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authorclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
committerclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
commit847962910f0bff071f3bf07c9abb87764fb6cac3 (patch)
treeddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /tools/camera/camexamp.cpp
downloadlibrw-master.tar.gz
librw-master.zip
Import aap/librw @ masterHEADmaster
Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master).
Diffstat (limited to 'tools/camera/camexamp.cpp')
-rw-r--r--tools/camera/camexamp.cpp395
1 files changed, 395 insertions, 0 deletions
diff --git a/tools/camera/camexamp.cpp b/tools/camera/camexamp.cpp
new file mode 100644
index 0000000..5f072c6
--- /dev/null
+++ b/tools/camera/camexamp.cpp
@@ -0,0 +1,395 @@
+#include <rw.h>
+#include <skeleton.h>
+
+#include "viewer.h"
+#include "camexamp.h"
+
+#define TEXSIZE 256
+
+rw::Camera *MainCamera;
+rw::Camera *SubCamera;
+
+rw::Raster *SubCameraRaster;
+rw::Raster *SubCameraZRaster;
+rw::Raster *SubCameraMainCameraSubRaster;
+rw::Raster *SubCameraMainCameraSubZRaster;
+
+TextureCamera CameraTexture;
+
+rw::int32 CameraSelected = 0;
+rw::int32 ProjectionIndex = 0;
+bool SubCameraMiniView = true;
+
+CameraData SubCameraData;
+
+void
+CameraQueryData(CameraData *data, CameraDataType type, rw::Camera *camera)
+{
+ data->camera = camera;
+ if(type & FARCLIPPLANE) data->farClipPlane = camera->farPlane;
+ if(type & NEARCLIPPLANE) data->nearClipPlane = camera->nearPlane;
+ if(type & PROJECTION) data->projection = camera->projection;
+ if(type & OFFSET) data->offset = camera->viewOffset;
+ if(type & VIEWWINDOW) data->viewWindow = camera->viewWindow;
+ if(type & MATRIX) data->matrix = &camera->getFrame()->matrix;
+}
+
+void
+CameraSetData(CameraData *data, CameraDataType type)
+{
+ if(type & FARCLIPPLANE) data->camera->setFarPlane(data->farClipPlane);
+ if(type & NEARCLIPPLANE) data->camera->setNearPlane(data->nearClipPlane);
+ if(type & PROJECTION) data->camera->setProjection(data->projection);
+ if(type & OFFSET) data->camera->setViewOffset(&data->offset);
+ if(type & VIEWWINDOW) data->camera->setViewWindow(&data->viewWindow);
+}
+
+void
+ProjectionCallback(void)
+{
+ if(ProjectionIndex == 0)
+ SubCameraData.projection = rw::Camera::PERSPECTIVE;
+ else
+ SubCameraData.projection = rw::Camera::PARALLEL;
+ CameraSetData(&SubCameraData, PROJECTION);
+}
+
+void
+ClipPlaneCallback(void)
+{
+ CameraSetData(&SubCameraData, (CameraDataType)(NEARCLIPPLANE | FARCLIPPLANE));
+}
+
+void
+ChangeViewOffset(float deltaX, float deltaY)
+{
+ SubCameraData.offset.x += deltaX;
+ SubCameraData.offset.y += deltaY;
+ if(SubCameraData.offset.x > 5.0f)
+ SubCameraData.offset.x = 5.0f;
+ if(SubCameraData.offset.x < -5.0f)
+ SubCameraData.offset.x = -5.0f;
+ if(SubCameraData.offset.y > 5.0f)
+ SubCameraData.offset.y = 5.0f;
+ if(SubCameraData.offset.y < -5.0f)
+ SubCameraData.offset.y = -5.0f;
+ CameraSetData(&SubCameraData, OFFSET);
+}
+
+void
+ChangeViewWindow(float deltaX, float deltaY)
+{
+ SubCameraData.viewWindow.x += deltaX;
+ SubCameraData.viewWindow.y += deltaY;
+ if(SubCameraData.viewWindow.x > 5.0f)
+ SubCameraData.viewWindow.x = 5.0f;
+ if(SubCameraData.viewWindow.x < 0.01f)
+ SubCameraData.viewWindow.x = 0.01f;
+ if(SubCameraData.viewWindow.y > 5.0f)
+ SubCameraData.viewWindow.y = 5.0f;
+ if(SubCameraData.viewWindow.y < 0.01f)
+ SubCameraData.viewWindow.y = 0.01f;
+ CameraSetData(&SubCameraData, VIEWWINDOW);
+}
+
+void
+CamerasCreate(rw::World *world)
+{
+ rw::V3d offset = { 3.0f, 0.0f, 8.0f };
+ float rotate = -90.0f;
