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authorclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
committerclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
commit847962910f0bff071f3bf07c9abb87764fb6cac3 (patch)
treeddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /tools/camera/main.cpp
downloadlibrw-master.tar.gz
librw-master.zip
Import aap/librw @ masterHEADmaster
Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master).
Diffstat (limited to 'tools/camera/main.cpp')
-rw-r--r--tools/camera/main.cpp508
1 files changed, 508 insertions, 0 deletions
diff --git a/tools/camera/main.cpp b/tools/camera/main.cpp
new file mode 100644
index 0000000..b50b40e
--- /dev/null
+++ b/tools/camera/main.cpp
@@ -0,0 +1,508 @@
+#include <rw.h>
+#include <skeleton.h>
+#include <assert.h>
+
+#include "viewer.h"
+#include "camexamp.h"
+
+rw::V3d zero = { 0.0f, 0.0f, 0.0f };
+rw::EngineOpenParams engineOpenParams;
+float FOV = 70.0f;
+
+rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
+rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
+rw::RGBA BackgroundColorSub = { 74, 74, 74, 0 };
+
+rw::World *World;
+rw::Charset *Charset;
+
+rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
+rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
+rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
+
+float TimeDelta;
+
+rw::Clump *Clump;
+
+rw::World*
+CreateWorld(void)
+{
+ rw::BBox bb;
+
+ bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
+ bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
+
+ return rw::World::create(&bb);
+}
+
+void
+LightsCreate(rw::World *world)
+{
+ rw::Light *light = rw::Light::create(rw::Light::AMBIENT);
+ assert(light);
+ World->addLight(light);
+
+ light = rw::Light::create(rw::Light::DIRECTIONAL);
+ assert(light);
+ rw::Frame *frame = rw::Frame::create();
+ assert(frame);
+ frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE);
+ frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT);
+ light->setFrame(frame);
+ World->addLight(light);
+}
+
+rw::Clump*
+ClumpCreate(rw::World *world)
+{
+ rw::Clump *clump;
+ rw::StreamFile in;
+
+ rw::Image::setSearchPath("files/clump/");
+ const char *filename = "files/clump.dff";
+ if(in.open(filename, "rb") == NULL){
+ printf("couldn't open file\n");
+ return nil;
+ }
+ if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
+ return nil;
+ clump = rw::Clump::streamRead(&in);
+ in.close();
+ if(clump == nil)
+ return nil;
+
+ rw::Frame *frame = clump->getFrame();
+ rw::V3d pos = { 0.0f, 0.0f, 8.0f };
+ frame->translate(&pos, rw::COMBINEREPLACE);
+ World->addClump(clump);
+ return clump;
+}
+
+void
+ClumpRotate(rw::Clump *clump, rw::Camera *camera, float xAngle, float yAngle)
+{
+ rw::Matrix *cameraMatrix = &camera->getFrame()->matrix;
+ rw::Frame *clumpFrame = clump->getFrame();
+ rw::V3d pos = clumpFrame->matrix.pos;
+
+ pos = rw::scale(pos, -1.0f);
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+
+ clumpFrame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT);
