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#include "standardConstants.h"
struct VS_in
{
float4 Position : POSITION;
float2 TexCoord : TEXCOORD0;
float4 Color : COLOR0;
};
struct VS_out {
float4 Position : POSITION;
float3 TexCoord0 : TEXCOORD0;
float4 Color : COLOR0;
};
float4 xform : register(c41);
VS_out main(in VS_in input)
{
VS_out output;
output.Position = input.Position;
output.Position.xy = output.Position.xy * xform.xy + xform.zw;
output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
output.Position.xyz *= output.Position.w;
output.Color = input.Color;
output.TexCoord0.xy = input.TexCoord;
return output;
}
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