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#include <rw.h>
#include <skeleton.h>
#include "im3d.h"
float TriStripData[36][5] = {
{ 0.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{ 0.000f, 1.000f, 1.000f, 0.000f, 1.000f},
{ 0.707f, 0.707f, -1.000f, 0.125f, 0.000f},
{ 0.707f, 0.707f, 1.000f, 0.125f, 1.000f},
{ 1.000f, 0.000f, -1.000f, 0.250f, 0.000f},
{ 1.000f, 0.000f, 1.000f, 0.250f, 1.000f},
{ 0.707f, -0.707f, -1.000f, 0.375f, 0.000f},
{ 0.707f, -0.707f, 1.000f, 0.375f, 1.000f},
{ 0.000f, -1.000f, -1.000f, 0.500f, 0.000f},
{ 0.000f, -1.000f, 1.000f, 0.500f, 1.000f},
{-0.707f, -0.707f, -1.000f, 0.625f, 0.000f},
{-0.707f, -0.707f, 1.000f, 0.625f, 1.000f},
{-1.000f, -0.000f, -1.000f, 0.750f, 0.000f},
{-1.000f, -0.000f, 1.000f, 0.750f, 1.000f},
{-0.707f, 0.707f, -1.000f, 0.875f, 0.000f},
{-0.707f, 0.707f, 1.000f, 0.875f, 1.000f},
{ 0.000f, 1.000f, -1.000f, 1.000f, 0.000f},
{ 0.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{ 0.000f, 1.000f, 1.000f, 0.000f, 0.000f},
{ 0.000f, 1.000f, -1.000f, 0.000f, 1.000f},
{ 0.707f, 0.707f, 1.000f, 0.125f, 0.000f},
{ 0.707f, 0.707f, -1.000f, 0.125f, 1.000f},
{ 1.000f, 0.000f, 1.000f, 0.250f, 0.000f},
{ 1.000f, 0.000f, -1.000f, 0.250f, 1.000f},
{ 0.707f, -0.707f, 1.000f, 0.375f, 0.000f},
{ 0.707f, -0.707f, -1.000f, 0.375f, 1.000f},
{ 0.000f, -1.000f, 1.000f, 0.500f, 0.000f},
{ 0.000f, -1.000f, -1.000f, 0.500f, 1.000f},
{-0.707f, -0.707f, 1.000f, 0.625f, 0.000f},
{-0.707f, -0.707f, -1.000f, 0.625f, 1.000f},
{-1.000f, -0.000f, 1.000f, 0.750f, 0.000f},
{-1.000f, -0.000f, -1.000f, 0.750f, 1.000f},
{-0.707f, 0.707f, 1.000f, 0.875f, 0.000f},
{-0.707f, 0.707f, -1.000f, 0.875f, 1.000f},
{ 0.000f, 1.000f, 1.000f, 1.000f, 0.000f},
{ 0.000f, 1.000f, -1.000f, 1.000f, 1.000f}
};
float IndexedTriStripData[16][5] = {
{ 0.000f, 1.000f, 1.000f, 0.000f, 0.000f},
{ 0.707f, 0.707f, 1.000f, 0.250f, 0.000f},
{ 1.000f, 0.000f, 1.000f, 0.500f, 0.000f},
{ 0.707f, -0.707f, 1.000f, 0.750f, 0.000f},
{ 0.000f, -1.000f, 1.000f, 1.000f, 0.000f},
{-0.707f, -0.707f, 1.000f, 0.750f, 0.000f},
{-1.000f, -0.000f, 1.000f, 0.500f, 0.000f},
{-0.707f, 0.707f, 1.000f, 0.250f, 0.000f},
{ 0.000f, 1.000f, -1.000f, 0.000f, 1.000f},
{ 0.707f, 0.707f, -1.000f, 0.250f, 1.000f},
{ 1.000f, 0.000f, -1.000f, 0.500f, 1.000f},
{ 0.707f, -0.707f, -1.000f, 0.750f, 1.000f},
{ 0.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{-0.707f, -0.707f, -1.000f, 0.750f, 1.000f},
{-1.000f, -0.000f, -1.000f, 0.500f, 1.000f},
{-0.707f, 0.707f, -1.000f, 0.250f, 1.000f},
};
rw::uint16 IndexedTriStripIndices[36] = {
0, 8, 1, 9, 2, 10, 3, 11, 4, 12, 5, 13, 6, 14, 7, 15, 0, 8,
8, 0, 9, 1, 10, 2, 11, 3, 12, 4, 13, 5, 14, 6, 15, 7, 8, 0
};
rw::RWDEVICE::Im3DVertex TriStrip[36];
rw::RWDEVICE::Im3DVertex IndexedTriStrip[16];
void
TriStripCreate(void)
{
for(int i = 0; i < 36; i++){
TriStrip[i].setX(TriStripData[i][0]);
TriStrip[i].setY(TriStripData[i][1]);
TriStrip[i].setZ(TriStripData[i][2]);
TriStrip[i].setU(TriStripData[i][3]);
TriStrip[i].setV(TriStripData[i][4]);
}
}
void
TriStripSetColor(bool white)
{
rw::RGBA SolidColor1 = SolidRed;
rw::RGBA SolidColor2 = SolidYellow;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
}
for(int i = 0; i < 36; i += 2){
TriStrip[i].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
TriStrip[i+1].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
}
}
void
TriStripRender(rw::Matrix *transform, rw::uint32 transformFlags)
{
rw::im3d::Transform(TriStrip, 36, transform, transformFlags);
rw::im3d::RenderPrimitive(rw::PRIMTYPETRISTRIP);
rw::im3d::End();
}
void
IndexedTriStripCreate(void)
{
for(int i = 0; i < 16; i++){
IndexedTriStrip[i].setX(IndexedTriStripData[i][0]);
IndexedTriStrip[i].setY(IndexedTriStripData[i][1]);
IndexedTriStrip[i].setZ(IndexedTriStripData[i][2]);
IndexedTriStrip[i].setU(IndexedTriStripData[i][3]);
IndexedTriStrip[i].setV(IndexedTriStripData[i][4]);
}
}
void
IndexedTriStripSetColor(bool white)
{
int i;
rw::RGBA SolidColor1 = SolidBlue;
rw::RGBA SolidColor2 = SolidGreen;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
}
for(i = 0; i < 8; i++)
IndexedTriStrip[i].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
for(; i < 16; i++)
IndexedTriStrip[i].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
}
void
IndexedTriStripRender(rw::Matrix *transform, rw::uint32 transformFlags)
{
rw::im3d::Transform(IndexedTriStrip, 16, transform, transformFlags);
rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRISTRIP, IndexedTriStripIndices, 36);
rw::im3d::End();
}
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