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authorclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
committerclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
commit847962910f0bff071f3bf07c9abb87764fb6cac3 (patch)
treeddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /tools/lights/main.cpp
downloadlibrw-master.tar.gz
librw-master.zip
Import aap/librw @ masterHEADmaster
Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master).
Diffstat (limited to 'tools/lights/main.cpp')
-rw-r--r--tools/lights/main.cpp396
1 files changed, 396 insertions, 0 deletions
diff --git a/tools/lights/main.cpp b/tools/lights/main.cpp
new file mode 100644
index 0000000..3589d05
--- /dev/null
+++ b/tools/lights/main.cpp
@@ -0,0 +1,396 @@
+#include <rw.h>
+#include <skeleton.h>
+#include <assert.h>
+
+#include "main.h"
+#include "lights.h"
+
+rw::V3d zero = { 0.0f, 0.0f, 0.0f };
+rw::EngineOpenParams engineOpenParams;
+float FOV = 70.0f;
+
+rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
+rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
+
+rw::World *World;
+rw::Camera *Camera;
+
+rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
+rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
+rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
+
+rw::World*
+CreateWorld(void)
+{
+ rw::BBox bb;
+
+ bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
+ bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
+
+ return rw::World::create(&bb);
+}
+
+rw::Camera*
+CreateCamera(rw::World *world)
+{
+ rw::Camera *camera;
+ camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
+ assert(camera);
+ camera->setNearPlane(0.1f);
+ camera->setFarPlane(300.0f);
+ camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height);
+ world->addCamera(camera);
+ return camera;
+}
+
+bool
+CreateTestScene(rw::World *world)
+{
+ rw::Clump *clump;
+ rw::StreamFile in;
+ const char *filename = "checker.dff";
+ if(in.open(filename, "rb") == NULL){
+ printf("couldn't open file\n");
+ return false;
+ }
+ if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
+ return false;
+ clump = rw::Clump::streamRead(&in);
+ in.close();
+ if(clump == nil)
+ return false;
+
+ rw::Clump *clone;
+ rw::Frame *clumpFrame;
+ rw::V3d pos;
+ float zOffset = 75.0f;
+
+ // Bottom panel
+ clumpFrame = clump->getFrame();
+ clumpFrame->rotate(&Xaxis, 90.0f, rw::COMBINEREPLACE);
+
+ pos.x = 0.0f;
+ pos.y = -25.0f;
+ pos.z = zOffset;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // only need to add once
+ world->addClump(clump);
+
+ // Top panel
+ clone = clump->clone();
+ clumpFrame = clone->getFrame();
+ clumpFrame->rotate(&Xaxis, -90.0f, rw::COMBINEREPLACE);
+
+ pos.x = 0.0f;
+ pos.y = 25.0f;
+ pos.z = zOffset;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // Left panel
+ clone = clump->clone();
+ clumpFrame = clone->getFrame();
+ clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE);
+ clumpFrame->rotate(&Yaxis, 90.0f, rw::COMBINEPOSTCONCAT);
+
+ pos.x = 25.0f;
+ pos.y = 0.0f;
