;
+ fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
+ fire->m_pEntity = nil;
+ fire->m_pSource = nil;
+ fire->m_nNextTimeToAddFlames = 0;
+ fire->ReportThisFire();
+ fire->m_fStrength = size;
+ fire->m_bExtinguishedWithWater = false;
+ }
+}
+
+CFire *
+CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
+{
+ CPed *ped = (CPed *)entityOnFire;
+ CVehicle *veh = (CVehicle *)entityOnFire;
+
+ if (entityOnFire->IsPed()) {
+ if (ped->m_pFire)
+ return nil;
+ if (!ped->IsPedInControl())
+ return nil;
+ } else if (entityOnFire->IsVehicle()) {
+ if (veh->m_pCarFire)
+ return nil;
+ if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225)
+ return nil;
+ }
+ CFire *fire = GetNextFreeFire();
+
+ if (fire) {
+ if (entityOnFire->IsPed()) {
+ ped->m_pFire = fire;
+ if (ped != FindPlayerPed()) {
+ if (fleeFrom) {
+ ped->SetFlee(fleeFrom, 10000);
+ } else {
+ CVector2D pos = entityOnFire->GetPosition();
+ ped->SetFlee(pos, 10000);
+ ped->m_fleeFrom = nil;
+ }
+ ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ ped->bDrawLast = false;
+ ped->SetMoveState(PEDMOVE_SPRINT);
+ ped->SetMoveAnim();
+ ped->SetPedState(PED_ON_FIRE);
+ }
+ if (fleeFrom) {
+ if (ped->m_nPedType == PEDTYPE_COP) {
+ CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ } else {
+ CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ }
+ }
+ } else {
+ if (entityOnFire->IsVehicle()) {
+ veh->m_pCarFire = fire;
+ if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
+ CCarAI::TellOccupantsToFleeCar(veh);
+
+ if (fleeFrom) {
+ CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ }
+ }
+ }
+
+ fire->m_bIsOngoing = true;
+ fire->m_bExtinguishedWithWater = false;
+ fire->m_bIsScriptFire = false;
+ fire->m_vecPos = entityOnFire->GetPosition();
+
+ if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
+ fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333;
+ } else if (entityOnFire->IsVehicle()) {
+ fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000);
+ } else {
+ fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000);
+ }
+ fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
+ fire->m_pEntity = entityOnFire;
+
+ entityOnFire->RegisterReference(&fire->m_pEntity);
+ fire->m_pSource = fleeFrom;
+
+ if (fleeFrom)
+ fleeFrom->RegisterReference(&fire->m_pSource);
+ fire->ReportThisFire();
+ fire->m_nNextTimeToAddFlames = 0;
+ fire->m_fStrength = strength;
+ fire->m_bPropagationFlag = propagation;
+ fire->m_bAudioSet = true;
+ }
+ return fire;
+}
+
+void
+CFireManager::Update(void)
+{
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing)
+ m_aFires[i].ProcessFire();
+ }
+}
+
+CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
+{
+ int fireId = -1;
+ float minDistance = 999999;
+ for (int j = 0; j < NUM_FIRES; j++) {
+ if (!m_aFires[j].m_bIsOngoing)
+ continue;
+ if (m_aFires[j].m_bIsScriptFire)
+ continue;
+ float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
+ if (distance < minDistance) {
+ minDistance = distance;
+ fireId = j;
+ }
+ }
+ *pDistance = minDistance;
+ if (fireId != -1)
+ return &m_aFires[fireId];
+
+ return nil;
+}
+
+CFire *
+CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange)
+{
+ int furthestFire = -1;
+ float lastFireDist = 0.0f;
+ float fireDist;
+
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) {
+ fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D();
+ if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) {
+ lastFireDist = fireDist;
+ furthestFire = i;
+ }
+ }
+ }
+ if (furthestFire == -1)
+ return nil;
+ else
+ return &m_aFires[furthestFire];
+}
+
+CFire *
+CFireManager::GetNextFreeFire(void)
+{
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire)
+ return &m_aFires[i];
+ }
+ return nil;
+}
+
+uint32
+CFireManager::GetTotalActiveFires(void) const
+{
+ return m_nTotalFires;
+}
+
+void
+CFireManager::ExtinguishPoint(CVector point, float range)
+{
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing) {
+ if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range))
+ m_aFires[i].Extinguish();
+ }
+ }
+}
+
+bool
+CFireManager::ExtinguishPointWithWater(CVector point, float range)
+{
+ int i;
+ for (i = 0; i < NUM_FIRES;) {
+ if (m_aFires[i].m_bIsOngoing && (point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
+ break;
+ }
+ if (++i >= NUM_FIRES)
+ return false;
+ }
+
+ CFire *fireToExtinguish = &m_aFires[i];
+ fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
+ CVector steamPos = fireToExtinguish->m_vecPos +
+ CVector((CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
+ (CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
+ CGeneral::GetRandomNumber() / 200.f);
+
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
+ fireToExtinguish->m_bExtinguishedWithWater = true;
+ if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
+ fireToExtinguish->Extinguish();
+
+ return true;
+}
+
+int32
+CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
+{
+ CFire *fire;
+ CPed *ped = (CPed *)target;
+ CVehicle *veh = (CVehicle *)target;
+
+ if (target) {
+ if (target->IsPed()) {
+ if (ped->m_pFire)
+ ped->m_pFire->Extinguish();
+ } else if (target->IsVehicle()) {
+ if (veh->m_pCarFire)
+ veh->m_pCarFire->Extinguish();
+ if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
+ ((CAutomobile *)veh)->Damage.SetEngineStatus(215);
+ }
+ }
+ }
+
+ fire = GetNextFreeFire();
+ fire->m_bIsOngoing = true;
+ fire->m_bIsScriptFire = true;
+ fire->m_bPropagationFlag = propagation;
+ fire->m_bAudioSet = true;
+ fire->m_vecPos = pos;
+ fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
+ fire->m_pEntity = target;
+ fire->m_bExtinguishedWithWater = false;
+
+ if (target)
+ target->RegisterReference(&fire->m_pEntity);
+ fire->m_pSource = nil;
+ fire->m_nNextTimeToAddFlames = 0;
+ fire->m_fStrength = strength;
+ fire->m_fWaterExtinguishCountdown = 1.0f;
+
+ if (target) {
+ if (target->IsPed()) {
+ ped->m_pFire = fire;
+ if (target != (CVehicle *)FindPlayerPed()) {
+ CVector2D pos = target->GetPosition();
+ ped->SetFlee(pos, 10000);
+ ped->SetMoveAnim();
+ ped->SetPedState(PED_ON_FIRE);
+ }
+ } else if (target->IsVehicle()) {
+ veh->m_pCarFire = fire;
+ }
+ }
+ return fire - m_aFires;
+}
+
+bool
+CFireManager::IsScriptFireExtinguish(int16 index)
+{
+ return !m_aFires[index].m_bIsOngoing;
+}
+
+void
+CFireManager::RemoveAllScriptFires(void)
+{
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsScriptFire) {
+ RemoveScriptFire(i);
+ }
+ }
+}
+
+void
+CFireManager::RemoveScriptFire(int16 index)
+{
+ m_aFires[index].Extinguish();
+ m_aFires[index].m_bIsScriptFire = false;
+}
+
+void
+CFireManager::SetScriptFireAudio(int16 index, bool state)
+{
+ m_aFires[index].m_bAudioSet = state;
+}