+ clumpFrame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT);
+
+ pos = rw::scale(pos, -1.0f);
+ clumpFrame->translate(&pos, rw::COMBINEPOSTCONCAT);
+}
+
+void
+ClumpTranslate(rw::Clump *clump, rw::Camera *camera, float xDelta, float yDelta)
+{
+ rw::Matrix *cameraMatrix = &camera->getFrame()->matrix;
+ rw::Frame *clumpFrame = clump->getFrame();
+
+ rw::V3d deltaX = rw::scale(cameraMatrix->right, xDelta);
+ rw::V3d deltaZ = rw::scale(cameraMatrix->at, yDelta);
+ rw::V3d delta = rw::add(deltaX, deltaZ);
+
+ clumpFrame->translate(&delta, rw::COMBINEPOSTCONCAT);
+}
+
+void
+ClumpSetPosition(rw::Clump *clump, rw::V3d *position)
+{
+ clump->getFrame()->translate(position, rw::COMBINEREPLACE);
+}
+
+void
+Initialize(void)
+{
+ sk::globals.windowtitle = "Camera example";
+ sk::globals.width = 1280;
+ sk::globals.height = 800;
+ sk::globals.quit = 0;
+}
+
+bool
+Initialize3D(void)
+{
+ if(!sk::InitRW())
+ return false;
+
+ Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
+
+ World = CreateWorld();
+
+ CamerasCreate(World);
+ LightsCreate(World);
+
+ Clump = ClumpCreate(World);
+
+ rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
+ rw::SetRenderState(rw::ZTESTENABLE, 1);
+ rw::SetRenderState(rw::ZWRITEENABLE, 1);
+
+ ImGui_ImplRW_Init();
+ ImGui::StyleColorsClassic();
+
+ rw::Rect r;
+ r.x = 0;
+ r.y = 0;
+ r.w = sk::globals.width;
+ r.h = sk::globals.height;
+ CameraSizeUpdate(&r, 0.5f, 4.0f/3.0f);
+
+ return true;
+}
+
+void
+DestroyLight(rw::Light *light, rw::World *world)
+{
+ world->removeLight(light);
+ rw::Frame *frame = light->getFrame();
+ if(frame){
+ light->setFrame(nil);
+ frame->destroy();
+ }
+ light->destroy();
+}
+
+void
+Terminate3D(void)
+{
+ if(Clump){
+ World->removeClump(Clump);
+ Clump->destroy();
+ Clump = nil;
+ }
+
+ FORLIST(lnk, World->globalLights){
+ rw::Light *light = rw::Light::fromWorld(lnk);
+ DestroyLight(light, World);
+ }
+ FORLIST(lnk, World->localLights){
+ rw::Light *light = rw::Light::fromWorld(lnk);
+ DestroyLight(light, World);
+ }
+
+ CamerasDestroy(World);
+
+ if(World){
+ World->destroy();
+ World = nil;
+ }
+
+ if(Charset){
+ Charset->destroy();
+ Charset = nil;
+ }
+
+ sk::TerminateRW();
+}
+
+bool
+attachPlugins(void)
+{
+ rw::ps2::registerPDSPlugin(40);
+ rw::ps2::registerPluginPDSPipes();
+
+ rw::registerMeshPlugin();
+ rw::registerNativeDataPlugin();
+ rw::registerAtomicRightsPlugin();
+ rw::registerMaterialRightsPlugin();
+ rw::xbox::registerVertexFormatPlugin();
+ rw::registerSkinPlugin();
+ rw::registerUserDataPlugin();
+ rw::registerHAnimPlugin();
+ rw::registerMatFXPlugin();
+ rw::registerUVAnimPlugin();
+ rw::ps2::registerADCPlugin();
+ return true;
+}
+
+void
+DisplayOnScreenInfo(void)
+{
+ char str[256];
+ sprintf(str, "View window (%.2f, %.2f)", SubCameraData.viewWindow.x, SubCameraData.viewWindow.y);
+ Charset->print(str, 100, 100, 0);
+ sprintf(str, "View offset (%.2f, %.2f)", SubCameraData.offset.x, SubCameraData.offset.y);
