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authorclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
committerclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
commit847962910f0bff071f3bf07c9abb87764fb6cac3 (patch)
treeddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /tools/subrast/main.cpp
downloadlibrw-847962910f0bff071f3bf07c9abb87764fb6cac3.tar.gz
librw-847962910f0bff071f3bf07c9abb87764fb6cac3.zip
Import aap/librw @ masterHEADmaster
Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master).
Diffstat (limited to 'tools/subrast/main.cpp')
-rw-r--r--tools/subrast/main.cpp354
1 files changed, 354 insertions, 0 deletions
diff --git a/tools/subrast/main.cpp b/tools/subrast/main.cpp
new file mode 100644
index 0000000..5dbde8a
--- /dev/null
+++ b/tools/subrast/main.cpp
@@ -0,0 +1,354 @@
+#include <rw.h>
+#include <skeleton.h>
+#include <assert.h>
+
+#include "subrast.h"
+
+rw::V3d zero = { 0.0f, 0.0f, 0.0f };
+rw::EngineOpenParams engineOpenParams;
+float FOV = 70.0f;
+
+rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
+rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
+rw::RGBA BorderColor = { 128, 128, 128, 0 };
+
+rw::Clump *Clump = nil;
+rw::Light *MainLight = nil;
+rw::Light *AmbientLight = nil;
+
+rw::World *World;
+rw::Charset *Charset;
+
+const char *SubCameraCaption[4] = {
+ "Perspective view",
+ "Parallel view: Z-axis",
+ "Parallel view: X-axis",
+ "Parallel view: Y-axis"
+};
+
+rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
+rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
+rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
+
+rw::World*
+CreateWorld(void)
+{
+ rw::BBox bb;
+
+ bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
+ bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
+
+ return rw::World::create(&bb);
+}
+
+rw::Light*
+CreateAmbientLight(rw::World *world)
+{
+ rw::Light *light = rw::Light::create(rw::Light::AMBIENT);
+ assert(light);
+ World->addLight(light);
+ return light;
+}
+
+rw::Light*
+CreateMainLight(rw::World *world)
+{
+ rw::Light *light = rw::Light::create(rw::Light::DIRECTIONAL);
+ assert(light);
+ rw::Frame *frame = rw::Frame::create();
+ assert(frame);
+ frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE);
+ frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT);
+ light->setFrame(frame);
+ World->addLight(light);
+ return light;
+}
+
+rw::Clump*
+CreateClump(rw::World *world)
+{
+ rw::Clump *clump;
+ rw::StreamFile in;
+
+ rw::Image::setSearchPath("files/textures/");
+ const char *filename = "files/clump.dff";
+ if(in.open(filename, "rb") == NULL){
+ printf("couldn't open file\n");
+ return nil;
+ }
+ if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
+ return nil;
+ clump = rw::Clump::streamRead(&in);
+ in.close();
+ if(clump == nil)
+ return nil;
+
+ rw::Frame *frame = clump->getFrame();
+ frame->rotate(&Xaxis, -120.0f, rw::COMBINEREPLACE);
+ frame->rotate(&Yaxis, 45.0f, rw::COMBINEPOSTCONCAT);
+ World->addClump(clump);
+ return clump;
+}
+
+void
+RotateClump(float xAngle, float yAngle)
+{
+ rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix;
+ rw::Frame *frame = Clump->getFrame();
+ rw::V3d pos = frame->matrix.pos;
+
+ pos = rw::scale(pos, -1.0f);
+ frame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ frame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT);
+ frame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT);
+
+ pos = rw::scale(pos, -1.0f);
+ frame->translate(&pos, rw::COMBINEPOSTCONCAT);
+}
+
+void
+Initialize(void)
+{
+ sk::globals.windowtitle = "Sub-raster example";
+ sk::globals.width = 1280;
+ sk::globals.height = 800;
+ sk::globals.quit = 0;
+}
+
+bool
+Initialize3D(void)
+{
+ if(!sk::InitRW())
+ return false;
+
+ Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
+
+ World = CreateWorld();
+
+ AmbientLight = CreateAmbientLight(World);
+ MainLight = CreateMainLight(World);
+ Clump = CreateClump(World);
+ if (Clump == nil)
+ return false;
+
+ CreateCameras(World);
+ UpdateSubRasters(Camera, sk::globals.width, sk::globals.height);
+
+ rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
+ rw::SetRenderState(rw::ZTESTENABLE, 1);
+ rw::SetRenderState(rw::ZWRITEENABLE, 1);