+
+ SubCamera = ViewerCreate(world);
+ ViewerMove(SubCamera, &offset);
+ ViewerRotate(SubCamera, rotate, 0.0f);
+
+ MainCamera = ViewerCreate(world);
+
+ CameraQueryData(&SubCameraData, ALL, SubCamera);
+
+ SubCameraData.nearClipPlane = 0.3f;
+ CameraSetData(&SubCameraData, NEARCLIPPLANE);
+
+ SubCameraData.farClipPlane = 5.0f;
+ CameraSetData(&SubCameraData, FARCLIPPLANE);
+
+ CameraTexture.camera = SubCamera;
+ CameraTextureInit(&CameraTexture);
+
+ SubCameraData.cameraTexture = &CameraTexture;
+
+
+ SubCameraMainCameraSubRaster = rw::Raster::create(0, 0, 0, rw::Raster::CAMERA);
+ SubCameraMainCameraSubZRaster = rw::Raster::create(0, 0, 0, rw::Raster::ZBUFFER);
+}
+
+void
+CamerasDestroy(rw::World *world)
+{
+ SubCameraMiniViewSelect(false);
+
+ if(MainCamera){
+ ViewerDestroy(MainCamera, world);
+ MainCamera = nil;
+ }
+
+ if(SubCamera){
+ ViewerDestroy(SubCamera, world);
+ SubCamera = nil;
+ }
+
+ CameraTextureTerm(&CameraTexture);
+
+ if(SubCameraMainCameraSubRaster){
+ SubCameraMainCameraSubRaster->destroy();
+ SubCameraMainCameraSubRaster = nil;
+ }
+
+ if(SubCameraMainCameraSubZRaster){
+ SubCameraMainCameraSubZRaster->destroy();
+ SubCameraMainCameraSubZRaster = nil;
+ }
+}
+
+void
+UpdateSubRaster(rw::Camera *camera, rw::Rect *rect)
+{
+ rw::Rect subRect;
+
+ subRect.x = rect->w * 0.75f;
+ subRect.y = 0;
+
+ subRect.w = rect->w * 0.25f;
+ subRect.h = rect->h * 0.25f;
+
+ SubCameraMainCameraSubRaster->subRaster(camera->frameBuffer, &subRect);
+ SubCameraMainCameraSubZRaster->subRaster(camera->zBuffer, &subRect);
+}
+
+void
+CameraSizeUpdate(rw::Rect *rect, float viewWindow, float aspectRatio)
+{
+ static bool RasterInit;
+
+ if(MainCamera == nil)
+ return;
+
+ sk::CameraSize(MainCamera, rect, viewWindow, aspectRatio);
+
+ UpdateSubRaster(MainCamera, rect);
+
+ if(RasterInit)
+ SubCameraMiniViewSelect(false);
+
+ sk::CameraSize(SubCamera, rect, viewWindow, aspectRatio);
+
+ SubCameraRaster = SubCamera->frameBuffer;
+ SubCameraZRaster = SubCamera->zBuffer;
+
+ RasterInit = true;
+ SubCameraMiniViewSelect(CameraSelected == 0);
+
+ CameraQueryData(&SubCameraData, VIEWWINDOW, SubCamera);
+}
+
+void
+RenderSubCamera(rw::RGBA *backgroundColor, rw::int32 clearMode, rw::World *world)
+{
+ SubCamera->clear(backgroundColor, clearMode);
+ SubCamera->beginUpdate();
+ world->render();
+ SubCamera->endUpdate();
+}
+
+void
+RenderTextureCamera(rw::RGBA *foregroundColor, rw::int32 clearMode, rw::World *world)
+{
+ rw::Raster *saveRaster, *saveZRaster;
+
+ saveRaster = CameraTexture.camera->frameBuffer;
+ saveZRaster = CameraTexture.camera->zBuffer;
+ CameraTexture.camera->frameBuffer = CameraTexture.raster;
+ CameraTexture.camera->zBuffer = CameraTexture.zRaster;
+
+ CameraTexture.camera->clear(foregroundColor, clearMode);
+ CameraTexture.camera->beginUpdate();
+ world->render();
+ CameraTexture.camera->endUpdate();
+
+
+ CameraTexture.camera->frameBuffer = saveRaster;
+ CameraTexture.camera->zBuffer = saveZRaster;
+}
+
+void
+SubCameraMiniViewSelect(bool select)
+{
+ if(select){
+ SubCamera->frameBuffer = SubCameraMainCameraSubRaster;
+ SubCamera->zBuffer = SubCameraMainCameraSubZRaster;
+ }else{
+ SubCamera->frameBuffer = SubCameraRaster;
+ SubCamera->zBuffer = SubCameraZRaster;
+ }
+}
+
+
+
+void
+CameraTextureInit(TextureCamera *ct)
+{
+ ct->raster = rw::Raster::create(TEXSIZE, TEXSIZE, 0, rw::Raster::CAMERATEXTURE);
+ assert(ct->raster);
+ ct->zRaster = rw::Raster::create(TEXSIZE, TEXSIZE, 0, rw::Raster::ZBUFFER);
+ assert(ct->zRaster);
+
+ ct->texture = rw::Texture::create(ct->raster);
