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<html lang="ru"><head><meta charset="utf-8">
<meta http-equiv="Cache-Control" content="no-cache, no-store, must-revalidate">
<meta http-equiv="Pragma" content="no-cache">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<title>Планета Жопа — гей-дрон</title>
<style>
  html,body{margin:0;height:100%;overflow:hidden;background:#8fb7e8;font-family:system-ui,Segoe UI,Roboto,sans-serif}
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  #flag{position:fixed;right:12px;top:10px;font-size:20px;pointer-events:none}
</style></head><body>
<div id="hud">загрузка…</div>
<div id="title">🚁 ПЛАНЕТА ЖОПА · гей-квадрокоптер · тяга+PID+сплайн</div>
<div id="flag">🏳️‍🌈</div>
<div id="help"><b>Управление.</b> <kbd>Пробел</kbd> — авто/ручной · <kbd>R</kbd> — сброс<br>
<b>Ручной:</b> <kbd>W</kbd><kbd>S</kbd> тангаж · <kbd>A</kbd><kbd>D</kbd> крен · <kbd>Q</kbd><kbd>E</kbd> рыскание · <kbd>Shift</kbd>/<kbd>Ctrl</kbd> газ<br>
<b>Камера:</b> мышь — вращать, колесо — зум</div>
<script>
/**
 * @license
 * Copyright 2010-2021 Three.js Authors
 * SPDX-License-Identifier: MIT
 */
!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const e="128",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,h=1e3,u=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,_=1012,w=1014,b=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,R=33776,C=33777,P=33778,D=33779,I=35840,N=35841,B=35842,z=35843,F=37492,O=37496,H=2300,G=2301,U=2302,k=2400,V=2401,W=2402,j=2500,q=2501,X=3e3,Y=3001,Z=3007,J=3002,Q=3004,K=3005,$=3006,tt=7680,et=35044,nt=35048,it="300 es";class rt{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e<i;e++)n[e].call(this,t);t.target=null}}}const st=[];for(let t=0;t<256;t++)st[t]=(t<16?"0":"")+t.toString(16);let at=1234567;const ot=Math.PI/180,lt=180/Math.PI;function ct(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,n=4294967295*Math.random()|0,i=4294967295*Math.random()|0;return(st[255&t]+st[t>>8&255]+st[t>>16&255]+st[t>>24&255]+"-"+st[255&e]+st[e>>8&255]+"-"+st[e>>16&15|64]+st[e>>24&255]+"-"+st[63&n|128]+st[n>>8&255]+"-"+st[n>>16&255]+st[n>>24&255]+st[255&i]+st[i>>8&255]+st[i>>16&255]+st[i>>24&255]).toUpperCase()}function ht(t,e,n){return Math.max(e,Math.min(n,t))}function ut(t,e){return(t%e+e)%e}function dt(t,e,n){return(1-n)*t+n*e}function pt(t){return 0==(t&t-1)&&0!==t}function mt(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function ft(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}var gt=Object.freeze({__proto__:null,DEG2RAD:ot,RAD2DEG:lt,generateUUID:ct,clamp:ht,euclideanModulo:ut,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:dt,damp:function(t,e,n,i){return dt(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(ut(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(at=t%2147483647),at=16807*at%2147483647,(at-1)/2147483646},degToRad:function(t){return t*ot},radToDeg:function(t){return t*lt},isPowerOfTwo:pt,ceilPowerOfTwo:mt,floorPowerOfTwo:ft,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),h=a((e+i)/2),u=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*h,l*u,l*d,o*c);break;case"YZY":t.set(l*d,o*h,l*u,o*c);break;case"ZXZ":t.set(l*u,l*d,o*h,o*c);break;case"XZX":t.set(o*h,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*h,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class vt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}vt.prototype.isVector2=!0;class yt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],w=i[5],b=i[8];return r[0]=s*m+a*v+o*_,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*b,r[1]=l*m+c*v+h*_,r[4]=l*f+c*y+h*w,r[7]=l*g+c*x+h*b,r[2]=u*m+d*v+p*_,r[5]=u*f+d*y+p*w,r[8]=u*g+d*x+p*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let xt;yt.prototype.isMatrix3=!0;class _t{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===xt&&(xt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),xt.width=t.width,xt.height=t.height;const n=xt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=xt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let wt=0;class bt extends rt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:wt++}),this.uuid=ct(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new vt(0,0),this.repeat=new vt(1,1),this.center=new vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new yt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ct()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(Mt(i[t].image)):e.push(Mt(i[t]))}else e=Mt(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==i)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function Mt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_t.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class St{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-m)<s&&Math.abs(p-f)<s){if(Math.abs(c+u)<a&&Math.abs(h+m)<a&&Math.abs(p+f)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,v=(g+1)/2,y=(c+u)/4,x=(h+m)/4,_=(p+f)/4;return t>o&&t>v?t<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=y/n,r=x/n):o>v?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=y/i,r=_/i):v<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=_/r),this.set(n,i,r,e),this}let v=Math.sqrt((f-p)*(f-p)+(h-m)*(h-m)+(u-c)*(u-c));return Math.abs(v)<.001&&(v=1),this.x=(f-p)/v,this.y=(h-m)/v,this.z=(u-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}St.prototype.isVector4=!0;class Tt extends rt{constructor(t,e,n){super(),this.width=t,this.height=e,this.depth=1,this.scissor=new St(0,0,t,e),this.scissorTest=!1,this.viewport=new St(0,0,t,e),n=n||{},this.texture=new bt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:g,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}setTexture(t){t.image={width:this.width,height:this.height,depth:this.depth},this.texture=t}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Tt.prototype.isWebGLRenderTarget=!0;class Et extends Tt{constructor(t,e,n){super(t,e,n),this.samples=4}copy(t){return super.copy.call(this,t),this.samples=t.samples,this}}Et.prototype.isWebGLMultisampleRenderTarget=!0;class At{constructor(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(t,e,i)}static slerpFlat(t,e,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],m=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=m);if(h!==m||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*m,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ht(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}At.prototype.isQuaternion=!0;class Lt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ct.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Ct.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Rt.copy(this).projectOnVector(t),this.sub(Rt)}reflect(t){return this.sub(Rt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ht(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Lt.prototype.isVector3=!0;const Rt=new Lt,Ct=new At;class Pt{constructor(t=new Lt(1/0,1/0,1/0),e=new Lt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;o<l;o+=3){const l=t[o],c=t[o+1],h=t[o+2];l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;o<l;o++){const l=t.getX(o),c=t.getY(o),h=t.getZ(o);l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=It.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new Lt),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new Lt),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),Nt.copy(e.boundingBox),Nt.applyMatrix4(t.matrixWorld),this.union(Nt));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Lt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ut),kt.subVectors(this.max,Ut),Bt.subVectors(t.a,Ut),zt.subVectors(t.b,Ut),Ft.subVectors(t.c,Ut),Ot.subVectors(zt,Bt),Ht.subVectors(Ft,zt),Gt.subVectors(Bt,Ft);let e=[0,-Ot.z,Ot.y,0,-Ht.z,Ht.y,0,-Gt.z,Gt.y,Ot.z,0,-Ot.x,Ht.z,0,-Ht.x,Gt.z,0,-Gt.x,-Ot.y,Ot.x,0,-Ht.y,Ht.x,0,-Gt.y,Gt.x,0];return!!jt(e,Bt,zt,Ft,kt)&&(e=[1,0,0,0,1,0,0,0,1],!!jt(e,Bt,zt,Ft,kt)&&(Vt.crossVectors(Ot,Ht),e=[Vt.x,Vt.y,Vt.z],jt(e,Bt,zt,Ft,kt)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Lt),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Dt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Pt.prototype.isBox3=!0;const Dt=[new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt],It=new Lt,Nt=new Pt,Bt=new Lt,zt=new Lt,Ft=new Lt,Ot=new Lt,Ht=new Lt,Gt=new Lt,Ut=new Lt,kt=new Lt,Vt=new Lt,Wt=new Lt;function jt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Wt.fromArray(t,s);const a=r.x*Math.abs(Wt.x)+r.y*Math.abs(Wt.y)+r.z*Math.abs(Wt.z),o=e.dot(Wt),l=n.dot(Wt),c=i.dot(Wt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const qt=new Pt,Xt=new Lt,Yt=new Lt,Zt=new Lt;class Jt{constructor(t=new Lt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):qt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new Lt),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Pt),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Yt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Xt.copy(t.center).add(Yt)),this.expandByPoint(Xt.copy(t.center).sub(Yt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Qt=new Lt,Kt=new Lt,$t=new Lt,te=new Lt,ee=new Lt,ne=new Lt,ie=new Lt;class re{constructor(t=new Lt,e=new Lt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Lt),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Qt)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Lt),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Qt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Qt.copy(this.direction).multiplyScalar(e).add(this.origin),Qt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),$t.copy(e).sub(t).normalize(),te.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot($t),a=te.dot(this.direction),o=-te.dot($t),l=te.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy($t).multiplyScalar(u).add(Kt),d}intersectSphere(t,e){Qt.subVectors(t.center,this.origin);const n=Qt.dot(this.direction),i=Qt.dot(Qt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s<i||i!=i)&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Qt)}intersectTriangle(t,e,n,i,r){ee.subVectors(e,t),ne.subVectors(n,t),ie.crossVectors(ee,ne);let s,a=this.direction.dot(ie);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}te.subVectors(this.origin,t);const o=s*this.direction.dot(ne.crossVectors(te,ne));if(o<0)return null;const l=s*this.direction.dot(ee.cross(te));if(l<0)return null;if(o+l>a)return null;const c=-s*te.dot(ie);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class se{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new se).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ae.setFromMatrixColumn(t,0).length(),r=1/ae.setFromMatrixColumn(t,1).length(),s=1/ae.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(le,t,ce)}lookAt(t,e,n){const i=this.elements;return de.subVectors(t,e),0===de.lengthSq()&&(de.z=1),de.normalize(),he.crossVectors(n,de),0===he.lengthSq()&&(1===Math.abs(n.z)?de.x+=1e-4:de.z+=1e-4,de.normalize(),he.crossVectors(n,de)),he.normalize(),ue.crossVectors(de,he),i[0]=he.x,i[4]=ue.x,i[8]=de.x,i[1]=he.y,i[5]=ue.y,i[9]=de.y,i[2]=he.z,i[6]=ue.z,i[10]=de.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],w=i[0],b=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],D=i[14],I=i[3],N=i[7],B=i[11],z=i[15];return r[0]=s*w+a*T+o*R+l*I,r[4]=s*b+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*B,r[12]=s*S+a*L+o*D+l*z,r[1]=c*w+h*T+u*R+d*I,r[5]=c*b+h*E+u*C+d*N,r[9]=c*M+h*A+u*P+d*B,r[13]=c*S+h*L+u*D+d*z,r[2]=p*w+m*T+f*R+g*I,r[6]=p*b+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*B,r[14]=p*S+m*L+f*D+g*z,r[3]=v*w+y*T+x*R+_*I,r[7]=v*b+y*E+x*C+_*N,r[11]=v*M+y*A+x*P+_*B,r[15]=v*S+y*L+x*D+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,w=e*v+n*y+i*x+r*_;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=v*b,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*b,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*b,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=y*b,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=x*b,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*b,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*b,t[12]=_*b,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*b,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*b,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,w=n.y,b=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(u+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*b,i[9]=(f-v)*b,i[10]=(1-(u+m))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ae.set(i[0],i[1],i[2]).length();const s=ae.set(i[4],i[5],i[6]).length(),a=ae.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],oe.copy(this);const o=1/r,l=1/s,c=1/a;return oe.elements[0]*=o,oe.elements[1]*=o,oe.elements[2]*=o,oe.elements[4]*=l,oe.elements[5]*=l,oe.elements[6]*=l,oe.elements[8]*=c,oe.elements[9]*=c,oe.elements[10]*=c,e.setFromRotationMatrix(oe),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}se.prototype.isMatrix4=!0;const ae=new Lt,oe=new se,le=new Lt(0,0,0),ce=new Lt(1,1,1),he=new Lt,ue=new Lt,de=new Lt,pe=new se,me=new At;class fe{constructor(t=0,e=0,n=0,i=fe.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ht(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ht(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return pe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pe,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return me.setFromEuler(this),this.setFromQuaternion(me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Lt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}fe.prototype.isEuler=!0,fe.DefaultOrder="XYZ",fe.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ge{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let ve=0;const ye=new Lt,xe=new At,_e=new se,we=new Lt,be=new Lt,Me=new Lt,Se=new At,Te=new Lt(1,0,0),Ee=new Lt(0,1,0),Ae=new Lt(0,0,1),Le={type:"added"},Re={type:"removed"};class Ce extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:ve++}),this.uuid=ct(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ce.DefaultUp.clone();const t=new Lt,e=new fe,n=new At,i=new Lt(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new se},normalMatrix:{value:new yt}}),this.matrix=new se,this.matrixWorld=new se,this.matrixAutoUpdate=Ce.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ge,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return xe.setFromAxisAngle(t,e),this.quaternion.multiply(xe),this}rotateOnWorldAxis(t,e){return xe.setFromAxisAngle(t,e),this.quaternion.premultiply(xe),this}rotateX(t){return this.rotateOnAxis(Te,t)}rotateY(t){return this.rotateOnAxis(Ee,t)}rotateZ(t){return this.rotateOnAxis(Ae,t)}translateOnAxis(t,e){return ye.copy(t).applyQuaternion(this.quaternion),this.position.add(ye.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(Te,t)}translateY(t){return this.translateOnAxis(Ee,t)}translateZ(t){return this.translateOnAxis(Ae,t)}localToWorld(t){return t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return t.applyMatrix4(_e.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?we.copy(t):we.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),be.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?_e.lookAt(be,we,this.up):_e.lookAt(we,be,this.up),this.quaternion.setFromRotationMatrix(_e),i&&(_e.extractRotation(i.matrixWorld),xe.setFromRotationMatrix(_e),this.quaternion.premultiply(xe.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Le)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Re)),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(Re)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),_e.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),_e.multiply(t.parent.matrixWorld)),t.applyMatrix4(_e),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getWorldPosition(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new At),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(be,t,Me),t}getWorldScale(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(be,Se,t),t}getWorldDirection(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}}Ce.DefaultUp=new Lt(0,1,0),Ce.DefaultMatrixAutoUpdate=!0,Ce.prototype.isObject3D=!0;const Pe=new Lt,De=new Lt,Ie=new yt;class Ne{constructor(t=new Lt(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Pe.subVectors(n,e).cross(De.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new Lt),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new Lt);const n=t.delta(Pe),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Lt),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Ie.getNormalMatrix(t),i=this.coplanarPoint(Pe).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}Ne.prototype.isPlane=!0;const Be=new Lt,ze=new Lt,Fe=new Lt,Oe=new Lt,He=new Lt,Ge=new Lt,Ue=new Lt,ke=new Lt,Ve=new Lt,We=new Lt;class je{constructor(t=new Lt,e=new Lt,n=new Lt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Lt),i.subVectors(n,e),Be.subVectors(t,e),i.cross(Be);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Be.subVectors(i,e),ze.subVectors(n,e),Fe.subVectors(t,e);const s=Be.dot(Be),a=Be.dot(ze),o=Be.dot(Fe),l=ze.dot(ze),c=ze.dot(Fe),h=s*l-a*a;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Lt),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Oe),Oe.x>=0&&Oe.y>=0&&Oe.x+Oe.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,Oe),o.set(0,0),o.addScaledVector(r,Oe.x),o.addScaledVector(s,Oe.y),o.addScaledVector(a,Oe.z),o}static isFrontFacing(t,e,n,i){return Be.subVectors(n,e),ze.subVectors(t,e),Be.cross(ze).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Be.subVectors(this.c,this.b),ze.subVectors(this.a,this.b),.5*Be.cross(ze).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Lt),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return je.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ne),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return je.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return je.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return je.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return je.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Lt);const n=this.a,i=this.b,r=this.c;let s,a;He.subVectors(i,n),Ge.subVectors(r,n),ke.subVectors(t,n);const o=He.dot(ke),l=Ge.dot(ke);if(o<=0&&l<=0)return e.copy(n);Ve.subVectors(t,i);const c=He.dot(Ve),h=Ge.dot(Ve);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(He,s);We.subVectors(t,r);const d=He.dot(We),p=Ge.dot(We);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Ge,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Ue.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Ue,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(He,s).addScaledVector(Ge,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let qe=0;function Xe(){Object.defineProperty(this,"id",{value:qe++}),this.uuid=ct(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tt,this.stencilZFail=tt,this.stencilZPass=tt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}Xe.prototype=Object.assign(Object.create(rt.prototype),{constructor:Xe,isMaterial:!0,onBuild:function(){},onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Xe.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});const Ye={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ze={h:0,s:0,l:0},Je={h:0,s:0,l:0};function Qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ke(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function $e(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class tn{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ht(e,0,1),n=ht(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Qe(r,i,t+1/3),this.g=Qe(r,i,t),this.b=Qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ye[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Ke(t.r),this.g=Ke(t.g),this.b=Ke(t.b),this}copyLinearToSRGB(t){return this.r=$e(t.r),this.g=$e(t.g),this.b=$e(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(n<i?6:0);break;case n:a=(i-e)/t+2;break;case i:a=(e-n)/t+4}a/=6}return t.h=a,t.s=o,t.l=l,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(Ze),Ze.h+=t,Ze.s+=e,Ze.l+=n,this.setHSL(Ze.h,Ze.s,Ze.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(Ze),t.getHSL(Je);const n=dt(Ze.h,Je.h,e),i=dt(Ze.s,Je.s,e),r=dt(Ze.l,Je.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}tn.NAMES=Ye,tn.prototype.isColor=!0,tn.prototype.r=1,tn.prototype.g=1,tn.prototype.b=1;class en extends Xe{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new tn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this}}en.prototype.isMeshBasicMaterial=!0;const nn=new Lt,rn=new vt;class sn{constructor(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.onUploadCallback=function(){}}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}copyColorsArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new tn),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this}copyVector2sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new vt),e[n++]=r.x,e[n++]=r.y}return this}copyVector3sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new Lt),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this}copyVector4sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new St),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)rn.fromBufferAttribute(this,e),rn.applyMatrix3(t),this.setXY(e,rn.x,rn.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)nn.fromBufferAttribute(this,e),nn.applyMatrix3(t),this.setXYZ(e,nn.x,nn.y,nn.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)nn.x=this.getX(e),nn.y=this.getY(e),nn.z=this.getZ(e),nn.applyMatrix4(t),this.setXYZ(e,nn.x,nn.y,nn.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)nn.x=this.getX(e),nn.y=this.getY(e),nn.z=this.getZ(e),nn.applyNormalMatrix(t),this.setXYZ(e,nn.x,nn.y,nn.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)nn.x=this.getX(e),nn.y=this.getY(e),nn.z=this.getZ(e),nn.transformDirection(t),this.setXYZ(e,nn.x,nn.y,nn.z);return this}set(t,e=0){return this.array.set(t,e),this}getX(t){return this.array[t*this.itemSize]}setX(t,e){return this.array[t*this.itemSize]=e,this}getY(t){return this.array[t*this.itemSize+1]}setY(t,e){return this.array[t*this.itemSize+1]=e,this}getZ(t){return this.array[t*this.itemSize+2]}setZ(t,e){return this.array[t*this.itemSize+2]=e,this}getW(t){return this.array[t*this.itemSize+3]}setW(t,e){return this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),this.usage!==et&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}}sn.prototype.isBufferAttribute=!0;class an extends sn{constructor(t,e,n){super(new Int8Array(t),e,n)}}class on extends sn{constructor(t,e,n){super(new Uint8Array(t),e,n)}}class ln extends sn{constructor(t,e,n){super(new Uint8ClampedArray(t),e,n)}}class cn extends sn{constructor(t,e,n){super(new Int16Array(t),e,n)}}class hn extends sn{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class un extends sn{constructor(t,e,n){super(new Int32Array(t),e,n)}}class dn extends sn{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class pn extends sn{constructor(t,e,n){super(new Uint16Array(t),e,n)}}pn.prototype.isFloat16BufferAttribute=!0;class mn extends sn{constructor(t,e,n){super(new Float32Array(t),e,n)}}class fn extends sn{constructor(t,e,n){super(new Float64Array(t),e,n)}}function gn(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}const vn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function yn(t,e){return new vn[t](e)}let xn=0;const _n=new se,wn=new Ce,bn=new Lt,Mn=new Pt,Sn=new Pt,Tn=new Lt;class En extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:xn++}),this.uuid=ct(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(gn(t)>65535?dn:hn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new yt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}rotateX(t){return _n.makeRotationX(t),this.applyMatrix4(_n),this}rotateY(t){return _n.makeRotationY(t),this.applyMatrix4(_n),this}rotateZ(t){return _n.makeRotationZ(t),this.applyMatrix4(_n),this}translate(t,e,n){return _n.makeTranslation(t,e,n),this.applyMatrix4(_n),this}scale(t,e,n){return _n.makeScale(t,e,n),this.applyMatrix4(_n),this}lookAt(t){return wn.lookAt(t),wn.updateMatrix(),this.applyMatrix4(wn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(bn).negate(),this.translate(bn.x,bn.y,bn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new mn(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Pt);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Lt(-1/0,-1/0,-1/0),new Lt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Mn.setFromBufferAttribute(n),this.morphTargetsRelative?(Tn.addVectors(this.boundingBox.min,Mn.min),this.boundingBox.expandByPoint(Tn),Tn.addVectors(this.boundingBox.max,Mn.max),this.boundingBox.expandByPoint(Tn)):(this.boundingBox.expandByPoint(Mn.min),this.boundingBox.expandByPoint(Mn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Jt);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Lt,1/0);if(t){const n=this.boundingSphere.center;if(Mn.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Sn.setFromBufferAttribute(n),this.morphTargetsRelative?(Tn.addVectors(Mn.min,Sn.min),Mn.expandByPoint(Tn),Tn.addVectors(Mn.max,Sn.max),Mn.expandByPoint(Tn)):(Mn.expandByPoint(Sn.min),Mn.expandByPoint(Sn.max))}Mn.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)Tn.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(Tn));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)Tn.fromBufferAttribute(s,e),a&&(bn.fromBufferAttribute(t,e),Tn.add(bn)),i=Math.max(i,n.distanceToSquared(Tn))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeFaceNormals(){}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.array,i=e.position.array,r=e.normal.array,s=e.uv.array,a=i.length/3;void 0===e.tangent&&this.setAttribute("tangent",new sn(new Float32Array(4*a),4));const o=e.tangent.array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new Lt,c[t]=new Lt;const h=new Lt,u=new Lt,d=new Lt,p=new vt,m=new vt,f=new vt,g=new Lt,v=new Lt;function y(t,e,n){h.fromArray(i,3*t),u.fromArray(i,3*e),d.fromArray(i,3*n),p.fromArray(s,2*t),m.fromArray(s,2*e),f.fromArray(s,2*n),u.sub(h),d.sub(h),m.sub(p),f.sub(p);const r=1/(m.x*f.y-f.x*m.y);isFinite(r)&&(g.copy(u).multiplyScalar(f.y).addScaledVector(d,-m.y).multiplyScalar(r),v.copy(d).multiplyScalar(m.x).addScaledVector(u,-f.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[n].add(g),c[t].add(v),c[e].add(v),c[n].add(v))}let x=this.groups;0===x.length&&(x=[{start:0,count:n.length}]);for(let t=0,e=x.length;t<e;++t){const e=x[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)y(n[t+0],n[t+1],n[t+2])}const _=new Lt,w=new Lt,b=new Lt,M=new Lt;function S(t){b.fromArray(r,3*t),M.copy(b);const e=l[t];_.copy(e),_.sub(b.multiplyScalar(b.dot(e))).normalize(),w.crossVectors(M,e);const n=w.dot(c[t])<0?-1:1;o[4*t]=_.x,o[4*t+1]=_.y,o[4*t+2]=_.z,o[4*t+3]=n}for(let t=0,e=x.length;t<e;++t){const e=x[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)S(n[t+0]),S(n[t+1]),S(n[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new sn(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new Lt,r=new Lt,s=new Lt,a=new Lt,o=new Lt,l=new Lt,c=new Lt,h=new Lt;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),m=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,m),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,m),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(m,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,s=t.attributes[i],a=s.array,o=s.itemSize*e,l=Math.min(a.length,r.length-o);for(let t=0,e=o;t<l;t++,e++)r[e]=a[t]}return this}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Tn.fromBufferAttribute(t,e),Tn.normalize(),t.setXYZ(e,Tn.x,Tn.y,Tn.z)}toNonIndexed(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let t=0,r=e.length;t<r;t++){a=e[t]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new sn(s,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new En,n=this.index.array,i=this.attributes;for(const r in i){const s=t(i[r],n);e.setAttribute(r,s)}const r=this.morphAttributes;for(const i in r){const s=[],a=r[i];for(let e=0,i=a.length;e<i;e++){const i=t(a[e],n);s.push(i)}e.morphAttributes[i]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,n=s.length;t<n;t++){const n=s[t];e.addGroup(n.start,n.count,n.materialIndex)}return e}toJSON(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e<i;e++){const i=n[e];s.push(i.toJSON(t.data))}s.length>0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new En).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}En.prototype.isBufferGeometry=!0;const An=new se,Ln=new re,Rn=new Jt,Cn=new Lt,Pn=new Lt,Dn=new Lt,In=new Lt,Nn=new Lt,Bn=new Lt,zn=new Lt,Fn=new Lt,On=new Lt,Hn=new vt,Gn=new vt,Un=new vt,kn=new Lt,Vn=new Lt;class Wn extends Ce{constructor(t=new En,e=new en){super(),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Rn.copy(n.boundingSphere),Rn.applyMatrix4(r),!1===t.ray.intersectsSphere(Rn))return;if(An.copy(r).invert(),Ln.copy(t.ray).applyMatrix4(An),null!==n.boundingBox&&!1===Ln.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],m=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);s=jn(this,m,t,Ln,a,o,l,c,h,i,u,d),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=p.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);s=jn(this,i,t,Ln,a,o,l,c,h,u,d,p),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}else if(void 0!==a)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3){s=jn(this,p,t,Ln,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=r.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),r=Math.min(a.count,d.start+d.count);n<r;n+=3){s=jn(this,i,t,Ln,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}function jn(t,e,n,i,r,s,a,o,l,c,h,u){Cn.fromBufferAttribute(r,c),Pn.fromBufferAttribute(r,h),Dn.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(e.morphTargets&&s&&d){zn.set(0,0,0),Fn.set(0,0,0),On.set(0,0,0);for(let t=0,e=s.length;t<e;t++){const e=d[t],n=s[t];0!==e&&(In.fromBufferAttribute(n,c),Nn.fromBufferAttribute(n,h),Bn.fromBufferAttribute(n,u),a?(zn.addScaledVector(In,e),Fn.addScaledVector(Nn,e),On.addScaledVector(Bn,e)):(zn.addScaledVector(In.sub(Cn),e),Fn.addScaledVector(Nn.sub(Pn),e),On.addScaledVector(Bn.sub(Dn),e)))}Cn.add(zn),Pn.add(Fn),Dn.add(On)}t.isSkinnedMesh&&e.skinning&&(t.boneTransform(c,Cn),t.boneTransform(h,Pn),t.boneTransform(u,Dn));const p=function(t,e,n,i,r,s,a,o){let l;if(l=1===e.side?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,2!==e.side,o),null===l)return null;Vn.copy(o),Vn.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Vn);return c<n.near||c>n.far?null:{distance:c,point:Vn.clone(),object:t}}(t,e,n,i,Cn,Pn,Dn,kn);if(p){o&&(Hn.fromBufferAttribute(o,c),Gn.fromBufferAttribute(o,h),Un.fromBufferAttribute(o,u),p.uv=je.getUV(kn,Cn,Pn,Dn,Hn,Gn,Un,new vt)),l&&(Hn.fromBufferAttribute(l,c),Gn.fromBufferAttribute(l,h),Un.fromBufferAttribute(l,u),p.uv2=je.getUV(kn,Cn,Pn,Dn,Hn,Gn,Un,new vt));const t={a:c,b:h,c:u,normal:new Lt,materialIndex:0};je.getNormal(Cn,Pn,Dn,t.normal),p.face=t}return p}Wn.prototype.isMesh=!0;class qn extends En{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,w=p/2,b=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new Lt;for(let s=0;s<S;s++){const a=s*x-w;for(let o=0;o<M;o++){const u=o*y-_;A[t]=u*i,A[e]=a*r,A[n]=b,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=m>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<f;e++){const n=u+e+M*t,i=u+e+M*(t+1),r=u+(e+1)+M*(t+1),s=u+(e+1)+M*t;o.push(n,i,s),o.push(i,r,s),E+=6}a.addGroup(d,E,v),d+=E,u+=T}p("z","y","x",-1,-1,n,e,t,s,r,0),p("z","y","x",1,-1,n,e,-t,s,r,1),p("x","z","y",1,1,t,n,e,i,s,2),p("x","z","y",1,-1,t,n,-e,i,s,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new mn(l,3)),this.setAttribute("normal",new mn(c,3)),this.setAttribute("uv",new mn(h,2))}}function Xn(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function Yn(t){const e={};for(let n=0;n<t.length;n++){const i=Xn(t[n]);for(const t in i)e[t]=i[t]}return e}const Zn={clone:Xn,merge:Yn};class Jn extends Xe{constructor(t){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Xn(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Jn.prototype.isShaderMaterial=!0;class Qn extends Ce{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new se,this.projectionMatrix=new se,this.projectionMatrixInverse=new se}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Qn.prototype.isCamera=!0;class Kn extends Qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ot*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*lt*Math.atan(Math.tan(.5*ot*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ot*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Kn.prototype.isPerspectiveCamera=!0;const $n=90;class ti extends Ce{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Kn($n,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Lt(1,0,0)),this.add(i);const r=new Kn($n,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Lt(-1,0,0)),this.add(r);const s=new Kn($n,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Lt(0,1,0)),this.add(s);const a=new Kn($n,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Lt(0,-1,0)),this.add(a);const o=new Kn($n,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Lt(0,0,1)),this.add(o);const l=new Kn($n,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Lt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class ei extends bt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,h),this._needsFlipEnvMap=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}ei.prototype.isCubeTexture=!0;class ni extends Tt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new ei(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new qn(5,5,5),r=new Jn({name:"CubemapFromEquirect",uniforms:Xn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Wn(i,r),a=e.minFilter;e.minFilter===y&&(e.minFilter=g);return new ti(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}ni.prototype.isWebGLCubeRenderTarget=!0;class ii extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==l?l:p,this.minFilter=void 0!==c?c:p,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}ii.prototype.isDataTexture=!0;const ri=new Jt,si=new Lt;class ai{constructor(t=new Ne,e=new Ne,n=new Ne,i=new Ne,r=new Ne,s=new Ne){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ri.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSprite(t){return ri.center.set(0,0,0),ri.radius=.7071067811865476,ri.applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(si.x=i.normal.x>0?t.max.x:t.min.x,si.y=i.normal.y>0?t.max.y:t.min.y,si.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(si)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function oi(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function li(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=i.get(e);void 0===s?i.set(e,function(e,i){const r=e.array,s=e.usage,a=t.createBuffer();t.bindBuffer(i,a),t.bufferData(i,r,s),e.onUploadCallback();let o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?o=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:r instanceof Uint8Array&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(!function(e,i,r){const s=i.array,a=i.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(n?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1)}(s.buffer,e,r),s.version=e.version)}}}class ci extends En{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],m=[],f=[];for(let t=0;t<c;t++){const e=t*u-s;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-e,0),m.push(0,0,1),f.push(n/a),f.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(n,i,s),d.push(i,r,s)}this.setIndex(d),this.setAttribute("position",new mn(p,3)),this.setAttribute("normal",new mn(m,3)),this.setAttribute("uv",new mn(f,2))}}const hi={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include 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0===l?0:l.length;let h=e[s.id];if(void 0===h){h=[];for(let t=0;t<c;t++)h[t]=[t,0];e[s.id]=h}for(let t=0;t<c;t++){const e=h[t];e[0]=t,e[1]=l[t]}h.sort(Si);for(let t=0;t<8;t++)t<c&&h[t][1]?(i[t][0]=h[t][0],i[t][1]=h[t][1]):(i[t][0]=Number.MAX_SAFE_INTEGER,i[t][1]=0);i.sort(Mi);const u=a.morphTargets&&s.morphAttributes.position,d=a.morphNormals&&s.morphAttributes.normal;let p=0;for(let t=0;t<8;t++){const e=i[t],r=e[0],a=e[1];r!==Number.MAX_SAFE_INTEGER&&a?(u&&s.getAttribute("morphTarget"+t)!==u[r]&&s.setAttribute("morphTarget"+t,u[r]),d&&s.getAttribute("morphNormal"+t)!==d[r]&&s.setAttribute("morphNormal"+t,d[r]),n[t]=a,p+=a):(u&&!0===s.hasAttribute("morphTarget"+t)&&s.deleteAttribute("morphTarget"+t),d&&!0===s.hasAttribute("morphNormal"+t)&&s.deleteAttribute("morphNormal"+t),n[t]=0)}const m=s.morphTargetsRelative?1:1-p;o.getUniforms().setValue(t,"morphTargetBaseInfluence",m),o.getUniforms().setValue(t,"morphTargetInfluences",n)}}}function Ei(t,e,n,i){let r=new WeakMap;function s(t){const e=t.target;e.removeEventListener("dispose",s),n.remove(e.instanceMatrix),null!==e.instanceColor&&n.remove(e.instanceColor)}return{update:function(t){const a=i.render.frame,o=t.geometry,l=e.get(t,o);return r.get(l)!==a&&(e.update(l),r.set(l,a)),t.isInstancedMesh&&(!1===t.hasEventListener("dispose",s)&&t.addEventListener("dispose",s),n.update(t.instanceMatrix,34962),null!==t.instanceColor&&n.update(t.instanceColor,34962)),l},dispose:function(){r=new WeakMap}}}di.physical={uniforms:Yn([di.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new vt(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new tn(0)},transmission:{value:0},transmissionMap:{value:null}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag};class Ai extends bt{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=p,this.minFilter=p,this.wrapR=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}Ai.prototype.isDataTexture2DArray=!0;class Li extends bt{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=p,this.minFilter=p,this.wrapR=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}Li.prototype.isDataTexture3D=!0;const Ri=new bt,Ci=new Ai,Pi=new Li,Di=new ei,Ii=[],Ni=[],Bi=new Float32Array(16),zi=new Float32Array(9),Fi=new Float32Array(4);function Oi(t,e,n){const i=t[0];if(i<=0||i>0)return t;const r=e*n;let s=Ii[r];if(void 0===s&&(s=new Float32Array(r),Ii[r]=s),0!==e){i.toArray(s,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(s,r)}return s}function Hi(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n<i;n++)if(t[n]!==e[n])return!1;return!0}function Gi(t,e){for(let 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A=t.getRenderTarget();return{isWebGL2:o,shaderID:M,shaderName:r.type,vertexShader:T,fragmentShader:E,defines:r.defines,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:m,instancing:!0===x.isInstancedMesh,instancingColor:!0===x.isInstancedMesh&&null!==x.instanceColor,supportsVertexTextures:p,outputEncoding:null!==A?v(A.texture):t.outputEncoding,map:!!r.map,mapEncoding:v(r.map),matcap:!!r.matcap,matcapEncoding:v(r.matcap),envMap:!!b,envMapMode:b&&b.mapping,envMapEncoding:v(b),envMapCubeUV:!!b&&(b.mapping===l||b.mapping===c),lightMap:!!r.lightMap,lightMapEncoding:v(r.lightMap),aoMap:!!r.aoMap,emissiveMap:!!r.emissiveMap,emissiveMapEncoding:v(r.emissiveMap),bumpMap:!!r.bumpMap,normalMap:!!r.normalMap,objectSpaceNormalMap:1===r.normalMapType,tangentSpaceNormalMap:0===r.normalMapType,clearcoatMap:!!r.clearcoatMap,clearcoatRoughnessMap:!!r.clearcoatRoughnessMap,clearcoatNormalMap:!!r.clearcoatNormalMap,displacementMap:!!r.displacementMap,roughnessMap:!!r.roughnessMap,metalnessMap:!!r.metalnessMap,specularMap:!!r.specularMap,alphaMap:!!r.alphaMap,gradientMap:!!r.gradientMap,sheen:!!r.sheen,transmissionMap:!!r.transmissionMap,combine:r.combine,vertexTangents:r.normalMap&&r.vertexTangents,vertexColors:r.vertexColors,vertexAlphas:!0===r.vertexColors&&x.geometry&&x.geometry.attributes.color&&4===x.geometry.attributes.color.itemSize,vertexUvs:!!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatMap||r.clearcoatRoughnessMap||r.clearcoatNormalMap||r.displacementMap||r.transmissionMap),uvsVertexOnly:!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatNormalMap||r.transmissionMap||!r.displacementMap),fog:!!_,useFog:r.fog,fogExp2:_&&_.isFogExp2,flatShading:!!r.flatShading,sizeAttenuation:r.sizeAttenuation,logarithmicDepthBuffer:h,skinning:r.skinning&&S>0,maxBones:S,useVertexTexture:u,morphTargets:r.morphTargets,morphNormals:r.morphNormals,numDirLights:a.directional.length,numPointLights:a.point.length,numSpotLights:a.spot.length,numRectAreaLights:a.rectArea.length,numHemiLights:a.hemi.length,numDirLightShadows:a.directionalShadowMap.length,numPointLightShadows:a.pointShadowMap.length,numSpotLightShadows:a.spotShadowMap.length,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:r.dithering,shadowMapEnabled:t.shadowMap.enabled&&g.length>0,shadowMapType:t.shadowMap.type,toneMapping:r.toneMapped?t.toneMapping:0,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:r.premultipliedAlpha,alphaTest:r.alphaTest,doubleSided:2===r.side,flipSided:1===r.side,depthPacking:void 0!==r.depthPacking&&r.depthPacking,index0AttributeName:r.index0AttributeName,extensionDerivatives:r.extensions&&r.extensions.derivatives,extensionFragDepth:r.extensions&&r.extensions.fragDepth,extensionDrawBuffers:r.extensions&&r.extensions.drawBuffers,extensionShaderTextureLOD:r.extensions&&r.extensions.shaderTextureLOD,rendererExtensionFragDepth:o||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:o||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:o||n.has("EXT_shader_texture_lod"),customProgramCacheKey:r.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t<g.length;t++)n.push(e[g[t]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=f[t.type];let n;if(e){const t=di[e];n=Zn.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=a.length;t<e;t++){const e=a[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new Jr(t,n,e,r),a.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=a.indexOf(t);a[e]=a[a.length-1],a.pop(),t.destroy()}},programs:a}}function Kr(){let t=new WeakMap;return{get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function $r(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function ts(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function es(t){const e=[];let n=0;const i=[],r=[],s={id:-1};function a(i,r,a,o,l,c){let h=e[n];const u=t.get(a);return void 0===h?(h={id:i.id,object:i,geometry:r,material:a,program:u.program||s,groupOrder:o,renderOrder:i.renderOrder,z:l,group:c},e[n]=h):(h.id=i.id,h.object=i,h.geometry=r,h.material=a,h.program=u.program||s,h.groupOrder=o,h.renderOrder=i.renderOrder,h.z=l,h.group=c),n++,h}return{opaque:i,transparent:r,init:function(){n=0,i.length=0,r.length=0},push:function(t,e,n,s,o,l){const c=a(t,e,n,s,o,l);(!0===n.transparent?r:i).push(c)},unshift:function(t,e,n,s,o,l){const c=a(t,e,n,s,o,l);(!0===n.transparent?r:i).unshift(c)},finish:function(){for(let t=n,i=e.length;t<i;t++){const n=e[t];if(null===n.id)break;n.id=null,n.object=null,n.geometry=null,n.material=null,n.program=null,n.group=null}},sort:function(t,e){i.length>1&&i.sort(t||$r),r.length>1&&r.sort(e||ts)}}}function ns(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new es(t),e.set(n,[r])):i>=e.get(n).length?(r=new es(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function is(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Lt,color:new tn};break;case"SpotLight":n={position:new Lt,direction:new Lt,color:new tn,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Lt,color:new tn,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Lt,skyColor:new tn,groundColor:new tn};break;case"RectAreaLight":n={color:new tn,position:new Lt,halfWidth:new Lt,halfHeight:new Lt}}return t[e.id]=n,n}}}let rs=0;function ss(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function as(t,e){const n=new is,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new vt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new vt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new Lt);const s=new Lt,a=new se,o=new se;return{setup:function(s){let a=0,o=0,l=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let c=0,h=0,u=0,d=0,p=0,m=0,f=0,g=0;s.sort(ss);for(let t=0,e=s.length;t<e;t++){const e=s[t],v=e.color,y=e.intensity,x=e.distance,_=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)a+=v.r*y,o+=v.g*y,l+=v.b*y;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],y);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[c]=n,r.directionalShadowMap[c]=_,r.directionalShadowMatrix[c]=e.shadow.matrix,m++}r.directional[c]=t,c++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(v).multiplyScalar(y),t.distance=x,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[u]=n,r.spotShadowMap[u]=_,r.spotShadowMatrix[u]=e.shadow.matrix,g++}r.spot[u]=t,u++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(v).multiplyScalar(y),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[d]=t,d++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[h]=n,r.pointShadowMap[h]=_,r.pointShadowMatrix[h]=e.shadow.matrix,f++}r.point[h]=t,h++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(y),t.groundColor.copy(e.groundColor).multiplyScalar(y),r.hemi[p]=t,p++}}d>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ui.LTC_FLOAT_1,r.rectAreaLTC2=ui.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ui.LTC_HALF_1,r.rectAreaLTC2=ui.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=l;const v=r.hash;v.directionalLength===c&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===m&&v.numPointShadows===f&&v.numSpotShadows===g||(r.directional.length=c,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=f,r.spotShadowMatrix.length=g,v.directionalLength=c,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=m,v.numPointShadows=f,v.numSpotShadows=g,r.version=rs++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function os(t,e){const n=new as(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(){n.setup(i)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function ls(t,e){let n=new WeakMap;return{get:function(i,r=0){let s;return!1===n.has(i)?(s=new os(t,e),n.set(i,[s])):r>=n.get(i).length?(s=new os(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class cs extends Xe{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}cs.prototype.isMeshDepthMaterial=!0;class hs extends Xe{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Lt,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}hs.prototype.isMeshDistanceMaterial=!0;function us(t,e,n){let i=new ai;const r=new vt,s=new vt,a=new St,o=[],l=[],c={},h=n.maxTextureSize,u={0:1,1:0,2:2},d=new Jn({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new vt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new En;f.setAttribute("position",new sn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Wn(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function _(t,e,n){const i=t<<0|e<<1|n<<2;let r=o[i];return void 0===r&&(r=new cs({depthPacking:3201,morphTargets:t,skinning:e}),o[i]=r),r}function w(t,e,n){const i=t<<0|e<<1|n<<2;let r=l[i];return void 0===r&&(r=new hs({morphTargets:t,skinning:e}),l[i]=r),r}function b(e,n,i,r,s,a,o){let l=null,h=_,d=e.customDepthMaterial;if(!0===r.isPointLight&&(h=w,d=e.customDistanceMaterial),void 0===d){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e));l=h(t,r,!0===e.isInstancedMesh)}else l=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=l.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=l.clone(),n[e]=r),l=r}return l.visible=i.visible,l.wireframe=i.wireframe,l.side=3===o?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],l.clipShadows=i.clipShadows,l.clippingPlanes=i.clippingPlanes,l.clipIntersection=i.clipIntersection,l.wireframeLinewidth=i.wireframeLinewidth,l.linewidth=i.linewidth,!0===r.isPointLight&&!0===l.isMeshDistanceMaterial&&(l.referencePosition.setFromMatrixPosition(r.matrixWorld),l.nearDistance=s,l.farDistance=a),l}function M(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=b(n,i,h,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,c)}}}else if(r.visible){const e=b(n,i,r,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)M(l[t],r,s,a,o)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,n,o){if(!1===y.enabled)return;if(!1===y.autoUpdate&&!1===y.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),c=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,c=e.length;l<c;l++){const c=e[l],u=c.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const m=u.getFrameExtents();if(r.multiply(m),s.copy(u.mapSize),(r.x>h||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:g,magFilter:g,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Tt(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:p,magFilter:p,format:E};u.map=new 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n.texImage2D(3553,0,v,d,f,c),e.__maxMipLevel=0;z(i,h)&&F(a,i,c.width,c.height),e.__version=i.version,i.onUpdate&&i.onUpdate(i)}function J(e,r,a,o){const l=r.texture,c=s.convert(l.format),h=s.convert(l.type),u=O(l.internalFormat,c,h);32879===o||35866===o?n.texImage3D(o,0,u,r.width,r.height,r.depth,0,c,h,null):n.texImage2D(o,0,u,r.width,r.height,0,c,h,null),n.bindFramebuffer(36160,e),t.framebufferTexture2D(36160,a,o,i.get(l).__webglTexture,0),n.bindFramebuffer(36160,null)}function Q(e,n,i){if(t.bindRenderbuffer(36161,e),n.depthBuffer&&!n.stencilBuffer){let r=33189;if(i){const e=n.depthTexture;e&&e.isDepthTexture&&(e.type===b?r=36012:e.type===w&&(r=33190));const i=$(n);t.renderbufferStorageMultisample(36161,i,r,n.width,n.height)}else t.renderbufferStorage(36161,r,n.width,n.height);t.framebufferRenderbuffer(36160,36096,36161,e)}else if(n.depthBuffer&&n.stencilBuffer){if(i){const e=$(n);t.renderbufferStorageMultisample(36161,e,35056,n.width,n.height)}else t.renderbufferStorage(36161,34041,n.width,n.height);t.framebufferRenderbuffer(36160,33306,36161,e)}else{const e=n.texture,r=s.convert(e.format),a=s.convert(e.type),o=O(e.internalFormat,r,a);if(i){const e=$(n);t.renderbufferStorageMultisample(36161,e,o,n.width,n.height)}else t.renderbufferStorage(36161,o,n.width,n.height)}t.bindRenderbuffer(36161,null)}function K(e){const r=i.get(e),s=!0===e.isWebGLCubeRenderTarget;if(e.depthTexture){if(s)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,r){if(r&&r.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(36160,e),!r.depthTexture||!r.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(r.depthTexture).__webglTexture&&r.depthTexture.image.width===r.width&&r.depthTexture.image.height===r.height||(r.depthTexture.image.width=r.width,r.depthTexture.image.height=r.height,r.depthTexture.needsUpdate=!0),V(r.depthTexture,0);const s=i.get(r.depthTexture).__webglTexture;if(r.depthTexture.format===A)t.framebufferTexture2D(36160,36096,3553,s,0);else{if(r.depthTexture.format!==L)throw new Error("Unknown depthTexture format");t.framebufferTexture2D(36160,33306,3553,s,0)}}(r.__webglFramebuffer,e)}else if(s){r.__webglDepthbuffer=[];for(let i=0;i<6;i++)n.bindFramebuffer(36160,r.__webglFramebuffer[i]),r.__webglDepthbuffer[i]=t.createRenderbuffer(),Q(r.__webglDepthbuffer[i],e,!1)}else n.bindFramebuffer(36160,r.__webglFramebuffer),r.__webglDepthbuffer=t.createRenderbuffer(),Q(r.__webglDepthbuffer,e,!1);n.bindFramebuffer(36160,null)}function $(t){return o&&t.isWebGLMultisampleRenderTarget?Math.min(R,t.samples):0}let tt=!1,et=!1;this.allocateTextureUnit=function(){const t=k;return t>=l&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+l),k+=1,t},this.resetTextureUnits=function(){k=0},this.setTexture2D=V,this.setTexture2DArray=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?Z(r,t,e):(n.activeTexture(33984+e),n.bindTexture(35866,r.__webglTexture))},this.setTexture3D=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?Z(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=W,this.setupRenderTarget=function(e){const r=e.texture,l=i.get(e),c=i.get(r);e.addEventListener("dispose",U),c.__webglTexture=t.createTexture(),c.__version=r.version,a.memory.textures++;const h=!0===e.isWebGLCubeRenderTarget,u=!0===e.isWebGLMultisampleRenderTarget,d=r.isDataTexture3D||r.isDataTexture2DArray,p=B(e)||o;if(!o||r.format!==T||r.type!==b&&r.type!==M||(r.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),h){l.__webglFramebuffer=[];for(let e=0;e<6;e++)l.__webglFramebuffer[e]=t.createFramebuffer()}else if(l.__webglFramebuffer=t.createFramebuffer(),u)if(o){l.__webglMultisampledFramebuffer=t.createFramebuffer(),l.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,l.__webglColorRenderbuffer);const i=s.convert(r.format),a=s.convert(r.type),o=O(r.internalFormat,i,a),c=$(e);t.renderbufferStorageMultisample(36161,c,o,e.width,e.height),n.bindFramebuffer(36160,l.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,l.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(l.__webglDepthRenderbuffer=t.createRenderbuffer(),Q(l.__webglDepthRenderbuffer,e,!0)),n.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(h){n.bindTexture(34067,c.__webglTexture),X(34067,r,p);for(let t=0;t<6;t++)J(l.__webglFramebuffer[t],e,36064,34069+t);z(r,p)&&F(34067,r,e.width,e.height),n.bindTexture(34067,null)}else{let t=3553;if(d)if(o){t=r.isDataTexture3D?32879:35866}else console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.");n.bindTexture(t,c.__webglTexture),X(t,r,p),J(l.__webglFramebuffer,e,36064,t),z(r,p)&&F(3553,r,e.width,e.height),n.bindTexture(3553,null)}e.depthBuffer&&K(e)},this.updateRenderTargetMipmap=function(t){const e=t.texture;if(z(e,B(t)||o)){const r=t.isWebGLCubeRenderTarget?34067:3553,s=i.get(e).__webglTexture;n.bindTexture(r,s),F(r,e,t.width,t.height),n.bindTexture(r,null)}},this.updateMultisampleRenderTarget=function(e){if(e.isWebGLMultisampleRenderTarget)if(o){const r=e.width,s=e.height;let a=16384;e.depthBuffer&&(a|=256),e.stencilBuffer&&(a|=1024);const o=i.get(e);n.bindFramebuffer(36008,o.__webglMultisampledFramebuffer),n.bindFramebuffer(36009,o.__webglFramebuffer),t.blitFramebuffer(0,0,r,s,0,0,r,s,a,9728),n.bindFramebuffer(36008,null),n.bindFramebuffer(36009,o.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")},this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===tt&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),tt=!0),t=t.texture),V(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===et&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),et=!0),t=t.texture),W(t,e)}}function ms(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===x)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(t===_)return 5123;if(1013===t)return 5124;if(t===w)return 5125;if(t===b)return 5126;if(t===M)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(t===T)return 6407;if(t===E)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(t===A)return 6402;if(t===L)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(t===R||t===C||t===P||t===D){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(t===R)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===C)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===P)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===D)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===I||t===N||t===B||t===z){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(t===I)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===N)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===B)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===z)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===F||t===O)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(t===F)return n.COMPRESSED_RGB8_ETC2;if(t===O)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):36492===t?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):t===S?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}class fs extends Kn{constructor(t=[]){super(),this.cameras=t}}fs.prototype.isArrayCamera=!0;class gs extends Ce{constructor(){super(),this.type="Group"}}gs.prototype.isGroup=!0;const vs={type:"move"};class ys{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new gs,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new gs,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Lt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Lt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new gs,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Lt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Lt),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(vs))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new gs;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class xs extends rt{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null;const c=[],h=new Map,u=new Kn;u.layers.enable(1),u.viewport=new St;const d=new Kn;d.layers.enable(2),d.viewport=new St;const p=[u,d],m=new fs;m.layers.enable(1),m.layers.enable(2);let f=null,g=null;function v(t){const e=h.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function y(){h.forEach((function(t,e){t.disconnect(e)})),h.clear(),f=null,g=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function x(t){const e=r.inputSources;for(let t=0;t<c.length;t++)h.set(e[t],c[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=h.get(n);i&&(i.dispatchEvent({type:"disconnected",data:n}),h.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=h.get(n);i&&i.dispatchEvent({type:"connected",data:n})}}this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=c[t];return void 0===e&&(e=new ys,c[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=c[t];return void 0===e&&(e=new ys,c[t]=e),e.getGripSpace()},this.getHand=function(t){let e=c[t];return void 0===e&&(e=new ys,c[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){s=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){o=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return a},this.getSession=function(){return r},this.setSession=async function(t){if(r=t,null!==r){r.addEventListener("select",v),r.addEventListener("selectstart",v),r.addEventListener("selectend",v),r.addEventListener("squeeze",v),r.addEventListener("squeezestart",v),r.addEventListener("squeezeend",v),r.addEventListener("end",y),r.addEventListener("inputsourceschange",x);const t=e.getContextAttributes();!0!==t.xrCompatible&&await e.makeXRCompatible();const i={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:s},l=new XRWebGLLayer(r,e,i);r.updateRenderState({baseLayer:l}),a=await r.requestReferenceSpace(o),S.setContext(r),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}};const _=new Lt,w=new Lt;function b(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.getCamera=function(t){m.near=d.near=u.near=t.near,m.far=d.far=u.far=t.far,f===m.near&&g===m.far||(r.updateRenderState({depthNear:m.near,depthFar:m.far}),f=m.near,g=m.far);const e=t.parent,n=m.cameras;b(m,e);for(let t=0;t<n.length;t++)b(n[t],e);t.matrixWorld.copy(m.matrixWorld),t.matrix.copy(m.matrix),t.matrix.decompose(t.position,t.quaternion,t.scale);const i=t.children;for(let t=0,e=i.length;t<e;t++)i[t].updateMatrixWorld(!0);return 2===n.length?function(t,e,n){_.setFromMatrixPosition(e.matrixWorld),w.setFromMatrixPosition(n.matrixWorld);const i=_.distanceTo(w),r=e.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,m=i/(-h+u),f=m*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(f),t.translateZ(m),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=a+m,v=o+m,y=d-f,x=p+(i-f),b=l*o/v*g,M=c*o/v*g;t.projectionMatrix.makePerspective(y,x,b,M,g,v)}(m,u,d):m.projectionMatrix.copy(u.projectionMatrix),m};let M=null;const S=new oi;S.setAnimationLoop((function(t,e){if(l=e.getViewerPose(a),null!==l){const t=l.views,e=r.renderState.baseLayer;i.bindXRFramebuffer(e.framebuffer);let n=!1;t.length!==m.cameras.length&&(m.cameras.length=0,n=!0);for(let i=0;i<t.length;i++){const r=t[i],s=e.getViewport(r),a=p[i];a.matrix.fromArray(r.transform.matrix),a.projectionMatrix.fromArray(r.projectionMatrix),a.viewport.set(s.x,s.y,s.width,s.height),0===i&&m.matrix.copy(a.matrix),!0===n&&m.cameras.push(a)}}const n=r.inputSources;for(let t=0;t<c.length;t++){const i=c[t],r=n[t];i.update(r,e,a)}M&&M(t,e)})),this.setAnimationLoop=function(t){M=t},this.dispose=function(){}}}function _s(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&i._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,i):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function ws(t){const e=void 0!==(t=t||{}).canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 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t=W.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=W.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return P},this.setPixelRatio=function(t){void 0!==t&&(P=t,this.setSize(R,C,!1))},this.getSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),t=new vt),t.set(R,C)},this.setSize=function(t,n,i){yt.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(R=t,C=n,e.width=Math.floor(t*P),e.height=Math.floor(n*P),!1!==i&&(e.style.width=t+"px",e.style.height=n+"px"),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),t=new 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n=Z.get(t);t.hasPositions&&!n.position&&(n.position=pt.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=pt.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=pt.createBuffer()),t.hasColors&&!n.color&&(n.color=pt.createBuffer());const i=e.getAttributes();t.hasPositions&&(pt.bindBuffer(34962,n.position),pt.bufferData(34962,t.positionArray,35048),dt.enableAttribute(i.position),pt.vertexAttribPointer(i.position,3,5126,!1,0,0)),t.hasNormals&&(pt.bindBuffer(34962,n.normal),pt.bufferData(34962,t.normalArray,35048),dt.enableAttribute(i.normal),pt.vertexAttribPointer(i.normal,3,5126,!1,0,0)),t.hasUvs&&(pt.bindBuffer(34962,n.uv),pt.bufferData(34962,t.uvArray,35048),dt.enableAttribute(i.uv),pt.vertexAttribPointer(i.uv,2,5126,!1,0,0)),t.hasColors&&(pt.bindBuffer(34962,n.color),pt.bufferData(34962,t.colorArray,35048),dt.enableAttribute(i.color),pt.vertexAttribPointer(i.color,3,5126,!1,0,0)),dt.disableUnusedAttributes(),pt.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,i,r,s){null===e&&(e=k);const a=r.isMesh&&r.matrixWorld.determinant()<0,o=It(t,e,i,r);q.setMaterial(i,a);let l=n.index;const c=n.attributes.position;if(null===l){if(void 0===c||0===c.count)return}else if(0===l.count)return;let h,u=1;!0===i.wireframe&&(l=$.getWireframeAttribute(n),u=2),(i.morphTargets||i.morphNormals)&&lt.update(r,n,i,o),dt.setup(r,i,o,n,l);let d=ct;null!==l&&(h=K.get(l),d=ht,d.setIndex(h));const p=null!==l?l.count:c.count,m=n.drawRange.start*u,f=n.drawRange.count*u,g=null!==s?s.start*u:0,v=null!==s?s.count*u:1/0,y=Math.max(m,g),x=Math.min(p,m+f,g+v)-1,_=Math.max(0,x-y+1);if(0!==_){if(r.isMesh)!0===i.wireframe?(q.setLineWidth(i.wireframeLinewidth*V()),d.setMode(1)):d.setMode(4);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),q.setLineWidth(t*V()),r.isLineSegments?d.setMode(1):r.isLineLoop?d.setMode(2):d.setMode(3)}else r.isPoints?d.setMode(0):r.isSprite&&d.setMode(4);if(r.isInstancedMesh)d.renderInstances(y,_,r.count);else if(n.isInstancedBufferGeometry){const t=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(y,_,t)}else d.render(y,_)}},this.compile=function(t,e){d=rt.get(t),d.init(),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(d.pushLight(t),t.castShadow&&d.pushShadow(t))})),d.setupLights(),t.traverse((function(e){const n=e.material;if(n)if(Array.isArray(n))for(let i=0;i<n.length;i++){Pt(n[i],t,e)}else Pt(n,t,e)}))};let bt=null;function Mt(){Et.stop()}function Tt(){Et.start()}const Et=new oi;function At(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)d.pushLight(t),t.castShadow&&d.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||F.intersectsSprite(t)){i&&U.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G);const e=tt.update(t),r=t.material;r.visible&&u.push(t,e,r,n,U.z,null)}}else if(t.isImmediateRenderObject)i&&U.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G),u.push(t,null,t.material,n,U.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==Y.render.frame&&(t.skeleton.update(),t.skeleton.frame=Y.render.frame),!t.frustumCulled||F.intersectsObject(t))){i&&U.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G);const e=tt.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&u.push(t,e,o,n,U.z,a)}}else r.visible&&u.push(t,e,r,n,U.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)At(r[t],e,n,i)}function Rt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===i?s.material:i,c=s.group;if(n.isArrayCamera){const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];a.layers.test(i.layers)&&(q.viewport(T.copy(i.viewport)),d.setupLightsView(i),Ct(a,e,i,o,l,c))}}else Ct(a,e,n,o,l,c)}}function Ct(t,e,n,i,r,s){if(t.onBeforeRender(f,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=It(n,e,r,t);q.setMaterial(r),dt.reset(),function(t,e){t.render((function(t){f.renderBufferImmediate(t,e)}))}(t,i)}else f.renderBufferDirect(n,e,i,r,t,s);t.onAfterRender(f,e,n,i,r,s)}function Pt(t,e,n){!0!==e.isScene&&(e=k);const i=Z.get(t),r=d.state.lights,s=d.state.shadowsArray,a=r.state.version,o=et.getParameters(t,r.state,s,e,n),l=et.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=Q.get(t.envMap||i.environment),void 0===c&&(t.addEventListener("dispose",wt),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===a)return Dt(t,o),h}else o.uniforms=et.getUniforms(t),t.onBuild(o,f),t.onBeforeCompile(o,f),h=et.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=st.uniform),Dt(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const p=h.getUniforms(),m=Cr.seqWithValue(p.seq,u);return i.currentProgram=h,i.uniformsList=m,h}function Dt(t,e){const n=Z.get(t);n.outputEncoding=e.outputEncoding,n.instancing=e.instancing,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas}function It(t,e,n,i){!0!==e.isScene&&(e=k),J.resetTextureUnits();const r=e.fog,s=n.isMeshStandardMaterial?e.environment:null,a=null===_?f.outputEncoding:_.texture.encoding,o=Q.get(n.envMap||s),l=!0===n.vertexColors&&i.geometry&&i.geometry.attributes.color&&4===i.geometry.attributes.color.itemSize,c=Z.get(n),h=d.state.lights;if(!0===O&&(!0===H||t!==S)){const e=t===S&&n.id===w;st.setState(n,t,e)}let u=!1;n.version===c.__version?c.needsLights&&c.lightsStateVersion!==h.state.version||c.outputEncoding!==a||i.isInstancedMesh&&!1===c.instancing?u=!0:i.isInstancedMesh||!0!==c.instancing?c.envMap!==o||n.fog&&c.fog!==r?u=!0:void 0===c.numClippingPlanes||c.numClippingPlanes===st.numPlanes&&c.numIntersection===st.numIntersection?c.vertexAlphas!==l&&(u=!0):u=!0:u=!0:(u=!0,c.__version=n.version);let p=c.currentProgram;!0===u&&(p=Pt(n,e,i));let m=!1,g=!1,v=!1;const y=p.getUniforms(),x=c.uniforms;if(q.useProgram(p.program)&&(m=!0,g=!0,v=!0),n.id!==w&&(w=n.id,g=!0),m||S!==t){if(y.setValue(pt,"projectionMatrix",t.projectionMatrix),j.logarithmicDepthBuffer&&y.setValue(pt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),S!==t&&(S=t,g=!0,v=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=y.map.cameraPosition;void 0!==e&&e.setValue(pt,U.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&y.setValue(pt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&y.setValue(pt,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){y.setOptional(pt,i,"bindMatrix"),y.setOptional(pt,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(j.floatVertexTextures){if(null===t.boneTexture){let n=Math.sqrt(4*e.length);n=mt(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const r=new ii(i,n,n,E,b);t.boneMatrices=i,t.boneTexture=r,t.boneTextureSize=n}y.setValue(pt,"boneTexture",t.boneTexture,J),y.setValue(pt,"boneTextureSize",t.boneTextureSize)}else y.setOptional(pt,t,"boneMatrices")}}var M,T;return(g||c.receiveShadow!==i.receiveShadow)&&(c.receiveShadow=i.receiveShadow,y.setValue(pt,"receiveShadow",i.receiveShadow)),g&&(y.setValue(pt,"toneMappingExposure",f.toneMappingExposure),c.needsLights&&(T=v,(M=x).ambientLightColor.needsUpdate=T,M.lightProbe.needsUpdate=T,M.directionalLights.needsUpdate=T,M.directionalLightShadows.needsUpdate=T,M.pointLights.needsUpdate=T,M.pointLightShadows.needsUpdate=T,M.spotLights.needsUpdate=T,M.spotLightShadows.needsUpdate=T,M.rectAreaLights.needsUpdate=T,M.hemisphereLights.needsUpdate=T),r&&n.fog&&nt.refreshFogUniforms(x,r),nt.refreshMaterialUniforms(x,n,P,C),Cr.upload(pt,c.uniformsList,x,J)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Cr.upload(pt,c.uniformsList,x,J),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&y.setValue(pt,"center",i.center),y.setValue(pt,"modelViewMatrix",i.modelViewMatrix),y.setValue(pt,"normalMatrix",i.normalMatrix),y.setValue(pt,"modelMatrix",i.matrixWorld),p}Et.setAnimationLoop((function(t){bt&&bt(t)})),"undefined"!=typeof window&&Et.setContext(window),this.setAnimationLoop=function(t){bt=t,yt.setAnimationLoop(t),null===t?Et.stop():Et.start()},yt.addEventListener("sessionstart",Mt),yt.addEventListener("sessionend",Tt),this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===g)return;!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===yt.enabled&&!0===yt.isPresenting&&(e=yt.getCamera(e)),!0===t.isScene&&t.onBeforeRender(f,t,e,n||_),d=rt.get(t,m.length),d.init(),m.push(d),G.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),F.setFromProjectionMatrix(G),H=this.localClippingEnabled,O=st.init(this.clippingPlanes,H,e),u=it.get(t,p.length),u.init(),p.push(u),At(t,e,0,f.sortObjects),u.finish(),!0===f.sortObjects&&u.sort(D,I),!0===O&&st.beginShadows();const r=d.state.shadowsArray;at.render(r,t,e),d.setupLights(),d.setupLightsView(e),!0===O&&st.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),ot.render(u,t,e,i);const s=u.opaque,a=u.transparent;s.length>0&&Rt(s,t,e),a.length>0&&Rt(a,t,e),null!==_&&(J.updateRenderTargetMipmap(_),J.updateMultisampleRenderTarget(_)),!0===t.isScene&&t.onAfterRender(f,t,e),q.buffers.depth.setTest(!0),q.buffers.depth.setMask(!0),q.buffers.color.setMask(!0),q.setPolygonOffset(!1),dt.resetDefaultState(),w=-1,S=null,m.pop(),d=m.length>0?m[m.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return _},this.setRenderTarget=function(t,e=0,n=0){_=t,v=e,y=n,t&&void 0===Z.get(t).__webglFramebuffer&&J.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=Z.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?Z.get(t).__webglMultisampledFramebuffer:a,T.copy(t.viewport),A.copy(t.scissor),L=t.scissorTest}else T.copy(N).multiplyScalar(P).floor(),A.copy(B).multiplyScalar(P).floor(),L=z;if(q.bindFramebuffer(36160,i),q.viewport(T),q.scissor(A),q.setScissorTest(L),r){const i=Z.get(t.texture);pt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(s){const i=Z.get(t.texture),r=e||0;pt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=Z.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){q.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==E&&ut.convert(o)!==pt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===M&&(W.has("EXT_color_buffer_half_float")||j.isWebGL2&&W.has("EXT_color_buffer_float"));if(!(l===x||ut.convert(l)===pt.getParameter(35738)||l===b&&(j.isWebGL2||W.has("OES_texture_float")||W.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===pt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&pt.readPixels(e,n,i,r,ut.convert(o),ut.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==_?Z.get(_).__webglFramebuffer:null;q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i),a=ut.convert(e.format);J.setTexture2D(e,0),pt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=ut.convert(n.format),o=ut.convert(n.type);J.setTexture2D(n,0),pt.pixelStorei(37440,n.flipY),pt.pixelStorei(37441,n.premultiplyAlpha),pt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?pt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?pt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):pt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&pt.generateMipmap(3553),q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(f.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const{width:s,height:a,data:o}=n.image,l=ut.convert(i.format),c=ut.convert(i.type);let h;if(i.isDataTexture3D)J.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");J.setTexture2DArray(i,0),h=35866}pt.pixelStorei(37440,i.flipY),pt.pixelStorei(37441,i.premultiplyAlpha),pt.pixelStorei(3317,i.unpackAlignment);const u=pt.getParameter(3314),d=pt.getParameter(32878),p=pt.getParameter(3316),m=pt.getParameter(3315),g=pt.getParameter(32877);pt.pixelStorei(3314,s),pt.pixelStorei(32878,a),pt.pixelStorei(3316,t.min.x),pt.pixelStorei(3315,t.min.y),pt.pixelStorei(32877,t.min.z),pt.texSubImage3D(h,r,e.x,e.y,e.z,t.max.x-t.min.x+1,t.max.y-t.min.y+1,t.max.z-t.min.z+1,l,c,o),pt.pixelStorei(3314,u),pt.pixelStorei(32878,d),pt.pixelStorei(3316,p),pt.pixelStorei(3315,m),pt.pixelStorei(32877,g),0===r&&i.generateMipmaps&&pt.generateMipmap(h),q.unbindTexture()},this.initTexture=function(t){J.setTexture2D(t,0),q.unbindTexture()},this.resetState=function(){v=0,y=0,_=null,q.reset(),dt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class bs extends ws{}bs.prototype.isWebGL1Renderer=!0;class Ms{constructor(t,e=25e-5){this.name="",this.color=new tn(t),this.density=e}clone(){return new Ms(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Ms.prototype.isFogExp2=!0;class Ss{constructor(t,e=1,n=1e3){this.name="",this.color=new tn(t),this.near=e,this.far=n}clone(){return new Ss(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ss.prototype.isFog=!0;class Ts extends Ce{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ts.prototype.isScene=!0;class Es{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ct(),this.onUploadCallback=function(){}}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ct()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new Es(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ct()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}Es.prototype.isInterleavedBuffer=!0;const As=new Lt;class Ls{constructor(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)As.x=this.getX(e),As.y=this.getY(e),As.z=this.getZ(e),As.applyMatrix4(t),this.setXYZ(e,As.x,As.y,As.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)As.x=this.getX(e),As.y=this.getY(e),As.z=this.getZ(e),As.applyNormalMatrix(t),this.setXYZ(e,As.x,As.y,As.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)As.x=this.getX(e),As.y=this.getY(e),As.z=this.getZ(e),As.transformDirection(t),this.setXYZ(e,As.x,As.y,As.z);return this}setX(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){return this.data.array[t*this.data.stride+this.offset]}getY(t){return this.data.array[t*this.data.stride+this.offset+1]}getZ(t){return this.data.array[t*this.data.stride+this.offset+2]}getW(t){return this.data.array[t*this.data.stride+this.offset+3]}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new sn(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new Ls(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Ls.prototype.isInterleavedBufferAttribute=!0;class Rs extends Xe{constructor(t){super(),this.type="SpriteMaterial",this.color=new tn(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this}}let Cs;Rs.prototype.isSpriteMaterial=!0;const Ps=new Lt,Ds=new Lt,Is=new Lt,Ns=new vt,Bs=new vt,zs=new se,Fs=new Lt,Os=new Lt,Hs=new Lt,Gs=new vt,Us=new vt,ks=new vt;class Vs extends Ce{constructor(t){if(super(),this.type="Sprite",void 0===Cs){Cs=new En;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new Es(t,5);Cs.setIndex([0,1,2,0,2,3]),Cs.setAttribute("position",new Ls(e,3,0,!1)),Cs.setAttribute("uv",new Ls(e,2,3,!1))}this.geometry=Cs,this.material=void 0!==t?t:new Rs,this.center=new vt(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Ds.setFromMatrixScale(this.matrixWorld),zs.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),Is.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Ds.multiplyScalar(-Is.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;Ws(Fs.set(-.5,-.5,0),Is,s,Ds,i,r),Ws(Os.set(.5,-.5,0),Is,s,Ds,i,r),Ws(Hs.set(.5,.5,0),Is,s,Ds,i,r),Gs.set(0,0),Us.set(1,0),ks.set(1,1);let a=t.ray.intersectTriangle(Fs,Os,Hs,!1,Ps);if(null===a&&(Ws(Os.set(-.5,.5,0),Is,s,Ds,i,r),Us.set(0,1),a=t.ray.intersectTriangle(Fs,Hs,Os,!1,Ps),null===a))return;const o=t.ray.origin.distanceTo(Ps);o<t.near||o>t.far||e.push({distance:o,point:Ps.clone(),uv:je.getUV(Ps,Fs,Os,Hs,Gs,Us,ks,new vt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function Ws(t,e,n,i,r,s){Ns.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(Bs.x=s*Ns.x-r*Ns.y,Bs.y=r*Ns.x+s*Ns.y):Bs.copy(Ns),t.copy(e),t.x+=Bs.x,t.y+=Bs.y,t.applyMatrix4(zs)}Vs.prototype.isSprite=!0;const js=new Lt,qs=new Lt;class Xs extends Ce{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){js.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(js);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){js.setFromMatrixPosition(t.matrixWorld),qs.setFromMatrixPosition(this.matrixWorld);const n=js.distanceTo(qs)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}}const Ys=new Lt,Zs=new St,Js=new St,Qs=new Lt,Ks=new se;class $s extends Wn{constructor(t,e){super(t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new se,this.bindMatrixInverse=new se}copy(t){return super.copy(t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new St,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(t,e){const n=this.skeleton,i=this.geometry;Zs.fromBufferAttribute(i.attributes.skinIndex,t),Js.fromBufferAttribute(i.attributes.skinWeight,t),Ys.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=Js.getComponent(t);if(0!==i){const r=Zs.getComponent(t);Ks.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(Qs.copy(Ys).applyMatrix4(Ks),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}$s.prototype.isSkinnedMesh=!0;class ta extends Ce{constructor(){super(),this.type="Bone"}}ta.prototype.isBone=!0;const ea=new se,na=new se;class ia{constructor(t=[],e=[]){this.uuid=ct(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new se)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new se;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:na;ea.multiplyMatrices(r,e[i]),ea.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new ia(this.bones,this.boneInverses)}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new ta),this.bones.push(r),this.boneInverses.push((new se).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const s=n[i];t.boneInverses.push(s.toArray())}return t}}const ra=new se,sa=new se,aa=[],oa=new Wn;class la extends Wn{constructor(t,e,n){super(t,e),this.instanceMatrix=new sn(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(t){return super.copy(t),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}raycast(t,e){const n=this.matrixWorld,i=this.count;if(oa.geometry=this.geometry,oa.material=this.material,void 0!==oa.material)for(let r=0;r<i;r++){this.getMatrixAt(r,ra),sa.multiplyMatrices(n,ra),oa.matrixWorld=sa,oa.raycast(t,aa);for(let t=0,n=aa.length;t<n;t++){const n=aa[t];n.instanceId=r,n.object=this,e.push(n)}aa.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new sn(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}la.prototype.isInstancedMesh=!0;class ca extends Xe{constructor(t){super(),this.type="LineBasicMaterial",this.color=new tn(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this}}ca.prototype.isLineBasicMaterial=!0;const ha=new Lt,ua=new Lt,da=new se,pa=new re,ma=new Jt;class fa extends Ce{constructor(t=new En,e=new ca){super(),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)ha.fromBufferAttribute(e,t-1),ua.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=ha.distanceTo(ua);t.setAttribute("lineDistance",new mn(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),ma.copy(n.boundingSphere),ma.applyMatrix4(i),ma.radius+=r,!1===t.ray.intersectsSphere(ma))return;da.copy(i).invert(),pa.copy(t.ray).applyMatrix4(da);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new Lt,c=new Lt,h=new Lt,u=new Lt,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){for(let n=Math.max(0,s.start),a=Math.min(i.count,s.start+s.count)-1;n<a;n+=d){const s=i.getX(n),a=i.getX(n+1);l.fromBufferAttribute(r,s),c.fromBufferAttribute(r,a);if(pa.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);d<t.near||d>t.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;n<i;n+=d){l.fromBufferAttribute(r,n),c.fromBufferAttribute(r,n+1);if(pa.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);i<t.near||i>t.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}fa.prototype.isLine=!0;const ga=new Lt,va=new Lt;class ya extends fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)ga.fromBufferAttribute(e,t),va.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+ga.distanceTo(va);t.setAttribute("lineDistance",new mn(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}ya.prototype.isLineSegments=!0;class xa extends fa{constructor(t,e){super(t,e),this.type="LineLoop"}}xa.prototype.isLineLoop=!0;class _a extends Xe{constructor(t){super(),this.type="PointsMaterial",this.color=new tn(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this}}_a.prototype.isPointsMaterial=!0;const wa=new se,ba=new re,Ma=new Jt,Sa=new Lt;class Ta extends Ce{constructor(t=new En,e=new _a){super(),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Ma.copy(n.boundingSphere),Ma.applyMatrix4(i),Ma.radius+=r,!1===t.ray.intersectsSphere(Ma))return;wa.copy(i).invert(),ba.copy(t.ray).applyMatrix4(wa);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position;if(null!==r){for(let n=Math.max(0,s.start),l=Math.min(r.count,s.start+s.count);n<l;n++){const s=r.getX(n);Sa.fromBufferAttribute(a,s),Ea(Sa,s,o,i,t,e,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(a.count,s.start+s.count);n<r;n++)Sa.fromBufferAttribute(a,n),Ea(Sa,n,o,i,t,e,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Ea(t,e,n,i,r,s,a){const o=ba.distanceSqToPoint(t);if(o<n){const n=new Lt;ba.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Ta.prototype.isPoints=!0;class Aa extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Aa.prototype.isVideoTexture=!0;class La extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}La.prototype.isCompressedTexture=!0;class Ra extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ra.prototype.isCanvasTexture=!0;class Ca extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=_),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ca.prototype.isDepthTexture=!0;class Pa extends En{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Lt,c=new vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new mn(s,3)),this.setAttribute("normal",new mn(a,3)),this.setAttribute("uv",new mn(o,2))}}class Da extends En{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new vt,m=new Lt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t<i;t++){const e=r+t,i=_+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const s=new Lt,v=new Lt;let y=0;const x=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,y=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*o+a,l=Math.sin(r),m=Math.cos(r);v.x=y*l,v.y=-g*n+f,v.z=y*m,h.push(v.x,v.y,v.z),s.set(l,x,m).normalize(),u.push(s.x,s.y,s.z),d.push(e,1-g),c.push(p++)}m.push(c)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=m[e][t],i=m[e+1][t],r=m[e+1][t+1],s=m[e][t+1];c.push(n,i,s),c.push(i,r,s),y+=6}l.addGroup(g,y,0),g+=y}(),!1===s&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new mn(h,3)),this.setAttribute("normal",new mn(u,3)),this.setAttribute("uv",new mn(d,2))}}class Ia extends Da{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}}class Na extends En{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const n=Math.floor(e/2);e%2==0?(o(s[t][n+1]),o(s[t+1][n]),o(s[t][n])):(o(s[t][n+1]),o(s[t+1][n+1]),o(s[t+1][n]))}}function o(t){r.push(t.x,t.y,t.z)}function l(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(s[e]=t.x-1),0===n.x&&0===n.z&&(s[e]=i/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new Lt,i=new Lt,r=new Lt;for(let s=0;s<e.length;s+=3)l(e[s+0],n),l(e[s+1],i),l(e[s+2],r),a(n,i,r,t)}(i),function(t){const e=new Lt;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new Lt;for(let n=0;n<r.length;n+=3){t.x=r[n+0],t.y=r[n+1],t.z=r[n+2];const i=h(t)/2/Math.PI+.5,a=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);s.push(i,1-a)}var e;(function(){const t=new Lt,e=new Lt,n=new Lt,i=new Lt,a=new vt,o=new vt,l=new vt;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),n.set(r[u+6],r[u+7],r[u+8]),a.set(s[d+0],s[d+1]),o.set(s[d+2],s[d+3]),l.set(s[d+4],s[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=h(i);c(a,d+0,t,p),c(o,d+2,e,p),c(l,d+4,n,p)}})(),function(){for(let t=0;t<s.length;t+=6){const e=s[t+0],n=s[t+2],i=s[t+4],r=Math.max(e,n,i),a=Math.min(e,n,i);r>.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new mn(r,3)),this.setAttribute("normal",new mn(r.slice(),3)),this.setAttribute("uv",new mn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Ba extends Na{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}}const za=new Lt,Fa=new Lt,Oa=new Lt,Ha=new je;class Ga extends 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e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function ao(t){return t>0?1:t<0?-1:0}function oo(t,e){return no(t.prev,t,t.next)<0?no(t,e,t.next)>=0&&no(t,t.prev,e)>=0:no(t,e,t.prev)<0||no(t,t.next,e)<0}function lo(t,e){const n=new uo(t.i,t.x,t.y),i=new uo(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function co(t,e,n,i){const r=new uo(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function ho(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function uo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class po{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r<e;i=r++)n+=t[i].x*t[r].y-t[r].x*t[i].y;return.5*n}static isClockWise(t){return po.area(t)<0}static triangulateShape(t,e){const n=[],i=[],r=[];mo(t),fo(n,t);let s=t.length;e.forEach(mo);for(let t=0;t<e.length;t++)i.push(s),s+=e[t].length,fo(n,e[t]);const a=Ua(n,i);for(let t=0;t<a.length;t+=3)r.push(a.slice(t,t+3));return r}}function mo(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function fo(t,e){for(let n=0;n<e.length;n++)t.push(e[n].x),t.push(e[n].y)}class go extends En{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const n=this,i=[],r=[];for(let e=0,n=t.length;e<n;e++){s(t[e])}function s(t){const s=[],a=void 0!==e.curveSegments?e.curveSegments:12,o=void 0!==e.steps?e.steps:1;let l=void 0!==e.depth?e.depth:100,c=void 0===e.bevelEnabled||e.bevelEnabled,h=void 0!==e.bevelThickness?e.bevelThickness:6,u=void 0!==e.bevelSize?e.bevelSize:h-2,d=void 0!==e.bevelOffset?e.bevelOffset:0,p=void 0!==e.bevelSegments?e.bevelSegments:3;const m=e.extrudePath,f=void 0!