+ pos.z = zOffset;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // Right panel
+ clone = clump->clone();
+ clumpFrame = clone->getFrame();
+ clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE);
+ clumpFrame->rotate(&Yaxis, -90.0f, rw::COMBINEPOSTCONCAT);
+
+ pos.x = -25.0f;
+ pos.y = 0.0f;
+ pos.z = zOffset;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // Back panel
+ clone = clump->clone();
+ clumpFrame = clone->getFrame();
+ clumpFrame->rotate(&Xaxis, 0.0f, rw::COMBINEREPLACE);
+
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = zOffset + 25.0f;
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ // BBox
+ pos.x = 25.0f;
+ pos.y = 25.0f;
+ pos.z = zOffset - 25.0f;
+ RoomBBox.initialize(&pos);
+ pos.x = -25.0f;
+ pos.y = -25.0f;
+ pos.z = zOffset + 25.0f;
+ RoomBBox.addPoint(&pos);
+
+ return 1;
+}
+
+void
+Initialize(void)
+{
+ sk::globals.windowtitle = "Lights example";
+ sk::globals.width = 1280;
+ sk::globals.height = 800;
+ sk::globals.quit = 0;
+}
+
+bool
+Initialize3D(void)
+{
+ if(!sk::InitRW())
+ return false;
+
+ World = CreateWorld();
+
+ BaseAmbientLight = CreateBaseAmbientLight();
+ AmbientLight = CreateAmbientLight();
+ DirectLight = CreateDirectLight();
+ PointLight = CreatePointLight();
+ SpotLight = CreateSpotLight();
+ SpotSoftLight = CreateSpotSoftLight();
+
+ Camera = CreateCamera(World);
+
+ CreateTestScene(World);
+
+ ImGui_ImplRW_Init();
+ ImGui::StyleColorsClassic();
+
+ return true;
+}
+
+void
+Terminate3D(void)
+{
+ FORLIST(lnk, World->clumps){
+ rw::Clump *clump = rw::Clump::fromWorld(lnk);
+ World->removeClump(clump);
+ clump->destroy();
+ }
+
+ if(Camera){
+ World->removeCamera(Camera);
+ sk::CameraDestroy(Camera);
+ Camera = nil;
+ }
+
+ LightsDestroy();
+
+ if(World){
+ World->destroy();
+ World = nil;
+ }
+
+ sk::TerminateRW();
+}
+
+bool
+attachPlugins(void)
+{
+ rw::ps2::registerPDSPlugin(40);
+ rw::ps2::registerPluginPDSPipes();
+
+ rw::registerMeshPlugin();
+ rw::registerNativeDataPlugin();
+ rw::registerAtomicRightsPlugin();
+ rw::registerMaterialRightsPlugin();
+ rw::xbox::registerVertexFormatPlugin();
+ rw::registerSkinPlugin();
+ rw::registerUserDataPlugin();
+ rw::registerHAnimPlugin();
+ rw::registerMatFXPlugin();
+ rw::registerUVAnimPlugin();
+ rw::ps2::registerADCPlugin();
+ return true;
+}
+
+void
+Gui(void)
+{
+// ImGui::ShowDemoWindow(nil);
+
+ static bool showLightWindow = true;
+ ImGui::Begin("Lights", &showLightWindow);
+
+ ImGui::Checkbox("Light", &LightOn);
+ ImGui::Checkbox("Draw Light", &LightDrawOn);
+ if(ImGui::Checkbox("Base Ambient", &BaseAmbientLightOn)){
+ if(BaseAmbientLightOn){
+ if(BaseAmbientLight->world == nil)
+ World->addLight(BaseAmbientLight);
+ }else{
+ if(BaseAmbientLight->world)
+ World->removeLight(BaseAmbientLight);
+ }
+ }
+
+ ImGui::RadioButton("Ambient Light", &LightTypeIndex, 0);
+ ImGui::RadioButton("Point Light", &LightTypeIndex, 1);
+ ImGui::RadioButton("Directional Light", &LightTypeIndex, 2);
+ ImGui::RadioButton("Spot Light", &LightTypeIndex, 3);
+ ImGui::RadioButton("Soft Spot Light", &LightTypeIndex, 4);
+
