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-rw-r--r--tools/playground/main.cpp641
1 files changed, 641 insertions, 0 deletions
diff --git a/tools/playground/main.cpp b/tools/playground/main.cpp
new file mode 100644
index 0000000..043b3c6
--- /dev/null
+++ b/tools/playground/main.cpp
@@ -0,0 +1,641 @@
+#include <rw.h>
+#include <skeleton.h>
+#include "camera.h"
+#include <assert.h>
+
+rw::V3d zero = { 0.0f, 0.0f, 0.0f };
+Camera *camera;
+struct SceneGlobals {
+ rw::World *world;
+ rw::Camera *camera;
+ rw::Clump *clump;
+} Scene;
+rw::Texture *tex, *tex2;
+rw::Raster *testras;
+rw::EngineOpenParams engineOpenParams;
+
+rw::Texture *frontbuffer;
+
+bool dosoftras = 0;
+
+namespace gen {
+void tlTest(rw::Clump *clump);
+}
+void genIm3DTransform(void *vertices, rw::int32 numVertices, rw::Matrix *xform);
+void genIm3DRenderIndexed(rw::PrimitiveType prim, void *indices, rw::int32 numIndices);
+void genIm3DEnd(void);
+void initFont(void);
+void printScreen(const char *s, float x, float y);
+
+void initsplines(void);
+void rendersplines(void);
+
+rw::Charset *testfont;
+
+//#include <Windows.h>
+
+void
+Init(void)
+{
+// AllocConsole();
+// freopen("CONIN$", "r", stdin);
+// freopen("CONOUT$", "w", stdout);
+// freopen("CONOUT$", "w", stderr);
+
+ sk::globals.windowtitle = "Clump viewer";
+ sk::globals.width = 640;
+ sk::globals.height = 448;
+ sk::globals.quit = 0;
+}
+
+bool
+attachPlugins(void)
+{
+ rw::ps2::registerPDSPlugin(40);
+ rw::ps2::registerPluginPDSPipes();
+
+ rw::registerMeshPlugin();
+ rw::registerNativeDataPlugin();
+ rw::registerAtomicRightsPlugin();
+ rw::registerMaterialRightsPlugin();
+ rw::xbox::registerVertexFormatPlugin();
+ rw::registerSkinPlugin();
+ rw::registerUserDataPlugin();
+ rw::registerHAnimPlugin();
+ rw::registerMatFXPlugin();
+ rw::registerUVAnimPlugin();
+ rw::ps2::registerADCPlugin();
+ return true;
+}
+
+void
+dumpUserData(rw::UserDataArray *ar)
+{
+ int i;
+ printf("name: %s\n", ar->name);
+ for(i = 0; i < ar->numElements; i++){
+ switch(ar->datatype){
+ case rw::USERDATAINT:
+ printf(" %d\n", ar->getInt(i));
+ break;
+ case rw::USERDATAFLOAT:
+ printf(" %f\n", ar->getFloat(i));
+ break;
+ case rw::USERDATASTRING:
+ printf(" %s\n", ar->getString(i));
+ break;
+ }
+ }
+}
+
+static rw::Frame*
+dumpFrameUserDataCB(rw::Frame *f, void*)
+{
+ using namespace rw;
+ int32 i;
+ UserDataArray *ar;
+ int32 n = UserDataArray::frameGetCount(f);
+ for(i = 0; i < n; i++){
+ ar = UserDataArray::frameGet(f, i);
+ dumpUserData(ar);
+ }
+ f->forAllChildren(dumpFrameUserDataCB, nil);
+ return f;
+}
+
+void
+dumpUserData(rw::Clump *clump)
+{
+ printf("Frames\n");
+ dumpFrameUserDataCB(clump->getFrame(), nil);
+}
+
+static rw::Frame*
+getHierCB(rw::Frame *f, void *data)
+{
+ using namespace rw;
+ HAnimData *hd = rw::HAnimData::get(f);
+ if(hd->hierarchy){
+ *(HAnimHierarchy**)data = hd->hierarchy;
+ return nil;
+ }
+ f->forAllChildren(getHierCB, data);
+ return f;
+}
+
+rw::HAnimHierarchy*
+getHAnimHierarchyFromClump(rw::Clump *clump)
+{
+ using namespace rw;
+ HAnimHierarchy *hier = nil;
+ getHierCB(clump->getFrame(), &hier);
+ return hier;
+}
+
+void