==e.UVGenerator?e.UVGenerator:vo;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),l=e.amount);let g,v,y,x,_,w=!1;m&&(g=m.getSpacedPoints(o),w=!0,c=!1,v=m.computeFrenetFrames(o,!1),y=new Lt,x=new Lt,_=new Lt),c||(p=0,h=0,u=0,d=0);const b=t.extractPoints(a);let M=b.shape;const S=b.holes;if(!po.isClockWise(M)){M=M.reverse();for(let t=0,e=S.length;t<e;t++){const e=S[t];po.isClockWise(e)&&(S[t]=e.reverse())}}const T=po.triangulateShape(M,S),E=M;for(let t=0,e=S.length;t<e;t++){const e=S[t];M=M.concat(e)}function A(t,e,n){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(n).add(t)}const L=M.length,R=T.length;function C(t,e,n){let i,r,s;const a=t.x-e.x,o=t.y-e.y,l=n.x-t.x,c=n.y-t.y,h=a*a+o*o,u=a*c-o*l;if(Math.abs(u)>Number.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new vt(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new vt(i/s,r/s)}const P=[];for(let t=0,e=E.length,n=e-1,i=t+1;t<e;t++,n++,i++)n===e&&(n=0),i===e&&(i=0),P[t]=C(E[t],E[n],E[i]);const D=[];let I,N=P.concat();for(let t=0,e=S.length;t<e;t++){const e=S[t];I=[];for(let t=0,n=e.length,i=n-1,r=t+1;t<n;t++,i++,r++)i===n&&(i=0),r===n&&(r=0),I[t]=C(e[t],e[i],e[r]);D.push(I),N=N.concat(I)}for(let t=0;t<p;t++){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t<e;t++){const e=A(E[t],P[t],i);F(e.x,e.y,-n)}for(let t=0,e=S.length;t<e;t++){const e=S[t];I=D[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],I[t],i);F(r.x,r.y,-n)}}}const B=u+d;for(let t=0;t<L;t++){const e=c?A(M[t],N[t],B):M[t];w?(x.copy(v.normals[0]).multiplyScalar(e.x),y.copy(v.binormals[0]).multiplyScalar(e.y),_.copy(g[0]).add(x).add(y),F(_.x,_.y,_.z)):F(e.x,e.y,0)}for(let t=1;t<=o;t++)for(let e=0;e<L;e++){const n=c?A(M[e],N[e],B):M[e];w?(x.copy(v.normals[t]).multiplyScalar(n.x),y.copy(v.binormals[t]).multiplyScalar(n.y),_.copy(g[t]).add(x).add(y),F(_.x,_.y,_.z)):F(n.x,n.y,l/o*t)}for(let t=p-1;t>=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t<e;t++){const e=A(E[t],P[t],i);F(e.x,e.y,l+n)}for(let t=0,e=S.length;t<e;t++){const e=S[t];I=D[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],I[t],i);w?F(r.x,r.y+g[o-1].y,g[o-1].x+n):F(r.x,r.y,l+n)}}}function z(t,e){let n=t.length;for(;--n>=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t<n;t++){const n=L*t,s=L*(t+1);H(e+i+n,e+r+n,e+r+s,e+i+s)}}}function F(t,e,n){s.push(t),s.push(e),s.push(n)}function O(t,e,r){G(t),G(e),G(r);const s=i.length/3,a=f.generateTopUV(n,i,s-3,s-2,s-1);U(a[0]),U(a[1]),U(a[2])}function H(t,e,r,s){G(t),G(e),G(s),G(e),G(r),G(s);const a=i.length/3,o=f.generateSideWallUV(n,i,a-6,a-3,a-2,a-1);U(o[0]),U(o[1]),U(o[3]),U(o[1]),U(o[2]),U(o[3])}function G(t){i.push(s[3*t+0]),i.push(s[3*t+1]),i.push(s[3*t+2])}function U(t){r.push(t.x),r.push(t.y)}!function(){const t=i.length/3;if(c){let t=0,e=L*t;for(let t=0;t<R;t++){const n=T[t];O(n[2]+e,n[1]+e,n[0]+e)}t=o+2*p,e=L*t;for(let t=0;t<R;t++){const n=T[t];O(n[0]+e,n[1]+e,n[2]+e)}}else{for(let t=0;t<R;t++){const e=T[t];O(e[2],e[1],e[0])}for(let t=0;t<R;t++){const e=T[t];O(e[0]+L*o,e[1]+L*o,e[2]+L*o)}}n.addGroup(t,i.length/3-t,0)}(),function(){const t=i.length/3;let e=0;z(E,e),e+=E.length;for(let t=0,n=S.length;t<n;t++){const n=S[t];z(n,e),e+=n.length}n.addGroup(t,i.length/3-t,1)}()}this.setAttribute("position",new mn(i,3)),this.setAttribute("uv",new mn(r,2)),this.computeVertexNormals()}toJSON(){const t=En.prototype.toJSON.call(this);return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}}const vo={generateTopUV:function(t,e,n,i,r){const s=e[3*n],a=e[3*n+1],o=e[3*i],l=e[3*i+1],c=e[3*r],h=e[3*r+1];return[new vt(s,a),new vt(o,l),new vt(c,h)]},generateSideWallUV:function(t,e,n,i,r,s){const a=e[3*n],o=e[3*n+1],l=e[3*n+2],c=e[3*i],h=e[3*i+1],u=e[3*i+2],d=e[3*r],p=e[3*r+1],m=e[3*r+2],f=e[3*s],g=e[3*s+1],v=e[3*s+2];return Math.abs(o-h)<.01?[new vt(a,1-l),new vt(c,1-u),new vt(d,1-m),new vt(f,1-v)]:[new vt(o,1-l),new vt(h,1-u),new vt(p,1-m),new vt(g,1-v)]}};class yo extends Na{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}}class xo extends En{constructor(t,e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=ht(i,0,2*Math.PI);const r=[],s=[],a=[],o=1/e,l=new Lt,c=new vt;for(let r=0;r<=e;r++){const h=n+r*o*i,u=Math.sin(h),d=Math.cos(h);for(let n=0;n<=t.length-1;n++)l.x=t[n].x*u,l.y=t[n].y,l.z=t[n].x*d,s.push(l.x,l.y,l.z),c.x=r/e,c.y=n/(t.length-1),a.push(c.x,c.y)}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,s=i,a=i+t.length,o=i+t.length+1,l=i+1;r.push(s,a,l),r.push(a,o,l)}if(this.setIndex(r),this.setAttribute("position",new mn(s,3)),this.setAttribute("uv",new mn(a,2)),this.computeVertexNormals(),i===2*Math.PI){const n=this.attributes.normal.array,i=new Lt,r=new Lt,s=new Lt,a=e*t.length*3;for(let e=0,o=0;e<t.length;e++,o+=3)i.x=n[o+0],i.y=n[o+1],i.z=n[o+2],r.x=n[a+o+0],r.y=n[a+o+1],r.z=n[a+o+2],s.addVectors(i,r).normalize(),n[o+0]=n[a+o+0]=s.x,n[o+1]=n[a+o+1]=s.y,n[o+2]=n[a+o+2]=s.z}}}class _o extends Na{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}}class wo extends En{constructor(t,e,n){super(),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],s=[],a=[],o=1e-5,l=new Lt,c=new Lt,h=new Lt,u=new Lt,d=new Lt;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=e+1;for(let i=0;i<=n;i++){const p=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,p,c),r.push(c.x,c.y,c.z),i-o>=0?(t(i-o,p,h),u.subVectors(c,h)):(t(i+o,p,h),u.subVectors(h,c)),p-o>=0?(t(i,p-o,h),d.subVectors(c,h)):(t(i,p+o,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),a.push(i,p)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*p+n,r=t*p+n+1,s=(t+1)*p+n+1,a=(t+1)*p+n;i.push(e,r,a),i.push(r,s,a)}this.setIndex(i),this.setAttribute("position",new mn(r,3)),this.setAttribute("normal",new mn(s,3)),this.setAttribute("uv",new mn(a,2))}}class bo extends En{constructor(t=.5,e=1,n=8,i=1,r=0,s=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:s},n=Math.max(3,n);const a=[],o=[],l=[],c=[];let h=t;const u=(e-t)/(i=Math.max(1,i)),d=new Lt,p=new vt;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=r+t/n*s;d.x=h*Math.cos(i),d.y=h*Math.sin(i),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,c.push(p.x,p.y)}h+=u}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,r=i,s=i+n+1,o=i+n+2,l=i+1;a.push(r,s,l),a.push(s,o,l)}}this.setIndex(a),this.setAttribute("position",new mn(o,3)),this.setAttribute("normal",new mn(l,3)),this.setAttribute("uv",new mn(c,2))}}class Mo extends En{constructor(t,e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===po.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===po.isClockWise(e)&&(h[t]=e.reverse())}const u=po.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+a,r=e[1]+a,s=e[2]+a;n.push(i,r,s),o+=3}}this.setIndex(n),this.setAttribute("position",new mn(i,3)),this.setAttribute("normal",new mn(r,3)),this.setAttribute("uv",new mn(s,2))}toJSON(){const t=En.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class So extends En{constructor(t=1,e=8,n=6,i=0,r=2*Math.PI,s=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:s,thetaLength:a},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const o=Math.min(s+a,Math.PI);let l=0;const c=[],h=new Lt,u=new Lt,d=[],p=[],m=[],f=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let y=0;0==d&&0==s?y=.5/e:d==n&&o==Math.PI&&(y=-.5/e);for(let n=0;n<=e;n++){const o=n/e;h.x=-t*Math.cos(i+o*r)*Math.sin(s+v*a),h.y=t*Math.cos(s+v*a),h.z=t*Math.sin(i+o*r)*Math.sin(s+v*a),p.push(h.x,h.y,h.z),u.copy(h).normalize(),m.push(u.x,u.y,u.z),f.push(o+y,1-v),g.push(l++)}c.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],r=c[t][i],a=c[t+1][i],l=c[t+1][i+1];(0!==t||s>0)&&d.push(e,r,l),(t!==n-1||o<Math.PI)&&d.push(r,a,l)}this.setIndex(d),this.setAttribute("position",new mn(p,3)),this.setAttribute("normal",new mn(m,3)),this.setAttribute("uv",new mn(f,2))}}class To extends Na{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}}class Eo extends go{constructor(t,e={}){const n=e.font;if(!n||!n.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new En;const i=n.generateShapes(t,e.size);e.depth=void 0!==e.height?e.height:50,void 0===e.bevelThickness&&(e.bevelThickness=10),void 0===e.bevelSize&&(e.bevelSize=8),void 0===e.bevelEnabled&&(e.bevelEnabled=!1),super(i,e),this.type="TextGeometry"}}class Ao extends En{constructor(t=1,e=.4,n=8,i=6,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const s=[],a=[],o=[],l=[],c=new Lt,h=new Lt,u=new Lt;for(let s=0;s<=n;s++)for(let d=0;d<=i;d++){const p=d/i*r,m=s/n*Math.PI*2;h.x=(t+e*Math.cos(m))*Math.cos(p),h.y=(t+e*Math.cos(m))*Math.sin(p),h.z=e*Math.sin(m),a.push(h.x,h.y,h.z),c.x=t*Math.cos(p),c.y=t*Math.sin(p),u.subVectors(h,c).normalize(),o.push(u.x,u.y,u.z),l.push(d/i),l.push(s/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,r=(i+1)*(t-1)+e-1,a=(i+1)*(t-1)+e,o=(i+1)*t+e;s.push(n,r,o),s.push(r,a,o)}this.setIndex(s),this.setAttribute("position",new mn(a,3)),this.setAttribute("normal",new mn(o,3)),this.setAttribute("uv",new mn(l,2))}}class Lo extends En{constructor(t=1,e=.4,n=64,i=8,r=2,s=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:s},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],l=[],c=[],h=new Lt,u=new Lt,d=new Lt,p=new Lt,m=new Lt,f=new Lt,g=new Lt;for(let a=0;a<=n;++a){const y=a/n*r*Math.PI*2;v(y,r,s,t,d),v(y+.01,r,s,t,p),f.subVectors(p,d),g.addVectors(p,d),m.crossVectors(f,g),g.crossVectors(m,f),m.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,s=-e*Math.cos(r),p=e*Math.sin(r);h.x=d.x+(s*g.x+p*m.x),h.y=d.y+(s*g.y+p*m.y),h.z=d.z+(s*g.z+p*m.z),o.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(a/n),c.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,o=(i+1)*(t-1)+e;a.push(n,r,o),a.push(r,s,o)}function v(t,e,n,i,r){const s=Math.cos(t),a=Math.sin(t),o=n/e*t,l=Math.cos(o);r.x=i*(2+l)*.5*s,r.y=i*(2+l)*a*.5,r.z=i*Math.sin(o)*.5}this.setIndex(a),this.setAttribute("position",new mn(o,3)),this.setAttribute("normal",new mn(l,3)),this.setAttribute("uv",new mn(c,2))}}class Ro extends En{constructor(t,e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const s=t.computeFrenetFrames(e,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const a=new Lt,o=new Lt,l=new vt;let c=new Lt;const h=[],u=[],d=[],p=[];function m(r){c=t.getPointAt(r/e,c);const l=s.normals[r],d=s.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),s=-Math.cos(e);o.x=s*l.x+r*d.x,o.y=s*l.y+r*d.y,o.z=s*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),a.x=c.x+n*o.x,a.y=c.y+n*o.y,a.z=c.z+n*o.z,h.push(a.x,a.y,a.z)}}!function(){for(let t=0;t<e;t++)m(t);m(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,a=(i+1)*(t-1)+e;p.push(n,r,a),p.push(r,s,a)}}()}(),this.setIndex(p),this.setAttribute("position",new mn(h,3)),this.setAttribute("normal",new mn(u,3)),this.setAttribute("uv",new mn(d,2))}toJSON(){const t=En.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t}}class Co extends En{constructor(t){if(super(),this.type="WireframeGeometry",!0===t.isGeometry)return void console.error("THREE.WireframeGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const e=[],n=[0,0],i={},r=new Lt;if(null!==t.index){const s=t.attributes.position,a=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:a.count,materialIndex:0}]);for(let t=0,e=o.length;t<e;++t){const e=o[t],r=e.start;for(let t=r,s=r+e.count;t<s;t+=3)for(let e=0;e<3;e++){const r=a.getX(t+e),s=a.getX(t+(e+1)%3);n[0]=Math.min(r,s),n[1]=Math.max(r,s);const o=n[0]+","+n[1];void 0===i[o]&&(i[o]={index1:n[0],index2:n[1]})}}for(const t in i){const n=i[t];r.fromBufferAttribute(s,n.index1),e.push(r.x,r.y,r.z),r.fromBufferAttribute(s,n.index2),e.push(r.x,r.y,r.z)}}else{const n=t.attributes.position;for(let t=0,i=n.count/3;t<i;t++)for(let i=0;i<3;i++){const s=3*t+i;r.fromBufferAttribute(n,s),e.push(r.x,r.y,r.z);const a=3*t+(i+1)%3;r.fromBufferAttribute(n,a),e.push(r.x,r.y,r.z)}}this.setAttribute("position",new mn(e,3))}}var Po=Object.freeze({__proto__:null,BoxGeometry:qn,BoxBufferGeometry:qn,CircleGeometry:Pa,CircleBufferGeometry:Pa,ConeGeometry:Ia,ConeBufferGeometry:Ia,CylinderGeometry:Da,CylinderBufferGeometry:Da,DodecahedronGeometry:Ba,DodecahedronBufferGeometry:Ba,EdgesGeometry:Ga,ExtrudeGeometry:go,ExtrudeBufferGeometry:go,IcosahedronGeometry:yo,IcosahedronBufferGeometry:yo,LatheGeometry:xo,LatheBufferGeometry:xo,OctahedronGeometry:_o,OctahedronBufferGeometry:_o,ParametricGeometry:wo,ParametricBufferGeometry:wo,PlaneGeometry:ci,PlaneBufferGeometry:ci,PolyhedronGeometry:Na,PolyhedronBufferGeometry:Na,RingGeometry:bo,RingBufferGeometry:bo,ShapeGeometry:Mo,ShapeBufferGeometry:Mo,SphereGeometry:So,SphereBufferGeometry:So,TetrahedronGeometry:To,TetrahedronBufferGeometry:To,TextGeometry:Eo,TextBufferGeometry:Eo,TorusGeometry:Ao,TorusBufferGeometry:Ao,TorusKnotGeometry:Lo,TorusKnotBufferGeometry:Lo,TubeGeometry:Ro,TubeBufferGeometry:Ro,WireframeGeometry:Co});class Do extends Xe{constructor(t){super(),this.type="ShadowMaterial",this.color=new tn(0),this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this}}Do.prototype.isShadowMaterial=!0;class Io extends Jn{constructor(t){super(t),this.type="RawShaderMaterial"}}Io.prototype.isRawShaderMaterial=!0;class No extends Xe{constructor(t){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new tn(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.vertexTangents=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this.vertexTangents=t.vertexTangents,this}}No.prototype.isMeshStandardMaterial=!0;class Bo extends No{constructor(t){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new vt(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=ht(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new tn).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this}}Bo.prototype.isMeshPhysicalMaterial=!0;class zo extends Xe{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new tn(16777215),this.specular=new tn(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}zo.prototype.isMeshPhongMaterial=!0;class Fo extends Xe{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new tn(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this}}Fo.prototype.isMeshToonMaterial=!0;class Oo extends Xe{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}Oo.prototype.isMeshNormalMaterial=!0;class Ho extends Xe{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new tn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this}}Ho.prototype.isMeshLambertMaterial=!0;class Go extends Xe{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new tn(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}Go.prototype.isMeshMatcapMaterial=!0;class Uo extends ca{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Uo.prototype.isLineDashedMaterial=!0;var ko=Object.freeze({__proto__:null,ShadowMaterial:Do,SpriteMaterial:Rs,RawShaderMaterial:Io,ShaderMaterial:Jn,PointsMaterial:_a,MeshPhysicalMaterial:Bo,MeshStandardMaterial:No,MeshPhongMaterial:zo,MeshToonMaterial:Fo,MeshNormalMaterial:Oo,MeshLambertMaterial:Ho,MeshDepthMaterial:cs,MeshDistanceMaterial:hs,MeshBasicMaterial:en,MeshMatcapMaterial:Go,LineDashedMaterial:Uo,LineBasicMaterial:ca,Material:Xe});const Vo={arraySlice:function(t,e,n){return Vo.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return 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t=u*l+o,e=t+l-o;d=Vo.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Vo.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new At).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)At.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)a.values[e+n]-=d[n]}}}return t.blendMode=q,t}};class Wo{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===s)break;if(r=i,i=e[++n],t<i)break e}s=e.length;break n}if(t>=r)break t;{const a=e[1];t<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===s)break;if(i=r,r=e[--n-1],t>=r)break e}s=n,n=0}}for(;n<s;){const i=n+s>>>1;t<e[i]?s=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}Wo.prototype.beforeStart_=Wo.prototype.copySampleValue_,Wo.prototype.afterEnd_=Wo.prototype.copySampleValue_;class jo extends Wo{constructor(t,e,n,i){super(t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:k,endingEnd:k}}intervalChanged_(t,e,n){const i=this.parameterPositions;let r=t-2,s=t+1,a=i[r],o=i[s];if(void 0===a)switch(this.getSettings_().endingStart){case V:r=t,a=2*e-n;break;case W:r=i.length-2,a=e+i[r]-i[r+1];break;default:r=t,a=n}if(void 0===o)switch(this.getSettings_().endingEnd){case V:s=t,o=2*n-e;break;case W:s=1,o=n+i[1]-i[0];break;default:s=t-1,o=e}const l=.5*(n-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),m=p*p,f=m*p,g=-u*f+2*u*m-u*p,v=(1+u)*f+(-1.5-2*u)*m+(-.5+u)*p+1,y=(-1-d)*f+(1.5+d)*m+.5*p,x=d*f-d*m;for(let t=0;t!==a;++t)r[t]=g*s[c+t]+v*s[l+t]+y*s[o+t]+x*s[h+t];return r}}class qo extends Wo{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(n-e)/(i-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class Xo extends Wo{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t){return this.copySampleValue_(t-1)}}class Yo{constructor(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=Vo.convertArray(e,this.TimeBufferType),this.values=Vo.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:Vo.convertArray(t.times,Array),values:Vo.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new Xo(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new qo(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new jo(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case H:e=this.InterpolantFactoryMethodDiscrete;break;case G:e=this.InterpolantFactoryMethodLinear;break;case U:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return H;case this.InterpolantFactoryMethodLinear:return G;case this.InterpolantFactoryMethodSmooth:return U}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Vo.arraySlice(n,r,s),this.values=Vo.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Vo.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=Vo.arraySlice(this.times),e=Vo.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===U,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(i)r=!0;else{const t=a*n,i=t-n,s=t+n;for(let a=0;a!==n;++a){const n=e[t+a];if(n!==e[i+a]||n!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const i=a*n,r=s*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Vo.arraySlice(t,0,s),this.values=Vo.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Vo.arraySlice(this.times,0),e=Vo.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Yo.prototype.TimeBufferType=Float32Array,Yo.prototype.ValueBufferType=Float32Array,Yo.prototype.DefaultInterpolation=G;class Zo extends Yo{}Zo.prototype.ValueTypeName="bool",Zo.prototype.ValueBufferType=Array,Zo.prototype.DefaultInterpolation=H,Zo.prototype.InterpolantFactoryMethodLinear=void 0,Zo.prototype.InterpolantFactoryMethodSmooth=void 0;class Jo extends Yo{}Jo.prototype.ValueTypeName="color";class Qo extends Yo{}Qo.prototype.ValueTypeName="number";class Ko extends Wo{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)At.slerpFlat(r,0,s,l-a,s,l,o);return r}}class $o extends Yo{InterpolantFactoryMethodLinear(t){return new Ko(this.times,this.values,this.getValueSize(),t)}}$o.prototype.ValueTypeName="quaternion",$o.prototype.DefaultInterpolation=G,$o.prototype.InterpolantFactoryMethodSmooth=void 0;class tl extends 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l=Vo.getKeyframeOrder(a);a=Vo.sortedArray(a,1,l),o=Vo.sortedArray(o,1,l),i||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new Qo(".morphTargetInfluences["+e[t].name+"]",a,o).scale(1/n))}return new this(t,-1,s)}static findByName(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null}static CreateClipsFromMorphTargetSequences(t,e,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],s=n.name.match(r);if(s&&s.length>1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Vo.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],s=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),s.push(i.morphTarget===n?1:0)}i.push(new Qo(".morphTargetInfluence["+n+"]",t,s))}o=t.length*(s||1)}else{const s=".bones["+e[t].name+"]";n(el,s+".position",r,"pos",i),n($o,s+".quaternion",r,"rot",i),n(el,s+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,o,i,a)}resetDuration(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function il(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Qo;case"vector":case"vector2":case"vector3":case"vector4":return el;case"color":return Jo;case"quaternion":return $o;case"bool":case"boolean":return Zo;case"string":return tl}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];Vo.flattenJSON(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const rl={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class sl{constructor(t,e,n){const i=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){o++,!1===s&&void 0!==i.onStart&&i.onStart(t,a,o),s=!0},this.itemEnd=function(t){a++,void 0!==i.onProgress&&i.onProgress(t,a,o),a===o&&(s=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=l.length;e<n;e+=2){const n=l[e],i=l[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}}const al=new sl;class ol{constructor(t){this.manager=void 0!==t?t:al,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}const ll={};class cl extends ol{constructor(t){super(t)}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=rl.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;if(void 0!==ll[t])return void ll[t].push({onLoad:e,onProgress:n,onError:i});const a=t.match(/^data:(.*?)(;base64)?,(.*)$/);let o;if(a){const n=a[1],s=!!a[2];let o=a[3];o=decodeURIComponent(o),s&&(o=atob(o));try{let i;const s=(this.responseType||"").toLowerCase();switch(s){case"arraybuffer":case"blob":const t=new Uint8Array(o.length);for(let e=0;e<o.length;e++)t[e]=o.charCodeAt(e);i="blob"===s?new Blob([t.buffer],{type:n}):t.buffer;break;case"document":const e=new DOMParser;i=e.parseFromString(o,n);break;case"json":i=JSON.parse(o);break;default:i=o}setTimeout((function(){e&&e(i),r.manager.itemEnd(t)}),0)}catch(e){setTimeout((function(){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}),0)}}else{ll[t]=[],ll[t].push({onLoad:e,onProgress:n,onError:i}),o=new XMLHttpRequest,o.open("GET",t,!0),o.addEventListener("load",(function(e){const n=this.response,i=ll[t];if(delete ll[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),rl.add(t,n);for(let t=0,e=i.length;t<e;t++){const e=i[t];e.onLoad&&e.onLoad(n)}r.manager.itemEnd(t)}else{for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}}),!1),o.addEventListener("progress",(function(e){const n=ll[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onProgress&&i.onProgress(e)}}),!1),o.addEventListener("error",(function(e){const n=ll[t];delete ll[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),o.addEventListener("abort",(function(e){const n=ll[t];delete ll[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),void 0!==this.responseType&&(o.responseType=this.responseType),void 0!==this.withCredentials&&(o.withCredentials=this.withCredentials),o.overrideMimeType&&o.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)o.setRequestHeader(t,this.requestHeader[t]);o.send(null)}return r.manager.itemStart(t),o}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class hl extends ol{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=rl.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=document.createElementNS("http://www.w3.org/1999/xhtml","img");function o(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1),rl.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class ul extends ol{constructor(t){super(t)}load(t,e,n,i){const r=new ei,s=new hl(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],(function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)o(e);return r}}class dl extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new ii,a=new cl(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(r.withCredentials),a.load(t,(function(t){const n=r.parse(t);n&&(void 0!==n.image?s.image=n.image:void 0!==n.data&&(s.image.width=n.width,s.image.height=n.height,s.image.data=n.data),s.wrapS=void 0!==n.wrapS?n.wrapS:u,s.wrapT=void 0!==n.wrapT?n.wrapT:u,s.magFilter=void 0!==n.magFilter?n.magFilter:g,s.minFilter=void 0!==n.minFilter?n.minFilter:g,s.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.encoding&&(s.encoding=n.encoding),void 0!==n.flipY&&(s.flipY=n.flipY),void 0!==n.format&&(s.format=n.format),void 0!==n.type&&(s.type=n.type),void 0!==n.mipmaps&&(s.mipmaps=n.mipmaps,s.minFilter=y),1===n.mipmapCount&&(s.minFilter=g),void 0!==n.generateMipmaps&&(s.generateMipmaps=n.generateMipmaps),s.needsUpdate=!0,e&&e(s,n))}),n,i),s}}class pl extends ol{constructor(t){super(t)}load(t,e,n,i){const r=new bt,s=new hl(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(n){r.image=n;const i=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class ml{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new vt:new Lt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Lt,i=[],r=[],s=[],a=new Lt,o=new se;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Lt),i[e].normalize()}r[0]=new Lt,s[0]=new Lt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ht(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ht(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class fl extends ml{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new vt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=o-this.aX,i=l-this.aY;o=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}fl.prototype.isEllipseCurve=!0;class gl extends fl{constructor(t,e,n,i,r,s){super(t,e,n,n,i,r,s),this.type="ArcCurve"}}function vl(){let t=0,e=0,n=0,i=0;function r(r,s,a,o){t=r,e=a,n=-3*r+3*s-2*a-o,i=2*r-2*s+a+o}return{initCatmullRom:function(t,e,n,i,s){r(e,n,s*(n-t),s*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,s,a,o){let l=(e-t)/s-(n-t)/(s+a)+(n-e)/a,c=(n-e)/a-(i-e)/(a+o)+(i-n)/o;l*=a,c*=a,r(e,n,l,c)},calc:function(r){const s=r*r;return t+e*r+n*s+i*(s*r)}}}gl.prototype.isArcCurve=!0;const yl=new Lt,xl=new vl,_l=new vl,wl=new vl;class bl extends ml{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new Lt){const n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(yl.subVectors(i[0],i[1]).add(i[0]),a=yl);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?o=i[(l+2)%r]:(yl.subVectors(i[r-1],i[r-2]).add(i[r-1]),o=yl),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(o),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),xl.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,n,i),_l.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,n,i),wl.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,n,i)}else"catmullrom"===this.curveType&&(xl.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),_l.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),wl.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return n.set(xl.calc(c),_l.calc(c),wl.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Lt).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function Ml(t,e,n,i,r){const s=.5*(i-e),a=.5*(r-n),o=t*t;return(2*n-2*i+s+a)*(t*o)+(-3*n+3*i-2*s-a)*o+s*t+n}function Sl(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function Tl(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}bl.prototype.isCatmullRomCurve3=!0;class El extends ml{constructor(t=new vt,e=new vt,n=new vt,i=new vt){super(),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new vt){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(Tl(t,i.x,r.x,s.x,a.x),Tl(t,i.y,r.y,s.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}El.prototype.isCubicBezierCurve=!0;class Al extends ml{constructor(t=new Lt,e=new Lt,n=new Lt,i=new Lt){super(),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Lt){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(Tl(t,i.x,r.x,s.x,a.x),Tl(t,i.y,r.y,s.y,a.y),Tl(t,i.z,r.z,s.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}Al.prototype.isCubicBezierCurve3=!0;class Ll extends ml{constructor(t=new vt,e=new vt){super(),this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new vt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e){const n=e||new vt;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}Ll.prototype.isLineCurve=!0;class Rl extends ml{constructor(t=new Lt,e=new Lt){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=t,this.v2=e}getPoint(t,e=new Lt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class Cl extends ml{constructor(t=new vt,e=new vt,n=new vt){super(),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new vt){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Sl(t,i.x,r.x,s.x),Sl(t,i.y,r.y,s.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}Cl.prototype.isQuadraticBezierCurve=!0;class Pl extends ml{constructor(t=new Lt,e=new Lt,n=new Lt){super(),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Lt){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Sl(t,i.x,r.x,s.x),Sl(t,i.y,r.y,s.y),Sl(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}Pl.prototype.isQuadraticBezierCurve3=!0;class Dl extends ml{constructor(t=[]){super(),this.type="SplineCurve",this.points=t}getPoint(t,e=new vt){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],c=i[s>i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Ml(a,o.x,l.x,c.x,h.x),Ml(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new vt).fromArray(n))}return this}}Dl.prototype.isSplineCurve=!0;var Il=Object.freeze({__proto__:null,ArcCurve:gl,CatmullRomCurve3:bl,CubicBezierCurve:El,CubicBezierCurve3:Al,EllipseCurve:fl,LineCurve:Ll,LineCurve3:Rl,QuadraticBezierCurve:Cl,QuadraticBezierCurve3:Pl,SplineCurve:Dl});class Nl extends ml{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Ll(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const s=r[i],a=s&&s.isEllipseCurve?2*t:s&&(s.isLineCurve||s.isLineCurve3)?1:s&&s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const i=o[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new Il[n.type]).fromJSON(n))}return this}}class Bl extends Nl{constructor(t){super(),this.type="Path",this.currentPoint=new vt,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const n=new Ll(this.currentPoint.clone(),new vt(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,n,i){const r=new Cl(this.currentPoint.clone(),new vt(t,e),new vt(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(t,e,n,i,r,s){const a=new El(this.currentPoint.clone(),new vt(t,e),new vt(n,i),new vt(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),n=new Dl(e);return this.curves.push(n),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,n,i,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,n,i,r,s),this}absarc(t,e,n,i,r,s){return this.absellipse(t,e,n,n,i,r,s),this}ellipse(t,e,n,i,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,n,i,r,s,a,o),this}absellipse(t,e,n,i,r,s,a,o){const l=new fl(t,e,n,i,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class zl extends Bl{constructor(t){super(t),this.uuid=ct(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e}extractPoints(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}}copy(t){super.copy(t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new Bl).fromJSON(n))}return this}}class Fl extends Ce{constructor(t,e=1){super(),this.type="Light",this.color=new tn(t),this.intensity=e}dispose(){}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}Fl.prototype.isLight=!0;class Ol extends Fl{constructor(t,e,n){super(t,n),this.type="HemisphereLight",this.position.copy(Ce.DefaultUp),this.updateMatrix(),this.groundColor=new tn(e)}copy(t){return Fl.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}Ol.prototype.isHemisphereLight=!0;const Hl=new se,Gl=new Lt,Ul=new Lt;class kl{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new vt(512,512),this.map=null,this.mapPass=null,this.matrix=new se,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new ai,this._frameExtents=new vt(1,1),this._viewportCount=1,this._viewports=[new St(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Gl.setFromMatrixPosition(t.matrixWorld),e.position.copy(Gl),Ul.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Ul),e.updateMatrixWorld(),Hl.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Hl),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class Vl extends kl{constructor(){super(new Kn(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,n=2*lt*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}Vl.prototype.isSpotLightShadow=!0;class Wl extends Fl{constructor(t,e,n=0,i=Math.PI/3,r=0,s=1){super(t,e),this.type="SpotLight",this.position.copy(Ce.DefaultUp),this.updateMatrix(),this.target=new Ce,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.shadow=new Vl}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Wl.prototype.isSpotLight=!0;const jl=new se,ql=new Lt,Xl=new Lt;class Yl extends kl{constructor(){super(new Kn(90,1,.5,500)),this._frameExtents=new vt(4,2),this._viewportCount=6,this._viewports=[new St(2,1,1,1),new St(0,1,1,1),new St(3,1,1,1),new St(1,1,1,1),new St(3,0,1,1),new St(1,0,1,1)],this._cubeDirections=[new Lt(1,0,0),new Lt(-1,0,0),new Lt(0,0,1),new Lt(0,0,-1),new Lt(0,1,0),new Lt(0,-1,0)],this._cubeUps=[new Lt(0,1,0),new Lt(0,1,0),new Lt(0,1,0),new Lt(0,1,0),new Lt(0,0,1),new Lt(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),ql.setFromMatrixPosition(t.matrixWorld),n.position.copy(ql),Xl.copy(n.position),Xl.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(Xl),n.updateMatrixWorld(),i.makeTranslation(-ql.x,-ql.y,-ql.z),jl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(jl)}}Yl.prototype.isPointLightShadow=!0;class Zl extends Fl{constructor(t,e,n=0,i=1){super(t,e),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Yl}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}Zl.prototype.isPointLight=!0;class Jl extends Qn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}Jl.prototype.isOrthographicCamera=!0;class Ql extends kl{constructor(){super(new Jl(-5,5,5,-5,.5,500))}}Ql.prototype.isDirectionalLightShadow=!0;class Kl extends Fl{constructor(t,e){super(t,e),this.type="DirectionalLight",this.position.copy(Ce.DefaultUp),this.updateMatrix(),this.target=new Ce,this.shadow=new Ql}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Kl.prototype.isDirectionalLight=!0;class $l extends Fl{constructor(t,e){super(t,e),this.type="AmbientLight"}}$l.prototype.isAmbientLight=!0;class tc extends Fl{constructor(t,e,n=10,i=10){super(t,e),this.type="RectAreaLight",this.width=n,this.height=i}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}tc.prototype.isRectAreaLight=!0;class ec{constructor(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new Lt)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}ec.prototype.isSphericalHarmonics3=!0;class nc extends Fl{constructor(t=new ec,e=1){super(void 0,e),this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}nc.prototype.isLightProbe=!0;class ic extends ol{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new cl(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new ko[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new tn).setHex(t.sheen)),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(i.skinning=t.skinning),void 0!==t.morphTargets&&(i.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(i.morphNormals=t.morphNormals),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.alphaToCoverage&&(i.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(i.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.vertexTangents&&(i.vertexTangents=t.vertexTangents),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new tn).setHex(r.value);break;case"v2":i.uniforms[e].value=(new vt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Lt).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new St).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new yt).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new se).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new vt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i}setTextures(t){return this.textures=t,this}}class rc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}}static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}}class sc extends En{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}clone(){return(new this.constructor).copy(this)}toJSON(){const t=super.toJSON(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}sc.prototype.isInstancedBufferGeometry=!0;class ac extends sn{constructor(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(t,e,n),this.meshPerAttribute=i||1}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}ac.prototype.isInstancedBufferAttribute=!0;class oc extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new cl(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],s=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),a=yn(r.type,s),o=new Es(a,r.stride);return o.uuid=r.uuid,e[i]=o,o}const r=t.isInstancedBufferGeometry?new sc:new En,s=t.data.index;if(void 0!==s){const t=yn(s.type,s.array);r.setIndex(new sn(t,1))}const a=t.data.attributes;for(const e in a){const n=a[e];let s;if(n.isInterleavedBufferAttribute){const e=i(t.data,n.data);s=new Ls(e,n.itemSize,n.offset,n.normalized)}else{const t=yn(n.type,n.array);s=new(n.isInstancedBufferAttribute?ac:sn)(t,n.itemSize,n.normalized)}void 0!==n.name&&(s.name=n.name),void 0!==n.usage&&s.setUsage(n.usage),void 0!==n.updateRange&&(s.updateRange.offset=n.updateRange.offset,s.updateRange.count=n.updateRange.count),r.setAttribute(e,s)}const o=t.data.morphAttributes;if(o)for(const e in o){const n=o[e],s=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let a;if(r.isInterleavedBufferAttribute){const e=i(t.data,r.data);a=new Ls(e,r.itemSize,r.offset,r.normalized)}else{const t=yn(r.type,r.array);a=new sn(t,r.itemSize,r.normalized)}void 0!==r.name&&(a.name=r.name),s.push(a)}r.morphAttributes[e]=s}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const l=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==l)for(let t=0,e=l.length;t!==e;++t){const e=l[t];r.addGroup(e.start,e.count,e.materialIndex)}const c=t.data.boundingSphere;if(void 0!==c){const t=new Lt;void 0!==c.center&&t.fromArray(c.center),r.boundingSphere=new Jt(t,c.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}const lc={UVMapping:i,CubeReflectionMapping:r,CubeRefractionMapping:s,EquirectangularReflectionMapping:a,EquirectangularRefractionMapping:o,CubeUVReflectionMapping:l,CubeUVRefractionMapping:c},cc={RepeatWrapping:h,ClampToEdgeWrapping:u,MirroredRepeatWrapping:d},hc={NearestFilter:p,NearestMipmapNearestFilter:m,NearestMipmapLinearFilter:f,LinearFilter:g,LinearMipmapNearestFilter:v,LinearMipmapLinearFilter:y};class uc extends ol{constructor(t){super(t),"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=rl.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){rl.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}uc.prototype.isImageBitmapLoader=!0;class dc{constructor(){this.type="ShapePath",this.color=new tn,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new Bl,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new zl;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;s<n;r=s++){let n=e[r],a=e[s],o=a.x-n.x,l=a.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.y<n.y||t.y>a.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=po.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new zl,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e<n;e++)o=s[e],p=o.getPoints(),a=r(p),a=t?!a:a,a?(!h&&d[g]&&g++,d[g]={s:new zl,p:p},d[g].s.curves=o.curves,h&&g++,f[g]=[]):f[g].push({h:o,p:p[0]});if(!d[0])return n(s);if(d.length>1){let t=!1;const e=[];for(let t=0,e=d.length;t<e;t++)u[t]=[];for(let n=0,r=d.length;n<r;n++){const r=f[n];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<d.length;r++)i(a.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:s}),o?(o=!1,u[r].push(a)):t=!0);o&&u[n].push(a)}}e.length>0&&(t||(f=u))}for(let t=0,e=d.length;t<e;t++){l=d[t].s,c.push(l),m=f[t];for(let t=0,e=m.length;t<e;t++)l.holes.push(m[t].h)}return c}}class pc{constructor(t){this.type="Font",this.data=t}generateShapes(t,e=100){const n=[],i=function(t,e,n){const i=Array.from(t),r=e/n.resolution,s=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,a=[];let o=0,l=0;for(let t=0;t<i.length;t++){const e=i[t];if("\n"===e)o=0,l-=s;else{const t=mc(e,r,o,l,n);o+=t.offsetX,a.push(t.path)}}return a}(t,e,this.data);for(let t=0,e=i.length;t<e;t++)Array.prototype.push.apply(n,i[t].toShapes());return n}}function mc(t,e,n,i,r){const s=r.glyphs[t]||r.glyphs["?"];if(!s)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const a=new dc;let o,l,c,h,u,d,p,m;if(s.o){const t=s._cachedOutline||(s._cachedOutline=s.o.split(" "));for(let r=0,s=t.length;r<s;){switch(t[r++]){case"m":o=t[r++]*e+n,l=t[r++]*e+i,a.moveTo(o,l);break;case"l":o=t[r++]*e+n,l=t[r++]*e+i,a.lineTo(o,l);break;case"q":c=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,a.quadraticCurveTo(u,d,c,h);break;case"b":c=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,p=t[r++]*e+n,m=t[r++]*e+i,a.bezierCurveTo(u,d,p,m,c,h)}}}return{offsetX:s.ha*e,path:a}}pc.prototype.isFont=!0;let fc;const gc={getContext:function(){return void 0===fc&&(fc=new(window.AudioContext||window.webkitAudioContext)),fc},setContext:function(t){fc=t}};class vc extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new cl(this.manager);s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{const t=n.slice(0);gc.getContext().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}class yc extends nc{constructor(t,e,n=1){super(void 0,n);const i=(new tn).set(t),r=(new tn).set(e),s=new Lt(i.r,i.g,i.b),a=new Lt(r.r,r.g,r.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o),this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l)}}yc.prototype.isHemisphereLightProbe=!0;class xc extends nc{constructor(t,e=1){super(void 0,e);const n=(new tn).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}xc.prototype.isAmbientLightProbe=!0;const _c=new se,wc=new se;class bc{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Mc(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=Mc();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function Mc(){return("undefined"==typeof performance?Date:performance).now()}const Sc=new Lt,Tc=new At,Ec=new Lt,Ac=new Lt;class Lc extends Ce{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}const Rc=new Lt,Cc=new At,Pc=new Lt,Dc=new Lt;class Ic{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}class Nc{constructor(t,e,n){let i,r,s;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==i;++t)n[r+t]=n[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){At.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;At.multiplyQuaternionsFlat(t,s,t,e,t,n),At.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const Bc="\\[\\]\\.:\\/",zc=new RegExp("[\\[\\]\\.:\\/]","g"),Fc="[^\\[\\]\\.:\\/]",Oc="[^"+Bc.replace("\\.","")+"]",Hc=/((?:WC+[\/:])*)/.source.replace("WC",Fc),Gc=/(WCOD+)?/.source.replace("WCOD",Oc),Uc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Fc),kc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Fc),Vc=new RegExp("^"+Hc+Gc+Uc+kc+"$"),Wc=["material","materials","bones"];class jc{constructor(t,e,n){this.path=e,this.parsedPath=n||jc.parseTrackName(e),this.node=jc.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new jc.Composite(t,e,n):new jc(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(zc,"")}static parseTrackName(t){const e=Vc.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Wc.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.node[this.propertyName]}_getValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=jc.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const s=t[i];if(void 0===s){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}jc.Composite=class{constructor(t,e,n){const i=n||jc.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)}setValue(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},jc.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},jc.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},jc.prototype.GetterByBindingType=[jc.prototype._getValue_direct,jc.prototype._getValue_array,jc.prototype._getValue_arrayElement,jc.prototype._getValue_toArray],jc.prototype.SetterByBindingTypeAndVersioning=[[jc.prototype._setValue_direct,jc.prototype._setValue_direct_setNeedsUpdate,jc.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[jc.prototype._setValue_array,jc.prototype._setValue_array_setNeedsUpdate,jc.prototype._setValue_array_setMatrixWorldNeedsUpdate],[jc.prototype._setValue_arrayElement,jc.prototype._setValue_arrayElement_setNeedsUpdate,jc.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[jc.prototype._setValue_fromArray,jc.prototype._setValue_fromArray_setNeedsUpdate,jc.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class qc{constructor(){this.uuid=ct(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}add(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,s=r.length;let a,o=t.length,l=this.nCachedObjects_;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=o++,e[u]=d,t.push(h);for(let t=0,e=s;t!==e;++t)r[t].push(new jc(h,n[t],i[t]))}else if(d<l){a=t[d];const o=--l,c=t[o];e[c.uuid]=d,t[d]=c,e[u]=o,t[o]=h;for(let t=0,e=s;t!==e;++t){const e=r[t],s=e[o];let a=e[d];e[d]=s,void 0===a&&(a=new jc(h,n[t],i[t])),e[o]=a}}else t[d]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],o=a.uuid,l=e[o];if(void 0!==l&&l>=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l<r){const a=--r,o=t[a],c=--s,h=t[c];e[o.uuid]=l,t[l]=o,e[h.uuid]=a,t[a]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[a],r=e[c];e[l]=i,e[a]=r,e.pop()}}else{const r=--s,a=t[r];r>0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new jc(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}qc.prototype.isAnimationObjectGroup=!0;class Xc{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:k,endingEnd:k};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:k:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:k:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class Yc extends rt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Nc(jc.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new qo(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s="string"==typeof t?nl.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:j),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new Xc(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?nl.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}Yc.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class Zc{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new Zc(void 0===this.value.clone?this.value:this.value.clone())}}class Jc extends Es{constructor(t,e,n=1){super(t,e),this.meshPerAttribute=n||1}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}Jc.prototype.isInstancedInterleavedBuffer=!0;class Qc{constructor(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}}Qc.prototype.isGLBufferAttribute=!0;function Kc(t,e){return t.distance-e.distance}function $c(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)$c(i[t],e,n,!0)}}const th=new vt;class eh{constructor(t=new vt(1/0,1/0),e=new vt(-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=th.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return void 0===t&&(console.warn("THREE.Box2: .getCenter() target is now required"),t=new vt),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box2: .getSize() target is now required"),t=new vt),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new vt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new vt),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return th.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}eh.prototype.isBox2=!0;const nh=new Lt,ih=new Lt;class rh{constructor(t=new Lt,e=new Lt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Lt),t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Lt),t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Lt),this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){nh.subVectors(t,this.start),ih.subVectors(this.end,this.start);const n=ih.dot(ih);let i=ih.dot(nh)/n;return e&&(i=ht(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Lt),this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class sh extends Ce{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}sh.prototype.isImmediateRenderObject=!0;const ah=new Lt;const oh=new Lt,lh=new se,ch=new se;class hh extends ya{constructor(t){const e=uh(t),n=new En,i=[],r=[],s=new tn(0,0,1),a=new tn(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new mn(i,3)),n.setAttribute("color",new mn(r,3));super(n,new ca({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");ch.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(lh.multiplyMatrices(ch,r.matrixWorld),oh.setFromMatrixPosition(lh),i.setXYZ(n,oh.x,oh.y,oh.z),lh.multiplyMatrices(ch,r.parent.matrixWorld),oh.setFromMatrixPosition(lh),i.setXYZ(n+1,oh.x,oh.y,oh.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}function uh(t){const e=[];t&&t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,uh(t.children[n]));return e}const dh=new Lt,ph=new tn,mh=new tn;class fh extends ya{constructor(t=10,e=10,n=4473924,i=8947848){n=new tn(n),i=new tn(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?n:i;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new En;c.setAttribute("position",new mn(o,3)),c.setAttribute("color",new mn(l,3));super(c,new ca({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}const gh=new Lt,vh=new Lt,yh=new Lt;const xh=new Lt,_h=new Qn;function wh(t,e,n,i,r,s,a){xh.set(r,s,a).unproject(i);const o=e[t];if(void 0!==o){const t=n.getAttribute("position");for(let e=0,n=o.length;e<n;e++)t.setXYZ(o[e],xh.x,xh.y,xh.z)}}const bh=new Pt;class Mh extends ya{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new En;r.setIndex(new sn(n,1)),r.setAttribute("position",new sn(i,3)),super(r,new ca({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&bh.setFromObject(this.object),bh.isEmpty())return;const e=bh.min,n=bh.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=e.x,r[4]=n.y,r[5]=n.z,r[6]=e.x,r[7]=e.y,r[8]=n.z,r[9]=n.x,r[10]=e.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=e.z,r[15]=e.x,r[16]=n.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=n.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t){return ya.prototype.copy.call(this,t),this.object=t.object,this}}const Sh=new Lt;let Th,Eh;class Ah extends ya{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new En;n.setAttribute("position",new mn(e,3)),n.setAttribute("color",new mn([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(n,new ca({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}const Lh=new Float32Array(1),Rh=new Int32Array(Lh.buffer);const Ch=Math.pow(2,8),Ph=[.125,.215,.35,.446,.526,.582],Dh=5+Ph.length,Ih=20,Nh={[X]:0,[Y]:1,[J]:2,[Q]:3,[K]:4,[$]:5,[Z]:6},Bh=new en({side:1,depthWrite:!1,depthTest:!1}),zh=new Wn(new qn,Bh),Fh=new Jl,{_lodPlanes:Oh,_sizeLods:Hh,_sigmas:Gh}=Yh(),Uh=new tn;let kh=null;const Vh=(1+Math.sqrt(5))/2,Wh=1/Vh,jh=[new Lt(1,1,1),new Lt(-1,1,1),new Lt(1,1,-1),new Lt(-1,1,-1),new Lt(0,Vh,Wh),new Lt(0,Vh,-Wh),new Lt(Wh,0,Vh),new Lt(-Wh,0,Vh),new Lt(Vh,Wh,0),new Lt(-Vh,Wh,0)];function qh(t){const e=Math.max(t.r,t.g,t.b),n=Math.min(Math.max(Math.ceil(Math.log2(e)),-128),127);t.multiplyScalar(Math.pow(2,-n));return(n+128)/255}function Xh(t){return void 0!==t&&t.type===x&&(t.encoding===X||t.encoding===Y||t.encoding===Z)}function Yh(){const t=[],e=[],n=[];let i=8;for(let r=0;r<Dh;r++){const s=Math.pow(2,i);e.push(s);let a=1/s;r>4?a=Ph[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),y=new Float32Array(f*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new En;x.setAttribute("position",new sn(g,p)),x.setAttribute("uv",new sn(v,m)),x.setAttribute("faceIndex",new sn(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Zh(t){const e=new Tt(3*Ch,3*Ch,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Jh(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Qh(){const t=new vt(1,1);return new Io({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Nh[3e3]},outputEncoding:{value:Nh[3e3]}},vertexShader:$h(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${tu()}\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Kh(){return new Io({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Nh[3e3]},outputEncoding:{value:Nh[3e3]}},vertexShader:$h(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${tu()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function $h(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function tu(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}ml.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(ml.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Bl.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)},fh.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},hh.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},ol.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),rc.extractUrlBase(t)},ol.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},eh.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},eh.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},eh.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},eh.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},Pt.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Pt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Pt.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Pt.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},Pt.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},Jt.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ai.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},rh.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},yt.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},yt.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},yt.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},yt.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},se.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},se.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},se.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Lt).setFromMatrixColumn(this,3)},se.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},se.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},se.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},se.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},se.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},se.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},se.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},se.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},se.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},se.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},se.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)},se.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},Ne.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},At.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},At.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},re.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},re.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},re.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},je.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},je.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},je.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},je.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},je.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},je.barycoordFromPoint=function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),je.getBarycoord(t,e,n,i,r)},je.normal=function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),je.getNormal(t,e,n,i)},zl.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},zl.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new go(this,t)},zl.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Mo(this,t)},vt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},vt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},vt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Lt.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},Lt.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},Lt.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},Lt.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},Lt.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},Lt.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},Lt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},Lt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},Lt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},St.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},St.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ce.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},Ce.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Ce.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},Ce.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Ce.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(Ce.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Wn.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Wn.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),$s.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Kn.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Fl.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(sn.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===nt},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(nt)}}}),sn.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},sn.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},sn.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},En.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},En.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new sn(arguments[1],arguments[2])))},En.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},En.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},En.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},En.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},En.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(En.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Es.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},Es.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},go.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},go.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},go.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Ts.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Zc.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Xe.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new tn}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(Jn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),ws.prototype.clearTarget=function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},ws.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},ws.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},ws.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},ws.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},ws.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},ws.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},ws.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},ws.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},ws.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},ws.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},ws.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},ws.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},ws.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},ws.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},ws.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},ws.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},ws.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},ws.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},ws.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},ws.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},ws.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},ws.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},ws.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},ws.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(ws.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Y:X}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(us.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Tt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Lc.prototype.load=function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new vc).load(t,(function(t){e.setBuffer(t)})),this},Ic.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},ti.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},ti.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},_t.crossOrigin=void 0,_t.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new pl;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new ul;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},_t.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const eu={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=n,t.AddOperation=2,t.AdditiveAnimationBlendMode=q,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=$l,t.AmbientLightProbe=xc,t.AnimationClip=nl,t.AnimationLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new cl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n<t.length;n++){const i=nl.parse(t[n]);e.push(i)}return e}},t.AnimationMixer=Yc,t.AnimationObjectGroup=qc,t.AnimationUtils=Vo,t.ArcCurve=gl,t.ArrayCamera=fs,t.ArrowHelper=class extends Ce{constructor(t=new Lt(0,0,1),e=new Lt(0,0,0),n=1,i=16776960,r=.2*n,s=.2*r){super(),this.type="ArrowHelper",void 0===Th&&(Th=new En,Th.setAttribute("position",new mn([0,0,0,0,1,0],3)),Eh=new Da(0,.5,1,5,1),Eh.translate(0,-.5,0)),this.position.copy(e),this.line=new fa(Th,new ca({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Wn(Eh,new en({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Sh.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Sh,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=Lc,t.AudioAnalyser=Ic,t.AudioContext=gc,t.AudioListener=class extends Ce{constructor(){super(),this.type="AudioListener",this.context=gc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new bc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Sc,Tc,Ec),Ac.set(0,0,-1).applyQuaternion(Tc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Sc.x,t),e.positionY.linearRampToValueAtTime(Sc.y,t),e.positionZ.linearRampToValueAtTime(Sc.z,t),e.forwardX.linearRampToValueAtTime(Ac.x,t),e.forwardY.linearRampToValueAtTime(Ac.y,t),e.forwardZ.linearRampToValueAtTime(Ac.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Sc.x,Sc.y,Sc.z),e.setOrientation(Ac.x,Ac.y,Ac.z,n.x,n.y,n.z)}},t.AudioLoader=vc,t.AxesHelper=Ah,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Ah(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new dl(t)},t.Bone=ta,t.BooleanKeyframeTrack=Zo,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Mh(t,e)},t.Box2=eh,t.Box3=Pt,t.Box3Helper=class extends ya{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new En;i.setIndex(new sn(n,1)),i.setAttribute("position",new mn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=qn,t.BoxGeometry=qn,t.BoxHelper=Mh,t.BufferAttribute=sn,t.BufferGeometry=En,t.BufferGeometryLoader=oc,t.ByteType=1010,t.Cache=rl,t.Camera=Qn,t.CameraHelper=class extends ya{constructor(t){const e=new En,n=new ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new tn(16755200),o=new tn(16711680),l=new tn(43775),c=new tn(16777215),h=new 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t=this.geometry,e=this.pointMap;_h.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),wh("c",e,t,_h,0,0,-1),wh("t",e,t,_h,0,0,1),wh("n1",e,t,_h,-1,-1,-1),wh("n2",e,t,_h,1,-1,-1),wh("n3",e,t,_h,-1,1,-1),wh("n4",e,t,_h,1,1,-1),wh("f1",e,t,_h,-1,-1,1),wh("f2",e,t,_h,1,-1,1),wh("f3",e,t,_h,-1,1,1),wh("f4",e,t,_h,1,1,1),wh("u1",e,t,_h,.7,1.1,-1),wh("u2",e,t,_h,-.7,1.1,-1),wh("u3",e,t,_h,0,2,-1),wh("cf1",e,t,_h,-1,0,1),wh("cf2",e,t,_h,1,0,1),wh("cf3",e,t,_h,0,-1,1),wh("cf4",e,t,_h,0,1,1),wh("cn1",e,t,_h,-1,0,-1),wh("cn2",e,t,_h,1,0,-1),wh("cn3",e,t,_h,0,-1,-1),wh("cn4",e,t,_h,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ra,t.CatmullRomCurve3=bl,t.CineonToneMapping=3,t.CircleBufferGeometry=Pa,t.CircleGeometry=Pa,t.ClampToEdgeWrapping=u,t.Clock=bc,t.Color=tn,t.ColorKeyframeTrack=Jo,t.CompressedTexture=La,t.CompressedTextureLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new La,o=new cl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)c(e);else o.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)s[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),s[e].format=n.format,s[e].width=n.width,s[e].height=n.height}a.image=s}else a.image.width=n.width,a.image.height=n.height,a.mipmaps=n.mipmaps;1===n.mipmapCount&&(a.minFilter=g),a.format=n.format,a.needsUpdate=!0,e&&e(a)}),n,i);return a}},t.ConeBufferGeometry=Ia,t.ConeGeometry=Ia,t.CubeCamera=ti,t.CubeReflectionMapping=r,t.CubeRefractionMapping=s,t.CubeTexture=ei,t.CubeTextureLoader=ul,t.CubeUVReflectionMapping=l,t.CubeUVRefractionMapping=c,t.CubicBezierCurve=El,t.CubicBezierCurve3=Al,t.CubicInterpolant=jo,t.CullFaceBack=1,t.CullFaceFront=2,t.CullFaceFrontBack=3,t.CullFaceNone=0,t.Curve=ml,t.CurvePath=Nl,t.CustomBlending=5,t.CustomToneMapping=5,t.CylinderBufferGeometry=Da,t.CylinderGeometry=Da,t.Cylindrical=class{constructor(t=1,e=0,n=0){return this.radius=t,this.theta=e,this.y=n,this}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}clone(){return(new this.constructor).copy(this)}},t.DataTexture=ii,t.DataTexture2DArray=Ai,t.DataTexture3D=Li,t.DataTextureLoader=dl,t.DataUtils=class{static toHalfFloat(t){Lh[0]=t;const e=Rh[0];let n=e>>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=al,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ca,t.DirectionalLight=Kl,t.DirectionalLightHelper=class extends Ce{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new En;i.setAttribute("position",new mn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new ca({fog:!1,toneMapped:!1});this.lightPlane=new fa(i,r),this.add(this.lightPlane),i=new En,i.setAttribute("position",new mn([0,0,0,0,0,1],3)),this.targetLine=new fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){gh.setFromMatrixPosition(this.light.matrixWorld),vh.setFromMatrixPosition(this.light.target.matrixWorld),yh.subVectors(vh,gh),this.lightPlane.lookAt(vh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(vh),this.targetLine.scale.z=yh.length()}},t.DiscreteInterpolant=Xo,t.DodecahedronBufferGeometry=Ba,t.DodecahedronGeometry=Ba,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new sn(t,e).setUsage(nt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=nt,t.DynamicReadUsage=35049,t.EdgesGeometry=Ga,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new ya(new Ga(t.geometry),new ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=fl,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=fe,t.EventDispatcher=rt,t.ExtrudeBufferGeometry=go,t.ExtrudeGeometry=go,t.FaceColors=1,t.FileLoader=cl,t.FlatShading=1,t.Float16BufferAttribute=pn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new mn(t,e)},t.Float32BufferAttribute=mn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new fn(t,e)},t.Float64BufferAttribute=fn,t.FloatType=b,t.Fog=Ss,t.FogExp2=Ms,t.Font=pc,t.FontLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new cl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new pc(t)}},t.FrontSide=0,t.Frustum=ai,t.GLBufferAttribute=Qc,t.GLSL1="100",t.GLSL3=it,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=fh,t.Group=gs,t.HalfFloatType=M,t.HemisphereLight=Ol,t.HemisphereLightHelper=class extends Ce{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new _o(e);i.rotateY(.5*Math.PI),this.material=new en({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new sn(s,3)),this.add(new Wn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");ph.copy(this.light.color),mh.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?ph:mh;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}t.lookAt(dh.setFromMatrixPosition(this.light.matrixWorld).negate())}},t.HemisphereLightProbe=yc,t.IcosahedronBufferGeometry=yo,t.IcosahedronGeometry=yo,t.ImageBitmapLoader=uc,t.ImageLoader=hl,t.ImageUtils=_t,t.ImmediateRenderObject=sh,t.IncrementStencilOp=7682,t.IncrementWrapStencilOp=34055,t.InstancedBufferAttribute=ac,t.InstancedBufferGeometry=sc,t.InstancedInterleavedBuffer=Jc,t.InstancedMesh=la,t.Int16Attribute=function(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new cn(t,e)},t.Int16BufferAttribute=cn,t.Int32Attribute=function(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new un(t,e)},t.Int32BufferAttribute=un,t.Int8Attribute=function(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new an(t,e)},t.Int8BufferAttribute=an,t.IntType=1013,t.InterleavedBuffer=Es,t.InterleavedBufferAttribute=Ls,t.Interpolant=Wo,t.InterpolateDiscrete=H,t.InterpolateLinear=G,t.InterpolateSmooth=U,t.InvertStencilOp=5386,t.JSONLoader=function(){console.error("THREE.JSONLoader has been removed.")},t.KeepStencilOp=tt,t.KeyframeTrack=Yo,t.LOD=Xs,t.LatheBufferGeometry=xo,t.LatheGeometry=xo,t.Layers=ge,t.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")},t.LessDepth=2,t.LessEqualDepth=3,t.LessEqualStencilFunc=515,t.LessStencilFunc=513,t.Light=Fl,t.LightProbe=nc,t.Line=fa,t.Line3=rh,t.LineBasicMaterial=ca,t.LineCurve=Ll,t.LineCurve3=Rl,t.LineDashedMaterial=Uo,t.LineLoop=xa,t.LinePieces=1,t.LineSegments=ya,t.LineStrip=0,t.LinearEncoding=X,t.LinearFilter=g,t.LinearInterpolant=qo,t.LinearMipMapLinearFilter=1008,t.LinearMipMapNearestFilter=1007,t.LinearMipmapLinearFilter=y,t.LinearMipmapNearestFilter=v,t.LinearToneMapping=1,t.Loader=ol,t.LoaderUtils=rc,t.LoadingManager=sl,t.LogLuvEncoding=3003,t.LoopOnce=2200,t.LoopPingPong=2202,t.LoopRepeat=2201,t.LuminanceAlphaFormat=1025,t.LuminanceFormat=1024,t.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},t.Material=Xe,t.MaterialLoader=ic,t.Math=gt,t.MathUtils=gt,t.Matrix3=yt,t.Matrix4=se,t.MaxEquation=104,t.Mesh=Wn,t.MeshBasicMaterial=en,t.MeshDepthMaterial=cs,t.MeshDistanceMaterial=hs,t.MeshFaceMaterial=function(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t},t.MeshLambertMaterial=Ho,t.MeshMatcapMaterial=Go,t.MeshNormalMaterial=Oo,t.MeshPhongMaterial=zo,t.MeshPhysicalMaterial=Bo,t.MeshStandardMaterial=No,t.MeshToonMaterial=Fo,t.MinEquation=103,t.MirroredRepeatWrapping=d,t.MixOperation=1,t.MultiMaterial=function(t=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t},t.MultiplyBlending=4,t.MultiplyOperation=0,t.NearestFilter=p,t.NearestMipMapLinearFilter=1005,t.NearestMipMapNearestFilter=1004,t.NearestMipmapLinearFilter=f,t.NearestMipmapNearestFilter=m,t.NeverDepth=0,t.NeverStencilFunc=512,t.NoBlending=0,t.NoColors=0,t.NoToneMapping=0,t.NormalAnimationBlendMode=j,t.NormalBlending=1,t.NotEqualDepth=7,t.NotEqualStencilFunc=517,t.NumberKeyframeTrack=Qo,t.Object3D=Ce,t.ObjectLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=""===this.path?rc.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new cl(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,(function(n){let s=null;try{s=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const a=s.metadata;void 0!==a&&void 0!==a.type&&"geometry"!==a.type.toLowerCase()?r.parse(s,e):console.error("THREE.ObjectLoader: Can't load "+t)}),n,i)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),s=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),void 0!==e){let t=!1;for(const e in s)if(s[e]instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new zl).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse((function(t){t.isBone&&(i[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new ia).fromJSON(t[e],i);n[r.uuid]=r}return n}parseGeometries(t,e){const n={};let i;if(void 0!==t){const r=new oc;for(let s=0,a=t.length;s<a;s++){let a;const o=t[s];switch(o.type){case"PlaneGeometry":case"PlaneBufferGeometry":a=new Po[o.type](o.width,o.height,o.widthSegments,o.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":a=new Po[o.type](o.width,o.height,o.depth,o.widthSegments,o.heightSegments,o.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":a=new Po[o.type](o.radius,o.segments,o.thetaStart,o.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":a=new Po[o.type](o.radiusTop,o.radiusBottom,o.height,o.radialSegments,o.heightSegments,o.openEnded,o.thetaStart,o.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":a=new Po[o.type](o.radius,o.height,o.radialSegments,o.heightSegments,o.openEnded,o.thetaStart,o.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":a=new Po[o.type](o.radius,o.widthSegments,o.heightSegments,o.phiStart,o.phiLength,o.thetaStart,o.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":a=new Po[o.type](o.radius,o.detail);break;case"RingGeometry":case"RingBufferGeometry":a=new Po[o.type](o.innerRadius,o.outerRadius,o.thetaSegments,o.phiSegments,o.thetaStart,o.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":a=new Po[o.type](o.radius,o.tube,o.radialSegments,o.tubularSegments,o.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":a=new Po[o.type](o.radius,o.tube,o.tubularSegments,o.radialSegments,o.p,o.q);break;case"TubeGeometry":case"TubeBufferGeometry":a=new Po[o.type]((new Il[o.path.type]).fromJSON(o.path),o.tubularSegments,o.radius,o.radialSegments,o.closed);break;case"LatheGeometry":case"LatheBufferGeometry":a=new Po[o.type](o.points,o.segments,o.phiStart,o.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":a=new Po[o.type](o.vertices,o.indices,o.radius,o.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":i=[];for(let t=0,n=o.shapes.length;t<n;t++){const n=e[o.shapes[t]];i.push(n)}a=new Po[o.type](i,o.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":i=[];for(let t=0,n=o.shapes.length;t<n;t++){const n=e[o.shapes[t]];i.push(n)}const t=o.options.extrudePath;void 0!==t&&(o.options.extrudePath=(new Il[t.type]).fromJSON(t)),a=new Po[o.type](i,o.options);break;case"BufferGeometry":case"InstancedBufferGeometry":a=r.parse(o);break;case"Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+o.type+'"');continue}a.uuid=o.uuid,void 0!==o.name&&(a.name=o.name),!0===a.isBufferGeometry&&void 0!==o.userData&&(a.userData=o.userData),n[o.uuid]=a}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new ic;r.setTextures(e);for(let e=0,s=t.length;e<s;e++){const s=t[e];if("MultiMaterial"===s.type){const t=[];for(let e=0;e<s.materials.length;e++){const i=s.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=r.parse(i)),t.push(n[i.uuid])}i[s.uuid]=t}else void 0===n[s.uuid]&&(n[s.uuid]=r.parse(s)),i[s.uuid]=n[s.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=nl.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function s(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:yn(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new sl(e);r=new hl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.url;if(Array.isArray(r)){i[n.uuid]=[];for(let t=0,e=r.length;t<e;t++){const e=s(r[t]);null!==e&&(e instanceof HTMLImageElement?i[n.uuid].push(e):i[n.uuid].push(new ii(e.data,e.width,e.height)))}}else{const t=s(n.url);null!==t&&(i[n.uuid]=t)}}}return i}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,s=t.length;r<s;r++){const s=t[r];let a;void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);const o=e[s.image];Array.isArray(o)?(a=new ei(o),6===o.length&&(a.needsUpdate=!0)):(a=o&&o.data?new ii(o.data,o.width,o.height):new bt(o),o&&(a.needsUpdate=!0)),a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=n(s.mapping,lc)),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=n(s.wrap[0],cc),a.wrapT=n(s.wrap[1],cc)),void 0!==s.format&&(a.format=s.format),void 0!==s.type&&(a.type=s.type),void 0!==s.encoding&&(a.encoding=s.encoding),void 0!==s.minFilter&&(a.minFilter=n(s.minFilter,hc)),void 0!==s.magFilter&&(a.magFilter=n(s.magFilter,hc)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),i[s.uuid]=a}return i}parseObject(t,e,n,i){let r,s,a;function o(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function l(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}switch(t.type){case"Scene":r=new Ts,void 0!==t.background&&Number.isInteger(t.background)&&(r.background=new tn(t.background)),void 0!==t.fog&&("Fog"===t.fog.type?r.fog=new Ss(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(r.fog=new Ms(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":r=new Kn(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(r.focus=t.focus),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.filmGauge&&(r.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(r.filmOffset=t.filmOffset),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"OrthographicCamera":r=new Jl(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"AmbientLight":r=new $l(t.color,t.intensity);break;case"DirectionalLight":r=new Kl(t.color,t.intensity);break;case"PointLight":r=new Zl(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":r=new tc(t.color,t.intensity,t.width,t.height);break;case"SpotLight":r=new Wl(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":r=new Ol(t.color,t.groundColor,t.intensity);break;case"LightProbe":r=(new nc).fromJSON(t);break;case"SkinnedMesh":s=o(t.geometry),a=l(t.material),r=new $s(s,a),void 0!==t.bindMode&&(r.bindMode=t.bindMode),void 0!==t.bindMatrix&&r.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(r.skeleton=t.skeleton);break;case"Mesh":s=o(t.geometry),a=l(t.material),r=new Wn(s,a);break;case"InstancedMesh":s=o(t.geometry),a=l(t.material);const e=t.count,n=t.instanceMatrix,i=t.instanceColor;r=new la(s,a,e),r.instanceMatrix=new sn(new Float32Array(n.array),16),void 0!==i&&(r.instanceColor=new sn(new Float32Array(i.array),i.itemSize));break;case"LOD":r=new Xs;break;case"Line":r=new fa(o(t.geometry),l(t.material));break;case"LineLoop":r=new xa(o(t.geometry),l(t.material));break;case"LineSegments":r=new ya(o(t.geometry),l(t.material));break;case"PointCloud":case"Points":r=new Ta(o(t.geometry),l(t.material));break;case"Sprite":r=new Vs(l(t.material));break;case"Group":r=new gs;break;case"Bone":r=new ta;break;default:r=new Ce}if(r.uuid=t.uuid,void 0!==t.name&&(r.name=t.name),void 0!==t.matrix?(r.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(r.matrixAutoUpdate=t.matrixAutoUpdate),r.matrixAutoUpdate&&r.matrix.decompose(r.position,r.quaternion,r.scale)):(void 0!==t.position&&r.position.fromArray(t.position),void 0!==t.rotation&&r.rotation.fromArray(t.rotation),void 0!==t.quaternion&&r.quaternion.fromArray(t.quaternion),void 0!==t.scale&&r.scale.fromArray(t.scale)),void 0!==t.castShadow&&(r.castShadow=t.castShadow),void 0!==t.receiveShadow&&(r.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(r.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(r.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(r.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&r.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(r.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(r.visible=t.visible),void 0!==t.frustumCulled&&(r.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(r.renderOrder=t.renderOrder),void 0!==t.userData&&(r.userData=t.userData),void 0!==t.layers&&(r.layers.mask=t.layers),void 0!==t.children){const s=t.children;for(let t=0;t<s.length;t++)r.add(this.parseObject(s[t],e,n,i))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];r.animations.push(i[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(r.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=r.getObjectByProperty("uuid",n.object);void 0!==i&&r.addLevel(i,n.distance)}}return r}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}setTexturePath(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}},t.ObjectSpaceNormalMap=1,t.OctahedronBufferGeometry=_o,t.OctahedronGeometry=_o,t.OneFactor=201,t.OneMinusDstAlphaFactor=207,t.OneMinusDstColorFactor=209,t.OneMinusSrcAlphaFactor=205,t.OneMinusSrcColorFactor=203,t.OrthographicCamera=Jl,t.PCFShadowMap=1,t.PCFSoftShadowMap=2,t.PMREMGenerator=class{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new Lt(0,1,0);return new Io({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:Nh[3e3]},outputEncoding:{value:Nh[3e3]}},vertexShader:$h(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${tu()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(Ih),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){kh=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Kh(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Qh(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<Oh.length;t++)Oh[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(kh),t.scissorTest=!1,Jh(t,0,0,t.width,t.height)}_fromTexture(t){kh=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:p,minFilter:p,generateMipmaps:!1,type:x,format:1023,encoding:Xh(t)?t.encoding:J,depthBuffer:!1},n=Zh(e);return n.depthBuffer=!t,this._pingPongRenderTarget=Zh(e),n}_compileMaterial(t){const e=new Wn(Oh[0],t);this._renderer.compile(e,Fh)}_sceneToCubeUV(t,e,n,i){const r=new Kn(90,1,e,n),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.outputEncoding,h=o.toneMapping;o.getClearColor(Uh),o.toneMapping=0,o.outputEncoding=X,o.autoClear=!1;let u=!1;const d=t.background;if(d){if(d.isColor){Bh.color.copy(d).convertSRGBToLinear(),t.background=null;const e=qh(Bh.color);Bh.opacity=e,u=!0}}else{Bh.color.copy(Uh).convertSRGBToLinear();const t=qh(Bh.color);Bh.opacity=t,u=!0}for(let e=0;e<6;e++){const n=e%3;0==n?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1==n?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e])),Jh(i,n*Ch,e>2?Ch:0,Ch,Ch),o.setRenderTarget(i),u&&o.render(zh,r),o.render(t,r)}o.toneMapping=h,o.outputEncoding=c,o.autoClear=l}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Kh()):null==this._equirectShader&&(this._equirectShader=Qh());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Wn(Oh[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Nh[t.encoding],s.outputEncoding.value=Nh[e.texture.encoding],Jh(e,0,0,3*Ch,2*Ch),n.setRenderTarget(e),n.render(r,Fh)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<Dh;e++){const n=Math.sqrt(Gh[e]*Gh[e]-Gh[e-1]*Gh[e-1]),i=jh[(e-1)%jh.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,n,i,"latitudinal",r),this._halfBlur(s,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Wn(Oh[i],l),h=l.uniforms,u=Hh[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,m=isFinite(r)?1+Math.floor(3*p):Ih;m>Ih&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t<Ih;++t){const e=t/p,n=Math.exp(-e*e/2);f.push(n),0==t?g+=n:t<m&&(g+=2*n)}for(let t=0;t<f.length;t++)f[t]=f[t]/g;h.envMap.value=t.texture,h.samples.value=m,h.weights.value=f,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a),h.dTheta.value=d,h.mipInt.value=8-n,h.inputEncoding.value=Nh[t.texture.encoding],h.outputEncoding.value=Nh[t.texture.encoding];const v=Hh[i];Jh(e,3*Math.max(0,Ch-2*v),(0===i?0:2*Ch)+2*v*(i>4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Fh)}},t.ParametricBufferGeometry=wo,t.ParametricGeometry=wo,t.Particle=function(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Vs(t)},t.ParticleBasicMaterial=function(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.ParticleSystem=function(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Ta(t,e)},t.ParticleSystemMaterial=function(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.Path=Bl,t.PerspectiveCamera=Kn,t.Plane=Ne,t.PlaneBufferGeometry=ci,t.PlaneGeometry=ci,t.PlaneHelper=class extends fa{constructor(t,e=1,n=16776960){const i=n,r=new En;r.setAttribute("position",new mn([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),super(r,new ca({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new En;s.setAttribute("position",new mn([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),s.computeBoundingSphere(),this.add(new Wn(s,new en({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?1:0,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}},t.PointCloud=function(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Ta(t,e)},t.PointCloudMaterial=function(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.PointLight=Zl,t.PointLightHelper=class extends Wn{constructor(t,e,n){super(new So(e,4,2),new en({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},t.Points=Ta,t.PointsMaterial=_a,t.PolarGridHelper=class extends ya{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new tn(r),s=new tn(s);const a=[],o=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;a.push(0,0,0),a.push(l,0,c);const h=1&n?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<=n;e++){const l=1&e?r:s,c=t-t/n*e;for(let t=0;t<i;t++){let e=t/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c;a.push(n,0,r),o.push(l.r,l.g,l.b),e=(t+1)/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c,a.push(n,0,r),o.push(l.r,l.g,l.b)}}const l=new En;l.setAttribute("position",new mn(a,3)),l.setAttribute("color",new mn(o,3));super(l,new ca({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}},t.PolyhedronBufferGeometry=Na,t.PolyhedronGeometry=Na,t.PositionalAudio=class extends Lc{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(Rc,Cc,Pc),Dc.set(0,0,1).applyQuaternion(Cc);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(Rc.x,t),e.positionY.linearRampToValueAtTime(Rc.y,t),e.positionZ.linearRampToValueAtTime(Rc.z,t),e.orientationX.linearRampToValueAtTime(Dc.x,t),e.orientationY.linearRampToValueAtTime(Dc.y,t),e.orientationZ.linearRampToValueAtTime(Dc.z,t)}else e.setPosition(Rc.x,Rc.y,Rc.z),e.setOrientation(Dc.x,Dc.y,Dc.z)}},t.PropertyBinding=jc,t.PropertyMixer=Nc,t.QuadraticBezierCurve=Cl,t.QuadraticBezierCurve3=Pl,t.Quaternion=At,t.QuaternionKeyframeTrack=$o,t.QuaternionLinearInterpolant=Ko,t.REVISION=e,t.RGBADepthPacking=3201,t.RGBAFormat=E,t.RGBAIntegerFormat=1033,t.RGBA_ASTC_10x10_Format=37819,t.RGBA_ASTC_10x5_Format=37816,t.RGBA_ASTC_10x6_Format=37817,t.RGBA_ASTC_10x8_Format=37818,t.RGBA_ASTC_12x10_Format=37820,t.RGBA_ASTC_12x12_Format=37821,t.RGBA_ASTC_4x4_Format=37808,t.RGBA_ASTC_5x4_Format=37809,t.RGBA_ASTC_5x5_Format=37810,t.RGBA_ASTC_6x5_Format=37811,t.RGBA_ASTC_6x6_Format=37812,t.RGBA_ASTC_8x5_Format=37813,t.RGBA_ASTC_8x6_Format=37814,t.RGBA_ASTC_8x8_Format=37815,t.RGBA_BPTC_Format=36492,t.RGBA_ETC2_EAC_Format=O,t.RGBA_PVRTC_2BPPV1_Format=z,t.RGBA_PVRTC_4BPPV1_Format=B,t.RGBA_S3TC_DXT1_Format=C,t.RGBA_S3TC_DXT3_Format=P,t.RGBA_S3TC_DXT5_Format=D,t.RGBDEncoding=$,t.RGBEEncoding=J,t.RGBEFormat=1023,t.RGBFormat=T,t.RGBIntegerFormat=1032,t.RGBM16Encoding=K,t.RGBM7Encoding=Q,t.RGB_ETC1_Format=36196,t.RGB_ETC2_Format=F,t.RGB_PVRTC_2BPPV1_Format=N,t.RGB_PVRTC_4BPPV1_Format=I,t.RGB_S3TC_DXT1_Format=R,t.RGFormat=1030,t.RGIntegerFormat=1031,t.RawShaderMaterial=Io,t.Ray=re,t.Raycaster=class{constructor(t,e,n=0,i=1/0){this.ray=new re(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new ge,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)}intersectObject(t,e=!1,n=[]){return $c(t,this,n,e),n.sort(Kc),n}intersectObjects(t,e=!1,n=[]){for(let i=0,r=t.length;i<r;i++)$c(t[i],this,n,e);return 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</script>
<script>
( function () {

	// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
	//
	//    Orbit - left mouse / touch: one-finger move
	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
	//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move

	const _changeEvent = {
		type: 'change'
	};
	const _startEvent = {
		type: 'start'
	};
	const _endEvent = {
		type: 'end'
	};

	class OrbitControls extends THREE.EventDispatcher {

		constructor( object, domElement ) {

			super();
			if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
			if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
			this.object = object;
			this.domElement = domElement; // Set to false to disable this control

			this.enabled = true; // "target" sets the location of focus, where the object orbits around

			this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )

			this.minDistance = 0;
			this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )

			this.minZoom = 0;
			this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
			// Range is 0 to Math.PI radians.

			this.minPolarAngle = 0; // radians

			this.maxPolarAngle = Math.PI; // radians
			// How far you can orbit horizontally, upper and lower limits.
			// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )

			this.minAzimuthAngle = - Infinity; // radians

			this.maxAzimuthAngle = Infinity; // radians
			// Set to true to enable damping (inertia)
			// If damping is enabled, you must call controls.update() in your animation loop

			this.enableDamping = false;
			this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
			// Set to false to disable zooming

			this.enableZoom = true;
			this.zoomSpeed = 1.0; // Set to false to disable rotating

			this.enableRotate = true;
			this.rotateSpeed = 1.0; // Set to false to disable panning

			this.enablePan = true;
			this.panSpeed = 1.0;
			this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up

			this.keyPanSpeed = 7.0; // pixels moved per arrow key push
			// Set to true to automatically rotate around the target
			// If auto-rotate is enabled, you must call controls.update() in your animation loop

			this.autoRotate = false;
			this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
			// The four arrow keys

			this.keys = {
				LEFT: 'ArrowLeft',
				UP: 'ArrowUp',
				RIGHT: 'ArrowRight',
				BOTTOM: 'ArrowDown'
			}; // Mouse buttons

			this.mouseButtons = {
				LEFT: THREE.MOUSE.ROTATE,
				MIDDLE: THREE.MOUSE.DOLLY,
				RIGHT: THREE.MOUSE.PAN
			}; // Touch fingers

			this.touches = {
				ONE: THREE.TOUCH.ROTATE,
				TWO: THREE.TOUCH.DOLLY_PAN
			}; // for reset

			this.target0 = this.target.clone();
			this.position0 = this.object.position.clone();
			this.zoom0 = this.object.zoom; // the target DOM element for key events

			this._domElementKeyEvents = null; //
			// public methods
			//

			this.getPolarAngle = function () {

				return spherical.phi;

			};

			this.getAzimuthalAngle = function () {

				return spherical.theta;

			};

			this.listenToKeyEvents = function ( domElement ) {

				domElement.addEventListener( 'keydown', onKeyDown );
				this._domElementKeyEvents = domElement;

			};

			this.saveState = function () {

				scope.target0.copy( scope.target );
				scope.position0.copy( scope.object.position );
				scope.zoom0 = scope.object.zoom;

			};

			this.reset = function () {

				scope.target.copy( scope.target0 );
				scope.object.position.copy( scope.position0 );
				scope.object.zoom = scope.zoom0;
				scope.object.updateProjectionMatrix();
				scope.dispatchEvent( _changeEvent );
				scope.update();
				state = STATE.NONE;

			}; // this method is exposed, but perhaps it would be better if we can make it private...


			this.update = function () {

				const offset = new THREE.Vector3(); // so camera.up is the orbit axis

				const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
				const quatInverse = quat.clone().invert();
				const lastPosition = new THREE.Vector3();
				const lastQuaternion = new THREE.Quaternion();
				const twoPI = 2 * Math.PI;
				return function update() {

					const position = scope.object.position;
					offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space

					offset.applyQuaternion( quat ); // angle from z-axis around y-axis

					spherical.setFromVector3( offset );

					if ( scope.autoRotate && state === STATE.NONE ) {

						rotateLeft( getAutoRotationAngle() );

					}

					if ( scope.enableDamping ) {

						spherical.theta += sphericalDelta.theta * scope.dampingFactor;
						spherical.phi += sphericalDelta.phi * scope.dampingFactor;

					} else {

						spherical.theta += sphericalDelta.theta;
						spherical.phi += sphericalDelta.phi;

					} // restrict theta to be between desired limits


					let min = scope.minAzimuthAngle;
					let max = scope.maxAzimuthAngle;

					if ( isFinite( min ) && isFinite( max ) ) {

						if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
						if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;

						if ( min <= max ) {

							spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );

						} else {

							spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );

						}

					} // restrict phi to be between desired limits


					spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
					spherical.makeSafe();
					spherical.radius *= scale; // restrict radius to be between desired limits

					spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location

					if ( scope.enableDamping === true ) {

						scope.target.addScaledVector( panOffset, scope.dampingFactor );

