diff options
Diffstat (limited to 'src/world.cpp')
| -rw-r--r-- | src/world.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/src/world.cpp b/src/world.cpp new file mode 100644 index 0000000..e80b8e3 --- /dev/null +++ b/src/world.cpp @@ -0,0 +1,238 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "rwbase.h" +#include "rwerror.h" +#include "rwplg.h" +#include "rwpipeline.h" +#include "rwobjects.h" +#include "rwengine.h" + +#define PLUGIN_ID ID_WORLD + +namespace rw { + +int32 World::numAllocated = 0; + +PluginList World::s_plglist(sizeof(World)); + +World* +World::create(BBox *bbox) +{ + World *world = (World*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_WORLD); + if(world == nil){ + RWERROR((ERR_ALLOC, s_plglist.size)); + return nil; + } + numAllocated++; + world->object.init(World::ID, 0); + world->localLights.init(); + world->globalLights.init(); + world->clumps.init(); + s_plglist.construct(world); + return world; +} + +void +World::destroy(void) +{ + s_plglist.destruct(this); + rwFree(this); + numAllocated--; +} + +void +World::addLight(Light *light) +{ + assert(light->world == nil); + light->world = this; + if(light->getType() < Light::POINT){ + this->globalLights.append(&light->inWorld); + }else{ + this->localLights.append(&light->inWorld); + if(light->getFrame()) + light->getFrame()->updateObjects(); + } +} + +void +World::removeLight(Light *light) +{ + assert(light->world == this); + light->inWorld.remove(); + light->world = nil; +} + +void +World::addCamera(Camera *cam) +{ + assert(cam->world == nil); + cam->world = this; + if(cam->getFrame()) + cam->getFrame()->updateObjects(); +} + +void +World::removeCamera(Camera *cam) +{ + assert(cam->world == this); + cam->world = nil; +} + +void +World::addAtomic(Atomic *atomic) +{ + assert(atomic->world == nil); + atomic->world = this; + if(atomic->getFrame()) + atomic->getFrame()->updateObjects(); +} + +void +World::removeAtomic(Atomic *atomic) +{ + assert(atomic->world == this); + atomic->world = nil; +} + +void +World::addClump(Clump *clump) +{ + assert(clump->world == nil); + clump->world = this; + this->clumps.add(&clump->inWorld); + FORLIST(lnk, clump->atomics) + this->addAtomic(Atomic::fromClump(lnk)); + FORLIST(lnk, clump->lights) + this->addLight(Light::fromClump(lnk)); + FORLIST(lnk, clump->cameras) + this->addCamera(Camera::fromClump(lnk)); + + if(clump->getFrame()){ + clump->getFrame()->matrix.optimize(); + clump->getFrame()->updateObjects(); + } +} + +void +World::removeClump(Clump *clump) +{ + assert(clump->world == this); + clump->inWorld.remove(); + FORLIST(lnk, clump->atomics) + this->removeAtomic(Atomic::fromClump(lnk)); + FORLIST(lnk, clump->lights) + this->removeLight(Light::fromClump(lnk)); + FORLIST(lnk, clump->cameras) + this->removeCamera(Camera::fromClump(lnk)); + clump->world = nil; +} + +void +World::render(void) +{ + // this is very wrong, we really want world sectors + FORLIST(lnk, this->clumps) + Clump::fromWorld(lnk)->render(); +} + +// Find lights that illuminate an atomic +void +World::enumerateLights(Atomic *atomic, WorldLights *lightData) +{ + int32 maxDirectionals, maxLocals; + + maxDirectionals = lightData->numDirectionals; + maxLocals = lightData->numLocals; + + lightData->numDirectionals = 0; + lightData->numLocals = 0; + lightData->numAmbients = 0; + lightData->ambient.red = 0.0f; + lightData->ambient.green = 0.0f; + lightData->ambient.blue = 0.0f; + lightData->ambient.alpha = 1.0f; + + bool32 normals = atomic->geometry->flags & Geometry::NORMALS; + + FORLIST(lnk, this->globalLights){ + Light *l = Light::fromWorld(lnk); + if((l->getFlags() & Light::LIGHTATOMICS) == 0) + continue; + if(l->getType() == Light::AMBIENT){ + lightData->ambient.red += l->color.red; + lightData->ambient.green += l->color.green; + lightData->ambient.blue += l->color.blue; + lightData->numAmbients++; + }else if(normals && l->getType() == Light::DIRECTIONAL){ + if(lightData->numDirectionals < maxDirectionals) + lightData->directionals[lightData->numDirectionals++] = l; + } + } + + if(atomic->world != this) + return; + + if(!normals) + return; + + // TODO: for this we would use an atomic's world sectors, but we don't have those yet + FORLIST(lnk, this->localLights){ + if(lightData->numLocals >= maxLocals) + return; + + Light *l = Light::fromWorld(lnk); + if((l->getFlags() & Light::LIGHTATOMICS) == 0) + continue; + + // check if spheres are intersecting + Sphere *atomsphere = atomic->getWorldBoundingSphere(); + V3d dist = sub(l->getFrame()->getLTM()->pos, atomsphere->center); + if(length(dist) < atomsphere->radius + l->radius) + lightData->locals[lightData->numLocals++] = l; + } +} + +// Find all lights, for im3d lighting extension +// missing flags and bounding spheres so more primitive than above +void +World::enumerateLights(WorldLights *lightData) +{ + int32 maxDirectionals, maxLocals; + + maxDirectionals = lightData->numDirectionals; + maxLocals = lightData->numLocals; + + lightData->numDirectionals = 0; + lightData->numLocals = 0; + lightData->numAmbients = 0; + lightData->ambient.red = 0.0f; + lightData->ambient.green = 0.0f; + lightData->ambient.blue = 0.0f; + lightData->ambient.alpha = 1.0f; + + FORLIST(lnk, this->globalLights){ + Light *l = Light::fromWorld(lnk); + if(l->getType() == Light::AMBIENT){ + lightData->ambient.red += l->color.red; + lightData->ambient.green += l->color.green; + lightData->ambient.blue += l->color.blue; + lightData->numAmbients++; + }else if(l->getType() == Light::DIRECTIONAL){ + if(lightData->numDirectionals < maxDirectionals) + lightData->directionals[lightData->numDirectionals++] = l; + } + } + + FORLIST(lnk, this->localLights){ + if(lightData->numLocals >= maxLocals) + return; + + Light *l = Light::fromWorld(lnk); + lightData->locals[lightData->numLocals++] = l; + } +} + +} |
