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authorclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
committerclaude-bot <[email protected]>2026-07-13 12:27:07 +0000
commit9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 (patch)
treea84756b82513739a2672db3a1f0ec579db6d18ff /.github/workflows
downloadre3-miami.tar.gz
re3-miami.zip
Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation)HEADmiami
Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami.
Diffstat (limited to '.github/workflows')
-rw-r--r--.github/workflows/build-cmake-conan.yml116
-rw-r--r--.github/workflows/msbuildvc.yml31
-rw-r--r--.github/workflows/msbuildvcAyml30
-rw-r--r--.github/workflows/reLCS_msvc_amd64.yml65
-rw-r--r--.github/workflows/reLCS_msvc_x86.yml67
-rw-r--r--.github/workflows/reVC_msvc_amd64.yml65
-rw-r--r--.github/workflows/reVC_msvc_x86.yml67
7 files changed, 441 insertions, 0 deletions
diff --git a/.github/workflows/build-cmake-conan.yml b/.github/workflows/build-cmake-conan.yml
new file mode 100644
index 0000000..04bca81
--- /dev/null
+++ b/.github/workflows/build-cmake-conan.yml
@@ -0,0 +1,116 @@
+name: reLCS conan+cmake
+on:
+ pull_request:
+ push:
+ release:
+ types: published
+jobs:
+ build-cmake:
+ strategy:
+ matrix:
+ include:
+ - os: 'windows-latest'
+ platform: 'gl3'
+ gl3_gfxlib: 'glfw'
+ audio: 'openal'
+# - os: 'windows-latest'
+# platform: 'gl3'
+# gl3_gfxlib: 'sdl2'
+# audio: 'openal'
+ - os: 'windows-latest'
+ platform: 'd3d9'
+ audio: 'openal'
+# - os: 'windows-latest'
+# platform: 'd3d9'
+# audio: 'miles'
+ - os: 'ubuntu-latest'
+ platform: 'gl3'
+ gl3_gfxlib: 'glfw'
+ audio: 'openal'
+# - os: 'ubuntu-latest'
+# platform: 'gl3'
+# gl3_gfxlib: 'sdl2'
+# audio: 'openal'
+ - os: 'macos-latest'
+ platform: 'gl3'
+ gl3_gfxlib: 'glfw'
+ audio: 'openal'
+# - os: 'macos-latest'
+# platform: 'gl3'
+# gl3_gfxlib: 'sdl2'
+# audio: 'openal'
+ runs-on: ${{ matrix.os }}
+ continue-on-error: ${{ matrix.platform == 'ps2' || matrix.gl3_gfxlib == 'sdl2' || matrix.audio == 'miles' }}
+ steps:
+ - uses: actions/checkout@v2
+ with:
+ submodules: true
+ - name: "Checkout Miles SDK Import Library project"
+ uses: actions/checkout@v2
+ if: ${{ matrix.audio == 'miles' }}
+ with:
+ repository: 'withmorten/re3mss'
+ path: 're3mss'
+ - uses: actions/setup-python@v2
+ with:
+ python-version: '3.x'
+ - name: "Use XCode 11 as default (conan-center-index does not provide XCode 12 binaries at the moment)"
+ if: startsWith(matrix.os, 'macos')
+ run: |
+ sudo xcode-select --switch /Applications/Xcode_11.7.app
+ - name: "Setup conan"
+ run: |
+ python -m pip install conan
+ conan config init
+ conan config set log.print_run_commands=True
+ conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
+ conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
+ - name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
+ shell: python
+ run: |
+ import os, yaml
+ settings_path = os.path.expanduser("~/.conan/settings.yml")
+ yml = yaml.safe_load(open(settings_path))
+ yml["os"]["playstation2"] = None
+ yml["compiler"]["gcc"]["version"].append("3.2")
+ yml["compiler"]["gcc"]["version"].sort()
+ yaml.safe_dump(yml, open(settings_path, "w"))
+ - name: "Create host profile"
+ shell: bash
+ run: |
+ if test "${{ matrix.platform }}" = "ps2"; then
