diff options
Diffstat (limited to 'src/d3d/rwd3d8.h')
| -rw-r--r-- | src/d3d/rwd3d8.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/d3d/rwd3d8.h b/src/d3d/rwd3d8.h new file mode 100644 index 0000000..422379d --- /dev/null +++ b/src/d3d/rwd3d8.h @@ -0,0 +1,74 @@ +namespace rw { +namespace d3d8 { + +void registerPlatformPlugins(void); + +struct InstanceData +{ + uint32 minVert; + int32 stride; + int32 numVertices; + int32 numIndices; + Material *material; + uint32 vertexShader; + uint32 primType; + void *indexBuffer; + void *vertexBuffer; + uint32 baseIndex; + uint8 vertexAlpha; + uint8 managed; + uint8 remapped; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + uint16 serialNumber; + uint16 numMeshes; + + InstanceData *inst; +}; + +uint32 makeFVFDeclaration(uint32 flags, int32 numTex); +int32 getStride(uint32 flags, int32 numTex); + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + void (*instanceCB)(Geometry *geo, InstanceData *header); + void (*uninstanceCB)(Geometry *geo, InstanceData *header); + void (*renderCB)(Atomic *atomic, InstanceDataHeader *header); +}; + +void defaultInstanceCB(Geometry *geo, InstanceData *header); +void defaultUninstanceCB(Geometry *geo, InstanceData *header); +void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header); + +ObjPipeline *makeDefaultPipeline(void); + +// Skin plugin + +void initSkin(void); +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Native Texture and Raster + +Texture *readNativeTexture(Stream *stream); +void writeNativeTexture(Texture *tex, Stream *stream); +uint32 getSizeNativeTexture(Texture *tex); + +} +} |
