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| author | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:27:07 +0000 |
| commit | 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch) | |
| tree | a84756b82513739a2672db3a1f0ec579db6d18ff /src/animation/AnimBlendSequence.h | |
| download | re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip | |
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt.
Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/animation/AnimBlendSequence.h')
| -rw-r--r-- | src/animation/AnimBlendSequence.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h new file mode 100644 index 0000000..67118b2 --- /dev/null +++ b/src/animation/AnimBlendSequence.h @@ -0,0 +1,95 @@ +#pragma once + +#include "Quaternion.h" + +#ifdef MoveMemory +#undef MoveMemory // windows shit +#endif + +// TODO: put them somewhere else? +struct KeyFrame { + CQuaternion rotation; + float deltaTime; // relative to previous key frame +}; + +struct KeyFrameTrans : KeyFrame { + CVector translation; +}; + +struct KeyFrameCompressed { + int16 rot[4]; // 4096 + int16 deltaTime; // 60 + + void GetRotation(CQuaternion *quat){ + float scale = 1.0f/4096.0f; + quat->x = rot[0]*scale; + quat->y = rot[1]*scale; + quat->z = rot[2]*scale; + quat->w = rot[3]*scale; + } + void SetRotation(const CQuaternion &quat){ + rot[0] = quat.x * 4096.0f; + rot[1] = quat.y * 4096.0f; + rot[2] = quat.z * 4096.0f; + rot[3] = quat.w * 4096.0f; + } + float GetDeltaTime(void) { return deltaTime/60.0f; } + void SetTime(float t) { deltaTime = t*60.0f + 0.5f; } +}; + +struct KeyFrameTransCompressed : KeyFrameCompressed { + int16 trans[3]; // 1024 + + void GetTranslation(CVector *vec) { + float scale = 1.0f/1024.0f; + vec->x = trans[0]*scale; + vec->y = trans[1]*scale; + vec->z = trans[2]*scale; + } + void SetTranslation(const CVector &vec){ + trans[0] = vec.x*1024.0f; + trans[1] = vec.y*1024.0f; + trans[2] = vec.z*1024.0f; + } +}; + + +// The sequence of key frames of one animated node +class CAnimBlendSequence +{ +public: + enum { + KF_ROT = 1, + KF_TRANS = 2 + }; + int32 type; + char name[24]; + int32 numFrames; + int16 boneTag; + void *keyFrames; + void *keyFramesCompressed; + + CAnimBlendSequence(void); + virtual ~CAnimBlendSequence(void); + void SetName(char *name); + void SetNumFrames(int numFrames, bool translation, bool compressed); + void RemoveQuaternionFlips(void); + KeyFrame *GetKeyFrame(int n) { + return type & KF_TRANS ? + &((KeyFrameTrans*)keyFrames)[n] : + &((KeyFrame*)keyFrames)[n]; + } + KeyFrameCompressed *GetKeyFrameCompressed(int n) { + return type & KF_TRANS ? + &((KeyFrameTransCompressed*)keyFramesCompressed)[n] : + &((KeyFrameCompressed*)keyFramesCompressed)[n]; + } + bool HasTranslation(void) { return !!(type & KF_TRANS); } + void Uncompress(void); + void CompressKeyframes(void); + void RemoveUncompressedData(void); + bool MoveMemory(void); + + void SetBoneTag(int tag) { boneTag = tag; } +}; +VALIDATE_SIZE(CAnimBlendSequence, 0x30); |