+ cp vendor/librw/conan/playstation2 host_profile
+ else
+ cp ~/.conan/profiles/default host_profile
+ fi
+ - name: "Export Playstation 2 CMake toolchain conan recipe"
+ run: |
+ conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@
+ - name: "Export librw conan recipe"
+ run: |
+ conan export vendor/librw librw/master@
+ - name: "Export Miles SDK conan recipe"
+ if: ${{ matrix.audio == 'miles' }}
+ run: |
+ conan export re3mss miles-sdk/master@
+ - name: "Download/build dependencies (conan install)"
+ run: |
+ conan install ${{ github.workspace }} reLCS/master@ -if build -o reLCS:audio=${{ matrix.audio }} -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib || 'glfw' }} --build missing -pr:h ./host_profile -pr:b default -s reLCS:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
+ env:
+ CONAN_SYSREQUIRES_MODE: enabled
+ - name: "Build reLCS (conan build)"
+ run: |
+ conan build ${{ github.workspace }} -if build -bf build -pf package
+ - name: "Package reLCS (conan package)"
+ run: |
+ conan package ${{ github.workspace }} -if build -bf build -pf package
+ - name: "Create binary package (cpack)"
+ working-directory: ./build
+ run: |
+ cpack -C RelWithDebInfo
+ - name: "Archive binary package (github artifacts)"
+ uses: actions/upload-artifact@v2
+ with:
+ name: "${{ matrix.os }}-${{ matrix.platform }}"
+ path: build/*.tar.xz
+ if-no-files-found: error
diff --git a/.github/workflows/msbuildvc.yml b/.github/workflows/msbuildvc.yml
new file mode 100644
index 0000000..f6eeb9b
--- /dev/null
+++ b/.github/workflows/msbuildvc.yml
@@ -0,0 +1,31 @@
+name: MSBuild_vc
+
+on: [push]
+
+env:
+ # Path to the solution file relative to the root of the project.
+ SOLUTION_FILE_PATH: .
+
+ # Configuration type to build.
+ # You can convert this to a build matrix if you need coverage of multiple configuration types.
+ # https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
+ BUILD_CONFIGURATION: Release
+
+jobs:
+ build:
+ runs-on: windows-latest
+
+ steps:
+ - uses: actions/checkout@v2
+
+ - name: Add MSBuild to PATH
+ uses: microsoft/setup-msbuild@v1
+
+ - name: Build
+ working-directory: ${{env.SOLUTION_FILE_PATH}}
+ # Add additional options to the MSBuild command line here (like platform or verbosity level).
+ # See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
+ run: |
+ git submodule update --init --recursive
+ .\premake-vs2019.cmd
+ msbuild /m /p:Configuration=Release build/reVC.sln
diff --git a/.github/workflows/msbuildvcAyml b/.github/workflows/msbuildvcAyml
new file mode 100644
index 0000000..30a97ba
--- /dev/null
+++ b/.github/workflows/msbuildvcAyml
@@ -0,0 +1,30 @@
+name: MSBuild_vc
+
+on: [push]
+
+env:
+ # Path to the solution file relative to the root of the project.
+ SOLUTION_FILE_PATH: .
+
+ # Configuration type to build.
+ # You can convert this to a build matrix if you need coverage of multiple configuration types.
+ # https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
+ BUILD_CONFIGURATION: Release
+
+jobs:
+ build:
+ runs-on: windows-latest
+
+ steps:
+ - uses: actions/checkout@v2
+
+ - name: Add MSBuild to PATH
+ uses: microsoft/setup-msbuild@v1
+
+ - name: Build
+ working-directory: ${{env.SOLUTION_FILE_PATH}}
+ # Add additional options to the MSBuild command line here (like platform or verbosity level).
