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| author | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
| commit | 847962910f0bff071f3bf07c9abb87764fb6cac3 (patch) | |
| tree | ddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /src/gl/shaders/simple_fs_gl.inc | |
| download | librw-847962910f0bff071f3bf07c9abb87764fb6cac3.tar.gz librw-847962910f0bff071f3bf07c9abb87764fb6cac3.zip | |
Snapshot for re3/reVC vendoring, per @lzcnt.
Source: https://github.com/aap/librw (master).
Diffstat (limited to 'src/gl/shaders/simple_fs_gl.inc')
| -rw-r--r-- | src/gl/shaders/simple_fs_gl.inc | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/gl/shaders/simple_fs_gl.inc b/src/gl/shaders/simple_fs_gl.inc new file mode 100644 index 0000000..a9216ca --- /dev/null +++ b/src/gl/shaders/simple_fs_gl.inc @@ -0,0 +1,17 @@ +const char *simple_frag_src = +"uniform sampler2D tex0;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" +" FRAGCOLOR(color);\n" +"}\n" + +; |