+setupAtomic(rw::Atomic *atomic)
+{
+ using namespace rw;
+ // just remove pipelines that we can't handle for now
+// if(atomic->pipeline && atomic->pipeline->platform != rw::platform)
+ atomic->pipeline = NULL;
+
+ // Attach hierarchy to atomic if we're skinned
+ HAnimHierarchy *hier = getHAnimHierarchyFromClump(atomic->clump);
+ if(hier)
+ Skin::setHierarchy(atomic, hier);
+}
+
+static void
+initHierFromFrames(rw::HAnimHierarchy *hier)
+{
+ using namespace rw;
+ int32 i;
+ for(i = 0; i < hier->numNodes; i++){
+ if(hier->nodeInfo[i].frame){
+ hier->matrices[hier->nodeInfo[i].index] = *hier->nodeInfo[i].frame->getLTM();
+ }else
+ assert(0);
+ }
+}
+
+void
+setupClump(rw::Clump *clump)
+{
+ using namespace rw;
+ HAnimHierarchy *hier = getHAnimHierarchyFromClump(clump);
+ if(hier){
+ hier->attach();
+ initHierFromFrames(hier);
+ }
+
+ FORLIST(lnk, clump->atomics){
+ rw::Atomic *a = rw::Atomic::fromClump(lnk);
+ setupAtomic(a);
+ }
+}
+
+#define MUL(x, y) ((x)*(y)/255)
+
+int
+calcVCfx(int fb, int col, int a, int iter)
+{
+ int prev = fb;
+ int col2 = col*2;
+ if(col2 > 255) col2 = 255;
+ for(int i = 0; i < iter; i++){
+ int tmp = MUL(fb, 255-a) + MUL(MUL(prev, col2), a);
+ tmp += MUL(prev, col);
+ tmp += MUL(prev, col);
+ prev = tmp > 255 ? 255 : tmp;
+ }
+ return prev;
+}
+
+int
+calcIIIfx(int fb, int col, int a, int iter)
+{
+ int prev = fb;
+ for(int i = 0; i < iter; i++){
+ int tmp = MUL(fb, 255-a) + MUL(MUL(prev, col), a);
+ prev = tmp > 255 ? 255 : tmp;
+ }
+ return prev;
+}
+
+void
+postfxtest(void)
+{
+ rw::Image *img = rw::Image::create(256, 256, 32);
+ img->allocate();
+ int x, y;
+ int iter;
+ static char filename[100];
+ for(iter = 0; iter < 10; iter++){
+ for(y = 0; y < 256; y++)
+ for(x = 0; x < 256; x++){
+ int res = calcVCfx(y, x, 30, iter);
+// int res = calcIIIfx(y, x, 30, iter);
+ if(0 && res == y){
+ img->pixels[y*img->stride + x*img->bpp + 0] = 255;
+ img->pixels[y*img->stride + x*img->bpp + 1] = 0;
+ img->pixels[y*img->stride + x*img->bpp + 2] = 0;
+ }else{
+ img->pixels[y*img->stride + x*img->bpp + 0] = res;
+ img->pixels[y*img->stride + x*img->bpp + 1] = res;
+ img->pixels[y*img->stride + x*img->bpp + 2] = res;
+ }
+ img->pixels[y*img->stride + x*img->bpp + 3] = 255;
+ }
+ sprintf(filename, "vcfx_%02d.bmp", iter);
+// sprintf(filename, "iiifx_%02d.bmp", iter);
+ rw::writeBMP(img, filename);
+ }
+ exit(0);
+}
+
+bool
+InitRW(void)
+{
+// rw::platform = rw::PLATFORM_D3D8;
+ if(!sk::InitRW())
+ return false;
+
+ rw::d3d::isP8supported = false;
+
+// postfxtest();
+
+ initFont();
+
+ rw::RGBA foreground = { 255, 255, 0, 255 };
+ rw::RGBA background = { 0, 0, 0, 0 };
+ rw::Charset::open();
+ testfont = rw::Charset::create(&foreground, &background);
+ assert(testfont);
+ foreground.blue = 255.0f;
+ testfont->setColors(&foreground, &background);
+
+ tex = rw::Texture::read("files/maze", nil);
+ tex2 = rw::Texture::read("files/checkers", nil);
+
+ const char *filename = "files/teapot.dff";
+ if(sk::args.argc > 1)
+ filename = sk::args.argv[1];
+ rw::StreamFile in;
+ if(in.open(filename, "rb") == NULL){
+ printf("couldn't open file\n");
+ return false;
+ }
+ rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
+ Scene.clump = rw::Clump::streamRead(&in);
+ assert(Scene.clump);
+ in.close();
+
+ // TEST - Set texture to the all materials of the clump
+// FORLIST(lnk, Scene.clump->atomics){
+// rw::Atomic *a = rw::Atomic::fromClump(lnk);
+// for(int i = 0; i < a->geometry->matList.numMaterials; i++)
+// a->geometry->matList.materials[i]->setTexture(tex);
+// }
+
+ Scene.clump->getFrame()->translate(&zero, rw::COMBINEREPLACE);
+
+ dumpUserData(Scene.clump);
+ setupClump(Scene.clump);
+
+ Scene.world = rw::World::create();
+
+ rw::Light *ambient = rw::Light::create(rw::Light::AMBIENT);
+ ambient->setColor(0.3f, 0.3f, 0.3f);
+ Scene.world->addLight(ambient);
+
+ rw::V3d xaxis = { 1.0f, 0.0f, 0.0f };
+ rw::Light *direct = rw::Light::create(rw::Light::DIRECTIONAL);
+ direct->setColor(0.8f, 0.8f, 0.8f);
+ direct->setFrame(rw::Frame::create());
+ direct->getFrame()->rotate(&xaxis, 180.0f, rw::COMBINEREPLACE);
+ Scene.world->addLight(direct);
+
+ camera = new Camera;
+ Scene.camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
+ camera->m_rwcam = Scene.camera;
+ camera->m_aspectRatio = 640.0f/448.0f;
+// camera->m_near = 0.5f;
+ camera->m_near = 1.5f;
+ camera->m_far = 450.0f;
+// camera->m_far = 15.0f;
+ camera->m_target.set(0.0f, 0.0f, 0.0f);
+ camera->m_position.set(0.0f, -10.0f, 0.0f);
+// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
+// camera->setPosition(Vec3(0.0f, -70.0f, 0.0f));
+// camera->setPosition(Vec3(0.0f, -1.0f, 3.0f));
+ camera->update();
+
+ Scene.world->addCamera(camera->m_rwcam);
+
+ initsplines();
+
+ return true;
+}
+
+void
+im2dtest(void)
+{
+ using namespace rw::RWDEVICE;
+ int i;
+ static struct
+ {
+ float x, y;
+ rw::uint8 r, g, b, a;
+ float u, v;
+ } vs[4] = {
+ { 0.0f, 0.0f, 255, 0, 0, 128, 0.0f, 0.0f },
+ { 640.0f, 0.0f, 0, 255, 0, 128, 1.0f, 0.0f },
+ { 0.0f, 448.0f, 0, 0, 255, 128, 0.0f, 1.0f },
+ { 640.0f, 448.0f, 0, 255, 255, 128, 1.0f, 1.0f },
+/*
+ { 0.0f, 0.0f, 255, 0, 0, 128, 0.0f, 1.0f },
+ { 640.0f, 0.0f, 0, 255, 0, 128, 0.0f, 0.0f },
+ { 0.0f, 448.0f, 0, 0, 255, 128, 1.0f, 1.0f },
+ { 640.0f, 448.0f, 0, 255, 255, 128, 1.0f, 0.0f },
+*/
+ };
+ Im2DVertex verts[4];
+ static short indices[] = {
+ 0, 1, 2, 3
+ };
+
+ float recipZ = 1.0f/Scene.camera->nearPlane;
+ for(i = 0; i < 4; i++){
+ verts[i].setScreenX(vs[i].x);
+ verts[i].setScreenY(vs[i].y);
+ verts[i].setScreenZ(rw::im2d::GetNearZ());
+ verts[i].setCameraZ(Scene.camera->nearPlane);
+ verts[i].setRecipCameraZ(recipZ);
+ verts[i].setColor(vs[i].r, vs[i].g, vs[i].b, vs[i].a);
+ if(dosoftras)
+ verts[i].setColor(255, 255, 255, 255);
+ verts[i].setU(vs[i].u + 0.5f/640.0f, recipZ);
+ verts[i].setV(vs[i].v + 0.5f/448.0f, recipZ);
+ }
+
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
+ if(dosoftras)
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, testras);
+ rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP);
+ rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST);
+ rw::SetRenderState(rw::VERTEXALPHA, 1);
+ rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRISTRIP,
+ &verts, 4, &indices, 4);
+}
+
+void
+im2dtest2(void)
