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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/audio/soundlist.h
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/audio/soundlist.h')
-rw-r--r--src/audio/soundlist.h282
1 files changed, 282 insertions, 0 deletions
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
new file mode 100644
index 0000000..e86b13e
--- /dev/null
+++ b/src/audio/soundlist.h
@@ -0,0 +1,282 @@
+#pragma once
+
+enum eSound
+{
+ SOUND_CAR_DOOR_CLOSE_BONNET = 0,
+ SOUND_CAR_DOOR_CLOSE_BUMPER,
+ SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
+ SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
+ SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
+ SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
+ SOUND_CAR_DOOR_OPEN_BONNET,
+ SOUND_CAR_DOOR_OPEN_BUMPER,
+ SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
+ SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
+ SOUND_CAR_DOOR_OPEN_BACK_LEFT,
+ SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
+ SOUND_CAR_WINDSHIELD_CRACK,
+ SOUND_CAR_JUMP,
+ SOUND_CAR_JUMP_2,
+ SOUND_CAR_TYRE_POP,
+ SOUND_16,
+ SOUND_17,
+ SOUND_CAR_ENGINE_START,
+ SOUND_CAR_LIGHT_BREAK,
+ SOUND_CAR_HYDRAULIC_1,
+ SOUND_CAR_HYDRAULIC_2,
+ SOUND_CAR_HYDRAULIC_3,
+ SOUND_CAR_JERK,
+ SOUND_CAR_SPLASH,
+ SOUND_BOAT_SLOWDOWN,
+ SOUND_TRAIN_DOOR_CLOSE,
+ SOUND_TRAIN_DOOR_OPEN,
+ SOUND_CAR_TANK_TURRET_ROTATE,
+ SOUND_CAR_BOMB_TICK,
+ SOUND_PLANE_ON_GROUND,
+ SOUND_HELI_BLADE,
+ SOUND_32,
+ SOUND_STEP_START,
+ SOUND_STEP_END,
+ SOUND_FALL_LAND,
+ SOUND_FALL_COLLAPSE,
+ SOUND_FIGHT_37,
+ SOUND_FIGHT_38,
+ SOUND_FIGHT_39,
+ SOUND_FIGHT_40,
+ SOUND_FIGHT_41,
+ SOUND_FIGHT_42,
+ SOUND_FIGHT_43,
+ SOUND_FIGHT_44,
+ SOUND_FIGHT_45,
+ SOUND_FIGHT_46,
+ SOUND_FIGHT_47,
+ SOUND_FIGHT_48,
+ SOUND_49,
+ SOUND_WEAPON_BAT_ATTACK,
+ SOUND_WEAPON_KNIFE_ATTACK,
+ SOUND_WEAPON_CHAINSAW_ATTACK,
+ SOUND_WEAPON_CHAINSAW_IDLE,
+ SOUND_WEAPON_CHAINSAW_MADECONTACT,
+ SOUND_WEAPON_SHOT_FIRED,
+ SOUND_WEAPON_RELOAD,
+ SOUND_WEAPON_AK47_BULLET_ECHO,
+ SOUND_WEAPON_FLAMETHROWER_FIRE,
+ SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
+ SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
+ SOUND_WEAPON_HIT_PED,
+ SOUND_WEAPON_HIT_VEHICLE,
+ SOUND_GARAGE_NO_MONEY,
+ SOUND_GARAGE_BAD_VEHICLE,
+ SOUND_GARAGE_OPENING,
+ SOUND_GARAGE_BOMB_ALREADY_SET,
+ SOUND_GARAGE_BOMB1_SET,
+ SOUND_GARAGE_BOMB2_SET,
+ SOUND_GARAGE_BOMB3_SET,
+ SOUND_70,
+ SOUND_71,
+ SOUND_GARAGE_VEHICLE_DECLINED,
+ SOUND_GARAGE_VEHICLE_ACCEPTED,