					} else {

						scope.target.add( panOffset );

					}

					offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space

					offset.applyQuaternion( quatInverse );
					position.copy( scope.target ).add( offset );
					scope.object.lookAt( scope.target );

					if ( scope.enableDamping === true ) {

						sphericalDelta.theta *= 1 - scope.dampingFactor;
						sphericalDelta.phi *= 1 - scope.dampingFactor;
						panOffset.multiplyScalar( 1 - scope.dampingFactor );

					} else {

						sphericalDelta.set( 0, 0, 0 );
						panOffset.set( 0, 0, 0 );

					}

					scale = 1; // update condition is:
					// min(camera displacement, camera rotation in radians)^2 > EPS
					// using small-angle approximation cos(x/2) = 1 - x^2 / 8

					if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {

						scope.dispatchEvent( _changeEvent );
						lastPosition.copy( scope.object.position );
						lastQuaternion.copy( scope.object.quaternion );
						zoomChanged = false;
						return true;

					}

					return false;

				};

			}();

			this.dispose = function () {

				scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
				scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
				scope.domElement.removeEventListener( 'wheel', onMouseWheel );
				scope.domElement.removeEventListener( 'touchstart', onTouchStart );
				scope.domElement.removeEventListener( 'touchend', onTouchEnd );
				scope.domElement.removeEventListener( 'touchmove', onTouchMove );
				scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
				scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );

				if ( scope._domElementKeyEvents !== null ) {

					scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );

				} //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

			}; //
			// internals
			//


			const scope = this;
			const STATE = {
				NONE: - 1,
				ROTATE: 0,
				DOLLY: 1,
				PAN: 2,
				TOUCH_ROTATE: 3,
				TOUCH_PAN: 4,
				TOUCH_DOLLY_PAN: 5,
				TOUCH_DOLLY_ROTATE: 6
			};
			let state = STATE.NONE;
			const EPS = 0.000001; // current position in spherical coordinates

			const spherical = new THREE.Spherical();
			const sphericalDelta = new THREE.Spherical();
			let scale = 1;
			const panOffset = new THREE.Vector3();
			let zoomChanged = false;
			const rotateStart = new THREE.Vector2();
			const rotateEnd = new THREE.Vector2();
			const rotateDelta = new THREE.Vector2();
			const panStart = new THREE.Vector2();
			const panEnd = new THREE.Vector2();
			const panDelta = new THREE.Vector2();
			const dollyStart = new THREE.Vector2();
			const dollyEnd = new THREE.Vector2();
			const dollyDelta = new THREE.Vector2();

			function getAutoRotationAngle() {

				return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

			}

			function getZoomScale() {

				return Math.pow( 0.95, scope.zoomSpeed );

			}

			function rotateLeft( angle ) {

				sphericalDelta.theta -= angle;

			}

			function rotateUp( angle ) {

				sphericalDelta.phi -= angle;

			}

			const panLeft = function () {

				const v = new THREE.Vector3();
				return function panLeft( distance, objectMatrix ) {

					v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix

					v.multiplyScalar( - distance );
					panOffset.add( v );

				};

			}();

			const panUp = function () {

				const v = new THREE.Vector3();
				return function panUp( distance, objectMatrix ) {

					if ( scope.screenSpacePanning === true ) {

						v.setFromMatrixColumn( objectMatrix, 1 );

					} else {

						v.setFromMatrixColumn( objectMatrix, 0 );
						v.crossVectors( scope.object.up, v );

					}

					v.multiplyScalar( distance );
					panOffset.add( v );

				};

			}(); // deltaX and deltaY are in pixels; right and down are positive


			const pan = function () {

				const offset = new THREE.Vector3();
				return function pan( deltaX, deltaY ) {

					const element = scope.domElement;

					if ( scope.object.isPerspectiveCamera ) {

						// perspective
						const position = scope.object.position;
						offset.copy( position ).sub( scope.target );
						let targetDistance = offset.length(); // half of the fov is center to top of screen

						targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed

						panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
						panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

					} else if ( scope.object.isOrthographicCamera ) {

						// orthographic
						panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
						panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

					} else {

						// camera neither orthographic nor perspective
						console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
						scope.enablePan = false;

					}

				};

			}();

			function dollyOut( dollyScale ) {

				if ( scope.object.isPerspectiveCamera ) {

					scale /= dollyScale;

				} else if ( scope.object.isOrthographicCamera ) {

					scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
					scope.object.updateProjectionMatrix();
					zoomChanged = true;

				} else {

					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
					scope.enableZoom = false;

				}

			}

			function dollyIn( dollyScale ) {

				if ( scope.object.isPerspectiveCamera ) {

					scale *= dollyScale;

				} else if ( scope.object.isOrthographicCamera ) {

					scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
					scope.object.updateProjectionMatrix();
					zoomChanged = true;

				} else {

					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
					scope.enableZoom = false;

				}

			} //
			// event callbacks - update the object state
			//


			function handleMouseDownRotate( event ) {

				rotateStart.set( event.clientX, event.clientY );

			}

			function handleMouseDownDolly( event ) {

				dollyStart.set( event.clientX, event.clientY );

			}

			function handleMouseDownPan( event ) {

				panStart.set( event.clientX, event.clientY );

			}

			function handleMouseMoveRotate( event ) {

				rotateEnd.set( event.clientX, event.clientY );
				rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
				const element = scope.domElement;
				rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height

				rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
				rotateStart.copy( rotateEnd );
				scope.update();

			}

			function handleMouseMoveDolly( event ) {

				dollyEnd.set( event.clientX, event.clientY );
				dollyDelta.subVectors( dollyEnd, dollyStart );

				if ( dollyDelta.y > 0 ) {

					dollyOut( getZoomScale() );

				} else if ( dollyDelta.y < 0 ) {

					dollyIn( getZoomScale() );

				}

				dollyStart.copy( dollyEnd );
				scope.update();

			}

			function handleMouseMovePan( event ) {

				panEnd.set( event.clientX, event.clientY );
				panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
				pan( panDelta.x, panDelta.y );
				panStart.copy( panEnd );
				scope.update();

			}

			function handleMouseUp( ) { // no-op
			}

			function handleMouseWheel( event ) {

				if ( event.deltaY < 0 ) {

					dollyIn( getZoomScale() );

				} else if ( event.deltaY > 0 ) {

					dollyOut( getZoomScale() );

				}

				scope.update();

			}

			function handleKeyDown( event ) {

				let needsUpdate = false;

				switch ( event.code ) {

					case scope.keys.UP:
						pan( 0, scope.keyPanSpeed );
						needsUpdate = true;
						break;

					case scope.keys.BOTTOM:
						pan( 0, - scope.keyPanSpeed );
						needsUpdate = true;
						break;

					case scope.keys.LEFT:
						pan( scope.keyPanSpeed, 0 );
						needsUpdate = true;
						break;

					case scope.keys.RIGHT:
						pan( - scope.keyPanSpeed, 0 );
						needsUpdate = true;
						break;

				}

				if ( needsUpdate ) {

					// prevent the browser from scrolling on cursor keys
					event.preventDefault();
					scope.update();

				}

			}

			function handleTouchStartRotate( event ) {

				if ( event.touches.length == 1 ) {

					rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

				} else {

					const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
					const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
					rotateStart.set( x, y );

				}

			}

			function handleTouchStartPan( event ) {

				if ( event.touches.length == 1 ) {

					panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

				} else {

					const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
					const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
					panStart.set( x, y );

				}

			}

			function handleTouchStartDolly( event ) {

				const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
				const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
				const distance = Math.sqrt( dx * dx + dy * dy );
				dollyStart.set( 0, distance );

			}

			function handleTouchStartDollyPan( event ) {

				if ( scope.enableZoom ) handleTouchStartDolly( event );
				if ( scope.enablePan ) handleTouchStartPan( event );

			}

			function handleTouchStartDollyRotate( event ) {

				if ( scope.enableZoom ) handleTouchStartDolly( event );
				if ( scope.enableRotate ) handleTouchStartRotate( event );

			}

			function handleTouchMoveRotate( event ) {

				if ( event.touches.length == 1 ) {

					rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

				} else {

					const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
					const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
					rotateEnd.set( x, y );

				}

				rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
				const element = scope.domElement;
				rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height

				rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
				rotateStart.copy( rotateEnd );

			}

			function handleTouchMovePan( event ) {

				if ( event.touches.length == 1 ) {

					panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

				} else {

					const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
					const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
					panEnd.set( x, y );

				}

				panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
				pan( panDelta.x, panDelta.y );
				panStart.copy( panEnd );

			}

			function handleTouchMoveDolly( event ) {

				const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
				const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
				const distance = Math.sqrt( dx * dx + dy * dy );
				dollyEnd.set( 0, distance );
				dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
				dollyOut( dollyDelta.y );
				dollyStart.copy( dollyEnd );

			}

			function handleTouchMoveDollyPan( event ) {

				if ( scope.enableZoom ) handleTouchMoveDolly( event );
				if ( scope.enablePan ) handleTouchMovePan( event );

			}

			function handleTouchMoveDollyRotate( event ) {

				if ( scope.enableZoom ) handleTouchMoveDolly( event );
				if ( scope.enableRotate ) handleTouchMoveRotate( event );

			}

			function handleTouchEnd( ) { // no-op
			} //
			// event handlers - FSM: listen for events and reset state
			//


			function onPointerDown( event ) {

				if ( scope.enabled === false ) return;

				switch ( event.pointerType ) {

					case 'mouse':
					case 'pen':
						onMouseDown( event );
						break;
        // TODO touch

				}

			}

			function onPointerMove( event ) {

				if ( scope.enabled === false ) return;

				switch ( event.pointerType ) {

					case 'mouse':
					case 'pen':
						onMouseMove( event );
						break;
        // TODO touch

				}

			}

			function onPointerUp( event ) {

				switch ( event.pointerType ) {

					case 'mouse':
					case 'pen':
						onMouseUp( event );
						break;
        // TODO touch

				}

			}

			function onMouseDown( event ) {

				// Prevent the browser from scrolling.
				event.preventDefault(); // Manually set the focus since calling preventDefault above
				// prevents the browser from setting it automatically.

				scope.domElement.focus ? scope.domElement.focus() : window.focus();
				let mouseAction;

				switch ( event.button ) {

					case 0:
						mouseAction = scope.mouseButtons.LEFT;
						break;

					case 1:
						mouseAction = scope.mouseButtons.MIDDLE;
						break;

					case 2:
						mouseAction = scope.mouseButtons.RIGHT;
						break;

					default:
						mouseAction = - 1;

				}

				switch ( mouseAction ) {

					case THREE.MOUSE.DOLLY:
						if ( scope.enableZoom === false ) return;
						handleMouseDownDolly( event );
						state = STATE.DOLLY;
						break;

					case THREE.MOUSE.ROTATE:
						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

							if ( scope.enablePan === false ) return;
							handleMouseDownPan( event );
							state = STATE.PAN;

						} else {

							if ( scope.enableRotate === false ) return;
							handleMouseDownRotate( event );
							state = STATE.ROTATE;

						}

						break;

					case THREE.MOUSE.PAN:
						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

							if ( scope.enableRotate === false ) return;
							handleMouseDownRotate( event );
							state = STATE.ROTATE;

						} else {

							if ( scope.enablePan === false ) return;
							handleMouseDownPan( event );
							state = STATE.PAN;

						}

						break;

					default:
						state = STATE.NONE;

				}

				if ( state !== STATE.NONE ) {

					scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove );
					scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp );
					scope.dispatchEvent( _startEvent );

				}

			}

			function onMouseMove( event ) {

				if ( scope.enabled === false ) return;
				event.preventDefault();

				switch ( state ) {

					case STATE.ROTATE:
						if ( scope.enableRotate === false ) return;
						handleMouseMoveRotate( event );
						break;

					case STATE.DOLLY:
						if ( scope.enableZoom === false ) return;
						handleMouseMoveDolly( event );
						break;

					case STATE.PAN:
						if ( scope.enablePan === false ) return;
						handleMouseMovePan( event );
						break;

				}

			}

			function onMouseUp( event ) {

				scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
				scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
				if ( scope.enabled === false ) return;
				handleMouseUp( event );
				scope.dispatchEvent( _endEvent );
				state = STATE.NONE;

			}

			function onMouseWheel( event ) {

				if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
				event.preventDefault();
				scope.dispatchEvent( _startEvent );
				handleMouseWheel( event );
				scope.dispatchEvent( _endEvent );

			}

			function onKeyDown( event ) {

				if ( scope.enabled === false || scope.enablePan === false ) return;
				handleKeyDown( event );

			}

			function onTouchStart( event ) {

				if ( scope.enabled === false ) return;
				event.preventDefault(); // prevent scrolling

				switch ( event.touches.length ) {

					case 1:
						switch ( scope.touches.ONE ) {

							case THREE.TOUCH.ROTATE:
								if ( scope.enableRotate === false ) return;
								handleTouchStartRotate( event );
								state = STATE.TOUCH_ROTATE;
								break;

							case THREE.TOUCH.PAN:
								if ( scope.enablePan === false ) return;
								handleTouchStartPan( event );
								state = STATE.TOUCH_PAN;
								break;

							default:
								state = STATE.NONE;

						}

						break;

					case 2:
						switch ( scope.touches.TWO ) {

							case THREE.TOUCH.DOLLY_PAN:
								if ( scope.enableZoom === false && scope.enablePan === false ) return;
								handleTouchStartDollyPan( event );
								state = STATE.TOUCH_DOLLY_PAN;
								break;

							case THREE.TOUCH.DOLLY_ROTATE:
								if ( scope.enableZoom === false && scope.enableRotate === false ) return;
								handleTouchStartDollyRotate( event );
								state = STATE.TOUCH_DOLLY_ROTATE;
								break;

							default:
								state = STATE.NONE;

						}

						break;

					default:
						state = STATE.NONE;

				}

				if ( state !== STATE.NONE ) {

					scope.dispatchEvent( _startEvent );

				}

			}

			function onTouchMove( event ) {

				if ( scope.enabled === false ) return;
				event.preventDefault(); // prevent scrolling

				switch ( state ) {

					case STATE.TOUCH_ROTATE:
						if ( scope.enableRotate === false ) return;
						handleTouchMoveRotate( event );
						scope.update();
						break;

					case STATE.TOUCH_PAN:
						if ( scope.enablePan === false ) return;
						handleTouchMovePan( event );
						scope.update();
						break;

					case STATE.TOUCH_DOLLY_PAN:
						if ( scope.enableZoom === false && scope.enablePan === false ) return;
						handleTouchMoveDollyPan( event );
						scope.update();
						break;

					case STATE.TOUCH_DOLLY_ROTATE:
						if ( scope.enableZoom === false && scope.enableRotate === false ) return;
						handleTouchMoveDollyRotate( event );
						scope.update();
						break;

					default:
						state = STATE.NONE;

				}

			}

			function onTouchEnd( event ) {

				if ( scope.enabled === false ) return;
				handleTouchEnd( event );
				scope.dispatchEvent( _endEvent );
				state = STATE.NONE;

			}

			function onContextMenu( event ) {

				if ( scope.enabled === false ) return;
				event.preventDefault();

			} //


			scope.domElement.addEventListener( 'contextmenu', onContextMenu );
			scope.domElement.addEventListener( 'pointerdown', onPointerDown );
			scope.domElement.addEventListener( 'wheel', onMouseWheel, {
				passive: false
			} );
			scope.domElement.addEventListener( 'touchstart', onTouchStart, {
				passive: false
			} );
			scope.domElement.addEventListener( 'touchend', onTouchEnd );
			scope.domElement.addEventListener( 'touchmove', onTouchMove, {
				passive: false
			} ); // force an update at start

			this.update();

		}

	} // This set of controls performs orbiting, dollying (zooming), and panning.
	// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
	// This is very similar to OrbitControls, another set of touch behavior
	//
	//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
	//    Pan - left mouse, or arrow keys / touch: one-finger move


	class MapControls extends OrbitControls {

		constructor( object, domElement ) {

			super( object, domElement );
			this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up

			this.mouseButtons.LEFT = THREE.MOUSE.PAN;
			this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
			this.touches.ONE = THREE.TOUCH.PAN;
			this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;

		}

	}

	THREE.MapControls = MapControls;
	THREE.OrbitControls = OrbitControls;

} )();

</script>
<script>
( function () {

	/**
 * Uniforms library for RectAreaLight shared webgl shaders
 *
 * NOTE: This is a temporary location for the BRDF approximation texture data
 *       based off of Eric Heitz's work (see citation below).  BRDF data for
 *       RectAreaLight is currently approximated using a precomputed texture
 *       of roughly 80kb in size.  The hope is to find a better way to include
 *       the large texture data before including the full RectAreaLight implementation
 *       in the main build files.
 *
 * TODO: figure out a way to compress the LTC BRDF data
 */
	// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
	// by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
	// code: https://github.com/selfshadow/ltc_code/

	class RectAreaLightUniformsLib {

		static init() {

			// source: https://github.com/selfshadow/ltc_code/tree/master/fit/results/ltc.js
			const LTC_MAT_1 = [ 1, 0, 0, 2e-05, 1, 0, 0, 0.000503905, 1, 0, 0, 0.00201562, 1, 0, 0, 0.00453516, 1, 0, 0, 0.00806253, 1, 0, 0, 0.0125978, 1, 0, 0, 0.018141, 1, 0, 0, 0.0246924, 1, 0, 0, 0.0322525, 1, 0, 0, 0.0408213, 1, 0, 0, 0.0503999, 1, 0, 0, 0.0609894, 1, 0, 0, 0.0725906, 1, 0, 0, 0.0852058, 1, 0, 0, 0.0988363, 1, 0, 0, 0.113484, 1, 0, 0, 0.129153, 1, 0, 0, 0.145839, 1, 0, 0, 0.163548, 1, 0, 0, 0.182266, 1, 0, 0, 0.201942, 1, 0, 0, 0.222314, 1, 0, 0, 0.241906, 1, 0, 0, 0.262314, 1, 0, 0, 0.285754, 1, 0, 0, 0.310159, 1, 0, 0, 0.335426, 1, 0, 0, 0.361341, 1, 0, 0, 0.387445, 1, 0, 0, 0.412784, 1, 0, 0, 0.438197, 1, 0, 0, 0.466966, 1, 0, 0, 0.49559, 1, 0, 0, 0.523448, 1, 0, 0, 0.549938, 1, 0, 0, 0.57979, 1, 0, 0, 0.608746, 1, 0, 0, 0.636185, 1, 0, 0, 0.664748, 1, 0, 0, 0.69313, 1, 0, 0, 0.71966, 1, 0, 0, 0.747662, 1, 0, 0, 0.774023, 1, 0, 0, 0.799775, 1, 0, 0, 0.825274, 1, 0, 0, 0.849156, 1, 0, 0, 0.873248, 1, 0, 0, 0.89532, 1, 0, 0, 0.917565, 1, 0, 0, 0.937863, 1, 0, 0, 0.958139, 1, 0, 0, 0.976563, 1, 0, 0, 0.994658, 1, 0, 0, 1.0112, 1, 0, 0, 1.02712, 1, 0, 0, 1.04189, 1, 0, 0, 1.05568, 1, 0, 0, 1.06877, 1, 0, 0, 1.08058, 1, 0, 0, 1.09194, 1, 0, 0, 1.10191, 1, 0, 0, 1.11161, 1, 0, 0, 1.1199, 1, 0, 0, 1.12813, 0.999547, - 4.48815e-07, 0.0224417, 1.99902e-05, 0.999495, - 1.13079e-05, 0.0224406, 0.000503651, 0.999496, - 4.52317e-05, 0.0224406, 0.00201461, 0.999496, - 0.000101772, 0.0224406, 0.00453287, 0.999495, - 0.000180928, 0.0224406, 0.00805845, 0.999497, - 0.000282702, 0.0224406, 0.0125914, 0.999496, - 0.000407096, 0.0224406, 0.0181319, 0.999498, - 0.000554114, 0.0224406, 0.02468, 0.999499, - 0.000723768, 0.0224406, 0.0322363, 0.999495, - 0.000916058, 0.0224405, 0.0408009, 0.999499, - 0.00113101, 0.0224408, 0.050375, 0.999494, - 0.00136863, 0.0224405, 0.0609586, 0.999489, - 0.00162896, 0.0224401, 0.0725537, 0.999489, - 0.00191201, 0.0224414, 0.0851619, 0.999498, - 0.00221787, 0.0224413, 0.0987867, 0.999492, - 0.00254642, 0.0224409, 0.113426, 0.999507, - 0.00289779, 0.0224417, 0.129088, 0.999494, - 0.0032716, 0.0224386, 0.145767, 0.999546, - 0.0036673, 0.0224424, 0.163472, 0.999543, - 0.00408166, 0.0224387, 0.182182, 0.999499, - 0.00450056, 0.0224338, 0.201843, 0.999503, - 0.00483661, 0.0224203, 0.222198, 0.999546, - 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0.00575491, 0.100084, 0.000783529, 0.0105746, - 0.00701514, 0.105447, 0.00106304, 0.0116949, - 0.00851797, 0.112494, 0.00144685, 0.0130419, - 0.0102757, 0.119876, 0.00196439, 0.0148375, - 0.012381, 0.129034, 0.00266433, 0.0168725, - 0.01482, 0.137812, 0.00358364, 0.0193689, - 0.0176563, 0.147696, 0.00478132, 0.0222691, - 0.0209211, 0.157795, 0.00631721, 0.0256891, - 0.0246655, 0.168431, 0.00826346, 0.0294686, - 0.0288597, 0.178587, 0.0106714, 0.0340412, - 0.0336441, 0.190251, 0.0136629, 0.0393918, - 0.039033, 0.202999, 0.0173272, 0.0453947, - 0.0450087, 0.215655, 0.0217448, 0.0521936, - 0.0515461, 0.228686, 0.0269941, 0.0600279, - 0.058817, 0.242838, 0.033272, 0.0692398, - 0.0667228, 0.258145, 0.0406457, 0.0793832, - 0.0752401, 0.273565, 0.0492239, 0.0902297, - 0.0841851, 0.287735, 0.0590105, 0.102014, - 0.0936479, 0.301161, 0.0702021, 0.116054, - 0.103967, 0.317438, 0.0832001, 0.13191, - 0.114622, 0.334166, 0.0977951, 0.148239, - 0.125452, 0.348192, 0.113985, 0.165809, - 0.136453, 0.361094, 0.131928, 0.184616, - 0.147648, 0.373534, 0.151811, 0.207491, - 0.159607, 0.39101, 0.174476, 0.230106, - 0.171119, 0.402504, 0.198798, 0.257036, - 0.182906, 0.418032, 0.225796, 0.281172, - 0.193605, 0.425468, 0.254027, 0.312034, - 0.204771, 0.440379, 0.285713, 0.340402, - 0.214988, 0.445406, 0.319196, 0.370231, - 0.224711, 0.44968, 0.35537, 0.407105, - 0.233516, 0.460747, 0.393838, 0.439037, - 0.240801, 0.460624, 0.433747, 0.47781, - 0.24762, 0.465957, 0.477234, 0.510655, - 0.251823, 0.460054, 0.52044, 0.550584, - 0.255552, 0.459172, 0.567853, 0.585872, - 0.257036, 0.450311, 0.615943, 0.620466, - 0.257535, 0.437763, 0.667693, 0.660496, - 0.255248, 0.426639, 0.718988, 0.695578, - 0.251141, 0.409185, 0.772503, 0.732176, - 0.244718, 0.39015, 0.827023, 0.760782, - 0.236782, 0.362594, 0.885651, 0.79422, - 0.225923, 0.33711, 0.943756, 0.824521, - 0.213855, 0.308272, 1.00874, 0.854964, - 0.197723, 0.278529, 1.06764, 0.878065, - 0.179209, 0.246208, 1.12836, 0.899834, - 0.157569, 0.21329, 1.18318, 0.918815, - 0.133206, 0.181038, 1.23161, 0.934934, - 0.106545, 0.146993, 1.27644, 0.952115, - 0.0780574, 0.111175, 1.31842, 0.96906, - 0.0478279, 0.0728553, 1.35839, 0.985178, - 0.0160014, 0.032579, 1.39697, 1.00039, 0.0173126, - 0.0095256, 1.43312, 0.00384146, - 1.24311e-06, 0.0613583, 7.78271e-08, 0.00390023, - 3.14043e-05, 0.0622919, 1.96626e-06, 0.00389971, - 0.000125622, 0.0622632, 7.87379e-06, 0.00389491, - 0.000282352, 0.0620659, 1.778e-05, 0.00391618, - 0.000502512, 0.0624687, 3.20918e-05, 0.00392662, - 0.000784458, 0.0625113, 5.15573e-05, 0.00396053, - 0.00112907, 0.0628175, 7.78668e-05, 0.00401911, - 0.00153821, 0.0633286, 0.000113811, 0.00414994, - 0.0020208, 0.0646443, 0.00016445, 0.00441223, - 0.00260007, 0.0673886, 0.000237734, 0.00484427, - 0.0033097, 0.0716528, 0.000345929, 0.00549109, - 0.00418966, 0.0774998, 0.000505987, 0.00636293, - 0.00527331, 0.0844758, 0.000739208, 0.00746566, - 0.00660428, 0.0921325, 0.00107347, 0.00876625, - 0.00818826, 0.0997067, 0.00153691, 0.0103125, - 0.0100811, 0.107433, 0.00217153, 0.0123309, - 0.0123643, 0.117088, 0.00303427, 0.0146274, - 0.0150007, 0.126438, 0.00416018, 0.0172295, - 0.0180531, 0.135672, 0.00561513, 0.0204248, - 0.0215962, 0.146244, 0.007478, 0.0241597, - 0.0256234, 0.157481, 0.00981046, 0.0284693, - 0.0302209, 0.169125, 0.0127148, 0.033445, - 0.0353333, 0.181659, 0.0162453, 0.0391251, - 0.0410845, 0.1944, 0.0205417, 0.0454721, - 0.0473451, 0.207082, 0.0256333, 0.0530983, - 0.0542858, 0.221656, 0.0317036, 0.0615356, - 0.0618384, 0.236036, 0.0388319, 0.0703363, - 0.0697631, 0.248398, 0.046974, 0.0810391, - 0.0784757, 0.263611, 0.0565246, 0.0920144, - 0.0873488, 0.275857, 0.0671724, 0.105584, - 0.0973652, 0.292555, 0.0798105, 0.119506, - 0.107271, 0.306333, 0.0935945, 0.134434, - 0.117608, 0.318888, 0.109106, 0.153399, - 0.128938, 0.337552, 0.127074, 0.171258, - 0.139944, 0.349955, 0.14643, 0.191059, - 0.151288, 0.361545, 0.168, 0.215069, - 0.163018, 0.378421, 0.192082, 0.237838, - 0.174226, 0.38879, 0.217838, 0.266965, - 0.186063, 0.405857, 0.246931, 0.292827, - 0.196909, 0.414146, 0.277505, 0.324352, - 0.207473, 0.426955, 0.310711, 0.354427, - 0.217713, 0.433429, 0.346794, 0.389854, - 0.227183, 0.443966, 0.385237, 0.420749, - 0.235131, 0.44471, 0.424955, 0.459597, - 0.242786, 0.451729, 0.468446, 0.495316, - 0.248767, 0.45072, 0.513422, 0.534903, - 0.253351, 0.450924, 0.560618, 0.572369, - 0.256277, 0.445266, 0.609677, 0.612383, - 0.2576, 0.438798, 0.660995, 0.644037, - 0.256931, 0.421693, 0.713807, 0.686749, - 0.254036, 0.4109, 0.767616, 0.719814, - 0.249785, 0.390151, 0.82533, 0.754719, - 0.244283, 0.367847, 0.888311, 0.792022, - 0.235076, 0.345013, 0.948177, 0.822404, - 0.225061, 0.316193, 1.01661, 0.853084, - 0.211113, 0.287013, 1.08075, 0.879871, - 0.19449, 0.255424, 1.14501, 0.901655, - 0.174023, 0.222879, 1.20203, 0.919957, - 0.1509, 0.18989, 1.25698, 0.938412, - 0.124923, 0.15606, 1.30588, 0.953471, - 0.0968139, 0.120512, 1.3529, 0.970451, - 0.066734, 0.0828515, 1.3986, 0.985522, - 0.034734, 0.0424458, 1.44148, 1.00099, - 0.00102222, 0.000678929, 1.48398, 0.000965494, - 6.27338e-07, 0.0306409, 1.97672e-08, 0.00099168, - 1.58573e-05, 0.0314638, 4.99803e-07, 0.000991068, - 6.34012e-05, 0.031363, 2.00682e-06, 0.000974567, - 0.00014144, 0.03036, 4.57312e-06, 0.000998079, - 0.000252812, 0.031496, 8.60131e-06, 0.00102243, - 0.000396506, 0.0319955, 1.48288e-05, 0.00107877, - 0.000577593, 0.0331376, 2.49141e-05, 0.00121622, - 0.000816816, 0.0359396, 4.23011e-05, 0.0014455, - 0.00113761, 0.0399652, 7.24613e-05, 0.00178791, - 0.00156959, 0.0450556, 0.000123929, 0.00225668, - 0.00214064, 0.0508025, 0.000208531, 0.00285627, - 0.00287655, 0.0568443, 0.000341969, 0.0035991, - 0.00380271, 0.0630892, 0.000544158, 0.00455524, - 0.00496264, 0.0702204, 0.000842423, 0.00569143, - 0.0063793, 0.0773426, 0.00126704, 0.00716928, - 0.00813531, 0.0860839, 0.00186642, 0.00885307, - 0.0101946, 0.0944079, 0.00267014, 0.0109316, - 0.0126386, 0.103951, 0.00374033, 0.0133704, - 0.0154876, 0.113786, 0.0051304, 0.0161525, - 0.0187317, 0.123477, 0.00688858, 0.0194267, - 0.0224652, 0.133986, 0.00910557, 0.0230967, - 0.0265976, 0.143979, 0.0118074, 0.0273627, - 0.0312848, 0.154645, 0.0151266, 0.0323898, - 0.0365949, 0.166765, 0.0191791, 0.0379225, - 0.0422914, 0.177932, 0.0239236, 0.0447501, - 0.0487469, 0.19167, 0.0296568, 0.0519391, - 0.0556398, 0.203224, 0.0362924, 0.0599464, - 0.0631646, 0.215652, 0.0440585, 0.0702427, - 0.0714308, 0.232089, 0.0531619, 0.0806902, - 0.0800605, 0.245258, 0.0634564, 0.0923194, - 0.0892815, 0.258609, 0.0752481, 0.106938, - 0.09931, 0.276654, 0.0888914, 0.121238, - 0.109575, 0.289847, 0.104055, 0.138817, - 0.120461, 0.307566, 0.121266, 0.15595, - 0.131209, 0.320117, 0.139944, 0.178418, - 0.143049, 0.339677, 0.161591, 0.197875, - 0.154074, 0.349886, 0.184303, 0.224368, - 0.166307, 0.369352, 0.210669, 0.252213, - 0.178051, 0.386242, 0.238895, 0.277321, - 0.189335, 0.395294, 0.269182, 0.310332, - 0.200683, 0.412148, 0.302508, 0.338809, - 0.210856, 0.418266, 0.337264, 0.372678, - 0.220655, 0.428723, 0.374881, 0.405632, - 0.230053, 0.433887, 0.415656, 0.442293, - 0.237993, 0.439911, 0.457982, 0.477256, - 0.244897, 0.440175, 0.502831, 0.515592, - 0.250657, 0.441079, 0.550277, 0.550969, - 0.255459, 0.435219, 0.601102, 0.592883, - 0.257696, 0.432882, 0.651785, 0.629092, - 0.259894, 0.421054, 0.708961, 0.672033, - 0.258592, 0.41177, 0.763806, 0.709147, - 0.256525, 0.395267, 0.824249, 0.745367, - 0.254677, 0.375013, 0.8951, 0.784715, - 0.247892, 0.353906, 0.959317, 0.818107, - 0.240162, 0.327801, 1.03153, 0.847895, - 0.229741, 0.298821, 1.10601, 0.879603, - 0.213084, 0.269115, 1.164, 0.902605, - 0.195242, 0.236606, 1.22854, 0.922788, - 0.174505, 0.203442, 1.29017, 0.944831, - 0.150169, 0.169594, 1.34157, 0.959656, - 0.124099, 0.135909, 1.3956, 0.972399, - 0.0960626, 0.0990563, 1.45128, 0.986549, - 0.0657097, 0.0602348, 1.50312, 1.00013, - 0.0333558, 0.0186694, 1.55364, 6.19747e-06, - 1e-07, 0.00778326, 7.96756e-11, 2.37499e-08, - 9.99999e-08, 2.82592e-05, 1.14596e-10, 1.00292e-06, - 1.66369e-06, 0.000250354, 6.77492e-09, 3.50752e-06, - 6.37769e-06, 0.000357289, 6.31655e-08, 8.26445e-06, - 1.74689e-05, 0.000516179, 3.1851e-07, 2.42481e-05, - 4.50868e-05, 0.0010223, 1.30577e-06, 4.55631e-05, - 8.9044e-05, 0.00144302, 3.74587e-06, 9.71222e-05, - 0.000178311, 0.00241912, 1.02584e-05, 0.000171403, - 0.000313976, 0.00354938, 2.36481e-05, 0.000292747, - 0.000520026, 0.00513765, 4.96014e-05, 0.000789827, - 0.00118187, 0.0238621, 0.000139056, 0.00114093, - 0.00171827, 0.0286691, 0.000244093, 0.00176119, - 0.00249667, 0.0368565, 0.000420623, 0.0022233, - 0.00333742, 0.0400469, 0.00065673, 0.00343382, - 0.00481976, 0.0535751, 0.00109323, 0.00427602, - 0.00600755, 0.057099, 0.00155268, 0.00461435, - 0.00737637, 0.0551084, 0.00215031, 0.00695698, - 0.00971401, 0.0715767, 0.00316529, 0.00867619, - 0.0120943, 0.0793314, 0.00436995, 0.0106694, - 0.0148202, 0.0869391, 0.0058959, 0.0140351, - 0.0183501, 0.101572, 0.00798757, 0.0168939, - 0.022006, 0.11018, 0.0104233, 0.020197, - 0.0261568, 0.119041, 0.0134167, 0.0254702, - 0.0312778, 0.135404, 0.0173009, 0.0298384, - 0.0362469, 0.1437, 0.0215428, 0.035159, - 0.042237, 0.15512, 0.0268882, 0.0427685, - 0.0488711, 0.17128, 0.033235, 0.0494848, - 0.0557997, 0.181813, 0.0404443, 0.0592394, - 0.0635578, 0.198745, 0.0490043, 0.0681463, - 0.071838, 0.210497, 0.0588239, 0.0804753, - 0.0809297, 0.228864, 0.0702835, 0.0942205, - 0.0906488, 0.247008, 0.0834012, 0.106777, - 0.100216, 0.258812, 0.0975952, 0.124471, - 0.110827, 0.278617, 0.114162, 0.138389, - 0.121193, 0.287049, 0.131983, 0.159543, - 0.13253, 0.307151, 0.152541, 0.176432, - 0.143611, 0.31564, 0.174673, 0.201723, - 0.15548, 0.33538, 0.199842, 0.229721, - 0.167166, 0.355256, 0.227097, 0.250206, - 0.178238, 0.360047, 0.256014, 0.282118, - 0.189905, 0.378761, 0.28855, 0.312821, - 0.201033, 0.39181, 0.323348, 0.341482, - 0.211584, 0.397716, 0.360564, 0.377368, - 0.221314, 0.410141, 0.400004, 0.418229, - 0.230474, 0.423485, 0.442371, 0.444881, - 0.239443, 0.418874, 0.488796, 0.488899, - 0.245987, 0.427545, 0.535012, 0.520317, - 0.253948, 0.422147, 0.589678, 0.568566, - 0.256616, 0.42719, 0.637683, 0.599607, - 0.26376, 0.415114, 0.703363, 0.64222, - 0.268687, 0.408715, 0.771363, 0.685698, - 0.2694, 0.399722, 0.83574, 0.732327, - 0.266642, 0.388651, 0.897764, 0.769873, - 0.267712, 0.369198, 0.983312, 0.806733, - 0.263479, 0.346802, 1.06222, 0.843466, - 0.254575, 0.321368, 1.13477, 0.873008, - 0.242749, 0.29211, 1.20712, 0.908438, - 0.22725, 0.262143, 1.27465, 0.936321, - 0.207621, 0.228876, 1.33203, 0.950353, - 0.187932, 0.19484, 1.40439, 0.96442, - 0.165154, 0.163178, 1.4732, 0.979856, - 0.139302, 0.127531, 1.53574, 0.982561, - 0.11134, 0.0903457, 1.59982, 0.996389, - 0.0808124, 0.0489007, 1.6577 ];
			const LTC_MAT_2 = [ 1, 0, 0, 0, 1, 7.91421e-31, 0, 0, 1, 1.04392e-24, 0, 0, 1, 3.49405e-21, 0, 0, 1, 1.09923e-18, 0, 0, 1, 9.47414e-17, 0, 0, 1, 3.59627e-15, 0, 0, 1, 7.72053e-14, 0, 0, 1, 1.08799e-12, 0, 0, 1, 1.10655e-11, 0, 0, 1, 8.65818e-11, 0, 0, 0.999998, 5.45037e-10, 0, 0, 0.999994, 2.85095e-09, 0, 0, 0.999989, 1.26931e-08, 0, 0, 0.999973, 4.89938e-08, 0, 0, 0.999947, 1.66347e-07, 0, 0, 0.999894, 5.02694e-07, 0, 0, 0.999798, 1.36532e-06, 0, 0, 0.999617, 3.35898e-06, 0, 0, 0.999234, 7.52126e-06, 0, 0, 0.998258, 1.52586e-05, 0, 0, 0.99504, 2.66207e-05, 0, 0, 0.980816, 2.36802e-05, 0, 0, 0.967553, 2.07684e-06, 0, 0, 0.966877, 4.03733e-06, 0, 0, 0.965752, 7.41174e-06, 0, 0, 0.96382, 1.27746e-05, 0, 0, 0.960306, 2.02792e-05, 0, 0, 0.953619, 2.80232e-05, 0, 0, 0.941103, 2.78816e-05, 0, 0, 0.926619, 1.60221e-05, 0, 0, 0.920983, 2.35164e-05, 0, 0, 0.912293, 3.11924e-05, 0, 0.0158731, 0.899277, 3.48118e-05, 0, 0.0476191, 0.880884, 2.6041e-05, 0, 0.0793651, 0.870399, 3.38726e-05, 0, 0.111111, 0.856138, 3.92906e-05, 0, 0.142857, 0.837436, 3.72874e-05, 0, 0.174603, 0.820973, 3.92558e-05, 0, 0.206349, 0.803583, 4.34658e-05, 0, 0.238095, 0.782168, 4.0256e-05, 0, 0.269841, 0.764107, 4.48159e-05, 0, 0.301587, 0.743092, 4.57627e-05, 0, 0.333333, 0.721626, 4.55314e-05, 0, 0.365079, 0.700375, 4.77335e-05, 0, 0.396825, 0.677334, 4.61072e-05, 0, 0.428571, 0.655702, 4.84393e-05, 0, 0.460317, 0.632059, 4.64583e-05, 0, 0.492064, 0.610125, 4.83923e-05, 0, 0.52381, 0.58653, 4.64342e-05, 0, 0.555556, 0.564508, 4.77033e-05, 0, 0.587302, 0.541405, 4.59263e-05, 0, 0.619048, 0.519556, 4.6412e-05, 0, 0.650794, 0.497292, 4.48913e-05, 0, 0.68254, 0.475898, 4.45789e-05, 0, 0.714286, 0.454722, 4.33496e-05, 0, 0.746032, 0.434042, 4.23054e-05, 0, 0.777778, 0.414126, 4.13737e-05, 0, 0.809524, 0.394387, 3.97265e-05, 0, 0.84127, 0.375841, 3.90709e-05, 0, 0.873016, 0.357219, 3.69938e-05, 0, 0.904762, 0.340084, 3.65618e-05, 0, 0.936508, 0.322714, 3.42533e-05, 0, 0.968254, 0.306974, 3.39596e-05, 0, 1, 1, 1.01524e-18, 0, 0, 1, 1.0292e-18, 0, 0, 1, 1.30908e-18, 0, 0, 1, 4.73331e-18, 0, 0, 1, 6.25319e-17, 0, 0, 1, 1.07932e-15, 0, 0, 1, 1.63779e-14, 0, 0, 1, 2.03198e-13, 0, 0, 1, 2.04717e-12, 0, 0, 0.999999, 1.68995e-11, 0, 0, 0.999998, 1.15855e-10, 0, 0, 0.999996, 6.6947e-10, 0, 0, 0.999991, 3.30863e-09, 0, 0, 0.999983, 1.41737e-08, 0, 0, 0.999968, 5.32626e-08, 0, 0, 0.99994, 1.77431e-07, 0, 0, 0.999891, 5.28835e-07, 0, 0, 0.999797, 1.42169e-06, 0, 0, 0.999617, 3.47057e-06, 0, 0, 0.999227, 7.7231e-06, 0, 0, 0.998239, 1.55753e-05, 0, 0, 0.994937, 2.68495e-05, 0, 0, 0.980225, 2.13742e-05, 0, 0, 0.967549, 2.1631e-06, 0, 0, 0.966865, 4.17989e-06, 0, 0, 0.965739, 7.63341e-06, 0, 0, 0.963794, 1.30892e-05, 0, 0, 0.960244, 2.06456e-05, 0, 0, 0.953495, 2.82016e-05, 0, 0.000148105, 0.940876, 2.71581e-05, 0, 0.002454, 0.926569, 1.64159e-05, 0, 0.00867491, 0.920905, 2.39521e-05, 0, 0.01956, 0.912169, 3.15127e-05, 0, 0.035433, 0.899095, 3.46626e-05, 0, 0.056294, 0.882209, 2.90223e-05, 0, 0.0818191, 0.870272, 3.42992e-05, 0, 0.111259, 0.855977, 3.94164e-05, 0, 0.142857, 0.837431, 3.72343e-05, 0, 0.174603, 0.820826, 3.96691e-05, 0, 0.206349, 0.803408, 4.35395e-05, 0, 0.238095, 0.782838, 4.19579e-05, 0, 0.269841, 0.763941, 4.50953e-05, 0, 0.301587, 0.742904, 4.55847e-05, 0, 0.333333, 0.721463, 4.58833e-05, 0, 0.365079, 0.700197, 4.77159e-05, 0, 0.396825, 0.677501, 4.70641e-05, 0, 0.428571, 0.655527, 4.84732e-05, 0, 0.460317, 0.6324, 4.76834e-05, 0, 0.492064, 0.609964, 4.84213e-05, 0, 0.52381, 0.586839, 4.75541e-05, 0, 0.555556, 0.564353, 4.76951e-05, 0, 0.587302, 0.541589, 4.67611e-05, 0, 0.619048, 0.519413, 4.63493e-05, 0, 0.650794, 0.497337, 4.53994e-05, 0, 0.68254, 0.475797, 4.45308e-05, 0, 0.714286, 0.454659, 4.35787e-05, 0, 0.746032, 0.434065, 4.24839e-05, 0, 0.777778, 0.414018, 4.1436e-05, 0, 0.809524, 0.39455, 4.01902e-05, 0, 0.84127, 0.375742, 3.90813e-05, 0, 0.873016, 0.357501, 3.77116e-05, 0, 0.904762, 0.339996, 3.6535e-05, 0, 0.936508, 0.323069, 3.51265e-05, 0, 0.968254, 0.306897, 3.39112e-05, 0, 1, 1, 1.0396e-15, 0, 0, 1, 1.04326e-15, 0, 0, 1, 1.10153e-15, 0, 0, 1, 1.44668e-15, 0, 0, 1, 3.4528e-15, 0, 0, 1, 1.75958e-14, 0, 0, 1, 1.2627e-13, 0, 0, 1, 9.36074e-13, 0, 0, 1, 6.45742e-12, 0, 0, 0.999998, 4.01228e-11, 0, 0, 0.999997, 2.22338e-10, 0, 0, 0.999995, 1.0967e-09, 0, 0, 0.999991, 4.82132e-09, 0, 0, 0.999981, 1.89434e-08, 0, 0, 0.999967, 6.67716e-08, 0, 0, 0.999938, 2.12066e-07, 0, 0, 0.999886, 6.0977e-07, 0, 0, 0.999792, 1.59504e-06, 0, 0, 0.999608, 3.81191e-06, 0, 0, 0.999209, 8.33727e-06, 0, 0, 0.998179, 1.65288e-05, 0, 0, 0.994605, 2.74387e-05, 0, 0, 0.979468, 1.67316e-05, 0, 0, 0.967529, 2.42877e-06, 0, 0, 0.966836, 4.61696e-06, 0, 0, 0.96569, 8.30977e-06, 0, 0, 0.963706, 1.40427e-05, 0, 2.44659e-06, 0.960063, 2.17353e-05, 0, 0.000760774, 0.953113, 2.86606e-05, 0, 0.00367261, 0.940192, 2.47691e-05, 0, 0.00940263, 0.927731, 1.95814e-05, 0, 0.018333, 0.920669, 2.52531e-05, 0, 0.0306825, 0.911799, 3.24277e-05, 0, 0.0465556, 0.89857, 3.40982e-05, 0, 0.0659521, 0.883283, 3.19622e-05, 0, 0.0887677, 0.86989, 3.5548e-05, 0, 0.114784, 0.855483, 3.97143e-05, 0, 0.143618, 0.837987, 3.91665e-05, 0, 0.174606, 0.820546, 4.11306e-05, 0, 0.206349, 0.802878, 4.36753e-05, 0, 0.238095, 0.783402, 4.44e-05, 0, 0.269841, 0.763439, 4.58726e-05, 0, 0.301587, 0.742925, 4.67097e-05, 0, 0.333333, 0.721633, 4.78887e-05, 0, 0.365079, 0.69985, 4.81251e-05, 0, 0.396825, 0.67783, 4.91811e-05, 0, 0.428571, 0.655126, 4.88199e-05, 0, 0.460318, 0.632697, 4.96025e-05, 0, 0.492064, 0.609613, 4.8829e-05, 0, 0.52381, 0.587098, 4.92754e-05, 0, 0.555556, 0.564119, 4.82625e-05, 0, 0.587302, 0.541813, 4.82807e-05, 0, 0.619048, 0.519342, 4.71552e-05, 0, 0.650794, 0.497514, 4.66765e-05, 0, 0.68254, 0.475879, 4.55582e-05, 0, 0.714286, 0.454789, 4.46007e-05, 0, 0.746032, 0.434217, 4.35382e-05, 0, 0.777778, 0.414086, 4.21753e-05, 0, 0.809524, 0.394744, 4.12093e-05, 0, 0.84127, 0.375782, 3.96634e-05, 0, 0.873016, 0.357707, 3.86419e-05, 0, 0.904762, 0.340038, 3.70345e-05, 0, 0.936508, 0.323284, 3.59725e-05, 0, 0.968254, 0.306954, 3.436e-05, 0, 1, 1, 5.99567e-14, 0, 0, 1, 6.00497e-14, 0, 0, 1, 6.14839e-14, 0, 0, 1, 6.86641e-14, 0, 0, 1, 9.72658e-14, 0, 0, 1, 2.21271e-13, 0, 0, 1, 8.33195e-13, 0, 0, 1, 4.03601e-12, 0, 0, 0.999999, 2.06001e-11, 0, 0, 0.999998, 1.01739e-10, 0, 0, 0.999997, 4.70132e-10, 0, 0, 0.999993, 2.00436e-09, 0, 0, 0.999988, 7.83682e-09, 0, 0, 0.999979, 2.80338e-08, 0, 0, 0.999962, 9.17033e-08, 0, 0, 0.999933, 2.74514e-07, 0, 0, 0.999881, 7.53201e-07, 0, 0, 0.999783, 1.89826e-06, 0, 0, 0.999594, 4.40279e-06, 0, 0, 0.999178, 9.3898e-06, 0, 0, 0.998073, 1.81265e-05, 0, 0, 0.993993, 2.80487e-05, 0, 0, 0.979982, 1.49422e-05, 0, 0, 0.968145, 3.78481e-06, 0, 0, 0.966786, 5.3771e-06, 0, 0, 0.965611, 9.47508e-06, 0, 3.88934e-05, 0.963557, 1.56616e-05, 0, 0.0009693, 0.959752, 2.35144e-05, 0, 0.00370329, 0.952461, 2.91568e-05, 0, 0.00868428, 0.940193, 2.40102e-05, 0, 0.0161889, 0.929042, 2.31235e-05, 0, 0.0263948, 0.920266, 2.73968e-05, 0, 0.0394088, 0.911178, 3.37915e-05, 0, 0.0552818, 0.897873, 3.33629e-05, 0, 0.0740138, 0.884053, 3.51405e-05, 0, 0.0955539, 0.869455, 3.78034e-05, 0, 0.119795, 0.854655, 3.99378e-05, 0, 0.14656, 0.838347, 4.19108e-05, 0, 0.175573, 0.820693, 4.40831e-05, 0, 0.206388, 0.802277, 4.45599e-05, 0, 0.238095, 0.783634, 4.72691e-05, 0, 0.269841, 0.763159, 4.76984e-05, 0, 0.301587, 0.742914, 4.91487e-05, 0, 0.333333, 0.721662, 5.02312e-05, 0, 0.365079, 0.699668, 5.02817e-05, 0, 0.396825, 0.677839, 5.1406e-05, 0, 0.428571, 0.655091, 5.11095e-05, 0, 0.460317, 0.632665, 5.16067e-05, 0, 0.492064, 0.609734, 5.12255e-05, 0, 0.52381, 0.587043, 5.10263e-05, 0, 0.555556, 0.564298, 5.0565e-05, 0, 0.587302, 0.541769, 4.97951e-05, 0, 0.619048, 0.519529, 4.92698e-05, 0, 0.650794, 0.497574, 4.82066e-05, 0, 0.68254, 0.476028, 4.73689e-05, 0, 0.714286, 0.454961, 4.61941e-05, 0, 0.746032, 0.434341, 4.50618e-05, 0, 0.777778, 0.414364, 4.38355e-05, 0, 0.809524, 0.394832, 4.24196e-05, 0, 0.84127, 0.376109, 4.12563e-05, 0, 0.873016, 0.35779, 3.96226e-05, 0, 0.904762, 0.340379, 3.84886e-05, 0, 0.936508, 0.323385, 3.68214e-05, 0, 0.968254, 0.307295, 3.56636e-05, 0, 1, 1, 1.06465e-12, 0, 0, 1, 1.06555e-12, 0, 0, 1, 1.07966e-12, 0, 0, 1, 1.14601e-12, 0, 0, 1, 1.37123e-12, 0, 0, 1, 2.1243e-12, 0, 0, 0.999999, 4.89653e-12, 0, 0, 0.999999, 1.60283e-11, 0, 0, 0.999998, 6.2269e-11, 0, 0, 0.999997, 2.51859e-10, 0, 0, 0.999996, 9.96192e-10, 0, 0, 0.999992, 3.74531e-09, 0, 0, 0.999986, 1.32022e-08, 0, 0, 0.999975, 4.33315e-08, 0, 0, 0.999959, 1.31956e-07, 0, 0, 0.999927, 3.72249e-07, 0, 0, 0.999871, 9.72461e-07, 0, 0, 0.999771, 2.35343e-06, 0, 0, 0.999572, 5.2768e-06, 0, 0, 0.999133, 1.09237e-05, 0, 0, 0.997912, 2.03675e-05, 0, 0, 0.993008, 2.79396e-05, 0, 0, 0.980645, 1.39604e-05, 0, 0, 0.970057, 6.46596e-06, 0, 0, 0.966717, 6.5089e-06, 0, 4.74145e-05, 0.965497, 1.11863e-05, 0, 0.00089544, 0.96334, 1.79857e-05, 0, 0.0032647, 0.959294, 2.59045e-05, 0, 0.0075144, 0.951519, 2.92327e-05, 0, 0.0138734, 0.940517, 2.49769e-05, 0, 0.0224952, 0.93014, 2.6803e-05, 0, 0.0334828, 0.91972, 3.03656e-05, 0, 0.0468973, 0.910294, 3.53323e-05, 0, 0.0627703, 0.897701, 3.51002e-05, 0, 0.0811019, 0.884522, 3.88104e-05, 0, 0.10186, 0.869489, 4.12932e-05, 0, 0.124985, 0.853983, 4.15781e-05, 0, 0.150372, 0.838425, 4.54066e-05, 0, 0.177868, 0.820656, 4.71624e-05, 0, 0.207245, 0.801875, 4.75243e-05, 0, 0.238143, 0.783521, 5.05621e-05, 0, 0.269841, 0.763131, 5.0721e-05, 0, 0.301587, 0.74261, 5.23293e-05, 0, 0.333333, 0.72148, 5.28699e-05, 0, 0.365079, 0.699696, 5.38677e-05, 0, 0.396825, 0.677592, 5.39255e-05, 0, 0.428571, 0.65525, 5.46367e-05, 0, 0.460317, 0.632452, 5.41348e-05, 0, 0.492064, 0.609903, 5.44976e-05, 0, 0.52381, 0.586928, 5.36201e-05, 0, 0.555556, 0.564464, 5.35185e-05, 0, 0.587302, 0.541801, 5.24949e-05, 0, 0.619048, 0.519681, 5.1812e-05, 0, 0.650794, 0.497685, 5.07687e-05, 0, 0.68254, 0.47622, 4.96243e-05, 0, 0.714286, 0.455135, 4.85714e-05, 0, 0.746032, 0.4346, 4.71847e-05, 0, 0.777778, 0.414564, 4.59294e-05, 0, 0.809524, 0.395165, 4.44705e-05, 0, 0.84127, 0.376333, 4.30772e-05, 0, 0.873016, 0.358197, 4.16229e-05, 0, 0.904762, 0.34064, 4.01019e-05, 0, 0.936508, 0.323816, 3.86623e-05, 0, 0.968254, 0.307581, 3.70933e-05, 0, 1, 1, 9.91541e-12, 0, 0, 1, 9.92077e-12, 0, 0, 1, 1.00041e-11, 0, 0, 1, 1.0385e-11, 0, 0, 1, 1.15777e-11, 0, 0, 1, 1.50215e-11, 0, 0, 0.999999, 2.54738e-11, 0, 0, 0.999999, 5.98822e-11, 0, 0, 0.999998, 1.79597e-10, 0, 0, 0.999997, 6.02367e-10, 0, 0, 0.999994, 2.06835e-09, 0, 0, 0.99999, 6.94952e-09, 0, 0, 0.999984, 2.23363e-08, 0, 0, 0.999972, 6.78578e-08, 0, 0, 0.999952, 1.93571e-07, 0, 0, 0.999919, 5.16594e-07, 0, 0, 0.99986, 1.28739e-06, 0, 0, 0.999753, 2.99298e-06, 0, 0, 0.999546, 6.48258e-06, 0, 0, 0.999074, 1.29985e-05, 0, 0, 0.997671, 2.32176e-05, 0, 0, 0.991504, 2.56701e-05, 0, 0, 0.981148, 1.31141e-05, 0, 0, 0.971965, 8.69048e-06, 0, 2.80182e-05, 0.966624, 8.08301e-06, 0, 0.000695475, 0.965344, 1.35235e-05, 0, 0.00265522, 0.963048, 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0.893346, 0.0989077, 0, 0.52223, 0.892502, 0.0931724, 0, 0.539064, 0.891441, 0.0878276, 0, 0.556028, 0.890276, 0.082903, 0, 0.573125, 0.888972, 0.0783505, 0, 0.590361, 0.887469, 0.0741083, 0, 0.607741, 0.885785, 0.0701633, 0, 0.62527, 0.883914, 0.0664835, 0, 0.642957, 0.881872, 0.0630567, 0, 0.660809, 0.879651, 0.0598527, 0, 0.678836, 0.877267, 0.0568615, 0, 0.69705, 0.874717, 0.05406, 0, 0.715465, 0.872012, 0.0514378, 0, 0.734098, 0.869157, 0.0489805, 0, 0.752968, 0.866155, 0.0466727, 0, 0.772101, 0.863014, 0.0445056, 0, 0.791529, 0.859748, 0.0424733, 0, 0.81129, 0.856416, 0.0405957, 0, 0.831438, 0.852958, 0.0388273, 0, 0.852044, 0.849382, 0.0371619, 0, 0.87321, 0.845694, 0.0355959, 0, 0.89509, 0.841893, 0.0341155, 0, 0.917932, 0.837981, 0.0327141, 0, 0.942204, 0.833963, 0.0313856, 0, 0.968981, 0.829847, 0.0301275, 0, 1, 1, 0.85214, 0, 0, 0.999969, 0.852095, 0, 0.00279627, 0.999483, 0.851408, 0, 0.0107635, 0.994545, 0.84579, 0, 0.0206454, 0.986188, 0.835231, 0, 0.0315756, 0.969847, 0.814687, 0, 0.0432021, 0.945951, 0.783735, 0, 0.0553396, 0.91917, 0.746074, 0, 0.0678766, 0.895488, 0.706938, 0, 0.0807395, 0.878232, 0.669534, 0, 0.0938767, 0.868252, 0.635168, 0, 0.10725, 0.863873, 0.603069, 0, 0.120832, 0.863369, 0.572514, 0, 0.134598, 0.86545, 0.543169, 0, 0.148533, 0.868803, 0.514578, 0, 0.16262, 0.872794, 0.486762, 0, 0.176849, 0.87702, 0.459811, 0, 0.19121, 0.881054, 0.433654, 0, 0.205694, 0.884974, 0.408574, 0, 0.220294, 0.888587, 0.384525, 0, 0.235005, 0.891877, 0.36156, 0, 0.24982, 0.894793, 0.339661, 0, 0.264737, 0.89743, 0.318913, 0, 0.279751, 0.899796, 0.299302, 0, 0.294859, 0.901943, 0.280843, 0, 0.310058, 0.903858, 0.263481, 0, 0.325346, 0.905574, 0.247197, 0, 0.340721, 0.907069, 0.231915, 0, 0.356181, 0.908379, 0.217614, 0, 0.371725, 0.90952, 0.20425, 0, 0.387353, 0.910483, 0.191758, 0, 0.403063, 0.91128, 0.180092, 0, 0.418854, 0.911936, 0.169222, 0, 0.434727, 0.912454, 0.159098, 0, 0.450682, 0.912835, 0.149668, 0, 0.466718, 0.913078, 0.140884, 0, 0.482837, 0.913192, 0.132709, 0, 0.499038, 0.913175, 0.125095, 0, 0.515324, 0.91304, 0.118012, 0, 0.531695, 0.912781, 0.111417, 0, 0.548153, 0.91241, 0.105281, 0, 0.5647, 0.911924, 0.0995691, 0, 0.581338, 0.911331, 0.0942531, 0, 0.59807, 0.910637, 0.0893076, 0, 0.6149, 0.90984, 0.0846998, 0, 0.63183, 0.908941, 0.0804044, 0, 0.648865, 0.907944, 0.0763984, 0, 0.666011, 0.906857, 0.0726638, 0, 0.683273, 0.90568, 0.0691783, 0, 0.700659, 0.904416, 0.0659222, 0, 0.718176, 0.903067, 0.0628782, 0, 0.735834, 0.901637, 0.0600307, 0, 0.753646, 0.900128, 0.0573647, 0, 0.771625, 0.898544, 0.0548668, 0, 0.78979, 0.89689, 0.052527, 0, 0.808162, 0.895165, 0.0503306, 0, 0.826771, 0.893371, 0.0482668, 0, 0.845654, 0.891572, 0.0463605, 0, 0.864863, 0.889763, 0.0445998, 0, 0.884472, 0.887894, 0.0429451, 0, 0.904592, 0.885967, 0.0413884, 0, 0.925407, 0.883984, 0.0399225, 0, 0.947271, 0.881945, 0.0385405, 0, 0.97105, 0.879854, 0.0372362, 0, 1, 0.999804, 0.995833, 0, 0, 0.938155, 0.933611, 0, 0.0158731, 0.864755, 0.854311, 0, 0.0317461, 0.888594, 0.865264, 0, 0.0476191, 0.905575, 0.863922, 0, 0.0634921, 0.915125, 0.850558, 0, 0.0793651, 0.920665, 0.829254, 0, 0.0952381, 0.924073, 0.802578, 0, 0.111111, 0.926304, 0.772211, 0, 0.126984, 0.927829, 0.739366, 0, 0.142857, 0.928924, 0.705033, 0, 0.15873, 0.92973, 0.670019, 0, 0.174603, 0.930339, 0.634993, 0, 0.190476, 0.930811, 0.600485, 0, 0.206349, 0.931191, 0.566897, 0, 0.222222, 0.93149, 0.534485, 0, 0.238095, 0.931737, 0.503429, 0, 0.253968, 0.931939, 0.473811, 0, 0.269841, 0.932108, 0.445668, 0, 0.285714, 0.93225, 0.418993, 0, 0.301587, 0.932371, 0.393762, 0, 0.31746, 0.932474, 0.369939, 0, 0.333333, 0.932562, 0.347479, 0, 0.349206, 0.932638, 0.326336, 0, 0.365079, 0.932703, 0.306462, 0, 0.380952, 0.93276, 0.287805, 0, 0.396825, 0.932809, 0.270313, 0, 0.412698, 0.932851, 0.253933, 0, 0.428571, 0.932887, 0.23861, 0, 0.444444, 0.932917, 0.224289, 0, 0.460317, 0.932943, 0.210917, 0, 0.47619, 0.932965, 0.19844, 0, 0.492063, 0.932982, 0.186807, 0, 0.507937, 0.932995, 0.175966, 0, 0.52381, 0.933005, 0.165869, 0, 0.539683, 0.933011, 0.156468, 0, 0.555556, 0.933013, 0.147719, 0, 0.571429, 0.933013, 0.139579, 0, 0.587302, 0.93301, 0.132007, 0, 0.603175, 0.933004, 0.124965, 0, 0.619048, 0.932994, 0.118416, 0, 0.634921, 0.932982, 0.112326, 0, 0.650794, 0.932968, 0.106663, 0, 0.666667, 0.93295, 0.101397, 0, 0.68254, 0.932931, 0.0964993, 0, 0.698413, 0.932908, 0.0919438, 0, 0.714286, 0.932883, 0.0877057, 0, 0.730159, 0.932856, 0.0837623, 0, 0.746032, 0.932827, 0.0800921, 0, 0.761905, 0.932796, 0.0766754, 0, 0.777778, 0.932762, 0.0734936, 0, 0.793651, 0.932727, 0.0705296, 0, 0.809524, 0.932689, 0.0677676, 0, 0.825397, 0.93265, 0.0651929, 0, 0.84127, 0.932609, 0.0627917, 0, 0.857143, 0.932565, 0.0605515, 0, 0.873016, 0.932521, 0.0584606, 0, 0.888889, 0.932474, 0.0565082, 0, 0.904762, 0.932427, 0.0546841, 0, 0.920635, 0.932377, 0.0529793, 0, 0.936508, 0.932326, 0.0513851, 0, 0.952381, 0.932274, 0.0498936, 0, 0.968254, 0.93222, 0.0484975, 0, 0.984127, 0.932164, 0.0471899, 0, 1 ]; // data textures