+ Charset->print(str, 100, 120, 0);
+}
+
+void
+ResetCameraAndClump(void)
+{
+ SubCameraData.nearClipPlane = 0.3f;
+ SubCameraData.farClipPlane = 5.0f;
+ SubCameraData.projection = rw::Camera::PERSPECTIVE;
+ SubCameraData.offset.x = 0.0f;
+ SubCameraData.offset.y = 0.0f;
+ SubCameraData.viewWindow.x = 0.5f;
+ SubCameraData.viewWindow.y = 0.38f;
+ CameraSetData(&SubCameraData, ALL);
+ ProjectionIndex = 0;
+
+ rw::V3d position = { 3.0f, 0.0f, 8.0f };
+ rw::V3d point = { 0.0f, 0.0f, 8.0f };
+ ViewerSetPosition(SubCameraData.camera, &position);
+ ViewerRotate(SubCamera, -90.0f, 0.0f);
+
+ ClumpSetPosition(Clump, &point);
+}
+
+void
+Gui(void)
+{
+ static bool showCameraWindow = true;
+ ImGui::Begin("Camera", &showCameraWindow);
+
+ ImGui::RadioButton("Main camera", &CameraSelected, 0);
+ ImGui::RadioButton("Sub camera", &CameraSelected, 1);
+
+ if(ImGui::RadioButton("Perspective", &ProjectionIndex, 0))
+ ProjectionCallback();
+ if(ImGui::RadioButton("Parallel", &ProjectionIndex, 1))
+ ProjectionCallback();
+
+ if(ImGui::SliderFloat("Near clip-plane", &SubCameraData.nearClipPlane, 0.1f, SubCameraData.farClipPlane-0.1f))
+ ClipPlaneCallback();
+ if(ImGui::SliderFloat("Far clip-plane", &SubCameraData.farClipPlane, SubCameraData.nearClipPlane+0.1f, 20.0f))
+ ClipPlaneCallback();
+
+ if(ImGui::Button("Reset"))
+ ResetCameraAndClump();
+
+ ImGui::End();
+}
+
+void
+MainCameraRender(rw::Camera *camera)
+{
+ RenderTextureCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World);
+
+ camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+
+ camera->beginUpdate();
+
+ ImGui_ImplRW_NewFrame(TimeDelta);
+
+ World->render();
+
+ DrawCameraViewplaneTexture(&SubCameraData);
+ DrawCameraFrustum(&SubCameraData);
+
+ DisplayOnScreenInfo();
+
+ Gui();
+ ImGui::EndFrame();
+ ImGui::Render();
+
+ ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
+
+ camera->endUpdate();
+
+
+ RenderSubCamera(&BackgroundColorSub, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ, World);
+}
+
+void
+SubCameraRender(rw::Camera *camera)
+{
+ camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
+
+ camera->beginUpdate();
+
+ ImGui_ImplRW_NewFrame(TimeDelta);
+
+ World->render();
+
+ DisplayOnScreenInfo();
+
+ Gui();
+ ImGui::EndFrame();
+ ImGui::Render();
+
+ ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
+
+ camera->endUpdate();
+}
+
+void
+Render(void)
+{
+ rw::Camera *camera;
+
+ SubCameraMiniViewSelect(CameraSelected == 0);
+
+ switch(CameraSelected){
+ default:
+ case 0:
+ camera = MainCamera;
+ MainCameraRender(camera);
+ break;
+ case 1:
+ camera = SubCamera;
+ SubCameraRender(camera);
+ break;
+ }
+ camera->showRaster(0);
+}
+
+void
+Idle(float timeDelta)
+{
+ TimeDelta = timeDelta;
+ Render();
+}
+
+int MouseX, MouseY;
+int MouseDeltaX, MouseDeltaY;
+int MouseButtons;
+
+bool RotateClump;
+bool TranslateClump;
+bool RotateCamera;
+bool TranslateCamera;
+bool ViewXWindow;
+bool ViewYWindow;
+bool ViewXOffset;
+bool ViewYOffset;
+
+bool Ctrl, Alt, Shift;
+
+void
