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Diffstat (limited to 'src/gl/shaders/matfx_gl.inc')
-rw-r--r--src/gl/shaders/matfx_gl.inc69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/gl/shaders/matfx_gl.inc b/src/gl/shaders/matfx_gl.inc
new file mode 100644
index 0000000..a1dcaf8
--- /dev/null
+++ b/src/gl/shaders/matfx_gl.inc
@@ -0,0 +1,69 @@
+const char *matfx_env_vert_src =
+"uniform mat4 u_texMatrix;\n"
+"uniform vec4 u_colorClamp;\n"
+"uniform vec4 u_envColor;\n"
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec4 v_envColor;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT vec2 v_tex1;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_envColor = max(v_color, u_colorClamp) * u_envColor;\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
+const char *matfx_env_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"uniform vec4 u_fxparams;\n"
+
+"#define shininess (u_fxparams.x)\n"
+"#define disableFBA (u_fxparams.y)\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec4 v_envColor;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN vec2 v_tex1;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 pass1 = v_color;\n"
+" pass1 *= texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+
+" vec4 pass2 = v_envColor*shininess*texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
+
+" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
+" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
+
+" float fba = max(pass1.a, disableFBA);\n"
+" vec4 color;\n"
+" color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba;\n"
+" color.a = pass1.a;\n"
+
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+;