			const ltc_float_1 = new Float32Array( LTC_MAT_1 );
			const ltc_float_2 = new Float32Array( LTC_MAT_2 );
			THREE.UniformsLib.LTC_FLOAT_1 = new THREE.DataTexture( ltc_float_1, 64, 64, THREE.RGBAFormat, THREE.FloatType, THREE.UVMapping, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.LinearFilter, THREE.NearestFilter, 1 );
			THREE.UniformsLib.LTC_FLOAT_2 = new THREE.DataTexture( ltc_float_2, 64, 64, THREE.RGBAFormat, THREE.FloatType, THREE.UVMapping, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.LinearFilter, THREE.NearestFilter, 1 );
			const ltc_half_1 = new Uint16Array( LTC_MAT_1.length );
			LTC_MAT_1.forEach( function ( x, index ) {

				ltc_half_1[ index ] = THREE.DataUtils.toHalfFloat( x );

			} );
			const ltc_half_2 = new Uint16Array( LTC_MAT_2.length );
			LTC_MAT_2.forEach( function ( x, index ) {

				ltc_half_2[ index ] = THREE.DataUtils.toHalfFloat( x );

			} );
			THREE.UniformsLib.LTC_HALF_1 = new THREE.DataTexture( ltc_half_1, 64, 64, THREE.RGBAFormat, THREE.HalfFloatType, THREE.UVMapping, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.LinearFilter, THREE.NearestFilter, 1 );
			THREE.UniformsLib.LTC_HALF_2 = new THREE.DataTexture( ltc_half_2, 64, 64, THREE.RGBAFormat, THREE.HalfFloatType, THREE.UVMapping, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.LinearFilter, THREE.NearestFilter, 1 );

		}

	}

	THREE.RectAreaLightUniformsLib = RectAreaLightUniformsLib;

} )();

</script>
<script>
/* Планета Жопа — flyable gay quadcopter. Physics ported from drone_sim.py:
   rotor thrust + cascaded PID autopilot + Catmull-Rom spline tracking, plus manual flight. */
(function () {
'use strict';
const TAU = Math.PI * 2;
// --- fail loudly instead of a silent "загрузка…" (e.g. Telegram in-app viewer has no WebGL) ---
const OPENGL_MEME = 'data:image/png;base64,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';
const _hud = document.getElementById('hud');
window.onerror = function (m) { if (_hud) _hud.textContent = '⚠ ' + m; return false; };
(function () {
  const c = document.createElement('canvas');
  const gl = c.getContext('webgl') || c.getContext('experimental-webgl') || c.getContext('webgl2');
  if (!gl) {
    document.body.innerHTML = '<div style="position:fixed;inset:0;background:#e9e7e1;display:flex;flex-direction:column;align-items:center;justify-content:center;font-family:system-ui;text-align:center">' +
      '<img src="' + OPENGL_MEME + '" style="max-width:92vw;max-height:82vh;object-fit:contain;box-shadow:0 6px 24px rgba(0,0,0,.3)">' +
      '<div style="margin-top:12px;color:#444;font-size:14px;padding:0 16px">WebGL недоступен в этом вьювере. Открой ссылку в настоящем браузере (Chrome/Firefox), а не во встроенном просмотрщике Telegram.</div></div>';
    throw new Error('no webgl');
  }
})();

// ---------- value-noise fbm terrain ----------
function hash(x, y) { let h = Math.sin(x * 127.1 + y * 311.7) * 43758.5453; return h - Math.floor(h); }
function vnoise(x, y) {
  const xi = Math.floor(x), yi = Math.floor(y), xf = x - xi, yf = y - yi;
  const u = xf * xf * (3 - 2 * xf), v = yf * yf * (3 - 2 * yf);
  const a = hash(xi, yi), b = hash(xi + 1, yi), c = hash(xi, yi + 1), d = hash(xi + 1, yi + 1);
  return a * (1 - u) * (1 - v) + b * u * (1 - v) + c * (1 - u) * v + d * u * v;
}
function fbm(x, y) {
  let s = 0, a = 0.5, f = 1;
  for (let i = 0; i < 5; i++) { s += a * vnoise(x * f, y * f); f *= 2.03; a *= 0.5; }
  return s;
}
const TERR = 600;          // half-extent (m) — карта ×2 (синхронно с mp_server.TERR)
function groundH(x, z) {
  if (MAP && MAP.flat) return MAP.floorY;
  // flooded bowl valley in the middle, tall mountains rising at the rim
  const n = fbm(x * 0.010 + 11, z * 0.010 + 7);
  const rim = Math.min(1, Math.hypot(x, z) / TERR);
  const mtn = Math.pow(rim, 2.2) * 78 + Math.pow(rim, 6) * 40;   // steep peaks at the edge
  return (n - 0.5) * 30 + mtn + fbm(x * 0.045, z * 0.045) * 5.0 + fbm(x * 0.02, z * 0.02) * 9.0 - 6;
}

// ---------- scene ----------
// ---------- КАРТЫ (тема Планеты Жопа поверх той же геометрии; выбор на старте) ----------
const PZ_MAPS = {
  jopa:   { label:'🌊 Жопоград (затоплен)', sky:0x8fb7e8, fog:0xc2d6ea, fogN:400, fogF:1700, sun:0xfff2d8, hemiS:0xbcd6ff, hemiG:0x55442f, waterY:9.0,   water:0x17a89e, cLow:0x4a7a3a, cHigh:0x8f9a6a, cRock:0x6b6660, cSnow:0xe8ecf0 },
  dust:   { label:'🏜 de_dust_жопа', flat:true, floorY:12, sky:0xd9c39a, fog:0xd8c7a0, fogN:200, fogF:820, sun:0xfff0d0, hemiS:0xe8d8b0, hemiG:0x6b5636, waterY:-60.0, water:0x2a3a2a, cLow:0xc2a867, cHigh:0xd9c79b, cRock:0xa8894f, cSnow:0xe8dcc0 },
  mirage: { label:'🕌 de_mirage_жопа',      sky:0xe6c79a, fog:0xdcc29a, fogN:210, fogF:840, sun:0xffe6c0, hemiS:0xe8cfa0, hemiG:0x7a5a3a, waterY:-60.0, water:0x2f4a4a, cLow:0xb98a5a, cHigh:0xd8b88a, cRock:0x9c7b54, cSnow:0xead9be },
  perdun: { label:'🌋 Окраина пердунов', sky:0x4a3b30, fog:0x5a4a3a, fogN:120, fogF:600, sun:0xd8905a, hemiS:0x6a5540, hemiG:0x2a1e14, waterY:7.0, water:0x3a2a12, cLow:0x4a3420, cHigh:0x6a5236, cRock:0x3a2e24, cSnow:0x8a7a5a }
};
const PZ_MAPKEY = (new URLSearchParams(location.search).get('map') || 'jopa');
const MAP = PZ_MAPS[PZ_MAPKEY] || PZ_MAPS.jopa;
const scene = new THREE.Scene();
scene.background = new THREE.Color(MAP.sky);
scene.fog = new THREE.Fog(MAP.fog, MAP.fogN, MAP.fogF);   // atmospheric haze -> distant mountains fade
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
renderer.setSize(innerWidth, innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.toneMapping = THREE.ACESFilmicToneMapping;      // graceful highlights -> no blown-out blob
renderer.toneMappingExposure = 1.0;
THREE.RectAreaLightUniformsLib.init();                   // enable LTC (linearly transformed cosines) area lights
document.body.appendChild(renderer.domElement);
const camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1.0, 2000);   // near 1.0 (was 0.1) -> ~10× depth precision, kills z-fighting
camera.position.set(0, 40, 70);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; controls.dampingFactor = 0.08;
controls.maxPolarAngle = Math.PI * 0.495; controls.minDistance = 8; controls.maxDistance = 300;

// lights
const sun = new THREE.DirectionalLight(MAP.sun, 1.15);
sun.position.set(120, 180, 60); sun.castShadow = true;
sun.shadow.mapSize.set(2048, 2048);
const sc = sun.shadow.camera; sc.left = -TERR; sc.right = TERR; sc.top = TERR; sc.bottom = -TERR; sc.near = 1; sc.far = 700;
sc.updateProjectionMatrix();
scene.add(sun);
const hemiLight = new THREE.HemisphereLight(MAP.hemiS, MAP.hemiG, 0.5); scene.add(hemiLight);

// ---------- terrain mesh ----------
const GS = 256;
const tgeo = new THREE.PlaneGeometry(TERR * 2, TERR * 2, GS, GS);
tgeo.rotateX(-Math.PI / 2);
const pos = tgeo.attributes.position;
const colors = [];
const cLow = new THREE.Color(MAP.cLow), cHigh = new THREE.Color(MAP.cHigh), cRock = new THREE.Color(MAP.cRock), cSnow = new THREE.Color(MAP.cSnow);
for (let i = 0; i < pos.count; i++) {
  const x = pos.getX(i), z = pos.getZ(i), h = groundH(x, z);
  pos.setY(i, h);
  const c = new THREE.Color();
  if (h > 40) c.copy(cSnow);
  else if (h > 24) c.lerpColors(cRock, cSnow, (h - 24) / 16);
  else c.lerpColors(cLow, cHigh, Math.min(1, Math.max(0, h / 24)));
  colors.push(c.r, c.g, c.b);
}
tgeo.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
tgeo.computeVertexNormals();
// procedural roughness map (fbm noise) -> roughness varies continuously across the surface, not binary 0/1
function roughTex(freq, rmin, rmax) {
  const Sz = 256, cv = document.createElement('canvas'); cv.width = cv.height = Sz;
  const g = cv.getContext('2d'), im = g.createImageData(Sz, Sz);
  for (let j = 0; j < Sz; j++) for (let i = 0; i < Sz; i++) {
    const wx = (i / Sz - 0.5) * TERR * 2, wz = (j / Sz - 0.5) * TERR * 2;  // world-sampled -> seamless, no tiling
    let n = fbm(wx * freq + 3.3, wz * freq + 7.7) + 0.35 * fbm(wx * freq * 4 + 1.0, wz * freq * 4);
    n = Math.min(1, Math.max(0, n * 1.15 - 0.05));
    const v = Math.round((rmin + (rmax - rmin) * n) * 255), k = (j * Sz + i) * 4;
    im.data[k] = im.data[k + 1] = im.data[k + 2] = v; im.data[k + 3] = 255;
  }
  g.putImageData(im, 0, 0); const t = new THREE.CanvasTexture(cv); t.encoding = THREE.LinearEncoding; t.needsUpdate = true; return t;
}
function normalTex(freq, strength) {   // нормал-карта из fbm-шума -> микрорельеф земли в затенении
  const Sz = 512, cv = document.createElement('canvas'); cv.width = cv.height = Sz;
  const g = cv.getContext('2d'), im = g.createImageData(Sz, Sz);
  const H = (i, j) => { const wx = (i / Sz - 0.5) * TERR * 2, wz = (j / Sz - 0.5) * TERR * 2; return fbm(wx * freq + 11.1, wz * freq + 5.5) + 0.5 * fbm(wx * freq * 3.1 + 2.0, wz * freq * 3.1); };
  for (let j = 0; j < Sz; j++) for (let i = 0; i < Sz; i++) {
    const hL = H((i - 1 + Sz) % Sz, j), hR = H((i + 1) % Sz, j), hD = H(i, (j - 1 + Sz) % Sz), hU = H(i, (j + 1) % Sz);
    let nx = (hL - hR) * strength, ny = (hD - hU) * strength, nz = 1.0;
    const L = Math.hypot(nx, ny, nz) || 1; nx /= L; ny /= L; nz /= L;
    const k = (j * Sz + i) * 4;
    im.data[k] = Math.round((nx * 0.5 + 0.5) * 255); im.data[k + 1] = Math.round((ny * 0.5 + 0.5) * 255); im.data[k + 2] = Math.round((nz * 0.5 + 0.5) * 255); im.data[k + 3] = 255;
  }
  g.putImageData(im, 0, 0); const t = new THREE.CanvasTexture(cv); t.encoding = THREE.LinearEncoding; t.needsUpdate = true; return t;
}
// пре-генерированная шум-текстура (white-noise + билинейка = value-noise, бесшовно) — вместо sin-хэша
const noiseTex = (function () {
  const S = 256, cv = document.createElement('canvas'); cv.width = cv.height = S;
  const g = cv.getContext('2d'), im = g.createImageData(S, S);
  for (let i = 0; i < S * S; i++) { const v = (Math.random() * 256) | 0; im.data[i * 4] = im.data[i * 4 + 1] = im.data[i * 4 + 2] = v; im.data[i * 4 + 3] = 255; }
  g.putImageData(im, 0, 0);
  const t = new THREE.CanvasTexture(cv);
  t.wrapS = t.wrapT = THREE.RepeatWrapping; t.magFilter = THREE.LinearFilter; t.minFilter = THREE.LinearFilter; t.generateMipmaps = false; t.needsUpdate = true;
  return t;
})();
// земля: roughness и нормаль-детали считаются ПРОЦЕДУРНО per-fragment (screen-space, через dFdx/dFdy)
// -> чётко на любой дистанции, без растянутой «мыльной» текстуры
const terrainMat = new THREE.MeshStandardMaterial({ vertexColors: true, roughness: 1.0, metalness: 0.0 });
terrainMat.onBeforeCompile = (sh) => {
  sh.uniforms.uNoise = { value: noiseTex };
  sh.vertexShader = sh.vertexShader
    .replace('#include <common>', '#include <common>\nvarying vec3 vWPosT;')
    .replace('#include <begin_vertex>', '#include <begin_vertex>\n vWPosT = (modelMatrix * vec4(transformed,1.0)).xyz;');
  sh.fragmentShader = sh.fragmentShader
    .replace('#include <common>', '#include <common>\nvarying vec3 vWPosT;\nuniform sampler2D uNoise;\n' +
      'float vnT(vec2 p){ return texture2D(uNoise, p*0.00390625).r; }\n' +                 // билинейный value-noise из текстуры, бесшовно
      'float fbmT(vec2 p){ float a=0.5,s=0.0; for(int i=0;i<3;i++){ s+=a*vnT(p); p=p*2.03+17.1; a*=0.5; } return s; }\nfloat WY=' + WATER_Y.toFixed(2) + ';\n')
    .replace('#include <color_fragment>', '#include <color_fragment>\n' +
      ' float _dst=length(vViewPosition); float _nr=1.0-smoothstep(45.0,200.0,_dst); float _nn=1.0-smoothstep(45.0,170.0,_dst);' +  // дистанции — один раз
      ' float nB=fbmT(vWPosT.xz*0.3);' +                                                // базовый шум: цвет + эрозия + roughness
      ' float nHi=0.5; if(_nr>0.02) nHi=fbmT(vWPosT.xz*2.0);' +                          // мелкая деталь только вблизи (бранч)
      ' float sand=smoothstep(WY+7.0, WY-3.0, vWPosT.y); diffuseColor.rgb=mix(diffuseColor.rgb, vec3(0.93,0.85,0.62), sand);' +
      ' float ero=1.0-abs(2.0*nB-1.0);' +
      ' diffuseColor.rgb *= (0.88+0.20*nB) * (1.0-0.28*ero*ero) * (1.0+(nHi-0.5)*0.5*_nr);')  // цвет+эрозия+мелочь из переиспользованного шума
    .replace('#include <roughnessmap_fragment>', '#include <roughnessmap_fragment>\n roughnessFactor *= 0.55 + 0.5*nB;')
    .replace('#include <normal_fragment_maps>', '#include <normal_fragment_maps>\n' +
      ' { float hh=fbmT(vWPosT.xz*0.15)+nHi*0.18*_nn; vec2 dH=vec2(dFdx(hh),dFdy(hh))*3.0;' +
      ' vec3 Sx=dFdx(-vViewPosition), Sy=dFdy(-vViewPosition);' +
      ' vec3 R1=cross(Sy,normal), R2=cross(normal,Sx); float det=dot(Sx,R1);' +
      ' vec3 grad=sign(det)*(dH.x*R1+dH.y*R2); normal=normalize(abs(det)*normal-grad); }');
};
const terrain = new THREE.Mesh(tgeo, terrainMat);
terrain.receiveShadow = true;
scene.add(terrain);

// glossy WATER in the low areas — roughness also varies (calm/rippled patches), never a perfect uniform mirror
const WATER_Y = MAP.waterY;
const waterTime = { value: 0 };
const waterMat = new THREE.MeshStandardMaterial({ color: MAP.water, roughness: 0.14, metalness: 0.0, transparent: true, opacity: 0.72, polygonOffset: true, polygonOffsetFactor: -2, polygonOffsetUnits: -2 });
waterMat.onBeforeCompile = (sh) => {   // гёрстнер-волны (vertex) + процедурная roughness/пена (fragment) — БЕЗ запечённых текстур
  sh.uniforms.uTime = waterTime; sh.uniforms.uNoise = { value: noiseTex };
  const vfn = 'uniform float uTime;\nvarying float vWH; varying vec2 vWXZ;\n' +
    'float oceanH(vec2 p){ float h=0.0,A=1.7,L=95.0; vec2 d=vec2(1.0,0.28); for(int i=0;i<6;i++){ vec2 dd=normalize(d); float k=6.2831853/L; float c=sqrt(9.8/k); h+=A*sin(dot(dd,p)*k+uTime*c*0.14); A*=0.62; L*=0.62; d=vec2(d.x*0.6-d.y*0.8,d.x*0.8+d.y*0.6); } return h; }\n' +
    'vec3 oceanG(vec2 p){ vec3 o=vec3(0.0); float A=1.7,L=95.0; vec2 d=vec2(1.0,0.28); for(int i=0;i<6;i++){ vec2 dd=normalize(d); float k=6.2831853/L; float c=sqrt(9.8/k); float f=dot(dd,p)*k+uTime*c*0.14; float Q=0.6/(k*A*6.0); o.x+=Q*A*dd.x*cos(f); o.y+=Q*A*dd.y*cos(f); o.z+=A*sin(f); A*=0.62; L*=0.62; d=vec2(d.x*0.6-d.y*0.8,d.x*0.8+d.y*0.6); } return o; }\n';
  sh.vertexShader = sh.vertexShader
    .replace('#include <common>', '#include <common>\n' + vfn)
    .replace('#include <beginnormal_vertex>', '#include <beginnormal_vertex>\n float e=1.6; float wx=oceanH(position.xy+vec2(e,0.0))-oceanH(position.xy-vec2(e,0.0)); float wy=oceanH(position.xy+vec2(0.0,e))-oceanH(position.xy-vec2(0.0,e)); objectNormal=normalize(vec3(-wx,-wy,2.0*e));')
    .replace('#include <begin_vertex>', '#include <begin_vertex>\n vec3 og=oceanG(position.xy); transformed.x+=og.x; transformed.y+=og.y; transformed.z+=og.z; vWH=og.z; vWXZ=position.xy;');
  const ffn = 'uniform float uTime;\nuniform sampler2D uNoise;\nvarying float vWH; varying vec2 vWXZ;\n' +
    'float wvn(vec2 p){ return texture2D(uNoise, p*0.00390625).r; }\n' +                   // value-noise из текстуры
    'float wfbm(vec2 p){ float a=0.5,s=0.0; for(int i=0;i<3;i++){ s+=a*wvn(p); p=p*2.03+9.1; a*=0.5; } return s; }\n';
  sh.fragmentShader = sh.fragmentShader
    .replace('#include <common>', '#include <common>\n' + ffn)
    .replace('#include <color_fragment>', '#include <color_fragment>\n float wn=wfbm(vWXZ*0.12+uTime*0.03); float foam=smoothstep(2.1,3.6,vWH+wn*1.4); diffuseColor.rgb=mix(diffuseColor.rgb, vec3(0.82,0.9,0.96), foam*0.6);')
    .replace('#include <roughnessmap_fragment>', '#include <roughnessmap_fragment>\n roughnessFactor = clamp(mix(0.08,0.5,wn) + foam*0.5, 0.03, 1.0);');
};
const water = new THREE.Mesh(new THREE.PlaneGeometry(TERR * 2, TERR * 2, 110, 110), waterMat);
water.rotation.x = -Math.PI / 2; water.position.y = WATER_Y; scene.add(water);

// стадо сфинктеров — позиции АВТОРИТЕТНО считает сервер (одинаково у всех игроков), клиент только рисует и интерполирует
const herd = new THREE.Group(); scene.add(herd);
const ringGeoY = new THREE.TorusGeometry(1.2, 0.4, 10, 20);    // молодой: тугой
const ringGeoO = new THREE.TorusGeometry(1.4, 0.62, 10, 22);   // старый: дряблый/толстый
const foldGeoO = new THREE.TorusGeometry(1.5, 0.42, 8, 18);    // старый: обвисшая складка
const innerGeoY = new THREE.CircleGeometry(0.82, 18);
const innerGeoO = new THREE.CircleGeometry(0.66, 18);
const legGeo = new THREE.CylinderGeometry(0.14, 0.14, 2.2, 6);
const bodyGeo = new THREE.SphereGeometry(1.1, 10, 8);
const skinCol = [0xc06a70, 0xe6d2c8, 0xd8bd72, 0x6b4a42];      // розовый, белый, жёлтый, чёрный
const skinDk = [0x8a4650, 0xbfa298, 0xa88a40, 0x3f2a24];
const furCol = [0x9a7048, 0xc2b298, 0xb29a55, 0x4a3830];
const matSkin = [], matSkinO = [], matDark = [], matFur = [];
for (let c = 0; c < 4; c++) {
  matSkin[c] = new THREE.MeshStandardMaterial({ color: skinCol[c], roughness: 0.8 });
  matSkinO[c] = new THREE.MeshStandardMaterial({ color: skinCol[c], roughness: 0.97 });   // старый: шершавый, дряблый
  matDark[c] = new THREE.MeshStandardMaterial({ color: skinDk[c], roughness: 0.92 });
  matFur[c] = new THREE.MeshStandardMaterial({ color: furCol[c], roughness: 0.9 });
}
function makeSphincter(col, age) {
  col = ((col % 4) + 4) % 4;
  const c = new THREE.Group();
  const ring = new THREE.Mesh(age ? ringGeoO : ringGeoY, age ? matSkinO[col] : matSkin[col]);
  ring.rotation.x = Math.PI / 2; ring.position.y = 2.4; if (age) ring.scale.set(1.12, 1.12, 0.72); ring.castShadow = true;
  const inner = new THREE.Mesh(age ? innerGeoO : innerGeoY, matDark[col]); inner.rotation.x = -Math.PI / 2; inner.position.y = 2.4;
  const body = new THREE.Mesh(bodyGeo, matFur[col]); body.position.y = 1.5; body.scale.set(1.5, 0.9, 1); body.castShadow = true;
  c.add(ring); c.add(inner); c.add(body);
  if (age) { const fold = new THREE.Mesh(foldGeoO, matDark[col]); fold.rotation.x = Math.PI / 2; fold.position.y = 2.05; fold.scale.set(1.15, 1.15, 0.5); c.add(fold); }   // обвисшая складка у старых
  for (const [lx, lz] of [[-0.8, -0.5], [0.8, -0.5], [-0.8, 0.5], [0.8, 0.5]]) {
    const leg = new THREE.Mesh(legGeo, matFur[col]); leg.position.set(lx, age ? 0.42 : 0.5, lz); leg.castShadow = true; c.add(leg);
  }
  herd.add(c); return c;
}
const herdMeshes = [];   // { g, tx, tz, ta } — target x,z,angle from the server
function updateHerd(list) {
  for (let i = 0; i < list.length; i++) {
    const e = list[i];
    let m = herdMeshes[i];
    if (!m) { const g = makeSphincter(e[4] || 0, e[5] || 0); g.scale.setScalar(e[3] || 1); g.position.set(e[0], groundH(e[0], e[1]), e[1]); m = herdMeshes[i] = { g, tx: e[0], tz: e[1], ta: e[2] }; }
    m.tx = e[0]; m.tz = e[1]; m.ta = e[2];
  }
}

// ---------- ЖОПО-СВО: ЗАБЕГ — гонка ударных FPV (клиент: рубежи + HUD) ----------
let rcMyId = null, rcData = null, rcMeshes = [];
const rcGroup = new THREE.Group(); scene.add(rcGroup); rcGroup.visible = false;
const RC_RING = 22, RC_TUBE = 2.0;
function rcBuild(cps) {
  for (const m of rcMeshes) rcGroup.remove(m.g);
  rcMeshes.length = 0;
  for (let i = 0; i < cps.length; i++) {
    const cp = cps[i], nx = cps[(i + 1) % cps.length];
    const g = new THREE.Group();
    const torus = new THREE.Mesh(
      new THREE.TorusGeometry(RC_RING, RC_TUBE, 10, 32),
      new THREE.MeshStandardMaterial({ color: 0xff3b6b, emissive: 0x3a0a18, emissiveIntensity: 1.0, roughness: 0.45, metalness: 0.1 }));
    g.add(torus);
    const num = makeLabel('РУБЕЖ ' + (i + 1)); num.position.set(0, RC_RING + 6, 0); num.scale.set(15, 3.7, 1); g.add(num);
    g.position.set(cp.x, cp.y, cp.z);
    g.lookAt(nx.x, nx.y, nx.z);           // hole axis (local +Z) points down-course -> fly through
    rcGroup.add(g); rcMeshes.push({ g, torus, i });
  }
}
function rcUpdate(d) {
  rcData = d;
  if (d.cps && rcMeshes.length !== d.cps.length) rcBuild(d.cps);
}
const rcHud = document.createElement('div');
rcHud.style.cssText = 'position:fixed;left:50%;top:6px;transform:translateX(-50%);z-index:30;text-align:center;font:600 15px/1.35 system-ui;color:#ffe;text-shadow:0 2px 7px #000,0 0 2px #000;pointer-events:none;max-width:92vw';
document.body.appendChild(rcHud);
// новости-мост от Terraria (JopaBridge -> /jopa_event -> сюда)
const jNews = document.createElement('div');
jNews.style.cssText = 'position:fixed;left:50%;top:74px;transform:translateX(-50%);z-index:29;pointer-events:none;font:600 14px system-ui;color:#ffe;text-shadow:0 2px 6px #000;background:rgba(20,30,50,.62);padding:6px 12px;border-radius:9px;border:1px solid rgba(120,180,255,.35);opacity:0;transition:opacity .4s;max-width:90vw;text-align:center';
document.body.appendChild(jNews);
let _jNewsT = null;
function showNews(d) {
  jNews.textContent = '🎮 Terraria — ' + (d.msg || '');
  jNews.style.opacity = '1';
  if (_jNewsT) clearTimeout(_jNewsT);
  _jNewsT = setTimeout(() => { jNews.style.opacity = '0'; }, 8000);
}
let _rcPulse = 0;
function rcTick() {
  if (!rcData) { rcHud.innerHTML = ''; rcGroup.visible = false; return; }
  const R = rcData, st = R.st, stand = R.stand || [];
  rcGroup.visible = (st === 'countdown' || st === 'racing') && rcMeshes.length > 0;
  const me = stand.find(s => s.id === rcMyId);
  const myCp = me ? me.cp : 0;
  _rcPulse += 0.08;
  if (rcGroup.visible) {
    const nextIdx = myCp % R.ncp;
    for (const m of rcMeshes) {
      const active = (m.i === nextIdx) && !(me && me.fin);
      m.torus.material.color.setHex(active ? 0x39ff9d : 0xff3b6b);
      m.torus.material.emissive.setHex(active ? 0x0e5a34 : 0x3a0a18);
      m.torus.material.emissiveIntensity = active ? (1.6 + 0.5 * Math.sin(_rcPulse)) : 0.7;
      m.g.scale.setScalar(active ? (1 + 0.08 * Math.sin(_rcPulse)) : 1);
    }
  }
  let html = '';
  if (st === 'countdown') {
    const n = Math.max(0, Math.ceil(R.cd));
    html = '<div style="font-size:22px;color:#ff6ba1">🎯 ЖОПО-СВО: ЗАБЕГ</div>'
      + '<div style="font-size:40px;color:#39ff9d">' + (n > 0 ? n : 'ПОШЁЛ!') + '</div>'
      + '<div style="opacity:.8">прогрев винтов · ' + R.ncp + ' рубежей · ' + R.laps + ' круга</div>';
  } else if (st === 'racing') {
    const gate = (myCp % R.ncp) + 1, lap = Math.min(R.laps, (me ? me.lap : 0) + 1);
    const sorted = stand.slice().sort((a, b) => (b.cp - a.cp) || ((a.fin ? a.t : 1e9) - (b.fin ? b.t : 1e9)));
    const place = me ? (sorted.findIndex(s => s.id === rcMyId) + 1) : '-';
    let dtxt = '';
    if (R.cps && R.cps[myCp % R.ncp] && typeof S !== 'undefined') {
      const cp = R.cps[myCp % R.ncp]; dtxt = ' · ' + Math.round(Math.hypot(S.p.x - cp.x, S.p.z - cp.z)) + ' м';
    }
    const fin = me && me.fin;
    html = '<div style="font-size:18px">🎯 ЗАБЕГ · ⏱ ' + R.clock.toFixed(1) + ' с</div>'
      + (fin ? '<div style="font-size:20px;color:#39ff9d">ПЕЙЛОАД ДОСТАВЛЕН · ' + me.t.toFixed(2) + ' с</div>'
        : '<div style="font-size:17px">РУБЕЖ <b style="color:#39ff9d">' + gate + '/' + R.ncp + '</b> · круг ' + lap + '/' + R.laps + ' · место ' + place + '/' + stand.length + dtxt + '</div>');
  } else if (st === 'done') {
    const res = (R.results || []).slice().sort((a, b) => a.t - b.t);
    let rows = res.map((r, i) => (['🥇', '🥈', '🥉'][i] || (i + 1) + '.') + ' ' + r.name + ' — ' + r.t.toFixed(2) + ' с').join('<br>');
    if (!rows) rows = 'никто не долетел — фронт молчит';
    html = '<div style="font-size:20px;color:#ff6ba1">📡 СВОДКА С ФРОНТА</div>'
      + '<div style="font-size:15px;margin-top:3px">' + rows + '</div>'
      + '<div style="opacity:.7;margin-top:3px">новый вылет через ' + Math.max(0, Math.ceil(R.cd)) + '…</div>';
  }
  rcHud.innerHTML = html;
}

// ---------- 3D-скульптура CLion (по просьбе @smertig): монумент из концентрических C-дуг ----------
(function buildCLion() {
  const gx = 120, gz = -110, gy = groundH(gx, gz);
  const g = new THREE.Group(); g.position.set(gx, gy, gz);
  const plinth = new THREE.Mesh(new THREE.BoxGeometry(22, 2.5, 22), new THREE.MeshStandardMaterial({ color: 0x2a2e34, roughness: 1 }));
  plinth.position.y = 1.25; g.add(plinth);
  const ped = new THREE.Mesh(new THREE.CylinderGeometry(8, 11, 9, 14), new THREE.MeshStandardMaterial({ color: 0x3a3f47, roughness: 0.9 }));
  ped.position.y = 7; g.add(ped);
  const emblem = new THREE.Group(); emblem.position.y = 26;
  const arcs = [{ r: 12, t: 2.4, c: 0x21D789 }, { r: 8.6, t: 2.05, c: 0x0AA8E6 }, { r: 5.2, t: 1.7, c: 0xFF5A52 }];  // CLion: зелёный/бирюза/оранж
  for (const a of arcs) {
    const m = new THREE.Mesh(new THREE.TorusGeometry(a.r, a.t, 16, 52, 4.6),   // arc 4.6 rad -> открытая «C»
      new THREE.MeshStandardMaterial({ color: a.c, emissive: a.c, emissiveIntensity: 0.6, roughness: 0.35, metalness: 0.25 }));
    emblem.add(m);
  }
  emblem.rotation.z = 0.85;   // прорезь «C» смотрит вправо
  g.add(emblem);
  const cv = document.createElement('canvas'); cv.width = 256; cv.height = 80;
  const cg = cv.getContext('2d'); cg.fillStyle = 'rgba(10,14,22,0.72)'; cg.fillRect(0, 0, 256, 80);
  cg.font = 'bold 46px system-ui'; cg.textAlign = 'center'; cg.textBaseline = 'middle'; cg.fillStyle = '#eaf6ff'; cg.fillText('CLion', 128, 44);
  const lbl = new THREE.Sprite(new THREE.SpriteMaterial({ map: new THREE.CanvasTexture(cv), transparent: true, depthTest: false }));
  lbl.scale.set(18, 5.6, 1); lbl.position.y = 12.5; g.add(lbl);
  // (точечные лампы убраны ради FPS — лазеры/ядро эмиссивные, светятся сами)
  // ---- дискошар: вращающиеся лазеры из монумента (по просьбе @smertig) ----
  const lasers = new THREE.Group(); lasers.position.set(0, 26, 0);
  const beams = []; const NB = 18, LEN = 100;
  for (let i = 0; i < NB; i++) {
    const ph = Math.acos(1 - 2 * (i + 0.5) / NB), th = Math.PI * (1 + Math.sqrt(5)) * i;
    const d = new THREE.Vector3(Math.sin(ph) * Math.cos(th), Math.cos(ph), Math.sin(ph) * Math.sin(th));
    const mat = new THREE.MeshBasicMaterial({ color: 0xff00ff, transparent: true, opacity: 0.6, blending: THREE.AdditiveBlending, depthWrite: false });
    const m = new THREE.Mesh(new THREE.CylinderGeometry(0.06, 0.5, LEN, 6), mat);
    m.position.copy(d).multiplyScalar(LEN / 2); m.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), d);
    lasers.add(m); beams.push(mat);
  }
  const core = new THREE.Mesh(new THREE.SphereGeometry(2.4, 16, 16), new THREE.MeshBasicMaterial({ color: 0xffffff }));
  lasers.add(core); g.add(lasers);
  function updateLasers(t) {
    lasers.rotation.y = t * 1.1; lasers.rotation.z = 0.35 * Math.sin(t * 0.6);
    for (let i = 0; i < beams.length; i++) beams[i].color.setHSL((t * 0.25 + i / beams.length) % 1, 1, 0.6);
    core.material.color.setHSL((t * 0.8) % 1, 1, 0.85);
  }
  window.updateLasers = updateLasers; if (window.__mfx === undefined) window.__mfx = true;
  addEventListener('keydown', e => { if (e.code === 'KeyL') { window.__mfx = !window.__mfx; lasers.visible = window.__mfx; if (window.__fnt) window.__fnt.visible = window.__mfx; } });   // L гасит спецэффекты монументов
  (function _ll() { if (window.__laserAuto !== false && window.__mfx !== false) updateLasers(performance.now() / 1000); requestAnimationFrame(_ll); })();
  scene.add(g);
})();

// ---------- древний монолит-ландмарк Планеты Жопа (по «историческим данным» @eyedshovel) ----------
(function buildMonolith() {
  const gx = -80, gz = 80, gy = groundH(gx, gz);
  const g = new THREE.Group(); g.position.set(gx, gy, gz);
  const baseMat = new THREE.MeshStandardMaterial({ color: 0x2a2e34, roughness: 1 });
  const shaftMat = new THREE.MeshStandardMaterial({ color: 0x21D789, roughness: 0.5, emissive: 0x0c5a34, emissiveIntensity: 0.25 });   // CLion зелёный
  const capMat = new THREE.MeshStandardMaterial({ color: 0x0AA8E6, roughness: 0.45, emissive: 0x064a66, emissiveIntensity: 0.3 });     // CLion бирюза
  const ballMat = new THREE.MeshStandardMaterial({ color: 0xFF5A52, roughness: 0.5, emissive: 0x5a1512, emissiveIntensity: 0.25 });    // CLion оранж
  const base = new THREE.Mesh(new THREE.CylinderGeometry(12, 14, 4, 10), baseMat); base.position.y = 2; g.add(base);
  const SH = 34, SR = 6;
  const shaft = new THREE.Mesh(new THREE.CylinderGeometry(SR * 0.9, SR, SH, 14), shaftMat); shaft.position.y = 6 + SH / 2; g.add(shaft);
  const cap = new THREE.Mesh(new THREE.SphereGeometry(SR * 0.98, 18, 12, 0, Math.PI * 2, 0, Math.PI * 0.6), capMat); cap.position.y = 6 + SH; g.add(cap);
  for (const s of [-1, 1]) { const b = new THREE.Mesh(new THREE.SphereGeometry(5.5, 14, 12), ballMat); b.scale.set(1, 0.9, 1); b.position.set(s * 5.6, 6.5, 4.5); g.add(b); }  // пара у основания
  // ---- фонтан жидкости с вершины: партикл-симуляция (детерминированная -> бесшовный луп) ----
  const NP = 300, VUP = 54, GRV = 46, LIFE = 2 * VUP / GRV, TOP = 6 + SH + SR;
  const fpos = new Float32Array(NP * 3), hv = [], phase = [];
  const frac = x => x - Math.floor(x);
  for (let i = 0; i < NP; i++) {
    const a = frac(Math.sin(i * 12.9898) * 43758.5453) * Math.PI * 2, sp = 1.5 + frac(Math.sin(i * 78.233) * 12543.13) * 8;
    hv.push([Math.cos(a) * sp, Math.sin(a) * sp]); phase.push(i / NP * LIFE);
  }
  const fgeo = new THREE.BufferGeometry(); fgeo.setAttribute('position', new THREE.BufferAttribute(fpos, 3));
  const fmat = new THREE.PointsMaterial({ color: 0xa8f2ff, size: 3.6, transparent: true, opacity: 0.95, sizeAttenuation: true, depthWrite: false, blending: THREE.AdditiveBlending });
  const fountain = new THREE.Points(fgeo, fmat); fountain.position.set(0, TOP, 0); g.add(fountain); window.__fnt = fountain;
  window.updateFountain = function (t) {
    for (let i = 0; i < NP; i++) { const tau = (t + phase[i]) % LIFE;
      fpos[i * 3] = hv[i][0] * tau; fpos[i * 3 + 1] = VUP * tau - 0.5 * GRV * tau * tau; fpos[i * 3 + 2] = hv[i][1] * tau; }
    fgeo.attributes.position.needsUpdate = true;
  };
  (function _ff() { if (window.__fountainAuto !== false && window.__mfx !== false) window.updateFountain(performance.now() / 1000); requestAnimationFrame(_ff); })();
  window.updateFountain(0);
  const cv = document.createElement('canvas'); cv.width = 256; cv.height = 64;
  const cg = cv.getContext('2d'); cg.fillStyle = 'rgba(10,14,20,0.65)'; cg.fillRect(0, 0, 256, 64);
  cg.font = 'bold 26px system-ui'; cg.textAlign = 'center'; cg.textBaseline = 'middle'; cg.fillStyle = '#e8e2d0'; cg.fillText('МОНОЛИТ ПЕРДКОВ', 128, 34);
  const lbl = new THREE.Sprite(new THREE.SpriteMaterial({ map: new THREE.CanvasTexture(cv), transparent: true, depthTest: false }));
  lbl.scale.set(20, 5, 1); lbl.position.y = 4 + SH + 10; g.add(lbl);
  scene.add(g);
})();

// ---------- ЖОПА-ВОДОПАД: жопа заливает озеро (партикл-симуляция жидкости) по заявке @feedable ----------
(function buildJopaWaterfall() {
  const LX = 118, LZ = -46;
  const PAD = Math.max(groundH(LX, LZ), WATER_Y) + 0.4;
  const g = new THREE.Group(); g.position.set(LX, PAD, LZ); scene.add(g);

  const stone = new THREE.MeshStandardMaterial({ color: 0x6f6a61, roughness: 1 });
  const stoneD = new THREE.MeshStandardMaterial({ color: 0x565049, roughness: 1 });
  const pad = new THREE.Mesh(new THREE.CylinderGeometry(30, 32, 3, 32), stoneD); pad.position.y = -1.5; pad.receiveShadow = true; g.add(pad);
  const RB = 22;
  const rim = new THREE.Mesh(new THREE.CylinderGeometry(RB + 2, RB + 2, 8, 40, 1, true), stone); rim.position.y = 4; g.add(rim);
  const floor = new THREE.Mesh(new THREE.CircleGeometry(RB + 2, 40), stoneD); floor.rotation.x = -Math.PI / 2; floor.position.y = 0.05; g.add(floor);

  // вода: поднимается («наливается») и сбрасывается — бесшовный луп
  const lakeMat = new THREE.MeshStandardMaterial({ color: 0x2f86c8, roughness: 0.22, metalness: 0.0, transparent: true, opacity: 0.9 });
  const lake = new THREE.Mesh(new THREE.CircleGeometry(RB, 48), lakeMat); lake.rotation.x = -Math.PI / 2; g.add(lake);

  // источник: канонная жопа на скале, наклонена дыркой к чаше
  const rock = new THREE.Mesh(new THREE.DodecahedronGeometry(9, 0), stone); rock.position.set(0, 5, -16); rock.scale.set(1.6, 1.2, 1.4); g.add(rock);
  let jopa = null;
  try { jopa = makeSphincter(1, 0); herd.remove(jopa); } catch (e) {}
  if (jopa) { g.add(jopa); jopa.scale.setScalar(6.2); jopa.position.set(0, 15, -17); jopa.rotation.x = 1.15; }

  // ---- струя: детерминированная партикл-симуляция (гравитация, бесшовный луп) ----
  const HX = 0, HY = 22, HZ = -12, VUP = 3, VF = 15, GRV = 34;
  const LIFE = (VUP + Math.sqrt(VUP * VUP + 2 * GRV * (HY - 4))) / GRV;
  const NP = 420, spos = new Float32Array(NP * 3), jit = [], phase = [];
  const frac = x => x - Math.floor(x);
  for (let i = 0; i < NP; i++) {
    const a = frac(Math.sin(i * 12.9898) * 43758.5453) * Math.PI * 2, r = frac(Math.sin(i * 78.233) * 12543.13);
    jit.push([Math.cos(a) * r * 2.2, (frac(Math.sin(i * 3.71) * 9111.7) - 0.5) * 2.5]);
    phase.push(i / NP * LIFE);
  }
  const sgeo = new THREE.BufferGeometry(); sgeo.setAttribute('position', new THREE.BufferAttribute(spos, 3));
  const smat = new THREE.PointsMaterial({ color: 0xcdeeff, size: 3.8, transparent: true, opacity: 0.96, sizeAttenuation: true, depthWrite: false });
  const stream = new THREE.Points(sgeo, smat); g.add(stream); window.__jwf = stream;

  // всплеск-кольца в точке падения
  const IMZ = HZ + VF * LIFE;
  const ripples = [];
  for (let k = 0; k < 3; k++) {
    const ring = new THREE.Mesh(new THREE.RingGeometry(0.9, 1.3, 24),
      new THREE.MeshBasicMaterial({ color: 0xdff2ff, transparent: true, opacity: 0.5, side: THREE.DoubleSide }));
    ring.rotation.x = -Math.PI / 2; ring.position.set(HX, 0.06, IMZ); g.add(ring); ripples.push(ring);
  }

  window.updateJWF = function (t) {
    for (let i = 0; i < NP; i++) {
      const tau = (t + phase[i]) % LIFE, j = jit[i], sp = 1 + 0.3 * tau;
      spos[i * 3] = HX + j[0] * sp;
      spos[i * 3 + 1] = HY + VUP * tau - 0.5 * GRV * tau * tau;
      spos[i * 3 + 2] = HZ + VF * tau + j[1] * 0.3;
    }
    sgeo.attributes.position.needsUpdate = true;
    const fill = (t * 0.5) % 5;
    lake.position.y = 2.2 + fill;
    for (let k = 0; k < ripples.length; k++) {
      const rp = (t * 0.9 + k / ripples.length) % 1, s = 1 + rp * 16;
      ripples[k].scale.set(s, s, 1);
      ripples[k].material.opacity = 0.5 * (1 - rp);
      ripples[k].position.y = lake.position.y + 0.06;
    }
  };
  (function _jw() { const on = window.__mfx !== false; stream.visible = on; if (on) window.updateJWF(performance.now() / 1000); requestAnimationFrame(_jw); })();
  window.updateJWF(0);

  const lbl = makeLabel('ЖОПА-ВОДОПАД'); lbl.position.set(0, 42, -16); lbl.scale.set(24, 6, 1); g.add(lbl);
})();

// ---------- CRAB PARTY 🦀 — танцующие крабы (crab rave) по заявке @devcpp ----------
(function buildCrabParty() {
  const LX = -64, LZ = 34;
  const PAD = Math.max(groundH(LX, LZ), WATER_Y) + 6.0;   // над гребнями волн, иначе крабов накрывает вода
  const g = new THREE.Group(); g.position.set(LX, PAD, LZ); scene.add(g);
  const pillar = new THREE.Mesh(new THREE.CylinderGeometry(10, 8, 18, 16), new THREE.MeshStandardMaterial({ color: 0x2a2e34, roughness: 1 }));
  pillar.position.y = -9; g.add(pillar);

  const floor = new THREE.Group(); g.add(floor);
  const tiles = [], N = 6, TS = 3;
  for (let x = 0; x < N; x++) for (let z = 0; z < N; z++) {
    const t = new THREE.Mesh(new THREE.BoxGeometry(TS * 0.94, 0.3, TS * 0.94),
      new THREE.MeshStandardMaterial({ color: 0x111318, emissive: 0x000000, roughness: 0.35, metalness: 0.1 }));
    t.position.set((x - (N - 1) / 2) * TS, 0.15, (z - (N - 1) / 2) * TS); t.receiveShadow = true; floor.add(t); tiles.push(t);
  }

  const cmat = (h) => new THREE.MeshStandardMaterial({ color: new THREE.Color().setHSL(h, 0.85, 0.5), roughness: 0.5 });
  const white = new THREE.MeshStandardMaterial({ color: 0xffffff, roughness: 0.4 });
  const black = new THREE.MeshStandardMaterial({ color: 0x111111, roughness: 0.5 });

  function makeCrab(h) {
    const c = new THREE.Group(), m = cmat(h);
    const body = new THREE.Mesh(new THREE.SphereGeometry(1.0, 12, 8), m);
    body.scale.set(1.5, 0.65, 1.1); body.position.y = 1.0; body.castShadow = true; c.add(body);
    for (const s of [-1, 1]) {
      const stalk = new THREE.Mesh(new THREE.CylinderGeometry(0.07, 0.07, 0.6, 6), m); stalk.position.set(s * 0.4, 1.55, 0.55); c.add(stalk);
      const eye = new THREE.Mesh(new THREE.SphereGeometry(0.2, 8, 6), white); eye.position.set(s * 0.4, 1.85, 0.55); c.add(eye);
      const pup = new THREE.Mesh(new THREE.SphereGeometry(0.1, 6, 6), black); pup.position.set(s * 0.4, 1.87, 0.72); c.add(pup);
    }
    const claws = [];
    for (const s of [-1, 1]) {
      const arm = new THREE.Group(); arm.position.set(s * 1.4, 1.0, 0.3);
      const up = new THREE.Mesh(new THREE.CylinderGeometry(0.11, 0.13, 0.9, 6), m); up.rotation.z = s * 0.6; up.position.set(s * 0.35, 0.25, 0); arm.add(up);
      const cl = new THREE.Mesh(new THREE.SphereGeometry(0.45, 8, 6), m); cl.scale.set(1.3, 0.95, 0.7); cl.position.set(s * 0.75, 0.6, 0); arm.add(cl);
      c.add(arm); claws.push(arm);
    }
    const legs = [];
    for (const s of [-1, 1]) for (let i = 0; i < 3; i++) {
      const leg = new THREE.Group(); leg.position.set(s * 0.85, 0.65, 0.35 - i * 0.5);
      const seg = new THREE.Mesh(new THREE.CylinderGeometry(0.06, 0.05, 0.9, 5), m); seg.rotation.z = s * 1.15; seg.position.set(s * 0.32, -0.25, 0); leg.add(seg);
      c.add(leg); legs.push(leg);
    }
    return { c, claws, legs };
  }

  const crabs = [], frac = x => x - Math.floor(x), NC = 11;
  for (let i = 0; i < NC; i++) {
    const cr = makeCrab(frac(i * 0.137 + 0.02));
    const a = i / NC * Math.PI * 2, r = 2 + frac(Math.sin(i * 12.9) * 43758.5) * 7;
    cr.baseX = Math.cos(a) * r; cr.baseZ = Math.sin(a) * r; cr.ph = i * 0.57; cr.face = a + Math.PI;
    cr.c.position.set(cr.baseX, 0.3, cr.baseZ); cr.c.rotation.y = cr.face; g.add(cr.c); crabs.push(cr);
  }

  const lbl = makeLabel('CRAB PARTY 🦀'); lbl.position.set(0, 10, 0); lbl.scale.set(22, 5.5, 1); g.add(lbl);

