diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/core/AnimViewer.cpp | |
| download | re3-miami.tar.gz re3-miami.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/core/AnimViewer.cpp')
| -rw-r--r-- | src/core/AnimViewer.cpp | 437 |
1 files changed, 437 insertions, 0 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp new file mode 100644 index 0000000..562b9c1 --- /dev/null +++ b/src/core/AnimViewer.cpp @@ -0,0 +1,437 @@ +#include "common.h" + +#include "Font.h" +#include "Pad.h" +#include "Text.h" +#include "main.h" +#include "Timer.h" +#include "DMAudio.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "TxdStore.h" +#include "General.h" +#include "Camera.h" +#include "Vehicle.h" +#include "Bike.h" +#include "PlayerSkin.h" +#include "PlayerInfo.h" +#include "World.h" +#include "Renderer.h" +#include "AnimManager.h" +#include "AnimBlendAssocGroup.h" +#include "AnimViewer.h" +#include "PlayerPed.h" +#include "Pools.h" +#include "References.h" +#include "PathFind.h" +#include "HandlingMgr.h" +#include "TempColModels.h" +#include "Particle.h" +#include "CdStream.h" +#include "Messages.h" +#include "CarCtrl.h" +#include "FileLoader.h" +#include "ModelIndices.h" +#include "Clock.h" +#include "Timecycle.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "Shadows.h" +#include "Radar.h" +#include "Hud.h" +#include "debugmenu.h" + +int CAnimViewer::animTxdSlot = 0; +CEntity *CAnimViewer::pTarget = nil; + +void +CAnimViewer::Render(void) { + if (pTarget) { + if (pTarget) { +#ifdef FIX_BUGS + if(pTarget->IsPed()) + ((CPed*)pTarget)->UpdateRpHAnim(); +#endif + pTarget->Render(); + CRenderer::RenderOneNonRoad(pTarget); + } + } +} + +void +CAnimViewer::Initialise(void) { + + // we need messages, messages needs hud, hud needs those + int hudSlot = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD"); + CHud::m_Wants_To_Draw_Hud = false; + + animTxdSlot = CTxdStore::AddTxdSlot("generic"); + CTxdStore::Create(animTxdSlot); + int particleSlot = CTxdStore::AddTxdSlot("particle"); + CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD"); + CTxdStore::SetCurrentTxd(animTxdSlot); + CPools::Initialise(); + CReferences::Init(); + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); + TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f; + ThePaths.Init(); + ThePaths.AllocatePathFindInfoMem(4500); + CCollision::Init(); + CWorld::Initialise(); + mod_HandlingManager.Initialise(); + CTempColModels::Initialise(); + CAnimManager::Initialise(); + CModelInfo::Initialise(); + CParticle::Initialise(); + CCarCtrl::Init(); + CPedStats::Initialise(); + CMessages::Init(); + CdStreamAddImage("MODELS\\GTA3.IMG"); + CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); + CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT"); + CStreaming::Init(); + for(int i = 0; i < MODELINFOSIZE; i++) + if(CModelInfo::GetModelInfo(i)) + CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex(); + CStreaming::LoadInitialPeds(); + CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + CRenderer::Init(); + CVehicleModelInfo::LoadVehicleColours(); +#ifdef FIX_BUGS + CVehicleModelInfo::LoadEnvironmentMaps(); +#endif + CAnimManager::LoadAnimFiles(); + CWorld::PlayerInFocus = 0; + CWeapon::InitialiseWeapons(); + CPed::Initialise(); + CTimer::Initialise(); + CClock::Initialise(60000); + CTimeCycle::Initialise(); + CCarCtrl::Init(); + CPlayerPed *player = new CPlayerPed(); + player->SetPosition(1000.0f, 1000.0f, 1000.0f); + CWorld::Players[0].m_pPed = player; + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + + int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r"); + char animGroup[32], modelName[32]; + if (fd) { + for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) { + if (!CFileMgr::ReadLine(fd, gString, 255)) + break; + + sscanf(gString, "%s %s", modelName, animGroup); + int groupId; + for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) { + if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId))) + break; + } + + if (groupId != NUM_ANIM_ASSOC_GROUPS) + ((CPedModelInfo*)CModelInfo::GetModelInfo(MI_SPECIAL01 + lineId))->m_animGroup = groupId; + + CStreaming::RequestSpecialChar(lineId, modelName, STREAMFLAGS_DONT_REMOVE); + } + CFileMgr::CloseFile(fd); + } else { + // TODO? maybe request some special models here so the thing doesn't crash + } + + // From LCS. idk if needed + int vanBlock = CAnimManager::GetAnimationBlockIndex("van"); + int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes"); + int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev"); + int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh"); + int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked"); + CStreaming::FlushRequestList(); + CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + CAnimManager::AddAnimBlockRef(vanBlock); + CAnimManager::AddAnimBlockRef(bikesBlock); + CAnimManager::AddAnimBlockRef(bikevBlock); + CAnimManager::AddAnimBlockRef(bikehBlock); + CAnimManager::AddAnimBlockRef(bikedBlock); +} + +int +LastPedModelId(int modelId) +{ + CBaseModelInfo *model; + for(;;){ + assert(modelId < MODELINFOSIZE); + model = CModelInfo::GetModelInfo(modelId); + if (model && model->GetModelType() == MITYPE_PED) + break; + modelId--; + } + return modelId; +} + +int +FirstCarModelId(int modelId) +{ + CBaseModelInfo *model; + for(;;){ + assert(modelId < MODELINFOSIZE); + model = CModelInfo::GetModelInfo(modelId); + if (model && model->GetModelType() == MITYPE_VEHICLE) + break; + modelId++; + } + return modelId; +} + + +int +NextModelId(int modelId, int wantedChange) +{ + // Max. 2 trials wasn't here, it's me that added it. + + int tryCount = 2; + int ogModelId = modelId; + + while(tryCount != 0) { + modelId += wantedChange; + if (modelId < 0 || modelId >= MODELINFOSIZE) { + tryCount--; + wantedChange = -wantedChange; + } else if (modelId != 5 && modelId != 6 && modelId != 405) { + CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId); + if (model) + { + //int type = model->m_type; + return modelId; + } + } + } + return ogModelId; +} + +void +PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim) +{ + CAnimBlendAssociation *currentAssoc = RpAnimBlendClumpGetAssociation(clump, anim); + + if (currentAssoc && currentAssoc->IsPartial()) + delete currentAssoc; + + RpAnimBlendClumpSetBlendDeltas(clump, ASSOC_PARTIAL, -8.0f); + + CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(clump, animGroup, anim, 8.0f); + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->SetCurrentTime(0.0f); + animAssoc->SetRun(); +} + +void +CAnimViewer::Update(void) +{ + static int modelId = 0; + static int animId = 0; + static bool reloadIFP = false; + + AssocGroupId animGroup = ASSOCGRP_STD; + int nextModelId = modelId; + CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId); + + if (modelInfo->GetModelType() == MITYPE_PED) { + int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; + + if (animId > ANIM_STD_IDLE) + animGroup = ASSOCGRP_STD; + + if (reloadIFP) { + if (pTarget) { + CWorld::Remove(pTarget); + if (pTarget) + delete pTarget; + } + pTarget = nil; + + // These calls were inside of LoadIFP function. + CAnimManager::Shutdown(); + CAnimManager::Initialise(); + CAnimManager::LoadAnimFiles(); + + reloadIFP = false; + } + } else { + animGroup = ASSOCGRP_STD; + } + CPad::UpdatePads(); + CPad* pad = CPad::GetPad(0); +#ifdef DEBUGMENU + DebugMenuProcess(); +#endif + + CStreaming::UpdateForAnimViewer(); + CStreaming::RequestModel(modelId, 0); + if (CStreaming::HasModelLoaded(modelId)) { + + if (!pTarget) { + + if (modelInfo->GetModelType() == MITYPE_VEHICLE) { + + CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo; + if (veh->m_vehicleType == VEHICLE_TYPE_CAR) { + pTarget = new CAutomobile(modelId, RANDOM_VEHICLE); + } else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) { + pTarget = new CBoat(modelId, RANDOM_VEHICLE); + } else if (veh->m_vehicleType == VEHICLE_TYPE_BIKE) { + pTarget = new CBike(modelId, RANDOM_VEHICLE); + } else { + pTarget = new CObject(modelId, true); + if (!modelInfo->GetColModel()) { + modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); + } + } + pTarget->SetStatus(STATUS_ABANDONED); + } else if (modelInfo->GetModelType() == MITYPE_PED) { + pTarget = new CPed(PEDTYPE_CIVMALE); + pTarget->SetModelIndex(modelId); + } else { + pTarget = new CObject(modelId, true); + if (!modelInfo->GetColModel()) + { + modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); + } + pTarget->SetStatus(STATUS_ABANDONED); + } + pTarget->SetPosition(0.0f, 0.0f, 0.0f); + CWorld::Add(pTarget); + TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT); + } + if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) { + ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } +#ifdef FIX_BUGS + // so we don't end up in the water + pTarget->GetMatrix().GetPosition().z = 10.0f; +#else + pTarget->GetMatrix().GetPosition().z = 0.0f; +#endif + + if (modelInfo->GetModelType() == MITYPE_PED) { + ((CPed*)pTarget)->bKindaStayInSamePlace = true; + + // Triangle in mobile + if (pad->GetSquareJustDown()) { + reloadIFP = true; + AsciiToUnicode("IFP reloaded", gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetCrossJustDown()) { + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + AsciiToUnicode("Animation restarted", gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetCircleJustDown()) { + PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE); + AsciiToUnicode("Idle animation playing", gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetDPadUpJustDown()) { + animId--; + if (animId < 0) { + animId = ANIM_STD_NUM - 1; + } + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + + sprintf(gString, "Current anim: %d", animId); + AsciiToUnicode(gString, gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetDPadDownJustDown()) { + animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1); + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + + sprintf(gString, "Current anim: %d", animId); + AsciiToUnicode(gString, gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetStartJustDown()) { + + } else if (pad->GetLeftShoulder1JustDown()) { + nextModelId = FirstCarModelId(modelId); + AsciiToUnicode("Switched to vehicles", gUString); + CMessages::AddMessage(gUString, 1000, 0); + // Originally it was GetPad(1)->LeftShoulder2 + } else if (pad->NewState.Triangle) { + ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); + AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); + CMessages::AddMessage(gUString, 100, 0); + } + + // From LCS + if (CAnimManager::GetAnimAssocGroups()[animGroup].numAssociations <= animId) + animId = 0; + + } else if (modelInfo->GetModelType() == MITYPE_VEHICLE) { + + if (pad->GetLeftShoulder1JustDown()) { + nextModelId = LastPedModelId(modelId); + AsciiToUnicode("Switched to peds", gUString); + CMessages::AddMessage(gUString, 1000, 0); + // Start in mobile + } else if (pad->GetSquareJustDown()) { + CVehicleModelInfo::LoadVehicleColours(); + AsciiToUnicode("Carcols.dat reloaded", gUString); + CMessages::AddMessage(gUString, 1000, 0); + } + } + } + + if (pad->GetDPadLeftJustDown()) { + nextModelId = NextModelId(modelId, -1); + + sprintf(gString, "Current model ID: %d", nextModelId); + AsciiToUnicode(gString, gUString); + CMessages::AddMessage(gUString, 1000, 0); + + } else if (pad->GetDPadRightJustDown()) { + nextModelId = NextModelId(modelId, 1); + + sprintf(gString, "Current model ID: %d", nextModelId); + AsciiToUnicode(gString, gUString); + CMessages::AddMessage(gUString, 1000, 0); + } + // There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port. + + if (nextModelId != modelId) { + modelId = nextModelId; + if (pTarget) { + CWorld::Remove(pTarget); + if (pTarget) + delete pTarget; + } + pTarget = nil; + return; + } + + CTimeCycle::Update(); + CWorld::Process(); + if (pTarget) + TheCamera.Process(); +} + +void +CAnimViewer::Shutdown(void) +{ + if (CWorld::Players[0].m_pPed) + delete CWorld::Players[0].m_pPed; + + CWorld::ShutDown(); + CModelInfo::ShutDown(); + CAnimManager::Shutdown(); + CTimer::Shutdown(); + CStreaming::Shutdown(); + CTxdStore::RemoveTxdSlot(animTxdSlot); +} |
