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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /src/animation/AnimBlendAssociation.cpp
downloadre3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.tar.gz
re3-9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to 'src/animation/AnimBlendAssociation.cpp')
-rw-r--r--src/animation/AnimBlendAssociation.cpp232
1 files changed, 232 insertions, 0 deletions
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
new file mode 100644
index 0000000..bb4e7bf
--- /dev/null
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -0,0 +1,232 @@
+#include "common.h"
+
+#include "AnimBlendHierarchy.h"
+#include "AnimBlendClumpData.h"
+#include "RpAnimBlend.h"
+#include "AnimManager.h"
+#include "AnimBlendAssociation.h"
+#include "MemoryMgr.h"
+
+CAnimBlendAssociation::CAnimBlendAssociation(void)
+{
+ groupId = -1;
+ nodes = nil;
+ blendAmount = 1.0f;
+ blendDelta = 0.0f;
+ currentTime = 0.0f;
+ speed = 1.0f;
+ timeStep = 0.0f;
+ animId = -1;
+ flags = 0;
+ callbackType = CB_NONE;
+ link.Init();
+}
+
+CAnimBlendAssociation::CAnimBlendAssociation(CAnimBlendAssociation &other)
+{
+ nodes = nil;
+ blendAmount = 1.0f;
+ blendDelta = 0.0f;
+ currentTime = 0.0f;
+ speed = 1.0f;
+ timeStep = 0.0f;
+ callbackType = CB_NONE;
+ link.Init();
+ Init(other);
+}
+
+CAnimBlendAssociation::~CAnimBlendAssociation(void)
+{
+ FreeAnimBlendNodeArray();
+ link.Remove();
+}
+
+
+void
+CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n)
+{
+ int i;
+
+ nodes = (CAnimBlendNode*)RwMallocAlign(n*sizeof(CAnimBlendNode), 64);
+ for(i = 0; i < n; i++)
+ nodes[i].Init();
+}
+
+void
+CAnimBlendAssociation::FreeAnimBlendNodeArray(void)
+{
+ if(nodes)
+ RwFreeAlign(nodes);
+}
+
+void
+CAnimBlendAssociation::Init(RpClump *clump, CAnimBlendHierarchy *hier)
+{
+ int i;
+ AnimBlendFrameData *frame;
+
+ CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
+ numNodes = clumpData->numFrames;
+ AllocateAnimBlendNodeArray(numNodes);
+ for(i = 0; i < numNodes; i++)
+ nodes[i].association = this;
+ hierarchy = hier;
+
+ // Init every node from a sequence and a Clump frame
+ // NB: This is where the order of nodes is defined
+ for(i = 0; i < hier->numSequences; i++){
+ CAnimBlendSequence *seq = &hier->sequences[i];
+ if(seq->boneTag == -1)
+ frame = RpAnimBlendClumpFindFrame(clump, seq->name);
+ else
+ frame = RpAnimBlendClumpFindBone(clump, seq->boneTag);
+ if(frame && seq->numFrames > 0)
+ nodes[frame - clumpData->frames].sequence = seq;
+ }
+}
+
+void
+CAnimBlendAssociation::Init(CAnimBlendAssociation &assoc)
+{
+ int i;
+
+ hierarchy = assoc.hierarchy;
+ numNodes = assoc.numNodes;
+ flags = assoc.flags;
+ animId = assoc.animId;
+ groupId = assoc.groupId;
+ AllocateAnimBlendNodeArray(numNodes);
+ for(i = 0; i < numNodes; i++){
+ nodes[i] = assoc.nodes[i];
+ nodes[i].association = this;
+ }
+}
+
+void
+CAnimBlendAssociation::SetBlend(float amount, float delta)
+{
+ blendAmount = amount;
+ blendDelta = delta;
+}
+
+void
+CAnimBlendAssociation::SetFinishCallback(void (*cb)(CAnimBlendAssociation*, void*), void *arg)
+{
+ callbackType = CB_FINISH;
+ callback = cb;
+ callbackArg = arg;
+}
+
+void
+CAnimBlendAssociation::SetDeleteCallback(void (*cb)(CAnimBlendAssociation*, void*), void *arg)
+{
+ callbackType = CB_DELETE;
+ callback = cb;
+ callbackArg = arg;
+}
+
+void
+CAnimBlendAssociation::SetCurrentTime(float time)
+{
+ int i;
+
+ for(currentTime = time; currentTime >= hierarchy->totalLength; currentTime -= hierarchy->totalLength)
+ if (!IsRepeating()) {
+ currentTime = hierarchy->totalLength;
+ break;
+ }
+
+ CAnimManager::UncompressAnimation(hierarchy);
+#ifdef ANIM_COMPRESSION
+ // strangely PC has this but android doesn't
+ if(hierarchy->keepCompressed){
+ for(i = 0; i < numNodes; i++)
+ if(nodes[i].sequence)
+ nodes[i].SetupKeyFrameCompressed();
+ }else
+#endif
+ {
+ for(i = 0; i < numNodes; i++)
+ if(nodes[i].sequence)
+ nodes[i].FindKeyFrame(currentTime);
+ }
+}
+
+void
+CAnimBlendAssociation::SyncAnimation(CAnimBlendAssociation *other)
+{
+ SetCurrentTime(other->currentTime/other->hierarchy->totalLength * hierarchy->totalLength);
+}
+
+void
+CAnimBlendAssociation::Start(float time)
+{
+ flags |= ASSOC_RUNNING;
+ SetCurrentTime(time);
+}
+
+void
+CAnimBlendAssociation::UpdateTimeStep(float timeDelta, float relSpeed)
+{
+ if(IsRunning())
+ timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
+}
+
+bool
+CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
+{
+ if(!IsRunning())
+ return true;
+ if(currentTime >= hierarchy->totalLength){
+ flags &= ~ASSOC_RUNNING;
+ return true;
+ }
+
+ currentTime += timeStep;
+
+ if(currentTime >= hierarchy->totalLength){
+ // Ran past end
+
+ if(IsRepeating())
+ currentTime -= hierarchy->totalLength;
+ else{
+ currentTime = hierarchy->totalLength;
+ if(flags & ASSOC_FADEOUTWHENDONE){
+ flags |= ASSOC_DELETEFADEDOUT;
+ blendDelta = -4.0f;
+ }
+ if(callbackType == CB_FINISH){
+ callbackType = CB_NONE;
+ callback(this, callbackArg);
+ }
+ }
+ }
+ return true;
+}
+
+// return whether we still exist after this function
+bool
+CAnimBlendAssociation::UpdateBlend(float timeDelta)
+{
+ blendAmount += blendDelta * timeDelta;
+
+ if(blendAmount <= 0.0f && blendDelta < 0.0f){
+ // We're faded out and are not fading in
+ blendAmount = 0.0f;
+ blendDelta = Max(0.0f, blendDelta);
+ if(flags & ASSOC_DELETEFADEDOUT){
+ if(callbackType == CB_FINISH || callbackType == CB_DELETE)
+ callback(this, callbackArg);
+ delete this;
+ return false;
+ }
+ }
+
+ if(blendAmount > 1.0f){
+ // Maximally faded in, clamp values
+ blendAmount = 1.0f;
+ blendDelta = Min(0.0f, blendDelta);
+ }
+
+ return true;
+}