  // ---- механика: крабо-сквад (мини-крабо-дроны + авто-poop-эскадрилья) ----
  const squad = [], MAXS = 6, poops = [], CENTER = new THREE.Vector3(LX, PAD + 2, LZ);
  const poopGeo = new THREE.SphereGeometry(0.35, 6, 5), poopMat = new THREE.MeshStandardMaterial({ color: 0x5a3a1a, roughness: 1 });
  let lastT = 0, lastPoop = 0;
  const hudC = document.createElement('div');
  hudC.style.cssText = 'position:fixed;left:12px;bottom:66px;font:bold 20px system-ui;color:#ff8c3a;text-shadow:0 1px 3px #000;z-index:50;pointer-events:none';
  document.body.appendChild(hudC);

  window.updateCrabs = function (t) {
    const dt = Math.min(0.05, Math.max(0, t - lastT)); lastT = t;
    const beat = t * 3.4, pz = window.PZ, S = pz && pz.S;
    for (let i = 0; i < crabs.length; i++) {
      const cr = crabs[i]; if (cr.squad) continue;
      const p = cr.ph;
      cr.c.position.y = 0.3 + Math.abs(Math.sin(beat + p)) * 0.9;
      cr.c.rotation.y = cr.face + Math.sin(beat * 0.5 + p) * 0.35;
      cr.c.rotation.z = Math.sin(beat + p) * 0.13;
      cr.claws[0].rotation.z = Math.sin(beat + p) * 0.7;
      cr.claws[1].rotation.z = -Math.sin(beat + p) * 0.7;
      for (let k = 0; k < cr.legs.length; k++) cr.legs[k].rotation.x = Math.sin(beat * 1.5 + p + k * 0.6) * 0.25;
    }
    for (let k = 0; k < tiles.length; k++) tiles[k].material.emissive.setHSL(frac(k * 0.09 + t * 0.35), 1.0, 0.5);
    if (S) {
      if (S.p.distanceTo(CENTER) < 22 && squad.length < MAXS) {
        const av = crabs.find(c => !c.squad);
        if (av) { av.squad = true; g.remove(av.c); scene.add(av.c); av.c.scale.setScalar(0.7); squad.push(av); }
      }
      for (let j = 0; j < squad.length; j++) {
        const cr = squad[j], a = t * 1.6 + j * (6.2831 / MAXS);
        cr.c.position.set(S.p.x + Math.cos(a) * 4.5, S.p.y - 1.4 + Math.abs(Math.sin(t * 5 + j)) * 0.8, S.p.z + Math.sin(a) * 4.5);
        cr.c.rotation.y = -a; cr.c.rotation.z = Math.sin(t * 5 + j) * 0.2;
        cr.claws[0].rotation.z = Math.sin(t * 5 + j) * 0.7; cr.claws[1].rotation.z = -Math.sin(t * 5 + j) * 0.7;
      }
      if (squad.length && t - lastPoop > 1.1 && poops.length < 60) {
        lastPoop = t;
        const cr = squad[Math.floor(t * 10) % squad.length];
        const pm = new THREE.Mesh(poopGeo, poopMat); pm.position.copy(cr.c.position); scene.add(pm); poops.push({ m: pm, vy: -1.5 });
      }
    }
    for (let i = poops.length - 1; i >= 0; i--) {
      const q = poops[i]; q.vy -= 9.8 * dt; q.m.position.y += q.vy * dt; q.m.rotation.x += 0.25;
      const lvl = Math.max(groundH(q.m.position.x, q.m.position.z), WATER_Y);
      if (q.m.position.y <= lvl + 0.2 || q.m.position.y < -300) { scene.remove(q.m); poops.splice(i, 1); }
    }
    hudC.textContent = squad.length ? '🦀×' + squad.length + ' крабо-эскадрилья 💩' : '';
  };
  (function _cp() { window.updateCrabs(performance.now() / 1000); requestAnimationFrame(_cp); })();
  window.updateCrabs(0);
})();

// ---------- ABRAXAS (оммаж, обычный размер) по заявке @devcpp ----------
(function buildAbraxas() {
  const AX = 96, AZ = -104, PAD = Math.max(groundH(AX, AZ), WATER_Y);
  const g = new THREE.Group(); g.position.set(AX, PAD, AZ); scene.add(g);
  const gar = (c, e, ei) => new THREE.MeshStandardMaterial({ color: c, emissive: e, emissiveIntensity: ei == null ? 0.6 : ei, roughness: 0.45, metalness: 0.15, flatShading: true });
  const dark = new THREE.MeshStandardMaterial({ color: 0x14100f, roughness: 1, flatShading: true });
  const ped = new THREE.Mesh(new THREE.CylinderGeometry(3, 3.8, 2.4, 6), dark); ped.position.y = 1.2; ped.castShadow = true; g.add(ped);
  const core = new THREE.Group(); core.position.y = 2.4; g.add(core);
  const body = new THREE.Mesh(new THREE.OctahedronGeometry(3, 0), gar(0xd98f7a, 0x7a2a18)); body.scale.set(1, 2.2, 1); body.position.y = 5; body.castShadow = true; core.add(body);
  const head = new THREE.Mesh(new THREE.IcosahedronGeometry(2.1, 0), gar(0x39ff14, 0x0e7a12, 0.8)); head.position.y = 10.5; core.add(head);
  const eye = new THREE.Mesh(new THREE.SphereGeometry(0.85, 12, 10), gar(0xffffff, 0xffffff, 1.0)); eye.position.set(0, 10.5, 1.8); core.add(eye);
  const pup = new THREE.Mesh(new THREE.SphereGeometry(0.42, 8, 6), new THREE.MeshBasicMaterial({ color: 0x110000 })); pup.position.set(0, 10.5, 2.5); core.add(pup);
  for (let i = 0; i < 4; i++) {
    const a = i / 4 * Math.PI * 2;
    const arm = new THREE.Mesh(new THREE.ConeGeometry(0.6, 6.5, 5), gar(0xff00aa, 0x7a0050));
    arm.position.set(Math.cos(a) * 3.6, 5.2, Math.sin(a) * 3.6);
    arm.rotation.set(Math.sin(a) * 1.0, 0, -Math.cos(a) * 1.0); core.add(arm);
  }
  const halo = new THREE.Mesh(new THREE.TorusGeometry(3.1, 0.4, 6, 18), gar(0xffd000, 0x7a5a00, 0.9)); halo.position.y = 12.6; halo.rotation.x = Math.PI / 2; core.add(halo);
  const lbl = makeLabel('ABRAXAS 👁'); lbl.position.set(0, 18, 0); lbl.scale.set(16, 4, 1); g.add(lbl);
  (function _a() {
    const t = performance.now() / 1000;
    core.rotation.y = t * 0.4;
    eye.material.emissiveIntensity = 0.6 + 0.4 * Math.abs(Math.sin(t * 2));
    head.material.emissiveIntensity = 0.5 + 0.5 * Math.abs(Math.sin(t * 1.3));
    halo.rotation.z = t * 0.8;
    requestAnimationFrame(_a);
  })();
})();

// ---------- THE TRIAGONS (оммаж, колоссальные, за пределами карты) по заявке @devcpp ----------
(function buildTriagons() {
  const TRI = new THREE.Group(); scene.add(TRI);
  const greenMat = new THREE.MeshStandardMaterial({ color: 0x5f8f3c, roughness: 0.96, metalness: 0.0 });
  const beadMat = new THREE.MeshStandardMaterial({ color: 0x0a0a26, roughness: 0.1, metalness: 0.4 });
  function makeTri(px, pz, pillarH, pillarR, tilt) {
    const g = new THREE.Group(); g.position.set(px, 0, pz);
    const pillar = new THREE.Mesh(new THREE.CylinderGeometry(pillarR * 0.82, pillarR, pillarH, 22), greenMat);
    pillar.position.y = pillarH / 2; g.add(pillar);
    const cap = new THREE.Mesh(new THREE.SphereGeometry(pillarR * 0.85, 20, 12, 0, Math.PI * 2, 0, Math.PI * 0.5), greenMat);
    cap.position.y = pillarH; g.add(cap);
    const dir = new THREE.Vector3(Math.sin(tilt), 1.5, Math.cos(tilt)).normalize();
    const pos = new THREE.Vector3(0, pillarH, 0);
    let r = pillarR * 1.15;
    for (let i = 0; i < 9; i++) {
      pos.addScaledVector(dir, r * 1.42);
      const b = new THREE.Mesh(new THREE.SphereGeometry(r, 22, 16), beadMat);
      b.position.copy(pos); g.add(b);
      r *= 0.85; dir.x += 0.09; dir.z += 0.035; dir.normalize();
    }
    TRI.add(g); return g;
  }
  const list = [
    makeTri(470, 250, 200, 42, 0.4),
    makeTri(-300, 500, 240, 48, 2.2),
    makeTri(540, -410, 180, 38, 4.1),
    makeTri(-540, -300, 220, 44, 5.4)
  ];
  (function _t() {
    const t = performance.now() / 1000;
    for (let i = 0; i < list.length; i++) list[i].rotation.y = t * 0.05 * (i % 2 ? -1 : 1);
    requestAnimationFrame(_t);
  })();
})();

// ---------- АВИАНОСЕЦ в центре: мокрый асфальт с отражениями (cube env) ----------
(function buildCarrier() {
  const wl = WATER_Y;
  const g = new THREE.Group(); g.position.set(0, wl, 0); scene.add(g);
  const cubeRT = new THREE.WebGLCubeRenderTarget(128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter });
  const cubeCam = new THREE.CubeCamera(1, 5000, cubeRT); cubeCam.position.set(0, wl + 26, 0); scene.add(cubeCam);
  const hullMat = new THREE.MeshStandardMaterial({ color: 0x3a3f45, roughness: 0.7, metalness: 0.35 });
  const deckMat = new THREE.MeshStandardMaterial({ color: 0x141417, roughness: 0.55, metalness: 0.0, envMap: cubeRT.texture, envMapIntensity: 1.0 });  // реальный мокрый асфальт
  deckMat.onBeforeCompile = (sh) => {
    sh.uniforms.uNoise = { value: noiseTex };
    sh.vertexShader = sh.vertexShader
      .replace('#include <common>', '#include <common>\nvarying vec3 vWPd;')
      .replace('#include <begin_vertex>', '#include <begin_vertex>\n vWPd=(modelMatrix*vec4(transformed,1.0)).xyz;');
    sh.fragmentShader = sh.fragmentShader
      .replace('#include <common>', '#include <common>\nvarying vec3 vWPd;\nuniform sampler2D uNoise;\nfloat nzd(vec2 p){return texture2D(uNoise,p*0.00390625).r;}\nfloat fbd(vec2 p){float a=0.5,s=0.0;for(int i=0;i<3;i++){s+=a*nzd(p);p=p*2.03+7.0;a*=0.5;}return s;}')
      .replace('#include <roughnessmap_fragment>', '#include <roughnessmap_fragment>\n float wet=smoothstep(0.42,0.58,fbd(vWPd.xz*0.5)); roughnessFactor = mix(0.8, 0.1, wet);');   // только асфальт(0.8) + лужи(0.1)
  };
  const lineMat = new THREE.MeshStandardMaterial({ color: 0xe0e0e0, roughness: 0.5, emissive: 0x1a1a1a });
  const LEN = 320, WID = 84;
  const hull = new THREE.Mesh(new THREE.BoxGeometry(WID * 0.92, 24, LEN), hullMat); hull.position.y = -5; hull.castShadow = true; g.add(hull);
  const bow = new THREE.Mesh(new THREE.CylinderGeometry(0.01, WID * 0.46, 44, 4, 1), hullMat); bow.rotation.x = Math.PI / 2; bow.rotation.z = Math.PI / 4; bow.position.set(0, -5, LEN / 2 + 12); bow.scale.set(1, 1, 0.5); g.add(bow);
  const deck = new THREE.Mesh(new THREE.BoxGeometry(WID, 2, LEN), deckMat); deck.position.y = 9; deck.receiveShadow = true; g.add(deck);
  const angDeck = new THREE.Mesh(new THREE.BoxGeometry(30, 2, 168), deckMat); angDeck.position.set(-WID / 2 + 2, 9, -18); angDeck.rotation.y = 0.17; g.add(angDeck);
  const cl = new THREE.Mesh(new THREE.BoxGeometry(1.8, 0.3, LEN * 0.86), lineMat); cl.position.set(0, 10.2, 0); g.add(cl);
  for (let z = -LEN / 2 + 34; z < LEN / 2 - 12; z += 24) { const d = new THREE.Mesh(new THREE.BoxGeometry(9, 0.3, 3), lineMat); d.position.set(0, 10.25, z); g.add(d); }
  const isl = new THREE.Mesh(new THREE.BoxGeometry(15, 28, 48), hullMat); isl.position.set(WID / 2 - 9, 24, 24); isl.castShadow = true; g.add(isl);
  const mast = new THREE.Mesh(new THREE.CylinderGeometry(0.8, 0.8, 24, 6), hullMat); mast.position.set(WID / 2 - 9, 50, 24); g.add(mast);
  const lbl = makeLabel('АВИАНОСЕЦ «ЖОПА-1»'); lbl.position.set(0, 64, 0); lbl.scale.set(46, 9, 1); g.add(lbl);
  let lastCube = -1e9;
  (function _cc() {
    const t = performance.now();
    if (t - lastCube > 2800) { lastCube = t; g.visible = false; cubeCam.update(renderer, scene); g.visible = true; }
    requestAnimationFrame(_cc);
  })();
})();

// ---------- монумент ПАСОЧКИ (кулич с яйцами) по заявке @lzcnt ----------
(function buildPaska() {
  const gx = 60, gz = 120, gy = groundH(gx, gz);
  const g = new THREE.Group(); g.position.set(gx, gy, gz);
  const base = new THREE.Mesh(new THREE.CylinderGeometry(17, 19, 3, 14), new THREE.MeshStandardMaterial({ color: 0x6b6055, roughness: 1 })); base.position.y = 1.5; g.add(base);
  const H = 30, R = 9;
  const cake = new THREE.Mesh(new THREE.CylinderGeometry(R * 1.06, R * 0.82, H, 22), new THREE.MeshStandardMaterial({ color: 0xbe8544, roughness: 0.85 }));
  cake.position.y = 3 + H / 2; g.add(cake);
  const icing = new THREE.MeshStandardMaterial({ color: 0xf7f2e6, roughness: 0.55 });
  const dome = new THREE.Mesh(new THREE.SphereGeometry(R * 1.2, 22, 15, 0, Math.PI * 2, 0, Math.PI * 0.55), icing); dome.position.y = 3 + H; dome.scale.y = 1.15; g.add(dome);
  for (let i = 0; i < 14; i++) { const a = i / 14 * Math.PI * 2, len = 3 + Math.random() * 7;
    const d = new THREE.Mesh(new THREE.CylinderGeometry(0.75, 0.5, len, 6), icing);
    d.position.set(Math.cos(a) * R * 1.15, 3 + H + 1 - len / 2, Math.sin(a) * R * 1.15); g.add(d);
    const dr = new THREE.Mesh(new THREE.SphereGeometry(0.75, 8, 6), icing); dr.position.set(Math.cos(a) * R * 1.15, 3 + H + 1 - len, Math.sin(a) * R * 1.15); g.add(dr); }
  const spc = [0xff4444, 0x44aaff, 0xffdd33, 0x44dd66, 0xff66cc];
  for (let i = 0; i < 46; i++) { const th = Math.random() * Math.PI * 2, ph = Math.random() * Math.PI * 0.46, sr = R * 1.17;
    const s = new THREE.Mesh(new THREE.SphereGeometry(0.55, 6, 5), new THREE.MeshStandardMaterial({ color: spc[i % spc.length], emissive: spc[i % spc.length], emissiveIntensity: 0.25 }));
    s.position.set(Math.sin(ph) * Math.cos(th) * sr, (3 + H) + Math.cos(ph) * sr * 1.15, Math.sin(ph) * Math.sin(th) * sr); g.add(s); }
  const eggc = [0xd83a3a, 0x3a6fd8, 0xe8c53a, 0x3ac86a, 0xc85ad8, 0xe87f3a, 0x3ac8c8];
  for (let i = 0; i < 7; i++) { const a = i / 7 * Math.PI * 2 + 0.3, rr = 15.5;
    const egg = new THREE.Mesh(new THREE.SphereGeometry(4, 14, 12), new THREE.MeshStandardMaterial({ color: eggc[i], roughness: 0.45 }));
    egg.scale.set(0.78, 1.18, 0.78); egg.position.set(Math.cos(a) * rr, 6.5, Math.sin(a) * rr); egg.rotation.z = (Math.random() - 0.5) * 0.7; g.add(egg); }
  const cv = document.createElement('canvas'); cv.width = 256; cv.height = 64;
  const cg = cv.getContext('2d'); cg.fillStyle = 'rgba(10,14,20,0.6)'; cg.fillRect(0, 0, 256, 64);
  cg.font = 'bold 30px system-ui'; cg.textAlign = 'center'; cg.textBaseline = 'middle'; cg.fillStyle = '#ffe9c7'; cg.fillText('ПАСОЧКА', 128, 34);
  const lbl = new THREE.Sprite(new THREE.SpriteMaterial({ map: new THREE.CanvasTexture(cv), transparent: true, depthTest: false }));
  lbl.scale.set(20, 5, 1); lbl.position.y = 3 + H + 16; g.add(lbl);
  scene.add(g);
})();

// ---------- спреи (декали в стиле Source): жми T, видят все игроки ----------
function sprayTex(fn) {
  const s = 256, cv = document.createElement('canvas'); cv.width = cv.height = s;
  fn(cv.getContext('2d'), s); const t = new THREE.CanvasTexture(cv); t.needsUpdate = true; return t;
}
const sprayTextures = [
  sprayTex((g, s) => { const c = ['#e40303', '#ff8c00', '#ffed00', '#008026', '#004dff', '#750787']; for (let i = 0; i < 6; i++) { g.fillStyle = c[i]; g.fillRect(0, i * s / 6, s, s / 6); } }),
  sprayTex((g, s) => { g.fillStyle = '#c06a70'; g.beginPath(); g.arc(s / 2, s / 2, s * 0.42, 0, 7); g.fill(); g.strokeStyle = '#7a3a44'; g.lineWidth = 10; for (let a = 0; a < 14; a++) { g.beginPath(); g.moveTo(s / 2, s / 2); g.lineTo(s / 2 + Math.cos(a) * s * 0.4, s / 2 + Math.sin(a) * s * 0.4); g.stroke(); } g.fillStyle = '#5a2830'; g.beginPath(); g.arc(s / 2, s / 2, s * 0.18, 0, 7); g.fill(); }),
  sprayTex((g, s) => { g.fillStyle = '#ff2d78'; g.font = 'bold 64px system-ui'; g.textAlign = 'center'; g.textBaseline = 'middle'; g.fillText('ЖОПА', s / 2, s / 2); }),
  sprayTex((g, s) => { g.font = '150px serif'; g.textAlign = 'center'; g.textBaseline = 'middle'; g.fillText('🏳️‍🌈', s / 2, s / 2); }),
  sprayTex((g, s) => { g.font = '150px serif'; g.textAlign = 'center'; g.textBaseline = 'middle'; g.fillText('🍑', s / 2, s / 2); }),
  sprayTex((g, s) => { g.font = '150px serif'; g.textAlign = 'center'; g.textBaseline = 'middle'; g.fillText('💀', s / 2, s / 2); })
];
let selPreset = Math.floor(Math.random() * sprayTextures.length), selGal = null;
const decals = [], SPRAY_CAP = 60, galCache = new Map(), gallery = [];   // gallery = chat-curated filenames
function galTex(name) {   // texture from a curated gallery file (chat-approved), cached
  if (galCache.has(name)) return galCache.get(name);
  const tex = new THREE.Texture(), im = new Image();
  im.onload = () => { tex.image = im; tex.needsUpdate = true; }; im.src = 'sprays/' + name;
  galCache.set(name, tex); return tex;
}
function addDecal(x, z, r, i, g) {
  const gh = groundH(x, z), y = (gh < WATER_Y ? WATER_Y : gh) + 0.12;
  const map = g ? galTex(g) : sprayTextures[((i % sprayTextures.length) + sprayTextures.length) % sprayTextures.length];
  const m = new THREE.Mesh(new THREE.PlaneGeometry(8, 8),
    new THREE.MeshBasicMaterial({ map, transparent: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -4, polygonOffsetUnits: -4 }));
  m.rotation.x = -Math.PI / 2; m.rotation.z = r || 0; m.position.set(x, y, z);
  scene.add(m); decals.push(m); while (decals.length > SPRAY_CAP) scene.remove(decals.shift());
}
function doSpray() {
  const r = Math.random() * TAU, msg = { t: 'spray', x: +S.p.x.toFixed(1), z: +S.p.z.toFixed(1), r: +r.toFixed(2) };
  if (selGal) { addDecal(S.p.x, S.p.z, r, -1, selGal); msg.g = selGal; }
  else { addDecal(S.p.x, S.p.z, r, selPreset); msg.i = selPreset; }
  if (wsConn && wsConn.readyState === 1) wsConn.send(JSON.stringify(msg));
}
// spray picker (built-in presets + chat-curated gallery) — no open uploads
let pickerEl = null;
function buildPicker() {
  if (pickerEl) pickerEl.remove();
  pickerEl = document.createElement('div');
  pickerEl.style.cssText = 'position:fixed;left:50%;bottom:8px;transform:translateX(-50%);z-index:26;display:flex;gap:4px;max-width:92vw;overflow-x:auto;background:rgba(10,14,24,.5);padding:5px;border-radius:9px';
  const thumb = (src, sel, on) => { const b = document.createElement('div'); b.style.cssText = 'flex:0 0 auto;width:34px;height:34px;border-radius:5px;background:#223 center/cover no-repeat;cursor:pointer;border:2px solid ' + (sel ? '#ffcc00' : 'transparent') + ';background-image:url(' + src + ')'; b.onclick = e => { e.stopPropagation(); on(); }; return b; };
  for (let i = 0; i < sprayTextures.length; i++) thumb && pickerEl.appendChild(thumb(sprayTextures[i].image.toDataURL(), selGal === null && selPreset === i, () => { selPreset = i; selGal = null; buildPicker(); }));
  for (const name of gallery) pickerEl.appendChild(thumb('sprays/' + name, selGal === name, () => { selGal = name; buildPicker(); }));
  ['pointerdown', 'touchstart'].forEach(ev => pickerEl.addEventListener(ev, e => e.stopPropagation()));
  document.body.appendChild(pickerEl);
}
function loadGallery() { fetch('sprays_list').then(r => r.json()).then(l => { gallery = Array.isArray(l) ? l : []; buildPicker(); }).catch(() => buildPicker()); }
loadGallery();

// ---------- небо: градиентный купол, солнце, планета Хер + Полужопия ----------
const skyMat = new THREE.ShaderMaterial({
  side: THREE.BackSide, depthWrite: false, fog: false,
  uniforms: { top: { value: new THREE.Color(0x2b5ca8) }, bot: { value: new THREE.Color(0xcadcee) },
    sunPos: { value: new THREE.Vector3(0, 1, 0) }, sunGlow: { value: new THREE.Color(0xffd9a0) }, glowA: { value: 1.0 } },
  vertexShader: 'varying vec3 vp; void main(){ vp=position; gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0); }',
  fragmentShader: 'varying vec3 vp; uniform vec3 top; uniform vec3 bot; uniform vec3 sunPos; uniform vec3 sunGlow; uniform float glowA;' +
    'void main(){ vec3 d=normalize(vp); float h=clamp(d.y*0.5+0.5,0.0,1.0); vec3 col=mix(bot,top,pow(h,0.75));' +
    ' float sd=max(dot(d,normalize(sunPos)),0.0); col += sunGlow*(pow(sd,64.0)*1.3 + pow(sd,6.0)*0.28 + pow(sd,1.5)*0.09)*glowA;' +
    ' gl_FragColor=vec4(col,1.0); }'
});
const skyGroup = new THREE.Group(); scene.add(skyGroup);   // follows the camera -> celestial bodies at infinity, never clipped
skyGroup.add(new THREE.Mesh(new THREE.SphereGeometry(1400, 32, 16), skyMat));
scene.background = null;
const sunDir = new THREE.Vector3(120, 180, 60).normalize();
const sunMesh = new THREE.Mesh(new THREE.SphereGeometry(46, 24, 16), new THREE.MeshBasicMaterial({ color: 0xfff4cc, fog: false }));
sunMesh.position.copy(sunDir).multiplyScalar(1150); skyGroup.add(sunMesh);
function bigPlanet(radius, color, dx, dy, dz, dist, emiss) {
  const m = new THREE.Mesh(new THREE.SphereGeometry(radius, 32, 24),
    new THREE.MeshStandardMaterial({ color, roughness: 0.95, emissive: new THREE.Color(color).multiplyScalar(emiss), fog: false }));
  m.position.copy(new THREE.Vector3(dx, dy, dz).normalize()).multiplyScalar(dist); skyGroup.add(m); return m;
}
bigPlanet(150, 0x7a5aa8, -0.35, 0.5, -1.0, 1150, 0.35);   // Хер (газовый гигант)
bigPlanet(40, 0xb6aec4, 0.55, 0.5, -0.85, 950, 0.25);     // Полужопие Ближнее
bigPlanet(28, 0x98a0ba, -0.7, 0.42, -0.7, 1000, 0.25);    // Полужопие Дальнее

// ---------- ЦИКЛ ДЕНЬ/НОЧЬ + луна + звёзды + Млечный путь ----------
const dayNight = (function () {
  const c = (h) => new THREE.Color(h);
  const moonMesh = new THREE.Mesh(new THREE.SphereGeometry(38, 24, 16), new THREE.MeshBasicMaterial({ color: 0xdfe6f5, fog: false }));
  skyGroup.add(moonMesh);
  const moonLight = new THREE.DirectionalLight(0x8fb0e0, 0.0); scene.add(moonLight);

  const nightSky = new THREE.Group(); skyGroup.add(nightSky);
  const STAR_N = 2600, R = 1320, sg = new THREE.BufferGeometry();
  const spos = new Float32Array(STAR_N * 3), scol = new Float32Array(STAR_N * 3);
  const mwN = new THREE.Vector3(0.3, 0.55, 0.78).normalize();
  for (let i = 0; i < STAR_N; i++) {
    let dir = new THREE.Vector3(), milky = i < STAR_N * 0.45;
    for (let tr = 0; tr < 24; tr++) {
      const u = Math.random(), v = Math.random(), th = u * 6.2831853, ph = Math.acos(2 * v - 1);
      dir.set(Math.sin(ph) * Math.cos(th), Math.abs(Math.cos(ph)) * 0.7 + 0.12, Math.sin(ph) * Math.sin(th)).normalize();
      if (!milky || Math.abs(dir.dot(mwN)) < 0.13) break;
    }
    spos[i * 3] = dir.x * R; spos[i * 3 + 1] = dir.y * R; spos[i * 3 + 2] = dir.z * R;
    const w = 0.75 + Math.random() * 0.25, cc = c(0xffffff).lerp(c(Math.random() < 0.5 ? 0xbcd0ff : 0xffe9c0), 0.4).multiplyScalar(w);
    scol[i * 3] = cc.r; scol[i * 3 + 1] = cc.g; scol[i * 3 + 2] = cc.b;
  }
  sg.setAttribute('position', new THREE.BufferAttribute(spos, 3));
  sg.setAttribute('color', new THREE.BufferAttribute(scol, 3));
  const starMat = new THREE.PointsMaterial({ size: 7, sizeAttenuation: true, vertexColors: true, transparent: true, opacity: 0, depthWrite: false, fog: false });
  nightSky.add(new THREE.Points(sg, starMat));

  const mwMat = new THREE.MeshBasicMaterial({ color: 0x9fb8e8, transparent: true, opacity: 0, blending: THREE.AdditiveBlending, depthWrite: false, fog: false, side: THREE.DoubleSide });
  const mw = new THREE.Mesh(new THREE.TorusGeometry(R * 0.98, R * 0.17, 2, 80), mwMat);
  mw.quaternion.setFromUnitVectors(new THREE.Vector3(0, 0, 1), mwN); nightSky.add(mw);

  function updateSky(now) {
    const DAYLEN = 600;
    const dt = (typeof window.__t0 === 'number') ? window.__t0 : (now / 1000 % DAYLEN) / DAYLEN;
    const a = (dt - 0.25) * 6.2831853;
    sunDir.set(Math.cos(a), Math.sin(a), 0.32).normalize();
    const el = sunDir.y;
    const dayF = THREE.MathUtils.clamp((el + 0.12) / 0.30, 0, 1);
    const nightF = 1 - dayF;
    const duskF = THREE.MathUtils.clamp(1.0 - Math.abs(el) / 0.28, 0, 1);
    const hi = THREE.MathUtils.clamp(el / 0.4, 0, 1);
    const sc = c(0xff8a3c).lerp(c(0xfff2d8), hi);
    sunMesh.position.copy(sunDir).multiplyScalar(1150); sunMesh.visible = el > -0.14; sunMesh.material.color.copy(sc);
    sun.position.copy(sunDir).multiplyScalar(300); sun.color.copy(sc); sun.intensity = dayF * 1.25;
    const moonDir = sunDir.clone().negate();
    moonMesh.position.copy(moonDir).multiplyScalar(1150); moonMesh.visible = moonDir.y > -0.1;
    moonLight.position.copy(moonDir).multiplyScalar(300); moonLight.intensity = nightF * 0.22;
    hemiLight.intensity = 0.12 + dayF * 0.42;
    hemiLight.color.copy(c(0x8098c8).lerp(c(MAP.hemiS), dayF));
    hemiLight.groundColor.copy(c(0x0a0c18).lerp(c(MAP.hemiG), dayF));
    skyMat.uniforms.top.value.copy(c(0x070b24)).lerp(c(0x2b5ca8), dayF);
    skyMat.uniforms.bot.value.copy(c(0x0b1030)).lerp(c(0xcadcee), dayF).lerp(c(0xff9a5a), duskF * 0.45);
    skyMat.uniforms.sunPos.value.copy(sunDir);
    skyMat.uniforms.sunGlow.value.copy(c(0xffb060).lerp(c(0xfff0d0), hi));
    skyMat.uniforms.glowA.value = Math.max(dayF, duskF * 0.8);
    if (scene.fog) scene.fog.color.copy(c(0x0a0e24)).lerp(c(MAP.fog), dayF).lerp(c(0xff9a5a), duskF * 0.28);
    starMat.opacity = nightF; mwMat.opacity = nightF * 0.5; nightSky.visible = nightF > 0.02;
    nightSky.rotation.y = now / 1000 * 0.006;
  }
  return { updateSky };
})();
const _sunWorld = new THREE.Vector3();

// ---------- god rays (радиальный пост-эффект от солнца) ----------
let rtScene = new THREE.WebGLRenderTarget(Math.floor(innerWidth * renderer.getPixelRatio()), Math.floor(innerHeight * renderer.getPixelRatio()));   // device-разрешение, иначе мыло на hi-DPI
const grScene = new THREE.Scene(), grCam = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
const grMat = new THREE.ShaderMaterial({
  uniforms: { tScene: { value: null }, sunPos: { value: new THREE.Vector2(0.5, 0.8) }, intensity: { value: 0.0 }, res: { value: new THREE.Vector2(innerWidth, innerHeight) } },
  vertexShader: 'varying vec2 vUv; void main(){ vUv=uv; gl_Position=vec4(position,1.0); }',
  fragmentShader: 'varying vec2 vUv; uniform sampler2D tScene; uniform vec2 sunPos; uniform float intensity; uniform vec2 res;' +
    'vec3 bp(vec2 u){ vec3 s=texture2D(tScene,u).rgb; float b=max(s.r,max(s.g,s.b)); return s*smoothstep(0.62,1.05,b); }' +
    'void main(){ vec2 uv=vUv; vec2 d=uv-0.5; vec2 tx=1.0/res; float ca=0.0018; vec3 col;' +
    'col.r=texture2D(tScene,uv+d*ca).r; col.g=texture2D(tScene,uv).g; col.b=texture2D(tScene,uv-d*ca).b;' +
    'vec2 stp=(sunPos-uv)/40.0; vec2 gv=uv; float dec=1.0; vec3 sh=vec3(0.0);' +
    'for(int i=0;i<40;i++){ gv+=stp; vec3 s=texture2D(tScene,gv).rgb; float b=max(s.r,max(s.g,s.b)); sh+=s*smoothstep(0.82,1.0,b)*dec; dec*=0.955; }' +
    'sh/=40.0; col+=sh*intensity*vec3(1.05,0.98,0.82);' +
    'vec3 bl=vec3(0.0); for(int i=0;i<8;i++){ float a=float(i)*0.7853982; vec2 o=vec2(cos(a),sin(a)); bl+=bp(uv+o*tx*3.5); bl+=bp(uv+o*tx*8.0)*0.55; }' +
    'col+=bl*0.052;' +
    'col=(col-0.5)*1.07+0.5; float l=dot(col,vec3(0.299,0.587,0.114)); col=mix(vec3(l),col,1.16); col*=vec3(1.02,1.0,0.985);' +
    'float vig=1.0-smoothstep(0.35,1.2,length(d)*1.35); col*=mix(0.80,1.0,vig);' +
    'gl_FragColor=vec4(max(col,0.0),1.0); }'
});
grScene.add(new THREE.Mesh(new THREE.PlaneGeometry(2, 2), grMat));
const _sunProj = new THREE.Vector3();

// ---------- rainbow rotor disc texture ----------
function rainbowDiscTexture() {
  const s = 256, cv = document.createElement('canvas'); cv.width = cv.height = s;
  const g = cv.getContext('2d'); const cx = s / 2;
  for (let a = 0; a < 360; a += 2) {
    g.beginPath(); g.moveTo(cx, cx);
    g.arc(cx, cx, cx - 2, (a - 1) * Math.PI / 180, (a + 2) * Math.PI / 180);
    g.closePath(); g.fillStyle = 'hsl(' + a + ',100%,60%)'; g.fill();
  }
  const grd = g.createRadialGradient(cx, cx, cx * 0.1, cx, cx, cx);
  grd.addColorStop(0, 'rgba(255,255,255,0.85)'); grd.addColorStop(0.5, 'rgba(255,255,255,0.0)'); grd.addColorStop(1, 'rgba(0,0,0,0.25)');
  g.fillStyle = grd; g.fillRect(0, 0, s, s);
  const t = new THREE.CanvasTexture(cv); return t;
}
const discTex = rainbowDiscTexture();

// radial rainbow "pool" texture (angle->hue) for the ground downwash
function poolTexture() {
  const s = 256, cv = document.createElement('canvas'); cv.width = cv.height = s;
  const g = cv.getContext('2d'); const cx = s / 2;
  for (let a = 0; a < 360; a += 2) {
    g.beginPath(); g.moveTo(cx, cx);
    g.arc(cx, cx, cx, (a - 1) * Math.PI / 180, (a + 2) * Math.PI / 180);
    g.closePath(); g.fillStyle = 'hsl(' + a + ',100%,55%)'; g.fill();
  }
  const grd = g.createRadialGradient(cx, cx, 0, cx, cx, cx);
  grd.addColorStop(0, 'rgba(255,255,255,0.55)'); grd.addColorStop(0.55, 'rgba(255,255,255,0.10)'); grd.addColorStop(1, 'rgba(0,0,0,0)');
  const cv2 = document.createElement('canvas'); cv2.width = cv2.height = s; const g2 = cv2.getContext('2d');
  g2.drawImage(cv, 0, 0); g2.globalCompositeOperation = 'destination-in';
  const grd2 = g2.createRadialGradient(cx, cx, 0, cx, cx, cx);
  grd2.addColorStop(0, 'rgba(0,0,0,1)'); grd2.addColorStop(0.7, 'rgba(0,0,0,0.7)'); grd2.addColorStop(1, 'rgba(0,0,0,0)');
  g2.fillStyle = grd2; g2.fillRect(0, 0, s, s);
  return new THREE.CanvasTexture(cv2);
}
const poolTex = poolTexture();

// ---------- quadcopter: bigger rotors, discrete blade emitters, RectAreaLight (LTC) per rotor ----------
const ARM = 2.0, ROT = 1.8, NBLADE = 3;
const drone = new THREE.Group();
const hub = new THREE.Mesh(new THREE.BoxGeometry(1.7, 0.5, 1.7), new THREE.MeshStandardMaterial({ color: 0x22252e, roughness: 0.5, metalness: 0.4 }));
hub.castShadow = true; drone.add(hub);
const armMat = new THREE.MeshStandardMaterial({ color: 0x2b2f38, roughness: 0.6 });                 // rear arms (dark)
const armMatF = new THREE.MeshStandardMaterial({ color: 0xff7a1a, emissive: 0x662600, roughness: 0.5 });  // FRONT arms (orange = «нос»)
// nose marker: bright cone on the hub pointing FORWARD (+Z body)
const nose = new THREE.Mesh(new THREE.ConeGeometry(0.34, 1.2, 12), new THREE.MeshStandardMaterial({ color: 0xffcc00, emissive: 0x664400 }));
nose.rotation.x = Math.PI / 2; nose.position.set(0, 0.15, 1.35); drone.add(nose);
const rotors = [];
const rotorPos = [[-1, -1], [1, -1], [1, 1], [-1, 1]];
for (let i = 0; i < 4; i++) {
  const rx = rotorPos[i][0] * ARM, rz = rotorPos[i][1] * ARM;
  const arm = new THREE.Mesh(new THREE.CylinderGeometry(0.12, 0.12, Math.hypot(rx, rz), 8), rz > 0 ? armMatF : armMat);
  arm.position.set(rx / 2, 0, rz / 2);
  arm.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), new THREE.Vector3(rx, 0, rz).normalize());
  arm.castShadow = true; drone.add(arm);
  // spinning holder; EACH blade is its own thin RectAreaLight (= LTC area light, Heitz) facing down
  const holder = new THREE.Group(); holder.position.set(rx, 0.4, rz); drone.add(holder);
  const blades = [];
  for (let k = 0; k < NBLADE; k++) {
    const hue = (k / NBLADE + i * 0.09) % 1;
    const mat = new THREE.MeshStandardMaterial({
      color: new THREE.Color().setHSL(hue, 1, 0.55), emissive: new THREE.Color().setHSL(hue, 1, 0.5),
      emissiveIntensity: 1.5, roughness: 0.4, metalness: 0.1
    });
    const pivot = new THREE.Group(); pivot.rotation.y = k * (TAU / NBLADE);
    const blade = new THREE.Mesh(new THREE.BoxGeometry(ROT * 0.92, 0.06, ROT * 0.17), mat);
    blade.position.set(ROT * 0.5, 0, 0); blade.castShadow = true;
    // thin area light matching this blade (width = blade length, height = blade width), emits downward
    const rl = new THREE.RectAreaLight(new THREE.Color().setHSL(hue, 1, 0.5), 3.0, ROT * 0.92, ROT * 0.34);
    rl.position.set(ROT * 0.5, -0.05, 0); rl.rotation.x = -Math.PI / 2;   // local -Z -> -Y (down)
    pivot.add(blade); pivot.add(rl); holder.add(pivot);
    blades.push({ mat, hue, rl });
  }
  rotors.push({ holder, blades, base: [rx, rz] });
}
scene.add(drone);

// (removed the additive rainbow decal — it read as a fake central blob; lighting is now the 4 RectAreaLights)

// ---------- spline path ----------
const WP = [
  [70, 22, -60], [-40, 30, -30], [-70, 26, 40], [10, 34, 70], [70, 28, 30], [40, 20, -20]
].map(p => new THREE.Vector3(p[0], p[1], p[2]));
const curve = new THREE.CatmullRomCurve3(WP, true, 'catmullrom', 0.5);
const pathLine = new THREE.Line(
  new THREE.BufferGeometry().setFromPoints(curve.getPoints(300)),
  new THREE.LineBasicMaterial({ color: 0xff5ec8, transparent: true, opacity: 0.5 }));
scene.add(pathLine);

// ---------- physics state (ported from drone_sim.py) ----------
const S = {
  p: new THREE.Vector3(70, 22, -60), v: new THREE.Vector3(),
  q: new THREE.Quaternion(),        // orientation body->world (QUATERNION — no gimbal lock)
  w: new THREE.Vector3(),           // body angular velocity (x=pitch, y=yaw, z=roll rates)
  mode: 'casual', s: 0, rotf: [1, 1, 1, 1], targetAlt: 22,   // старт СРАЗУ в управляемом казуале (не в автопилоте): mode auto|casual|assist|direct(acro)
  qSet: new THREE.Quaternion(),     // acro: full body-frame attitude setpoint (keys multiply it by body-axis rotations)
  frozenP: new THREE.Vector3(), dbgUp: new THREE.Vector3(0, 1, 0), dbgSet: new THREE.Vector3(0, 1, 0)  // debug
};
const MODES = ['auto', 'casual', 'assist', 'direct'];
const _dispE = new THREE.Euler();
function cycleMode() {
  S.mode = MODES[(MODES.indexOf(S.mode) + 1) % MODES.length];
  if (S.mode === 'direct') S.qSet.copy(S.q);   // enter acro with setpoint = current attitude (no jump)
  if (S.mode === 'casual') S.targetAlt = S.p.y;
}
let camMode = 'chase';   // chase (behind the drone) | orbit (free mouse)
let acroSens = 1.5;   // acro sensitivity: rad/s that a held key adds to the setpoint (slider)
let lowQ = false;     // low-quality: no god rays + only 4 area lights (for machines without a GPU)
function applyQuality() { rotors.forEach(r => r.blades.forEach((b, k) => { b.rl.visible = !lowQ || k === 0; })); }
let dbgVec = false, freezePos = false;   // debug: show up/setpoint arrows, freeze position (keep orientation)
const arrowUp = new THREE.ArrowHelper(new THREE.Vector3(0, 1, 0), new THREE.Vector3(), 9, 0x33ff66, 2.2, 1.3);   // current body-up (green)
const arrowSet = new THREE.ArrowHelper(new THREE.Vector3(0, 1, 0), new THREE.Vector3(), 9, 0xff44cc, 2.2, 1.3);  // desired-up / setpoint (magenta)
arrowUp.visible = arrowSet.visible = false; scene.add(arrowUp); scene.add(arrowSet);
const GM = 9.81;
let MASS = 1.4, DRAG = 0.09, TMAX = MASS * GM * 10.0, CACC = 55; // per-model (см. DRONES / setDrone)
const Kpx = 1.3, Kv = 3.5, KpZ = 6.0, KdZ = 4.4, Katt = 26, Kattd = 8.2, TILT = 0.7;
const LOOP_T = 38, PATH_SPD = curve.getLength() / LOOP_T;   // ~12.5 m/s around the loop
const keys = {};
addEventListener('keydown', e => {
  keys[e.code] = true;
  if (e.code === 'KeyC') cycleMode();
  if (e.code === 'KeyB') { const ks = Object.keys(DRONES); setDrone(ks[(ks.indexOf(curDrone) + 1) % ks.length]); const ds = document.getElementById('dronesel'); if (ds) ds.value = curDrone; const dst = document.getElementById('dronestat'); if (dst) dst.textContent = droneStatText(curDrone); }  // B — сменить модель дрона
  if (S.mode === 'auto' && (e.code === 'KeyW' || e.code === 'KeyA' || e.code === 'KeyS' || e.code === 'KeyD')) { S.mode = 'casual'; S.targetAlt = S.p.y; }  // just start flying
  if (e.code === 'KeyL') { lowQ = !lowQ; applyQuality(); }
  if (e.code === 'KeyO') camMode = camMode === 'chase' ? 'orbit' : 'chase';   // chase / free camera
  if (e.code === 'KeyV') dbgVec = !dbgVec;                           // debug up/setpoint vectors
  if (e.code === 'KeyT' && !e.repeat) doSpray();                     // Source-style spray (synced to everyone)
  if (e.code.indexOf('Digit') === 0) { const n = +e.code.slice(5); if (n >= 1 && n <= sprayTextures.length) { selPreset = n - 1; selGal = null; buildPicker(); } }  // pick preset spray
  if (e.code === 'KeyF') { freezePos = !freezePos; if (freezePos) S.frozenP.copy(S.p); }  // freeze position (keep orientation)
  if (e.code === 'KeyR') resetDrone();
  if (e.code === 'Space' || e.code === 'ShiftLeft' || e.code === 'ShiftRight') e.preventDefault();  // throttle keys, don't scroll
}, { passive: false });
addEventListener('keyup', e => { keys[e.code] = false; });
function resetDrone() { S.p.set(70, 22, -60); S.v.set(0, 0, 0); S.q.identity(); S.w.set(0, 0, 0); S.s = 0; S.qSet.identity(); S.frozenP.copy(S.p); }

// ---------- mobile touch joysticks ----------
const touchAx = { thr: 0, yaw: 0, pitch: 0, roll: 0 };
if (('ontouchstart' in window) || navigator.maxTouchPoints > 0) {
  const mkStick = (side, onMove) => {
    const base = document.createElement('div');
    base.style.cssText = 'position:fixed;bottom:30px;' + side + ':30px;width:132px;height:132px;border-radius:50%;background:rgba(255,255,255,.10);border:2px solid rgba(255,255,255,.38);touch-action:none;z-index:30';
    const knob = document.createElement('div');
    knob.style.cssText = 'position:absolute;left:41px;top:41px;width:50px;height:50px;border-radius:50%;background:rgba(255,255,255,.6);box-shadow:0 0 8px rgba(0,0,0,.35)';
    base.appendChild(knob); document.body.appendChild(base);
    let pid = null;
    const upd = (cx, cy) => {
      const r = base.getBoundingClientRect(), max = r.width / 2 - 8;
      let dx = cx - (r.left + r.width / 2), dy = cy - (r.top + r.height / 2); const m = Math.hypot(dx, dy);
      if (m > max) { dx *= max / m; dy *= max / m; }
      knob.style.left = (41 + dx) + 'px'; knob.style.top = (41 + dy) + 'px'; onMove(dx / max, dy / max);
    };
    const rst = () => { knob.style.left = '41px'; knob.style.top = '41px'; onMove(0, 0); pid = null; };
    base.addEventListener('pointerdown', e => { pid = e.pointerId; if (S.mode === 'auto') { S.mode = 'casual'; S.targetAlt = S.p.y; } base.setPointerCapture(pid); upd(e.clientX, e.clientY); e.preventDefault(); });
    base.addEventListener('pointermove', e => { if (e.pointerId === pid) upd(e.clientX, e.clientY); });
    base.addEventListener('pointerup', e => { if (e.pointerId === pid) rst(); });
    base.addEventListener('pointercancel', rst);
  };
  mkStick('left', (x, y) => { touchAx.yaw = x; touchAx.thr = -y; });     // throttle (↑↓) + yaw (←→)
  mkStick('right', (x, y) => { touchAx.roll = x; touchAx.pitch = -y; }); // pitch/roll
  const help = document.getElementById('help');
  if (help) help.innerHTML = '<b>🎮 КАЗУАЛ (для тача — этот режим):</b> правый стик — лететь (относительно камеры) · левый стик ↑↓ — выше/ниже · дрон сам держит уровень и доворачивает нос, камера следует · двойной тап по экрану — казуал⇄ручной (акро с тача выключен)';
  let lastTap = 0;
  window.addEventListener('touchend', () => { const n = Date.now(); if (n - lastTap < 320) { S.mode = (S.mode === 'casual') ? 'assist' : 'casual'; if (S.mode === 'casual') S.targetAlt = S.p.y; } lastTap = n; });
}