+
+ ImGui_ImplRW_Init();
+ ImGui::StyleColorsClassic();
+
+ return true;
+}
+
+void
+Terminate3D(void)
+{
+ DestroyCameras(World);
+
+ if(AmbientLight){
+ World->removeLight(AmbientLight);
+ AmbientLight->destroy();
+ AmbientLight = nil;
+ }
+
+ if(MainLight){
+ World->removeLight(MainLight);
+ rw::Frame *frame = MainLight->getFrame();
+ MainLight->setFrame(nil);
+ frame->destroy();
+ MainLight->destroy();
+ MainLight = nil;
+ }
+
+ if(Clump){
+ World->removeClump(Clump);
+ Clump->destroy();
+ Clump = nil;
+ }
+
+ if(World){
+ World->destroy();
+ World = nil;
+ }
+
+ if(Charset){
+ Charset->destroy();
+ Charset = nil;
+ }
+
+ sk::TerminateRW();
+}
+
+bool
+attachPlugins(void)
+{
+ rw::ps2::registerPDSPlugin(40);
+ rw::ps2::registerPluginPDSPipes();
+
+ rw::registerMeshPlugin();
+ rw::registerNativeDataPlugin();
+ rw::registerAtomicRightsPlugin();
+ rw::registerMaterialRightsPlugin();
+ rw::xbox::registerVertexFormatPlugin();
+ rw::registerSkinPlugin();
+ rw::registerUserDataPlugin();
+ rw::registerHAnimPlugin();
+ rw::registerMatFXPlugin();
+ rw::registerUVAnimPlugin();
+ rw::ps2::registerADCPlugin();
+ return true;
+}
+
+void
+DisplayOnScreenInfo(void)
+{
+ for(int i = 0; i < 4; i++){
+ rw::Raster *scr = SubCameras[i]->frameBuffer;
+
+ rw::int32 scrw = scr->width;
+ rw::int32 scrh = scr->height;
+
+ rw::int32 captionWidth = strlen(SubCameraCaption[i])*Charset->desc.width;
+
+ if(captionWidth < scrw && scrh > Charset->desc.height*2){
+ rw::int32 x = scr->offsetX + (scrw - captionWidth)/2;
+ rw::int32 y = scr->offsetY + Charset->desc.height;
+ Charset->print(SubCameraCaption[i], x, y, 0);
+ }
+ }
+}
+
+rw::RGBA BackgroundColors[] = {
+ { 64, 64, 64, 0 },
+ { 128, 0, 0, 0 },
+ { 0, 128, 0, 0 },
+ { 0, 0, 128, 0 },
+};
+void
+Render(float timeDelta)
+{
+ Camera->clear(&BorderColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+
+ for(int i = 0; i < 4; i++){
+ SubCameras[i]->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+// SubCameras[i]->clear(&BackgroundColors[i], rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+ SubCameras[i]->beginUpdate();
+ World->render();
+ SubCameras[i]->endUpdate();
+ }
+
+ Camera->beginUpdate();
+ DisplayOnScreenInfo();
+ Camera->endUpdate();
+
+ Camera->showRaster(0);
+}
+
+void
+Idle(float timeDelta)
+{
+ Render(timeDelta);
+}
+
+int MouseX, MouseY;
+int MouseDeltaX, MouseDeltaY;
+int MouseButtons;
+
+bool Rotating;
+
+void
+KeyUp(int key)
+{
+}
+
+void
+KeyDown(int key)
+{
+ switch(key){
+ case sk::KEY_ESC:
+ sk::globals.quit = 1;
+ break;
+ }
+}
+
+void
+MouseBtn(sk::MouseState *mouse)
+{
+ MouseButtons = mouse->buttons;
+ Rotating = !!(MouseButtons&1);
+}
+
+void
+MouseMove(sk::MouseState *mouse)
+{
+ MouseDeltaX = mouse->posx - MouseX;
+ MouseDeltaY = mouse->posy - MouseY;
+ MouseX = mouse->posx;
+ MouseY = mouse->posy;
+ if(Rotating)
+ RotateClump(-MouseDeltaX, MouseDeltaY);
+}
+
+sk::EventStatus
+AppEventHandler(sk::Event e, void *param)
+{
+ using namespace sk;
+ Rect *r;
+ MouseState *ms;
+
+ ImGuiEventHandler(e, param);
+ ImGuiIO &io = ImGui::GetIO();
+
+ switch(e){
+ case INITIALIZE:
+ Initialize();
+ return EVENTPROCESSED;
+ case RWINITIALIZE:
+ return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
+ case RWTERMINATE:
+ Terminate3D();
+ return EVENTPROCESSED;
+ case PLUGINATTACH:
+ return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
+ case KEYDOWN:
+ KeyDown(*(int*)param);
+ return EVENTPROCESSED;
+ case KEYUP:
+ KeyUp(*(int*)param);
+ return EVENTPROCESSED;
+ case MOUSEBTN:
+ if(!io.WantCaptureMouse){
+ ms = (MouseState*)param;
+ MouseBtn(ms);
+ }else
+ MouseButtons = 0;
+ return EVENTPROCESSED;
+ case MOUSEMOVE:
+ MouseMove((MouseState*)param);
+ return EVENTPROCESSED;
+ case RESIZE:
+ r = (Rect*)param;
+ // TODO: register when we're minimized
+ if(r->w == 0) r->w = 1;
+ if(r->h == 0) r->h = 1;
+
+ sk::globals.width = r->w;
+ sk::globals.height = r->h;
+ if(::Camera){
+ sk::CameraSize(::Camera, r);
+ ::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height);
+
+ UpdateSubRasters(::Camera, r->w, r->h);
+ }
+ break;
+ case IDLE:
+ Idle(*(float*)param);
+ return EVENTPROCESSED;
+ }
+ return sk::EVENTNOTPROCESSED;
+}