+ # See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
+ run: |
+ .\premake-vs2019.cmd
+ msbuild /m /p:Configuration=${{env.BUILD_CONFIGURATION}} .\build\reVC.sln
diff --git a/.github/workflows/reLCS_msvc_amd64.yml b/.github/workflows/reLCS_msvc_amd64.yml
new file mode 100644
index 0000000..30e52a1
--- /dev/null
+++ b/.github/workflows/reLCS_msvc_amd64.yml
@@ -0,0 +1,65 @@
+name: reLCS premake amd64
+
+on:
+ pull_request:
+ push:
+ release:
+ types: published
+env:
+ GLFW_VER: "3.3.2"
+ GLFW_BASE: "glfw-3.3.2.bin.WIN64"
+ GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
+ GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
+jobs:
+ build:
+ runs-on: windows-2019
+ strategy:
+ matrix:
+ platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
+ buildtype: [Debug, Release]
+ steps:
+ - name: Add msbuild to PATH
+ uses: microsoft/[email protected]
+ - uses: actions/checkout@v2
+ with:
+ submodules: 'true'
+ - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
+ name: Download glfw
+ uses: carlosperate/[email protected]
+ with:
+ file-url: ${{env.GLFW_URL}}
+ - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
+ name: Unpack archives
+ run: |
+ 7z x ${{env.GLFW_FILE}}
+ - name: Configure build
+ run: |
+ ./premake5 vs2019 --with-librw --glfwdir64=${{env.GLFW_BASE}}
+ - name: Build
+ run: |
+ msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
+ # - name: Pack artifacts
+ # run: |
+ # 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ - name: Move binaries to gamefiles
+ run: |
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/
+ - name: Move dynamic dependencies to gamefiles
+ run: |
+ mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
+ mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
+ - name: Upload artifact to actions
+ uses: actions/upload-artifact@v2
+ with:
+ name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
+ path: ./gamefiles/*
+# - name: Upload artifact to Bintray
+# uses: hpcsc/upload-bintray-docker-action@v1
+# with:
+# repository: reLCS
+# package: ${{matrix.buildtype}}_${{matrix.platform}}
+# version: 1.0-$(echo ${GITHUB_SHA}
+# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
+# username: gtamodding
+# apiKey: ${{secrets.BINTRAY_API_KEY}}
diff --git a/.github/workflows/reLCS_msvc_x86.yml b/.github/workflows/reLCS_msvc_x86.yml
new file mode 100644
index 0000000..d34e47d
--- /dev/null
+++ b/.github/workflows/reLCS_msvc_x86.yml
@@ -0,0 +1,67 @@
+name: reLCS premake x86
+
+on:
+ pull_request:
+ push:
+ release:
+ types: published
+env:
+ GLFW_VER: "3.3.2"
+ GLFW_BASE: "glfw-3.3.2.bin.WIN32"
+ GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
+ GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
+jobs:
+ build:
+ runs-on: windows-2019
+ strategy:
+ matrix:
+ platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
+ buildtype: [Debug, Release]
+ steps:
+ - name: Add msbuild to PATH
+ uses: microsoft/[email protected]
+ - uses: actions/checkout@v2
+ with:
+ submodules: 'true'
+ - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
+ name: Download glfw
+ uses: carlosperate/[email protected]
+ with:
+ file-url: ${{env.GLFW_URL}}
+ - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
+ name: Unpack archives
+ run: |
+ 7z x ${{env.GLFW_FILE}}
+ - name: Configure build
+ run: |
+ ./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}}
+ - name: Build
+ run: |
+ msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
+ # - name: Pack artifacts
+ # run: |
+ # 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ - name: Move binaries to gamefiles
+ run: |
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/
+ - if: contains(matrix.platform, 'oal')
+ name: Move dynamic dependencies to gamefiles
+ run: |
+ mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
+ mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
+ - name: Upload artifact to actions
+ uses: actions/upload-artifact@v2
+ with:
+ name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
+ path: ./gamefiles/*
+# - name: Upload artifact to Bintray
+# uses: hpcsc/upload-bintray-docker-action@v1
+# with:
+# repository: reLCS
+# package: ${{matrix.buildtype}}_${{matrix.platform}}
+# version: 1.0-$(echo ${GITHUB_SHA}
+# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
+# username: gtamodding