+ ct->texture->setFilter(rw::Texture::FilterMode::LINEAR);
+}
+
+void
+CameraTextureTerm(TextureCamera *ct)
+{
+ if(ct->raster){
+ ct->raster->destroy();
+ ct->raster = nil;
+ }
+
+ if(ct->zRaster){
+ ct->zRaster->destroy();
+ ct->zRaster = nil;
+ }
+
+ if(ct->texture){
+ ct->texture->raster = nil;
+ ct->texture->destroy();
+ ct->texture = nil;
+ }
+}
+
+
+
+void
+DrawCameraFrustum(CameraData *c)
+{
+ rw::RGBA yellow = { 255, 255, 0, 64 };
+ rw::RGBA red = { 255, 0, 0, 255 };
+ rw::RWDEVICE::Im3DVertex frustum[13];
+ // lines
+ rw::uint16 indicesL[] = {
+ 1, 2, 2, 3, 3, 4, 4, 1,
+ 5, 6, 6, 7, 7, 8, 8, 5,
+ 9, 10, 10, 11, 11, 12, 12, 9,
+ 5, 9, 6, 10, 7, 11, 8, 12,
+ 0, 0
+ };
+ // triangles
+ rw::uint16 indicesT[] = {
+ 5, 6, 10,
+ 10, 9, 5,
+ 6, 7, 11,
+ 11, 10, 6,
+ 7, 8, 12,
+ 12, 11, 7,
+ 8, 5, 9,
+ 9, 12, 8,
+
+ 7, 6, 5,
+ 5, 8, 7,
+ 9, 10, 11,
+ 11, 12, 9
+ };
+ float signs[4][2] = {
+ { 1, 1 },
+ { -1, 1 },
+ { -1, -1 },
+ { 1, -1 }
+ };
+
+ float depth[3];
+ depth[0] = 1.0f; // view window
+ depth[1] = c->nearClipPlane;
+ depth[2] = c->farClipPlane;
+
+ int k = 0;
+ frustum[k].setX(c->offset.x);
+ frustum[k].setY(c->offset.y);
+ frustum[k].setZ(0.0f);
+ k++;
+
+ for(int i = 0; i < 3; i++) // depths
+ for(int j = 0; j < 4; j++){ // planes
+ if(c->projection == rw::Camera::PERSPECTIVE){
+ frustum[k].setX(-c->offset.x + depth[i]*(signs[j][0]*c->viewWindow.x + c->offset.x));
+ frustum[k].setY(c->offset.y + depth[i]*(signs[j][1]*c->viewWindow.y - c->offset.y));
+ frustum[k].setZ(depth[i]);
+ }else{
+ frustum[k].setX(-c->offset.x + signs[j][0]*c->viewWindow.x + depth[i]*c->offset.x);
+ frustum[k].setY(c->offset.y + signs[j][1]*c->viewWindow.y - depth[i]*c->offset.y);
+ frustum[k].setZ(depth[i]);
+ }
+ k++;
+ }
+
+ for(int i = 0; i < 5; i++)
+ frustum[i].setColor(red.red, red.green, red.blue, red.alpha);
+ for(int i = 5; i < 13; i++)
+ frustum[i].setColor(yellow.red, yellow.green, yellow.blue, 255);
+
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
+
+ rw::im3d::Transform(frustum, 13, c->camera->getFrame()->getLTM(), rw::im3d::ALLOPAQUE);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPELINELIST, indicesL, 34);
+ rw::im3d::End();
+
+ for(int i = 5; i < 13; i++)
+ frustum[i].setColor(yellow.red, yellow.green, yellow.blue, yellow.alpha);
+
+ rw::SetRenderState(rw::VERTEXALPHA, 1);
+
+ rw::im3d::Transform(frustum, 13, c->camera->getFrame()->getLTM(), rw::im3d::ALLOPAQUE);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indicesT, 36);
+ rw::im3d::End();
+}
+
+void
+DrawCameraViewplaneTexture(CameraData *c)
+{
+ rw::RGBA white = { 255, 255, 255, 255 };
+ rw::RWDEVICE::Im3DVertex frustum[4];
+ rw::uint16 indicesV[] = {
+ 2, 1, 0,
+ 0, 3, 2,
+ 0, 1, 2,
+ 2, 3, 0
+ };
+ float uvValues[4][2] = {
+ { 0.0f, 0.0f },
+ { 1.0f, 0.0f },
+ { 1.0f, 1.0f },
+ { 0.0f, 1.0f }
+ };
+ float signs[4][2] = {
+ { 1, 1 },
+ { -1, 1 },
+ { -1, -1 },
+ { 1, -1 }
+ };
+
+ for(int j = 0; j < 4; j++){
+ frustum[j].setX(signs[j][0]*c->viewWindow.x);
+ frustum[j].setY(signs[j][1]*c->viewWindow.y);
+ frustum[j].setZ(1.0f);
+ }
+ for(int i = 0; i < 4; i++){
+ frustum[i].setColor(white.red, white.green, white.blue, white.alpha);
+ frustum[i].setU(uvValues[i][0]);
+ frustum[i].setV(uvValues[i][1]);
+ }
+
+ rw::SetRenderState(rw::VERTEXALPHA, 1);
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, c->cameraTexture->texture->raster);
+
+ rw::im3d::Transform(frustum, 4, c->camera->getFrame()->getLTM(), rw::im3d::VERTEXUV);
+ rw::im3d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, indicesV, 12);
+ rw::im3d::End();
+}