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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl
//
//
// Parameters:
//
// sampler2D envTex;
// float4 fogColor;
// float4 fxparams;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// fogColor c0 1
// fxparams c1 1
// envTex s1 1
//
ps_2_0
dcl t0.xyz
dcl t1.xy
dcl v0
dcl v1.xyz
dcl_2d s1
texld r0, t1, s1
mul r1.xyz, v1, c1.x
mul r0.xyz, r0, r1
mul r0.xyz, r0, t0.z
max r0.w, v0.w, c1.y
mul r0.xyz, r0.w, r0
add r1.xyz, v0, -c0
mad r1.xyz, t0.z, r1, c0
mad r0.xyz, r1, v0.w, r0
mov r0.w, v0.w
mov oC0, r0
// approximately 11 instruction slots used (1 texture, 10 arithmetic)
#endif
const BYTE g_ps20_main[] =
{
0, 2, 255, 255, 254, 255,
53, 0, 67, 84, 65, 66,
28, 0, 0, 0, 156, 0,
0, 0, 0, 2, 255, 255,
3, 0, 0, 0, 28, 0,
0, 0, 0, 1, 0, 0,
149, 0, 0, 0, 88, 0,
0, 0, 3, 0, 1, 0,
1, 0, 6, 0, 96, 0,
0, 0, 0, 0, 0, 0,
112, 0, 0, 0, 2, 0,
0, 0, 1, 0, 2, 0,
124, 0, 0, 0, 0, 0,
0, 0, 140, 0, 0, 0,
2, 0, 1, 0, 1, 0,
6, 0, 124, 0, 0, 0,
0, 0, 0, 0, 101, 110,
118, 84, 101, 120, 0, 171,
4, 0, 12, 0, 1, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 102, 111,
103, 67, 111, 108, 111, 114,
0, 171, 171, 171, 1, 0,
3, 0, 1, 0, 4, 0,
1, 0, 0, 0, 0, 0,
0, 0, 102, 120, 112, 97,
114, 97, 109, 115, 0, 112,
115, 95, 50, 95, 48, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 7, 176, 31, 0,
0, 2, 0, 0, 0, 128,
1, 0, 3, 176, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 15, 144, 31, 0,
0, 2, 0, 0, 0, 128,
1, 0, 7, 144, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 66, 0,
0, 3, 0, 0, 15, 128,
1, 0, 228, 176, 1, 8,
228, 160, 5, 0, 0, 3,
1, 0, 7, 128, 1, 0,
228, 144, 1, 0, 0, 160,
5, 0, 0, 3, 0, 0,
7, 128, 0, 0, 228, 128,
1, 0, 228, 128, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 228, 128, 0, 0,
170, 176, 11, 0, 0, 3,
0, 0, 8, 128, 0, 0,
255, 144, 1, 0, 85, 160,
5, 0, 0, 3, 0, 0,
7, 128, 0, 0, 255, 128,
0, 0, 228, 128, 2, 0,
0, 3, 1, 0, 7, 128,
0, 0, 228, 144, 0, 0,
228, 161, 4, 0, 0, 4,
1, 0, 7, 128, 0, 0,
170, 176, 1, 0, 228, 128,
0, 0, 228, 160, 4, 0,
0, 4, 0, 0, 7, 128,
1, 0, 228, 128, 0, 0,
255, 144, 0, 0, 228, 128,
1, 0, 0, 2, 0, 0,
8, 128, 0, 0, 255, 144,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0
};
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