1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
|
#include <rw.h>
#include <skeleton.h>
#include "im3d.h"
float TriListData[36][5] = {
/* front */
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
{ 1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, 1.000f, 1.000f, 0.000f, 1.000f},
{-1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
/* back */
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{-1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
{ 1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{ 1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
/* top */
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{ 1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
{-1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, 1.000f, -1.000f, 0.000f, 0.000f},
{-1.000f, 1.000f, 1.000f, 0.000f, 1.000f},
/* bottom */
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{ 1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
{-1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
{ 1.000f, -1.000f, 1.000f, 0.000f, 0.000f},
/* left */
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{-1.000f, 1.000f, 1.000f, 0.000f, 0.000f},
{-1.000f, 1.000f, -1.000f, 1.000f, 0.000f},
{-1.000f, -1.000f, -1.000f, 1.000f, 1.000f},
{-1.000f, -1.000f, 1.000f, 0.000f, 1.000f},
{-1.000f, 1.000f, 1.000f, 0.000f, 0.000f},
/* right */
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{ 1.000f, -1.000f, 1.000f, 1.000f, 0.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f},
{ 1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f},
{ 1.000f, 1.000f, -1.000f, 0.000f, 1.000f}
};
float IndexedTriListData[8][5] = {
{ 1.000f, 1.000f, 1.000f, 1.000f, 0.000f},
{-1.000f, 1.000f, 1.000f, 1.000f, 1.000f},
{-1.000f, -1.000f, 1.000f, 0.500f, 1.000f},
{ 1.000f, -1.000f, 1.000f, 0.500f, 0.000f},
{ 1.000f, 1.000f, -1.000f, 0.500f, 0.000f},
{-1.000f, 1.000f, -1.000f, 0.500f, 1.000f},
{-1.000f, -1.000f, -1.000f, 0.000f, 1.000f},
{ 1.000f, -1.000f, -1.000f, 0.000f, 0.000f}
};
rw::uint16 IndexedTriListIndices[36] = {
/* front */
0, 1, 3, 1, 2, 3,
/* back */
7, 5, 4, 5, 7, 6,
/* left */
6, 2, 1, 1, 5, 6,
/* right */
0, 3, 4, 4, 3, 7,
/* top */
1, 0, 4, 1, 4, 5,
/* bottom */
2, 6, 3, 6, 7, 3
};
rw::RWDEVICE::Im3DVertex TriList[36];
rw::RWDEVICE::Im3DVertex IndexedTriList[8];
void
TriListCreate(void)
{
for(int i = 0; i < 36; i++){
TriList[i].setX(TriListData[i][0]);
TriList[i].setY(TriListData[i][1]);
TriList[i].setZ(TriListData[i][2]);
TriList[i].setU(TriListData[i][3]);
TriList[i].setV(TriListData[i][4]);
}
}
void
TriListSetColor(bool white)
{
int i;
rw::RGBA SolidColor1 = SolidRed;
rw::RGBA SolidColor2 = SolidBlue;
rw::RGBA SolidColor3 = SolidGreen;
rw::RGBA SolidColor4 = SolidYellow;
rw::RGBA SolidColor5 = SolidCyan;
rw::RGBA SolidColor6 = SolidPurple;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
SolidColor3 = SolidWhite;
SolidColor4 = SolidWhite;
SolidColor5 = SolidWhite;
SolidColor6 = SolidWhite;
}
for(i = 0; i < 6; i++)
TriList[i].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
for(; i < 12; i++)
TriList[i].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
for(; i < 18; i++)
TriList[i].setColor(SolidColor3.red, SolidColor3.green,
SolidColor3.blue, SolidColor3.alpha);
for(; i < 24; i++)
TriList[i].setColor(SolidColor4.red, SolidColor4.green,
SolidColor4.blue, SolidColor4.alpha);
for(; i < 30; i++)
TriList[i].setColor(SolidColor5.red, SolidColor5.green,
SolidColor5.blue, SolidColor5.alpha);
for(; i < 36; i++)
TriList[i].setColor(SolidColor6.red, SolidColor6.green,
SolidColor6.blue, SolidColor6.alpha);
}
void
TriListRender(rw::Matrix *transform, rw::uint32 transformFlags)
{
rw::im3d::Transform(TriList, 36, transform, transformFlags);
rw::im3d::RenderPrimitive(rw::PRIMTYPETRILIST);
rw::im3d::End();
}
void
IndexedTriListCreate(void)
{
for(int i = 0; i < 8; i++){
IndexedTriList[i].setX(IndexedTriListData[i][0]);
IndexedTriList[i].setY(IndexedTriListData[i][1]);
IndexedTriList[i].setZ(IndexedTriListData[i][2]);
IndexedTriList[i].setU(IndexedTriListData[i][3]);
IndexedTriList[i].setV(IndexedTriListData[i][4]);
}
}
void
IndexedTriListSetColor(bool white)
{
rw::RGBA SolidColor1 = SolidRed;
rw::RGBA SolidColor2 = SolidYellow;
rw::RGBA SolidColor3 = SolidBlack;
rw::RGBA SolidColor4 = SolidPurple;
rw::RGBA SolidColor5 = SolidGreen;
rw::RGBA SolidColor6 = SolidCyan;
rw::RGBA SolidColor7 = SolidBlue;
rw::RGBA SolidColor8 = SolidWhite;
if(white){
SolidColor1 = SolidWhite;
SolidColor2 = SolidWhite;
SolidColor3 = SolidWhite;
SolidColor4 = SolidWhite;
SolidColor5 = SolidWhite;
SolidColor6 = SolidWhite;
SolidColor7 = SolidWhite;
SolidColor8 = SolidWhite;
}
IndexedTriList[0].setColor(SolidColor1.red, SolidColor1.green,
SolidColor1.blue, SolidColor1.alpha);
IndexedTriList[1].setColor(SolidColor2.red, SolidColor2.green,
SolidColor2.blue, SolidColor2.alpha);
IndexedTriList[2].setColor(SolidColor3.red, SolidColor3.green,
SolidColor3.blue, SolidColor3.alpha);
IndexedTriList[3].setColor(SolidColor4.red, SolidColor4.green,
SolidColor4.blue, SolidColor4.alpha);
IndexedTriList[4].setColor(SolidColor5.red, SolidColor5.green,
SolidColor5.blue, SolidColor5.alpha);
IndexedTriList[5].setColor(SolidColor6.red, SolidColor6.green,
SolidColor6.blue, SolidColor6.alpha);
IndexedTriList[6].setColor(SolidColor7.red, SolidColor7.green,
SolidColor7.blue, SolidColor7.alpha);
IndexedTriList[7].setColor(SolidColor8.red, SolidColor8.green,
SolidColor8.blue, SolidColor8.alpha);
}
void
IndexedTriListRender(rw::Matrix *transform, rw::uint32 transformFlags)
{
rw::im3d::Transform(IndexedTriList, 8, transform, transformFlags);
rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, IndexedTriListIndices, 36);
rw::im3d::End();
}
|