diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
| commit | 847962910f0bff071f3bf07c9abb87764fb6cac3 (patch) | |
| tree | ddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /src/gl/rwwdgl.h | |
| download | librw-master.tar.gz librw-master.zip | |
Snapshot for re3/reVC vendoring, per @lzcnt.
Source: https://github.com/aap/librw (master).
Diffstat (limited to 'src/gl/rwwdgl.h')
| -rw-r--r-- | src/gl/rwwdgl.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/gl/rwwdgl.h b/src/gl/rwwdgl.h new file mode 100644 index 0000000..b336ba3 --- /dev/null +++ b/src/gl/rwwdgl.h @@ -0,0 +1,88 @@ + +namespace rw { +namespace wdgl { + +// NOTE: This is not really RW OpenGL! It's specific to WarDrum's GTA ports + +void registerPlatformPlugins(void); + +struct AttribDesc +{ + // arguments to glVertexAttribPointer (should use OpenGL types here) + // Vertex = 0, TexCoord, Normal, Color, Weight, Bone Index, Extra Color + uint32 index; + // float = 0, byte, ubyte, short, ushort + int32 type; + bool32 normalized; + int32 size; + uint32 stride; + uint32 offset; +}; + +struct InstanceDataHeader : rw::InstanceDataHeader +{ + int32 numAttribs; + AttribDesc *attribs; + uint32 dataSize; + uint8 *data; + + // needed for rendering + uint32 vbo; + uint32 ibo; +}; + +// only RW_OPENGL +void uploadGeo(Geometry *geo); +void setAttribPointers(InstanceDataHeader *inst); + +void packattrib(uint8 *dst, float32 *src, AttribDesc *a, float32 scale); +void unpackattrib(float *dst, uint8 *src, AttribDesc *a, float32 scale); + +void *destroyNativeData(void *object, int32, int32); +Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32); +Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32); +int32 getSizeNativeData(void *object, int32, int32); +void registerNativeDataPlugin(void); + +void printPipeinfo(Atomic *a); + +class ObjPipeline : public rw::ObjPipeline +{ +public: + void init(void); + static ObjPipeline *create(void); + + uint32 numCustomAttribs; + uint32 (*instanceCB)(Geometry *g, int32 i, uint32 offset); + void (*uninstanceCB)(Geometry *g); +}; + +ObjPipeline *makeDefaultPipeline(void); + +// Skin plugin + +void initSkin(void); +Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset); +Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset); +int32 getSizeNativeSkin(void *object, int32 offset); + +ObjPipeline *makeSkinPipeline(void); + +// MatFX plugin + +void initMatFX(void); +ObjPipeline *makeMatFXPipeline(void); + +// Raster + +struct Texture : rw::Texture +{ + void upload(void); + void bind(int n); +}; + +extern int32 nativeRasterOffset; +void registerNativeRaster(void); + +} +} |
