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-rw-r--r--serve/index.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/serve/index.html b/serve/index.html
index a3cc391..0e08619 100644
--- a/serve/index.html
+++ b/serve/index.html
@@ -1274,10 +1274,10 @@ terrainMat.onBeforeCompile = (sh) => {
' diffuseColor.rgb *= 0.88 + 0.20 * fbmT(vWPosT.xz * 0.3);' + // общий детейл
' float ero = 1.0 - abs(2.0 * fbmT(vWPosT.xz * 0.55) - 1.0);' + // ридж-эрозия
' diffuseColor.rgb *= 1.0 - 0.30 * ero * ero;' + // затемнить промоины
- ' float _nr=1.0-smoothstep(45.0,200.0,length(vViewPosition)); diffuseColor.rgb *= 1.0 + (fbmT(vWPosT.xz*2.4)-0.5)*0.42*_nr;') // чёткая мелкая деталь у камеры (анти-мыло)
+ ' float _nr=1.0-smoothstep(45.0,200.0,length(vViewPosition)); diffuseColor.rgb *= 1.0 + (fbmT(vWPosT.xz*2.4)-0.5)*0.5*_nr;') // чёткая мелкая деталь у камеры (анти-мыло, без глубоких нормалей)
.replace('#include <roughnessmap_fragment>', '#include <roughnessmap_fragment>\n roughnessFactor *= 0.5 + 0.65*fbmT(vWPosT.xz*0.16);')
.replace('#include <normal_fragment_maps>', '#include <normal_fragment_maps>\n' +
- ' { float _nn=1.0-smoothstep(45.0,170.0,length(vViewPosition)); float hh=fbmT(vWPosT.xz*0.15)+fbmT(vWPosT.xz*1.3)*0.55*_nn; vec2 dH=vec2(dFdx(hh),dFdy(hh))*6.0;' +
+ ' { float _nn=1.0-smoothstep(45.0,170.0,length(vViewPosition)); float hh=fbmT(vWPosT.xz*0.15)+fbmT(vWPosT.xz*1.3)*0.18*_nn; vec2 dH=vec2(dFdx(hh),dFdy(hh))*3.0;' +
' vec3 Sx=dFdx(-vViewPosition), Sy=dFdy(-vViewPosition);' +
' vec3 R1=cross(Sy,normal), R2=cross(normal,Sx); float det=dot(Sx,R1);' +
' vec3 grad=sign(det)*(dH.x*R1+dH.y*R2); normal=normalize(abs(det)*normal-grad); }');