+# apiKey: ${{secrets.BINTRAY_API_KEY}}
+
diff --git a/.github/workflows/reVC_msvc_amd64.yml b/.github/workflows/reVC_msvc_amd64.yml
new file mode 100644
index 0000000..9cd83ee
--- /dev/null
+++ b/.github/workflows/reVC_msvc_amd64.yml
@@ -0,0 +1,65 @@
+name: reVC premake amd64
+
+on:
+ pull_request:
+ push:
+ release:
+ types: published
+env:
+ GLFW_VER: "3.3.2"
+ GLFW_BASE: "glfw-3.3.2.bin.WIN64"
+ GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
+ GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
+jobs:
+ build:
+ runs-on: windows-2019
+ strategy:
+ matrix:
+ platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
+ buildtype: [Debug, Release, Vanilla]
+ steps:
+ - name: Add msbuild to PATH
+ uses: microsoft/[email protected]
+ - uses: actions/checkout@v2
+ with:
+ submodules: 'true'
+ - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
+ name: Download glfw
+ uses: carlosperate/[email protected]
+ with:
+ file-url: ${{env.GLFW_URL}}
+ - if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
+ name: Unpack archives
+ run: |
+ 7z x ${{env.GLFW_FILE}}
+ - name: Configure build
+ run: |
+ ./premake5 vs2019 --with-librw --glfwdir64=${{env.GLFW_BASE}}
+ - name: Build
+ run: |
+ msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
+ # - name: Pack artifacts
+ # run: |
+ # 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ - name: Move binaries to gamefiles
+ run: |
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
+ - name: Move dynamic dependencies to gamefiles
+ run: |
+ mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
+ mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
+ - name: Upload artifact to actions
+ uses: actions/upload-artifact@v2
+ with:
+ name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
+ path: ./gamefiles/*
+# - name: Upload artifact to Bintray
+# uses: hpcsc/upload-bintray-docker-action@v1
+# with:
+# repository: reVC
+# package: ${{matrix.buildtype}}_${{matrix.platform}}
+# version: 1.0-$(echo ${GITHUB_SHA}
+# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
+# username: gtamodding
+# apiKey: ${{secrets.BINTRAY_API_KEY}}
diff --git a/.github/workflows/reVC_msvc_x86.yml b/.github/workflows/reVC_msvc_x86.yml
new file mode 100644
index 0000000..dc5eaed
--- /dev/null
+++ b/.github/workflows/reVC_msvc_x86.yml
@@ -0,0 +1,67 @@
+name: reVC premake x86
+
+on:
+ pull_request:
+ push:
+ release:
+ types: published
+env:
+ GLFW_VER: "3.3.2"
+ GLFW_BASE: "glfw-3.3.2.bin.WIN32"
+ GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
+ GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
+jobs:
+ build:
+ runs-on: windows-2019
+ strategy:
+ matrix:
+ platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
+ buildtype: [Debug, Release, Vanilla]
+ steps:
+ - name: Add msbuild to PATH
+ uses: microsoft/[email protected]
+ - uses: actions/checkout@v2
+ with:
+ submodules: 'true'
+ - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
+ name: Download glfw
+ uses: carlosperate/[email protected]
+ with:
+ file-url: ${{env.GLFW_URL}}
+ - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
+ name: Unpack archives
+ run: |
+ 7z x ${{env.GLFW_FILE}}
+ - name: Configure build
+ run: |
+ ./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}}
+ - name: Build
+ run: |
+ msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
+ # - name: Pack artifacts
+ # run: |
+ # 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
+ - name: Move binaries to gamefiles
+ run: |
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
+ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
+ - if: contains(matrix.platform, 'oal')
+ name: Move dynamic dependencies to gamefiles
+ run: |
+ mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
+ mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
+ - name: Upload artifact to actions
+ uses: actions/upload-artifact@v2
+ with:
+ name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
+ path: ./gamefiles/*
+# - name: Upload artifact to Bintray
+# uses: hpcsc/upload-bintray-docker-action@v1
+# with:
+# repository: reVC
+# package: ${{matrix.buildtype}}_${{matrix.platform}}
+# version: 1.0-$(echo ${GITHUB_SHA}
+# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
+# username: gtamodding
+# apiKey: ${{secrets.BINTRAY_API_KEY}}
+