+ SOUND_GARAGE_DOOR_CLOSED,
+ SOUND_GARAGE_DOOR_OPENED,
+ SOUND_CRANE_PICKUP,
+ SOUND_PICKUP_WEAPON_BOUGHT,
+ SOUND_PICKUP_WEAPON,
+ SOUND_PICKUP_HEALTH,
+ SOUND_80,
+ SOUND_81,
+ SOUND_PICKUP_ADRENALINE,
+ SOUND_PICKUP_ARMOUR,
+ SOUND_PICKUP_BONUS,
+ SOUND_PICKUP_MONEY,
+ SOUND_PICKUP_HIDDEN_PACKAGE,
+ SOUND_PICKUP_PACMAN_PILL,
+ SOUND_PICKUP_PACMAN_PACKAGE,
+ SOUND_PICKUP_FLOAT_PACKAGE,
+ SOUND_BOMB_TIMED_ACTIVATED,
+ SOUND_91,
+ SOUND_BOMB_ONIGNITION_ACTIVATED,
+ SOUND_BOMB_TICK,
+ SOUND_RAMPAGE_START,
+ SOUND_RAMPAGE_ONGOING,
+ SOUND_RAMPAGE_PASSED,
+ SOUND_RAMPAGE_FAILED,
+ SOUND_RAMPAGE_KILL,
+ SOUND_RAMPAGE_CAR_BLOWN,
+ SOUND_EVIDENCE_PICKUP,
+ SOUND_UNLOAD_GOLD,
+ SOUND_PAGER,
+ SOUND_PED_DEATH,
+ SOUND_PED_DAMAGE,
+ SOUND_PED_HIT,
+ SOUND_PED_LAND,
+ SOUND_PED_BULLET_HIT,
+ SOUND_PED_BURNING,
+ SOUND_PED_PLAYER_REACTTOCOP,
+ SOUND_PED_ARREST_COP,
+ SOUND_PED_MIAMIVICE_EXITING_CAR,
+ SOUND_PED_COP_HELIPILOTPHRASE,
+ SOUND_PED_PULLOUTWEAPON,
+ SOUND_PED_HELI_PLAYER_FOUND = 114,
+ SOUND_PED_VCPA_PLAYER_FOUND = 115,
+ SOUND_PED_ON_FIRE,
+ SOUND_PED_AIMING,
+ SOUND_PED_HANDS_UP,
+ SOUND_PED_HANDS_COWER,
+ SOUND_PED_FLEE_SPRINT,
+ SOUND_PED_CAR_JACKING,
+ SOUND_PED_MUGGING,
+ SOUND_PED_CAR_JACKED,
+ SOUND_PED_ROBBED,
+ SOUND_PED_ACCIDENTREACTION1,
+ SOUND_PED_UNK_126,
+ SOUND_PED_PLAYER_AFTERSEX,
+ SOUND_PED_PLAYER_BEFORESEX,
+ SOUND_PED_COP_UNK_129, // also used for medics
+ SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
+ SOUND_PED_GUNAIMEDAT2,
+ SOUND_PED_COP_ALONE, // also used for medics
+ SOUND_PED_GUNAIMEDAT3,
+ SOUND_PED_COP_REACTION,
+ SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
+ SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
+ SOUND_PED_TAXI_WAIT,
+ SOUND_PED_ATTACK,
+ SOUND_PED_DEFEND,
+ SOUND_PED_HEALING,
+ SOUND_PED_LEAVE_VEHICLE,
+ SOUND_PED_EVADE,
+ SOUND_PED_FLEE_RUN,
+ SOUND_PED_CRASH_VEHICLE,
+ SOUND_PED_CRASH_CAR,
+ SOUND_PED_ANNOYED_DRIVER,
+ SOUND_PED_147,
+ SOUND_PED_SOLICIT,
+ SOUND_PED_149,
+ SOUND_PED_150,
+ SOUND_PED_EXTINGUISHING_FIRE,
+ SOUND_PED_WAIT_DOUBLEBACK,
+ SOUND_153,
+ SOUND_PED_CHAT_SEXY,
+ SOUND_PED_CHAT_EVENT,
+ SOUND_PED_PED_COLLISION,
+ SOUND_PED_CHAT,
+ SOUND_PED_TAXI_CALL,
+ SOUND_RACE_START_3,
+ SOUND_RACE_START_2,
+ SOUND_RACE_START_1,
+ SOUND_RACE_START_GO,
+ SOUND_SPLASH,
+ SOUND_WATER_FALL,
+ SOUND_SPLATTER,
+ SOUND_CAR_PED_COLLISION,
+ SOUND_CLOCK_TICK,
+ SOUND_PART_MISSION_COMPLETE,
+ SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD
+
+ // TODO(Miami): What are 170-175??