// physical quadrotor: 4 rotor thrusts -> lift vector + body torques; QUATERNION orientation (no gimbal lock).
// attitude control = tilt error (align body-up to desired-up via cross product) + separate yaw-rate loop.
const ARM_L = 2.0, K_YAW = 0.10, IXX = 0.02, IZZ = 0.02, IYY = 0.05;
let K_YAWRATE = 7.0, K_TILT = 34;                               // per-model (agility)
// ---------- модели дронов (fun-service: выбор моделей с разными характеристиками) ----------
const DRONES = {
  narod:    { name: '🛸 Народный', mass: 1.4, twr: 10, drag: 0.09, tilt: 34, yaw: 7.0,  cacc: 55, sens: 1.5, scale: 1.00 },
  strizh:   { name: '⚡ Стриж',    mass: 0.8, twr: 15, drag: 0.05, tilt: 54, yaw: 10.0, cacc: 85, sens: 2.6, scale: 0.78 },
  pushinka: { name: '🪶 Пушинка',  mass: 0.4, twr: 9,  drag: 0.15, tilt: 64, yaw: 12.0, cacc: 44, sens: 2.2, scale: 0.60 },
  tyagach:  { name: '🐖 Тягач',    mass: 3.4, twr: 7,  drag: 0.16, tilt: 22, yaw: 4.6,  cacc: 34, sens: 1.0, scale: 1.50 },
  kaban:    { name: '🛡 Кабан',    mass: 5.2, twr: 6,  drag: 0.24, tilt: 17, yaw: 3.4,  cacc: 24, sens: 0.7, scale: 2.00 }
};
let curDrone = 'narod';
function setDrone(k) {
  const d = DRONES[k]; if (!d) return; curDrone = k;
  MASS = d.mass; DRAG = d.drag; TMAX = MASS * GM * d.twr;       // тяга/вес, драг
  K_TILT = d.tilt; K_YAWRATE = d.yaw; CACC = d.cacc; acroSens = d.sens;  // аджилити, разгон казуала, чувств. акро
  if (typeof drone !== 'undefined' && drone.scale) drone.scale.setScalar(d.scale);   // визуальный размер
  const sv = document.getElementById('sv'); if (sv) sv.textContent = d.sens.toFixed(1);
  const sn = document.getElementById('sens'); if (sn) sn.value = d.sens;
}
function droneStatText(k) { const d = DRONES[k]; return 'тяга/вес ' + d.twr + ' · масса ' + d.mass + ' · драг ' + d.drag + ' · аджил ' + d.tilt; }
const WUP = new THREE.Vector3(0, 1, 0), EX = new THREE.Vector3(1, 0, 0), EY = new THREE.Vector3(0, 1, 0), EZ = new THREE.Vector3(0, 0, 1);
const _fwd = new THREE.Vector3(), _rgt = new THREE.Vector3(), _up = new THREE.Vector3(), _upd = new THREE.Vector3();
const _err = new THREE.Vector3(), _eb = new THREE.Vector3(), _qi = new THREE.Quaternion(), _q1 = new THREE.Quaternion(), _q2 = new THREE.Quaternion(), _dq = new THREE.Quaternion(), _qe = new THREE.Quaternion(), _acc = new THREE.Vector3();
const _camF = new THREE.Vector3(), _camR = new THREE.Vector3(), _camGoal = new THREE.Vector3(), _camLook = new THREE.Vector3(70, 22, -60), _tmp = new THREE.Vector3();
function step(dt) {
  if (carMode) { carStep(dt); return; }
  dt = Math.min(dt, 0.03);
  if (!isFinite(S.s)) S.s = 0;
  const direct = S.mode === 'direct';
  _fwd.set(0, 0, 1).applyQuaternion(S.q);                 // current forward (world)
  _up.set(0, 1, 0).applyQuaternion(S.q);                  // current body-up (world)
  const psi = Math.atan2(_fwd.x, _fwd.z);                 // heading (well-defined unless pointing straight up/down)
  let Tdes = MASS * GM, tauP, tauR, tauY;
  if (direct) {
    // ACRO: WASDQE multiply a BODY-frame quaternion setpoint by a constant rotation (true rate/acro), full 3-axis attitude control
    const inc = acroSens * dt;
    if (keys['KeyW']) S.qSet.multiply(_dq.setFromAxisAngle(EX, inc));   // pitch about body-x
    if (keys['KeyS']) S.qSet.multiply(_dq.setFromAxisAngle(EX, -inc));
    if (keys['KeyD']) S.qSet.multiply(_dq.setFromAxisAngle(EZ, inc));   // roll about body-z (D=right)
    if (keys['KeyA']) S.qSet.multiply(_dq.setFromAxisAngle(EZ, -inc));
    if (keys['KeyQ']) S.qSet.multiply(_dq.setFromAxisAngle(EY, inc));   // yaw about body-y (Q/E fixed)
    if (keys['KeyE']) S.qSet.multiply(_dq.setFromAxisAngle(EY, -inc));
    if (touchAx.pitch) S.qSet.multiply(_dq.setFromAxisAngle(EX, touchAx.pitch * inc * 2.2));
    if (touchAx.roll) S.qSet.multiply(_dq.setFromAxisAngle(EZ, touchAx.roll * inc * 2.2));
    if (touchAx.yaw) S.qSet.multiply(_dq.setFromAxisAngle(EY, touchAx.yaw * inc * 1.4));
    S.qSet.normalize();
    _qe.copy(S.q).invert().multiply(S.qSet);               // attitude error in BODY frame
    if (_qe.w < 0) { _qe.x = -_qe.x; _qe.y = -_qe.y; _qe.z = -_qe.z; _qe.w = -_qe.w; }   // shortest path
    tauP = IXX * (K_TILT * 2 * _qe.x - Kattd * S.w.x);      // error vector = 2*qe.xyz (body axes)
    tauR = IZZ * (K_TILT * 2 * _qe.z - Kattd * S.w.z);
    tauY = IYY * (K_TILT * 2 * _qe.y - Kattd * S.w.y);      // yaw is attitude-controlled here (part of the setpoint)
    // ACRO: чистый ручной throttle — БЕЗ константной компенсации гравитации.
    // Space = полная тяга вверх, Shift = тяга ВНИЗ (реверсивные пропы), нет ввода = 0.
    let athr = touchAx.thr;
    if (keys['Space']) athr += 1.0;
    if (keys['ShiftLeft'] || keys['ShiftRight']) athr -= 1.0;
    Tdes = clamp(athr, -1, 1) * TMAX;                      // на полную мощность пропов, знаковая тяга
    _upd.set(0, 1, 0).applyQuaternion(S.qSet);              // debug: setpoint up
  } else {
    // AUTO / ASSIST: tilt-error (align up to desired up) + separate yaw-rate loop (stabilised)
    let yawRateDes = 0;
    if (S.mode === 'auto') {
      S.s = ((S.s + dt / LOOP_T) % 1 + 1) % 1;
      const tgt = curve.getPointAt(S.s), tan = curve.getTangentAt(S.s);
      const Ax = Kpx * (tgt.x - S.p.x) + Kv * (tan.x * PATH_SPD - S.v.x);
      const Az = Kpx * (tgt.z - S.p.z) + Kv * (tan.z * PATH_SPD - S.v.z);
      const climb = KpZ * (tgt.y - S.p.y) - KdZ * S.v.y;
      _upd.set(Ax, GM + climb, Az).normalize();
      if (_upd.y < 0.5) { _upd.y = 0.5; _upd.normalize(); }
      yawRateDes = 2.0 * angDiff(Math.atan2(tan.x, tan.z), psi);
      Tdes = MASS * (GM + climb) / Math.max(_up.y, 0.4);
    } else if (S.mode === 'casual') {
      // КАЗУАЛ/аркада: WASD двигают дрон относительно КАМЕРЫ, авто-удержание высоты, дрон сам наклоняется и держит уровень
      camera.getWorldDirection(_camF); _camF.y = 0; if (_camF.lengthSq() < 1e-3) _camF.set(0, 0, 1); _camF.normalize();
      _camR.crossVectors(_camF, WUP).normalize();
      let mx = 0, mz = 0;
      if (keys['KeyW']) { mx += _camF.x; mz += _camF.z; } if (keys['KeyS']) { mx -= _camF.x; mz -= _camF.z; }
      if (keys['KeyD']) { mx += _camR.x; mz += _camR.z; } if (keys['KeyA']) { mx -= _camR.x; mz -= _camR.z; }
      mx += touchAx.pitch * _camF.x + touchAx.roll * _camR.x; mz += touchAx.pitch * _camF.z + touchAx.roll * _camR.z;
      const ml = Math.hypot(mx, mz); if (ml > 1) { mx /= ml; mz /= ml; }
      // КАЗУАЛ: НЕОГРАНИЧЕННЫЙ разгон — постоянная тяга в сторону стика, без потолка скорости.
      // Пока жмёшь — скорость растёт (ограничивает лишь аэродинамика); отпустил — плавно тормозит.
      const ACC = CACC;
      let ax, az;
      if (ml > 0.05) { ax = mx * ACC; az = mz * ACC; }
      else { ax = -1.6 * S.v.x; az = -1.6 * S.v.z; }                               // нет ввода -> мягкий тормоз в ноль
      S.targetAlt += ((keys['Space'] ? 1 : 0) - ((keys['ShiftLeft'] || keys['ShiftRight']) ? 1 : 0) + touchAx.thr) * dt * 22;
      // террейн-следящий клиренс: не даём дрону «прилипнуть» к склону и ползти по нему —
      // цель высоты не опускается ниже безопасного зазора над рельефом, дрон плавно ПЕРЕлетает горку
      const clr = groundH(S.p.x, S.p.z) + 7.0;
      if (S.targetAlt < clr) S.targetAlt = clr;
      const climb = 4.5 * (S.targetAlt - S.p.y) - KdZ * S.v.y;
      _upd.set(ax, GM + climb, az).normalize();
      if (_upd.y < 0.34) { _upd.y = 0.34; _upd.normalize(); }                       // круче наклон -> выше потолок разгона
      if (ml > 0.15) yawRateDes = 2.2 * angDiff(Math.atan2(mx, mz), psi);           // auto-face travel
      Tdes = MASS * (GM + climb) / Math.max(_up.y, 0.4);
    } else {
      _fwd.y = 0; if (_fwd.lengthSq() < 1e-4) _fwd.set(0, 0, 1); _fwd.normalize();
      _rgt.crossVectors(WUP, _fwd).normalize();
      let pd = 0, rd = 0;
      if (keys['KeyW']) pd += 0.45; if (keys['KeyS']) pd -= 0.45;
      if (keys['KeyA']) rd += 0.45; if (keys['KeyD']) rd -= 0.45;   // A/D fixed (match acro convention)
      pd = clamp(pd + touchAx.pitch * 0.5, -0.9, 0.9); rd = clamp(rd + touchAx.roll * 0.5, -0.9, 0.9);
      _q1.setFromAxisAngle(_rgt, pd); _q2.setFromAxisAngle(_fwd, -rd);
      _upd.set(0, 1, 0).applyQuaternion(_q1).applyQuaternion(_q2);
      if (keys['KeyQ']) yawRateDes += 1.8; if (keys['KeyE']) yawRateDes -= 1.8;
      yawRateDes += touchAx.yaw * 1.8;
      let climb = 0;
      if (keys['Space']) climb = 7.5;
      if (keys['ShiftLeft'] || keys['ShiftRight']) climb = -5.5;
      Tdes = MASS * (GM + climb) / Math.max(_up.y, 0.35) + touchAx.thr * MASS * 7.0;
    }
    _err.crossVectors(_up, _upd);
    if (_up.dot(_upd) < -0.999) { _rgt.crossVectors(WUP, _fwd).normalize(); _err.copy(_rgt).multiplyScalar(0.6); }
    _eb.copy(_err).applyQuaternion(_qi.copy(S.q).invert());
    tauP = IXX * (K_TILT * _eb.x - Kattd * S.w.x);
    tauR = IZZ * (K_TILT * _eb.z - Kattd * S.w.z);
    tauY = IYY * (K_YAWRATE * (yawRateDes - S.w.y));
  }
  if (!direct) Tdes = Math.max(Tdes, 0.5);                 // акро: разрешаем нулевую/отрицательную (вниз) тягу
  // motor mixer: (Tdes, tauR, tauP, tauY) -> 4 rotor thrusts (акро: знаковые/реверсивные)
  const A = ARM_L, kY = K_YAW;
  const f = [
    Tdes/4 - tauP/(4*A) - tauR/(4*A) + tauY/(4*kY),
    Tdes/4 - tauP/(4*A) + tauR/(4*A) - tauY/(4*kY),
    Tdes/4 + tauP/(4*A) + tauR/(4*A) + tauY/(4*kY),
    Tdes/4 + tauP/(4*A) - tauR/(4*A) - tauY/(4*kY)
  ].map(x => direct ? x : Math.max(x, 0));   // акро: реверсивные пропы (тяга может быть вниз)
  const T = f[0]+f[1]+f[2]+f[3];
  const tPa = A*((f[2]+f[3])-(f[0]+f[1])), tRa = A*((f[1]+f[2])-(f[0]+f[3])), tYa = kY*(f[0]-f[1]+f[2]-f[3]);
  S.w.x += (tPa/IXX)*dt; S.w.z += (tRa/IZZ)*dt; S.w.y += (tYa/IYY)*dt;
  S.w.x *= 0.992; S.w.z *= 0.992; S.w.y *= 0.985;          // aero damping
  // integrate quaternion: dq = exp(0.5 * w * dt) in BODY frame
  const wl = S.w.length();
  if (wl > 1e-7) { _dq.setFromAxisAngle(_acc.copy(S.w).multiplyScalar(1/wl), wl*dt); S.q.multiply(_dq); S.q.normalize(); }
  // linear: total thrust along (updated) body-up
  _up.set(0, 1, 0).applyQuaternion(S.q);
  S.dbgUp.copy(_up); S.dbgSet.copy(_upd);                 // debug: current up + setpoint up (world)
  if (freezePos) {                                         // debug: pin position, keep orientation dynamics running
    S.p.copy(S.frozenP); S.v.set(0, 0, 0);
  } else {
    _acc.set(_up.x*T/MASS, _up.y*T/MASS - GM, _up.z*T/MASS).addScaledVector(S.v, -DRAG/MASS);
    S.v.addScaledVector(_acc, dt); S.p.addScaledVector(S.v, dt);
    const gh = groundH(S.p.x, S.p.z) + 2.2;
    if (S.p.y < gh) { S.p.y = gh; if (S.v.y < 0) S.v.y = 0; }
    // мягкая граница карты: не выпускаем дрон за горный обод (иначе улетает туда, откуда не вернуться)
    const rr = Math.hypot(S.p.x, S.p.z), RLIM = TERR * 0.94;
    if (rr > RLIM) {
      const nx = S.p.x / rr, nz = S.p.z / rr;
      S.p.x = nx * RLIM; S.p.z = nz * RLIM;
      const vout = S.v.x * nx + S.v.z * nz;
      if (vout > 0) { S.v.x -= vout * nx; S.v.z -= vout * nz; }   // гасим только скорость «наружу»
    }
  }
  const base = Math.max(Math.abs(T)/4, 0.01);              // signed thrust (акро реверс) -> визуал по модулю
  S.rotf = f.map(x => clamp(Math.abs(x)/base, 0.15, 2.4));  // скорость вращения по МОДУЛЮ тяги
  S.tsign = (T < -0.5) ? -1 : 1;                            // знак тяги -> направление винтов (реверс в акро)
  drone.position.copy(S.p); drone.quaternion.copy(S.q);
}
function clamp(v, a, b) { return Math.max(a, Math.min(b, v)); }
function angDiff(a, b) { let d = a - b; while (d > Math.PI) d -= TAU; while (d < -Math.PI) d += TAU; return d; }

// ---------- render loop ----------
let last = performance.now(), hue = 0;
const bladePhase = [0, 0, 0, 0];
function tick(now) {
  let dt = (now - last) / 1000; last = now;
  if (!(dt > 0) || dt > 0.1) dt = 1 / 60;                 // guard NaN/negative(clock skew)/huge(bg tab) frame times
  step(dt);
  hue = (hue + dt * 0.12) % 1;
  waterTime.value += dt;                                    // animate the water waves
  const alt = S.p.y - groundH(S.p.x, S.p.z);
  const SPIN = [1, -1, 1, -1];                                        // alternating CW/CCW (matches yaw reaction torque)
  for (let i = 0; i < 4; i++) {
    bladePhase[i] += dt * 30 * Math.sqrt(Math.max(S.rotf[i], 0)) * SPIN[i] * (S.tsign || 1);  // ω ∝ √thrust; реверс тяги -> обратное вращение
    rotors[i].holder.rotation.y = bladePhase[i];
    for (let k = 0; k < rotors[i].blades.length; k++) {
      const bh = (hue + i * 0.11 + k / rotors[i].blades.length) % 1;  // every blade its OWN hue
      const b = rotors[i].blades[k];
      b.mat.color.setHSL(bh, 1, 0.55); b.mat.emissive.setHSL(bh, 1, 0.5);
      b.mat.emissiveIntensity = 0.8 + 1.0 * Math.min(1.2, S.rotf[i]);
      b.rl.color.setHSL(bh, 1, 0.5);                                  // EACH blade is its own thin LTC area light
      b.rl.intensity = 5.2 * S.rotf[i];                               // pops as stretched specular on the wet ground
    }
  }
  // interpolate other players' drones toward their latest state
  for (const id in peers) {
    const p = peers[id];
    p.group.position.lerp(p.tp, 0.2);
    p.group.quaternion.slerp(p.tq, 0.25);
    for (let i = 0; i < 4; i++) { p.discs[i].material.color.setHSL((p.h + i * 0.25) % 1, 1, 0.55); p.discs[i].rotation.z += dt * 12 * (p.rf[i] || 1) * (p.ts || 1); }
  }
  // interpolate the server-driven sphincter herd toward its latest positions
  for (let i = 0; i < herdMeshes.length; i++) {
    const m = herdMeshes[i], g = m.g;
    g.position.x += (m.tx - g.position.x) * 0.18;
    g.position.z += (m.tz - g.position.z) * 0.18;
    g.position.y += (groundH(m.tx, m.tz) - g.position.y) * 0.18;
    const ry = Math.PI / 2 - m.ta;                          // face movement direction
    g.rotation.y += ((ry - g.rotation.y + Math.PI * 3) % TAU - Math.PI) * 0.15;
  }
  // debug vectors: green = current body-up, magenta = setpoint/desired up
  arrowUp.visible = arrowSet.visible = dbgVec;
  if (dbgVec) {
    arrowUp.position.copy(S.p); arrowUp.setDirection(S.dbgUp);
    arrowSet.position.copy(S.p); arrowSet.setDirection(S.dbgSet);
  }
  // camera: chase (always behind the drone) or free orbit
  if (carMode) { carCamera(); } else if (camMode === 'chase') {
    controls.enabled = false;
    _camF.set(0, 0, 1).applyQuaternion(S.q); _camF.y = 0; if (_camF.lengthSq() < 1e-3) _camF.set(0, 0, 1); _camF.normalize();
    _camGoal.copy(S.p).addScaledVector(_camF, -18).addScaledVector(WUP, 7);
    camera.position.lerp(_camGoal, 0.08);
    _camLook.lerp(S.p, 0.2); camera.lookAt(_camLook);
  } else {
    controls.enabled = true;
    controls.target.lerp(S.p, 0.12);
    controls.update();
  }
  // HUD
  const mlbl = S.mode === 'auto' ? '◆ АВТО' : S.mode === 'casual' ? '🎮 КАЗУАЛ' : S.mode === 'direct' ? '⟳ АКРО' : '● РУЧНОЙ';
  hud.textContent =
    mlbl + ' [C — режим]' +
    '   выс: ' + alt.toFixed(1) + ' м   скор: ' + S.v.length().toFixed(1) + ' м/с' +
    (_dispE.setFromQuaternion(S.q, 'YXZ'), '   крен: ' + (_dispE.z * 57.3).toFixed(0) + '°  тангаж: ' + (_dispE.x * 57.3).toFixed(0)) +
    '°   · онлайн: ' + (1 + Object.keys(peers).length) + (mpStatus ? ' ' + mpStatus : '') +
    (freezePos ? '  · ⏸ ПОЗИЦИЯ ЗАФИКС.' : '') + (dbgVec ? '  · ↑вектора' : '');
  if (carMode && carObj) { hud.textContent = '\uD83D\uDE97 ' + carObj.h.name + '   \u0441\u043A\u043E\u0440: ' + carObj.speedKmh().toFixed(0) + ' \u043A\u043C/\u0447   \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0430: ' + carObj.gearRef.gear + '   \u00B7 \u043E\u043D\u043B\u0430\u0439\u043D: ' + (1 + Object.keys(peers).length) + (mpStatus ? ' ' + mpStatus : ''); }
  rcTick();                                                // ЖОПО-СВО: рубежи + гоночный HUD
  dayNight.updateSky(now);                                 // цикл день/ночь: солнце/луна/звёзды/небо/свет/туман
  skyGroup.position.copy(camera.position);                 // sky/planets ride with the camera (at infinity, no clip)
  if (lowQ) {
    renderer.render(scene, camera);                        // low quality: straight to screen, no god rays
  } else {
    _sunWorld.copy(sunDir).multiplyScalar(1150).add(camera.position);   // sun world pos -> screen for god rays
    _sunProj.copy(_sunWorld).project(camera);
    grMat.uniforms.sunPos.value.set(_sunProj.x * 0.5 + 0.5, _sunProj.y * 0.5 + 0.5);
    grMat.uniforms.res.value.set(innerWidth * renderer.getPixelRatio(), innerHeight * renderer.getPixelRatio());
    grMat.uniforms.intensity.value = (_sunProj.z < 1) ? 0.30 : 0.0;
    renderer.setRenderTarget(rtScene); renderer.render(scene, camera); renderer.setRenderTarget(null);
    grMat.uniforms.tScene.value = rtScene.texture;
    renderer.render(grScene, grCam);
  }
  requestAnimationFrame(tick);
}

// ---------- онлайн: релей поз дронов через WebSocket ----------
const peers = {};
let myName = 'дрон-' + (1000 + Math.floor(Math.random() * 9000)), wsConn = null, mpStatus = '';
function makeLabel(text) {
  const cv = document.createElement('canvas'); cv.width = 256; cv.height = 64;
  const g = cv.getContext('2d'); g.font = 'bold 30px system-ui'; g.textAlign = 'center';
  g.fillStyle = 'rgba(10,12,20,0.55)'; g.fillRect(0, 0, 256, 64);
  g.fillStyle = '#ffe0f5'; g.fillText(text, 128, 44);
  const spr = new THREE.Sprite(new THREE.SpriteMaterial({ map: new THREE.CanvasTexture(cv), depthTest: false, transparent: true }));
  spr.scale.set(9, 2.25, 1); return spr;
}
function makePeerDrone() {
  const g = new THREE.Group();
  g.add(new THREE.Mesh(new THREE.BoxGeometry(1.5, 0.4, 1.5), new THREE.MeshStandardMaterial({ color: 0x333842, roughness: 0.5 })));
  const rp = [[-1, -1], [1, -1], [1, 1], [-1, 1]], discs = [];
  for (let i = 0; i < 4; i++) {
    const d = new THREE.Mesh(new THREE.CircleGeometry(1.15, 20), new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide, transparent: true, opacity: 0.9 }));
    d.rotation.x = -Math.PI / 2; d.position.set(rp[i][0] * 1.7, 0.32, rp[i][1] * 1.7); g.add(d); discs.push(d);
    const arm = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, 2.4, 6), new THREE.MeshStandardMaterial({ color: 0x2b2f38 }));
    arm.position.set(rp[i][0] * 0.85, 0, rp[i][1] * 0.85);
    arm.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), new THREE.Vector3(rp[i][0], 0, rp[i][1]).normalize()); g.add(arm);
  }
  return { group: g, discs };
}
function updatePeer(id, name, s) {
  let p = peers[id];
  if (!p) {
    const d = makePeerDrone(); scene.add(d.group);
    const lbl = makeLabel(name); lbl.position.set(0, 3.2, 0); d.group.add(lbl);
    p = peers[id] = { group: d.group, discs: d.discs, label: lbl, tp: new THREE.Vector3(), tq: new THREE.Quaternion(), rf: [1, 1, 1, 1], h: 0 };
  }
  p.tp.set(s.x, s.y, s.z); if (s.q) p.tq.set(s.q[0], s.q[1], s.q[2], s.q[3]); p.rf = s.rf || [1, 1, 1, 1]; p.h = s.h || 0; p.ts = s.ts || 1;
  if (s.dm && DRONES[s.dm]) p.group.scale.setScalar(DRONES[s.dm].scale);   // peer видят твою модель по размеру
}
function removePeer(id) { if (peers[id]) { scene.remove(peers[id].group); delete peers[id]; } }
function connectMP() {
  try {
    const proto = location.protocol === 'https:' ? 'wss' : 'ws';
    wsConn = new WebSocket(proto + '://' + location.host + '/ws');
    wsConn.onopen = () => { mpStatus = '🟢'; };
    wsConn.onmessage = (e) => {
      const d = JSON.parse(e.data);
      if (d.t === 'peer') updatePeer(d.id, d.n, d.s);
      else if (d.t === 'welcome') rcMyId = d.id;
      else if (d.t === 'race') rcUpdate(d);
      else if (d.t === 'news') showNews(d);
      else if (d.t === 'leave') removePeer(d.id);
      else if (d.t === 'herd') updateHerd(d.h);
      else if (d.t === 'spray') addDecal(d.x, d.z, d.r, d.i, d.g);
      else if (d.t === 'sprays') { for (const m of decals) scene.remove(m); decals.length = 0; for (const s of d.l) addDecal(s.x, s.z, s.r, s.i, s.g); }
    };
    wsConn.onclose = () => { wsConn = null; mpStatus = '🔴'; setTimeout(connectMP, 2500); };
    wsConn.onerror = () => { try { wsConn.close(); } catch (e) {} };
  } catch (e) { mpStatus = '🔴'; }
}
connectMP();
setInterval(() => {
  if (!carMode && wsConn && wsConn.readyState === 1) wsConn.send(JSON.stringify({
    t: 'state', n: myName, s: {
      x: +S.p.x.toFixed(2), y: +S.p.y.toFixed(2), z: +S.p.z.toFixed(2),
      q: [+S.q.x.toFixed(3), +S.q.y.toFixed(3), +S.q.z.toFixed(3), +S.q.w.toFixed(3)],
      rf: S.rotf.map(x => +x.toFixed(2)), h: +hue.toFixed(2), ts: S.tsign || 1, dm: curDrone
    }
  }));
}, 66);

const hud = document.getElementById('hud');
if (!(('ontouchstart' in window) || navigator.maxTouchPoints > 0)) {
  const help = document.getElementById('help');
  if (help) help.innerHTML = '<b>🎮 КАЗУАЛ (просто нажми WASD):</b> <kbd>W</kbd><kbd>A</kbd><kbd>S</kbd><kbd>D</kbd> — лететь куда смотришь · <kbd>Space</kbd>/<kbd>Shift</kbd> выше/ниже · дрон сам держит высоту и уровень<br>' +
    '<b>Режимы</b> <kbd>C</kbd>: авто → казуал → ручной → акро · <kbd>R</kbd> сброс · <kbd>O</kbd> камера (погоня/свободная)<br>' +
    '<b>Ручной/Акро:</b> <kbd>Q</kbd><kbd>E</kbd> рыскание · <kbd>T</kbd> спрей (картинку выбери внизу) · <kbd>L</kbd> качество · <kbd>V</kbd> вектора · <kbd>F</kbd> заморозить';
}
// acro sensitivity slider (top-right, clear of joysticks)
const sd = document.createElement('div');
sd.style.cssText = 'position:fixed;right:12px;top:42px;z-index:25;background:rgba(10,14,24,.5);padding:6px 10px;border-radius:8px;color:#cfe;font:12px system-ui;text-align:center';
sd.innerHTML = 'чувствит. акро <b id="sv">1.5</b><br><input id="sens" type="range" min="0.3" max="5" step="0.1" value="1.5" style="width:140px">';
document.body.appendChild(sd);
const sensEl = document.getElementById('sens');
sensEl.addEventListener('input', e => { acroSens = +e.target.value; document.getElementById('sv').textContent = acroSens.toFixed(1); });
['pointerdown', 'touchstart', 'mousedown'].forEach(ev => sd.addEventListener(ev, e => e.stopPropagation()));
// ---------- выбор модели дрона (fun-service) ----------
const dp = document.createElement('div');
dp.style.cssText = 'position:fixed;right:12px;top:104px;z-index:25;background:rgba(10,14,24,.5);padding:7px 10px;border-radius:8px;color:#cfe;font:12px system-ui;text-align:center';
let _dopts = '';
for (const k in DRONES) _dopts += '<option value="' + k + '">' + DRONES[k].name + '</option>';
dp.innerHTML = '🚁 модель <b>[B]</b><br><select id="dronesel" style="margin-top:3px;font:12px system-ui;background:#12203a;color:#dff;border:1px solid #2a4a7a;border-radius:6px;padding:2px 4px">' + _dopts + '</select><div id="dronestat" style="margin-top:4px;opacity:.85;font-size:11px;max-width:170px"></div>';
document.body.appendChild(dp);
const dsel = document.getElementById('dronesel');
dsel.value = curDrone;
document.getElementById('dronestat').textContent = droneStatText(curDrone);
dsel.addEventListener('change', () => { setDrone(dsel.value); document.getElementById('dronestat').textContent = droneStatText(dsel.value); });
['pointerdown', 'touchstart', 'mousedown'].forEach(ev => dp.addEventListener(ev, e => e.stopPropagation()));
setDrone(curDrone);   // применить дефолт (синхронизировать размер/слайдер)
// мобильная раскладка: акро-слайдер на тач бесполезен (акро выключено) -> прячем и поднимаем селектор
if (('ontouchstart' in window) || navigator.maxTouchPoints > 0) {
  sd.style.display = 'none';
  dp.style.top = '42px';
  dp.style.right = '8px';
  dp.style.padding = '5px 8px';
}
addEventListener('resize', () => { camera.aspect = innerWidth / innerHeight; camera.updateProjectionMatrix(); renderer.setSize(innerWidth, innerHeight); rtScene.setSize(Math.floor(innerWidth * renderer.getPixelRatio()), Math.floor(innerHeight * renderer.getPixelRatio())); });
try { window.PZ = { THREE, scene, camera, S, groundH, WATER_Y, herd, herdMeshes, MAP, MAPS: PZ_MAPS }; } catch(e) {}
/* ==== PZ_CAR_INTEGRATION (inlined car_phys.js + _carmod.js) ==== */
/* =====================================================================
   Планета Жопа — АВТОФИЗИКА
   Faithful JS port of the GTA:VC (reVC) car handling model.
   Ported 1:1 from kirillsurkov/racing_game (reVC "miami"):
     - cTransmission::InitGearRatios / CalculateDriveAcceleration      (Transmission.cpp)
     - cHandlingDataMgr::ConvertDataToGameUnits                        (HandlingMgr.cpp)
     - CVehicle::ProcessWheel  (tyre traction/skid model)             (Vehicle.cpp)
     - CAutomobile::ProcessControl driving core (susp+drive+brake+steer)
     - CPhysical rigid body: ApplyMoveForce/ApplyTurnForce/GetMass,
       ApplySpringCollisionAlt, ApplySpringDampening, ApplyAirResistance,
       ApplyGravity, ApplyMoveSpeed, ApplyTurnSpeed                    (Physical.cpp)
   Units: 1 unit = 1 m, 1 step = 1/50 s (GetTimeStep()==1.0). Runs at fixed 50 Hz.
   Coordinate frame adapted to the game's world: Y up (VC uses Z up).
   Works in node (plain {x,y,z}) and in-browser (same code).
   ===================================================================== */
(function (root) {
  'use strict';

  // ---- constants (from reVC) ----
  var GRAVITY = 0.008;              // Physical.h  #define GRAVITY (0.008f)
  var WHEEL_FRICTION = 0.9;         // cHandlingDataMgr::Initialise fWheelFriction
  var STEP = 1.0;                   // CTimer::GetTimeStep() nominal (50 Hz)
  // wheel indices (CARWHEEL_*)
  var FL = 0, FR = 1, RL = 2, RR = 3;
  // tWheelState
  var WHEEL_STATE_NORMAL = 0, WHEEL_STATE_SPINNING = 1, WHEEL_STATE_SKIDDING = 2, WHEEL_STATE_FIXED = 3;

  // ---- tiny vec3 on {x,y,z} ----
  function v(x, y, z) { return { x: x || 0, y: y || 0, z: z || 0 }; }
  function vset(a, x, y, z) { a.x = x; a.y = y; a.z = z; return a; }
  function vcopy(a) { return { x: a.x, y: a.y, z: a.z }; }
  function vadd(a, b) { return v(a.x + b.x, a.y + b.y, a.z + b.z); }
  function vsub(a, b) { return v(a.x - b.x, a.y - b.y, a.z - b.z); }
  function vscale(a, s) { return v(a.x * s, a.y * s, a.z * s); }
  function vaddi(a, b) { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
  function vaddscaled(a, b, s) { a.x += b.x * s; a.y += b.y * s; a.z += b.z * s; return a; }
  function dot(a, b) { return a.x * b.x + a.y * b.y + a.z * b.z; }
  function cross(a, b) {
    return v(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
  }
  function magsq(a) { return a.x * a.x + a.y * a.y + a.z * a.z; }
  function mag(a) { return Math.sqrt(magsq(a)); }
  function norm(a) { var m = mag(a); if (m > 1e-9) { return v(a.x / m, a.y / m, a.z / m); } return v(0, 0, 0); }
  function sq(x) { return x * x; }
  function DEGTORAD(d) { return d * Math.PI / 180; }

  // =====================================================================
  //  Handling: raw cfg fields -> game units (ConvertDataToGameUnits 1:1)
  // =====================================================================
  // raw fields mirror HANDLING.CFG columns (post the *0.4 that LoadHandlingData
  // applies to engineAccel at field 14).
  function makeHandling(raw) {
    var h = {
      name: raw.name,
      fMass: raw.mass,
      Dimension: v(raw.dimX, raw.dimY, raw.dimZ),
      CentreOfMass: v(raw.comX, raw.comY, raw.comZ),
      nPercentSubmerged: raw.submerged,
      fTractionMultiplier: raw.tractionMult,
      fTractionLoss: raw.tractionLoss,
      fTractionBias: raw.tractionBias,
      fBrakeDeceleration: raw.brakeDecel,
      fBrakeBias: raw.brakeBias,
      bABS: raw.abs,
      fSteeringLock: raw.steerLock,
      fSuspensionForceLevel: raw.susForce,
      fSuspensionDampingLevel: raw.susDamp,
      fSuspensionUpperLimit: raw.susUpper,
      fSuspensionLowerLimit: raw.susLower,
      fSuspensionBias: raw.susBias,
      fSuspensionAntidiveMultiplier: raw.susAntidive || 0,
      fCollisionDamageMultiplier: raw.collDmg || 1,
      Flags: raw.flags || 0,
      Transmission: {
        nNumberOfGears: raw.nGears,
        nDriveType: raw.driveType,        // 'F' | 'R' | '4'
        nEngineType: raw.engineType || 'P',
        Flags: raw.flags || 0,
        fEngineAcceleration: raw.engineAccel * 0.4,  // LoadHandlingData field 14: *0.4
        fMaxVelocity: raw.maxVel,
        Gears: [ {}, {}, {}, {}, {}, {} ]
      }
    };
    convertToGameUnits(h);
    initGearRatios(h.Transmission);
    // moment of inertia already set by convert
    return h;
  }

  function convertToGameUnits(h) {
    var T = h.Transmission;
    T.fEngineAcceleration *= 1.0 / (50.0 * 50.0);
    T.fMaxVelocity *= 1000.0 / (60.0 * 60.0 * 50.0);
    h.fBrakeDeceleration *= 1.0 / (50.0 * 50.0);
    h.fTurnMass = (sq(h.Dimension.x) + sq(h.Dimension.y)) * h.fMass / 12.0;
    if (h.fTurnMass < 10.0) h.fTurnMass *= 5.0;
    h.fInvMass = 1.0 / h.fMass;
    h.fBuoyancy = 100.0 / h.nPercentSubmerged * GRAVITY * h.fMass;

    // drag-limited real max velocity (ConvertDataToGameUnits 1:1)
    var a = 0.0, b = 100.0, velocity = T.fMaxVelocity;
    while (a < b && velocity > 0.0) {
      velocity -= 0.01;
      a = T.fEngineAcceleration / 6.0;
      var a_drag = 0.5 * sq(velocity) * h.Dimension.x * h.Dimension.z / h.fMass;
      b = -velocity * (1.0 / (a_drag + 1.0) - 1.0);
    }
    T.fMaxCruiseVelocity = velocity;
    T.fMaxVelocity = velocity * 1.2;
    T.fMaxReverseVelocity = -0.2;

    if (T.nDriveType === '4') T.fEngineAcceleration /= 4.0;
    else T.fEngineAcceleration /= 2.0;
  }

  function initGearRatios(T) {
    var G = T.Gears;
    var i;
    for (i = 0; i < 6; i++) G[i] = { fMaxVelocity: 0, fShiftUpVelocity: 0, fShiftDownVelocity: 0 };
    for (i = 1; i <= T.nNumberOfGears; i++) {
      var g0 = G[i - 1], g1 = G[i];
      g1.fMaxVelocity = i / T.nNumberOfGears * T.fMaxVelocity;
      var velocityDiff = g1.fMaxVelocity - g0.fMaxVelocity;
      if (i >= T.nNumberOfGears) {
        g1.fShiftUpVelocity = T.fMaxVelocity;
      } else {
        G[i + 1].fShiftDownVelocity = velocityDiff * 0.42 + g0.fMaxVelocity;
        g1.fShiftUpVelocity = velocityDiff * 0.6667 + g0.fMaxVelocity;
      }
    }
    G[0].fMaxVelocity = T.fMaxReverseVelocity;
    G[0].fShiftUpVelocity = -0.01;
    G[0].fShiftDownVelocity = T.fMaxReverseVelocity;
    G[1].fShiftDownVelocity = -0.01;
  }

  var HANDLING_2G_BOOST = 2, HANDLING_1G_BOOST = 1;

  // cTransmission::CalculateDriveAcceleration (recursive gear selection) 1:1
  function calcDriveAccel(T, gasPedal, gearRef, velocity, cheat) {
    var fVelocity = velocity;
    if (fVelocity < T.fMaxReverseVelocity) { return 0.0; }
    if (fVelocity > T.fMaxVelocity) { return 0.0; }

    var gear = gearRef.gear;
    var pGearRatio = T.Gears[gear];
    if (fVelocity > pGearRatio.fShiftUpVelocity) {
      if (gear !== 0 || gasPedal > 0.0) {
        gearRef.gear = gear + 1;
        return calcDriveAccel(T, gasPedal, gearRef, fVelocity, false);
      }
    } else if (fVelocity < pGearRatio.fShiftDownVelocity && gear !== 0) {
      if (gear !== 1 || gasPedal < 0.0) {
        gearRef.gear = gear - 1;
        return calcDriveAccel(T, gasPedal, gearRef, fVelocity, false);
      }
    }

    var speedMul, accelMul;
    var Flags = T.Flags;
    if (gear < 1) {
      accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0 : 1.0;
      speedMul = -1.0;
    } else if (T.nNumberOfGears === 1) {
      accelMul = 1.0; speedMul = 1.0;
    } else {
      var f = 1.0 - (gear - 1) / (T.nNumberOfGears - 1);
      speedMul = 3.0 * sq(f) + 1.0;
      if (Flags & HANDLING_2G_BOOST) {
        if (gear === 1) accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0 : 1.6;
        else if (gear === 2) accelMul = 1.3;
        else accelMul = 1.0;
      } else if ((Flags & HANDLING_1G_BOOST) && gear === 1) {
        accelMul = 2.0;
      } else accelMul = 1.0;
    }

    var fCheat = cheat ? 1.2 : 1.0;
    var targetVelocity = T.Gears[gear].fMaxVelocity * speedMul * fCheat;
    var accel = (targetVelocity - fVelocity) * (T.fEngineAcceleration * accelMul) / Math.abs(targetVelocity);
    var fAcceleration;
    if (Math.abs(fVelocity) < Math.abs(T.Gears[gear].fMaxVelocity * fCheat))
      fAcceleration = gasPedal * accel * STEP;
    else
      fAcceleration = 0.0;
    return fAcceleration;
  }

  // =====================================================================
  //  Car rigid body
  // =====================================================================
  function Car(handling, opts) {
    opts = opts || {};
    this.h = handling;
    this.m_fMass = handling.fMass;
    this.m_fTurnMass = handling.fTurnMass;
    this.m_vecCentreOfMass = vcopy(handling.CentreOfMass);
    this.m_fAirResistance = handling.Dimension.x * handling.Dimension.z / handling.fMass; // CAutomobile ctor

    // pose: position + orthonormal basis (right,up,fwd)
    this.pos = v(opts.x || 0, opts.y || 0, opts.z || 0);
    this.right = v(1, 0, 0);
    this.up = v(0, 1, 0);
    this.fwd = v(0, 0, 1);
    if (opts.heading != null) this.setHeading(opts.heading);

    // velocities
    this.moveSpeed = v(0, 0, 0);      // m_vecMoveSpeed (units/step)
    this.turnSpeed = v(0, 0, 0);      // m_vecTurnSpeed (rad/step, world)

    // controls
    this.m_fGasPedal = 0;
    this.m_fBrakePedal = 0;
    this.m_fSteerAngle = 0;
    this.m_fSteerInput = 0;
    this.bIsHandbrakeOn = false;
    this.m_doingBurnout = 0;

    // transmission state
    this.gearRef = { gear: 1 };
    this.m_fTireTemperature = 1.0;

    // per-wheel state
    var i;
    this.m_aSuspensionSpringRatio = [1, 1, 1, 1];
    this.m_aSuspensionSpringRatioPrev = [1, 1, 1, 1];
    this.m_aWheelTimer = [0, 0, 0, 0];
    this.m_aWheelSpeed = [0, 0, 0, 0];      // wheel angular speed (visual)
    this.m_aWheelRotation = [0, 0, 0, 0];   // accumulated wheel angle (visual)
    this.m_aWheelState = [0, 0, 0, 0];
    this.m_wheelContactPoint = [v(), v(), v(), v()];  // world, relative to pos
    this.m_wheelContactNormal = [v(0, 1, 0), v(0, 1, 0), v(0, 1, 0), v(0, 1, 0)];
    this.m_wheelOnGround = [false, false, false, false];

    this.m_nWheelsOnGround = 0;
    this.m_nDriveWheelsOnGround = 0;

    // --- suspension geometry (per wheel, body space) ---
    // Wheel mount X (side): +right = right side. Y(height): mount above hub. Z(fwd): fore/aft.
    var d = handling.Dimension;
    var halfW = d.x * 0.5;                 // track half-width
    var halfL = d.y * 0.42;                // wheelbase half-length
    this.wheelRadius = opts.wheelRadius || Math.max(0.32, d.z * 0.22);
    var Ls = handling.fSuspensionUpperLimit - handling.fSuspensionLowerLimit; // spring travel
    if (Ls < 0.05) Ls = 0.30;
    this.m_suspSpringLength = Ls;
    // total ray length = spring travel + wheel radius (VC: lineLength = springLength + radius)
    this.m_suspLineLength = Ls + this.wheelRadius;
    // mount height above body origin so hub sits ~ at origin
    var mountY = handling.fSuspensionUpperLimit;
    // wheel body positions: [FL, FR, RL, RR]; +Z is forward, +X is right
    this.m_wheelPosBody = [
      v(-halfW, mountY,  halfL),  // FRONT_LEFT
      v( halfW, mountY,  halfL),  // FRONT_RIGHT
      v(-halfW, mountY, -halfL),  // REAR_LEFT
      v( halfW, mountY, -halfL)   // REAR_RIGHT
    ];
    // spring direction in body space = straight down (-up)
    this.m_springDirBody = v(0, -1, 0);
    // height above road (approx, VC m_fHeightAboveRoad)
    this.m_fHeightAboveRoad = Ls * (1.0 - 1.0 / (4.0 * handling.fSuspensionForceLevel)) - handling.fSuspensionLowerLimit;
  }

  Car.prototype.setHeading = function (rad) {
    // rotate basis about world-Y so fwd points to heading (0 => +Z)
    var c = Math.cos(rad), s = Math.sin(rad);
    this.fwd = v(s, 0, c);
    this.up = v(0, 1, 0);
    this.right = norm(cross(this.up, this.fwd));
  };

  Car.prototype.heading = function () { return Math.atan2(this.fwd.x, this.fwd.z); };

  // world position of a body-space point
  Car.prototype.toWorldDir = function (b) {
    return v(
      this.right.x * b.x + this.up.x * b.y + this.fwd.x * b.z,
      this.right.y * b.x + this.up.y * b.y + this.fwd.y * b.z,
      this.right.z * b.x + this.up.z * b.y + this.fwd.z * b.z
    );
  };

  // CPhysical::GetSpeed(r): velocity of a point r (relative to pos)
  Car.prototype.getSpeed = function (r) {
    return vadd(this.moveSpeed, cross(this.turnSpeed, r));
  };

  // CPhysical::ApplyMoveForce
  Car.prototype.applyMoveForce = function (f) {
    vaddi(this.moveSpeed, vscale(f, 1.0 / this.m_fMass));
  };
  // CPhysical::ApplyTurnForce (impulse j at point p, relative to pos)
  Car.prototype.applyTurnForce = function (j, p) {
    var com = this.toWorldDir(this.m_vecCentreOfMass);
    var turnimpulse = cross(vsub(p, com), j);
    vaddi(this.turnSpeed, vscale(turnimpulse, 1.0 / this.m_fTurnMass));
  };
  // CPhysical::GetMass(pos,dir)
  Car.prototype.getMass = function (pos, dir) {
    return 1.0 / (magsq(cross(pos, dir)) / this.m_fTurnMass + 1.0 / this.m_fMass);
  };

  Car.prototype.applyGravity = function () {
    this.moveSpeed.y -= GRAVITY * STEP;
  };

  // CPhysical::ApplyAirResistance
  Car.prototype.applyAirResistance = function () {
    if (this.m_fAirResistance > 0.1) {
      var f = Math.pow(this.m_fAirResistance, STEP);
      this.moveSpeed = vscale(this.moveSpeed, f);
      this.turnSpeed = vscale(this.turnSpeed, f);
    } else {
      var f2 = Math.pow(1.0 / Math.abs(1.0 + this.m_fAirResistance * 0.5 * magsq(this.moveSpeed)), STEP);
      this.moveSpeed = vscale(this.moveSpeed, f2);
      this.turnSpeed = vscale(this.turnSpeed, 0.99);
    }
  };

  // CPhysical::ApplySpringCollisionAlt
  Car.prototype.applySpringCollisionAlt = function (springConst, springDir, point, springRatio, bias, forceDir) {
    var compression = 1.0 - springRatio;
    if (compression > 0.0) {
      var fd = vcopy(forceDir);
      if (dot(springDir, fd) > 0.0) fd = vscale(fd, -1.0);
      var step = Math.min(STEP, 3.0);
      var impulse = GRAVITY * this.m_fMass * step * springConst * compression * bias * 2.0;
      this.applyMoveForce(vscale(fd, impulse));
      this.applyTurnForce(vscale(fd, impulse), point);
      return fd; // return possibly-flipped force dir (VC mutates forceDir; used as springDir below)
    }
    return forceDir;
  };

  // CPhysical::ApplySpringDampening
  Car.prototype.applySpringDampening = function (damping, springDir, point, speed) {
    var speedA = dot(speed, springDir);
    var gs = this.getSpeed(point);
    var speedB = dot(gs, springDir);
    if (speedB === 0.0) return;
    var step = Math.min(STEP, 3.0);
    var impulse = -damping * (speedA + speedB) / 2.0 * this.m_fMass * step * 0.53;
    var a = this.m_fTurnMass / ((magsq(point) + 1.0) * 2.0 * this.m_fMass);
    a = Math.min(a, 1.0);
    var b = Math.abs(impulse / (speedB * this.m_fMass));
    if (a < b) impulse *= a / b;
    this.applyMoveForce(vscale(springDir, impulse));
    this.applyTurnForce(vscale(springDir, impulse), point);
  };

  // CVehicle::ProcessWheel  (tyre traction/skid) 1:1
  Car.prototype.processWheel = function (wheelFwd, wheelRight, wheelContactSpeed, wheelContactPoint,
                                         wheelsOnGround, thrust, brake, adhesion, wheelId, wsRef) {
    var bAlreadySkidding = false;
    var fwd = 0.0, right = 0.0;

    var bBraking = brake !== 0.0;
    if (bBraking) thrust = 0.0;
    var bDriving = thrust !== 0.0;

    var contactSpeedFwd = dot(wheelContactSpeed, wheelFwd);
    var contactSpeedRight = dot(wheelContactSpeed, wheelRight);

    if (wsRef.state !== WHEEL_STATE_NORMAL) bAlreadySkidding = true;
    wsRef.state = WHEEL_STATE_NORMAL;

    adhesion *= STEP;
    if (bAlreadySkidding) adhesion *= this.h.fTractionLoss;

    if (contactSpeedRight !== 0.0) {
      right = -contactSpeedRight / wheelsOnGround;
    }

    if (bDriving) {
      fwd = thrust;
      if (right > 0.0) { if (right > adhesion) right = adhesion; }
      else { if (right < -adhesion) right = -adhesion; }
    } else if (contactSpeedFwd !== 0.0) {
      fwd = -contactSpeedFwd / wheelsOnGround;
      if (!bBraking) {
        if (this.m_fGasPedal < 0.01) {
          if (this.m_fMass < 500.0)
            brake = 0.2 * WHEEL_FRICTION / this.m_fMass;
          else
            brake = WHEEL_FRICTION / this.m_fMass;
        }
      }
      if (brake > adhesion) {
        if (Math.abs(contactSpeedFwd) > 0.005) wsRef.state = WHEEL_STATE_FIXED;
      } else {
        if (fwd > 0.0) { if (fwd > brake) fwd = brake; }
        else { if (fwd < -brake) fwd = -brake; }
      }
    }

    var speedSq = sq(right) + sq(fwd);
    if (sq(adhesion) < speedSq) {
      if (wsRef.state !== WHEEL_STATE_FIXED) {
        if (bDriving && contactSpeedFwd < 0.2) wsRef.state = WHEEL_STATE_SPINNING;
        else wsRef.state = WHEEL_STATE_SKIDDING;
      }
      var l = Math.sqrt(speedSq);
      var tractionLoss = bAlreadySkidding ? 1.0 : this.h.fTractionLoss;
      right *= adhesion * tractionLoss / l;
      fwd *= adhesion * tractionLoss / l;
    }

    if (fwd !== 0.0 || right !== 0.0) {
      var totalSpeed = vadd(vscale(wheelFwd, fwd), vscale(wheelRight, right));

      var turnDirection = vcopy(totalSpeed);
      var separateTurnForce = false;
      var antidive = this.h.fSuspensionAntidiveMultiplier;
      if (antidive > 0.0) {
        if (bBraking) {
          separateTurnForce = true;
          turnDirection = vsub(totalSpeed, vscale(wheelFwd, antidive * fwd));
        } else if (bDriving) {
          separateTurnForce = true;
          turnDirection = vsub(totalSpeed, vscale(wheelFwd, 0.5 * antidive * fwd));
        }
      }

      var direction = vcopy(totalSpeed);
      var speed = mag(totalSpeed);
      var turnSpeed = separateTurnForce ? mag(turnDirection) : speed;
      direction = norm(direction);
      if (separateTurnForce) turnDirection = norm(turnDirection);
      else turnDirection = direction;

      var impulse = speed * this.m_fMass;
      var turnImpulse = turnSpeed * this.getMass(wheelContactPoint, turnDirection);

      this.applyMoveForce(vscale(direction, impulse));
      this.applyTurnForce(vscale(turnDirection, turnImpulse), wheelContactPoint);
    }
  };

  // CVehicle::ProcessWheelRotation (visual)
  function processWheelRotation(state, fwd, speed, radius) {
    var angularVelocity;
    if (state === WHEEL_STATE_SPINNING) angularVelocity = -1.1;
    else if (state === WHEEL_STATE_FIXED) angularVelocity = 0.0;
    else angularVelocity = -dot(fwd, speed) / radius;
    return angularVelocity * STEP;
  }

  // =====================================================================
  //  Suspension raycast against the heightfield world
  // =====================================================================
  // groundInfo(x,z) -> {h, nx,ny,nz}. Provided by caller (built from groundH).
  Car.prototype.raycastWheels = function (ground) {
    for (var i = 0; i < 4; i++) {
      this.m_aSuspensionSpringRatioPrev[i] = this.m_aSuspensionSpringRatio[i];
      var mountW = vadd(this.pos, this.toWorldDir(this.m_wheelPosBody[i])); // world mount
      var springDir = this.toWorldDir(this.m_springDirBody);                // world down-ish
      springDir = norm(springDir);
      // ray: from mount along springDir, length lineLength. Find ground crossing.
      // Sample ground under the ray at the mount's (x,z) projected downward.
      // Because terrain is a heightfield, march the ray and find where it passes below ground.
      var L = this.m_suspLineLength;
      var found = false, distHit = L, gh = 0, gnorm = v(0, 1, 0);
      // coarse+fine march
      var N = 8, prevAbove = null, prevT = 0;
      for (var k = 0; k <= N; k++) {
        var t = L * k / N;
        var px = mountW.x + springDir.x * t;
        var py = mountW.y + springDir.y * t;
        var pz = mountW.z + springDir.z * t;
        var g = ground(px, pz);
        var above = py - g.h;   // >0 means ray point above ground
        if (above <= 0 && prevAbove !== null && prevAbove > 0) {
          // crossing between prevT and t -> refine
          var t0 = prevT, t1 = t, a0 = prevAbove, a1 = above;
          for (var r = 0; r < 6; r++) {
            var tm = 0.5 * (t0 + t1);
            var mx = mountW.x + springDir.x * tm, mz = mountW.z + springDir.z * tm, my = mountW.y + springDir.y * tm;
            var gg = ground(mx, mz);
            var am = my - gg.h;
            if (am <= 0) { t1 = tm; a1 = am; } else { t0 = tm; a0 = am; }
          }
          distHit = 0.5 * (t0 + t1);
          var hx = mountW.x + springDir.x * distHit, hz = mountW.z + springDir.z * distHit;
          var gh2 = ground(hx, hz);
          gnorm = v(gh2.nx, gh2.ny, gh2.nz);
          found = true;
          break;
        }
        prevAbove = above; prevT = t;
      }

      if (found) {
        // raw ratio along the line, then rescale by wheel radius (VC)
        var wheelRadiusNorm = 1.0 - this.m_suspSpringLength / this.m_suspLineLength;
        var rawRatio = distHit / this.m_suspLineLength;
        var ratio = (rawRatio - wheelRadiusNorm) / (1.0 - wheelRadiusNorm);
        if (ratio < 0) ratio = 0;
        if (ratio > 1) ratio = 1;
        this.m_aSuspensionSpringRatio[i] = ratio;
        // contact point (relative to pos)
        var cpW = v(mountW.x + springDir.x * distHit, mountW.y + springDir.y * distHit, mountW.z + springDir.z * distHit);
        this.m_wheelContactPoint[i] = vsub(cpW, this.pos);
        this.m_wheelContactNormal[i] = norm(gnorm);
        this.m_wheelOnGround[i] = ratio < 1.0;
      } else {
        this.m_aSuspensionSpringRatio[i] = 1.0;
        this.m_wheelContactPoint[i] = this.toWorldDir(v(this.m_wheelPosBody[i].x, this.m_wheelPosBody[i].y - this.m_suspLineLength, this.m_wheelPosBody[i].z));
        this.m_wheelOnGround[i] = false;
      }
    }
  };

  // =====================================================================
  //  Main per-step control (CAutomobile::ProcessControl driving core) 1:1
  // =====================================================================
  Car.prototype.processControl = function (ground) {
    var i;
    var h = this.h, T = h.Transmission;

    // --- CPhysical::ProcessControl: gravity + air resistance (order as VC) ---
    this.applyGravity();
    this.applyAirResistance();

    // --- suspension raycast (our world-collision analog) ---
    this.raycastWheels(ground);

    var fwdWorld = this.fwd;
    var fwdSpeed = Math.abs(dot(this.moveSpeed, fwdWorld));

    var contactPoints = [null, null, null, null];
    var contactSpeeds = [null, null, null, null];
    var springDirections = [null, null, null, null];

    // gather compressed springs
    for (i = 0; i < 4; i++) {
      if (this.m_aSuspensionSpringRatio[i] < 1.0) {
        contactPoints[i] = this.m_wheelContactPoint[i];
        springDirections[i] = norm(this.toWorldDir(this.m_springDirBody));
      } else {
        contactPoints[i] = this.m_wheelContactPoint[i];
      }
    }

    // springs push up
    for (i = 0; i < 4; i++) {
      if (this.m_aSuspensionSpringRatio[i] < 1.0) {
        var bias = h.fSuspensionBias;
        if (i === RL || i === RR) bias = 1.0 - bias;
        var fd = this.applySpringCollisionAlt(h.fSuspensionForceLevel, springDirections[i],
          contactPoints[i], this.m_aSuspensionSpringRatio[i], bias, this.m_wheelContactNormal[i]);
        springDirections[i] = fd; // VC then uses this as spring dir for dampening below
      }
    }

    // recompute contact speeds; if normal.z>0.35 use -normal as spring dir (VC: normal.y here)
    for (i = 0; i < 4; i++) {
      contactSpeeds[i] = this.getSpeed(contactPoints[i]);
      if (this.m_aSuspensionSpringRatio[i] < 1.0 && this.m_wheelContactNormal[i].y > 0.35)
        springDirections[i] = vscale(this.m_wheelContactNormal[i], -1.0);
    }

    // dampen springs
    for (i = 0; i < 4; i++) {
      if (this.m_aSuspensionSpringRatio[i] < 0.99999 && springDirections[i])
        this.applySpringDampening(h.fSuspensionDampingLevel, springDirections[i], contactPoints[i], contactSpeeds[i]);
    }

    // recompute contact speeds
    for (i = 0; i < 4; i++) contactSpeeds[i] = this.getSpeed(contactPoints[i]);

    // --- engine acceleration ---
    fwdSpeed = dot(this.moveSpeed, fwdWorld);
    var acceleration = calcDriveAccel(T, this.m_fGasPedal, this.gearRef, fwdSpeed, false);

    var brake = this.m_fBrakePedal * h.fBrakeDeceleration * STEP;
    var brakeBiasFront = 2.0 * h.fBrakeBias;
    var brakeBiasRear = 2.0 - h.fBrakeBias;
    var tractionBiasFront = 2.0 * h.fTractionBias;
    var tractionBiasRear = 2.0 - tractionBiasFront;

    // count wheels on ground
    this.m_nWheelsOnGround = 0;
    this.m_nDriveWheelsOnGround = 0;
    for (i = 0; i < 4; i++) {
      if (this.m_aSuspensionSpringRatio[i] < 1.0) this.m_aWheelTimer[i] = 4.0;
      else this.m_aWheelTimer[i] = Math.max(this.m_aWheelTimer[i] - STEP, 0.0);
      if (this.m_aWheelTimer[i] > 0.0) {
        this.m_nWheelsOnGround++;
        if (T.nDriveType === '4') this.m_nDriveWheelsOnGround++;
        else if (T.nDriveType === 'F') { if (i === FL || i === FR) this.m_nDriveWheelsOnGround++; }
        else if (T.nDriveType === 'R') { if (i === RL || i === RR) this.m_nDriveWheelsOnGround++; }
      }
    }

    // traction (STATUS_PLAYER path)
    var traction = 0.004;
    traction *= h.fTractionMultiplier / 4.0;

    var hasFront = (T.nDriveType !== 'R');
    var hasRear = (T.nDriveType !== 'F');

    var wheelsOnGround = Math.max(this.m_nWheelsOnGround, 1);