+{
+ using namespace rw::RWDEVICE;
+ int i;
+ rw::Camera *cam = Scene.camera;
+ float n = cam->nearPlane;
+ float f = cam->farPlane;
+ float mid = (n+f)/4.0f;
+ struct
+ {
+ float x, y, z;
+ rw::uint8 r, g, b, a;
+ float u, v;
+ } vs[4] = {
+ { 0.5f, 0.5f, n, 255, 255, 255, 255, 0.0f, 0.0f },
+ { 0.5f, 0.5f, mid, 255, 255, 255, 255, 1.0f, 0.0f },
+ { 0.5f, -0.5f, n, 255, 255, 255, 255, 0.0f, 1.0f },
+ { 0.5f, -0.5f, mid, 255, 255, 255, 255, 1.0f, 1.0f },
+ };
+ Im2DVertex verts[4];
+ static short indices[] = {
+ 0, 1, 2, 3
+ };
+
+ for(i = 0; i < 4; i++){
+ float recipZ = 1.0f/vs[i].z;
+ verts[i].setScreenX((vs[i].x*recipZ + 0.5f) * 640.0f);
+ verts[i].setScreenY((vs[i].y*recipZ + 0.5f) * 448.0f);
+ verts[i].setScreenZ(recipZ * cam->zScale + cam->zShift);
+// verts[i].setCameraZ(vs[i].z);
+ verts[i].setRecipCameraZ(recipZ);
+ verts[i].setColor(vs[i].r, vs[i].g, vs[i].b, vs[i].a);
+ if(dosoftras)
+ verts[i].setColor(255, 255, 255, 255);
+ verts[i].setU(vs[i].u + 0.5f/640.0f, recipZ);
+ verts[i].setV(vs[i].v + 0.5f/448.0f, recipZ);
+ }
+
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
+ rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP);
+ rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST);
+ rw::SetRenderState(rw::VERTEXALPHA, 1);
+ rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRISTRIP,
+ &verts, 4, &indices, 4);
+}
+
+void
+im3dtest(void)
+{
+ using namespace rw::RWDEVICE;
+ int i;
+ static struct
+ {
+ float x, y, z;
+ rw::uint8 r, g, b, a;
+ float u, v;
+ } vs[8] = {
+ { -1.0f, -1.0f, -1.0f, 255, 0, 0, 128, 0.0f, 0.0f },
+ { -1.0f, 1.0f, -1.0f, 0, 255, 0, 128, 0.0f, 1.0f },
+ { 1.0f, -1.0f, -1.0f, 0, 0, 255, 128, 1.0f, 0.0f },
+ { 1.0f, 1.0f, -1.0f, 255, 0, 255, 128, 1.0f, 1.0f },
+
+ { -1.0f, -1.0f, 1.0f, 255, 0, 0, 128, 0.0f, 0.0f },
+ { -1.0f, 1.0f, 1.0f, 0, 255, 0, 128, 0.0f, 1.0f },
+ { 1.0f, -1.0f, 1.0f, 0, 0, 255, 128, 1.0f, 0.0f },
+ { 1.0f, 1.0f, 1.0f, 255, 0, 255, 128, 1.0f, 1.0f },
+ };
+ Im3DVertex verts[8];
+ static short indices[2*6] = {
+ 0, 1, 2, 2, 1, 3,
+ 4, 5, 6, 6, 5, 7
+ };
+
+ for(i = 0; i < 8; i++){
+ verts[i].setX(vs[i].x);
+ verts[i].setY(vs[i].y);
+ verts[i].setZ(vs[i].z);
+ verts[i].setColor(vs[i].r, vs[i].g, vs[i].b, vs[i].a);
+ verts[i].setU(vs[i].u);
+ verts[i].setV(vs[i].v);
+ }
+
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
+// rw::SetRenderStatePtr(rw::TEXTURERASTER, testfont->raster);
+// rw::SetRenderStatePtr(rw::TEXTURERASTER, frontbuffer->raster);
+ rw::SetRenderState(rw::TEXTUREADDRESS, rw::Texture::WRAP);
+ rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::NEAREST);
+
+/*
+ genIm3DTransform(verts, 8, nil);
+ genIm3DRenderIndexed(rw::PRIMTYPETRILIST, indices, 12);
+ genIm3DEnd();
+*/
+ rw::im3d::Transform(verts, 8, nil, rw::im3d::EVERYTHING);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indices, 12);
+ rw::im3d::End();
+}
+
+void
+getFrontBuffer(void)
+{
+ rw::Raster *fb = Scene.camera->frameBuffer;
+
+ if(frontbuffer == nil || fb->width > frontbuffer->raster->width || fb->height > frontbuffer->raster->height){
+ int w, h;
+ for(w = 1; w < fb->width; w <<= 1);
+ for(h = 1; h < fb->height; h <<= 1);