+ ImGui::ColorEdit3("Color", (float*)&LightColor);
+ float radAngle = LightConeAngle/180.0f*M_PI;
+ ImGui::SliderAngle("Cone angle", &radAngle, 0.0f, 180.0f);
+ LightConeAngle = radAngle/M_PI*180.0f;
+ ImGui::SliderFloat("Radius", &LightRadius, 0.1f, 500.0f);
+
+ ImGui::End();
+}
+
+void
+Render(float timeDelta)
+{
+ Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+ Camera->beginUpdate();
+
+ ImGui_ImplRW_NewFrame(timeDelta);
+
+ World->render();
+
+ if(LightDrawOn && CurrentLight)
+ DrawCurrentLight();
+
+ Gui();
+
+ ImGui::EndFrame();
+ ImGui::Render();
+
+ ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
+
+ Camera->endUpdate();
+ Camera->showRaster(0);
+}
+
+void
+Idle(float timeDelta)
+{
+ LightsUpdate();
+
+ Render(timeDelta);
+}
+
+int MouseX, MouseY;
+int MouseDeltaX, MouseDeltaY;
+int MouseButtons;
+
+int CtrlDown;
+
+bool RotateLight;
+bool TranslateLightXY;
+bool TranslateLightZ;
+
+void
+KeyUp(int key)
+{
+ switch(key){
+ case sk::KEY_LCTRL:
+ case sk::KEY_RCTRL:
+ CtrlDown = 0;
+ break;
+ }
+}
+
+void
+KeyDown(int key)
+{
+ switch(key){
+ case sk::KEY_LCTRL:
+ case sk::KEY_RCTRL:
+ CtrlDown = 1;
+ break;
+ case sk::KEY_ESC:
+ sk::globals.quit = 1;
+ break;
+ }
+}
+
+void
+MouseBtn(sk::MouseState *mouse)
+{
+ MouseButtons = mouse->buttons;
+ RotateLight = !CtrlDown && !!(MouseButtons&1);
+ TranslateLightXY = CtrlDown && !!(MouseButtons&1);
+ TranslateLightZ = CtrlDown && !!(MouseButtons&4);
+}
+
+void
+MouseMove(sk::MouseState *mouse)
+{
+ MouseDeltaX = mouse->posx - MouseX;
+ MouseDeltaY = mouse->posy - MouseY;
+ MouseX = mouse->posx;
+ MouseY = mouse->posy;
+
+ if(RotateLight)
+ LightRotate(-MouseDeltaX, MouseDeltaY);
+ if(TranslateLightXY)
+ LightTranslateXY(-MouseDeltaX*0.1f, -MouseDeltaY*0.1f);
+ if(TranslateLightZ)
+ LightTranslateZ(-MouseDeltaY*0.1f);
+}
+
+sk::EventStatus
+AppEventHandler(sk::Event e, void *param)
+{
+ using namespace sk;
+ Rect *r;
+ MouseState *ms;
+
+ ImGuiEventHandler(e, param);
+ ImGuiIO &io = ImGui::GetIO();
+
+ switch(e){
+ case INITIALIZE:
+ Initialize();
+ return EVENTPROCESSED;
+ case RWINITIALIZE:
+ return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
+ case RWTERMINATE:
+ Terminate3D();
+ return EVENTPROCESSED;
+ case PLUGINATTACH:
+ return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
+ case KEYDOWN:
+ KeyDown(*(int*)param);
+ return EVENTPROCESSED;
+ case KEYUP:
+ KeyUp(*(int*)param);
+ return EVENTPROCESSED;
+ case MOUSEBTN:
+ if(!io.WantCaptureMouse){
+ ms = (MouseState*)param;
+ MouseBtn(ms);
+ }else
+ MouseButtons = 0;
+ return EVENTPROCESSED;
+ case MOUSEMOVE:
+ MouseMove((MouseState*)param);
+ return EVENTPROCESSED;
+ case RESIZE:
+ r = (Rect*)param;
+ // TODO: register when we're minimized
+ if(r->w == 0) r->w = 1;
+ if(r->h == 0) r->h = 1;
+
+ sk::globals.width = r->w;
+ sk::globals.height = r->h;
+ if(::Camera){
+ sk::CameraSize(::Camera, r);
+ ::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height);
+ }
+ break;
+ case IDLE:
+ Idle(*(float*)param);
+ return EVENTPROCESSED;
+ }
+ return sk::EVENTNOTPROCESSED;
+}