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path: root/src/d3d/shaders/default_PS.hlsl
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struct VS_out {
	float4 Position		: POSITION;
	float3 TexCoord0	: TEXCOORD0;
	float4 Color		: COLOR0;
};

sampler2D tex0 : register(s0);

float4 fogColor : register(c0);

float4 main(VS_out input) : COLOR
{
	float4 color = input.Color;
#ifdef TEX
	color *= tex2D(tex0, input.TexCoord0.xy);
#endif
	color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
	return color;
}