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| author | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
| commit | 847962910f0bff071f3bf07c9abb87764fb6cac3 (patch) | |
| tree | ddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /src/rwpipeline.h | |
| download | librw-847962910f0bff071f3bf07c9abb87764fb6cac3.tar.gz librw-847962910f0bff071f3bf07c9abb87764fb6cac3.zip | |
Snapshot for re3/reVC vendoring, per @lzcnt.
Source: https://github.com/aap/librw (master).
Diffstat (limited to 'src/rwpipeline.h')
| -rw-r--r-- | src/rwpipeline.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/rwpipeline.h b/src/rwpipeline.h new file mode 100644 index 0000000..9a0410a --- /dev/null +++ b/src/rwpipeline.h @@ -0,0 +1,65 @@ +namespace rw { + +struct Atomic; + +class Pipeline +{ +public: + uint32 pluginID; + uint32 pluginData; + int32 platform; + + void init(uint32 platform) { + this->pluginID = 0; + this->pluginData = 0; + this->platform = platform; + } +}; + +class ObjPipeline : public Pipeline +{ +public: + void init(uint32 platform); + static ObjPipeline *create(void); // always PLATFORM_NULL + void destroy(void); + + // not the most beautiful way of doing things but still + // better than virtual methods (i hope?). + struct { + void (*instance)(ObjPipeline *pipe, Atomic *atomic); + void (*uninstance)(ObjPipeline *pipe, Atomic *atomic); + void (*render)(ObjPipeline *pipe, Atomic *atomic); + } impl; + // just for convenience + void instance(Atomic *atomic) { this->impl.instance(this, atomic); } + void uninstance(Atomic *atomic) { this->impl.uninstance(this, atomic); } + void render(Atomic *atomic) { this->impl.render(this, atomic); } +}; + +void findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices); + +// everything xbox, d3d8 and d3d9 may want to use +enum { + VERT_BYTE2 = 1, + VERT_BYTE3, + VERT_SHORT2, + VERT_SHORT3, + VERT_NORMSHORT2, + VERT_NORMSHORT3, + VERT_FLOAT2, + VERT_FLOAT3, + VERT_FLOAT4, + VERT_ARGB, + VERT_RGBA, + VERT_COMPNORM +}; + +void instV4d(int type, uint8 *dst, V4d *src, uint32 numVertices, uint32 stride); +void instV3d(int type, uint8 *dst, V3d *src, uint32 numVertices, uint32 stride); +void uninstV3d(int type, V3d *dst, uint8 *src, uint32 numVertices, uint32 stride); +void instTexCoords(int type, uint8 *dst, TexCoords *src, uint32 numVertices, uint32 stride); +void uninstTexCoords(int type, TexCoords *dst, uint8 *src, uint32 numVertices, uint32 stride); +bool32 instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride); +void uninstColor(int type, RGBA *dst, uint8 *src, uint32 numVertices, uint32 stride); + +} |