+ rw::Raster *ras = rw::Raster::create(w, h, fb->depth, rw::Raster::CAMERATEXTURE);
+ if(frontbuffer){
+ frontbuffer->raster->destroy();
+ frontbuffer->raster = ras;
+ }else
+ frontbuffer = rw::Texture::create(ras);
+ printf("created FB with %d %d %d\n", ras->width, ras->height, ras->depth);
+ }
+
+ rw::Raster::pushContext(frontbuffer->raster);
+ fb->renderFast(0, 0);
+ rw::Raster::popContext();
+}
+
+void
+Draw(float timeDelta)
+{
+ getFrontBuffer();
+
+ rw::SetRenderState(rw::FOGCOLOR, 0xFF0000FF);
+// rw::SetRenderState(rw::FOGENABLE, 1);
+ camera->m_rwcam->fogPlane = camera->m_rwcam->nearPlane;
+
+ static rw::RGBA clearcol = { 161, 161, 161, 0xFF };
+ camera->m_rwcam->clear(&clearcol, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+ camera->update();
+ camera->m_rwcam->beginUpdate();
+
+extern void beginSoftras(void);
+ beginSoftras();
+
+// gen::tlTest(Scene.clump);
+void drawtest(void);
+// drawtest();
+
+extern void endSoftras(void);
+ if(dosoftras){
+ endSoftras();
+ }
+ //im2dtest();
+ //im2dtest2();
+
+// Scene.clump->render();
+// im3dtest();
+// printScreen("Hello, World!", 10, 10);
+
+// testfont->print("foo ABC", 200, 200, true);
+
+ rendersplines();
+
+ camera->m_rwcam->endUpdate();
+
+ camera->m_rwcam->showRaster(0);
+}
+
+
+void
+KeyUp(int key)
+{
+}
+
+void
+KeyDown(int key)
+{
+ switch(key){
+ case 'W':
+ camera->orbit(0.0f, 0.1f);
+ break;
+ case 'S':
+ camera->orbit(0.0f, -0.1f);
+ break;
+ case 'A':
+ camera->orbit(-0.1f, 0.0f);
+ break;
+ case 'D':
+ camera->orbit(0.1f, 0.0f);
+ break;
+ case sk::KEY_UP:
+ camera->turn(0.0f, 0.1f);
+ break;
+ case sk::KEY_DOWN:
+ camera->turn(0.0f, -0.1f);
+ break;
+ case sk::KEY_LEFT:
+ camera->turn(0.1f, 0.0f);
+ break;
+ case sk::KEY_RIGHT:
+ camera->turn(-0.1f, 0.0f);
+ break;
+ case 'R':
+ camera->zoom(0.1f);
+ break;
+ case 'F':
+ camera->zoom(-0.1f);
+ break;
+ case 'V':
+ dosoftras = !dosoftras;
+ break;
+ case sk::KEY_ESC:
+ sk::globals.quit = 1;
+ break;
+ }
+}
+
+void
+MouseMove(int x, int y)
+{
+}
+
+void
+MouseButton(int buttons)
+{
+}
+
+sk::EventStatus
+AppEventHandler(sk::Event e, void *param)
+{
+ using namespace sk;
+ Rect *r;
+ MouseState *ms;
+
+ switch(e){
+ case INITIALIZE:
+ Init();
+ return EVENTPROCESSED;
+ case RWINITIALIZE:
+ return ::InitRW() ? EVENTPROCESSED : EVENTERROR;
+ case PLUGINATTACH:
+ return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
+ case KEYDOWN:
+ KeyDown(*(int*)param);
+ return EVENTPROCESSED;
+ case KEYUP:
+ KeyUp(*(int*)param);
+ return EVENTPROCESSED;
+ case MOUSEBTN:
+ ms = (MouseState*)param;
+ MouseButton(ms->buttons);
+ return EVENTPROCESSED;
+ case MOUSEMOVE:
+ ms = (MouseState*)param;
+ MouseMove(ms->posx, ms->posy);
+ return EVENTPROCESSED;
+ case RESIZE:
+ r = (Rect*)param;
+ // TODO: register when we're minimized
+ if(r->w == 0) r->w = 1;
+ if(r->h == 0) r->h = 1;
+
+ sk::globals.width = r->w;
+ sk::globals.height = r->h;
+ if(camera)
+ camera->m_aspectRatio = (float)r->w/r->h;
+ if(Scene.camera)
+ sk::CameraSize(Scene.camera, r);
+ break;
+ case IDLE:
+ Draw(*(float*)param);
+ return EVENTPROCESSED;
+ }
+ return sk::EVENTNOTPROCESSED;
+}