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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/core/Clock.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/Clock.cpp')
-rw-r--r--src/core/Clock.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp
new file mode 100644
index 0000000..a329834
--- /dev/null
+++ b/src/core/Clock.cpp
@@ -0,0 +1,136 @@
+#include "common.h"
+
+#include "Timer.h"
+#include "Pad.h"
+#include "Clock.h"
+#include "Stats.h"
+#include "VarConsole.h"
+
+_TODO("gbFastTime");
+bool gbFastTime;
+
+uint8 CClock::ms_nGameClockHours;
+uint8 CClock::ms_nGameClockMinutes;
+uint16 CClock::ms_nGameClockSeconds;
+uint8 CClock::ms_Stored_nGameClockHours;
+uint8 CClock::ms_Stored_nGameClockMinutes;
+uint16 CClock::ms_Stored_nGameClockSeconds;
+uint32 CClock::ms_nMillisecondsPerGameMinute;
+uint32 CClock::ms_nLastClockTick;
+bool CClock::ms_bClockHasBeenStored;
+
+#ifndef MASTER
+bool gbFreezeTime;
+#endif
+
+void
+CClock::Initialise(uint32 scale)
+{
+ debug("Initialising CClock...\n");
+ ms_nGameClockHours = 12;
+ ms_nGameClockMinutes = 0;
+ ms_nGameClockSeconds = 0;
+ ms_nMillisecondsPerGameMinute = scale;
+ ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
+ ms_bClockHasBeenStored = false;
+ debug("CClock ready\n");
+#ifndef MASTER
+ VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
+ VarConsole.Add("Freeze time", &gbFreezeTime, true);
+#endif
+}
+
+void
+CClock::Update(void)
+{
+ if(CPad::GetPad(1)->GetRightShoulder1())
+ {
+ ms_nGameClockMinutes += 8;
+ ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
+
+ if(ms_nGameClockMinutes >= 60)
+ {
+ ms_nGameClockHours++;
+ ms_nGameClockMinutes = 0;
+ if(ms_nGameClockHours >= 24)
+ ms_nGameClockHours = 0;
+ }
+
+ }
+#ifndef MASTER
+ else if (gbFreezeTime)
+ ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
+#endif
+ else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
+ {
+ ms_nGameClockMinutes++;
+ ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
+
+ if ( gbFastTime )
+ ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
+
+ if(ms_nGameClockMinutes >= 60)
+ {
+ ms_nGameClockHours++;
+ ms_nGameClockMinutes = 0;
+ if(ms_nGameClockHours >= 24)
+ {
+ CStats::DaysPassed++;
+ ms_nGameClockHours = 0;
+ }
+ }
+ }
+ ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute;
+}
+
+void
+CClock::SetGameClock(uint8 h, uint8 m)
+{
+ while (m >= 60) {
+ m -= 60;
+ h++;
+ }
+ ms_nGameClockMinutes = m;
+ while (h >= 24)
+ h -= 24;
+ ms_nGameClockHours = h;
+ ms_nGameClockSeconds = 0;
+ ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
+}
+
+int32
+CClock::GetGameClockMinutesUntil(uint8 h, uint8 m)
+{
+ int32 now, then;
+ now = ms_nGameClockHours*60 + ms_nGameClockMinutes;
+ then = h*60 + m;
+ if(then < now)
+ then += 24*60;
+ return then-now;
+}
+
+bool
+CClock::GetIsTimeInRange(uint8 h1, uint8 h2)
+{
+ if(h1 > h2)
+ return ms_nGameClockHours >= h1 || ms_nGameClockHours < h2;
+ else
+ return ms_nGameClockHours >= h1 && ms_nGameClockHours < h2;
+}
+
+void
+CClock::StoreClock(void)
+{
+ ms_Stored_nGameClockHours = ms_nGameClockHours;
+ ms_Stored_nGameClockMinutes = ms_nGameClockMinutes;
+ ms_Stored_nGameClockSeconds = ms_nGameClockSeconds;
+ ms_bClockHasBeenStored = true;
+}
+
+void
+CClock::RestoreClock(void)
+{
+ ms_nGameClockHours = ms_Stored_nGameClockHours;
+ ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
+ ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
+}