+
+ SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound
+ SOUND_FRONTEND_RADIO_TURN_ON,
+ SOUND_FRONTEND_HURRICANE, // yes, frontend
+ SOUND_HUD,
+ SOUND_180,
+ SOUND_181,
+ SOUND_182,
+ SOUND_LIGHTNING,
+ SOUND_BULLETTRACE_1,
+ SOUND_BULLETTRACE_2,
+ SOUND_186, // makes same sound as 40
+ SOUND_187, // makes same sound as 46
+ SOUND_MELEE_ATTACK_START,
+ SOUND_SKATING,
+ SOUND_WEAPON_MINIGUN_ATTACK,
+ SOUND_WEAPON_MINIGUN_2,
+ SOUND_WEAPON_MINIGUN_3,
+ SOUND_AMMUNATION_IMRAN_ARM_BOMB,
+ SOUND_RADIO_CHANGE,
+ SOUND_FRONTEND_HIGHLIGHT_OPTION,
+ SOUND_FRONTEND_ENTER_OR_ADJUST,
+ SOUND_FRONTEND_BACK,
+ SOUND_FRONTEND_FAIL,
+ SOUND_FRONTEND_AUDIO_TEST,
+ SOUND_INJURED_PED_MALE_OUCH,
+ SOUND_INJURED_PED_FEMALE,
+ SOUND_SHIRT_WIND_FLAP,
+ SOUND_SET_203,
+ SOUND_TOTAL_SOUNDS = 204,
+ SOUND_NO_SOUND = 205,
+};
+
+
+enum eScriptSounds {
+ SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
+ SCRIPT_SOUND_PART_MISSION_COMPLETE,
+ SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
+ SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK,
+ SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP,
+ SCRIPT_SOUND_GARAGE_DOOR_CLUNK,
+ SCRIPT_SOUND_SNORING_LOOP,
+ SCRIPT_SOUND_RACE_START_3,
+ SCRIPT_SOUND_RACE_START_2,
+ SCRIPT_SOUND_RACE_START_1,
+ SCRIPT_SOUND_RACE_START_GO,
+ SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP,
+ SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT,
+ SCRIPT_SOUND_AMMUNATION_BUY_WEAPON,
+ SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED,
+ SCRIPT_SOUND_WMYCW_TICKET_SPEECH,
+ SCRIPT_SOUND_IMRAN_ARM_BOMB,
+ SCRIPT_SOUND_ANDY_SNIPER_SHOT,
+ SCRIPT_SOUND_WILLIE_CARD_SWIPE,
+ SCRIPT_SOUND_MALE_AMBULANCE_OUCH,
+ SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH,
+ SCRIPT_SOUND_BUILDING_BAR_1,
+ SCRIPT_SOUND_BUILDING_BAR_2,
+ SCRIPT_SOUND_BUILDING_BAR_3,
+ SCRIPT_SOUND_BUILDING_BAR_4,
+ SCRIPT_SOUND_BUILDING_BIKER_BAR,
+ SCRIPT_SOUND_BUILDING_CHURCH,
+ SCRIPT_SOUND_BUILDING_CLUB,
+ SCRIPT_SOUND_BUILDING_CUBA_1,
+ SCRIPT_SOUND_BUILDING_CUBA_2,
+ SCRIPT_SOUND_BUILDING_VOODOO,
+ SCRIPT_SOUND_BUILDING_MUSIC_SHOP,
+ SCRIPT_SOUND_BUILDING_STRIPCLUB_1,
+ SCRIPT_SOUND_BUILDING_STRIPCLUB_2,
+ SCRIPT_SOUND_BUILDING_SUPERSWEEP,
+ SCRIPT_SOUND_SEAPLANE_LOW_FUEL,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_1,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_2,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_3,
+ SCRIPT_SOUND_NEW_BUILDING_BAR_4,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_1,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_2,
+ SCRIPT_SOUND_NEW_BUILDING_MALIBU_3,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_1,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_2,
+ SCRIPT_SOUND_NEW_BUILDING_STRIP_3,
+ SCRIPT_SOUND_NEW_BUILDING_CHURCH,
+ SCRIPT_SOUND_NEW_BUILDING_FAN_1,
+ SCRIPT_SOUND_NEW_BUILDING_FAN_2,
+ SCRIPT_SOUND_NEW_BUILDING_INSECT_1,
+ SCRIPT_SOUND_NEW_BUILDING_INSECT_2,
+ SCRIPT_SOUND_NEW_WATERFALL,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_1,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_2,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_3,
+ SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
+ SCRIPT_SOUND_PAYPHONE_RINGING,
+ SCRIPT_SOUND_GLASS_BREAK_L,
+ SCRIPT_SOUND_GLASS_BREAK_S,
+ SCRIPT_SOUND_GLASS_CRACK,
+ SCRIPT_SOUND_GLASS_LIGHT_BREAK,
+ SCRIPT_SOUND_BOX_DESTROYED_1,
+ SCRIPT_SOUND_BOX_DESTROYED_2,
+ SCRIPT_SOUND_METAL_COLLISION,
+ SCRIPT_SOUND_TIRE_COLLISION,
+ SCRIPT_SOUND_HIT_BALL,
+ SCRIPT_SOUND_GUNSHELL_DROP,
+ SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
+ SCRIPT_SOUND_TOTAL,
+ SCRIPT_SOUND_INVALID,
+};