+KeyUp(int key)
+{
+ switch(key){
+ case sk::KEY_LCTRL:
+ case sk::KEY_RCTRL:
+ Ctrl = false;
+ break;
+ case sk::KEY_LALT:
+ case sk::KEY_RALT:
+ Alt = false;
+ break;
+ case sk::KEY_LSHIFT:
+ case sk::KEY_RSHIFT:
+ Shift = false;
+ break;
+ }
+}
+
+void
+KeyDown(int key)
+{
+ switch(key){
+ case sk::KEY_LCTRL:
+ case sk::KEY_RCTRL:
+ Ctrl = true;
+ break;
+ case sk::KEY_LALT:
+ case sk::KEY_RALT:
+ Alt = true;
+ break;
+ case sk::KEY_LSHIFT:
+ case sk::KEY_RSHIFT:
+ Shift = true;
+ break;
+ case sk::KEY_ESC:
+ sk::globals.quit = 1;
+ break;
+ }
+}
+
+void
+MouseBtn(sk::MouseState *mouse)
+{
+ MouseButtons = mouse->buttons;
+ RotateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&1);
+ TranslateClump = !Ctrl && !Alt && !Shift && !!(MouseButtons&4);
+ RotateCamera = Ctrl && !!(MouseButtons&1);
+ TranslateCamera = Ctrl && !!(MouseButtons&4);
+ ViewXWindow = Shift && !!(MouseButtons&1);
+ ViewYWindow = Shift && !!(MouseButtons&4);
+ ViewXOffset = Alt && !!(MouseButtons&1);
+ ViewYOffset = Alt && !!(MouseButtons&4);
+}
+
+void
+MouseMove(sk::MouseState *mouse)
+{
+ MouseDeltaX = mouse->posx - MouseX;
+ MouseDeltaY = mouse->posy - MouseY;
+ MouseX = mouse->posx;
+ MouseY = mouse->posy;
+
+ if(RotateClump)
+ ClumpRotate(Clump, MainCamera, MouseDeltaX, -MouseDeltaY);
+ if(TranslateClump)
+ ClumpTranslate(Clump, MainCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.1f);
+ if(RotateCamera)
+ ViewerRotate(SubCamera, -MouseDeltaX*0.1f, MouseDeltaY*0.1f);
+ if(TranslateCamera)
+ ViewerTranslate(SubCamera, -MouseDeltaX*0.01f, -MouseDeltaY*0.01f);
+ if(ViewXWindow)
+ ChangeViewWindow(-MouseDeltaY*0.01f, 0.0f);
+ if(ViewYWindow)
+ ChangeViewWindow(0.0f, -MouseDeltaY*0.01f);
+ if(ViewXOffset)
+ ChangeViewOffset(-MouseDeltaY*0.01f, 0.0f);
+ if(ViewYOffset)
+ ChangeViewOffset(0.0f, -MouseDeltaY*0.01f);
+}
+
+sk::EventStatus
+AppEventHandler(sk::Event e, void *param)
+{
+ using namespace sk;
+ Rect *r;
+ MouseState *ms;
+
+ ImGuiEventHandler(e, param);
+ ImGuiIO &io = ImGui::GetIO();
+
+ switch(e){
+ case INITIALIZE:
+ Initialize();
+ return EVENTPROCESSED;
+ case RWINITIALIZE:
+ return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
+ case RWTERMINATE:
+ Terminate3D();
+ return EVENTPROCESSED;
+ case PLUGINATTACH:
+ return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
+ case KEYDOWN:
+ KeyDown(*(int*)param);
+ return EVENTPROCESSED;
+ case KEYUP:
+ KeyUp(*(int*)param);
+ return EVENTPROCESSED;
+ case MOUSEBTN:
+ if(!io.WantCaptureMouse){
+ ms = (MouseState*)param;
+ MouseBtn(ms);
+ }else
+ MouseButtons = 0;
+ return EVENTPROCESSED;
+ case MOUSEMOVE:
+ MouseMove((MouseState*)param);
+ return EVENTPROCESSED;
+ case RESIZE:
+ r = (Rect*)param;
+ // TODO: register when we're minimized
+ if(r->w == 0) r->w = 1;
+ if(r->h == 0) r->h = 1;
+
+ sk::globals.width = r->w;
+ sk::globals.height = r->h;
+
+ CameraSizeUpdate(r, 0.5f, 4.0f/3.0f);
+ break;
+ case IDLE:
+ Idle(*(float*)param);
+ return EVENTPROCESSED;
+ }
+ return sk::EVENTNOTPROCESSED;
+}