    // ---- FRONT wheels ----
    if (this.m_aWheelTimer[FL] > 0.0 || this.m_aWheelTimer[FR] > 0.0) {
      var s = Math.sin(this.m_fSteerAngle), c = Math.cos(this.m_fSteerAngle);
      for (var fi = 0; fi < 2; fi++) {
        var wi = fi === 0 ? FL : FR;
        if (this.m_aWheelTimer[wi] <= 0.0) continue;
        var fThrust = hasFront ? acceleration : 0.0;
        var n = this.m_wheelContactNormal[wi];
        var wFwd = vsub(fwdWorld, vscale(n, dot(fwdWorld, n)));
        wFwd = norm(wFwd);
        var wRight = norm(cross(wFwd, n));
        var tmp = vsub(vscale(wFwd, c), vscale(wRight, s));
        wRight = vadd(vscale(wFwd, s), vscale(wRight, c));
        wFwd = tmp;
        var adhesion = this.adhesiveLimit(this.m_wheelContactNormal[wi]) * traction;
        var wsRef = { state: this.m_aWheelState[wi] };
        this.processWheel(wFwd, wRight, contactSpeeds[wi], contactPoints[wi],
          wheelsOnGround, fThrust, brake * brakeBiasFront, adhesion * tractionBiasFront, wi, wsRef);
        this.m_aWheelState[wi] = wsRef.state;
        this.m_aWheelSpeed[wi] = processWheelRotation(wsRef.state, wFwd, contactSpeeds[wi], this.wheelRadius);
        this.m_aWheelRotation[wi] += this.m_aWheelSpeed[wi];
      }
    } else {
      // front wheels off ground (visual spin decay)
      for (var fo = 0; fo < 2; fo++) {
        var wo = fo === 0 ? FL : FR;
        if (hasFront && acceleration !== 0.0) {
          if (acceleration > 0.0) { if (this.m_aWheelSpeed[wo] < 2.0) this.m_aWheelSpeed[wo] -= 0.2; }
          else { if (this.m_aWheelSpeed[wo] > -2.0) this.m_aWheelSpeed[wo] += 0.1; }
        } else this.m_aWheelSpeed[wo] *= 0.95;
        this.m_aWheelRotation[wo] += this.m_aWheelSpeed[wo];
      }
    }

    // ---- REAR wheels ----
    if (this.m_aWheelTimer[RL] > 0.0 || this.m_aWheelTimer[RR] > 0.0) {
      var rearBrake = brake;
      var rearTraction = traction;
      if (this.bIsHandbrakeOn) {
        rearBrake = 20000.0;
      } else if (this.m_doingBurnout && hasRear) {
        rearBrake = 0.0; rearTraction = 0.0;
        // VC: ApplyTurnForce(contactPoints[REAR_LEFT], -0.001*turnMass*steer*GetRight())  (force j, point p)
        this.applyTurnForce(contactPoints[RL], vscale(this.right, -0.001 * this.m_fTurnMass * this.m_fSteerAngle));
      } else if (this.m_fTireTemperature > 1.0) {
        rearTraction *= this.m_fTireTemperature;
      }
      for (var ri = 0; ri < 2; ri++) {
        var rwi = ri === 0 ? RL : RR;
        if (this.m_aWheelTimer[rwi] <= 0.0) continue;
        var rThrust = hasRear ? acceleration : 0.0;
        var rn = this.m_wheelContactNormal[rwi];
        var rFwd = vsub(fwdWorld, vscale(rn, dot(fwdWorld, rn)));
        rFwd = norm(rFwd);
        var rRight = norm(cross(rFwd, rn));
        var rAdh = this.adhesiveLimit(rn) * rearTraction;
        var rwsRef = { state: this.m_aWheelState[rwi] };
        this.processWheel(rFwd, rRight, contactSpeeds[rwi], contactPoints[rwi],
          wheelsOnGround, rThrust, rearBrake * brakeBiasRear, rAdh * tractionBiasRear, rwi, rwsRef);
        this.m_aWheelState[rwi] = rwsRef.state;
        this.m_aWheelSpeed[rwi] = processWheelRotation(rwsRef.state, rFwd, contactSpeeds[rwi], this.wheelRadius);
        this.m_aWheelRotation[rwi] += this.m_aWheelSpeed[rwi];
      }
    } else {
      for (var rro = 0; rro < 2; rro++) {
        var rwo = rro === 0 ? RL : RR;
        if (hasRear && acceleration !== 0.0) {
          if (acceleration > 0.0) { if (this.m_aWheelSpeed[rwo] < 2.0) this.m_aWheelSpeed[rwo] -= 0.2; }
          else { if (this.m_aWheelSpeed[rwo] > -2.0) this.m_aWheelSpeed[rwo] += 0.1; }
        } else this.m_aWheelSpeed[rwo] *= 0.95;
        this.m_aWheelRotation[rwo] += this.m_aWheelSpeed[rwo];
      }
    }

    if (this.m_doingBurnout && !this.bIsHandbrakeOn) { /* keep */ } else this.m_doingBurnout = 0;
  };

  // adhesive limit for our terrain (ADHESIVE_LOOSE dirt vs ADHESIVE_RUBBER wheel).
  // Firm dirt/grass ~1.0; steep/loose a bit less. Representative of VC surface.dat.
  Car.prototype.adhesiveLimit = function (normal) {
    // steeper ground -> a touch less grip
    var flat = Math.max(0, normal.y);
    return 0.92 + 0.08 * flat;
  };

  // integrate: ApplyMoveSpeed + ApplyTurnSpeed + reorthonormalize
  Car.prototype.integrate = function () {
    // position
    vaddscaled(this.pos, this.moveSpeed, STEP);
    // orientation: rotate axes by turnSpeed (denormalizes), then reorthonormalize
    var tv = vscale(this.turnSpeed, STEP);
    this.right = vadd(this.right, cross(tv, this.right));
    this.up = vadd(this.up, cross(tv, this.up));
    this.fwd = vadd(this.fwd, cross(tv, this.fwd));
    // Gram-Schmidt (Y-up, Z-fwd, X-right)
    this.up = norm(this.up);
    this.fwd = norm(vsub(this.fwd, vscale(this.up, dot(this.fwd, this.up))));
    this.right = norm(cross(this.up, this.fwd));
    // rebuild fwd exactly orthogonal
    this.fwd = norm(cross(this.right, this.up));
  };

  // --- input -> pedals & steering (CAutomobile::ProcessControl player path) 1:1 ---
  // inp: {throttle:-1..1 (W - S), steer:-1..1 (left neg?), handbrake:bool}
  Car.prototype.setInput = function (inp) {
    var speed = dot(this.moveSpeed, this.fwd);
    this.bIsHandbrakeOn = !!inp.handbrake;

    // steering low-pass then squared curve
    var targetSteer = inp.steer;           // -1..1
    this.m_fSteerInput += (targetSteer - this.m_fSteerInput) * 0.2 * STEP;
    if (this.m_fSteerInput > 1) this.m_fSteerInput = 1;
    if (this.m_fSteerInput < -1) this.m_fSteerInput = -1;
    var fValue = this.m_fSteerInput < 0 ? -sq(this.m_fSteerInput) : sq(this.m_fSteerInput);
    this.m_fSteerAngle = DEGTORAD(this.h.fSteeringLock) * fValue;

    // accelerate / brake
    var acceleration = inp.throttle; // (accel - brake), -1..1
    if (Math.abs(speed) < 0.01) {
      if (inp.throttle > 0.58 && inp.brakeHeld) {   // both -> burnout
        this.m_fGasPedal = inp.throttle; this.m_fBrakePedal = 1.0; this.m_doingBurnout = 1;
      } else {
        this.m_fGasPedal = acceleration; this.m_fBrakePedal = 0.0;
      }
    } else {
      if (speed * acceleration < 0.0) { this.m_fGasPedal = 0.0; this.m_fBrakePedal = Math.abs(acceleration); }
      else { this.m_fGasPedal = acceleration; this.m_fBrakePedal = 0.0; }
    }
    if (this.bIsHandbrakeOn) { this.m_fBrakePedal = 0.0; }
  };

  // one fixed 50 Hz step
  Car.prototype.step = function (inp, ground) {
    this.setInput(inp);
    this.processControl(ground);
    this.integrate();
  };

  // speed helpers
  Car.prototype.speedKmh = function () { return mag(this.moveSpeed) * 50 * 3.6; };
  Car.prototype.fwdSpeedMs = function () { return dot(this.moveSpeed, this.fwd) * 50; };

  // =====================================================================
  //  Default handling presets (VC-range values; model is the 1:1 part)
  // =====================================================================
  // Presets: the *model* above is the 1:1 reVC port. These per-car numbers use
  // VC-plausible ranges tuned to stay planted on Планета Жопа's fbm terrain
  // (the original HANDLING.CFG isn't shipped in the repo — it's game data).
  var PRESETS = {
    // БРОВЕНОСЕЦ 4x4 — reliable all-rounder: fast (≈100 km/h), climbs the butt-hills,
    // grippy 4WD, tall soft suspension. The friendly default.
    brovenosec: {
      name: 'БРОВЕНОСЕЦ 4x4', mass: 1650, dimX: 2.1, dimY: 4.9, dimZ: 1.5,
      comX: 0, comY: 0.0, comZ: -0.15, submerged: 80,
      tractionMult: 1.1, tractionLoss: 0.9, tractionBias: 0.5,
      nGears: 5, maxVel: 270, engineAccel: 34, driveType: '4', engineType: 'P',
      brakeDecel: 9, brakeBias: 0.5, abs: 0, steerLock: 38,
      susForce: 1.2, susDamp: 0.18, susUpper: 0.32, susLower: -0.30, susBias: 0.5,
      susAntidive: 0.3, collDmg: 0.3, flags: 0
    },
    // ЖОПЕРРАРИ — rear-drive sport: quick and tail-happy on flats, slides in corners,
    // low & wide. Bogs a little launching up steep hills (proper RWD character).
    zhoperrari: {
      name: 'ЖОПЕРРАРИ', mass: 1500, dimX: 2.0, dimY: 4.9, dimZ: 1.35,
      comX: 0, comY: 0.0, comZ: -0.25, submerged: 82,
      tractionMult: 1.30, tractionLoss: 0.82, tractionBias: 0.52,
      nGears: 5, maxVel: 300, engineAccel: 32, driveType: 'R', engineType: 'P',
      brakeDecel: 10, brakeBias: 0.52, abs: 0, steerLock: 38,
      susForce: 1.15, susDamp: 0.16, susUpper: 0.28, susLower: -0.28, susBias: 0.5,
      susAntidive: 0.35, collDmg: 0.6, flags: 0
    }
  };

  var api = {
    Car: Car, makeHandling: makeHandling, PRESETS: PRESETS,
    // build a ground(x,z) sampler from a groundH function (adds normals).
    // opts.patch = tire contact-patch radius: the tire bridges bumps smaller than
    // itself, so we sample height as a small patch-average and take the normal over
    // the same width. This is a heightfield adaptation (VC reads a real collision
    // mesh), NOT a change to the handling model — it just stops a hard suspension
    // from chattering on sub-tire noise. Larger patch = calmer ride.
    makeGround: function (groundH, water_y, opts) {
      opts = opts || {};
      var e = opts.patch || 1.5;            // normal/patch half-width (m)
      return function (x, z) {
        // 5-tap patch-averaged height (center + 4 around at radius e)
        var hC = groundH(x, z);
        var hX = groundH(x + e, z), hXm = groundH(x - e, z);
        var hZ = groundH(x, z + e), hZm = groundH(x, z - e);
        var h = (hC * 2 + hX + hXm + hZ + hZm) / 6;
        // normal from the patch gradient
        var nx = (hXm - hX) / (2 * e), nz = (hZm - hZ) / (2 * e), ny = 1.0;
        var m = Math.sqrt(nx * nx + ny * ny + nz * nz);
        return { h: h, nx: nx / m, ny: ny / m, nz: nz / m };
      };
    },
    _v: v, _dot: dot, _cross: cross, _mag: mag
  };

  if (typeof module !== 'undefined' && module.exports) module.exports = api;
  root.PZCarPhys = api;
})(typeof window !== 'undefined' ? window : globalThis);

/* ===== АВТО-РЕЖИМ: выбор транспорта + езда на ported reVC-физике (client) ===== */
var carMode = false, carObj = null, carMesh = null, carGround = null, carAcc = 0, carPreset = 'brovenosec';
var carHeadlights = [];
var carMesh_wheels = [];
var CAR_SPAWN = { x: 70, z: -40 };

function buildCarMesh() {
  var h = carObj.h;
  var g = new THREE.Group();
  var L = h.Dimension.y, Wd = h.Dimension.x, Ht = h.Dimension.z;
  var body = new THREE.Mesh(new THREE.BoxGeometry(Wd, Ht * 0.6, L),
    new THREE.MeshStandardMaterial({ color: 0xc81e3a, roughness: 0.45, metalness: 0.3 }));
  body.position.y = Ht * 0.15; g.add(body);
  var cab = new THREE.Mesh(new THREE.BoxGeometry(Wd * 0.86, Ht * 0.5, L * 0.5),
    new THREE.MeshStandardMaterial({ color: 0x20242c, roughness: 0.3, metalness: 0.4 }));
  cab.position.set(0, Ht * 0.55, -L * 0.05); g.add(cab);
  var nose = new THREE.Mesh(new THREE.BoxGeometry(Wd * 0.5, Ht * 0.2, 0.3),
    new THREE.MeshStandardMaterial({ color: 0xffd23a, emissive: 0x442200 }));
  nose.position.set(0, Ht * 0.1, L * 0.5); g.add(nose);   // жёлтый нос = вперёд (+Z)
  // фары — area lights (LTC, как у дрона): светят вперёд (+Z) и чуть вниз на дорогу
  var hlX = Wd * 0.34, hlY = Ht * 0.16, hlZ = L * 0.5 + 0.04;
  var lensMat = new THREE.MeshStandardMaterial({ color: 0xfff6d8, emissive: 0xfff0b0, emissiveIntensity: 2.6, roughness: 0.25, metalness: 0.0 });
  carHeadlights = [];
  for (var hi = 0; hi < 2; hi++) {
    var sx = hi === 0 ? -1 : 1;
    var lens = new THREE.Mesh(new THREE.BoxGeometry(Wd * 0.26, Ht * 0.18, 0.10), lensMat);
    lens.position.set(sx * hlX, hlY, hlZ); g.add(lens);
    var hl = new THREE.RectAreaLight(0xfff2cc, 11.0, Wd * 0.55, Ht * 0.42);
    hl.position.set(sx * hlX, hlY, hlZ + 0.06);
    hl.rotation.set(Math.PI + 0.16, 0, 0);   // локальный -Z -> +Z (вперёд), лёгкий наклон вниз
    g.add(hl); carHeadlights.push(hl);
  }
  var wr = carObj.wheelRadius;
  var wheelGeo = new THREE.CylinderGeometry(wr, wr, 0.3, 16);
  var wheelMat = new THREE.MeshStandardMaterial({ color: 0x111214, roughness: 0.85 });
  carMesh_wheels = [];
  for (var i = 0; i < 4; i++) {
    var w = new THREE.Mesh(wheelGeo, wheelMat);
    var pb = carObj.m_wheelPosBody[i];
    w.position.set(pb.x, pb.y, pb.z);
    w.rotation.set(0, 0, Math.PI / 2);   // ось колеса вдоль X
    g.add(w); carMesh_wheels.push(w);
  }
  return g;
}

function spawnCar() {
  var CP = window.PZCarPhys;
  var hd = CP.makeHandling(CP.PRESETS[carPreset]);
  carGround = CP.makeGround(groundH, WATER_Y, { patch: 1.5 });
  var gy = groundH(CAR_SPAWN.x, CAR_SPAWN.z);
  carObj = new CP.Car(hd, { x: CAR_SPAWN.x, y: gy + 2.0, z: CAR_SPAWN.z, heading: 0 });
  carMesh = buildCarMesh();
  scene.add(carMesh);
  try { window.PZCAR = carObj; } catch(e){}
}

function readCarInput() {
  var th = 0, st = 0;
  if (keys['KeyW'] || keys['ArrowUp']) th += 1;
  if (keys['KeyS'] || keys['ArrowDown']) th -= 1;
  if (keys['KeyA'] || keys['ArrowLeft']) st += 1;   // руль влево (исправлено: влево/вправо было перепутано)
  if (keys['KeyD'] || keys['ArrowRight']) st -= 1;   // руль вправо
  return { throttle: th, steer: st, handbrake: !!keys['Space'], brakeHeld: (th < 0) };
}

var _cbR = new THREE.Vector3(), _cbU = new THREE.Vector3(), _cbF = new THREE.Vector3(), _cbM = new THREE.Matrix4();
function carRespawn() {
  var CP = window.PZCarPhys, gy = groundH(CAR_SPAWN.x, CAR_SPAWN.z);
  carObj.pos = CP._v(CAR_SPAWN.x, gy + 2.0, CAR_SPAWN.z);
  carObj.moveSpeed = CP._v(0, 0, 0); carObj.turnSpeed = CP._v(0, 0, 0);
  carObj.setHeading(0);
}
function carStep(dt) {
  if (!carObj) return;
  if (keys['KeyR']) carRespawn();
  var inp = readCarInput(); carAcc += dt; var n = 0;
  while (carAcc >= 0.02 && n < 6) { carObj.step(inp, carGround); carAcc -= 0.02; n++; }   // фиксированные 50 Гц
  carMesh.position.set(carObj.pos.x, carObj.pos.y, carObj.pos.z);
  _cbR.set(carObj.right.x, carObj.right.y, carObj.right.z);
  _cbU.set(carObj.up.x, carObj.up.y, carObj.up.z);
  _cbF.set(carObj.fwd.x, carObj.fwd.y, carObj.fwd.z);
  _cbM.makeBasis(_cbR, _cbU, _cbF); carMesh.quaternion.setFromRotationMatrix(_cbM);
  for (var i = 0; i < 4; i++) {
    var w = carMesh_wheels[i]; if (!w) continue;
    var pb = carObj.m_wheelPosBody[i]; w.position.set(pb.x, pb.y, pb.z);
    var steer = (i < 2) ? carObj.m_fSteerAngle : 0;   // FL,FR поворачиваются
    w.rotation.set(0, -steer, Math.PI / 2);
  }
}

var _carGoal = new THREE.Vector3(), _carLook = new THREE.Vector3();
function carCamera() {
  controls.enabled = false;
  _cbF.set(carObj.fwd.x, 0, carObj.fwd.z); if (_cbF.lengthSq() < 1e-4) _cbF.set(0, 0, 1); _cbF.normalize();
  _carGoal.set(carObj.pos.x, carObj.pos.y, carObj.pos.z).addScaledVector(_cbF, -12).addScaledVector(WUP, 5.5);
  camera.position.lerp(_carGoal, 0.12);
  _carLook.set(carObj.pos.x, carObj.pos.y + 1.3, carObj.pos.z);
  _camLook.lerp(_carLook, 0.3); camera.lookAt(_camLook);
}

/* --- стартовый выбор транспорта --- */
(function vehicleSelect() {
  var ov = document.createElement('div');
  ov.id = 'vsOverlay';
  ov.style.cssText = 'position:fixed;inset:0;z-index:10050;display:flex;flex-direction:column;align-items:center;justify-content:center;background:rgba(4,6,12,.88);backdrop-filter:blur(4px);-webkit-backdrop-filter:blur(4px);font-family:system-ui,Segoe UI,Roboto,sans-serif;color:#eef3ff';
  ov.innerHTML =
    '<div style="font:800 30px system-ui;margin-bottom:6px;text-align:center;letter-spacing:1px">ПЛАНЕТА ЖОПА</div>' +
    '<div style="opacity:.85;margin-bottom:24px">На чём поедешь?</div>' +
    '<div style="display:flex;gap:18px;flex-wrap:wrap;justify-content:center">' +
      '<button id="vsDrone" style="cursor:pointer;border:0;border-radius:16px;padding:24px 28px;min-width:190px;line-height:1.35;background:linear-gradient(180deg,#4aa3ff,#2166c8);color:#fff;font:800 20px system-ui;box-shadow:0 12px 40px rgba(0,0,0,.5)">🚁<br>ДРОН<br><span style="font:500 12px system-ui;opacity:.85">полёт · акро · WASD</span></button>' +
      '<button id="vsCar" style="cursor:pointer;border:0;border-radius:16px;padding:24px 28px;min-width:190px;line-height:1.35;background:linear-gradient(180deg,#ff6a4a,#c8291e);color:#fff;font:800 20px system-ui;box-shadow:0 12px 40px rgba(0,0,0,.5)">🚗<br>МАШИНА<br><span style="font:500 12px system-ui;opacity:.85">физика reVC · газ/руль</span></button>' +
    '</div>' +
    '<div style="margin-top:22px;opacity:.6;font-size:12px">сменить транспорт — перезагрузка страницы</div>';
  document.body.appendChild(ov);
  ['pointerdown', 'touchstart', 'mousedown', 'keydown'].forEach(function (ev) { ov.addEventListener(ev, function (e) { e.stopPropagation(); }); });
  document.getElementById('vsDrone').onclick = function () { carMode = false; ov.remove(); };
  document.getElementById('vsCar').onclick = function () {
    carMode = true;
    try { spawnCar(); } catch (e) { console.error('spawnCar', e); }
    try { if (typeof drone !== 'undefined' && drone) drone.visible = false; } catch (e) {}
    try { sd.style.display = 'none'; } catch (e) {}
    try { dp.style.display = 'none'; } catch (e) {}
    var hp = document.getElementById('help');
    if (hp) hp.innerHTML = '<b>🚗 МАШИНА (физика reVC):</b> <kbd>W</kbd> газ · <kbd>S</kbd> тормоз/задний · <kbd>A</kbd>/<kbd>D</kbd> руль · <kbd>Space</kbd> ручник · <kbd>R</kbd> сброс';
    ov.remove();
  };
})();

/* ==== /PZ_CAR_INTEGRATION ==== */

requestAnimationFrame(tick);
})();

</script>
<!-- === Планета Жопа: плейлист-саундтрек + стартовый диалог «Включить звук?» === -->
<audio id="pzAudio" preload="auto"></audio>
<div id="pzSndDlg" style="position:fixed;inset:0;z-index:9999;display:flex;align-items:center;justify-content:center;background:rgba(4,6,12,.72);backdrop-filter:blur(3px);-webkit-backdrop-filter:blur(3px);font-family:system-ui,Segoe UI,Roboto,sans-serif">
  <div style="background:linear-gradient(160deg,#141a2c,#0b0f1a);border:1px solid rgba(120,160,220,.28);border-radius:16px;padding:26px 30px;max-width:360px;text-align:center;box-shadow:0 20px 60px rgba(0,0,0,.6)">
    <div style="font-size:34px;margin-bottom:4px">🔊🚁</div>
    <div style="color:#eef3ff;font-size:21px;font-weight:700;margin-bottom:6px">Включить звук?</div>
    <div style="color:#93a6c4;font-size:13px;line-height:1.45;margin-bottom:18px">Плейлист (4): 🐷 Bad Piggies (@technic93) · 🎸 Cart-Blansh · 🔊 XS Project (@lzcnt) · 🎹 тема бота. Кнопки ⏮ ⏭ / клавиши <b>M</b> звук, <b>N</b> след. Лучше в наушниках.</div>
    <div style="display:flex;gap:10px;justify-content:center">
      <button id="pzSndYes" style="flex:1;cursor:pointer;border:0;border-radius:10px;padding:12px 8px;font-size:14px;font-weight:700;color:#04210f;background:linear-gradient(180deg,#7ef0a6,#39c56d)">🔊 Да, с музыкой</button>
      <button id="pzSndNo" style="flex:1;cursor:pointer;border:1px solid rgba(150,170,200,.3);border-radius:10px;padding:12px 8px;font-size:14px;font-weight:700;color:#cdd8ea;background:rgba(30,38,56,.6)">🔇 Без звука</button>
    </div>
  </div>
</div>
<div id="pzNow" style="position:fixed;right:12px;bottom:58px;z-index:50;max-width:260px;padding:7px 12px;border-radius:9px;background:rgba(10,14,24,.72);color:#dfeaff;font:12px system-ui;opacity:0;transition:opacity .4s;pointer-events:none"></div>
<div id="pzSndBar" style="display:none;position:fixed;right:12px;bottom:12px;z-index:50;gap:6px;font-family:system-ui">
  <button id="pzPrev" title="предыдущий трек" style="cursor:pointer;border:1px solid rgba(150,170,200,.3);border-radius:9px;width:38px;height:38px;font-size:15px;color:#cfe;background:rgba(10,14,24,.55)">⏮</button>
  <button id="pzSndToggle" title="звук вкл/выкл (M)" style="cursor:pointer;border:1px solid rgba(150,170,200,.3);border-radius:9px;width:44px;height:38px;font-size:18px;color:#cfe;background:rgba(10,14,24,.55)">🔊</button>
  <button id="pzNext" title="следующий трек (N)" style="cursor:pointer;border:1px solid rgba(150,170,200,.3);border-radius:9px;width:38px;height:38px;font-size:15px;color:#cfe;background:rgba(10,14,24,.55)">⏭</button>
</div>
<script>
(function(){
  var a=document.getElementById('pzAudio'),
      dlg=document.getElementById('pzSndDlg'),
      bar=document.getElementById('pzSndBar'),
      tgl=document.getElementById('pzSndToggle'),
      now=document.getElementById('pzNow');
  if(!a) return;
  var VER='?v=pl3';
  var PL=[
    {o:'yarabi.ogg',           m:'yarabi.mp3',           n:'🦀 Yarabi — саундтрек (заказ @devcpp)'},
    {o:'zhopa_theme.ogg',      m:'zhopa_theme.mp3',      n:'🐷 Bad Piggies — bark/fart remix'},
    {o:'zhopa_track2.ogg',     m:'zhopa_track2.mp3',     n:'🎸 Cart-Blansh — Весёлые ребята'},
    {o:'zhopa_track3.ogg',     m:'zhopa_track3.mp3',     n:'🔊 XS Project — Я тащусь от колотушек'},
    {o:'zhopa_theme_synth.ogg',m:'zhopa_theme_synth.mp3',n:'🎹 Тема ЛПК (синтез бота)'}
  ];
  var canOgg = !!(a.canPlayType && a.canPlayType('audio/ogg; codecs=vorbis'));
  var TARGET=0.55, on=false, started=false, idx=0, fadeT=null;
  function srcOf(i){ return 'media/'+(canOgg?PL[i].o:PL[i].m)+VER; }
  function toast(t){ now.textContent='♪ '+t; now.style.opacity='1'; clearTimeout(now._t);
    now._t=setTimeout(function(){ now.style.opacity='0'; },3400); }
  function setTrack(i){ idx=((i%PL.length)+PL.length)%PL.length; a.src=srcOf(idx); toast(PL[idx].n); }
  function begin(){ if(started) return; started=true; try{a.volume=0;}catch(e){} setTrack(idx); }
  function fadeTo(v,ms){ clearInterval(fadeT); var v0=a.volume||0, t0=performance.now();
    fadeT=setInterval(function(){ var k=Math.min(1,(performance.now()-t0)/ms);
      try{ a.volume=Math.max(0,Math.min(1,v0+(v-v0)*k)); }catch(e){}
      if(k>=1){ clearInterval(fadeT); if(v<=0){ try{a.pause();}catch(e){} } } },30); }
  function go(){ var p=a.play(); if(p&&p.catch) p.catch(function(){}); }
  function play(){ begin(); on=true; tgl.textContent='🔊'; bar.style.opacity='1'; go(); fadeTo(TARGET,1400); }
  function stop(){ on=false; tgl.textContent='🔇'; bar.style.opacity='.6'; fadeTo(0,500); }
  function skip(d){ begin(); on=true; tgl.textContent='🔊'; bar.style.opacity='1';
    setTrack(idx+d); try{a.volume=TARGET;}catch(e){} go(); }
  a.addEventListener('ended',function(){ setTrack(idx+1); if(on) go(); });
  function closeDlg(){ dlg.style.transition='opacity .35s'; dlg.style.opacity='0';
    setTimeout(function(){ if(dlg&&dlg.parentNode) dlg.parentNode.removeChild(dlg); },380);
    bar.style.display='flex'; }
  document.getElementById('pzSndYes').onclick=function(){ play(); closeDlg(); };
  document.getElementById('pzSndNo').onclick=function(){ stop(); closeDlg(); };
  tgl.onclick=function(){ on?stop():play(); };
  document.getElementById('pzNext').onclick=function(){ skip(1); };
  document.getElementById('pzPrev').onclick=function(){ skip(-1); };
  addEventListener('keydown',function(e){ if(e.repeat) return;
    if(e.key==='m'||e.key==='M'||e.code==='KeyM'){ on?stop():play(); }
    else if(e.key==='n'||e.key==='N'||e.code==='KeyN'){ skip(1); } });
  [dlg,bar].forEach(function(el){ ['pointerdown','mousedown','touchstart','wheel'].forEach(function(ev){
    el.addEventListener(ev,function(e){ e.stopPropagation(); }); }); });
})();
</script>

<!-- === Планета Жопа: лимит FPS (снижает нагрев/жор GPU) === -->
<script>
(function(){
  // Обёртка над rAF: игра каждый кадр зовёт глобальный requestAnimationFrame(tick),
  // поэтому подмена работает даже при инъекции после кода игры. Лишние кадры пропускаем.
  var CAPS=[60,30,0], ci=0;                 // дефолт 60 fps (0 = без лимита)
  var real=window.requestAnimationFrame.bind(window);
  window.requestAnimationFrame=function(cb){
    return real(function(ts){
      var cap=CAPS[ci];
      if(cap<=0){ cb(ts); return; }         // без лимита — как раньше
      var lt=cb.__pzLast||0; if(ts-lt >= (1000/cap - 0.7)){ cb.__pzLast=ts; cb(ts); }
      else { window.requestAnimationFrame(cb); }   // ждём следующий реальный кадр
    });
  };
  function toast(t){ var n=document.getElementById('pzNow');
    if(n){ n.textContent=t; n.style.opacity='1'; clearTimeout(n._ft); n._ft=setTimeout(function(){n.style.opacity='0';},2600); }
    else { /* тост появится когда UI готов */ } }
  addEventListener('keydown',function(e){ if(e.repeat) return;
    if(e.key==='p'||e.key==='P'||e.code==='KeyP'){ ci=(ci+1)%CAPS.length;
      toast('⚡ Лимит FPS: '+(CAPS[ci]?CAPS[ci]:'без лимита')); } });
})();
</script>

<!-- === Планета Жопа: выбор карты + миссии со сфинктеро-антилопами === -->
<div id="pzMapDlg" style="display:none;position:fixed;inset:0;z-index:10001;align-items:center;justify-content:center;background:rgba(4,6,12,.82);backdrop-filter:blur(4px);-webkit-backdrop-filter:blur(4px);font-family:system-ui,Segoe UI,Roboto,sans-serif">
  <div style="background:linear-gradient(160deg,#141a2c,#0b0f1a);border:1px solid rgba(120,160,220,.28);border-radius:16px;padding:24px 26px;max-width:680px;text-align:center;box-shadow:0 20px 60px rgba(0,0,0,.6)">
    <div style="color:#eef3ff;font-size:22px;font-weight:800;margin-bottom:2px">🗺 ВЫБОР КАРТЫ</div>
    <div style="color:#93a6c4;font-size:13px;margin-bottom:16px">Планета Жопа · выбери арену (карта перезагрузится с новой темой)</div>
    <div id="pzMapGrid" style="display:flex;gap:12px;justify-content:center;flex-wrap:wrap"></div>
  </div>
</div>
<div id="pzMsnHud" style="display:none;position:fixed;top:10px;left:50%;transform:translateX(-50%);z-index:40;padding:8px 16px;border-radius:10px;background:rgba(10,14,24,.72);color:#dfeaff;font:600 14px system-ui;white-space:nowrap;box-shadow:0 4px 18px rgba(0,0,0,.4)"></div>
<div id="pzMsnBanner" style="display:none;position:fixed;top:38%;left:50%;transform:translateX(-50%);z-index:60;padding:20px 34px;border-radius:14px;background:rgba(10,14,24,.9);border:1px solid rgba(120,160,220,.3);color:#eef3ff;font:800 26px system-ui;text-align:center;box-shadow:0 20px 60px rgba(0,0,0,.6)"></div>
<div id="pzTools" style="position:fixed;left:12px;bottom:56px;z-index:45;display:flex;gap:6px;font-family:system-ui">
  <button id="pzMapBtn" title="сменить карту (K)" style="cursor:pointer;border:1px solid rgba(150,170,200,.3);border-radius:9px;width:40px;height:38px;font-size:17px;color:#cfe;background:rgba(10,14,24,.55)">🗺</button>
  <button id="pzMsnBtn" title="миссия: загон (J)" style="cursor:pointer;border:1px solid rgba(150,170,200,.3);border-radius:9px;width:40px;height:38px;font-size:17px;color:#cfe;background:rgba(10,14,24,.55)">🎯</button>
</div>
<script>
(function(){
  // ---------- ВЫБОР КАРТЫ ----------
  var maps=[
    {key:'jopa',  label:'🌊 Жопоград',       desc:'затоплено, вода, плавает говно', a:'#3a6a8f', b:'#1d3d55'},
    {key:'dust',  label:'🏜 de_dust_жопа',    desc:'пустыня, сушь, говно',            a:'#d9c39a', b:'#a8894f'},
    {key:'mirage',label:'🕌 de_mirage_жопа',  desc:'охра, зной, говно',             a:'#e6c79a', b:'#9c7b54'},
    {key:'perdun',label:'🌋 Окраина пердунов',desc:'вулканы говна, пердящие гейзеры',a:'#5a4535',b:'#2a1a0c'}
  ];
  var params=new URLSearchParams(location.search);
  var cur=params.get('map')||'jopa';
  var dlg=document.getElementById('pzMapDlg'), grid=document.getElementById('pzMapGrid'),
      snd=document.getElementById('pzSndDlg');
  function build(){ grid.innerHTML='';
    maps.forEach(function(m){
      var b=document.createElement('button');
      b.style.cssText='cursor:pointer;width:190px;text-align:center;border:1px solid '+(m.key===cur?'#7ef0a6':'rgba(150,170,200,.25)')+';border-radius:12px;padding:0 0 12px;background:rgba(20,26,44,.7);color:#dfeaff;overflow:hidden';
      b.innerHTML='<div style="height:78px;background:linear-gradient(135deg,'+m.a+','+m.b+')"></div>'+
        '<div style="font-size:15px;font-weight:700;margin-top:9px">'+m.label+(m.key===cur?' ✓':'')+'</div>'+
        '<div style="font-size:12px;color:#93a6c4;margin-top:3px;padding:0 8px">'+m.desc+'</div>';
      b.onclick=function(){ var p=new URLSearchParams(location.search); p.set('map',m.key); location.search=p.toString(); };
      grid.appendChild(b);
    });
  }
  function openMap(){ build(); dlg.style.display='flex'; if(snd)snd.style.display='none'; }
  function closeMap(){ dlg.style.display='none'; if(snd&&snd.parentNode)snd.style.display='flex'; }
  if(!params.has('map')) openMap();
  document.getElementById('pzMapBtn').onclick=openMap;
  dlg.addEventListener('click',function(e){ if(e.target===dlg) closeMap(); });
  ['pointerdown','mousedown','touchstart','wheel'].forEach(function(ev){
    dlg.addEventListener(ev,function(e){ e.stopPropagation(); });
    document.getElementById('pzTools').addEventListener(ev,function(e){ e.stopPropagation(); }); });

  // ---------- МИССИЯ: ЗАГОН СФИНКТЕРО-АНТИЛОП ----------
  var THREE=window.THREE;
  var hud=document.getElementById('pzMsnHud'), banner=document.getElementById('pzMsnBanner');
  var zone=null, zoneMesh=null, active=false, tEnd=0, timerId=null;
  var N=5, ZR=28, DUR=120000;
  function PZ(){ return window.PZ||{}; }
  function toast(t){ var n=document.getElementById('pzNow'); if(n){ n.textContent=t; n.style.opacity='1'; clearTimeout(n._mt); n._mt=setTimeout(function(){ n.style.opacity='0'; },2600);} }
  function placeZone(){
    var pz=PZ(); if(!pz.scene||!THREE) return false;
    var gx=0, gz=0, found=false;
    for(var k=0;k<60;k++){ var ang=k*2.399963, r=40+((k*7)%150); var x=Math.cos(ang)*r, z=Math.sin(ang)*r;
      var gh=pz.groundH(x,z); if(gh>(pz.WATER_Y+2) && gh<38){ gx=x; gz=z; found=true; break; } }
    if(!found){ gx=60; gz=60; }
    var gh=pz.groundH(gx,gz);
    var grp=new THREE.Group();
    var ring=new THREE.Mesh(new THREE.TorusGeometry(ZR,1.2,10,48), new THREE.MeshBasicMaterial({color:0x39c56d}));
    ring.rotation.x=Math.PI/2; grp.add(ring);
    var cyl=new THREE.Mesh(new THREE.CylinderGeometry(ZR,ZR,70,44,1,true), new THREE.MeshBasicMaterial({color:0x39c56d,transparent:true,opacity:0.10,side:THREE.DoubleSide,depthWrite:false}));
    cyl.position.y=35; grp.add(cyl);
    grp.position.set(gx, gh+0.2, gz);
    pz.scene.add(grp); zoneMesh=grp; zone={x:gx,z:gz};
    return true;
  }
  function clearZone(){ var pz=PZ(); if(zoneMesh&&pz.scene) pz.scene.remove(zoneMesh); zoneMesh=null; zone=null; }
  function count(){ var pz=PZ(); if(!pz.herdMeshes||!zone) return 0; var c=0;
    for(var i=0;i<pz.herdMeshes.length;i++){ var m=pz.herdMeshes[i]; if(!m) continue;
      var dx=m.tx-zone.x, dz=m.tz-zone.z; if(dx*dx+dz*dz<ZR*ZR) c++; }
    return c; }
  function start(){
    if(active){ stop(); toast('миссия отменена'); return; }
    if(!placeZone()){ toast('миссия недоступна — мир ещё грузится'); return; }
    active=true; tEnd=performance.now()+DUR; banner.style.display='none'; hud.style.display='block';
    toast('🎯 Миссия: загони '+N+' сфинктеро-антилоп в зелёное кольцо'); run();
  }
  function stop(){ active=false; clearZone(); hud.style.display='none'; if(timerId) clearTimeout(timerId); }
  function finish(win){ active=false; hud.style.display='none';
    banner.innerHTML= win ? '🏆 МИССИЯ ВЫПОЛНЕНА<br><span style="font-size:14px;color:#bfe6cf">загон сфинктеро-антилоп удался</span>'
                          : '💀 ПРОВАЛ<br><span style="font-size:14px;color:#f3b6b6">стадо не загнано вовремя</span>';
    banner.style.display='block'; setTimeout(function(){ banner.style.display='none'; },4500); clearZone(); }
  function run(){
    if(!active) return;
    if(zoneMesh) zoneMesh.rotation.y+=0.012;
    var c=count(), left=Math.max(0,(tEnd-performance.now())/1000);
    var mm=Math.floor(left/60), ss=('0'+Math.floor(left%60)).slice(-2);
    hud.innerHTML='🎯 ЗАГОН СФИНКТЕРО-АНТИЛОП &nbsp;·&nbsp; <b style="color:#7ef0a6">'+c+' / '+N+'</b> &nbsp;·&nbsp; ⏱ '+mm+':'+ss;
    if(c>=N){ finish(true); return; }
    if(left<=0){ finish(false); return; }
    timerId=setTimeout(run,150);
  }
  document.getElementById('pzMsnBtn').onclick=start;
  addEventListener('keydown',function(e){ if(e.repeat) return;
    if(e.key==='k'||e.key==='K') openMap();
    else if(e.key==='j'||e.key==='J') start();
    else if(e.key==='Escape'){ if(dlg.style.display!=='none') closeMap(); } });
})();
</script>
<!-- === Планета Жопа: сброс говна с дронов 💩 === -->
<script>
(function(){
  var THREE=window.THREE; if(!THREE) return;
  var poops=[], splats=[], SPLAT_CAP=40, actx=null;
  function PZ(){ return window.PZ||{}; }
  function ac(){ if(!actx){ try{ actx=new (window.AudioContext||window.webkitAudioContext)(); }catch(e){} } if(actx&&actx.state==='suspended'){ try{actx.resume();}catch(e){} } return actx; }
  function fart(dur,f0,f1,gain){ var c=ac(); if(!c) return; var t=c.currentTime;
    var o=c.createOscillator(), g=c.createGain(), lp=c.createBiquadFilter();
    o.type='sawtooth'; o.frequency.setValueAtTime(f0,t); o.frequency.exponentialRampToValueAtTime(Math.max(20,f1),t+dur);
    lp.type='lowpass'; lp.frequency.setValueAtTime(900,t); lp.frequency.exponentialRampToValueAtTime(180,t+dur);
    g.gain.setValueAtTime(0.0001,t); g.gain.exponentialRampToValueAtTime(gain,t+0.02); g.gain.exponentialRampToValueAtTime(0.0001,t+dur);
    o.connect(lp); lp.connect(g); g.connect(c.destination); o.start(t); o.stop(t+dur+0.05);
  }
  function toast(t){ var n=document.getElementById('pzNow'); if(n){ n.textContent=t; n.style.opacity='1'; clearTimeout(n._pt); n._pt=setTimeout(function(){ n.style.opacity='0'; },2400);} }
  function drop(){
    var pz=PZ(); if(!pz.S||!pz.scene||!pz.S.p) return;
    var p=pz.S.p, v=pz.S.v||{x:0,y:0,z:0};
    var m=new THREE.Mesh(new THREE.IcosahedronGeometry(0.7,0), new THREE.MeshStandardMaterial({color:0x5b3a1e,roughness:0.85,metalness:0.0}));
    m.position.set(p.x, p.y-1.6, p.z); m.castShadow=true; pz.scene.add(m);
    poops.push({m:m, vx:(v.x||0)*0.6, vy:(v.y||0)*0.5-1.5, vz:(v.z||0)*0.6, spin:(Math.random()-0.5)*9});
    fart(0.28, 190, 70, 0.16);
  }
  function splat(x,z,y){
    var pz=PZ(); if(!pz.scene) return;
    var r=1.5+Math.random()*1.3;
    var g=new THREE.Mesh(new THREE.CircleGeometry(r,16), new THREE.MeshBasicMaterial({color:0x4a2d14,transparent:true,opacity:0.92,depthWrite:false,polygonOffset:true,polygonOffsetFactor:-3,polygonOffsetUnits:-3}));
    g.rotation.x=-Math.PI/2; g.rotation.z=Math.random()*6.283; g.position.set(x,y+0.06,z);
    pz.scene.add(g); splats.push({g:g,born:performance.now()});
    if(splats.length>SPLAT_CAP){ var old=splats.shift(); if(old.g&&pz.scene) pz.scene.remove(old.g); }
    fart(0.22, 130, 52, 0.22);
    if(pz.herdMeshes){ for(var i=0;i<pz.herdMeshes.length;i++){ var h=pz.herdMeshes[i]; if(!h)continue;
      var dx=h.tx-x, dz=h.tz-z; if(dx*dx+dz*dz<25){ toast('💩 ПРЯМОЕ ПОПАДАНИЕ В ОЧКО!'); break; } } }
  }
  var last=0;
  function upd(ts){
    requestAnimationFrame(upd);
    var pz=PZ(); if(!pz.groundH){ last=ts; return; }
    var dt=last? Math.min(0.05,(ts-last)/1000):0.016; last=ts;
    for(var i=poops.length-1;i>=0;i--){ var q=poops[i];
      q.vy-=45*dt; q.m.position.x+=q.vx*dt; q.m.position.y+=q.vy*dt; q.m.position.z+=q.vz*dt;
      q.m.rotation.x+=q.spin*dt; q.m.rotation.z+=q.spin*0.7*dt;
      var gh=pz.groundH(q.m.position.x,q.m.position.z), lvl=(gh<pz.WATER_Y?pz.WATER_Y:gh);
      if(q.m.position.y<=lvl+0.3){ pz.scene.remove(q.m); poops.splice(i,1); splat(q.m.position.x,q.m.position.z,lvl); }
      else if(q.m.position.y<-250){ pz.scene.remove(q.m); poops.splice(i,1); }
    }
    var now=performance.now();
    for(var j=splats.length-1;j>=0;j--){ var s=splats[j], age=(now-s.born)/1000;
      if(age>18){ if(pz.scene)pz.scene.remove(s.g); splats.splice(j,1); }
      else if(age>13){ s.g.material.opacity=0.92*(1-(age-13)/5); } }
  }
  requestAnimationFrame(upd);
  var tools=document.getElementById('pzTools');
  if(tools){ var b=document.createElement('button'); b.id='pzPoopBtn'; b.title='сброс говна (B)';
    b.style.cssText='cursor:pointer;border:1px solid rgba(150,170,200,.3);border-radius:9px;width:40px;height:38px;font-size:17px;color:#cfe;background:rgba(10,14,24,.55)';
    b.textContent='💩'; b.onclick=drop;
    ['pointerdown','mousedown','touchstart'].forEach(function(ev){ b.addEventListener(ev,function(e){ e.stopPropagation(); }); });
    tools.appendChild(b); }
  addEventListener('keydown',function(e){ if(e.repeat) return;
    if(e.code==='KeyB'||e.code==='KeyG'||e.key==='b'||e.key==='B'||e.key==='g'||e.key==='G'){ drop(); } });
})();
</script>
<!-- === Планета Жопа: карта «Окраина пердунов» — вулканы говна + пердящие гейзеры === -->
<script>
(function(){
  var THREE=window.THREE; if(!THREE) return;
  if((new URLSearchParams(location.search).get('map')||'jopa')!=='perdun') return;
  var geysers=[], particles=[], actx=null, last=0, PMAX=150;
  function ac(){ if(!actx){ try{ actx=new (window.AudioContext||window.webkitAudioContext)(); }catch(e){} } if(actx&&actx.state==='suspended'){ try{actx.resume();}catch(e){} } return actx; }
  function fart(dur,f0,f1,gain){ var c=ac(); if(!c) return; var t=c.currentTime;
    var o=c.createOscillator(), g=c.createGain(), lp=c.createBiquadFilter();
    o.type='sawtooth'; o.frequency.setValueAtTime(f0,t); o.frequency.exponentialRampToValueAtTime(Math.max(20,f1),t+dur);
    lp.type='lowpass'; lp.frequency.setValueAtTime(850,t); lp.frequency.exponentialRampToValueAtTime(170,t+dur);
    g.gain.setValueAtTime(0.0001,t); g.gain.exponentialRampToValueAtTime(gain,t+0.02); g.gain.exponentialRampToValueAtTime(0.0001,t+dur);
    o.connect(lp); lp.connect(g); g.connect(c.destination); o.start(t); o.stop(t+dur+0.05);
  }
  function onLand(pz,x,z){ var gh=pz.groundH(x,z); return gh>pz.WATER_Y+1.5 && gh<46; }
  function pick(pz,spread){ for(var a=0;a<50;a++){ var x=(Math.random()-0.5)*spread, z=(Math.random()-0.5)*spread; if(onLand(pz,x,z)) return {x:x,z:z,gh:pz.groundH(x,z)}; } return null; }
  var tries=0;
  function boot(){ var pz=window.PZ; if(!pz||!pz.scene||!pz.groundH){ if(tries++<300) setTimeout(boot,50); return; } build(pz); }
  function build(pz){
    var S=pz.scene;
    for(var k=0;k<9;k++){ var s=pick(pz,460); if(!s) continue;
      var H=14+Math.random()*30, R=H*0.72;
      var cone=new THREE.Mesh(new THREE.ConeGeometry(R,H,22), new THREE.MeshStandardMaterial({color:0x4a3018,roughness:1,metalness:0}));
      cone.position.set(s.x,s.gh+H/2,s.z); cone.castShadow=true; cone.receiveShadow=true; S.add(cone);
      var crater=new THREE.Mesh(new THREE.CylinderGeometry(R*0.4,R*0.55,H*0.2,22,1,true), new THREE.MeshStandardMaterial({color:0x281808,roughness:1,side:THREE.DoubleSide}));
      crater.position.set(s.x,s.gh+H-H*0.05,s.z); S.add(crater);
      var sludge=new THREE.Mesh(new THREE.CircleGeometry(R*0.38,18), new THREE.MeshBasicMaterial({color:0x7a4416}));
      sludge.rotation.x=-Math.PI/2; sludge.position.set(s.x,s.gh+H-H*0.07,s.z); S.add(sludge);
      geysers.push({x:s.x,z:s.z,y:s.gh+H,next:Math.random()*4,big:true});
    }
    for(var k2=0;k2<9;k2++){ var s2=pick(pz,500); if(!s2) continue;
      var vent=new THREE.Mesh(new THREE.TorusGeometry(2.3,0.7,8,18), new THREE.MeshStandardMaterial({color:0x3a2a1a,roughness:1}));
      vent.rotation.x=Math.PI/2; vent.position.set(s2.x,s2.gh+0.3,s2.z); S.add(vent);
      geysers.push({x:s2.x,z:s2.z,y:s2.gh+0.6,next:Math.random()*5,big:false});
    }
    last=performance.now(); requestAnimationFrame(loop);
  }
  function erupt(pz,gx,gy,gz,big){
    fart(0.32+Math.random()*0.22, 150+Math.random()*90, 44, big?0.16:0.11);
    var S=pz.scene, n=(big?12:7)+Math.floor(Math.random()*6);
    for(var i=0;i<n;i++){
      if(particles.length>PMAX){ var o=particles.shift(); if(o.m)S.remove(o.m); }
      var m=new THREE.Mesh(new THREE.IcosahedronGeometry(0.45+Math.random()*0.7,0), new THREE.MeshStandardMaterial({color:0x5a3a1e,roughness:1}));
      m.position.set(gx+(Math.random()-0.5)*2,gy,gz+(Math.random()-0.5)*2); S.add(m);
      var ang=Math.random()*6.283, sp=2+Math.random()*5;
      particles.push({m:m,vx:Math.cos(ang)*sp,vy:(big?15:11)+Math.random()*12,vz:Math.sin(ang)*sp});
    }
  }
  function loop(ts){
    requestAnimationFrame(loop);
    var pz=window.PZ; if(!pz||!pz.scene) return;
    var dt=last?Math.min(0.05,(ts-last)/1000):0.016; last=ts;
    var dp=(pz.S&&pz.S.p)?pz.S.p:null;
    for(var i=0;i<geysers.length;i++){ var g=geysers[i]; g.next-=dt;
      if(g.next<=0){ g.next=(g.big?5:3)+Math.random()*7;
        var near=!dp || ((g.x-dp.x)*(g.x-dp.x)+(g.z-dp.z)*(g.z-dp.z) < 230*230);
        if(near) erupt(pz,g.x,g.y,g.z,g.big); } }
    for(var j=particles.length-1;j>=0;j--){ var p=particles[j]; p.vy-=32*dt;
      p.m.position.x+=p.vx*dt; p.m.position.y+=p.vy*dt; p.m.position.z+=p.vz*dt; p.m.rotation.x+=dt*5; p.m.rotation.y+=dt*3;
      var gh=pz.groundH(p.m.position.x,p.m.position.z), lvl=(gh<pz.WATER_Y?pz.WATER_Y:gh);
      if(p.m.position.y<=lvl+0.2){ pz.scene.remove(p.m); particles.splice(j,1); } }
  }
  boot();
})();
</script>
<!-- === Планета Жопа: НАСТОЯЩИЙ уровень de_dust (геометрия, не перекраска) === -->
<script>
(function(){
  var THREE=window.THREE; if(!THREE) return;
  if((new URLSearchParams(location.search).get('map')||'jopa')!=='dust') return;
  var tries=0;
  function boot(){ var pz=window.PZ; if(!pz||!pz.scene||!pz.MAP){ if(tries++<300) setTimeout(boot,50); return; } build(pz); }
  function build(pz){
    var S=pz.scene, FY=(pz.MAP.floorY||12);
    var mWall=new THREE.MeshStandardMaterial({color:0xcabf95,roughness:1,metalness:0});
    var mWall2=new THREE.MeshStandardMaterial({color:0xb3a672,roughness:1});
    var mCrate=new THREE.MeshStandardMaterial({color:0xb07d34,roughness:0.9});
    var mPlat=new THREE.MeshStandardMaterial({color:0xbcae82,roughness:1});
    function box(cx,cz,w,d,h,mat,ry){ var m=new THREE.Mesh(new THREE.BoxGeometry(w,h,d),mat); m.position.set(cx,FY+h/2,cz); if(ry)m.rotation.y=ry; m.castShadow=true; m.receiveShadow=true; S.add(m); return m; }
    function wall(x1,z1,x2,z2,h,t){ var len=Math.hypot(x2-x1,z2-z1); box((x1+x2)/2,(z1+z2)/2,len,t,h,mWall,Math.atan2(-(z2-z1),(x2-x1))); }
    function crateStack(cx,cz){ box(cx,cz,13,13,13,mCrate); box(cx,cz,13,13,13,mCrate).position.y=FY+13+6.5; box(cx+11,cz-2,11,11,11,mCrate); }
    function marker(cx,cz,txt,col,sz){ var cv=document.createElement('canvas'); cv.width=cv.height=256; var g=cv.getContext('2d');
      g.clearRect(0,0,256,256); g.fillStyle=col; g.font='bold 200px system-ui'; g.textAlign='center'; g.textBaseline='middle'; g.fillText(txt,128,138);
      var tx=new THREE.CanvasTexture(cv); tx.needsUpdate=true;
      var m=new THREE.Mesh(new THREE.PlaneGeometry(sz,sz), new THREE.MeshBasicMaterial({map:tx,transparent:true,depthWrite:false,polygonOffset:true,polygonOffsetFactor:-4,polygonOffsetUnits:-4}));
      m.rotation.x=-Math.PI/2; m.position.set(cx,FY+0.15,cz); S.add(m); }
    // ---- периметр ----
    var PH=28,PT=6, B=160;
    wall(-B,-B,B,-B,PH,PT); wall(-B,B,B,B,PH,PT); wall(-B,-B,-B,B,PH,PT); wall(B,-B,B,B,PH,PT);
    var H=16,T=5;
    // ---- mid коридор (с проёмом «mid doors») ----
    wall(-22,150,-22,50,H,T); wall(-22,25,-22,-30,H,T);
    wall(22,150,22,50,H,T);   wall(22,25,22,-30,H,T);
    box(-22,37,6,6,10,mWall2); box(22,37,6,6,10,mWall2);   // столбики дверей
    // ---- восток: long A + сайт A ----
    wall(55,150,55,55,H,T); wall(55,30,55,-70,H,T);        // разделитель mid/long (проём = «short»)
    wall(55,-70,160,-70,H,T);                               // южная стена сайта A
    wall(95,-70,95,-125,H,T);                               // внутренний делитель A
    // ---- запад: тоннели B + сайт B ----
    wall(-55,150,-55,55,H,T); wall(-55,30,-55,-70,H,T);
    wall(-55,-70,-160,-70,H,T);
    wall(-95,-70,-95,-125,H,T);
    // ---- CT спавн (север-центр) ----
    wall(-45,-118,45,-118,H,T); box(0,-118,10,6,10,mWall2);  // стена CT с центральной «дверью»-столбиком (проём по бокам)
    // ---- платформа сайта A + ящики ----
    box(122,-108,44,40,7,mPlat);                            // приподнятая платформа A
    crateStack(100,-92); crateStack(128,-96); box(112,-118,16,16,16,mCrate);
    // ---- ящики сайта B ----
    crateStack(-100,-92); crateStack(-128,-96); box(-112,-118,16,16,16,mCrate);
    // ---- ящики mid + T-спавн ----
    crateStack(0,8); box(-14,120,14,14,14,mCrate); box(16,126,12,12,12,mCrate);
    // ---- маркеры бомбсайтов и спавнов ----
    marker(108,-96,'A','#c0392b',46); marker(-108,-96,'B','#c0392b',46);
    marker(0,132,'T','#c9a24a',30); marker(0,-136,'CT','#4a78c9',30);
  }
  boot();
})();
</script>
</body></html>